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authorBrian <[email protected]>2007-07-11 13:02:03 -0600
committerBrian <[email protected]>2007-07-11 13:02:03 -0600
commitaac212966314852936352b024bfd897485aa5e83 (patch)
treef673a3d95d0dc9e164485a668c93e2f2a88c58cd /src/mesa
parentbc4dd63f12059813f6de832e335521eb766f4afb (diff)
Fix broken depth offset.
The edge vectors were totally wrong. Need to multiply bias units by the min resolvable depth delta.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/pipe/draw/draw_offset.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/mesa/pipe/draw/draw_offset.c b/src/mesa/pipe/draw/draw_offset.c
index 62ab2e46430..1a412656179 100644
--- a/src/mesa/pipe/draw/draw_offset.c
+++ b/src/mesa/pipe/draw/draw_offset.c
@@ -54,8 +54,9 @@ static INLINE struct offset_stage *offset_stage( struct prim_stage *stage )
static void offset_begin( struct prim_stage *stage )
{
struct offset_stage *offset = offset_stage(stage);
+ GLfloat mrd = 1.0 / 65535.0; /* XXX this depends on depthbuffer bits! */
- offset->units = stage->draw->setup.offset_units;
+ offset->units = stage->draw->setup.offset_units * mrd;
offset->scale = stage->draw->setup.offset_scale;
stage->next->begin( stage->next );
@@ -79,11 +80,11 @@ static void do_offset_tri( struct prim_stage *stage,
GLfloat *v2 = header->v[2]->data[0];
/* edge vectors e = v0 - v2, f = v1 - v2 */
- GLfloat ex = v0[0] - v2[2];
- GLfloat ey = v0[1] - v2[2];
+ GLfloat ex = v0[0] - v2[0];
+ GLfloat ey = v0[1] - v2[1];
GLfloat ez = v0[2] - v2[2];
- GLfloat fx = v1[0] - v2[2];
- GLfloat fy = v1[1] - v2[2];
+ GLfloat fx = v1[0] - v2[0];
+ GLfloat fy = v1[1] - v2[1];
GLfloat fz = v1[2] - v2[2];
/* (a,b) = cross(e,f).xy */