diff options
author | Chad Versace <[email protected]> | 2011-06-23 01:20:19 -0700 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-06-24 14:47:21 -0700 |
commit | 6062692cc6cd2a88d854b304d9a85bcf4bab0d11 (patch) | |
tree | 988428ba5defe712ef06f8bbdd2d67d3de6fee3e /src/mesa | |
parent | 97f263c229784a55014b32e8b3e420e58f8bc851 (diff) |
intel: Fix workaround for _mesa_update_framebuffer
In intel_draw_buffer, there exists a workaround to prevent
_mesa_update_framebuffer from creating a swrast depth wrapper when
using separate stencil. This commit fixes the workaround, which was
incomplete for s8z24 texture renderbuffers.
Fixes fbo-blit-d24s8 on gen5 with separate stencil manually enabled.
Signed-off-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 33f691bf5f3..a52a07cd93a 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -105,9 +105,9 @@ intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb) /* * If intel_context is using separate stencil, but the depth attachment * (gl_framebuffer.Attachment[BUFFER_DEPTH]) has a packed depth/stencil - * format, then we must install the real depth buffer at - * gl_framebuffer._DepthBuffer before calling _mesa_update_framebuffer. - * Otherwise, _mesa_update_framebuffer will create and install a swrast + * format, then we must install the real depth buffer at fb->_DepthBuffer + * and set fb->_DepthBuffer->Wrapped before calling _mesa_update_framebuffer. + * Otherwise, _mesa_update_framebuffer will create and install a swras * depth wrapper instead. * * Ditto for stencil. @@ -115,11 +115,13 @@ intel_draw_buffer(struct gl_context * ctx, struct gl_framebuffer *fb) irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH); if (irbDepth && irbDepth->Base.Format == MESA_FORMAT_X8_Z24) { _mesa_reference_renderbuffer(&fb->_DepthBuffer, &irbDepth->Base); + irbDepth->Base.Wrapped = fb->Attachment[BUFFER_DEPTH].Renderbuffer; } irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL); if (irbStencil && irbStencil->Base.Format == MESA_FORMAT_S8) { _mesa_reference_renderbuffer(&fb->_StencilBuffer, &irbStencil->Base); + irbStencil->Base.Wrapped = fb->Attachment[BUFFER_STENCIL].Renderbuffer; } /* Do this here, not core Mesa, since this function is called from |