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authorBrian Paul <[email protected]>2015-01-08 14:10:12 -0700
committerBrian Paul <[email protected]>2015-01-08 14:35:16 -0700
commitdf461ac952859a3608b93651fbc4160883b2dd99 (patch)
tree4ff7a5b1425ccaa93d97fd5e51abc76cd911e092 /src/mesa
parente2bf5b183b104d7c3b7b458e655bd16cd4f2b702 (diff)
mesa: compute row stride outside of loop and fix MSVC compilation error
Can't do void pointer arithmetic with MSVC. Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/teximage.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index e41ce32806a..b3c668f9e54 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -3543,6 +3543,7 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
/* Must handle special case GL_TEXTURE_CUBE_MAP. */
if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ GLint rowStride;
/* Error checking */
if (texObj->NumLayers < 6) {
@@ -3594,6 +3595,8 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
return;
}
+ rowStride = _mesa_image_image_stride(&ctx->Unpack, width, height,
+ format, type);
/* Copy in each face. */
for (i = 0; i < 6; ++i) {
texImage = texObj->Image[i][level];
@@ -3601,8 +3604,7 @@ texturesubimage(struct gl_context *ctx, GLuint dims,
level, xoffset, yoffset, zoffset,
width, height, 1, format,
type, pixels, true);
- pixels += _mesa_image_image_stride(&ctx->Unpack, width, height,
- format, type);
+ pixels = (GLubyte *) pixels + rowStride;
}
}
else {