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authorDave Airlie <[email protected]>2016-02-04 16:48:18 +1000
committerDave Airlie <[email protected]>2016-02-09 10:52:08 +1000
commitbb8bbe34e3d355c457578060c5926dfc23abecfd (patch)
tree82886029662dee978c666b752c84ef6a1b4c6ea0 /src/mesa
parent52801766a00ba3b2a93e14d1ac80afd8980d15d8 (diff)
st/mesa: handle indirect samplers in arrays/structs properly (v4.1)
The state tracker never handled this properly, and it finally annoyed me for the second time so I decided to fix it properly. This is inspired by the NIR sampler lowering code and I only realised NIR seems to do its deref ordering different to GLSL at the last minute, once I got that things got much easier. it fixes a bunch of tests in tests/spec/arb_gpu_shader5/execution/sampler_array_indexing/ v2: fix AoA tests when forced on. I was right I didn't need all that code, fixing the AoA code meant cleaning up a chunk of code I didn't like in the array handling. v3: start generalising the code a bit more for atomics. v3.1: use UniformRemapTable v4: handle uniforms differently using the param_index, and go back to UniformStorage fix issues identified by Timothy with deref handling. v4.1: squash const fix and move handling 1D const out of recursive function. Reviewed-by: Timothy Arceri <[email protected]> Acked-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp141
1 files changed, 123 insertions, 18 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 4b5f2a3fc57..ea59d78e154 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -40,7 +40,6 @@
#include "main/uniforms.h"
#include "main/shaderapi.h"
#include "program/prog_instruction.h"
-#include "program/sampler.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
@@ -257,6 +256,7 @@ public:
GLboolean cond_update;
bool saturate;
st_src_reg sampler; /**< sampler register */
+ int sampler_base;
int sampler_array_size; /**< 1-based size of sampler array, 1 if not array */
int tex_target; /**< One of TEXTURE_*_INDEX */
glsl_base_type tex_type;
@@ -502,6 +502,19 @@ public:
void emit_arl(ir_instruction *ir, st_dst_reg dst, st_src_reg src0);
+ void get_deref_offsets(ir_dereference *ir,
+ unsigned *array_size,
+ unsigned *base,
+ unsigned *index,
+ st_src_reg *reladdr);
+ void calc_deref_offsets(ir_dereference *head,
+ ir_dereference *tail,
+ unsigned *array_elements,
+ unsigned *base,
+ unsigned *index,
+ st_src_reg *indirect,
+ unsigned *location);
+
bool try_emit_mad(ir_expression *ir,
int mul_operand);
bool try_emit_mad_for_and_not(ir_expression *ir,
@@ -3437,17 +3450,112 @@ glsl_to_tgsi_visitor::visit(ir_call *ir)
}
void
+glsl_to_tgsi_visitor::calc_deref_offsets(ir_dereference *head,
+ ir_dereference *tail,
+ unsigned *array_elements,
+ unsigned *base,
+ unsigned *index,
+ st_src_reg *indirect,
+ unsigned *location)
+{
+ switch (tail->ir_type) {
+ case ir_type_dereference_record: {
+ ir_dereference_record *deref_record = tail->as_dereference_record();
+ const glsl_type *struct_type = deref_record->record->type;
+ int field_index = deref_record->record->type->field_index(deref_record->field);
+
+ calc_deref_offsets(head, deref_record->record->as_dereference(), array_elements, base, index, indirect, location);
+
+ assert(field_index >= 0);
+ *location += struct_type->record_location_offset(field_index);
+ break;
+ }
+
+ case ir_type_dereference_array: {
+ ir_dereference_array *deref_arr = tail->as_dereference_array();
+ ir_constant *array_index = deref_arr->array_index->constant_expression_value();
+
+ if (!array_index) {
+ st_src_reg temp_reg;
+ st_dst_reg temp_dst;
+
+ temp_reg = get_temp(glsl_type::uint_type);
+ temp_dst = st_dst_reg(temp_reg);
+ temp_dst.writemask = 1;
+
+ deref_arr->array_index->accept(this);
+ if (*array_elements != 1)
+ emit_asm(NULL, TGSI_OPCODE_MUL, temp_dst, this->result, st_src_reg_for_int(*array_elements));
+ else
+ emit_asm(NULL, TGSI_OPCODE_MOV, temp_dst, this->result);
+
+ if (indirect->file == PROGRAM_UNDEFINED)
+ *indirect = temp_reg;
+ else {
+ temp_dst = st_dst_reg(*indirect);
+ temp_dst.writemask = 1;
+ emit_asm(NULL, TGSI_OPCODE_ADD, temp_dst, *indirect, temp_reg);
+ }
+ } else
+ *index += array_index->value.u[0] * *array_elements;
+
+ *array_elements *= deref_arr->array->type->length;
+
+ calc_deref_offsets(head, deref_arr->array->as_dereference(), array_elements, base, index, indirect, location);
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+void
+glsl_to_tgsi_visitor::get_deref_offsets(ir_dereference *ir,
+ unsigned *array_size,
+ unsigned *base,
+ unsigned *index,
+ st_src_reg *reladdr)
+{
+ GLuint shader = _mesa_program_enum_to_shader_stage(this->prog->Target);
+ unsigned location = 0;
+ ir_variable *var = ir->variable_referenced();
+
+ memset(reladdr, 0, sizeof(*reladdr));
+ reladdr->file = PROGRAM_UNDEFINED;
+
+ *base = 0;
+ *array_size = 1;
+
+ assert(var);
+ location = var->data.location;
+ calc_deref_offsets(ir, ir, array_size, base, index, reladdr, &location);
+
+ /*
+ * If we end up with no indirect then adjust the base to the index,
+ * and set the array size to 1.
+ */
+ if (reladdr->file == PROGRAM_UNDEFINED) {
+ *base = *index;
+ *array_size = 1;
+ }
+
+ if (location != 0xffffffff) {
+ *base += this->shader_program->UniformStorage[location].opaque[shader].index;
+ *index += this->shader_program->UniformStorage[location].opaque[shader].index;
+ }
+}
+
+void
glsl_to_tgsi_visitor::visit(ir_texture *ir)
{
st_src_reg result_src, coord, cube_sc, lod_info, projector, dx, dy;
st_src_reg offset[MAX_GLSL_TEXTURE_OFFSET], sample_index, component;
- st_src_reg levels_src;
+ st_src_reg levels_src, reladdr;
st_dst_reg result_dst, coord_dst, cube_sc_dst;
glsl_to_tgsi_instruction *inst = NULL;
unsigned opcode = TGSI_OPCODE_NOP;
const glsl_type *sampler_type = ir->sampler->type;
- ir_rvalue *sampler_index =
- _mesa_get_sampler_array_nonconst_index(ir->sampler);
+ unsigned sampler_array_size = 1, sampler_index = 0, sampler_base = 0;
bool is_cube_array = false;
unsigned i;
@@ -3669,10 +3777,10 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
coord_dst.writemask = WRITEMASK_XYZW;
}
- if (sampler_index) {
- sampler_index->accept(this);
- emit_arl(ir, sampler_reladdr, this->result);
- }
+ get_deref_offsets(ir->sampler, &sampler_array_size, &sampler_base,
+ &sampler_index, &reladdr);
+ if (reladdr.file != PROGRAM_UNDEFINED)
+ emit_arl(ir, sampler_reladdr, reladdr);
if (opcode == TGSI_OPCODE_TXD)
inst = emit_asm(ir, opcode, result_dst, coord, dx, dy);
@@ -3705,16 +3813,13 @@ glsl_to_tgsi_visitor::visit(ir_texture *ir)
if (ir->shadow_comparitor)
inst->tex_shadow = GL_TRUE;
- inst->sampler.index = _mesa_get_sampler_uniform_value(ir->sampler,
- this->shader_program,
- this->prog);
- if (sampler_index) {
+ inst->sampler.index = sampler_index;
+ inst->sampler_array_size = sampler_array_size;
+ inst->sampler_base = sampler_base;
+
+ if (reladdr.file != PROGRAM_UNDEFINED) {
inst->sampler.reladdr = ralloc(mem_ctx, st_src_reg);
- memcpy(inst->sampler.reladdr, &sampler_reladdr, sizeof(sampler_reladdr));
- inst->sampler_array_size =
- ir->sampler->as_dereference_array()->array->type->array_size();
- } else {
- inst->sampler_array_size = 1;
+ memcpy(inst->sampler.reladdr, &reladdr, sizeof(reladdr));
}
if (ir->offset) {
@@ -3915,7 +4020,7 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog)
foreach_in_list(glsl_to_tgsi_instruction, inst, &v->instructions) {
if (inst->info->is_tex) {
for (int i = 0; i < inst->sampler_array_size; i++) {
- unsigned idx = inst->sampler.index + i;
+ unsigned idx = inst->sampler_base + i;
v->samplers_used |= 1 << idx;
debug_assert(idx < (int)ARRAY_SIZE(v->sampler_types));