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authorPaul Berry <[email protected]>2013-07-28 09:23:11 -0700
committerPaul Berry <[email protected]>2013-08-01 20:19:57 -0700
commitb272a01879d6d5e952b37f574fa85ed7f785abc5 (patch)
treeb8f0e9849d418a4fae3d451da4e7b33169c39fa0 /src/mesa
parent56dcc46f0e48943835cce5fda1d54ded0edbc8f2 (diff)
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Previously, we assumed that the only way Mesa would expose geometry shader support was via the ARB_geometry_shader4 extension. But this extension has some extra complications over GL 3.2 (interactions with compatibility-only features, and link-time initialization of the constant gl_VerticesIn). So we want to allow for the possibility of supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if ctx->Extensions.ARB_geometry_shader4 is false. This patch adds a new function, _mesa_has_geometry_shaders(), which returns true if either ARB_geometry_shader4 is supported or the GL version is at least 3.2 desktop. Since compute_version() only enables GL 3.2 functionality when GLSL 1.50 support is present, a sufficient way for a back-end to advertise geometry shader support is to set ctx->Const.GLSLVersion >= 150. v2: Remove unnecessary ctx->Const.GeometryShaders150 constant. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/common/meta.c2
-rw-r--r--src/mesa/main/api_validate.c2
-rw-r--r--src/mesa/main/context.h11
-rw-r--r--src/mesa/main/fbobject.c2
-rw-r--r--src/mesa/main/get.c2
-rw-r--r--src/mesa/main/shaderapi.c5
-rw-r--r--src/mesa/main/version.c1
7 files changed, 17 insertions, 8 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 4a3497c9aa7..c62927c5da7 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -956,7 +956,7 @@ _mesa_meta_end(struct gl_context *ctx)
if (ctx->Extensions.ARB_vertex_shader)
_mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader);
- if (ctx->Extensions.ARB_geometry_shader4)
+ if (_mesa_has_geometry_shaders(ctx))
_mesa_use_shader_program(ctx, GL_GEOMETRY_SHADER_ARB,
save->GeometryShader);
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 7ab8e305ddd..8a2ec7b293a 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -222,7 +222,7 @@ _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode)
case GL_LINE_STRIP_ADJACENCY:
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
- return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
+ return _mesa_has_geometry_shaders(ctx);
default:
return false;
}
diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h
index 8872be1f4f5..792ab4cd55e 100644
--- a/src/mesa/main/context.h
+++ b/src/mesa/main/context.h
@@ -312,6 +312,17 @@ _mesa_is_gles3(const struct gl_context *ctx)
}
+/**
+ * Checks if the context supports geometry shaders.
+ */
+static inline GLboolean
+_mesa_has_geometry_shaders(const struct gl_context *ctx)
+{
+ return _mesa_is_desktop_gl(ctx) &&
+ (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4);
+}
+
+
#ifdef __cplusplus
}
#endif
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index bf7e85c8826..c6e6dd5c553 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2476,7 +2476,7 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
{
GET_CURRENT_CONTEXT(ctx);
- if (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4) {
+ if (_mesa_has_geometry_shaders(ctx)) {
framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
level, 0, GL_TRUE);
} else {
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 0b33fa49b5a..09b008a072e 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -989,7 +989,7 @@ check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d
case EXTRA_EXT_UBO_GS4:
api_check = GL_TRUE;
api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
- ctx->Extensions.ARB_geometry_shader4);
+ _mesa_has_geometry_shaders(ctx));
break;
case EXTRA_END:
break;
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index c3011f58f0e..3f9402c598c 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -179,7 +179,7 @@ validate_shader_target(const struct gl_context *ctx, GLenum type)
case GL_VERTEX_SHADER:
return ctx->Extensions.ARB_vertex_shader;
case GL_GEOMETRY_SHADER_ARB:
- return _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
+ return _mesa_has_geometry_shaders(ctx);
default:
return false;
}
@@ -478,8 +478,7 @@ get_programiv(struct gl_context *ctx, GLuint program, GLenum pname, GLint *param
/* Are geometry shaders available in this context?
*/
- const bool has_gs =
- _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
+ const bool has_gs = _mesa_has_geometry_shaders(ctx);
/* Are uniform buffer objects available in this context?
*/
diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index ab9b14c026e..55411faf8c5 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -262,7 +262,6 @@ compute_version(struct gl_context *ctx)
ctx->Extensions.ARB_depth_clamp &&
ctx->Extensions.ARB_draw_elements_base_vertex &&
ctx->Extensions.ARB_fragment_coord_conventions &&
- ctx->Extensions.ARB_geometry_shader4 &&
ctx->Extensions.EXT_provoking_vertex &&
ctx->Extensions.ARB_seamless_cube_map &&
ctx->Extensions.ARB_sync &&