diff options
author | Brian Paul <[email protected]> | 2009-07-29 16:27:03 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2009-07-29 16:33:58 -0600 |
commit | b9889517f5e7eceb14bd103bbdff9ff47ce6ed25 (patch) | |
tree | 3ce1520391909f877eefa91c9b1b464fac5d2b37 /src/mesa | |
parent | 9c4c9f2837e08c5f69bc0d12bce7a656b2291837 (diff) |
gallium: fix SSE shadow texture instructions
When sampling a 2D shadow map we need 3 texcoord components, not 2.
The third component (distance from light source) is compared against
the texture sample to return the result (visible vs. occluded).
Also, enable proper handling of TGSI_TEXTURE_SHADOW targets in Mesa->TGSI
translation. There's a possibility for breakage in gallium drivers if
they fail to handle the TGSI_TEXTURE_SHADOW1D / TGSI_TEXTURE_SHADOW2D /
TGSI_TEXTURE_SHADOWRECT texture targets for TGSI_OPCODE_TEX/TXP instructions,
but that should be easy to fix.
With these changes, progs/demos/shadowtex.c renders properly again with
softpipe.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_mesa_to_tgsi.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 6380cd6b2a8..c8fb39d558f 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -158,12 +158,6 @@ map_texture_target( GLuint textarget, GLboolean shadow ) { -#if 1 - /* XXX remove this line after we've checked that the rest of gallium - * can handle the TGSI_TEXTURE_SHADOWx tokens. - */ - shadow = GL_FALSE; -#endif switch( textarget ) { case TEXTURE_1D_INDEX: if (shadow) |