diff options
author | Francisco Jerez <[email protected]> | 2015-08-17 01:53:48 +0300 |
---|---|---|
committer | Francisco Jerez <[email protected]> | 2015-08-20 12:26:53 +0300 |
commit | b97d8c95a91773dc002e3ba42bd02e84a00eada3 (patch) | |
tree | 59bca617dba2a9a513b5d9827338813d8c5ad1bb /src/mesa | |
parent | 47e0d5b9b28b0753adda70cbfb3ad111ba6169a8 (diff) |
mesa: Don't lose track of the shader image layer originally specified by the user.
The spec requires that all layers of the image starting from the 0-th
are bound to the image unit regardless of the Layer parameter when
Layered is true, so I was setting gl_image_unit::Layer to zero in that
case for the convenience of the driver back-end. However the
ES31-CTS.shader_image_load_store.basic-api-bind conformance test
checks that the layer value returned by glGetInteger is the same that
was originally specified, regardless of the value of layered. Rename
Layer to _Layer as is usual for other derived state and keep track of
the original layer value as gl_image_unit::Layer.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 4 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 8 | ||||
-rw-r--r-- | src/mesa/main/shaderimage.c | 11 |
3 files changed, 15 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 7e9a52c643c..8213f4ea2fb 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1117,7 +1117,7 @@ update_texture_image_param(struct brw_context *brw, minify(mt->logical_depth0, u->Level) : mt->logical_depth0); - intel_miptree_get_image_offset(mt, u->Level, u->Layer, + intel_miptree_get_image_offset(mt, u->Level, u->_Layer, ¶m->offset[0], ¶m->offset[1]); @@ -1202,7 +1202,7 @@ update_image_surface(struct brw_context *brw, access != GL_READ_ONLY); } else { - const unsigned min_layer = obj->MinLayer + u->Layer; + const unsigned min_layer = obj->MinLayer + u->_Layer; const unsigned min_level = obj->MinLevel + u->Level; const unsigned num_layers = (!u->Layered ? 1 : obj->Target == GL_TEXTURE_CUBE_MAP ? 6 : diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 6dd624fabb5..23afdbde290 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -4177,10 +4177,16 @@ struct gl_image_unit GLboolean _Valid; /** + * Layer of the texture object bound to this unit as specified by the + * application. + */ + GLuint Layer; + + /** * Layer of the texture object bound to this unit, or zero if the * whole level is bound. */ - GLuint Layer; + GLuint _Layer; /** * Access allowed to this texture image. Either \c GL_READ_ONLY, diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c index 7337f2255c4..67f17163d98 100644 --- a/src/mesa/main/shaderimage.c +++ b/src/mesa/main/shaderimage.c @@ -362,7 +362,7 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) return GL_FALSE; if (_mesa_tex_target_is_layered(t->Target) && - u->Layer >= _mesa_get_texture_layers(t, u->Level)) + u->_Layer >= _mesa_get_texture_layers(t, u->Level)) return GL_FALSE; if (t->Target == GL_TEXTURE_BUFFER) { @@ -370,7 +370,7 @@ validate_image_unit(struct gl_context *ctx, struct gl_image_unit *u) } else { struct gl_texture_image *img = (t->Target == GL_TEXTURE_CUBE_MAP ? - t->Image[u->Layer][u->Level] : + t->Image[u->_Layer][u->Level] : t->Image[0][u->Level]); if (!img || img->Border || img->NumSamples > ctx->Const.MaxImageSamples) @@ -488,7 +488,8 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) { u->Layered = layered; - u->Layer = (layered ? 0 : layer); + u->Layer = layer; + u->_Layer = (u->Layered ? 0 : u->Layer); } else { u->Layered = GL_FALSE; u->Layer = 0; @@ -619,7 +620,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) _mesa_reference_texobj(&u->TexObj, texObj); u->Level = 0; u->Layered = _mesa_tex_target_is_layered(texObj->Target); - u->Layer = 0; + u->_Layer = u->Layer = 0; u->Access = GL_READ_WRITE; u->Format = tex_format; u->_ActualFormat = _mesa_get_shader_image_format(tex_format); @@ -629,7 +630,7 @@ _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) _mesa_reference_texobj(&u->TexObj, NULL); u->Level = 0; u->Layered = GL_FALSE; - u->Layer = 0; + u->_Layer = u->Layer = 0; u->Access = GL_READ_ONLY; u->Format = GL_R8; u->_ActualFormat = MESA_FORMAT_R_UNORM8; |