diff options
author | Eric Anholt <[email protected]> | 2007-09-19 11:05:36 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2007-09-20 09:04:20 -0700 |
commit | 4f1c9f7e510122b32c82ee9adbdb4987dae27afe (patch) | |
tree | 30cb409cf46cd11a6a14178985f7c69468e5b0f9 /src/mesa | |
parent | e3745dac59602a9d21b49d602646de5aef95075f (diff) | |
parent | 45899a494c578d406b29e5ee17c0f1b6bf12c2de (diff) |
Merge branch 'master' into i915-unification
Conflicts:
src/mesa/drivers/dri/common/dri_drmpool.c
src/mesa/drivers/dri/i915tex/i915_vtbl.c
src/mesa/drivers/dri/i915tex/intel_batchbuffer.c
src/mesa/drivers/dri/i915tex/intel_context.c
Diffstat (limited to 'src/mesa')
275 files changed, 12291 insertions, 7263 deletions
diff --git a/src/mesa/Makefile b/src/mesa/Makefile index c03c5f80ff2..c05b1959575 100644 --- a/src/mesa/Makefile +++ b/src/mesa/Makefile @@ -134,6 +134,15 @@ $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OSMESA_DRIVER_OBJECTS) $(OSMESA16_OBJECT ###################################################################### +# libGL pkg-config file +pcedit = sed \ + -e 's,@INSTALL_DIR@,$(INSTALL_DIR),' \ + -e 's,@LIB_DIR@,$(LIB_DIR),' \ + -e 's,@VERSION@,$(MESA_MAJOR).$(MESA_MINOR).$(MESA_TINY),' +gl.pc: gl.pc.in + $(pcedit) $< > $@ + +###################################################################### # Generic stuff depend: $(ALL_SOURCES) @@ -148,23 +157,25 @@ subdirs: @ (cd x86-64 ; $(MAKE)) -install: default - $(INSTALL) -d $(INSTALL_DIR)/include/GL - $(INSTALL) -d $(INSTALL_DIR)/$(LIB_DIR) - $(INSTALL) -m 644 $(TOP)/include/GL/*.h $(INSTALL_DIR)/include/GL +install: default gl.pc + $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GL + $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR) + $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig + $(INSTALL) -m 644 $(TOP)/include/GL/*.h $(DESTDIR)$(INSTALL_DIR)/include/GL @if [ -e $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) ]; then \ - $(INSTALL) $(TOP)/$(LIB_DIR)/libGL* $(INSTALL_DIR)/$(LIB_DIR); \ + $(INSTALL) $(TOP)/$(LIB_DIR)/libGL* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR); \ fi + $(INSTALL) -m 644 gl.pc $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR)/pkgconfig @if [ -e $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME) ]; then \ - $(INSTALL) $(TOP)/$(LIB_DIR)/libOSMesa* $(INSTALL_DIR)/$(LIB_DIR); \ + $(INSTALL) $(TOP)/$(LIB_DIR)/libOSMesa* $(DESTDIR)$(INSTALL_DIR)/$(LIB_DIR); \ fi @if [ "${DRIVER_DIRS}" = "dri" ] ; then \ cd drivers/dri ; $(MAKE) install ; \ fi ## NOT INSTALLED YET: -## $(INSTALL) -d $(INSTALL_DIR)/include/GLES -## $(INSTALL) -m 644 include/GLES/*.h $(INSTALL_DIR)/include/GLES +## $(INSTALL) -d $(DESTDIR)$(INSTALL_DIR)/include/GLES +## $(INSTALL) -m 644 include/GLES/*.h $(DESTDIR)$(INSTALL_DIR)/include/GLES # Emacs tags @@ -176,9 +187,9 @@ clean: -rm -f */*/*.o -rm -f depend depend.bak libmesa.a -rm -f drivers/*/*.o - (cd drivers/dri ; $(MAKE) clean) - (cd x86 ; $(MAKE) clean) - (cd x86-64 ; $(MAKE) clean) + (cd drivers/dri && $(MAKE) clean) + (cd x86 && $(MAKE) clean) + (cd x86-64 && $(MAKE) clean) include depend diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw index ebec5c055a8..6244ded8768 100644 --- a/src/mesa/Makefile.mgw +++ b/src/mesa/Makefile.mgw @@ -1,5 +1,5 @@ # Mesa 3-D graphics library -# Version: 5.1 +# Version: 7.0 # # Copyright (C) 1999-2003 Brian Paul All Rights Reserved. # @@ -26,6 +26,16 @@ # Email : [email protected] # Web : http://www.geocities.com/dborca +# MinGW core-gl makefile updated for Mesa 7.0 +# +# updated : by Heromyth, on 2007-7-21 +# Email : [email protected] +# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. +# The others havn't been tested yet. +# 2) The generated DLLs are *not* compatible with the ones built +# with the other compilers like VC8, especially for GLUT. +# 3) Although more tests are needed, it can be used individually! + # # Available options: @@ -52,7 +62,6 @@ # - .PHONY: all clean .INTERMEDIATE: x86/gen_matypes.exe .SUFFIXES: .rc .res @@ -60,23 +69,37 @@ # Set this to the prefix of your build tools, i.e. mingw32- TOOLS_PREFIX = mingw32- -TOP = ../.. -GLIDE ?= $(TOP)/glide3 -LIBDIR = $(TOP)/lib ifeq ($(ICD),1) - GL_DLL = mesa32.dll - GL_IMP = libmesa32.a + LIB_NAME = mesa32 else - GL_DLL = opengl32.dll - GL_IMP = libopengl32.a + LIB_NAME = opengl32 endif -LDLIBS = -lgdi32 +DLL_EXT = .dll +IMP_EXT = .a +LIB_PRE = lib +STRIP = -s + +AR = ar +ARFLAGS = crus +DLLTOOL = dlltool + +TOP = ../.. +GLIDE ?= $(TOP)/glide3 +LIBDIR = $(TOP)/lib +GL_DLL = $(LIB_NAME)$(DLL_EXT) +GL_IMP = $(LIB_PRE)$(LIB_NAME)$(IMP_EXT) + +MESA_LIB = libmesa.a CC = $(TOOLS_PREFIX)gcc -CFLAGS += -DBUILD_GL32 -D_OPENGL32_ -CFLAGS += $(INCLUDE_DIRS) -CFLAGS += -DUSE_EXTERNAL_DXTN_LIB=1 + +LDLIBS = -lgdi32 -luser32 -liberty +LDFLAGS = $(STRIP) -shared -fPIC -Wl,--kill-at + +CFLAGS += -DBUILD_GL32 -D_DLL -DMESA_MINWARN +CFLAGS += -DNDEBUG -DUSE_EXTERNAL_DXTN_LIB=1 + ifeq ($(FX),1) CFLAGS += -I$(GLIDE)/include -DFX LDLIBS += -L$(GLIDE)/lib -lglide3x @@ -87,12 +110,11 @@ else CFLAGS += -DUSE_MGL_NAMESPACE GL_DEF = drivers/windows/icd/mesa.def else - GL_DEF = drivers/windows/gdi/mesa.def + GL_DEF = $(LIB_NAME).def endif endif -AR = ar -ARFLAGS = crus + UNLINK = del $(subst /,\,$(1)) ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) @@ -104,6 +126,8 @@ endif include sources +CFLAGS += $(INCLUDE_DIRS) + ifeq ($(X86),1) CFLAGS += -DUSE_X86_ASM CFLAGS += -DUSE_MMX_ASM @@ -140,22 +164,23 @@ RESOURCE = $(GL_RES:.rc=.res) .c.o: $(CC) -o $@ $(CFLAGS) -c $< -.S.o: - $(CC) -o $@ $(CFLAGS) -c $< .s.o: $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< + .rc.res: windres -o $@ -Irc -Ocoff $< + all: $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP) $(LIBDIR): mkdir -p $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE) - $(TOOLS_PREFIX)dllwrap -o $(LIBDIR)/$(GL_DLL) --output-lib $(LIBDIR)/$(GL_IMP) \ - --target i386-mingw32 --def $(GL_DEF) -Wl,-enable-stdcall-fixup \ - $^ $(LDLIBS) + $(CC) $(LDFLAGS) -o $(LIBDIR)/$(GL_DLL) $^ $(LDLIBS) + $(DLLTOOL) --as=as --dllname $(LIB_NAME) --output-def $(LIBDIR)/$(GL_DEF) $^ + $(DLLTOOL) --as=as -k --dllname $(LIB_NAME) --output-lib $(LIBDIR)/$(GL_IMP) --def $(LIBDIR)/$(GL_DEF) + $(X86_OBJECTS): x86/matypes.h @@ -187,17 +212,21 @@ tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< clean: - -$(call UNLINK,array_cache/*.o) -$(call UNLINK,glapi/*.o) -$(call UNLINK,main/*.o) -$(call UNLINK,math/*.o) + -$(call UNLINK,vbo/*.o) -$(call UNLINK,shader/*.o) + -$(call UNLINK,shader/slang/*.o) + -$(call UNLINK,shader/grammar/*.o) -$(call UNLINK,sparc/*.o) -$(call UNLINK,ppc/*.o) -$(call UNLINK,swrast/*.o) -$(call UNLINK,swrast_setup/*.o) -$(call UNLINK,tnl/*.o) -$(call UNLINK,x86/*.o) + -$(call UNLINK,x86/rtasm/*.o) + -$(call UNLINK,x86-64/*.o) -$(call UNLINK,drivers/common/*.o) -$(call UNLINK,drivers/glide/*.o) -$(call UNLINK,drivers/windows/fx/*.o) diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c index 9b1c3f1e060..1e7c279875e 100644 --- a/src/mesa/drivers/common/driverfuncs.c +++ b/src/mesa/drivers/common/driverfuncs.c @@ -25,11 +25,10 @@ #include "glheader.h" #include "imports.h" +#include "arrayobj.h" #include "buffers.h" #include "context.h" #include "framebuffer.h" -#include "program.h" -#include "prog_execute.h" #include "queryobj.h" #include "renderbuffer.h" #include "texcompress.h" @@ -44,9 +43,10 @@ #include "fbobject.h" #include "texrender.h" #endif -#include "shader_api.h" -#include "arrayobj.h" +#include "shader/program.h" +#include "shader/prog_execute.h" +#include "shader/shader_api.h" #include "driverfuncs.h" #include "tnl/tnl.h" #include "swrast/swrast.h" diff --git a/src/mesa/drivers/directfb/idirectfbgl_mesa.c b/src/mesa/drivers/directfb/idirectfbgl_mesa.c index 88ac4bb31d5..694eeb054df 100644 --- a/src/mesa/drivers/directfb/idirectfbgl_mesa.c +++ b/src/mesa/drivers/directfb/idirectfbgl_mesa.c @@ -134,7 +134,6 @@ static bool directfbgl_init_visual ( GLvisual *visual, static bool directfbgl_create_context ( GLcontext *context, GLframebuffer *framebuffer, GLvisual *visual, - DFBSurfacePixelFormat format, IDirectFBGL_data *data ); static void directfbgl_destroy_context( GLcontext *context, GLframebuffer *framebuffer ); @@ -340,8 +339,9 @@ Construct( IDirectFBGL *thiz, IDirectFBSurface *surface ) } /* Create context. */ - if (!directfbgl_create_context( &data->context, &data->framebuffer, - &data->visual, data->format, data )) { + if (!directfbgl_create_context( &data->context, + &data->framebuffer, + &data->visual, data )) { D_ERROR( "DirectFBGL/Mesa: failed to create context.\n" ); IDirectFBGL_Mesa_Destruct( thiz ); return DFB_UNSUPPORTED; @@ -762,11 +762,10 @@ directfbgl_init_visual( GLvisual *visual, } static bool -directfbgl_create_context( GLcontext *context, - GLframebuffer *framebuffer, - GLvisual *visual, - DFBSurfacePixelFormat format, - IDirectFBGL_data *data ) +directfbgl_create_context( GLcontext *context, + GLframebuffer *framebuffer, + GLvisual *visual, + IDirectFBGL_data *data ) { struct dd_function_table functions; @@ -800,7 +799,7 @@ directfbgl_create_context( GLcontext *context, data->render.Delete = dfbDeleteRenderbuffer; data->render.AllocStorage = dfbRenderbufferStorage; - switch (format) { + switch (data->format) { case DSPF_RGB332: data->render.GetRow = get_row_RGB332; data->render.GetValues = get_values_RGB332; @@ -887,6 +886,9 @@ directfbgl_create_context( GLcontext *context, return false; } + data->render.Width = data->width; + data->render.Height = data->height; + _mesa_add_renderbuffer( framebuffer, BUFFER_FRONT_LEFT, &data->render ); _mesa_add_soft_renderbuffers( framebuffer, @@ -908,8 +910,11 @@ static void directfbgl_destroy_context( GLcontext *context, GLframebuffer *framebuffer ) { - _mesa_free_framebuffer_data( framebuffer ); - _mesa_notifyDestroy( context ); + _swsetup_DestroyContext( context ); + _swrast_DestroyContext( context ); + _tnl_DestroyContext( context ); + _vbo_DestroyContext( context ); + //_mesa_free_framebuffer_data( framebuffer ); _mesa_free_context_data( context ); } diff --git a/src/mesa/drivers/dri/Makefile.template b/src/mesa/drivers/dri/Makefile.template index 49c366ea411..770b19e1618 100644 --- a/src/mesa/drivers/dri/Makefile.template +++ b/src/mesa/drivers/dri/Makefile.template @@ -50,11 +50,6 @@ SHARED_INCLUDES = \ -I$(TOP)/src/mesa \ -I$(TOP)/src/mesa/main \ -I$(TOP)/src/mesa/glapi \ - -I$(TOP)/src/mesa/math \ - -I$(TOP)/src/mesa/transform \ - -I$(TOP)/src/mesa/shader \ - -I$(TOP)/src/mesa/swrast \ - -I$(TOP)/src/mesa/swrast_setup \ -I$(TOP)/src/egl/main \ -I$(TOP)/src/egl/drivers/dri \ $(LIBDRM_CFLAGS) @@ -101,8 +96,8 @@ clean: install: $(LIBNAME) - $(INSTALL) -d $(DRI_DRIVER_INSTALL_DIR) - $(INSTALL) -m 755 $(LIBNAME) $(DRI_DRIVER_INSTALL_DIR) + $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) + $(INSTALL) -m 755 $(LIBNAME) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR) include depend diff --git a/src/mesa/drivers/dri/common/dri_util.c b/src/mesa/drivers/dri/common/dri_util.c index dd52f7e9151..c30e66f1722 100644 --- a/src/mesa/drivers/dri/common/dri_util.c +++ b/src/mesa/drivers/dri/common/dri_util.c @@ -428,10 +428,12 @@ __driUtilUpdateDrawableInfo(__DRIdrawablePrivate *pdp) if (pdp->pClipRects) { _mesa_free(pdp->pClipRects); + pdp->pClipRects = NULL; } if (pdp->pBackClipRects) { _mesa_free(pdp->pBackClipRects); + pdp->pBackClipRects = NULL; } DRM_SPINUNLOCK(&psp->pSAREA->drawable_lock, psp->drawLockID); diff --git a/src/mesa/drivers/dri/common/extension_helper.h b/src/mesa/drivers/dri/common/extension_helper.h index 10f75edaaa4..bf103a3931f 100644 --- a/src/mesa/drivers/dri/common/extension_helper.h +++ b/src/mesa/drivers/dri/common/extension_helper.h @@ -1478,9 +1478,10 @@ static const char ImageTransformParameterfvHP_names[] = ""; #endif -#if defined(need_GL_ARB_vertex_program) +#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program) static const char VertexAttrib4ivARB_names[] = "ip\0" /* Parameter signature */ + "glVertexAttrib4iv\0" "glVertexAttrib4ivARB\0" ""; #endif @@ -1586,9 +1587,10 @@ static const char PixelTransformParameterfvEXT_names[] = ""; #endif -#if defined(need_GL_ARB_vertex_program) +#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program) static const char VertexAttrib4bvARB_names[] = "ip\0" /* Parameter signature */ + "glVertexAttrib4bv\0" "glVertexAttrib4bvARB\0" ""; #endif @@ -2391,9 +2393,10 @@ static const char GetAttribLocationARB_names[] = ""; #endif -#if defined(need_GL_ARB_vertex_program) +#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program) static const char VertexAttrib4ubvARB_names[] = "ip\0" /* Parameter signature */ + "glVertexAttrib4ubv\0" "glVertexAttrib4ubvARB\0" ""; #endif @@ -2910,9 +2913,10 @@ static const char ReplacementCodeuiColor4ubVertex3fSUN_names[] = ""; #endif -#if defined(need_GL_ARB_vertex_program) +#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program) static const char VertexAttrib4usvARB_names[] = "ip\0" /* Parameter signature */ + "glVertexAttrib4usv\0" "glVertexAttrib4usvARB\0" ""; #endif @@ -4393,9 +4397,10 @@ static const char WindowPos4iMESA_names[] = ""; #endif -#if defined(need_GL_ARB_vertex_program) +#if defined(need_GL_VERSION_2_0) || defined(need_GL_ARB_vertex_program) static const char VertexAttrib4uivARB_names[] = "ip\0" /* Parameter signature */ + "glVertexAttrib4uiv\0" "glVertexAttrib4uivARB\0" ""; #endif @@ -6257,6 +6262,8 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = { { GetVertexAttribivARB_names, GetVertexAttribivARB_remap_index, -1 }, { CreateProgram_names, CreateProgram_remap_index, -1 }, { StencilFuncSeparate_names, StencilFuncSeparate_remap_index, -1 }, + { VertexAttrib4ivARB_names, VertexAttrib4ivARB_remap_index, -1 }, + { VertexAttrib4bvARB_names, VertexAttrib4bvARB_remap_index, -1 }, { VertexAttrib3dARB_names, VertexAttrib3dARB_remap_index, -1 }, { VertexAttrib4fARB_names, VertexAttrib4fARB_remap_index, -1 }, { VertexAttrib4fvARB_names, VertexAttrib4fvARB_remap_index, -1 }, @@ -6270,6 +6277,7 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = { { VertexAttrib1dvARB_names, VertexAttrib1dvARB_remap_index, -1 }, { GetVertexAttribfvARB_names, GetVertexAttribfvARB_remap_index, -1 }, { GetAttribLocationARB_names, GetAttribLocationARB_remap_index, -1 }, + { VertexAttrib4ubvARB_names, VertexAttrib4ubvARB_remap_index, -1 }, { Uniform3ivARB_names, Uniform3ivARB_remap_index, -1 }, { VertexAttrib4sARB_names, VertexAttrib4sARB_remap_index, -1 }, { VertexAttrib2dvARB_names, VertexAttrib2dvARB_remap_index, -1 }, @@ -6282,6 +6290,7 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = { { VertexAttrib4NuivARB_names, VertexAttrib4NuivARB_remap_index, -1 }, { Uniform4fARB_names, Uniform4fARB_remap_index, -1 }, { VertexAttrib1dARB_names, VertexAttrib1dARB_remap_index, -1 }, + { VertexAttrib4usvARB_names, VertexAttrib4usvARB_remap_index, -1 }, { LinkProgramARB_names, LinkProgramARB_remap_index, -1 }, { ShaderSourceARB_names, ShaderSourceARB_remap_index, -1 }, { VertexAttrib3svARB_names, VertexAttrib3svARB_remap_index, -1 }, @@ -6311,6 +6320,7 @@ static const struct dri_extension_function GL_VERSION_2_0_functions[] = { { DrawBuffersARB_names, DrawBuffersARB_remap_index, -1 }, { Uniform1fvARB_names, Uniform1fvARB_remap_index, -1 }, { EnableVertexAttribArrayARB_names, EnableVertexAttribArrayARB_remap_index, -1 }, + { VertexAttrib4uivARB_names, VertexAttrib4uivARB_remap_index, -1 }, { VertexAttrib4svARB_names, VertexAttrib4svARB_remap_index, -1 }, { GetShaderiv_names, GetShaderiv_remap_index, -1 }, { VertexAttrib2svARB_names, VertexAttrib2svARB_remap_index, -1 }, diff --git a/src/mesa/drivers/dri/common/spantmp2.h b/src/mesa/drivers/dri/common/spantmp2.h index 50f3cf55816..53f5f846a0b 100644 --- a/src/mesa/drivers/dri/common/spantmp2.h +++ b/src/mesa/drivers/dri/common/spantmp2.h @@ -114,7 +114,7 @@ do { \ GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \ __asm__ __volatile__( "bswap %0; rorl $8, %0" \ - : "=r" (p) : "r" (p) ); \ + : "=r" (p) : "0" (p) ); \ ((GLuint *)rgba)[0] = p; \ } while (0) # elif defined( MESA_BIG_ENDIAN ) diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c index f64c10a9ae0..f8cf050d7e4 100644 --- a/src/mesa/drivers/dri/i810/i810screen.c +++ b/src/mesa/drivers/dri/i810/i810screen.c @@ -288,8 +288,8 @@ i810InitDriver(__DRIscreenPrivate *sPriv) i810Screen->depth.handle, i810Screen->depth.size, (drmAddress *)&i810Screen->depth.map) != 0) { - FREE(i810Screen); drmUnmap(i810Screen->back.map, i810Screen->back.size); + FREE(i810Screen); sPriv->private = NULL; __driUtilMessage("i810InitDriver: drmMap (2) failed"); return GL_FALSE; diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c index 3ad25282d90..e0d5b2b4876 100644 --- a/src/mesa/drivers/dri/i810/i810state.c +++ b/src/mesa/drivers/dri/i810/i810state.c @@ -380,7 +380,10 @@ static void i810CullFaceFrontFace(GLcontext *ctx, GLenum unused) static void i810LineWidth( GLcontext *ctx, GLfloat widthf ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); - int width = (int)ctx->Line._Width; + /* AA, non-AA limits are same */ + const int width = (int) CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidth, + ctx->Const.MaxLineWidth); imesa->LcsLineWidth = 0; if (width & 1) imesa->LcsLineWidth |= LCS_LINEWIDTH_1_0; @@ -396,7 +399,10 @@ static void i810LineWidth( GLcontext *ctx, GLfloat widthf ) static void i810PointSize( GLcontext *ctx, GLfloat sz ) { i810ContextPtr imesa = I810_CONTEXT( ctx ); - int size = (int)ctx->Point._Size; + /* AA, non-AA limits are same */ + const int size = (int) CLAMP(ctx->Point.Size, + ctx->Const.MinPointSize, + ctx->Const.MaxPointSize); imesa->LcsPointSize = 0; if (size & 1) imesa->LcsPointSize |= LCS_LINEWIDTH_1_0; diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c index 3e09427bb94..2c4ee06633d 100644 --- a/src/mesa/drivers/dri/i810/i810tris.c +++ b/src/mesa/drivers/dri/i810/i810tris.c @@ -112,7 +112,9 @@ static __inline__ void i810_draw_quad( i810ContextPtr imesa, static __inline__ void i810_draw_point( i810ContextPtr imesa, i810VertexPtr tmp ) { - GLfloat sz = imesa->glCtx->Point._Size * .5; + GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, + imesa->glCtx->Const.MinPointSize, + imesa->glCtx->Const.MaxPointSize); int vertsize = imesa->vertex_size; GLuint *vb = i810AllocDmaLow( imesa, 2 * 4 * vertsize ); int j; diff --git a/src/mesa/drivers/dri/i915/i830_vtbl.c b/src/mesa/drivers/dri/i915/i830_vtbl.c index d40cf705a35..cf1d0b0c1e3 100644 --- a/src/mesa/drivers/dri/i915/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915/i830_vtbl.c @@ -59,6 +59,11 @@ do { \ #define VRTX_TEX_SET_FMT(n, x) ((x)<<((n)*2)) #define TEXBIND_SET(n, x) ((x)<<((n)*4)) + static void +i830_render_prevalidate(struct intel_context *intel) +{ +} + static void i830_render_start( intelContextPtr intel ) { GLcontext *ctx = &intel->ctx; @@ -531,4 +536,5 @@ void i830InitVtbl( i830ContextPtr i830 ) i830->intel.vtbl.update_texture_state = i830UpdateTextureState; i830->intel.vtbl.emit_flush = i830_emit_flush; i830->intel.vtbl.render_start = i830_render_start; + i830->intel.vtbl.render_prevalidate = i830_render_prevalidate; } diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c index 702b8788282..c839bbdea5c 100644 --- a/src/mesa/drivers/dri/i915/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c @@ -29,19 +29,20 @@ #include "macros.h" #include "enums.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/program.h" +#include "shader/programopt.h" + #include "tnl/tnl.h" #include "tnl/t_context.h" + #include "intel_batchbuffer.h" #include "i915_reg.h" #include "i915_context.h" #include "i915_program.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "program.h" -#include "programopt.h" - /* 1, -1/3!, 1/5!, -1/7! */ @@ -304,7 +305,7 @@ static void upload_program( struct i915_fragment_program *p ) A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, src0, - i915_emit_const1f(p, 1.0/(M_PI * 2)), + i915_emit_const1f(p, 1.0/(M_PI)), 0); i915_emit_arith( p, @@ -319,7 +320,7 @@ static void upload_program( struct i915_fragment_program *p ) A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, tmp, - i915_emit_const1f(p, (M_PI * 2)), + i915_emit_const1f(p, (M_PI)), 0); /* @@ -645,7 +646,7 @@ static void upload_program( struct i915_fragment_program *p ) A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, src0, - i915_emit_const1f(p, 1.0/(M_PI * 2)), + i915_emit_const1f(p, 1.0/(M_PI)), 0); i915_emit_arith( p, @@ -660,7 +661,7 @@ static void upload_program( struct i915_fragment_program *p ) A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, tmp, - i915_emit_const1f(p, (M_PI * 2)), + i915_emit_const1f(p, (M_PI)), 0); /* diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index a19d4b65840..2b806cc36ef 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -60,6 +60,33 @@ static GLint step_offsets[6][2] = { {0,2}, #define I915_TEX_UNIT_ENABLED(unit) (1<<unit) +static GLuint i915_compressed_alignment(GLint internal_fmt) +{ + GLuint alignment = 4; + + switch (internal_fmt) { + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_RGBA_FXT1_3DFX: + alignment = 8; + break; + + default: + break; + } + + return alignment; +} + +static int align(int value, GLuint alignment) +{ + return (value + alignment - 1) & ~(alignment - 1); +} + +static GLuint minify(GLuint d) +{ + return MAX2(1, d >> 1); +} + static void i915LayoutTextureImages( i915ContextPtr i915, struct gl_texture_object *tObj ) { @@ -161,8 +188,15 @@ static void i915LayoutTextureImages( i915ContextPtr i915, break; } default: - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; + if (baseImage->IsCompressed) { + GLuint alignment = i915_compressed_alignment(baseImage->InternalFormat); + + pitch = align(tObj->Image[0][firstLevel]->Width, alignment) * t->intel.texelBytes; + } else { + pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; + pitch = (pitch + 3) & ~3; + } + t->intel.base.dirty_images[0] = ~0; for ( total_height = i = 0 ; i < numLevels ; i++ ) { @@ -343,8 +377,23 @@ static void i945LayoutTextureImages( i915ContextPtr i915, break; } default: - pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; - pitch = (pitch + 3) & ~3; + if (baseImage->IsCompressed) { + GLuint alignment = i915_compressed_alignment(baseImage->InternalFormat); + + pitch = align(tObj->Image[0][firstLevel]->Width, alignment); + if (numLevels > 2) { + GLint width0 = align(minify(tObj->Image[0][firstLevel]->Width), alignment) + + + align(minify(minify(tObj->Image[0][firstLevel]->Width)), alignment); + + if (width0 > pitch) + pitch = width0; + } + pitch = pitch * t->intel.texelBytes; + } else { + pitch = tObj->Image[0][firstLevel]->Width * t->intel.texelBytes; + pitch = (pitch + 3) & ~3; + } + t->intel.base.dirty_images[0] = ~0; max_offset = 0; diff --git a/src/mesa/drivers/dri/i915/i915_vtbl.c b/src/mesa/drivers/dri/i915/i915_vtbl.c index b0e5f87fc75..4ad95cf4e36 100644 --- a/src/mesa/drivers/dri/i915/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915/i915_vtbl.c @@ -41,7 +41,8 @@ #include "i915_reg.h" #include "i915_context.h" -static void i915_render_start( intelContextPtr intel ) +static void +i915_render_prevalidate(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; i915ContextPtr i915 = I915_CONTEXT(intel); @@ -54,6 +55,10 @@ static void i915_render_start( intelContextPtr intel ) } } +static void i915_render_start( intelContextPtr intel ) +{ +} + static void i915_reduced_primitive_state( intelContextPtr intel, GLenum rprim ) @@ -64,6 +69,7 @@ static void i915_reduced_primitive_state( intelContextPtr intel, st1 &= ~ST1_ENABLE; switch (rprim) { + case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */ case GL_TRIANGLES: if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) @@ -453,6 +459,7 @@ void i915InitVtbl( i915ContextPtr i915 ) i915->intel.vtbl.lost_hardware = i915_lost_hardware; i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state; i915->intel.vtbl.render_start = i915_render_start; + i915->intel.vtbl.render_prevalidate = i915_render_prevalidate; i915->intel.vtbl.set_color_region = i915_set_color_region; i915->intel.vtbl.set_z_region = i915_set_z_region; i915->intel.vtbl.update_color_z_regions = i915_update_color_z_regions; diff --git a/src/mesa/drivers/dri/i915/intel_context.c b/src/mesa/drivers/dri/i915/intel_context.c index 11c23f24a1b..07bee4ef9f9 100644 --- a/src/mesa/drivers/dri/i915/intel_context.c +++ b/src/mesa/drivers/dri/i915/intel_context.c @@ -564,16 +564,16 @@ void intelWindowMoved( intelContextPtr intel ) drmI830Sarea *sarea = intel->sarea; drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; - drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, - .x2 = sarea->pipeA_x + sarea->pipeA_w, - .y1 = sarea->pipeA_y, - .y2 = sarea->pipeA_y + sarea->pipeA_h }; - drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, - .x2 = sarea->pipeB_x + sarea->pipeB_w, - .y1 = sarea->pipeB_y, - .y2 = sarea->pipeB_y + sarea->pipeB_h }; - GLint areaA = driIntersectArea( drw_rect, pipeA_rect ); - GLint areaB = driIntersectArea( drw_rect, pipeB_rect ); + drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, + .x2 = sarea->planeA_x + sarea->planeA_w, + .y1 = sarea->planeA_y, + .y2 = sarea->planeA_y + sarea->planeA_h }; + drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, + .x2 = sarea->planeB_x + sarea->planeB_w, + .y1 = sarea->planeB_y, + .y2 = sarea->planeB_y + sarea->planeB_h }; + GLint areaA = driIntersectArea( drw_rect, planeA_rect ); + GLint areaB = driIntersectArea( drw_rect, planeB_rect ); GLuint flags = intel->vblank_flags; if (areaB > areaA || (areaA == areaB && areaB > 0)) { diff --git a/src/mesa/drivers/dri/i915/intel_context.h b/src/mesa/drivers/dri/i915/intel_context.h index 3b50107d73f..914533d11be 100644 --- a/src/mesa/drivers/dri/i915/intel_context.h +++ b/src/mesa/drivers/dri/i915/intel_context.h @@ -112,6 +112,7 @@ struct intel_context void (*update_texture_state)( intelContextPtr intel ); void (*render_start)( intelContextPtr intel ); + void (*render_prevalidate) (struct intel_context * intel); void (*set_color_region)( intelContextPtr intel, const intelRegion *reg ); void (*set_z_region)( intelContextPtr intel, const intelRegion *reg ); void (*update_color_z_regions)(intelContextPtr intel, diff --git a/src/mesa/drivers/dri/i915/intel_ioctl.c b/src/mesa/drivers/dri/i915/intel_ioctl.c index ede3b6378fe..ddd92782db0 100644 --- a/src/mesa/drivers/dri/i915/intel_ioctl.c +++ b/src/mesa/drivers/dri/i915/intel_ioctl.c @@ -53,6 +53,10 @@ u_int32_t intelGetLastFrame (intelContextPtr intel) return frame; } +/** + * Emits a marker in the command stream, numbered from 0x00000001 to + * 0x7fffffff. + */ int intelEmitIrqLocked( intelContextPtr intel ) { drmI830IrqEmit ie; @@ -61,6 +65,10 @@ int intelEmitIrqLocked( intelContextPtr intel ) assert(((*(int *)intel->driHwLock) & ~DRM_LOCK_CONT) == (DRM_LOCK_HELD|intel->hHWContext)); + /* Valgrind can't tell that the kernel will have copyout()ed onto this + * value, so initialize it now to prevent false positives. + */ + seq = 0; ie.irq_seq = &seq; ret = drmCommandWriteRead( intel->driFd, DRM_I830_IRQ_EMIT, @@ -76,6 +84,7 @@ int intelEmitIrqLocked( intelContextPtr intel ) return seq; } +/** Blocks on a marker returned by intelEitIrqLocked(). */ void intelWaitIrq( intelContextPtr intel, int seq ) { int ret; diff --git a/src/mesa/drivers/dri/i915/intel_pixel.c b/src/mesa/drivers/dri/i915/intel_pixel.c index d175870a0c5..c3030d42b04 100644 --- a/src/mesa/drivers/dri/i915/intel_pixel.c +++ b/src/mesa/drivers/dri/i915/intel_pixel.c @@ -450,10 +450,16 @@ intelDrawPixels( GLcontext *ctx, * wise happily run the fragment program on each pixel in the image). */ struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; + /* can't just set current frag prog to 0 here as on buffer resize + we'll get new state checks which will segfault. Remains a hack. */ ctx->FragmentProgram._Current = NULL; + ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE; + ctx->FragmentProgram._Active = GL_FALSE; _swrast_DrawPixels( ctx, x, y, width, height, format, type, unpack, pixels ); ctx->FragmentProgram._Current = fpSave; + ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; + ctx->FragmentProgram._Active = GL_TRUE; } else { _swrast_DrawPixels( ctx, x, y, width, height, format, type, diff --git a/src/mesa/drivers/dri/i915/intel_render.c b/src/mesa/drivers/dri/i915/intel_render.c index d9438ba0fd8..7bc02ba8073 100644 --- a/src/mesa/drivers/dri/i915/intel_render.c +++ b/src/mesa/drivers/dri/i915/intel_render.c @@ -199,6 +199,8 @@ static GLboolean intel_run_render( GLcontext *ctx, struct vertex_buffer *VB = &tnl->vb; GLuint i; + intel->vtbl.render_prevalidate( intel ); + /* Don't handle clipping or indexed vertices. */ if (intel->RenderIndex != 0 || diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c index 5bd280652af..978945f26b5 100644 --- a/src/mesa/drivers/dri/i915/intel_tex.c +++ b/src/mesa/drivers/dri/i915/intel_tex.c @@ -643,17 +643,19 @@ static void intelUploadTexImage( intelContextPtr intel, switch (image->InternalFormat) { case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: + row_len = ((image->Width + 7) & ~7) * 2; + break; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - row_len = (image->Width * 2 + 7) & ~7; + row_len = ((image->Width + 3) & ~3) * 2; break; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - row_len = (image->Width * 4 + 15) & ~15; + row_len = ((image->Width + 3) & ~3) * 4; break; default: fprintf(stderr,"Internal Compressed format not supported %d\n", image->InternalFormat); diff --git a/src/mesa/drivers/dri/i915/server/i830_common.h b/src/mesa/drivers/dri/i915/server/i830_common.h index fb6ceaa52d4..2962ecc68ae 100644 --- a/src/mesa/drivers/dri/i915/server/i830_common.h +++ b/src/mesa/drivers/dri/i915/server/i830_common.h @@ -119,14 +119,14 @@ typedef struct { unsigned int rotated_tiled; unsigned int rotated2_tiled; - int pipeA_x; - int pipeA_y; - int pipeA_w; - int pipeA_h; - int pipeB_x; - int pipeB_y; - int pipeB_w; - int pipeB_h; + int planeA_x; + int planeA_y; + int planeA_w; + int planeA_h; + int planeB_x; + int planeB_y; + int planeB_w; + int planeB_h; } drmI830Sarea; /* Flags for perf_boxes diff --git a/src/mesa/drivers/dri/i915tex/Makefile b/src/mesa/drivers/dri/i915tex/Makefile index eb704e1538b..d3d0bd570c1 100644 --- a/src/mesa/drivers/dri/i915tex/Makefile +++ b/src/mesa/drivers/dri/i915tex/Makefile @@ -33,17 +33,18 @@ DRIVER_SOURCES = \ intel_pixel_draw.c \ intel_buffers.c \ intel_blit.c \ - i915_disasm.c \ i915_tex.c \ i915_texstate.c \ i915_context.c \ i915_debug.c \ + i915_debug_fp.c \ i915_fragprog.c \ i915_metaops.c \ i915_program.c \ i915_state.c \ i915_vtbl.c \ intel_context.c \ + intel_decode.c \ intel_ioctl.c \ intel_rotate.c \ intel_screen.c \ diff --git a/src/mesa/drivers/dri/i915tex/i830_vtbl.c b/src/mesa/drivers/dri/i915tex/i830_vtbl.c index dc91af71815..eecff2729fd 100644 --- a/src/mesa/drivers/dri/i915tex/i830_vtbl.c +++ b/src/mesa/drivers/dri/i915tex/i830_vtbl.c @@ -61,6 +61,11 @@ do { \ #define TEXBIND_SET(n, x) ((x)<<((n)*4)) static void +i830_render_prevalidate(struct intel_context *intel) +{ +} + +static void i830_render_start(struct intel_context *intel) { GLcontext *ctx = &intel->ctx; @@ -516,6 +521,16 @@ i830_emit_state(struct intel_context *intel) static void i830_destroy_context(struct intel_context *intel) { + GLuint i; + struct i830_context *i830 = i830_context(&intel->ctx); + + for (i = 0; i < I830_TEX_UNITS; i++) { + if (i830->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i830->state.tex_buffer[i]); + i830->state.tex_buffer[i] = NULL; + } + } + _tnl_free_vertices(&intel->ctx); } @@ -654,5 +669,6 @@ i830InitVtbl(struct i830_context *i830) i830->intel.vtbl.update_texture_state = i830UpdateTextureState; i830->intel.vtbl.flush_cmd = i830_flush_cmd; i830->intel.vtbl.render_start = i830_render_start; + i830->intel.vtbl.render_prevalidate = i830_render_prevalidate; i830->intel.vtbl.assert_not_dirty = i830_assert_not_dirty; } diff --git a/src/mesa/drivers/dri/i915tex/i915_context.h b/src/mesa/drivers/dri/i915tex/i915_context.h index 7915385dca6..0be2b3cc8b0 100644 --- a/src/mesa/drivers/dri/i915tex/i915_context.h +++ b/src/mesa/drivers/dri/i915tex/i915_context.h @@ -309,12 +309,6 @@ extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, /*====================================================================== - * i915_texprog.c - */ -extern void i915ValidateTextureProgram(struct i915_context *i915); - - -/*====================================================================== * i915_debug.c */ extern void i915_disassemble_program(const GLuint * program, GLuint sz); diff --git a/src/mesa/drivers/dri/i915tex/i915_debug.c b/src/mesa/drivers/dri/i915tex/i915_debug.c index 974527e14cc..c0e1242a0ea 100644 --- a/src/mesa/drivers/dri/i915tex/i915_debug.c +++ b/src/mesa/drivers/dri/i915tex/i915_debug.c @@ -25,310 +25,819 @@ * **************************************************************************/ +#include "imports.h" + #include "i915_reg.h" #include "i915_context.h" -#include <stdio.h> - - -static const char *opcodes[0x20] = { - "NOP", - "ADD", - "MOV", - "MUL", - "MAD", - "DP2ADD", - "DP3", - "DP4", - "FRC", - "RCP", - "RSQ", - "EXP", - "LOG", - "CMP", - "MIN", - "MAX", - "FLR", - "MOD", - "TRC", - "SGE", - "SLT", - "TEXLD", - "TEXLDP", - "TEXLDB", - "TEXKILL", - "DCL", - "0x1a", - "0x1b", - "0x1c", - "0x1d", - "0x1e", - "0x1f", -}; - - -static const int args[0x20] = { - 0, /* 0 nop */ - 2, /* 1 add */ - 1, /* 2 mov */ - 2, /* 3 m ul */ - 3, /* 4 mad */ - 3, /* 5 dp2add */ - 2, /* 6 dp3 */ - 2, /* 7 dp4 */ - 1, /* 8 frc */ - 1, /* 9 rcp */ - 1, /* a rsq */ - 1, /* b exp */ - 1, /* c log */ - 3, /* d cmp */ - 2, /* e min */ - 2, /* f max */ - 1, /* 10 flr */ - 1, /* 11 mod */ - 1, /* 12 trc */ - 2, /* 13 sge */ - 2, /* 14 slt */ - 1, - 1, - 1, - 1, - 0, - 0, - 0, - 0, - 0, - 0, - 0, -}; - - -static const char *regname[0x8] = { - "R", - "T", - "CONST", - "S", - "OC", - "OD", - "U", - "UNKNOWN", -}; - -static void -print_reg_type_nr(GLuint type, GLuint nr) +#include "i915_debug.h" + +#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ ) + +static GLboolean debug( struct debug_stream *stream, const char *name, GLuint len ) { - switch (type) { - case REG_TYPE_T: - switch (nr) { - case T_DIFFUSE: - fprintf(stderr, "T_DIFFUSE"); - return; - case T_SPECULAR: - fprintf(stderr, "T_SPECULAR"); - return; - case T_FOG_W: - fprintf(stderr, "T_FOG_W"); - return; - default: - fprintf(stderr, "T_TEX%d", nr); - return; - } - case REG_TYPE_OC: - if (nr == 0) { - fprintf(stderr, "oC"); - return; - } - break; - case REG_TYPE_OD: - if (nr == 0) { - fprintf(stderr, "oD"); - return; - } - break; - default: - break; + GLuint i; + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + + if (len == 0) { + PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]); + assert(0); + return GL_FALSE; } - fprintf(stderr, "%s[%d]", regname[type], nr); + if (stream->print_addresses) + PRINTF("%08x: ", stream->offset); + + + PRINTF("%s (%d dwords):\n", name, len); + for (i = 0; i < len; i++) + PRINTF("\t0x%08x\n", ptr[i]); + PRINTF("\n"); + + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; +} + + +static const char *get_prim_name( GLuint val ) +{ + switch (val & PRIM3D_MASK) { + case PRIM3D_TRILIST: return "TRILIST"; break; + case PRIM3D_TRISTRIP: return "TRISTRIP"; break; + case PRIM3D_TRISTRIP_RVRSE: return "TRISTRIP_RVRSE"; break; + case PRIM3D_TRIFAN: return "TRIFAN"; break; + case PRIM3D_POLY: return "POLY"; break; + case PRIM3D_LINELIST: return "LINELIST"; break; + case PRIM3D_LINESTRIP: return "LINESTRIP"; break; + case PRIM3D_RECTLIST: return "RECTLIST"; break; + case PRIM3D_POINTLIST: return "POINTLIST"; break; + case PRIM3D_DIB: return "DIB"; break; + case PRIM3D_CLEAR_RECT: return "CLEAR_RECT"; break; + case PRIM3D_ZONE_INIT: return "ZONE_INIT"; break; + default: return "????"; break; + } } -#define REG_SWIZZLE_MASK 0x7777 -#define REG_NEGATE_MASK 0x8888 +static GLboolean debug_prim( struct debug_stream *stream, const char *name, + GLboolean dump_floats, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + const char *prim = get_prim_name( ptr[0] ); + GLuint i; + -#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \ - (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \ - (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \ - (SRC_W << A2_SRC2_CHANNEL_W_SHIFT)) + + PRINTF("%s %s (%d dwords):\n", name, prim, len); + PRINTF("\t0x%08x\n", ptr[0]); + for (i = 1; i < len; i++) { + if (dump_floats) + PRINTF("\t0x%08x // %f\n", ptr[i], *(GLfloat *)&ptr[i]); + else + PRINTF("\t0x%08x\n", ptr[i]); + } + + + PRINTF("\n"); + + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; +} + -static void -print_reg_neg_swizzle(GLuint reg) + +static GLboolean debug_program( struct debug_stream *stream, const char *name, GLuint len ) { - int i; - - if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW && - (reg & REG_NEGATE_MASK) == 0) - return; - - fprintf(stderr, "."); - - for (i = 3; i >= 0; i--) { - if (reg & (1 << ((i * 4) + 3))) - fprintf(stderr, "-"); - - switch ((reg >> (i * 4)) & 0x7) { - case 0: - fprintf(stderr, "x"); - break; - case 1: - fprintf(stderr, "y"); - break; - case 2: - fprintf(stderr, "z"); - break; - case 3: - fprintf(stderr, "w"); - break; - case 4: - fprintf(stderr, "0"); - break; - case 5: - fprintf(stderr, "1"); - break; - default: - fprintf(stderr, "?"); - break; + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + + if (len == 0) { + PRINTF("Error - zero length packet (0x%08x)\n", stream->ptr[0]); + assert(0); + return GL_FALSE; + } + + if (stream->print_addresses) + PRINTF("%08x: ", stream->offset); + + PRINTF("%s (%d dwords):\n", name, len); + i915_disassemble_program( ptr, len ); + + stream->offset += len * sizeof(GLuint); + return GL_TRUE; +} + + +static GLboolean debug_chain( struct debug_stream *stream, const char *name, GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint old_offset = stream->offset + len * sizeof(GLuint); + GLuint i; + + PRINTF("%s (%d dwords):\n", name, len); + for (i = 0; i < len; i++) + PRINTF("\t0x%08x\n", ptr[i]); + + stream->offset = ptr[1] & ~0x3; + + if (stream->offset < old_offset) + PRINTF("\n... skipping backwards from 0x%x --> 0x%x ...\n\n", + old_offset, stream->offset ); + else + PRINTF("\n... skipping from 0x%x --> 0x%x ...\n\n", + old_offset, stream->offset ); + + + return GL_TRUE; +} + + +static GLboolean debug_variable_length_prim( struct debug_stream *stream ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + const char *prim = get_prim_name( ptr[0] ); + GLuint i, len; + + GLushort *idx = (GLushort *)(ptr+1); + for (i = 0; idx[i] != 0xffff; i++) + ; + + len = 1+(i+2)/2; + + PRINTF("3DPRIM, %s variable length %d indicies (%d dwords):\n", prim, i, len); + for (i = 0; i < len; i++) + PRINTF("\t0x%08x\n", ptr[i]); + PRINTF("\n"); + + stream->offset += len * sizeof(GLuint); + return GL_TRUE; +} + + +#define BITS( dw, hi, lo, ... ) \ +do { \ + unsigned himask = ~0UL >> (31 - (hi)); \ + PRINTF("\t\t "); \ + PRINTF(__VA_ARGS__); \ + PRINTF(": 0x%x\n", ((dw) & himask) >> (lo)); \ +} while (0) + +#define MBZ( dw, hi, lo) do { \ + unsigned x = (dw) >> (lo); \ + unsigned lomask = (1 << (lo)) - 1; \ + unsigned himask; \ + himask = (1UL << (hi)) - 1; \ + assert ((x & himask & ~lomask) == 0); \ +} while (0) + +#define FLAG( dw, bit, ... ) \ +do { \ + if (((dw) >> (bit)) & 1) { \ + PRINTF("\t\t "); \ + PRINTF(__VA_ARGS__); \ + PRINTF("\n"); \ + } \ +} while (0) + +static GLboolean debug_load_immediate( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint bits = (ptr[0] >> 4) & 0xff; + GLuint j = 0; + + PRINTF("%s (%d dwords, flags: %x):\n", name, len, bits); + PRINTF("\t0x%08x\n", ptr[j++]); + + if (bits & (1<<0)) { + PRINTF("\t LIS0: 0x%08x\n", ptr[j]); + PRINTF("\t vb address: 0x%08x\n", (ptr[j] & ~0x3)); + BITS(ptr[j], 0, 0, "vb invalidate disable"); + j++; + } + if (bits & (1<<1)) { + PRINTF("\t LIS1: 0x%08x\n", ptr[j]); + BITS(ptr[j], 29, 24, "vb dword width"); + BITS(ptr[j], 21, 16, "vb dword pitch"); + BITS(ptr[j], 15, 0, "vb max index"); + j++; + } + if (bits & (1<<2)) { + int i; + PRINTF("\t LIS2: 0x%08x\n", ptr[j]); + for (i = 0; i < 8; i++) { + unsigned tc = (ptr[j] >> (i * 4)) & 0xf; + if (tc != 0xf) + BITS(tc, 3, 0, "tex coord %d", i); + } + j++; + } + if (bits & (1<<3)) { + PRINTF("\t LIS3: 0x%08x\n", ptr[j]); + j++; + } + if (bits & (1<<4)) { + PRINTF("\t LIS4: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 23, "point width"); + BITS(ptr[j], 22, 19, "line width"); + FLAG(ptr[j], 18, "alpha flatshade"); + FLAG(ptr[j], 17, "fog flatshade"); + FLAG(ptr[j], 16, "spec flatshade"); + FLAG(ptr[j], 15, "rgb flatshade"); + BITS(ptr[j], 14, 13, "cull mode"); + FLAG(ptr[j], 12, "vfmt: point width"); + FLAG(ptr[j], 11, "vfmt: specular/fog"); + FLAG(ptr[j], 10, "vfmt: rgba"); + FLAG(ptr[j], 9, "vfmt: depth offset"); + BITS(ptr[j], 8, 6, "vfmt: position (2==xyzw)"); + FLAG(ptr[j], 5, "force dflt diffuse"); + FLAG(ptr[j], 4, "force dflt specular"); + FLAG(ptr[j], 3, "local depth offset enable"); + FLAG(ptr[j], 2, "vfmt: fp32 fog coord"); + FLAG(ptr[j], 1, "sprite point"); + FLAG(ptr[j], 0, "antialiasing"); + j++; + } + if (bits & (1<<5)) { + PRINTF("\t LIS5: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 28, "rgba write disables"); + FLAG(ptr[j], 27, "force dflt point width"); + FLAG(ptr[j], 26, "last pixel enable"); + FLAG(ptr[j], 25, "global z offset enable"); + FLAG(ptr[j], 24, "fog enable"); + BITS(ptr[j], 23, 16, "stencil ref"); + BITS(ptr[j], 15, 13, "stencil test"); + BITS(ptr[j], 12, 10, "stencil fail op"); + BITS(ptr[j], 9, 7, "stencil pass z fail op"); + BITS(ptr[j], 6, 4, "stencil pass z pass op"); + FLAG(ptr[j], 3, "stencil write enable"); + FLAG(ptr[j], 2, "stencil test enable"); + FLAG(ptr[j], 1, "color dither enable"); + FLAG(ptr[j], 0, "logiop enable"); + j++; + } + if (bits & (1<<6)) { + PRINTF("\t LIS6: 0x%08x\n", ptr[j]); + FLAG(ptr[j], 31, "alpha test enable"); + BITS(ptr[j], 30, 28, "alpha func"); + BITS(ptr[j], 27, 20, "alpha ref"); + FLAG(ptr[j], 19, "depth test enable"); + BITS(ptr[j], 18, 16, "depth func"); + FLAG(ptr[j], 15, "blend enable"); + BITS(ptr[j], 14, 12, "blend func"); + BITS(ptr[j], 11, 8, "blend src factor"); + BITS(ptr[j], 7, 4, "blend dst factor"); + FLAG(ptr[j], 3, "depth write enable"); + FLAG(ptr[j], 2, "color write enable"); + BITS(ptr[j], 1, 0, "provoking vertex"); + j++; + } + + + PRINTF("\n"); + + assert(j == len); + + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; +} + + + +static GLboolean debug_load_indirect( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint bits = (ptr[0] >> 8) & 0x3f; + GLuint i, j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + for (i = 0; i < 6; i++) { + if (bits & (1<<i)) { + switch (1<<(8+i)) { + case LI0_STATE_STATIC_INDIRECT: + PRINTF(" STATIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_DYNAMIC_INDIRECT: + PRINTF(" DYNAMIC: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + break; + case LI0_STATE_SAMPLER: + PRINTF(" SAMPLER: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_MAP: + PRINTF(" MAP: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_PROGRAM: + PRINTF(" PROGRAM: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + case LI0_STATE_CONSTANTS: + PRINTF(" CONSTANTS: 0x%08x | %x\n", ptr[j]&~3, ptr[j]&3); j++; + PRINTF(" 0x%08x\n", ptr[j++]); + break; + default: + assert(0); + break; + } } } + + if (bits == 0) { + PRINTF("\t DUMMY: 0x%08x\n", ptr[j++]); + } + + PRINTF("\n"); + + + assert(j == len); + + stream->offset += len * sizeof(GLuint); + + return GL_TRUE; +} + +static void BR13( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x\n", val); + FLAG(val, 30, "clipping enable"); + BITS(val, 25, 24, "color depth (3==32bpp)"); + BITS(val, 23, 16, "raster op"); + BITS(val, 15, 0, "dest pitch"); } -static void -print_src_reg(GLuint dword) +static void BR22( struct debug_stream *stream, + GLuint val ) { - GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK; - GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK; - print_reg_type_nr(type, nr); - print_reg_neg_swizzle(dword); + PRINTF("\t0x%08x\n", val); + BITS(val, 31, 16, "dest y1"); + BITS(val, 15, 0, "dest x1"); } -void -i915_print_ureg(const char *msg, GLuint ureg) +static void BR23( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x\n", val); + BITS(val, 31, 16, "dest y2"); + BITS(val, 15, 0, "dest x2"); +} + +static void BR09( struct debug_stream *stream, + GLuint val ) { - fprintf(stderr, "%s: ", msg); - print_src_reg(ureg >> 8); - fprintf(stderr, "\n"); + PRINTF("\t0x%08x -- dest address\n", val); } -static void -print_dest_reg(GLuint dword) +static void BR26( struct debug_stream *stream, + GLuint val ) { - GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK; - GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK; - print_reg_type_nr(type, nr); - if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL) - return; - fprintf(stderr, "."); - if (dword & A0_DEST_CHANNEL_X) - fprintf(stderr, "x"); - if (dword & A0_DEST_CHANNEL_Y) - fprintf(stderr, "y"); - if (dword & A0_DEST_CHANNEL_Z) - fprintf(stderr, "z"); - if (dword & A0_DEST_CHANNEL_W) - fprintf(stderr, "w"); + PRINTF("\t0x%08x\n", val); + BITS(val, 31, 16, "src y1"); + BITS(val, 15, 0, "src x1"); } +static void BR11( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x\n", val); + BITS(val, 15, 0, "src pitch"); +} -#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT)) -#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT)) -#define GET_SRC2_REG(r) (r) +static void BR12( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x -- src address\n", val); +} +static void BR16( struct debug_stream *stream, + GLuint val ) +{ + PRINTF("\t0x%08x -- color\n", val); +} + +static GLboolean debug_copy_blit( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + BR13(stream, ptr[j++]); + BR22(stream, ptr[j++]); + BR23(stream, ptr[j++]); + BR09(stream, ptr[j++]); + BR26(stream, ptr[j++]); + BR11(stream, ptr[j++]); + BR12(stream, ptr[j++]); + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} -static void -print_arith_op(GLuint opcode, const GLuint * program) +static GLboolean debug_color_blit( struct debug_stream *stream, + const char *name, + GLuint len ) { - if (opcode != A0_NOP) { - print_dest_reg(program[0]); - if (program[0] & A0_DEST_SATURATE) - fprintf(stderr, " = SATURATE "); - else - fprintf(stderr, " = "); - } + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; - fprintf(stderr, "%s ", opcodes[opcode]); + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); - print_src_reg(GET_SRC0_REG(program[0], program[1])); - if (args[opcode] == 1) { - fprintf(stderr, "\n"); - return; + BR13(stream, ptr[j++]); + BR22(stream, ptr[j++]); + BR23(stream, ptr[j++]); + BR09(stream, ptr[j++]); + BR16(stream, ptr[j++]); + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean debug_modes4( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 21, 18, "logicop func"); + FLAG(ptr[j], 17, "stencil test mask modify-enable"); + FLAG(ptr[j], 16, "stencil write mask modify-enable"); + BITS(ptr[j], 15, 8, "stencil test mask"); + BITS(ptr[j], 7, 0, "stencil write mask"); + j++; + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean debug_map_state( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 15, 0, "map mask"); + j++; } - fprintf(stderr, ", "); - print_src_reg(GET_SRC1_REG(program[1], program[2])); - if (args[opcode] == 2) { - fprintf(stderr, "\n"); - return; + while (j < len) { + { + PRINTF("\t TMn.0: 0x%08x\n", ptr[j]); + PRINTF("\t map address: 0x%08x\n", (ptr[j] & ~0x3)); + FLAG(ptr[j], 1, "vertical line stride"); + FLAG(ptr[j], 0, "vertical line stride offset"); + j++; + } + + { + PRINTF("\t TMn.1: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 21, "height"); + BITS(ptr[j], 20, 10, "width"); + BITS(ptr[j], 9, 7, "surface format"); + BITS(ptr[j], 6, 3, "texel format"); + FLAG(ptr[j], 2, "use fence regs"); + FLAG(ptr[j], 1, "tiled surface"); + FLAG(ptr[j], 0, "tile walk ymajor"); + j++; + } + { + PRINTF("\t TMn.2: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 21, "dword pitch"); + BITS(ptr[j], 20, 15, "cube face enables"); + BITS(ptr[j], 14, 9, "max lod"); + FLAG(ptr[j], 8, "mip layout right"); + BITS(ptr[j], 7, 0, "depth"); + j++; + } } - fprintf(stderr, ", "); - print_src_reg(GET_SRC2_REG(program[2])); - fprintf(stderr, "\n"); - return; + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; } - -static void -print_tex_op(GLuint opcode, const GLuint * program) +static GLboolean debug_sampler_state( struct debug_stream *stream, + const char *name, + GLuint len ) { - print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); - fprintf(stderr, " = "); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 15, 0, "sampler mask"); + j++; + } - fprintf(stderr, "%s ", opcodes[opcode]); + while (j < len) { + { + PRINTF("\t TSn.0: 0x%08x\n", ptr[j]); + FLAG(ptr[j], 31, "reverse gamma"); + FLAG(ptr[j], 30, "planar to packed"); + FLAG(ptr[j], 29, "yuv->rgb"); + BITS(ptr[j], 28, 27, "chromakey index"); + BITS(ptr[j], 26, 22, "base mip level"); + BITS(ptr[j], 21, 20, "mip mode filter"); + BITS(ptr[j], 19, 17, "mag mode filter"); + BITS(ptr[j], 16, 14, "min mode filter"); + BITS(ptr[j], 13, 5, "lod bias (s4.4)"); + FLAG(ptr[j], 4, "shadow enable"); + FLAG(ptr[j], 3, "max-aniso-4"); + BITS(ptr[j], 2, 0, "shadow func"); + j++; + } - fprintf(stderr, "S[%d],", program[0] & T0_SAMPLER_NR_MASK); + { + PRINTF("\t TSn.1: 0x%08x\n", ptr[j]); + BITS(ptr[j], 31, 24, "min lod"); + MBZ( ptr[j], 23, 18 ); + FLAG(ptr[j], 17, "kill pixel enable"); + FLAG(ptr[j], 16, "keyed tex filter mode"); + FLAG(ptr[j], 15, "chromakey enable"); + BITS(ptr[j], 14, 12, "tcx wrap mode"); + BITS(ptr[j], 11, 9, "tcy wrap mode"); + BITS(ptr[j], 8, 6, "tcz wrap mode"); + FLAG(ptr[j], 5, "normalized coords"); + BITS(ptr[j], 4, 1, "map (surface) index"); + FLAG(ptr[j], 0, "EAST deinterlacer enable"); + j++; + } + { + PRINTF("\t TSn.2: 0x%08x (default color)\n", ptr[j]); + j++; + } + } - print_reg_type_nr((program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) & - REG_TYPE_MASK, - (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK); - fprintf(stderr, "\n"); + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; } -static void -print_dcl_op(GLuint opcode, const GLuint * program) +static GLboolean debug_dest_vars( struct debug_stream *stream, + const char *name, + GLuint len ) { - fprintf(stderr, "%s ", opcodes[opcode]); - print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); - fprintf(stderr, "\n"); + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + FLAG(ptr[j], 31, "early classic ztest"); + FLAG(ptr[j], 30, "opengl tex default color"); + FLAG(ptr[j], 29, "bypass iz"); + FLAG(ptr[j], 28, "lod preclamp"); + BITS(ptr[j], 27, 26, "dither pattern"); + FLAG(ptr[j], 25, "linear gamma blend"); + FLAG(ptr[j], 24, "debug dither"); + BITS(ptr[j], 23, 20, "dstorg x"); + BITS(ptr[j], 19, 16, "dstorg y"); + MBZ (ptr[j], 15, 15 ); + BITS(ptr[j], 14, 12, "422 write select"); + BITS(ptr[j], 11, 8, "cbuf format"); + BITS(ptr[j], 3, 2, "zbuf format"); + FLAG(ptr[j], 1, "vert line stride"); + FLAG(ptr[j], 1, "vert line stride offset"); + j++; + } + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; } +static GLboolean debug_buf_info( struct debug_stream *stream, + const char *name, + GLuint len ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + int j = 0; + + PRINTF("%s (%d dwords):\n", name, len); + PRINTF("\t0x%08x\n", ptr[j++]); + + { + PRINTF("\t0x%08x\n", ptr[j]); + BITS(ptr[j], 28, 28, "aux buffer id"); + BITS(ptr[j], 27, 24, "buffer id (7=depth, 3=back)"); + FLAG(ptr[j], 23, "use fence regs"); + FLAG(ptr[j], 22, "tiled surface"); + FLAG(ptr[j], 21, "tile walk ymajor"); + MBZ (ptr[j], 20, 14); + BITS(ptr[j], 13, 2, "dword pitch"); + MBZ (ptr[j], 2, 0); + j++; + } + + PRINTF("\t0x%08x -- buffer base address\n", ptr[j++]); + + stream->offset += len * sizeof(GLuint); + assert(j == len); + return GL_TRUE; +} + +static GLboolean i915_debug_packet( struct debug_stream *stream ) +{ + GLuint *ptr = (GLuint *)(stream->ptr + stream->offset); + GLuint cmd = *ptr; + + switch (((cmd >> 29) & 0x7)) { + case 0x0: + switch ((cmd >> 23) & 0x3f) { + case 0x0: + return debug(stream, "MI_NOOP", 1); + case 0x3: + return debug(stream, "MI_WAIT_FOR_EVENT", 1); + case 0x4: + return debug(stream, "MI_FLUSH", 1); + case 0xA: + debug(stream, "MI_BATCH_BUFFER_END", 1); + return GL_FALSE; + case 0x22: + return debug(stream, "MI_LOAD_REGISTER_IMM", 3); + case 0x31: + return debug_chain(stream, "MI_BATCH_BUFFER_START", 2); + default: + break; + } + break; + case 0x1: + break; + case 0x2: + switch ((cmd >> 22) & 0xff) { + case 0x50: + return debug_color_blit(stream, "XY_COLOR_BLT", (cmd & 0xff) + 2); + case 0x53: + return debug_copy_blit(stream, "XY_SRC_COPY_BLT", (cmd & 0xff) + 2); + default: + return debug(stream, "blit command", (cmd & 0xff) + 2); + } + break; + case 0x3: + switch ((cmd >> 24) & 0x1f) { + case 0x6: + return debug(stream, "3DSTATE_ANTI_ALIASING", 1); + case 0x7: + return debug(stream, "3DSTATE_RASTERIZATION_RULES", 1); + case 0x8: + return debug(stream, "3DSTATE_BACKFACE_STENCIL_OPS", 2); + case 0x9: + return debug(stream, "3DSTATE_BACKFACE_STENCIL_MASKS", 1); + case 0xb: + return debug(stream, "3DSTATE_INDEPENDENT_ALPHA_BLEND", 1); + case 0xc: + return debug(stream, "3DSTATE_MODES5", 1); + case 0xd: + return debug_modes4(stream, "3DSTATE_MODES4", 1); + case 0x15: + return debug(stream, "3DSTATE_FOG_COLOR", 1); + case 0x16: + return debug(stream, "3DSTATE_COORD_SET_BINDINGS", 1); + case 0x1c: + /* 3DState16NP */ + switch((cmd >> 19) & 0x1f) { + case 0x10: + return debug(stream, "3DSTATE_SCISSOR_ENABLE", 1); + case 0x11: + return debug(stream, "3DSTATE_DEPTH_SUBRECTANGLE_DISABLE", 1); + default: + break; + } + break; + case 0x1d: + /* 3DStateMW */ + switch ((cmd >> 16) & 0xff) { + case 0x0: + return debug_map_state(stream, "3DSTATE_MAP_STATE", (cmd & 0x1f) + 2); + case 0x1: + return debug_sampler_state(stream, "3DSTATE_SAMPLER_STATE", (cmd & 0x1f) + 2); + case 0x4: + return debug_load_immediate(stream, "3DSTATE_LOAD_STATE_IMMEDIATE", (cmd & 0xf) + 2); + case 0x5: + return debug_program(stream, "3DSTATE_PIXEL_SHADER_PROGRAM", (cmd & 0x1ff) + 2); + case 0x6: + return debug(stream, "3DSTATE_PIXEL_SHADER_CONSTANTS", (cmd & 0xff) + 2); + case 0x7: + return debug_load_indirect(stream, "3DSTATE_LOAD_INDIRECT", (cmd & 0xff) + 2); + case 0x80: + return debug(stream, "3DSTATE_DRAWING_RECTANGLE", (cmd & 0xffff) + 2); + case 0x81: + return debug(stream, "3DSTATE_SCISSOR_RECTANGLE", (cmd & 0xffff) + 2); + case 0x83: + return debug(stream, "3DSTATE_SPAN_STIPPLE", (cmd & 0xffff) + 2); + case 0x85: + return debug_dest_vars(stream, "3DSTATE_DEST_BUFFER_VARS", (cmd & 0xffff) + 2); + case 0x88: + return debug(stream, "3DSTATE_CONSTANT_BLEND_COLOR", (cmd & 0xffff) + 2); + case 0x89: + return debug(stream, "3DSTATE_FOG_MODE", (cmd & 0xffff) + 2); + case 0x8e: + return debug_buf_info(stream, "3DSTATE_BUFFER_INFO", (cmd & 0xffff) + 2); + case 0x97: + return debug(stream, "3DSTATE_DEPTH_OFFSET_SCALE", (cmd & 0xffff) + 2); + case 0x98: + return debug(stream, "3DSTATE_DEFAULT_Z", (cmd & 0xffff) + 2); + case 0x99: + return debug(stream, "3DSTATE_DEFAULT_DIFFUSE", (cmd & 0xffff) + 2); + case 0x9a: + return debug(stream, "3DSTATE_DEFAULT_SPECULAR", (cmd & 0xffff) + 2); + case 0x9c: + return debug(stream, "3DSTATE_CLEAR_PARAMETERS", (cmd & 0xffff) + 2); + default: + assert(0); + return 0; + } + break; + case 0x1e: + if (cmd & (1 << 23)) + return debug(stream, "???", (cmd & 0xffff) + 1); + else + return debug(stream, "", 1); + break; + case 0x1f: + if ((cmd & (1 << 23)) == 0) + return debug_prim(stream, "3DPRIM (inline)", 1, (cmd & 0x1ffff) + 2); + else if (cmd & (1 << 17)) + { + if ((cmd & 0xffff) == 0) + return debug_variable_length_prim(stream); + else + return debug_prim(stream, "3DPRIM (indexed)", 0, (((cmd & 0xffff) + 1) / 2) + 1); + } + else + return debug_prim(stream, "3DPRIM (indirect sequential)", 0, 2); + break; + default: + return debug(stream, "", 0); + } + default: + assert(0); + return 0; + } + + assert(0); + return 0; +} + + void -i915_disassemble_program(const GLuint * program, GLuint sz) +i915_dump_batchbuffer( GLuint *start, + GLuint *end ) { - GLuint size = program[0] & 0x1ff; - GLint i; + struct debug_stream stream; + GLuint bytes = (end - start) * 4; + GLboolean done = GL_FALSE; - fprintf(stderr, "BEGIN\n"); + PRINTF("\n\nBATCH: (%d)\n", bytes / 4); - if (size + 2 != sz) { - fprintf(stderr, "%s: program size mismatch %d/%d\n", __FUNCTION__, - size + 2, sz); - exit(1); - } + stream.offset = 0; + stream.ptr = (char *)start; + stream.print_addresses = 0; - program++; - for (i = 1; i < sz; i += 3, program += 3) { - GLuint opcode = program[0] & (0x1f << 24); + while (!done && + stream.offset < bytes && + stream.offset >= 0) + { + if (!i915_debug_packet( &stream )) + break; - if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT) - print_arith_op(opcode >> 24, program); - else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL) - print_tex_op(opcode >> 24, program); - else if (opcode == D0_DCL) - print_dcl_op(opcode >> 24, program); - else - fprintf(stderr, "Unknown opcode 0x%x\n", opcode); + assert(stream.offset <= bytes && + stream.offset >= 0); } - fprintf(stderr, "END\n\n"); + PRINTF("END-BATCH\n\n\n"); } + + diff --git a/src/mesa/drivers/dri/i915tex/i915_debug.h b/src/mesa/drivers/dri/i915tex/i915_debug.h new file mode 100644 index 00000000000..0643a8c631c --- /dev/null +++ b/src/mesa/drivers/dri/i915tex/i915_debug.h @@ -0,0 +1,55 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Authors: Keith Whitwell <[email protected]> + */ + +#ifndef I915_DEBUG_H +#define I915_DEBUG_H + +struct i915_context; + +struct debug_stream +{ + unsigned offset; /* current gtt offset */ + char *ptr; /* pointer to gtt offset zero */ + char *end; /* pointer to gtt offset zero */ + unsigned print_addresses; +}; + + + +extern void i915_disassemble_program(const unsigned *program, unsigned sz); +extern void i915_print_ureg(const char *msg, unsigned ureg); + + +void +i915_dump_batchbuffer( unsigned *start, + unsigned *end ); + + +#endif diff --git a/src/mesa/drivers/dri/i915tex/i915_debug_fp.c b/src/mesa/drivers/dri/i915tex/i915_debug_fp.c new file mode 100644 index 00000000000..84347a01efe --- /dev/null +++ b/src/mesa/drivers/dri/i915tex/i915_debug_fp.c @@ -0,0 +1,333 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include <stdio.h> + +#include "i915_reg.h" +#include "i915_debug.h" +#include "main/imports.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_print.h" + +#define PRINTF( ... ) _mesa_printf( __VA_ARGS__ ) + +static const char *opcodes[0x20] = { + "NOP", + "ADD", + "MOV", + "MUL", + "MAD", + "DP2ADD", + "DP3", + "DP4", + "FRC", + "RCP", + "RSQ", + "EXP", + "LOG", + "CMP", + "MIN", + "MAX", + "FLR", + "MOD", + "TRC", + "SGE", + "SLT", + "TEXLD", + "TEXLDP", + "TEXLDB", + "TEXKILL", + "DCL", + "0x1a", + "0x1b", + "0x1c", + "0x1d", + "0x1e", + "0x1f", +}; + + +static const int args[0x20] = { + 0, /* 0 nop */ + 2, /* 1 add */ + 1, /* 2 mov */ + 2, /* 3 m ul */ + 3, /* 4 mad */ + 3, /* 5 dp2add */ + 2, /* 6 dp3 */ + 2, /* 7 dp4 */ + 1, /* 8 frc */ + 1, /* 9 rcp */ + 1, /* a rsq */ + 1, /* b exp */ + 1, /* c log */ + 3, /* d cmp */ + 2, /* e min */ + 2, /* f max */ + 1, /* 10 flr */ + 1, /* 11 mod */ + 1, /* 12 trc */ + 2, /* 13 sge */ + 2, /* 14 slt */ + 1, + 1, + 1, + 1, + 0, + 0, + 0, + 0, + 0, + 0, + 0, +}; + + +static const char *regname[0x8] = { + "R", + "T", + "CONST", + "S", + "OC", + "OD", + "U", + "UNKNOWN", +}; + +static void +print_reg_type_nr(GLuint type, GLuint nr) +{ + switch (type) { + case REG_TYPE_T: + switch (nr) { + case T_DIFFUSE: + PRINTF("T_DIFFUSE"); + return; + case T_SPECULAR: + PRINTF("T_SPECULAR"); + return; + case T_FOG_W: + PRINTF("T_FOG_W"); + return; + default: + PRINTF("T_TEX%d", nr); + return; + } + case REG_TYPE_OC: + if (nr == 0) { + PRINTF("oC"); + return; + } + break; + case REG_TYPE_OD: + if (nr == 0) { + PRINTF("oD"); + return; + } + break; + default: + break; + } + + PRINTF("%s[%d]", regname[type], nr); +} + +#define REG_SWIZZLE_MASK 0x7777 +#define REG_NEGATE_MASK 0x8888 + +#define REG_SWIZZLE_XYZW ((SRC_X << A2_SRC2_CHANNEL_X_SHIFT) | \ + (SRC_Y << A2_SRC2_CHANNEL_Y_SHIFT) | \ + (SRC_Z << A2_SRC2_CHANNEL_Z_SHIFT) | \ + (SRC_W << A2_SRC2_CHANNEL_W_SHIFT)) + + +static void +print_reg_neg_swizzle(GLuint reg) +{ + int i; + + if ((reg & REG_SWIZZLE_MASK) == REG_SWIZZLE_XYZW && + (reg & REG_NEGATE_MASK) == 0) + return; + + PRINTF("."); + + for (i = 3; i >= 0; i--) { + if (reg & (1 << ((i * 4) + 3))) + PRINTF("-"); + + switch ((reg >> (i * 4)) & 0x7) { + case 0: + PRINTF("x"); + break; + case 1: + PRINTF("y"); + break; + case 2: + PRINTF("z"); + break; + case 3: + PRINTF("w"); + break; + case 4: + PRINTF("0"); + break; + case 5: + PRINTF("1"); + break; + default: + PRINTF("?"); + break; + } + } +} + + +static void +print_src_reg(GLuint dword) +{ + GLuint nr = (dword >> A2_SRC2_NR_SHIFT) & REG_NR_MASK; + GLuint type = (dword >> A2_SRC2_TYPE_SHIFT) & REG_TYPE_MASK; + print_reg_type_nr(type, nr); + print_reg_neg_swizzle(dword); +} + + +static void +print_dest_reg(GLuint dword) +{ + GLuint nr = (dword >> A0_DEST_NR_SHIFT) & REG_NR_MASK; + GLuint type = (dword >> A0_DEST_TYPE_SHIFT) & REG_TYPE_MASK; + print_reg_type_nr(type, nr); + if ((dword & A0_DEST_CHANNEL_ALL) == A0_DEST_CHANNEL_ALL) + return; + PRINTF("."); + if (dword & A0_DEST_CHANNEL_X) + PRINTF("x"); + if (dword & A0_DEST_CHANNEL_Y) + PRINTF("y"); + if (dword & A0_DEST_CHANNEL_Z) + PRINTF("z"); + if (dword & A0_DEST_CHANNEL_W) + PRINTF("w"); +} + + +#define GET_SRC0_REG(r0, r1) ((r0<<14)|(r1>>A1_SRC0_CHANNEL_W_SHIFT)) +#define GET_SRC1_REG(r0, r1) ((r0<<8)|(r1>>A2_SRC1_CHANNEL_W_SHIFT)) +#define GET_SRC2_REG(r) (r) + + +static void +print_arith_op(GLuint opcode, const GLuint * program) +{ + if (opcode != A0_NOP) { + print_dest_reg(program[0]); + if (program[0] & A0_DEST_SATURATE) + PRINTF(" = SATURATE "); + else + PRINTF(" = "); + } + + PRINTF("%s ", opcodes[opcode]); + + print_src_reg(GET_SRC0_REG(program[0], program[1])); + if (args[opcode] == 1) { + PRINTF("\n"); + return; + } + + PRINTF(", "); + print_src_reg(GET_SRC1_REG(program[1], program[2])); + if (args[opcode] == 2) { + PRINTF("\n"); + return; + } + + PRINTF(", "); + print_src_reg(GET_SRC2_REG(program[2])); + PRINTF("\n"); + return; +} + + +static void +print_tex_op(GLuint opcode, const GLuint * program) +{ + print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); + PRINTF(" = "); + + PRINTF("%s ", opcodes[opcode]); + + PRINTF("S[%d],", program[0] & T0_SAMPLER_NR_MASK); + + print_reg_type_nr((program[1] >> T1_ADDRESS_REG_TYPE_SHIFT) & + REG_TYPE_MASK, + (program[1] >> T1_ADDRESS_REG_NR_SHIFT) & REG_NR_MASK); + PRINTF("\n"); +} + +static void +print_dcl_op(GLuint opcode, const GLuint * program) +{ + PRINTF("%s ", opcodes[opcode]); + print_dest_reg(program[0] | A0_DEST_CHANNEL_ALL); + PRINTF("\n"); +} + + +void +i915_disassemble_program(const GLuint * program, GLuint sz) +{ + GLuint size = program[0] & 0x1ff; + GLint i; + + PRINTF("\t\tBEGIN\n"); + + assert(size + 2 == sz); + + program++; + for (i = 1; i < sz; i += 3, program += 3) { + GLuint opcode = program[0] & (0x1f << 24); + + PRINTF("\t\t"); + + if ((GLint) opcode >= A0_NOP && opcode <= A0_SLT) + print_arith_op(opcode >> 24, program); + else if (opcode >= T0_TEXLD && opcode <= T0_TEXKILL) + print_tex_op(opcode >> 24, program); + else if (opcode == D0_DCL) + print_dcl_op(opcode >> 24, program); + else + PRINTF("Unknown opcode 0x%x\n", opcode); + } + + PRINTF("\t\tEND\n\n"); +} + + diff --git a/src/mesa/drivers/dri/i915tex/i915_fragprog.c b/src/mesa/drivers/dri/i915tex/i915_fragprog.c index a4b22a0c32c..4c3f2236e5e 100644 --- a/src/mesa/drivers/dri/i915tex/i915_fragprog.c +++ b/src/mesa/drivers/dri/i915tex/i915_fragprog.c @@ -29,19 +29,20 @@ #include "macros.h" #include "enums.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/program.h" +#include "shader/programopt.h" + #include "tnl/tnl.h" #include "tnl/t_context.h" + #include "intel_batchbuffer.h" #include "i915_reg.h" #include "i915_context.h" #include "i915_program.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "program.h" -#include "programopt.h" - /* 1, -1/3!, 1/5!, -1/7! */ @@ -320,7 +321,7 @@ upload_program(struct i915_fragment_program *p) i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, - src0, i915_emit_const1f(p, 1.0 / (M_PI * 2)), 0); + src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0); i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0); @@ -329,7 +330,7 @@ upload_program(struct i915_fragment_program *p) i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, - tmp, i915_emit_const1f(p, (M_PI * 2)), 0); + tmp, i915_emit_const1f(p, (M_PI)), 0); /* * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 @@ -642,7 +643,7 @@ upload_program(struct i915_fragment_program *p) i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, - src0, i915_emit_const1f(p, 1.0 / (M_PI * 2)), 0); + src0, i915_emit_const1f(p, 1.0 / (M_PI)), 0); i915_emit_arith(p, A0_MOD, tmp, A0_DEST_CHANNEL_X, 0, tmp, 0, 0); @@ -651,7 +652,7 @@ upload_program(struct i915_fragment_program *p) i915_emit_arith(p, A0_MUL, tmp, A0_DEST_CHANNEL_X, 0, - tmp, i915_emit_const1f(p, (M_PI * 2)), 0); + tmp, i915_emit_const1f(p, (M_PI)), 0); /* * t0.xy = MUL x.xx11, x.x1111 ; x^2, x, 1, 1 diff --git a/src/mesa/drivers/dri/i915tex/i915_metaops.c b/src/mesa/drivers/dri/i915tex/i915_metaops.c index 128f86e21b6..a739bd65811 100644 --- a/src/mesa/drivers/dri/i915tex/i915_metaops.c +++ b/src/mesa/drivers/dri/i915tex/i915_metaops.c @@ -95,7 +95,7 @@ meta_depth_replace(struct intel_context *intel) i915->meta.Ctx[I915_CTXREG_LIS6] |= (S6_DEPTH_TEST_ENABLE | S6_DEPTH_WRITE_ENABLE); - /* ctx->Driver.DepthFunc( ctx, GL_REPLACE ) + /* ctx->Driver.DepthFunc( ctx, GL_ALWAYS ) */ i915->meta.Ctx[I915_CTXREG_LIS6] &= ~S6_DEPTH_TEST_FUNC_MASK; i915->meta.Ctx[I915_CTXREG_LIS6] |= diff --git a/src/mesa/drivers/dri/i915tex/i915_reg.h b/src/mesa/drivers/dri/i915tex/i915_reg.h index 34c68214056..a9fa56e8a60 100644 --- a/src/mesa/drivers/dri/i915tex/i915_reg.h +++ b/src/mesa/drivers/dri/i915tex/i915_reg.h @@ -112,6 +112,20 @@ /* 3DSTATE_CHROMA_KEY */ /* 3DSTATE_CLEAR_PARAMETERS, p150 */ +/* + * Sets the color, depth and stencil clear values used by the + * CLEAR_RECT and ZONE_INIT primitive types, respectively. These + * primitives set override most 3d state and only take a minimal x/y + * vertex. The color/z/stencil information is supplied here and + * therefore cannot vary per vertex. + */ +#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5) +/* Dword 1 */ +#define CLEARPARAM_CLEAR_RECT (1 << 16) +#define CLEARPARAM_ZONE_INIT (0 << 16) +#define CLEARPARAM_WRITE_COLOR (1 << 2) +#define CLEARPARAM_WRITE_DEPTH (1 << 1) +#define CLEARPARAM_WRITE_STENCIL (1 << 0) /* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ #define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) @@ -424,6 +438,17 @@ #define S7_DEPTH_OFFSET_CONST_MASK ~0 + +/* Helper macros for blend factors + */ +#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT) +#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT) +#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT) +#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT) + + + + /* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ /* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ diff --git a/src/mesa/drivers/dri/i915tex/i915_vtbl.c b/src/mesa/drivers/dri/i915tex/i915_vtbl.c index 5d6ad8d86cf..35757e17eb9 100644 --- a/src/mesa/drivers/dri/i915tex/i915_vtbl.c +++ b/src/mesa/drivers/dri/i915tex/i915_vtbl.c @@ -44,13 +44,18 @@ #include "i915_context.h" static void -i915_render_start(struct intel_context *intel) +i915_render_prevalidate(struct intel_context *intel) { struct i915_context *i915 = i915_context(&intel->ctx); i915ValidateFragmentProgram(i915); } +static void +i915_render_start(struct intel_context *intel) +{ +} + static void i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim) @@ -61,6 +66,7 @@ i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim) st1 &= ~ST1_ENABLE; switch (rprim) { + case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */ case GL_TRIANGLES: if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple) st1 |= ST1_ENABLE; @@ -197,7 +203,7 @@ i915_emit_invarient_state(struct intel_context *intel) /* Need to initialize this to zero. */ - OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | 0); + OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0)); OUT_BATCH(0); /* XXX: Use this */ @@ -215,6 +221,7 @@ i915_emit_invarient_state(struct intel_context *intel) /* Don't support twosided stencil yet */ OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); + OUT_BATCH(0); ADVANCE_BATCH(); } @@ -246,6 +253,9 @@ get_state_size(struct i915_hw_state *state) GLuint i; GLuint sz = 0; + if (dirty & I915_UPLOAD_INVARIENT) + sz += 30 * 4; + if (dirty & I915_UPLOAD_CTX) sz += sizeof(state->Ctx); @@ -301,6 +311,7 @@ i915_emit_state(struct intel_context *intel) * causing more state to be dirty! */ dirty = get_dirty(state); + state->emitted |= dirty; if (INTEL_DEBUG & DEBUG_STATE) fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty); @@ -420,12 +431,22 @@ i915_emit_state(struct intel_context *intel) i915_disassemble_program(state->Program, state->ProgramSize); } - state->emitted |= dirty; + assert(get_dirty(state) == 0); } static void i915_destroy_context(struct intel_context *intel) { + GLuint i; + struct i915_context *i915 = i915_context(&intel->ctx); + + for (i = 0; i < I915_TEX_UNITS; i++) { + if (i915->state.tex_buffer[i] != NULL) { + dri_bo_unreference(i915->state.tex_buffer[i]); + i915->state.tex_buffer[i] = NULL; + } + } + _tnl_free_vertices(&intel->ctx); } @@ -542,6 +563,7 @@ i915InitVtbl(struct i915_context *i915) i915->intel.vtbl.lost_hardware = i915_lost_hardware; i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state; i915->intel.vtbl.render_start = i915_render_start; + i915->intel.vtbl.render_prevalidate = i915_render_prevalidate; i915->intel.vtbl.set_draw_region = i915_set_draw_region; i915->intel.vtbl.update_texture_state = i915UpdateTextureState; i915->intel.vtbl.flush_cmd = i915_flush_cmd; diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c index 5aabef96aea..5515d6c235a 100644 --- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.c @@ -27,7 +27,8 @@ #include "intel_batchbuffer.h" #include "intel_ioctl.h" -#include "i915_disasm.h" +#include "intel_decode.h" +#include "i915_debug.h" /* Relocations in kernel space: * - pass dma buffer seperately @@ -67,9 +68,6 @@ * modifying cliprects ??? */ -/*====================================================================== - * Public functions - */ void intel_batchbuffer_reset(struct intel_batchbuffer *batch) { @@ -197,7 +195,7 @@ do_flush_locked(struct intel_batchbuffer *batch, if (INTEL_DEBUG & DEBUG_BATCH) { dri_bo_map(batch->buf, GL_FALSE); - i915_disasm(ptr, used / 4, batch->buf->offset); + intel_decode(ptr, used / 4, batch->buf->offset); dri_bo_unmap(batch->buf); } } diff --git a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h index 82a3d49fcac..850a91e1c91 100644 --- a/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/i915tex/intel_batchbuffer.h @@ -9,7 +9,7 @@ struct intel_context; #define BATCH_SZ 16384 #define BATCH_RESERVED 16 -#define MAX_RELOCS 400 +#define MAX_RELOCS 4096 #define INTEL_BATCH_NO_CLIPRECTS 0x1 #define INTEL_BATCH_CLIPRECTS 0x2 diff --git a/src/mesa/drivers/dri/i915tex/intel_buffers.c b/src/mesa/drivers/dri/i915tex/intel_buffers.c index 62ff54b0075..cb151ab94d8 100644 --- a/src/mesa/drivers/dri/i915tex/intel_buffers.c +++ b/src/mesa/drivers/dri/i915tex/intel_buffers.c @@ -50,7 +50,7 @@ #define DRM_VBLANK_FLIP 0x8000000 typedef struct drm_i915_flip { - int pipes; + int planes; } drm_i915_flip_t; #undef DRM_IOCTL_I915_FLIP @@ -235,34 +235,34 @@ intelWindowMoved(struct intel_context *intel) drmI830Sarea *sarea = intel->sarea; drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; - drm_clip_rect_t pipeA_rect = { .x1 = sarea->pipeA_x, .y1 = sarea->pipeA_y, - .x2 = sarea->pipeA_x + sarea->pipeA_w, - .y2 = sarea->pipeA_y + sarea->pipeA_h }; - drm_clip_rect_t pipeB_rect = { .x1 = sarea->pipeB_x, .y1 = sarea->pipeB_y, - .x2 = sarea->pipeB_x + sarea->pipeB_w, - .y2 = sarea->pipeB_y + sarea->pipeB_h }; - GLint areaA = driIntersectArea( drw_rect, pipeA_rect ); - GLint areaB = driIntersectArea( drw_rect, pipeB_rect ); + drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y, + .x2 = sarea->planeA_x + sarea->planeA_w, + .y2 = sarea->planeA_y + sarea->planeA_h }; + drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y, + .x2 = sarea->planeB_x + sarea->planeB_w, + .y2 = sarea->planeB_y + sarea->planeB_h }; + GLint areaA = driIntersectArea( drw_rect, planeA_rect ); + GLint areaB = driIntersectArea( drw_rect, planeB_rect ); GLuint flags = intel_fb->vblank_flags; GLboolean pf_active; - GLint pf_pipes; + GLint pf_planes; /* Update page flipping info */ - pf_pipes = 0; + pf_planes = 0; if (areaA > 0) - pf_pipes |= 1; + pf_planes |= 1; if (areaB > 0) - pf_pipes |= 2; + pf_planes |= 2; intel_fb->pf_current_page = (intel->sarea->pf_current_page >> - (intel_fb->pf_pipes & 0x2)) & 0x3; + (intel_fb->pf_planes & 0x2)) & 0x3; intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; - pf_active = pf_pipes && (pf_pipes & intel->sarea->pf_active) == pf_pipes; + pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes; if (INTEL_DEBUG & DEBUG_LOCK) if (pf_active != intel_fb->pf_active) @@ -270,8 +270,8 @@ intelWindowMoved(struct intel_context *intel) pf_active ? "" : "in"); if (pf_active) { - /* Sync pages between pipes if we're flipping on both at the same time */ - if (pf_pipes == 0x3 && pf_pipes != intel_fb->pf_pipes && + /* Sync pages between planes if flipping on both at the same time */ + if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes && (intel->sarea->pf_current_page & 0x3) != (((intel->sarea->pf_current_page) >> 2) & 0x3)) { drm_i915_flip_t flip; @@ -287,7 +287,7 @@ intelWindowMoved(struct intel_context *intel) ((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) % intel_fb->pf_num_pages) << 2; - flip.pipes = 0x2; + flip.planes = 0x2; } else { intel->sarea->pf_current_page = intel->sarea->pf_current_page & (0x3 << 2); @@ -295,13 +295,13 @@ intelWindowMoved(struct intel_context *intel) (intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) % intel_fb->pf_num_pages; - flip.pipes = 0x1; + flip.planes = 0x1; } drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); } - intel_fb->pf_pipes = pf_pipes; + intel_fb->pf_planes = pf_planes; } intel_fb->pf_active = pf_active; @@ -316,7 +316,8 @@ intelWindowMoved(struct intel_context *intel) flags = intel_fb->vblank_flags & ~VBLANK_FLAG_SECONDARY; } - if (flags != intel_fb->vblank_flags) { + if (flags != intel_fb->vblank_flags && intel_fb->vblank_flags && + !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ)) { drmVBlank vbl; int i; @@ -327,7 +328,9 @@ intelWindowMoved(struct intel_context *intel) } for (i = 0; i < intel_fb->pf_num_pages; i++) { - if (!intel_fb->color_rb[i]) + if (!intel_fb->color_rb[i] || + (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <= + (1<<23)) continue; vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending; @@ -712,14 +715,14 @@ intel_wait_flips(struct intel_context *intel, GLuint batch_flags) BUFFER_BACK_LEFT); if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) { - GLint pf_pipes = intel_fb->pf_pipes; + GLint pf_planes = intel_fb->pf_planes; BATCH_LOCALS; /* Wait for pending flips to take effect */ BEGIN_BATCH(2, batch_flags); - OUT_BATCH(pf_pipes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP) + OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP) : 0); - OUT_BATCH(pf_pipes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP) + OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP) : 0); ADVANCE_BATCH(); @@ -758,7 +761,7 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv) if (dPriv->numClipRects && intel_fb->pf_active) { drm_i915_flip_t flip; - flip.pipes = intel_fb->pf_pipes; + flip.planes = intel_fb->pf_planes; ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); } @@ -773,7 +776,7 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv) } intel_fb->pf_current_page = (intel->sarea->pf_current_page >> - (intel_fb->pf_pipes & 0x2)) & 0x3; + (intel_fb->pf_planes & 0x2)) & 0x3; if (dPriv->numClipRects != 0) { intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending = @@ -828,7 +831,8 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target) drm_i915_vblank_swap_t swap; GLboolean ret; - if ((intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) || + if (!intel_fb->vblank_flags || + (intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) || intelScreen->current_rotation != 0 || intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6)) return GL_FALSE; @@ -856,7 +860,7 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target) swap.seqtype |= DRM_VBLANK_FLIP; intel_fb->pf_current_page = (((intel->sarea->pf_current_page >> - (intel_fb->pf_pipes & 0x2)) & 0x3) + 1) % + (intel_fb->pf_planes & 0x2)) & 0x3) + 1) % intel_fb->pf_num_pages; } @@ -880,7 +884,7 @@ intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target) } else { if (swap.seqtype & DRM_VBLANK_FLIP) { intel_fb->pf_current_page = ((intel->sarea->pf_current_page >> - (intel_fb->pf_pipes & 0x2)) & 0x3) % + (intel_fb->pf_planes & 0x2)) & 0x3) % intel_fb->pf_num_pages; } @@ -1120,6 +1124,15 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); } + /* + * Update depth test state + */ + if (ctx->Depth.Test && fb->Visual.depthBits > 0) { + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE); + } + else { + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE); + } /** ** Release old regions, reference new regions diff --git a/src/mesa/drivers/dri/i915tex/intel_context.c b/src/mesa/drivers/dri/i915tex/intel_context.c index 3eb58bdd9ce..16fbe38e647 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.c +++ b/src/mesa/drivers/dri/i915tex/intel_context.c @@ -59,7 +59,7 @@ #include "intel_regions.h" #include "intel_buffer_objects.h" #include "intel_fbo.h" -#include "i915_disasm.h" +#include "intel_decode.h" #include "drirenderbuffer.h" #include "vblank.h" @@ -617,12 +617,23 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv, if (intel->ctx.DrawBuffer == &intel_fb->Base) { if (intel->driDrawable != driDrawPriv) { - intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0) - ? driGetDefaultVBlankFlags(&intel->optionCache) - : VBLANK_FLAG_NO_IRQ; - (*dri_interface->getUST) (&intel_fb->swap_ust); - driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags, - &intel_fb->vbl_seq); + if (driDrawPriv->pdraw->swap_interval == (unsigned)-1) { + int i; + + intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0) + ? driGetDefaultVBlankFlags(&intel->optionCache) + : VBLANK_FLAG_NO_IRQ; + + (*dri_interface->getUST) (&intel_fb->swap_ust); + driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags, + &intel_fb->vbl_seq); + intel_fb->vbl_waited = intel_fb->vbl_seq; + + for (i = 0; i < (intel->intelScreen->third.handle ? 3 : 2); i++) { + if (intel_fb->color_rb[i]) + intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_seq; + } + } intel->driDrawable = driDrawPriv; intelWindowMoved(intel); } @@ -667,7 +678,7 @@ intelContendedLock(struct intel_context *intel, GLuint flags) sarea->texAge = intel->hHWContext; dri_bufmgr_fake_contended_lock_take(intel->intelScreen->bufmgr); if (INTEL_DEBUG & DEBUG_BATCH) - i915_disasm_context_reset(); + intel_decode_context_reset(); } if (sarea->width != intelScreen->width || @@ -680,37 +691,27 @@ intelContendedLock(struct intel_context *intel, GLuint flags) if (sarea->width != intel->width || sarea->height != intel->height || sarea->rotation != intel->current_rotation) { - - void *batchMap = intel->batch->map; - + int numClipRects = intel->numClipRects; + /* * FIXME: Really only need to do this when drawing to a * common back- or front buffer. */ /* - * This will drop the outstanding batchbuffer on the floor + * This will essentially drop the outstanding batchbuffer on the floor. */ + intel->numClipRects = 0; - if (batchMap != NULL) { - dri_bo_unmap(intel->batch->buf); - intel->batch->map = NULL; - } - - intel_batchbuffer_reset(intel->batch); + if (intel->Fallback) + _swrast_flush(&intel->ctx); - if (batchMap == NULL) { - dri_bo_unmap(intel->batch->buf); - intel->batch->map = NULL; - } + INTEL_FIREVERTICES(intel); - /* lose all primitives */ - intel->prim.primitive = ~0; - intel->prim.start_ptr = 0; - intel->prim.flush = 0; + if (intel->batch->map != intel->batch->ptr) + intel_batchbuffer_flush(intel->batch); - /* re-emit all state */ - intel->vtbl.lost_hardware(intel); + intel->numClipRects = numClipRects; /* force window update */ intel->lastStamp = 0; @@ -751,7 +752,9 @@ void LOCK_HARDWARE( struct intel_context *intel ) BUFFER_BACK_LEFT); } - if (intel_rb && (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { + if (intel_rb && intel_fb->vblank_flags && + !(intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) && + (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) { drmVBlank vbl; vbl.request.type = DRM_VBLANK_ABSOLUTE; diff --git a/src/mesa/drivers/dri/i915tex/intel_context.h b/src/mesa/drivers/dri/i915tex/intel_context.h index 8755f5703dc..1e9ccd5cdc0 100644 --- a/src/mesa/drivers/dri/i915tex/intel_context.h +++ b/src/mesa/drivers/dri/i915tex/intel_context.h @@ -130,6 +130,7 @@ struct intel_context void (*update_texture_state) (struct intel_context * intel); void (*render_start) (struct intel_context * intel); + void (*render_prevalidate) (struct intel_context * intel); void (*set_draw_region) (struct intel_context * intel, struct intel_region * draw_region, struct intel_region * depth_region); diff --git a/src/mesa/drivers/dri/i915tex/i915_disasm.c b/src/mesa/drivers/dri/i915tex/intel_decode.c index 292b6e3a3b3..bf3387b28e6 100644 --- a/src/mesa/drivers/dri/i915tex/i915_disasm.c +++ b/src/mesa/drivers/dri/i915tex/intel_decode.c @@ -26,11 +26,20 @@ * */ +/** @file intel_decode.c + * This file contains code to print out batchbuffer contents in a + * human-readable format. + * + * The current version only supports i915 packets, and only pretty-prints a + * subset of them. The intention is for it to make just a best attempt to + * decode, but never crash in the process. + */ + #include <stdio.h> #include <stdarg.h> #include <inttypes.h> -#include "i915_disasm.h" +#include "intel_decode.h" #include "i915_reg.h" #define BUFFER_FAIL(_count, _len, _name) do { \ @@ -782,7 +791,7 @@ decode_3d(uint32_t *data, int count, uint32_t hw_offset, int *failures) * \param hw_offset hardware address for the buffer */ int -i915_disasm(uint32_t *data, int count, uint32_t hw_offset) +intel_decode(uint32_t *data, int count, uint32_t hw_offset) { int index = 0; int failures = 0; @@ -815,7 +824,7 @@ i915_disasm(uint32_t *data, int count, uint32_t hw_offset) return failures; } -void i915_disasm_context_reset() +void intel_decode_context_reset() { saved_s2_set = 0; saved_s4_set = 1; diff --git a/src/mesa/drivers/dri/i915tex/i915_disasm.h b/src/mesa/drivers/dri/i915tex/intel_decode.h index 5eb620f9a4e..ef0cba153c7 100644 --- a/src/mesa/drivers/dri/i915tex/i915_disasm.h +++ b/src/mesa/drivers/dri/i915tex/intel_decode.h @@ -25,5 +25,5 @@ * */ -int i915_disasm(uint32_t *data, int count, uint32_t hw_offset); -void i915_disasm_context_reset(); +int intel_decode(uint32_t *data, int count, uint32_t hw_offset); +void intel_decode_context_reset(); diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.c b/src/mesa/drivers/dri/i915tex/intel_fbo.c index 349912ffecd..6f99f401c7c 100644 --- a/src/mesa/drivers/dri/i915tex/intel_fbo.c +++ b/src/mesa/drivers/dri/i915tex/intel_fbo.c @@ -488,7 +488,7 @@ intel_new_renderbuffer(GLcontext * ctx, GLuint name) */ static void intel_bind_framebuffer(GLcontext * ctx, GLenum target, - struct gl_framebuffer *fb) + struct gl_framebuffer *fb, struct gl_framebuffer *fbread) { if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { intel_draw_buffer(ctx, fb); diff --git a/src/mesa/drivers/dri/i915tex/intel_fbo.h b/src/mesa/drivers/dri/i915tex/intel_fbo.h index 963f5e706f4..411d6342317 100644 --- a/src/mesa/drivers/dri/i915tex/intel_fbo.h +++ b/src/mesa/drivers/dri/i915tex/intel_fbo.h @@ -44,7 +44,7 @@ struct intel_framebuffer /* Drawable page flipping state */ GLboolean pf_active; GLuint pf_seq; - GLint pf_pipes; + GLint pf_planes; GLint pf_current_page; GLint pf_num_pages; diff --git a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c index 843a78eb82b..74f6b2d8515 100644 --- a/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i915tex/intel_mipmap_tree.c @@ -97,9 +97,19 @@ intel_miptree_create(struct intel_context *intel, break; } - if (ok) + if (ok) { + if (!mt->compressed) { + /* XXX: Align pitch to multiple of 64 bytes for now to allow + * render-to-texture to work in all cases. This should probably be + * replaced at some point by some scheme to only do this when really + * necessary. + */ + mt->pitch = ((mt->pitch * cpp + 63) & ~63) / cpp; + } + mt->region = intel_region_alloc(intel->intelScreen, mt->cpp, mt->pitch, mt->total_height); + } if (!mt->region) { free(mt); @@ -325,6 +335,7 @@ intel_miptree_image_data(struct intel_context *intel, } } +extern GLuint intel_compressed_alignment(GLenum); /* Copy mipmap image between trees */ void @@ -342,8 +353,12 @@ intel_miptree_image_copy(struct intel_context *intel, const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level); GLuint i; - if (dst->compressed) - height /= 4; + if (dst->compressed) { + GLuint alignment = intel_compressed_alignment(dst->internal_format); + height = (height + 3) / 4; + width = ((width + alignment - 1) & ~(alignment - 1)); + } + for (i = 0; i < depth; i++) { intel_region_copy(intel->intelScreen, dst->region, dst_offset + dst_depth_offset[i], diff --git a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c index 6d9fc6144a2..afb586b4a33 100644 --- a/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c +++ b/src/mesa/drivers/dri/i915tex/intel_pixel_draw.c @@ -370,10 +370,16 @@ intelDrawPixels(GLcontext * ctx, * wise happily run the fragment program on each pixel in the image). */ struct gl_fragment_program *fpSave = ctx->FragmentProgram._Current; + /* can't just set current frag prog to 0 here as on buffer resize + we'll get new state checks which will segfault. Remains a hack. */ ctx->FragmentProgram._Current = NULL; + ctx->FragmentProgram._UseTexEnvProgram = GL_FALSE; + ctx->FragmentProgram._Active = GL_FALSE; _swrast_DrawPixels( ctx, x, y, width, height, format, type, unpack, pixels ); ctx->FragmentProgram._Current = fpSave; + ctx->FragmentProgram._UseTexEnvProgram = GL_TRUE; + ctx->FragmentProgram._Active = GL_TRUE; } else { _swrast_DrawPixels( ctx, x, y, width, height, format, type, diff --git a/src/mesa/drivers/dri/i915tex/intel_render.c b/src/mesa/drivers/dri/i915tex/intel_render.c index f9fa55051ea..c8b6d308d96 100644 --- a/src/mesa/drivers/dri/i915tex/intel_render.c +++ b/src/mesa/drivers/dri/i915tex/intel_render.c @@ -202,6 +202,8 @@ intel_run_render(GLcontext * ctx, struct tnl_pipeline_stage *stage) struct vertex_buffer *VB = &tnl->vb; GLuint i; + intel->vtbl.render_prevalidate( intel ); + /* Don't handle clipping or indexed vertices. */ if (intel->RenderIndex != 0 || diff --git a/src/mesa/drivers/dri/i915tex/intel_span.c b/src/mesa/drivers/dri/i915tex/intel_span.c index ab0874e4fd6..d1f8ef06beb 100644 --- a/src/mesa/drivers/dri/i915tex/intel_span.c +++ b/src/mesa/drivers/dri/i915tex/intel_span.c @@ -198,9 +198,9 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) intel_region_map(intel->intelScreen, irb->region); else intel_region_unmap(intel->intelScreen, irb->region); + irb->pfMap = irb->region->map; + irb->pfPitch = irb->region->pitch; } - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; } } } diff --git a/src/mesa/drivers/dri/i915tex/server/i830_common.h b/src/mesa/drivers/dri/i915tex/server/i830_common.h index bd2bec3eaea..a877f3c2f40 100644 --- a/src/mesa/drivers/dri/i915tex/server/i830_common.h +++ b/src/mesa/drivers/dri/i915tex/server/i830_common.h @@ -122,14 +122,14 @@ typedef struct { unsigned int rotated_tiled; unsigned int rotated2_tiled; - int pipeA_x; - int pipeA_y; - int pipeA_w; - int pipeA_h; - int pipeB_x; - int pipeB_y; - int pipeB_w; - int pipeB_h; + int planeA_x; + int planeA_y; + int planeA_w; + int planeA_h; + int planeB_x; + int planeB_y; + int planeB_w; + int planeB_h; /* Triple buffering */ drm_handle_t third_handle; diff --git a/src/mesa/drivers/dri/i965/brw_clip_line.c b/src/mesa/drivers/dri/i965/brw_clip_line.c index 83182270eac..9ad00676d4b 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_line.c +++ b/src/mesa/drivers/dri/i965/brw_clip_line.c @@ -130,6 +130,7 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) struct brw_instruction *plane_loop; struct brw_instruction *plane_active; struct brw_instruction *is_negative; + struct brw_instruction *is_neg2; struct brw_instruction *not_culled; struct brw_reg v1_null_ud = retype(vec1(brw_null_reg()), BRW_REGISTER_TYPE_UD); @@ -146,6 +147,13 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) brw_clip_init_planes(c); brw_clip_init_clipmask(c); + /* -ve rhw workaround */ + brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); + brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2), + brw_imm_ud(1<<20)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + plane_loop = brw_DO(p, BRW_EXECUTE_1); { /* if (planemask & 1) @@ -183,13 +191,20 @@ static void clip_and_emit_line( struct brw_clip_compile *c ) /* Coming back in. We know that both cannot be negative * because the line would have been culled in that case. */ - brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1)); - brw_math_invert(p, c->reg.t, c->reg.t); - brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0); - brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 ); - brw_MOV(p, c->reg.t0, c->reg.t); - brw_set_predicate_control(p, BRW_PREDICATE_NONE); + /* If both are positive, do nothing */ + brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_L, c->reg.dp0, brw_imm_f(0.0)); + is_neg2 = brw_IF(p, BRW_EXECUTE_1); + { + brw_ADD(p, c->reg.t, c->reg.dp0, negate(c->reg.dp1)); + brw_math_invert(p, c->reg.t, c->reg.t); + brw_MUL(p, c->reg.t, c->reg.t, c->reg.dp0); + + brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_G, c->reg.t, c->reg.t0 ); + brw_MOV(p, c->reg.t0, c->reg.t); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + } + brw_ENDIF(p, is_neg2); } brw_ENDIF(p, is_negative); } diff --git a/src/mesa/drivers/dri/i965/brw_clip_state.c b/src/mesa/drivers/dri/i965/brw_clip_state.c index 1e6d6fa1762..ae46d7a86e0 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_state.c +++ b/src/mesa/drivers/dri/i965/brw_clip_state.c @@ -55,7 +55,7 @@ static void upload_clip_unit( struct brw_context *brw ) /* BRW_NEW_URB_FENCE */ clip.thread4.nr_urb_entries = brw->urb.nr_clip_entries; clip.thread4.urb_entry_allocation_size = brw->urb.vsize - 1; - clip.thread4.max_threads = 0; /* Hmm, maybe the max is 1 or 2 threads */ + clip.thread4.max_threads = 1; /* 2 threads */ if (INTEL_DEBUG & DEBUG_STATS) clip.thread4.stats_enable = 1; diff --git a/src/mesa/drivers/dri/i965/brw_clip_tri.c b/src/mesa/drivers/dri/i965/brw_clip_tri.c index f62b02cedfd..506ab3712d0 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_tri.c +++ b/src/mesa/drivers/dri/i965/brw_clip_tri.c @@ -42,6 +42,20 @@ #include "brw_util.h" #include "brw_clip.h" +static struct brw_reg get_tmp( struct brw_clip_compile *c ) +{ + struct brw_reg tmp = brw_vec4_grf(c->last_tmp, 0); + + if (++c->last_tmp > c->prog_data.total_grf) + c->prog_data.total_grf = c->last_tmp; + + return tmp; +} + +static void release_tmps( struct brw_clip_compile *c ) +{ + c->last_tmp = c->first_tmp; +} void brw_clip_tri_alloc_regs( struct brw_clip_compile *c, @@ -435,15 +449,103 @@ static void maybe_do_clip_tri( struct brw_clip_compile *c ) brw_ENDIF(p, do_clip); } - +static void brw_clip_test( struct brw_clip_compile *c ) +{ + struct brw_reg t = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + struct brw_reg t1 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + struct brw_reg t2 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + struct brw_reg t3 = retype(get_tmp(c), BRW_REGISTER_TYPE_UD); + + struct brw_reg v0 = get_tmp(c); + struct brw_reg v1 = get_tmp(c); + struct brw_reg v2 = get_tmp(c); + + struct brw_indirect vt0 = brw_indirect(0, 0); + struct brw_indirect vt1 = brw_indirect(1, 0); + struct brw_indirect vt2 = brw_indirect(2, 0); + + struct brw_compile *p = &c->func; + + brw_MOV(p, get_addr_reg(vt0), brw_address(c->reg.vertex[0])); + brw_MOV(p, get_addr_reg(vt1), brw_address(c->reg.vertex[1])); + brw_MOV(p, get_addr_reg(vt2), brw_address(c->reg.vertex[2])); + brw_MOV(p, v0, deref_4f(vt0, c->offset[VERT_RESULT_HPOS])); + brw_MOV(p, v1, deref_4f(vt1, c->offset[VERT_RESULT_HPOS])); + brw_MOV(p, v2, deref_4f(vt2, c->offset[VERT_RESULT_HPOS])); + brw_AND(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(~0x3f)); + + /* test nearz, xmin, ymin plane */ + brw_CMP(p, t1, BRW_CONDITIONAL_LE, negate(v0), get_element(v0, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t2, BRW_CONDITIONAL_LE, negate(v1), get_element(v1, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t3, BRW_CONDITIONAL_LE, negate(v2), get_element(v2, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_XOR(p, t, t1, t2); + brw_XOR(p, t1, t2, t3); + brw_OR(p, t, t, t1); + + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 0), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<5))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 1), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<3))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 2), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<1))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + /* test farz, xmax, ymax plane */ + brw_CMP(p, t1, BRW_CONDITIONAL_L, v0, get_element(v0, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t2, BRW_CONDITIONAL_L, v1, get_element(v1, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, t3, BRW_CONDITIONAL_L, v2, get_element(v2, 3)); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + brw_XOR(p, t, t1, t2); + brw_XOR(p, t1, t2, t3); + brw_OR(p, t, t, t1); + + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 0), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<4))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 1), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<2))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_NZ, + get_element(t, 2), brw_imm_ud(0)); + brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud((1<<0))); + brw_set_predicate_control(p, BRW_PREDICATE_NONE); + + release_tmps(c); +} void brw_emit_tri_clip( struct brw_clip_compile *c ) { + struct brw_instruction *neg_rhw; + struct brw_compile *p = &c->func; brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6); brw_clip_tri_init_vertices(c); brw_clip_init_clipmask(c); + /* if -ve rhw workaround bit is set, + do cliptest */ + brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); + brw_AND(p, brw_null_reg(), get_element_ud(c->reg.R0, 2), + brw_imm_ud(1<<20)); + neg_rhw = brw_IF(p, BRW_EXECUTE_1); + { + brw_clip_test(c); + } + brw_ENDIF(p, neg_rhw); + /* Can't push into do_clip_tri because with polygon (or quad) * flatshading, need to apply the flatshade here because we don't * respect the PV when converting to trifan for emit: @@ -462,6 +564,3 @@ void brw_emit_tri_clip( struct brw_clip_compile *c ) */ brw_clip_kill_thread(c); } - - - diff --git a/src/mesa/drivers/dri/i965/brw_clip_util.c b/src/mesa/drivers/dri/i965/brw_clip_util.c index 19bef19801a..c37bfeb1ce6 100644 --- a/src/mesa/drivers/dri/i965/brw_clip_util.c +++ b/src/mesa/drivers/dri/i965/brw_clip_util.c @@ -272,6 +272,7 @@ void brw_clip_kill_thread(struct brw_clip_compile *c) + struct brw_reg brw_clip_plane0_address( struct brw_clip_compile *c ) { return brw_address(c->reg.fixed_planes); @@ -327,8 +328,7 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c ) /* Shift so that lowest outcode bit is rightmost: */ - brw_MOV(p, c->reg.planemask, incoming); - brw_SHR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(26)); + brw_SHR(p, c->reg.planemask, incoming, brw_imm_ud(26)); if (c->key.nr_userclip) { struct brw_reg tmp = retype(vec1(get_tmp(c)), BRW_REGISTER_TYPE_UD); @@ -342,13 +342,5 @@ void brw_clip_init_clipmask( struct brw_clip_compile *c ) release_tmp(c, tmp); } - - /* Test for -ve rhw workaround - */ - brw_set_conditionalmod(p, BRW_CONDITIONAL_NZ); - brw_AND(p, vec1(brw_null_reg()), incoming, brw_imm_ud(1<<20)); - brw_OR(p, c->reg.planemask, c->reg.planemask, brw_imm_ud(0x3f)); - brw_set_predicate_control(p, BRW_PREDICATE_NONE); - } diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index e8f878a7018..9bb7d2f703d 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -240,6 +240,8 @@ #define BRW_FRONTWINDING_CW 0 #define BRW_FRONTWINDING_CCW 1 +#define BRW_SPRITE_POINT_ENABLE 16 + #define BRW_INDEX_BYTE 0 #define BRW_INDEX_WORD 1 #define BRW_INDEX_DWORD 2 diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c index 0c64d7e756d..5ca9b2f549a 100644 --- a/src/mesa/drivers/dri/i965/brw_draw.c +++ b/src/mesa/drivers/dri/i965/brw_draw.c @@ -331,6 +331,7 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, else { /* Otherwise, explicitly do the cliprects at this point: */ + GLuint nprims = 0; for (j = 0; j < brw->intel.numClipRects; j++) { brw_emit_cliprect(brw, &brw->intel.pClipRects[j]); @@ -338,6 +339,11 @@ static GLboolean brw_try_draw_prims( GLcontext *ctx, */ for (i = 0; i < nr_prims; i++) { brw_emit_prim(brw, &prim[i]); + + if (++nprims == VBO_MAX_PRIM) { + intel_batchbuffer_flush(brw->intel.batch); + nprims = 0; + } } } } diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 6150cac4aa3..dc289ca9ae7 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -593,6 +593,28 @@ void brw_upload_indices( struct brw_context *brw, ib_size, index_buffer->ptr, bufferobj); + } else { + if (((1 << get_index_type(index_buffer->type)) - 1) & offset) { + struct gl_buffer_object *vbo; + GLuint voffset; + GLubyte *map = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_DYNAMIC_DRAW_ARB, + bufferobj); + map += offset; + get_space(brw, ib_size, &vbo, &voffset); + + ctx->Driver.BufferSubData(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + voffset, + ib_size, + map, + vbo); + ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj); + + bufferobj = vbo; + offset = voffset; + } } /* Emit the indexbuffer packet: diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 752fe49bcbf..f7b1d318105 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -29,15 +29,15 @@ * Keith Whitwell <[email protected]> */ +#include "main/imports.h" +#include "main/enums.h" #include "shader/prog_parameter.h" +#include "shader/program.h" +#include "tnl/tnl.h" + #include "brw_context.h" #include "brw_aub.h" #include "brw_util.h" -#include "program.h" -#include "imports.h" -#include "enums.h" -#include "tnl/tnl.h" - static void brwBindProgram( GLcontext *ctx, GLenum target, diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c index d5175399d6c..738ceb0552e 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.c +++ b/src/mesa/drivers/dri/i965/brw_sf.c @@ -43,7 +43,7 @@ #include "brw_sf.h" #include "brw_state.h" -#define DO_SETUP_BITS ((1<<FRAG_ATTRIB_MAX)-1) +#define DO_SETUP_BITS ((1<<(FRAG_ATTRIB_MAX)) - 1) static void compile_sf_prog( struct brw_context *brw, struct brw_sf_prog_key *key ) @@ -74,6 +74,11 @@ static void compile_sf_prog( struct brw_context *brw, if (c.key.attrs & (1<<i)) { c.attr_to_idx[i] = idx; c.idx_to_attr[idx] = i; + if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) { + c.point_attrs[i].CoordReplace = + brw->attribs.Point->CoordReplace[i - VERT_RESULT_TEX0]; + } else + c.point_attrs[i].CoordReplace = GL_FALSE; idx++; } @@ -90,7 +95,10 @@ static void compile_sf_prog( struct brw_context *brw, break; case SF_POINTS: c.nr_verts = 1; - brw_emit_point_setup( &c ); + if (key->do_point_sprite) + brw_emit_point_sprite_setup( &c ); + else + brw_emit_point_setup( &c ); break; case SF_UNFILLED_TRIS: c.nr_verts = 3; @@ -162,7 +170,8 @@ static void upload_sf_prog( struct brw_context *brw ) break; } - + key.do_point_sprite = brw->attribs.Point->PointSprite; + key.SpriteOrigin = brw->attribs.Point->SpriteOrigin; /* _NEW_LIGHT */ key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT); key.do_twoside_color = (brw->attribs.Light->Enabled && brw->attribs.Light->Model.TwoSide); @@ -179,7 +188,7 @@ static void upload_sf_prog( struct brw_context *brw ) const struct brw_tracked_state brw_sf_prog = { .dirty = { - .mesa = (_NEW_LIGHT|_NEW_POLYGON), + .mesa = (_NEW_LIGHT|_NEW_POLYGON|_NEW_POINT), .brw = (BRW_NEW_REDUCED_PRIMITIVE), .cache = CACHE_NEW_VS_PROG }, diff --git a/src/mesa/drivers/dri/i965/brw_sf.h b/src/mesa/drivers/dri/i965/brw_sf.h index fb72b84ba8a..e8946511dd4 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.h +++ b/src/mesa/drivers/dri/i965/brw_sf.h @@ -34,9 +34,9 @@ #define BRW_SF_H +#include "shader/program.h" #include "brw_context.h" #include "brw_eu.h" -#include "program.h" #define SF_POINTS 0 @@ -50,9 +50,14 @@ struct brw_sf_prog_key { GLuint do_flat_shading:1; GLuint attrs:16; GLuint frontface_ccw:1; - GLuint pad:11; + GLuint do_point_sprite:1; + GLuint pad:10; + GLenum SpriteOrigin; }; +struct brw_sf_point_tex { + GLboolean CoordReplace; +}; struct brw_sf_compile { struct brw_compile func; @@ -94,12 +99,14 @@ struct brw_sf_compile { GLubyte attr_to_idx[VERT_RESULT_MAX]; GLubyte idx_to_attr[VERT_RESULT_MAX]; + struct brw_sf_point_tex point_attrs[VERT_RESULT_MAX]; }; void brw_emit_tri_setup( struct brw_sf_compile *c ); void brw_emit_line_setup( struct brw_sf_compile *c ); void brw_emit_point_setup( struct brw_sf_compile *c ); +void brw_emit_point_sprite_setup( struct brw_sf_compile *c ); void brw_emit_anyprim_setup( struct brw_sf_compile *c ); #endif diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c index cbaf018c44a..5e86e428fa8 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_emit.c +++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c @@ -497,6 +497,86 @@ void brw_emit_line_setup( struct brw_sf_compile *c ) } } +void brw_emit_point_sprite_setup( struct brw_sf_compile *c ) +{ + struct brw_compile *p = &c->func; + GLuint i; + + c->nr_verts = 1; + alloc_regs(c); + copy_z_inv_w(c); + for (i = 0; i < c->nr_setup_regs; i++) + { + struct brw_sf_point_tex *tex = &c->point_attrs[c->idx_to_attr[2*i]]; + struct brw_reg a0 = offset(c->vert[0], i); + GLushort pc, pc_persp, pc_linear; + GLboolean last = calculate_masks(c, i, &pc, &pc_persp, &pc_linear); + + if (pc_persp) + { + if (!tex->CoordReplace) { + brw_set_predicate_control_flag_value(p, pc_persp); + brw_MUL(p, a0, a0, c->inv_w[0]); + } + } + + if (tex->CoordReplace) { + /* Caculate 1.0/PointWidth */ + brw_math(&c->func, + c->tmp, + BRW_MATH_FUNCTION_INV, + BRW_MATH_SATURATE_NONE, + 0, + c->dx0, + BRW_MATH_DATA_SCALAR, + BRW_MATH_PRECISION_FULL); + + if (c->key.SpriteOrigin == GL_UPPER_LEFT) { + brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0)); + brw_MUL(p, c->m2Cy, c->tmp, negate(c->inv_w[0])); + brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0)); + } else { + brw_MUL(p, c->m1Cx, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m1Cx, 1)), brw_imm_f(0.0)); + brw_MUL(p, c->m2Cy, c->tmp, c->inv_w[0]); + brw_MOV(p, vec1(suboffset(c->m2Cy, 0)), brw_imm_f(0.0)); + } + } else { + brw_MOV(p, c->m1Cx, brw_imm_ud(0)); + brw_MOV(p, c->m2Cy, brw_imm_ud(0)); + } + + { + brw_set_predicate_control_flag_value(p, pc); + if (tex->CoordReplace) { + if (c->key.SpriteOrigin == GL_UPPER_LEFT) { + brw_MUL(p, c->m3C0, c->inv_w[0], brw_imm_f(1.0)); + brw_MOV(p, vec1(suboffset(c->m3C0, 0)), brw_imm_f(0.0)); + } + else + brw_MOV(p, c->m3C0, brw_imm_f(0.0)); + } else { + brw_MOV(p, c->m3C0, a0); /* constant value */ + } + + /* Copy m0..m3 to URB. + */ + brw_urb_WRITE(p, + brw_null_reg(), + 0, + brw_vec8_grf(0, 0), + 0, /* allocate */ + 1, /* used */ + 4, /* msg len */ + 0, /* response len */ + last, /* eot */ + last, /* writes complete */ + i*4, /* urb destination offset */ + BRW_URB_SWIZZLE_TRANSPOSE); + } + } +} /* Points setup - several simplifications as all attributes are * constant across the face of the point (point sprites excluded!) @@ -561,6 +641,7 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c ) struct brw_compile *p = &c->func; struct brw_reg ip = brw_ip_reg(); struct brw_reg payload_prim = brw_uw1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0); + struct brw_reg payload_attr = get_element_ud(brw_vec1_reg(BRW_GENERAL_REGISTER_FILE, 1, 0), 0); struct brw_reg primmask; struct brw_instruction *jmp; struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD)); @@ -582,7 +663,9 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c ) (1<<_3DPRIM_TRIFAN_NOSTIPPLE))); jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); { + brw_push_insn_state(p); brw_emit_tri_setup( c ); + brw_pop_insn_state(p); /* note - thread killed in subroutine */ } brw_land_fwd_jump(p, jmp); @@ -596,11 +679,23 @@ void brw_emit_anyprim_setup( struct brw_sf_compile *c ) (1<<_3DPRIM_LINESTRIP_CONT_BF))); jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); { + brw_push_insn_state(p); brw_emit_line_setup( c ); + brw_pop_insn_state(p); /* note - thread killed in subroutine */ } brw_land_fwd_jump(p, jmp); + brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); + brw_AND(p, v1_null_ud, payload_attr, brw_imm_ud(1<<BRW_SPRITE_POINT_ENABLE)); + jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); + { + brw_push_insn_state(p); + brw_emit_point_sprite_setup( c ); + brw_pop_insn_state(p); + } + brw_land_fwd_jump(p, jmp); + brw_emit_point_setup( c ); } diff --git a/src/mesa/drivers/dri/i965/brw_sf_state.c b/src/mesa/drivers/dri/i965/brw_sf_state.c index bfac52d765b..236c6fd42a5 100644 --- a/src/mesa/drivers/dri/i965/brw_sf_state.c +++ b/src/mesa/drivers/dri/i965/brw_sf_state.c @@ -173,7 +173,8 @@ static void upload_sf_unit( struct brw_context *brw ) /* _NEW_LINE */ - sf.sf6.line_width = brw->attribs.Line->_Width * (1<<1); + /* XXX use ctx->Const.Min/MaxLineWidth here */ + sf.sf6.line_width = CLAMP(brw->attribs.Line->Width, 1.0, 5.0) * (1<<1); sf.sf6.line_endcap_aa_region_width = 1; if (brw->attribs.Line->SmoothFlag) @@ -183,7 +184,10 @@ static void upload_sf_unit( struct brw_context *brw ) /* _NEW_POINT */ sf.sf6.point_rast_rule = 1; /* opengl conventions */ - sf.sf7.point_size = brw->attribs.Point->_Size * (1<<3); + /* XXX clamp max depends on AA vs. non-AA */ + + sf.sf7.sprite_point = brw->attribs.Point->PointSprite; + sf.sf7.point_size = CLAMP(brw->attribs.Point->Size, 1.0, 255.0) * (1<<3); sf.sf7.use_point_size_state = !brw->attribs.Point->_Attenuated; /* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons: diff --git a/src/mesa/drivers/dri/i965/brw_tex.c b/src/mesa/drivers/dri/i965/brw_tex.c index 9d4b9867d24..ad29316a42a 100644 --- a/src/mesa/drivers/dri/i965/brw_tex.c +++ b/src/mesa/drivers/dri/i965/brw_tex.c @@ -154,13 +154,19 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_RGB_S3TC: case GL_RGB4_S3TC: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + return &_mesa_texformat_rgb_dxt1; + + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + return &_mesa_texformat_rgba_dxt1; + case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + return &_mesa_texformat_rgba_dxt3; + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; /* there is no rgba support? */ + return &_mesa_texformat_rgba_dxt5; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: @@ -168,6 +174,25 @@ brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat, case GL_DEPTH_COMPONENT32: return &_mesa_texformat_z16; + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + case GL_COMPRESSED_SRGB_EXT: + case GL_COMPRESSED_SRGB_ALPHA_EXT: + case GL_COMPRESSED_SLUMINANCE_EXT: + case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: + return &_mesa_texformat_srgba8; + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + return &_mesa_texformat_srgb_dxt1; + default: fprintf(stderr, "unexpected texture format %s in %s\n", _mesa_lookup_enum_by_nr(internalFormat), diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index af1ad0f1ef1..2094a1c8ad7 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -37,6 +37,7 @@ #include "intel_tex_layout.h" #include "macros.h" +#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1)) GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) { @@ -53,11 +54,20 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) GLuint pack_x_pitch, pack_x_nr; GLuint pack_y_pitch; GLuint level; + GLuint align_h = 2; + GLuint align_w = 4; - mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; mt->total_height = 0; + + if (mt->compressed) { + align_w = intel_compressed_alignment(mt->internal_format); + mt->pitch = ALIGN(width, align_w); + pack_y_pitch = (height + 3) / 4; + } else { + mt->pitch = ((mt->width0 * mt->cpp + 3) & ~3) / mt->cpp; + pack_y_pitch = ALIGN(mt->height0, align_h); + } - pack_y_pitch = MAX2(mt->height0, 2); pack_x_pitch = mt->pitch; pack_x_nr = 1; @@ -83,20 +93,30 @@ GLboolean brw_miptree_layout( struct intel_mipmap_tree *mt ) mt->total_height += y; - - if (pack_x_pitch > 4) { - pack_x_pitch >>= 1; - pack_x_nr <<= 1; - assert(pack_x_pitch * pack_x_nr <= mt->pitch); - } - - if (pack_y_pitch > 2) { - pack_y_pitch >>= 1; - } - width = minify(width); height = minify(height); depth = minify(depth); + + if (mt->compressed) { + pack_y_pitch = (height + 3) / 4; + + if (pack_x_pitch > ALIGN(width, align_w)) { + pack_x_pitch = ALIGN(width, align_w); + pack_x_nr <<= 1; + } + } else { + if (pack_x_pitch > 4) { + pack_x_pitch >>= 1; + pack_x_nr <<= 1; + assert(pack_x_pitch * pack_x_nr <= mt->pitch); + } + + if (pack_y_pitch > 2) { + pack_y_pitch >>= 1; + pack_y_pitch = ALIGN(pack_y_pitch, align_h); + } + } + } break; } diff --git a/src/mesa/drivers/dri/i965/brw_vs.h b/src/mesa/drivers/dri/i965/brw_vs.h index fdb5785d67d..8843f816f9c 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.h +++ b/src/mesa/drivers/dri/i965/brw_vs.h @@ -36,7 +36,7 @@ #include "brw_context.h" #include "brw_eu.h" -#include "program.h" +#include "shader/program.h" struct brw_vs_prog_key { diff --git a/src/mesa/drivers/dri/i965/brw_vs_emit.c b/src/mesa/drivers/dri/i965/brw_vs_emit.c index 6eb11b19ad2..8733b470c25 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_emit.c +++ b/src/mesa/drivers/dri/i965/brw_vs_emit.c @@ -30,8 +30,8 @@ */ -#include "program.h" -#include "macros.h" +#include "main/macros.h" +#include "shader/program.h" #include "shader/prog_parameter.h" #include "shader/prog_print.h" #include "brw_context.h" @@ -201,7 +201,7 @@ static void unalias2( struct brw_vs_compile *c, struct brw_reg, struct brw_reg )) { - if ((dst.file == arg0.file && dst.nr == arg0.nr) && + if ((dst.file == arg0.file && dst.nr == arg0.nr) || (dst.file == arg1.file && dst.nr == arg1.nr)) { struct brw_compile *p = &c->func; struct brw_reg tmp = brw_writemask(get_tmp(c), dst.dw1.bits.writemask); diff --git a/src/mesa/drivers/dri/i965/brw_vs_tnl.c b/src/mesa/drivers/dri/i965/brw_vs_tnl.c index b69be350a92..2ed80dc36e9 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_tnl.c +++ b/src/mesa/drivers/dri/i965/brw_vs_tnl.c @@ -1000,13 +1000,19 @@ static void build_lighting( struct tnl_program *p ) STATE_POSITION); struct ureg V = get_eye_position(p); struct ureg dist = get_temp(p); + struct ureg tmpPpli = get_temp(p); VPpli = get_temp(p); half = get_temp(p); + + /* In homogeneous object coordinates + */ + emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W)); + emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist); /* Calulate VPpli vector */ - emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V); + emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V); /* Normalize VPpli. The dist value also used in * attenuation below. @@ -1038,6 +1044,7 @@ static void build_lighting( struct tnl_program *p ) emit_normalize_vec3(p, half, half); release_temp(p, dist); + release_temp(p, tmpPpli); } /* Calculate dot products: diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 1497dc79687..904c00bef87 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -285,7 +285,7 @@ static void brw_wm_populate_key( struct brw_context *brw, /* BRW_NEW_WM_INPUT_DIMENSIONS */ - key->projtex_mask = brw->wm.input_size_masks[4-1]; + key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS); /* _NEW_LIGHT */ key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT); diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index f5fddfdb68a..6dcf4732a9f 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -34,9 +34,9 @@ #define BRW_WM_H +#include "shader/prog_instruction.h" #include "brw_context.h" #include "brw_eu.h" -#include "prog_instruction.h" /* A big lookup table is used to figure out which and how many * additional regs will inserted before the main payload in the WM diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c index ff97d87dc45..62bb0812062 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_fp.c +++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c @@ -660,7 +660,7 @@ static GLboolean projtex( struct brw_wm_compile *c, return 0; /* ut2004 gun rendering !?! */ else if (src.File == PROGRAM_INPUT && GET_SWZ(src.Swizzle, W) == W && - (c->key.projtex_mask & (1<<src.Index)) == 0) + (c->key.projtex_mask & (1<<(src.Index + FRAG_ATTRIB_WPOS - FRAG_ATTRIB_TEX0))) == 0) return 0; else return 1; diff --git a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c index 93d4cfc3a5f..3c0952acf0d 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_sampler_state.c @@ -54,7 +54,7 @@ static GLuint translate_wrap_mode( GLenum wrap ) case GL_REPEAT: return BRW_TEXCOORDMODE_WRAP; case GL_CLAMP: - return BRW_TEXCOORDMODE_CLAMP_BORDER; /* conform likes it this way */ + return BRW_TEXCOORDMODE_CLAMP; case GL_CLAMP_TO_EDGE: return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */ case GL_CLAMP_TO_BORDER: @@ -173,12 +173,12 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, * message (sample_c). So need to recompile WM program when * shadow comparison is enabled on each/any texture unit. */ - sampler->ss0.shadow_function = intel_translate_compare_func(texObj->CompareFunc); + sampler->ss0.shadow_function = intel_translate_shadow_compare_func(texObj->CompareFunc); } /* Set LOD bias: */ - sampler->ss0.lod_bias = S_FIXED(texUnit->LodBias + texObj->LodBias, 6); + sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias + texObj->LodBias, -16, 15), 6); sampler->ss0.lod_preclamp = 1; /* OpenGL mode */ sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */ @@ -192,8 +192,8 @@ static void brw_update_sampler_state( struct gl_texture_unit *texUnit, */ sampler->ss0.base_level = U_FIXED(0, 1); - sampler->ss1.max_lod = U_FIXED(MAX2(texObj->MaxLod, 0), 6); - sampler->ss1.min_lod = U_FIXED(MAX2(texObj->MinLod, 0), 6); + sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(texObj->MaxLod, 0), 13), 6); + sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(texObj->MinLod, 0), 13), 6); sampler->ss2.default_color_pointer = sdc_gs_offset >> 5; } diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c index ff5cb31bdd1..5b4f2abd0e2 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_state.c @@ -117,7 +117,7 @@ static void upload_wm_unit(struct brw_context *brw ) wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754; /* CACHE_NEW_SAMPLER */ - wm.wm4.sampler_count = brw->wm.sampler_count; + wm.wm4.sampler_count = (brw->wm.sampler_count + 1) / 4; wm.wm4.sampler_state_pointer = brw->wm.sampler_gs_offset >> 5; /* BRW_NEW_FRAGMENT_PROGRAM */ diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index d24c618a668..0a45164a0fd 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -114,11 +114,24 @@ static GLuint translate_tex_format( GLuint mesa_format ) return BRW_SURFACEFORMAT_FXT1; case MESA_FORMAT_Z16: - return BRW_SURFACEFORMAT_L16_UNORM; + return BRW_SURFACEFORMAT_I16_UNORM; - case MESA_FORMAT_RGBA_DXT1: case MESA_FORMAT_RGB_DXT1: - return BRW_SURFACEFORMAT_DXT1_RGB; + return BRW_SURFACEFORMAT_DXT1_RGB; + + case MESA_FORMAT_RGBA_DXT1: + return BRW_SURFACEFORMAT_BC1_UNORM; + + case MESA_FORMAT_RGBA_DXT3: + return BRW_SURFACEFORMAT_BC2_UNORM; + + case MESA_FORMAT_RGBA_DXT5: + return BRW_SURFACEFORMAT_BC3_UNORM; + + case MESA_FORMAT_SRGBA8: + return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB; + case MESA_FORMAT_SRGB_DXT1: + return BRW_SURFACEFORMAT_BC1_UNORM_SRGB; default: assert(0); diff --git a/src/mesa/drivers/dri/i965/intel_blit.c b/src/mesa/drivers/dri/i965/intel_blit.c index 173d1d5b6c2..f88cbb2328d 100644 --- a/src/mesa/drivers/dri/i965/intel_blit.c +++ b/src/mesa/drivers/dri/i965/intel_blit.c @@ -532,12 +532,15 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel, GLuint dst_offset, GLboolean dst_tiled, GLshort x, GLshort y, - GLshort w, GLshort h) + GLshort w, GLshort h, + GLenum logic_op) { struct xy_setup_blit setup; struct xy_text_immediate_blit text; int dwords = ((src_size + 7) & ~7) / 4; + assert( logic_op - GL_CLEAR >= 0 ); + assert( logic_op - GL_CLEAR < 0x10 ); if (w < 0 || h < 0) return; @@ -561,7 +564,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel, setup.br0.length = (sizeof(setup) / sizeof(int)) - 2; setup.br13.dest_pitch = dst_pitch; - setup.br13.rop = 0xcc; + setup.br13.rop = translate_raster_op(logic_op); setup.br13.color_depth = (cpp == 4) ? BR13_8888 : BR13_565; setup.br13.clipping_enable = 0; setup.br13.mono_source_transparency = 1; diff --git a/src/mesa/drivers/dri/i965/intel_blit.h b/src/mesa/drivers/dri/i965/intel_blit.h index 8b0cc65243c..e361545c8fa 100644 --- a/src/mesa/drivers/dri/i965/intel_blit.h +++ b/src/mesa/drivers/dri/i965/intel_blit.h @@ -72,6 +72,7 @@ intelEmitImmediateColorExpandBlit(struct intel_context *intel, GLuint dst_offset, GLboolean dst_tiled, GLshort dst_x, GLshort dst_y, - GLshort w, GLshort h); + GLshort w, GLshort h, + GLenum logic_op ); #endif diff --git a/src/mesa/drivers/dri/i965/intel_context.c b/src/mesa/drivers/dri/i965/intel_context.c index 9617cbebbfd..4a95087d78f 100644 --- a/src/mesa/drivers/dri/i965/intel_context.c +++ b/src/mesa/drivers/dri/i965/intel_context.c @@ -66,6 +66,7 @@ int INTEL_DEBUG = (0); #endif +#define need_GL_NV_point_sprite #define need_GL_ARB_multisample #define need_GL_ARB_point_parameters #define need_GL_ARB_texture_compression @@ -81,6 +82,7 @@ int INTEL_DEBUG = (0); #define need_GL_EXT_fog_coord #define need_GL_EXT_multi_draw_arrays #define need_GL_EXT_secondary_color +#define need_GL_EXT_point_parameters #include "extension_helper.h" #ifndef VERBOSE @@ -146,6 +148,7 @@ const struct dri_extension card_extensions[] = { "GL_ARB_multisample", GL_ARB_multisample_functions }, { "GL_ARB_multitexture", NULL }, { "GL_ARB_point_parameters", GL_ARB_point_parameters_functions }, + { "GL_NV_point_sprite", GL_NV_point_sprite_functions }, { "GL_ARB_texture_border_clamp", NULL }, { "GL_ARB_texture_compression", GL_ARB_texture_compression_functions }, { "GL_ARB_texture_cube_map", NULL }, @@ -158,6 +161,8 @@ const struct dri_extension card_extensions[] = { "GL_NV_texture_rectangle", NULL }, { "GL_EXT_texture_rectangle", NULL }, { "GL_ARB_texture_rectangle", NULL }, + { "GL_ARB_point_sprite", NULL}, + { "GL_ARB_point_parameters", NULL }, { "GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions }, { "GL_ARB_vertex_program", GL_ARB_vertex_program_functions }, { "GL_ARB_window_pos", GL_ARB_window_pos_functions }, @@ -177,6 +182,7 @@ const struct dri_extension card_extensions[] = { "GL_EXT_texture_env_dot3", NULL }, { "GL_EXT_texture_filter_anisotropic", NULL }, { "GL_EXT_texture_lod_bias", NULL }, + { "GL_EXT_texture_sRGB", NULL }, { "GL_3DFX_texture_compression_FXT1", NULL }, { "GL_APPLE_client_storage", NULL }, { "GL_MESA_pack_invert", NULL }, @@ -570,6 +576,10 @@ GLboolean intelMakeCurrent(__DRIcontextPrivate *driContextPriv, if (driContextPriv) { struct intel_context *intel = (struct intel_context *) driContextPriv->driverPrivate; + if (intel->driReadDrawable != driReadPriv) { + intel->driReadDrawable = driReadPriv; + } + if ( intel->driDrawable != driDrawPriv ) { /* Shouldn't the readbuffer be stored also? */ driDrawableInitVBlank( driDrawPriv, intel->vblank_flags, diff --git a/src/mesa/drivers/dri/i965/intel_context.h b/src/mesa/drivers/dri/i965/intel_context.h index 406f8483dce..053d93a82b3 100644 --- a/src/mesa/drivers/dri/i965/intel_context.h +++ b/src/mesa/drivers/dri/i965/intel_context.h @@ -234,6 +234,7 @@ struct intel_context int driFd; __DRIdrawablePrivate *driDrawable; + __DRIdrawablePrivate *driReadDrawable; __DRIscreenPrivate *driScreen; intelScreenPrivate *intelScreen; volatile drmI830Sarea *sarea; @@ -463,7 +464,7 @@ extern void intelInitStateFuncs( struct dd_function_table *functions ); #define BLENDFACT_INV_CONST_ALPHA 0x0f #define BLENDFACT_MASK 0x0f - +extern int intel_translate_shadow_compare_func( GLenum func ); extern int intel_translate_compare_func( GLenum func ); extern int intel_translate_stencil_op( GLenum op ); extern int intel_translate_blend_factor( GLenum factor ); diff --git a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c index 8486086b274..0fb33e27f47 100644 --- a/src/mesa/drivers/dri/i965/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i965/intel_mipmap_tree.c @@ -75,7 +75,7 @@ struct intel_mipmap_tree *intel_miptree_create( struct intel_context *intel, mt->width0 = width0; mt->height0 = height0; mt->depth0 = depth0; - mt->cpp = compressed ? 2 : cpp; + mt->cpp = cpp; mt->compressed = compressed; switch (intel->intelScreen->deviceID) { @@ -211,7 +211,7 @@ GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt, - +extern GLuint intel_compressed_alignment(GLenum); /* Upload data for a particular image. */ GLboolean intel_miptree_image_data(struct intel_context *intel, @@ -226,6 +226,17 @@ GLboolean intel_miptree_image_data(struct intel_context *intel, GLuint dst_offset = intel_miptree_image_offset(dst, face, level); const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); GLuint i; + GLuint width, height, alignment; + + width = dst->level[level].width; + height = dst->level[level].height; + + if (dst->compressed) { + alignment = intel_compressed_alignment(dst->internal_format); + src_row_pitch = ((src_row_pitch + alignment - 1) & ~(alignment - 1)); + width = ((width + alignment - 1) & ~(alignment - 1)); + height = (height + 3) / 4; + } DBG("%s\n", __FUNCTION__); for (i = 0; i < depth; i++) { @@ -237,8 +248,8 @@ GLboolean intel_miptree_image_data(struct intel_context *intel, src, src_row_pitch, 0, 0, /* source x,y */ - dst->level[level].width, - dst->level[level].height)) + width, + height)) return GL_FALSE; src += src_image_pitch; } diff --git a/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c b/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c index 5841afaa3ef..79c1fee9c07 100644 --- a/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c +++ b/src/mesa/drivers/dri/i965/intel_pixel_bitmap.c @@ -168,12 +168,15 @@ do_blit_bitmap( GLcontext *ctx, { struct intel_context *intel = intel_context(ctx); struct intel_region *dst = intel_drawbuf_region(intel); - + GLfloat tmpColor[4]; + union { GLuint ui; GLubyte ub[4]; } color; + if (!dst) + return GL_FALSE; if (unpack->BufferObj->Name) { bitmap = map_pbo(ctx, width, height, unpack, bitmap); @@ -181,10 +184,16 @@ do_blit_bitmap( GLcontext *ctx, return GL_TRUE; /* even though this is an error, we're done */ } - UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], ctx->Current.RasterColor[2]); - UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], ctx->Current.RasterColor[1]); - UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], ctx->Current.RasterColor[0]); - UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], ctx->Current.RasterColor[3]); + COPY_4V(tmpColor, ctx->Current.RasterColor); + + if (NEED_SECONDARY_COLOR(ctx)) { + ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor); + } + + UNCLAMPED_FLOAT_TO_CHAN(color.ub[0], tmpColor[2]); + UNCLAMPED_FLOAT_TO_CHAN(color.ub[1], tmpColor[1]); + UNCLAMPED_FLOAT_TO_CHAN(color.ub[2], tmpColor[0]); + UNCLAMPED_FLOAT_TO_CHAN(color.ub[3], tmpColor[3]); /* Does zoom apply to bitmaps? */ @@ -226,10 +235,10 @@ do_blit_bitmap( GLcontext *ctx, dsty = dPriv->y + (dPriv->h - dsty - height); dstx = dPriv->x + dstx; - dest_rect.x1 = dstx; - dest_rect.y1 = dsty; - dest_rect.x2 = dstx + width; - dest_rect.y2 = dsty + height; + dest_rect.x1 = dstx < 0 ? 0 : dstx; + dest_rect.y1 = dsty < 0 ? 0 : dsty; + dest_rect.x2 = dstx + width < 0 ? 0 : dstx + width; + dest_rect.y2 = dsty + height < 0 ? 0 : dsty + height; for (i = 0; i < nbox; i++) { drm_clip_rect_t rect; @@ -260,7 +269,9 @@ do_blit_bitmap( GLcontext *ctx, int h = MIN2(DY, box_h - py); int w = MIN2(DX, box_w - px); GLuint sz = align(align(w,8) * h, 64)/8; - + GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? + ctx->Color.LogicOp : GL_COPY; + assert(sz <= sizeof(stipple)); memset(stipple, 0, sz); @@ -288,7 +299,8 @@ do_blit_bitmap( GLcontext *ctx, dst->tiled, rect.x1 + px, rect.y2 - (py + h), - w, h); + w, h, + logic_op); } } } diff --git a/src/mesa/drivers/dri/i965/intel_pixel_copy.c b/src/mesa/drivers/dri/i965/intel_pixel_copy.c index 58dc49505fe..3bdf2fb4790 100644 --- a/src/mesa/drivers/dri/i965/intel_pixel_copy.c +++ b/src/mesa/drivers/dri/i965/intel_pixel_copy.c @@ -231,6 +231,7 @@ do_blit_copypixels(GLcontext * ctx, if (intel->driDrawable->numClipRects) { __DRIdrawablePrivate *dPriv = intel->driDrawable; + __DRIdrawablePrivate *dReadPriv = intel->driReadDrawable; drm_clip_rect_t *box = dPriv->pClipRects; drm_clip_rect_t dest_rect; GLint nbox = dPriv->numClipRects; @@ -262,8 +263,8 @@ do_blit_copypixels(GLcontext * ctx, srcy = dPriv->h - srcy - height; dstx += dPriv->x; dsty += dPriv->y; - srcx += dPriv->x; - srcy += dPriv->y; + srcx += dReadPriv->x; + srcy += dReadPriv->y; /* Clip against the source region. This is the only source * clipping we do. Dst is clipped with cliprects below. diff --git a/src/mesa/drivers/dri/i965/intel_state.c b/src/mesa/drivers/dri/i965/intel_state.c index 2e442db6198..2f5467a4e46 100644 --- a/src/mesa/drivers/dri/i965/intel_state.c +++ b/src/mesa/drivers/dri/i965/intel_state.c @@ -38,6 +38,31 @@ #include "intel_regions.h" #include "swrast/swrast.h" +int intel_translate_shadow_compare_func( GLenum func ) +{ + switch(func) { + case GL_NEVER: + return COMPAREFUNC_ALWAYS; + case GL_LESS: + return COMPAREFUNC_LEQUAL; + case GL_LEQUAL: + return COMPAREFUNC_LESS; + case GL_GREATER: + return COMPAREFUNC_GEQUAL; + case GL_GEQUAL: + return COMPAREFUNC_GREATER; + case GL_NOTEQUAL: + return COMPAREFUNC_EQUAL; + case GL_EQUAL: + return COMPAREFUNC_NOTEQUAL; + case GL_ALWAYS: + return COMPAREFUNC_NEVER; + } + + fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func); + return COMPAREFUNC_NEVER; +} + int intel_translate_compare_func( GLenum func ) { switch(func) { diff --git a/src/mesa/drivers/dri/i965/intel_tex_validate.c b/src/mesa/drivers/dri/i965/intel_tex_validate.c index 44ee94614d5..8c05e7cdabc 100644 --- a/src/mesa/drivers/dri/i965/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i965/intel_tex_validate.c @@ -122,6 +122,29 @@ static void intel_texture_invalidate_cb( struct intel_context *intel, intel_texture_invalidate( (struct intel_texture_object *) ptr ); } +#include "texformat.h" +static GLuint intel_compressed_num_bytes(GLenum mesaFormat) +{ + GLuint bytes = 0; + + switch (mesaFormat) { + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + bytes = 2; + break; + + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: + bytes = 4; + + default: + break; + } + + return bytes; +} /* */ @@ -132,7 +155,8 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel, GLuint face, i; GLuint nr_faces = 0; struct gl_texture_image *firstImage; - + GLuint cpp = 0; + if( tObj == intel->frame_buffer_texobj ) return GL_FALSE; @@ -165,6 +189,12 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel, + if (firstImage->IsCompressed) { + cpp = intel_compressed_num_bytes(firstImage->TexFormat->MesaFormat); + } else { + cpp = firstImage->TexFormat->TexelBytes; + } + /* Check tree can hold all active levels. Check tree matches * target, imageFormat, etc. */ @@ -176,7 +206,7 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel, intelObj->mt->width0 != firstImage->Width || intelObj->mt->height0 != firstImage->Height || intelObj->mt->depth0 != firstImage->Depth || - intelObj->mt->cpp != firstImage->TexFormat->TexelBytes || + intelObj->mt->cpp != cpp || intelObj->mt->compressed != firstImage->IsCompressed)) { intel_miptree_destroy(intel, intelObj->mt); @@ -199,7 +229,7 @@ GLuint intel_finalize_mipmap_tree( struct intel_context *intel, firstImage->Width, firstImage->Height, firstImage->Depth, - firstImage->TexFormat->TexelBytes, + cpp, firstImage->IsCompressed); /* Tell the buffer manager that we will manage the backing diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.c b/src/mesa/drivers/dri/intel/intel_tex_layout.c index fcb5cc39068..fdecd3e1868 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.c +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.c @@ -40,6 +40,23 @@ static int align(int value, int alignment) return (value + alignment - 1) & ~(alignment - 1); } +GLuint intel_compressed_alignment(GLenum internalFormat) +{ + GLuint alignment = 4; + + switch (internalFormat) { + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_RGBA_FXT1_3DFX: + alignment = 8; + break; + + default: + break; + } + + return alignment; +} + void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ) { GLint align_h = 2, align_w = 4; @@ -51,17 +68,30 @@ void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ) mt->pitch = mt->width0; + if (mt->compressed) { + align_w = intel_compressed_alignment(mt->internal_format); + mt->pitch = align(mt->width0, align_w); + } + /* May need to adjust pitch to accomodate the placement of * the 2nd mipmap. This occurs when the alignment * constraints of mipmap placement push the right edge of the * 2nd mipmap out past the width of its parent. */ if (mt->first_level != mt->last_level) { - GLuint mip1_width = align(minify(mt->width0), align_w) - + minify(minify(mt->width0)); + GLuint mip1_width; + + if (mt->compressed) { + mip1_width = align(minify(mt->width0), align_w) + + align(minify(minify(mt->width0)), align_w); + } else { + mip1_width = align(minify(mt->width0), align_w) + + minify(minify(mt->width0)); + } - if (mip1_width > mt->width0) - mt->pitch = mip1_width; + if (mip1_width > mt->pitch) { + mt->pitch = mip1_width; + } } /* Pitch must be a whole number of dwords, even though we diff --git a/src/mesa/drivers/dri/intel/intel_tex_layout.h b/src/mesa/drivers/dri/intel/intel_tex_layout.h index 1e37f8f525f..99d41c3629e 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_layout.h +++ b/src/mesa/drivers/dri/intel/intel_tex_layout.h @@ -39,3 +39,4 @@ static GLuint minify( GLuint d ) } extern void i945_miptree_layout_2d( struct intel_mipmap_tree *mt ); +extern GLuint intel_compressed_alignment(GLenum); diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c index 75cf0e2ed2d..248fa2a9a29 100644 --- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c +++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c @@ -103,7 +103,7 @@ void TAG(translate_vertex)(GLcontext *ctx, assert( p + 1 - (CARD32 *)src == 10 ); - dst->pointSize = ctx->Point._Size; + dst->pointSize = ctx->Point.Size; } diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.c b/src/mesa/drivers/dri/mach64/mach64_tris.c index 08cc1849a12..369f6104428 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tris.c +++ b/src/mesa/drivers/dri/mach64/mach64_tris.c @@ -673,7 +673,10 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa, #if MACH64_NATIVE_VTXFMT GLcontext *ctx = mmesa->glCtx; const GLuint vertsize = mmesa->vertex_size; - GLint width = (GLint)(mmesa->glCtx->Line._Width * 2.0); /* 2 fractional bits for hardware */ + /* 2 fractional bits for hardware: */ + const int width = (int) (2.0 * CLAMP(mmesa->glCtx->Line.Width, + mmesa->glCtx->Const.MinLineWidth, + mmesa->glCtx->Const.MaxLineWidth)); GLfloat ooa; GLuint *pxy0, *pxy1; GLuint xy0old, xy0, xy1old, xy1; @@ -691,9 +694,6 @@ static __inline void mach64_draw_line( mach64ContextPtr mmesa, mach64_print_vertex( ctx, v1 ); } - if( !width ) - width = 1; /* round to the nearest supported width */ - pxy0 = &v0->ui[xyoffset]; xy0old = *pxy0; xy0 = LE32_IN( &xy0old ); @@ -961,7 +961,10 @@ static __inline void mach64_draw_point( mach64ContextPtr mmesa, #if MACH64_NATIVE_VTXFMT GLcontext *ctx = mmesa->glCtx; const GLuint vertsize = mmesa->vertex_size; - GLint sz = (GLint)(mmesa->glCtx->Point._Size * 2.0); /* 2 fractional bits for hardware */ + /* 2 fractional bits for hardware: */ + GLint sz = (GLint) (2.0 * CLAMP(mmesa->glCtx->Point.Size, + ctx->Const.MinPointSize, + ctx->Const.MaxPointSize)); GLfloat ooa; GLuint *pxy; GLuint xyold, xy; diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c index 2b7ea05b142..91b413ae760 100644 --- a/src/mesa/drivers/dri/mga/mgatris.c +++ b/src/mesa/drivers/dri/mga/mgatris.c @@ -104,8 +104,10 @@ static void __inline__ mga_draw_quad( mgaContextPtr mmesa, static __inline__ void mga_draw_point( mgaContextPtr mmesa, mgaVertexPtr tmp ) { - GLfloat sz = mmesa->glCtx->Point._Size * .5; - int vertex_size = mmesa->vertex_size; + const GLfloat sz = 0.5 * CLAMP(mmesa->glCtx->Point.Size, + mmesa->glCtx->Const.MinPointSize, + mmesa->glCtx->Const.MaxPointSize); + const int vertex_size = mmesa->vertex_size; GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size ); int j; @@ -165,7 +167,9 @@ static __inline__ void mga_draw_line( mgaContextPtr mmesa, GLuint vertex_size = mmesa->vertex_size; GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size ); GLfloat dx, dy, ix, iy; - GLfloat width = mmesa->glCtx->Line._Width; + const GLfloat width = CLAMP(mmesa->glCtx->Line.Width, + mmesa->glCtx->Const.MinLineWidth, + mmesa->glCtx->Const.MaxLineWidth); GLint j; #if 0 diff --git a/src/mesa/drivers/dri/nouveau/Makefile b/src/mesa/drivers/dri/nouveau/Makefile index 20d2de5eefb..6ea4594f1e6 100644 --- a/src/mesa/drivers/dri/nouveau/Makefile +++ b/src/mesa/drivers/dri/nouveau/Makefile @@ -9,12 +9,13 @@ MINIGLX_SOURCES = DRIVER_SOURCES = \ nouveau_bufferobj.c \ - nouveau_buffers.c \ nouveau_card.c \ nouveau_context.c \ nouveau_driver.c \ + nouveau_fbo.c \ nouveau_fifo.c \ nouveau_lock.c \ + nouveau_mem.c \ nouveau_object.c \ nouveau_screen.c \ nouveau_span.c \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c index 684ed7b017d..be6455a01ed 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.c @@ -2,11 +2,11 @@ #include "enums.h" #include "nouveau_bufferobj.h" -#include "nouveau_buffers.h" #include "nouveau_context.h" #include "nouveau_drm.h" -#include "nouveau_object.h" +#include "nouveau_mem.h" #include "nouveau_msg.h" +#include "nouveau_object.h" #define NOUVEAU_MEM_FREE(mem) do { \ nouveau_mem_free(ctx, (mem)); \ @@ -41,7 +41,7 @@ nouveau_bo_download_from_screen(GLcontext *ctx, GLuint offset, GLuint size, DEBUG("..sys_mem\n"); in_mem = nouveau_mem_alloc(ctx, NOUVEAU_MEM_AGP, size, 0); if (in_mem) { - DEBUG("....via AGP\n"); + DEBUG("....via GART\n"); /* otherwise, try blitting to faster memory and * copying from there */ @@ -86,7 +86,7 @@ nouveau_bo_upload_to_screen(GLcontext *ctx, GLuint offset, GLuint size, NOUVEAU_MEM_MAPPED, size, 0); if (out_mem) { - DEBUG("....via AGP\n"); + DEBUG("....via GART\n"); _mesa_memcpy(out_mem->map, nbo->cpu_mem_sys + offset, size); nouveau_memformat_flat_emit(ctx, nbo->gpu_mem, out_mem, @@ -511,7 +511,7 @@ nouveauBufferData(GLcontext *ctx, GLenum target, GLsizeiptrARB size, gpu_flags = 0; break; default: - gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_AGP_OK; + gpu_flags = NOUVEAU_BO_VRAM_OK | NOUVEAU_BO_GART_OK; break; } nouveau_bo_init_storage(ctx, gpu_flags, size, data, usage, obj); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h index 932450fd877..cbc89a151da 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_bufferobj.h @@ -2,10 +2,10 @@ #define __NOUVEAU_BUFFEROBJ_H__ #include "mtypes.h" -#include "nouveau_buffers.h" +#include "nouveau_mem.h" #define NOUVEAU_BO_VRAM_OK (NOUVEAU_MEM_FB | NOUVEAU_MEM_FB_ACCEPTABLE) -#define NOUVEAU_BO_AGP_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE) +#define NOUVEAU_BO_GART_OK (NOUVEAU_MEM_AGP | NOUVEAU_MEM_AGP_ACCEPTABLE) typedef struct nouveau_bufferobj_region_t { uint32_t start; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c b/src/mesa/drivers/dri/nouveau/nouveau_buffers.c deleted file mode 100644 index b54f68f4023..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.c +++ /dev/null @@ -1,434 +0,0 @@ -#include "utils.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "fbobject.h" - -#include "nouveau_context.h" -#include "nouveau_buffers.h" -#include "nouveau_object.h" -#include "nouveau_fifo.h" -#include "nouveau_reg.h" -#include "nouveau_msg.h" - -#define MAX_MEMFMT_LENGTH 32768 - -/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */ -GLboolean -nouveau_memformat_flat_emit(GLcontext *ctx, - nouveau_mem *dst, nouveau_mem *src, - GLuint dst_offset, GLuint src_offset, - GLuint size) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - uint32_t src_handle, dst_handle; - GLuint count; - - if (src_offset + size > src->size) { - MESSAGE("src out of nouveau_mem bounds\n"); - return GL_FALSE; - } - if (dst_offset + size > dst->size) { - MESSAGE("dst out of nouveau_mem bounds\n"); - return GL_FALSE; - } - - src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaAGP; - dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaAGP; - src_offset += nouveau_mem_gpu_offset_get(ctx, src); - dst_offset += nouveau_mem_gpu_offset_get(ctx, dst); - - BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2); - OUT_RING (src_handle); - OUT_RING (dst_handle); - - count = (size / MAX_MEMFMT_LENGTH) + ((size % MAX_MEMFMT_LENGTH) ? 1 : 0); - - while (count--) { - GLuint length = (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size; - - BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8); - OUT_RING (src_offset); - OUT_RING (dst_offset); - OUT_RING (0); /* pitch in */ - OUT_RING (0); /* pitch out */ - OUT_RING (length); /* line length */ - OUT_RING (1); /* number of lines */ - OUT_RING ((1 << 8) /* dst_inc */ | (1 << 0) /* src_inc */); - OUT_RING (0); /* buffer notify? */ - FIRE_RING(); - - src_offset += length; - dst_offset += length; - size -= length; - } - - return GL_TRUE; -} - -void -nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - drm_nouveau_mem_free_t memf; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n", - __func__, mem->type, (GLuint)mem->offset, (GLuint)mem->size); - } - - if (mem->map) - drmUnmap(mem->map, mem->size); - memf.flags = mem->type; - memf.region_offset = mem->offset; - drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, sizeof(memf)); - FREE(mem); -} - -nouveau_mem * -nouveau_mem_alloc(GLcontext *ctx, int type, GLuint size, GLuint align) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - drm_nouveau_mem_alloc_t mema; - nouveau_mem *mem; - int ret; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: requested: type=0x%x, size=0x%x, align=0x%x\n", - __func__, type, (GLuint)size, align); - } - - mem = CALLOC(sizeof(nouveau_mem)); - if (!mem) - return NULL; - - mema.flags = type; - mema.size = mem->size = size; - mema.alignment = align; - mem->map = NULL; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC, - &mema, sizeof(mema)); - if (ret) { - FREE(mem); - return NULL; - } - mem->offset = mema.region_offset; - mem->type = mema.flags; - - if (NOUVEAU_DEBUG & DEBUG_MEM) { - fprintf(stderr, "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n", - __func__, mem->type, (GLuint)mem->offset, (GLuint)mem->size); - } - - if (type & NOUVEAU_MEM_MAPPED) - ret = drmMap(nmesa->driFd, mem->offset, mem->size, &mem->map); - if (ret) { - mem->map = NULL; - nouveau_mem_free(ctx, mem); - mem = NULL; - } - - return mem; -} - -uint32_t -nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - - if (mem->type & NOUVEAU_MEM_FB) - return (uint32_t)mem->offset - nmesa->vram_phys; - else if (mem->type & NOUVEAU_MEM_AGP) - return (uint32_t)mem->offset - nmesa->agp_phys; - else - return 0xDEADF00D; -} - -static GLboolean -nouveau_renderbuffer_pixelformat(nouveau_renderbuffer *nrb, - GLenum internalFormat) -{ - nrb->mesa.InternalFormat = internalFormat; - - /*TODO: We probably want to extend this a bit, and maybe make - * card-specific? - */ - switch (internalFormat) { - case GL_RGBA: - case GL_RGBA8: - nrb->mesa._BaseFormat = GL_RGBA; - nrb->mesa._ActualFormat= GL_RGBA8; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 8; - nrb->mesa.GreenBits = 8; - nrb->mesa.BlueBits = 8; - nrb->mesa.AlphaBits = 8; - nrb->cpp = 4; - break; - case GL_RGB: - case GL_RGB5: - nrb->mesa._BaseFormat = GL_RGB; - nrb->mesa._ActualFormat= GL_RGB5; - nrb->mesa.DataType = GL_UNSIGNED_BYTE; - nrb->mesa.RedBits = 5; - nrb->mesa.GreenBits = 6; - nrb->mesa.BlueBits = 5; - nrb->mesa.AlphaBits = 0; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT16: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat= GL_DEPTH_COMPONENT16; - nrb->mesa.DataType = GL_UNSIGNED_SHORT; - nrb->mesa.DepthBits = 16; - nrb->cpp = 2; - break; - case GL_DEPTH_COMPONENT24: - nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; - nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->cpp = 4; - break; - case GL_STENCIL_INDEX8_EXT: - nrb->mesa._BaseFormat = GL_STENCIL_INDEX; - nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - case GL_DEPTH24_STENCIL8_EXT: - nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; - nrb->mesa._ActualFormat= GL_DEPTH24_STENCIL8_EXT; - nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; - nrb->mesa.DepthBits = 24; - nrb->mesa.StencilBits = 8; - nrb->cpp = 4; - break; - default: - return GL_FALSE; - break; - } - - return GL_TRUE; -} - -static GLboolean -nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, - GLuint height) -{ - nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb; - - if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { - fprintf(stderr, "%s: unknown internalFormat\n", __func__); - return GL_FALSE; - } - - /* If this buffer isn't statically alloc'd, we may need to ask the - * drm for more memory */ - if (!nrb->dPriv && (rb->Width != width || rb->Height != height)) { - GLuint pitch; - - /* align pitches to 64 bytes */ - pitch = ((width * nrb->cpp) + 63) & ~63; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - nrb->mem = nouveau_mem_alloc(ctx, - NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED, - pitch*height, - 0); - if (!nrb->mem) - return GL_FALSE; - - /* update nouveau_renderbuffer info */ - nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); - nrb->pitch = pitch; - } - - rb->Width = width; - rb->Height = height; - rb->InternalFormat = internalFormat; - return GL_TRUE; -} - -static void -nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) -{ - GET_CURRENT_CONTEXT(ctx); - nouveau_renderbuffer *nrb = (nouveau_renderbuffer*)rb; - - if (nrb->mem) - nouveau_mem_free(ctx, nrb->mem); - FREE(nrb); -} - -nouveau_renderbuffer * -nouveau_renderbuffer_new(GLenum internalFormat, GLvoid *map, - GLuint offset, GLuint pitch, - __DRIdrawablePrivate *dPriv) -{ - nouveau_renderbuffer *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer_t); - if (nrb) { - _mesa_init_renderbuffer(&nrb->mesa, 0); - - nouveau_renderbuffer_pixelformat(nrb, internalFormat); - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - - nrb->dPriv = dPriv; - nrb->offset = offset; - nrb->pitch = pitch; - nrb->map = map; - } - - return nrb; -} - -static void -nouveau_cliprects_drawable_set(nouveauContextPtr nmesa, - nouveau_renderbuffer *nrb) -{ - __DRIdrawablePrivate *dPriv = nrb->dPriv; - - nmesa->numClipRects = dPriv->numClipRects; - nmesa->pClipRects = dPriv->pClipRects; - nmesa->drawX = dPriv->x; - nmesa->drawY = dPriv->y; -} - -static void -nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa, - nouveau_renderbuffer *nrb) -{ - nmesa->numClipRects = 1; - nmesa->pClipRects = &nmesa->osClipRect; - nmesa->osClipRect.x1 = 0; - nmesa->osClipRect.y1 = 0; - nmesa->osClipRect.x2 = nrb->mesa.Width; - nmesa->osClipRect.y2 = nrb->mesa.Height; - nmesa->drawX = 0; - nmesa->drawY = 0; -} - -void -nouveau_window_moved(GLcontext *ctx) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer *nrb; - - nrb = (nouveau_renderbuffer *)ctx->DrawBuffer->_ColorDrawBuffers[0][0]; - if (!nrb) - return; - - if (!nrb->dPriv) - nouveau_cliprects_renderbuffer_set(nmesa, nrb); - else - nouveau_cliprects_drawable_set(nmesa, nrb); - - /* Viewport depends on window size/position, nouveauCalcViewport - * will take care of calling the hw-specific WindowMoved - */ - ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height); - /* Scissor depends on window position */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - -GLboolean -nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) -{ - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_renderbuffer *color[MAX_DRAW_BUFFERS]; - nouveau_renderbuffer *depth; - - _mesa_update_framebuffer(ctx); - _mesa_update_draw_buffer_bounds(ctx); - - color[0] = (nouveau_renderbuffer *)fb->_ColorDrawBuffers[0][0]; - if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) - depth = (nouveau_renderbuffer *)fb->_DepthBuffer->Wrapped; - else - depth = (nouveau_renderbuffer *)fb->_DepthBuffer; - - if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) - return GL_FALSE; - nouveau_window_moved(ctx); - - return GL_TRUE; -} - -static void -nouveauDrawBuffer(GLcontext *ctx, GLenum buffer) -{ - nouveau_build_framebuffer(ctx, ctx->DrawBuffer); -} - -static struct gl_framebuffer * -nouveauNewFramebuffer(GLcontext *ctx, GLuint name) -{ - return _mesa_new_framebuffer(ctx, name); -} - -static struct gl_renderbuffer * -nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) -{ - nouveau_renderbuffer *nrb; - - nrb = CALLOC_STRUCT(nouveau_renderbuffer_t); - if (nrb) { - _mesa_init_renderbuffer(&nrb->mesa, name); - - nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; - nrb->mesa.Delete = nouveau_renderbuffer_delete; - } - return &nrb->mesa; -} - -static void -nouveauBindFramebuffer(GLcontext *ctx, GLenum target, struct gl_framebuffer *fb) -{ - nouveau_build_framebuffer(ctx, fb); -} - -static void -nouveauFramebufferRenderbuffer(GLcontext *ctx, - struct gl_framebuffer *fb, - GLenum attachment, - struct gl_renderbuffer *rb) -{ - _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); - nouveau_build_framebuffer(ctx, fb); -} - -static void -nouveauRenderTexture(GLcontext *ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att) -{ -} - -static void -nouveauFinishRenderTexture(GLcontext *ctx, - struct gl_renderbuffer_attachment *att) -{ -} - -void -nouveauInitBufferFuncs(struct dd_function_table *func) -{ - func->DrawBuffer = nouveauDrawBuffer; - - func->NewFramebuffer = nouveauNewFramebuffer; - func->NewRenderbuffer = nouveauNewRenderbuffer; - func->BindFramebuffer = nouveauBindFramebuffer; - func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; - func->RenderTexture = nouveauRenderTexture; - func->FinishRenderTexture = nouveauFinishRenderTexture; -} - diff --git a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h b/src/mesa/drivers/dri/nouveau/nouveau_buffers.h deleted file mode 100644 index d86455184c2..00000000000 --- a/src/mesa/drivers/dri/nouveau/nouveau_buffers.h +++ /dev/null @@ -1,48 +0,0 @@ -#ifndef __NOUVEAU_BUFFERS_H__ -#define __NOUVEAU_BUFFERS_H__ - -#include <stdint.h> -#include "mtypes.h" -#include "utils.h" -#include "renderbuffer.h" - -typedef struct nouveau_mem_t { - int type; - uint64_t offset; - uint64_t size; - void* map; -} nouveau_mem; - -extern nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, int type, - GLuint size, GLuint align); -extern void nouveau_mem_free(GLcontext *ctx, nouveau_mem *mem); -extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *ctx, nouveau_mem *mem); - -extern GLboolean nouveau_memformat_flat_emit(GLcontext *ctx, - nouveau_mem *dst, - nouveau_mem *src, - GLuint dst_offset, - GLuint src_offset, - GLuint size); - -typedef struct nouveau_renderbuffer_t { - struct gl_renderbuffer mesa; /* must be first! */ - __DRIdrawablePrivate *dPriv; - - nouveau_mem *mem; - void * map; - - int cpp; - uint32_t offset; - uint32_t pitch; -} nouveau_renderbuffer; - -extern nouveau_renderbuffer *nouveau_renderbuffer_new(GLenum internalFormat, - GLvoid *map, GLuint offset, GLuint pitch, __DRIdrawablePrivate *dPriv); -extern void nouveau_window_moved(GLcontext *ctx); -extern GLboolean nouveau_build_framebuffer(GLcontext *, struct gl_framebuffer *); -extern nouveau_renderbuffer *nouveau_current_draw_buffer(GLcontext *ctx); - -extern void nouveauInitBufferFuncs(struct dd_function_table *func); - -#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h index 8ec5c4a188a..c2600bc5328 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_card_list.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_card_list.h @@ -1,7 +1,4 @@ static nouveau_card nouveau_card_list[]={ -{0x0008, "EDGE 3D", 0, NV_03, 0}, -{0x0009, "EDGE 3D", 0, NV_03, 0}, -{0x0010, "Mutara V08", 0, NV_03, 0}, {0x0020, "RIVA TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, {0x0028, "RIVA TNT2/TNT2 Pro", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, {0x0029, "RIVA TNT2 Ultra", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, @@ -220,10 +217,6 @@ static nouveau_card nouveau_card_list[]={ {0x03D1, "GeForce 6100 nForce 405", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x03D2, "GeForce 6100 nForce 400", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, {0x03D5, "GeForce 6100 nForce 420", NV30_TCL_PRIMITIVE_3D|0x4400, NV_44, 0}, -{0x0008, "NV1", 0, NV_03, 0}, -{0x0009, "DAC64", 0, NV_03, 0}, -{0x0018, "Riva128", 0, NV_03, 0}, -{0x0019, "Riva128ZX", 0, NV_03, 0}, {0x0020, "TNT", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, {0x0028, "TNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, {0x0029, "UTNT2", NV04_DX5_TEXTURED_TRIANGLE, NV_04, 0}, diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c index 8e11eb61342..f36483a3d49 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c @@ -145,10 +145,10 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, &nmesa->vram_size)) return GL_FALSE; if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_PHYSICAL, - &nmesa->agp_phys)) + &nmesa->gart_phys)) return GL_FALSE; if (!nouveauDRMGetParam(nmesa, NOUVEAU_GETPARAM_AGP_SIZE, - &nmesa->agp_size)) + &nmesa->gart_size)) return GL_FALSE; if (!nouveauFifoInit(nmesa)) return GL_FALSE; @@ -180,7 +180,7 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, driParseConfigFiles (&nmesa->optionCache, &screen->optionCache, screen->driScreen->myNum, "nouveau"); - nmesa->sarea = (drm_nouveau_sarea_t *)((char *)sPriv->pSAREA + + nmesa->sarea = (struct drm_nouveau_sarea *)((char *)sPriv->pSAREA + screen->sarea_priv_offset); /* Enable any supported extensions */ @@ -216,14 +216,13 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual, nouveauDDInitState( nmesa ); switch(nmesa->screen->card->type) { - case NV_03: - //nv03TriInitFunctions( ctx ); - break; case NV_04: case NV_05: nv04TriInitFunctions( ctx ); break; case NV_10: + case NV_11: + case NV_17: case NV_20: case NV_30: case NV_40: @@ -313,21 +312,24 @@ GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ) return GL_TRUE; } -static void nouveauDoSwapBuffers(nouveauContextPtr nmesa, - __DRIdrawablePrivate *dPriv) +void +nouveauDoSwapBuffers(nouveauContextPtr nmesa, __DRIdrawablePrivate *dPriv) { struct gl_framebuffer *fb; - nouveau_renderbuffer *src, *dst; + nouveauScreenPtr screen = dPriv->driScreenPriv->private; + nouveau_renderbuffer_t *src; drm_clip_rect_t *box; int nbox, i; fb = (struct gl_framebuffer *)dPriv->driverPrivate; - dst = (nouveau_renderbuffer*) - fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; - src = (nouveau_renderbuffer*) - fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; + if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { + src = (nouveau_renderbuffer_t *) + fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer; + } else { + src = (nouveau_renderbuffer_t *) + fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer; + } -#ifdef ALLOW_MULTI_SUBCHANNEL LOCK_HARDWARE(nmesa); nbox = dPriv->numClipRects; box = dPriv->pClipRects; @@ -339,13 +341,14 @@ static void nouveauDoSwapBuffers(nouveauContextPtr nmesa, OUT_RING (6); /* X8R8G8B8 */ else OUT_RING (4); /* R5G6B5 */ - OUT_RING ((dst->pitch << 16) | src->pitch); - OUT_RING (src->offset); - OUT_RING (dst->offset); + OUT_RING(((screen->frontPitch * screen->fbFormat) << 16) | + src->pitch); + OUT_RING(src->offset); + OUT_RING(screen->frontOffset); } for (i=0; i<nbox; i++, box++) { - BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_POINT, 3); + BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_POINT_IN, 3); OUT_RING (((box->y1 - dPriv->y) << 16) | (box->x1 - dPriv->x)); OUT_RING ((box->y1 << 16) | box->x1); @@ -355,7 +358,6 @@ static void nouveauDoSwapBuffers(nouveauContextPtr nmesa, FIRE_RING(); UNLOCK_HARDWARE(nmesa); -#endif } void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv) diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.h b/src/mesa/drivers/dri/nouveau/nouveau_context.h index 87e4479da34..77fe13a9cdc 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_context.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_context.h @@ -36,25 +36,24 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "mtypes.h" #include "tnl/t_vertex.h" +#include "nouveau_fbo.h" #include "nouveau_screen.h" -#include "nouveau_state_cache.h" -#include "nouveau_buffers.h" #include "nouveau_shader.h" +#include "nouveau_state_cache.h" #include "nouveau_sync.h" #include "xmlconfig.h" -typedef struct nouveau_fifo_t{ - int channel; - u_int32_t* buffer; - u_int32_t* mmio; - u_int32_t put_base; - u_int32_t current; - u_int32_t put; - u_int32_t free; - u_int32_t max; -} -nouveau_fifo; +typedef struct nouveau_fifo { + struct drm_nouveau_channel_alloc drm; + uint32_t *pushbuf; + uint32_t *mmio; + uint32_t *notifier_block; + uint32_t current; + uint32_t put; + uint32_t free; + uint32_t max; +} nouveau_fifo_t; #define TAG(x) nouveau##x #include "tnl_dd/t_dd_vertex.h" @@ -83,10 +82,16 @@ typedef struct nouveau_hw_func_t { GLboolean (*InitCard)(struct nouveau_context *); /* Update buffer offset/pitch/format */ GLboolean (*BindBuffers)(struct nouveau_context *, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth); + nouveau_renderbuffer_t **color, + nouveau_renderbuffer_t *depth); /* Update anything that depends on the window position/size */ void (*WindowMoved)(struct nouveau_context *); + + /* Update projection matrix */ + void (*UpdateProjectionMatrix)(GLcontext *); + + /* Update modelview matrix (used for lighting and vertex weight) */ + void (*UpdateModelviewMatrix)(GLcontext *); } nouveau_hw_func; typedef struct nouveau_context { @@ -94,24 +99,21 @@ typedef struct nouveau_context { GLcontext *glCtx; /* The per-context fifo */ - nouveau_fifo fifo; - - /* The read-only regs */ - volatile unsigned char* mmio; + nouveau_fifo_t fifo; /* Physical addresses of AGP/VRAM apertures */ uint64_t vram_phys; uint64_t vram_size; - uint64_t agp_phys; - uint64_t agp_size; + uint64_t gart_phys; + uint64_t gart_size; /* Channel synchronisation */ - nouveau_notifier *syncNotifier; + struct drm_nouveau_notifierobj_alloc *syncNotifier; /* ARB_occlusion_query / EXT_timer_query */ GLuint query_object_max; GLboolean * query_alloc; - nouveau_notifier *queryNotifier; + struct drm_nouveau_notifierobj_alloc *queryNotifier; /* Additional hw-specific functions */ nouveau_hw_func hw_func; @@ -127,6 +129,10 @@ typedef struct nouveau_context { struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; + /* Color and depth renderbuffers */ + nouveau_renderbuffer_t *color_buffer; + nouveau_renderbuffer_t *depth_buffer; + /* Color buffer clear value */ uint32_t clear_color_value; @@ -150,7 +156,7 @@ typedef struct nouveau_context { GLuint numClipRects; drm_clip_rect_t *pClipRects; drm_clip_rect_t osClipRect; - GLuint drawX, drawY; + GLuint drawX, drawY, drawW, drawH; /* The rendering context information */ GLenum current_primitive; /* the current primitive enum */ @@ -165,7 +171,7 @@ typedef struct nouveau_context { nouveauShader *passthrough_fp; nouveauScreenRec *screen; - drm_nouveau_sarea_t *sarea; + struct drm_nouveau_sarea *sarea; __DRIcontextPrivate *driContext; /* DRI context */ __DRIscreenPrivate *driScreen; /* DRI screen */ @@ -220,6 +226,9 @@ extern GLboolean nouveauMakeCurrent( __DRIcontextPrivate *driContextPriv, extern GLboolean nouveauUnbindContext( __DRIcontextPrivate *driContextPriv ); +extern void nouveauDoSwapBuffers(nouveauContextPtr nmesa, + __DRIdrawablePrivate *dPriv); + extern void nouveauSwapBuffers(__DRIdrawablePrivate *dPriv); extern void nouveauCopySubBuffer(__DRIdrawablePrivate *dPriv, diff --git a/src/mesa/drivers/dri/nouveau/nouveau_driver.c b/src/mesa/drivers/dri/nouveau/nouveau_driver.c index 00956aa8f8b..4851c668356 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_driver.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_driver.c @@ -41,7 +41,7 @@ GLboolean nouveauDRMGetParam(nouveauContextPtr nmesa, unsigned int param, uint64_t* value) { - drm_nouveau_getparam_t getp; + struct drm_nouveau_getparam getp; getp.param = param; if (!value || drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_GETPARAM, @@ -56,7 +56,7 @@ GLboolean nouveauDRMSetParam(nouveauContextPtr nmesa, unsigned int param, uint64_t value) { - drm_nouveau_setparam_t setp; + struct drm_nouveau_setparam setp; setp.param = param; setp.value = value; @@ -117,6 +117,9 @@ static const GLubyte *nouveauGetString( GLcontext *ctx, GLenum name ) static void nouveauFlush( GLcontext *ctx ) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (ctx->DrawBuffer->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) + nouveauDoSwapBuffers(nmesa, nmesa->driDrawable); FIRE_RING(); } @@ -124,6 +127,7 @@ static void nouveauFlush( GLcontext *ctx ) static void nouveauFinish( GLcontext *ctx ) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveauFlush( ctx ); nouveauWaitForIdle( nmesa ); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c new file mode 100644 index 00000000000..cc3da8b9bde --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c @@ -0,0 +1,290 @@ +#include "utils.h" +#include "framebuffer.h" +#include "renderbuffer.h" +#include "fbobject.h" + +#include "nouveau_context.h" +#include "nouveau_fbo.h" +#include "nouveau_fifo.h" +#include "nouveau_msg.h" +#include "nouveau_object.h" +#include "nouveau_reg.h" + +static GLboolean +nouveau_renderbuffer_pixelformat(nouveau_renderbuffer_t * nrb, + GLenum internalFormat) +{ + nrb->mesa.InternalFormat = internalFormat; + + /*TODO: We probably want to extend this a bit, and maybe make + * card-specific? + */ + switch (internalFormat) { + case GL_RGBA: + case GL_RGBA8: + nrb->mesa._BaseFormat = GL_RGBA; + nrb->mesa._ActualFormat = GL_RGBA8; + nrb->mesa.DataType = GL_UNSIGNED_BYTE; + nrb->mesa.RedBits = 8; + nrb->mesa.GreenBits = 8; + nrb->mesa.BlueBits = 8; + nrb->mesa.AlphaBits = 8; + nrb->cpp = 4; + break; + case GL_RGB: + case GL_RGB5: + nrb->mesa._BaseFormat = GL_RGB; + nrb->mesa._ActualFormat = GL_RGB5; + nrb->mesa.DataType = GL_UNSIGNED_BYTE; + nrb->mesa.RedBits = 5; + nrb->mesa.GreenBits = 6; + nrb->mesa.BlueBits = 5; + nrb->mesa.AlphaBits = 0; + nrb->cpp = 2; + break; + case GL_DEPTH_COMPONENT16: + nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; + nrb->mesa._ActualFormat = GL_DEPTH_COMPONENT16; + nrb->mesa.DataType = GL_UNSIGNED_SHORT; + nrb->mesa.DepthBits = 16; + nrb->cpp = 2; + break; + case GL_DEPTH_COMPONENT24: + nrb->mesa._BaseFormat = GL_DEPTH_COMPONENT; + nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; + nrb->mesa.DepthBits = 24; + nrb->cpp = 4; + break; + case GL_STENCIL_INDEX8_EXT: + nrb->mesa._BaseFormat = GL_STENCIL_INDEX; + nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; + nrb->mesa.StencilBits = 8; + nrb->cpp = 4; + break; + case GL_DEPTH24_STENCIL8_EXT: + nrb->mesa._BaseFormat = GL_DEPTH_STENCIL_EXT; + nrb->mesa._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + nrb->mesa.DataType = GL_UNSIGNED_INT_24_8_EXT; + nrb->mesa.DepthBits = 24; + nrb->mesa.StencilBits = 8; + nrb->cpp = 4; + break; + default: + return GL_FALSE; + break; + } + + return GL_TRUE; +} + +static GLboolean +nouveau_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; + + if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { + fprintf(stderr, "%s: unknown internalFormat\n", __func__); + return GL_FALSE; + } + + /* If this buffer isn't statically alloc'd, we may need to ask the + * drm for more memory */ + if (rb->Width != width || rb->Height != height) { + GLuint pitch; + + /* align pitches to 64 bytes */ + pitch = ((width * nrb->cpp) + 63) & ~63; + + if (nrb->mem) + nouveau_mem_free(ctx, nrb->mem); + nrb->mem = nouveau_mem_alloc(ctx, + NOUVEAU_MEM_FB | + NOUVEAU_MEM_MAPPED, + pitch * height, 0); + if (!nrb->mem) + return GL_FALSE; + + /* update nouveau_renderbuffer info */ + nrb->offset = nouveau_mem_gpu_offset_get(ctx, nrb->mem); + nrb->pitch = pitch; + } + + rb->Width = width; + rb->Height = height; + rb->InternalFormat = internalFormat; + + nouveauSpanSetFunctions(nrb); + + return GL_TRUE; +} + +static void +nouveau_renderbuffer_delete(struct gl_renderbuffer *rb) +{ + GET_CURRENT_CONTEXT(ctx); + nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *) rb; + + if (nrb->mem) + nouveau_mem_free(ctx, nrb->mem); + FREE(nrb); +} + +nouveau_renderbuffer_t * +nouveau_renderbuffer_new(GLenum internalFormat) +{ + nouveau_renderbuffer_t *nrb; + + nrb = CALLOC_STRUCT(nouveau_renderbuffer); + if (!nrb) + return NULL; + + _mesa_init_renderbuffer(&nrb->mesa, 0); + + if (!nouveau_renderbuffer_pixelformat(nrb, internalFormat)) { + fprintf(stderr, "%s: unknown internalFormat\n", __func__); + return GL_FALSE; + } + + nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; + nrb->mesa.Delete = nouveau_renderbuffer_delete; + + return nrb; +} + +static void +nouveau_cliprects_renderbuffer_set(nouveauContextPtr nmesa, + nouveau_renderbuffer_t * nrb) +{ + nmesa->numClipRects = 1; + nmesa->pClipRects = &nmesa->osClipRect; + nmesa->osClipRect.x1 = 0; + nmesa->osClipRect.y1 = 0; + nmesa->osClipRect.x2 = nrb->mesa.Width; + nmesa->osClipRect.y2 = nrb->mesa.Height; + nmesa->drawX = 0; + nmesa->drawY = 0; + nmesa->drawW = nrb->mesa.Width; + nmesa->drawH = nrb->mesa.Height; +} + +void +nouveau_window_moved(GLcontext * ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_renderbuffer_t *nrb; + + nrb = (nouveau_renderbuffer_t *) + ctx->DrawBuffer->_ColorDrawBuffers[0][0]; + if (!nrb) + return; + + nouveau_cliprects_renderbuffer_set(nmesa, nrb); + + /* Viewport depends on window size/position, nouveauCalcViewport + * will take care of calling the hw-specific WindowMoved + */ + ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, + ctx->Viewport.Width, ctx->Viewport.Height); + /* Scissor depends on window position */ + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); +} + +GLboolean +nouveau_build_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + nouveau_renderbuffer_t *color[MAX_DRAW_BUFFERS]; + nouveau_renderbuffer_t *depth; + + _mesa_update_framebuffer(ctx); + _mesa_update_draw_buffer_bounds(ctx); + + color[0] = (nouveau_renderbuffer_t *) fb->_ColorDrawBuffers[0][0]; + if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) + depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer->Wrapped; + else + depth = (nouveau_renderbuffer_t *) fb->_DepthBuffer; + + if (!nmesa->hw_func.BindBuffers(nmesa, 1, color, depth)) + return GL_FALSE; + nouveau_window_moved(ctx); + + return GL_TRUE; +} + +static void +nouveauDrawBuffer(GLcontext *ctx, GLenum buffer) +{ + nouveau_build_framebuffer(ctx, ctx->DrawBuffer); +} + +static struct gl_framebuffer * +nouveauNewFramebuffer(GLcontext *ctx, GLuint name) +{ + return _mesa_new_framebuffer(ctx, name); +} + +static struct gl_renderbuffer * +nouveauNewRenderbuffer(GLcontext *ctx, GLuint name) +{ + nouveau_renderbuffer_t *nrb; + + nrb = CALLOC_STRUCT(nouveau_renderbuffer); + if (!nrb) + return NULL; + + _mesa_init_renderbuffer(&nrb->mesa, name); + + nrb->mesa.AllocStorage = nouveau_renderbuffer_storage; + nrb->mesa.Delete = nouveau_renderbuffer_delete; + return &nrb->mesa; +} + +static void +nouveauBindFramebuffer(GLcontext *ctx, GLenum target, + struct gl_framebuffer *fb, + struct gl_framebuffer *fbread) +{ + if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { + nouveau_build_framebuffer(ctx, fb); + } +} + +static void +nouveauFramebufferRenderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, + GLenum attachment, struct gl_renderbuffer *rb) +{ + _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); + nouveau_build_framebuffer(ctx, fb); +} + +static void +nouveauRenderTexture(GLcontext * ctx, struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att) +{ +} + +static void +nouveauFinishRenderTexture(GLcontext * ctx, + struct gl_renderbuffer_attachment *att) +{ +} + +void +nouveauInitBufferFuncs(struct dd_function_table *func) +{ + func->DrawBuffer = nouveauDrawBuffer; + + func->NewFramebuffer = nouveauNewFramebuffer; + func->NewRenderbuffer = nouveauNewRenderbuffer; + func->BindFramebuffer = nouveauBindFramebuffer; + func->FramebufferRenderbuffer = nouveauFramebufferRenderbuffer; + func->RenderTexture = nouveauRenderTexture; + func->FinishRenderTexture = nouveauFinishRenderTexture; +} + diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.h b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h new file mode 100644 index 00000000000..787af4e9e4b --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.h @@ -0,0 +1,30 @@ +#ifndef __NOUVEAU_BUFFERS_H__ +#define __NOUVEAU_BUFFERS_H__ + +#include <stdint.h> +#include "mtypes.h" +#include "utils.h" +#include "renderbuffer.h" + +#include "nouveau_mem.h" + +typedef struct nouveau_renderbuffer { + struct gl_renderbuffer mesa; /* must be first! */ + + nouveau_mem *mem; + void *map; + + int cpp; + uint32_t offset; + uint32_t pitch; +} nouveau_renderbuffer_t; + +extern nouveau_renderbuffer_t *nouveau_renderbuffer_new(GLenum internalFormat); +extern void nouveau_window_moved(GLcontext *); +extern GLboolean nouveau_build_framebuffer(GLcontext *, + struct gl_framebuffer *); +extern nouveau_renderbuffer_t *nouveau_current_draw_buffer(GLcontext *); + +extern void nouveauInitBufferFuncs(struct dd_function_table *); + +#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c index bd2b2eddd08..5dc94e0520a 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.c @@ -57,7 +57,8 @@ void WAIT_RING(nouveauContextPtr nmesa,u_int32_t size) if(nmesa->fifo.put >= fifo_get) { nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current; if(nmesa->fifo.free < size+1) { - OUT_RING(NV03_FIFO_CMD_JUMP | nmesa->fifo.put_base); + OUT_RING(NV03_FIFO_CMD_JUMP | + nmesa->fifo.drm.put_base); if(fifo_get <= RING_SKIPS) { if(nmesa->fifo.put <= RING_SKIPS) /* corner case - will be idle */ NV_FIFO_WRITE_PUT(RING_SKIPS + 1); @@ -98,44 +99,54 @@ void nouveauWaitForIdle(nouveauContextPtr nmesa) // here we call the fifo initialization ioctl and fill in stuff accordingly GLboolean nouveauFifoInit(nouveauContextPtr nmesa) { - drm_nouveau_fifo_alloc_t fifo_init; - int i; + int i, ret; #ifdef NOUVEAU_RING_DEBUG return GL_TRUE; #endif - int ret; - ret=drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_FIFO_ALLOC, &fifo_init, sizeof(fifo_init)); + nmesa->fifo.drm.fb_ctxdma_handle = NvDmaFB; + nmesa->fifo.drm.tt_ctxdma_handle = NvDmaTT; + ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_CHANNEL_ALLOC, + &nmesa->fifo.drm, sizeof(nmesa->fifo.drm)); if (ret) { - FATAL("Fifo initialization ioctl failed (returned %d)\n",ret); + FATAL("Fifo initialization ioctl failed (returned %d)\n", ret); return GL_FALSE; } - ret = drmMap(nmesa->driFd, fifo_init.cmdbuf, fifo_init.cmdbuf_size, &nmesa->fifo.buffer); + ret = drmMap(nmesa->driFd, nmesa->fifo.drm.cmdbuf, + nmesa->fifo.drm.cmdbuf_size, &nmesa->fifo.pushbuf); if (ret) { - FATAL("Unable to map the fifo (returned %d)\n",ret); + FATAL("Unable to map the fifo (returned %d)\n", ret); return GL_FALSE; } - ret = drmMap(nmesa->driFd, fifo_init.ctrl, fifo_init.ctrl_size, &nmesa->fifo.mmio); + + ret = drmMap(nmesa->driFd, nmesa->fifo.drm.ctrl, + nmesa->fifo.drm.ctrl_size, &nmesa->fifo.mmio); + if (ret) { + FATAL("Unable to map the control regs (returned %d)\n", ret); + return GL_FALSE; + } + + ret = drmMap(nmesa->driFd, nmesa->fifo.drm.notifier, + nmesa->fifo.drm.notifier_size, + &nmesa->fifo.notifier_block); if (ret) { - FATAL("Unable to map the control regs (returned %d)\n",ret); + FATAL("Unable to map the notifier block (returned %d)\n", ret); return GL_FALSE; } /* Setup our initial FIFO tracking params */ - nmesa->fifo.channel = fifo_init.channel; - nmesa->fifo.put_base = fifo_init.put_base; nmesa->fifo.current = 0; nmesa->fifo.put = 0; - nmesa->fifo.max = (fifo_init.cmdbuf_size >> 2) - 1; + nmesa->fifo.max = (nmesa->fifo.drm.cmdbuf_size >> 2) - 1; nmesa->fifo.free = nmesa->fifo.max - nmesa->fifo.current; for (i=0; i<RING_SKIPS; i++) OUT_RING(0); nmesa->fifo.free -= RING_SKIPS; - MESSAGE("Fifo init ok. Using context %d\n", fifo_init.channel); + MESSAGE("Fifo init ok. Using context %d\n", nmesa->fifo.drm.channel); return GL_TRUE; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h index 23325dcea53..08058820257 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_fifo.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_fifo.h @@ -48,14 +48,14 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define NV_FIFO_READ(reg) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) #define NV_FIFO_WRITE(reg,value) *(volatile u_int32_t *)(nmesa->fifo.mmio + (reg/4)) = value; -#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.put_base) >> 2) +#define NV_FIFO_READ_GET() ((NV_FIFO_READ(NV03_FIFO_REGS_DMAGET) - nmesa->fifo.drm.put_base) >> 2) #define NV_FIFO_WRITE_PUT(val) do { \ if (NOUVEAU_RING_TRACE) {\ printf("FIRE_RING : 0x%08x\n", nmesa->fifo.current << 2); \ fflush(stdout); \ sleep(1); \ } \ - NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.put_base); \ + NV_FIFO_WRITE(NV03_FIFO_REGS_DMAPUT, ((val)<<2) + nmesa->fifo.drm.put_base); \ } while(0) /* @@ -110,20 +110,20 @@ nouveau_fifo_remaining-=sz; \ uint32_t* p=(uint32_t*)(ptr); \ int i; printf("OUT_RINGp: (size 0x%x dwords) (%s)\n",sz, __func__); for(i=0;i<sz;i++) printf(" [0x%08x] 0x%08x %f\n", (nmesa->fifo.current+i) << 2, *(p+i), *((float*)(p+i))); \ } \ - memcpy(nmesa->fifo.buffer+nmesa->fifo.current,ptr,(sz)*4); \ + memcpy(nmesa->fifo.pushbuf+nmesa->fifo.current,ptr,(sz)*4); \ nmesa->fifo.current+=(sz); \ }while(0) #define OUT_RING(n) do { \ if (NOUVEAU_RING_TRACE) \ printf("OUT_RINGn: [0x%08x] 0x%08x (%s)\n", nmesa->fifo.current << 2, n, __func__); \ -nmesa->fifo.buffer[nmesa->fifo.current++]=(n); \ +nmesa->fifo.pushbuf[nmesa->fifo.current++]=(n); \ }while(0) #define OUT_RINGf(n) do { \ if (NOUVEAU_RING_TRACE) \ printf("OUT_RINGf: [0x%08x] %.04f (%s)\n", nmesa->fifo.current << 2, n, __func__); \ -*((float*)(nmesa->fifo.buffer+nmesa->fifo.current++))=(n); \ +*((float*)(nmesa->fifo.pushbuf+nmesa->fifo.current++))=(n); \ }while(0) #define BEGIN_RING_SIZE(subchannel,tag,size) do { \ @@ -149,6 +149,7 @@ extern void nouveau_state_cache_init(nouveauContextPtr nmesa); #define BEGIN_RING_CACHE(subchannel,tag,size) do { \ nmesa->state_cache.dirty=1; \ nmesa->state_cache.current_pos=((tag)/4); \ + assert(nmesa->state_cache.current_pos + size <= NOUVEAU_STATE_CACHE_ENTRIES); \ }while(0) #define OUT_RING_CACHE(n) do { \ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_lock.c b/src/mesa/drivers/dri/nouveau/nouveau_lock.c index c119d14dd75..aa86c9e7838 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_lock.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_lock.c @@ -44,7 +44,7 @@ void nouveauGetLock( nouveauContextPtr nmesa, GLuint flags ) { __DRIdrawablePrivate *dPriv = nmesa->driDrawable; __DRIscreenPrivate *sPriv = nmesa->driScreen; - drm_nouveau_sarea_t *sarea = nmesa->sarea; + struct drm_nouveau_sarea *sarea = nmesa->sarea; drmGetLock( nmesa->driFd, nmesa->hHWContext, flags ); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.c b/src/mesa/drivers/dri/nouveau/nouveau_mem.c new file mode 100644 index 00000000000..35c53268b06 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_mem.c @@ -0,0 +1,144 @@ +#include "mtypes.h" + +#include "nouveau_context.h" +#include "nouveau_fifo.h" +#include "nouveau_mem.h" +#include "nouveau_msg.h" +#include "nouveau_object.h" +#include "nouveau_reg.h" + +#define MAX_MEMFMT_LENGTH 32768 + +/* Unstrided blit using NV_MEMORY_TO_MEMORY_FORMAT */ +GLboolean +nouveau_memformat_flat_emit(GLcontext * ctx, + nouveau_mem * dst, nouveau_mem * src, + GLuint dst_offset, GLuint src_offset, + GLuint size) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + uint32_t src_handle, dst_handle; + GLuint count; + + if (src_offset + size > src->size) { + MESSAGE("src out of nouveau_mem bounds\n"); + return GL_FALSE; + } + if (dst_offset + size > dst->size) { + MESSAGE("dst out of nouveau_mem bounds\n"); + return GL_FALSE; + } + + src_handle = (src->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; + dst_handle = (dst->type & NOUVEAU_MEM_FB) ? NvDmaFB : NvDmaTT; + src_offset += nouveau_mem_gpu_offset_get(ctx, src); + dst_offset += nouveau_mem_gpu_offset_get(ctx, dst); + + BEGIN_RING_SIZE(NvSubMemFormat, + NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN, 2); + OUT_RING(src_handle); + OUT_RING(dst_handle); + + count = (size / MAX_MEMFMT_LENGTH) + + ((size % MAX_MEMFMT_LENGTH) ? 1 : 0); + + while (count--) { + GLuint length = + (size > MAX_MEMFMT_LENGTH) ? MAX_MEMFMT_LENGTH : size; + + BEGIN_RING_SIZE(NvSubMemFormat, + NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN, 8); + OUT_RING(src_offset); + OUT_RING(dst_offset); + OUT_RING(0); /* pitch in */ + OUT_RING(0); /* pitch out */ + OUT_RING(length); /* line length */ + OUT_RING(1); /* number of lines */ + OUT_RING((1 << 8) /* dst_inc */ |(1 << 0) /* src_inc */ ); + OUT_RING(0); /* buffer notify? */ + FIRE_RING(); + + src_offset += length; + dst_offset += length; + size -= length; + } + + return GL_TRUE; +} + +void nouveau_mem_free(GLcontext * ctx, nouveau_mem * mem) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + struct drm_nouveau_mem_free memf; + + if (NOUVEAU_DEBUG & DEBUG_MEM) { + fprintf(stderr, "%s: type=0x%x, offset=0x%x, size=0x%x\n", + __func__, mem->type, (GLuint) mem->offset, + (GLuint) mem->size); + } + + if (mem->map) + drmUnmap(mem->map, mem->size); + memf.flags = mem->type; + memf.offset = mem->offset; + drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_MEM_FREE, &memf, + sizeof(memf)); + FREE(mem); +} + +nouveau_mem *nouveau_mem_alloc(GLcontext *ctx, uint32_t flags, GLuint size, + GLuint align) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + struct drm_nouveau_mem_alloc mema; + nouveau_mem *mem; + int ret; + + if (NOUVEAU_DEBUG & DEBUG_MEM) { + fprintf(stderr, + "%s: requested: flags=0x%x, size=0x%x, align=0x%x\n", + __func__, flags, (GLuint) size, align); + } + + mem = CALLOC(sizeof(nouveau_mem)); + if (!mem) + return NULL; + + mema.flags = flags; + mema.size = mem->size = size; + mema.alignment = align; + mem->map = NULL; + ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_MEM_ALLOC, + &mema, sizeof(mema)); + if (ret) { + FREE(mem); + return NULL; + } + mem->offset = mema.offset; + mem->type = mema.flags; + + if (NOUVEAU_DEBUG & DEBUG_MEM) { + fprintf(stderr, + "%s: actual: type=0x%x, offset=0x%x, size=0x%x\n", + __func__, mem->type, (GLuint) mem->offset, + (GLuint) mem->size); + } + + if (flags & NOUVEAU_MEM_MAPPED) + ret = drmMap(nmesa->driFd, mema.map_handle, mem->size, + &mem->map); + if (ret) { + mem->map = NULL; + nouveau_mem_free(ctx, mem); + mem = NULL; + } + + return mem; +} + +uint32_t nouveau_mem_gpu_offset_get(GLcontext * ctx, nouveau_mem * mem) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + return mem->offset; +} diff --git a/src/mesa/drivers/dri/nouveau/nouveau_mem.h b/src/mesa/drivers/dri/nouveau/nouveau_mem.h new file mode 100644 index 00000000000..6db73f4708e --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_mem.h @@ -0,0 +1,23 @@ +#ifndef __NOUVEAU_MEM_H__ +#define __NOUVEAU_MEM_H__ + +typedef struct nouveau_mem_t { + int type; + uint64_t offset; + uint64_t size; + void *map; +} nouveau_mem; + +extern nouveau_mem *nouveau_mem_alloc(GLcontext *, uint32_t flags, + GLuint size, GLuint align); +extern void nouveau_mem_free(GLcontext *, nouveau_mem *); +extern uint32_t nouveau_mem_gpu_offset_get(GLcontext *, nouveau_mem *); + +extern GLboolean nouveau_memformat_flat_emit(GLcontext *, + nouveau_mem *dst, + nouveau_mem *src, + GLuint dst_offset, + GLuint src_offset, + GLuint size); + +#endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.c b/src/mesa/drivers/dri/nouveau/nouveau_object.c index b71acff4301..8f33093f1a5 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_object.c @@ -7,61 +7,18 @@ GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa, uint32_t handle, int class) { - drm_nouveau_object_init_t cto; + struct drm_nouveau_grobj_alloc cto; int ret; - cto.channel = nmesa->fifo.channel; + cto.channel = nmesa->fifo.drm.channel; cto.handle = handle; cto.class = class; - ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_OBJECT_INIT, &cto, sizeof(cto)); + ret = drmCommandWrite(nmesa->driFd, DRM_NOUVEAU_GROBJ_ALLOC, + &cto, sizeof(cto)); return ret == 0; } -GLboolean nouveauCreateDmaObject(nouveauContextPtr nmesa, - uint32_t handle, - int class, - uint32_t offset, - uint32_t size, - int target, - int access) -{ - drm_nouveau_dma_object_init_t dma; - int ret; - - dma.channel = nmesa->fifo.channel; - dma.class = class; - dma.handle = handle; - dma.target = target; - dma.access = access; - dma.offset = offset; - dma.size = size; - ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_DMA_OBJECT_INIT, - &dma, sizeof(dma)); - return ret == 0; -} - -GLboolean nouveauCreateDmaObjectFromMem(nouveauContextPtr nmesa, - uint32_t handle, int class, - nouveau_mem *mem, - int access) -{ - uint32_t offset = mem->offset; - int target = mem->type & (NOUVEAU_MEM_FB | NOUVEAU_MEM_AGP); - - if (!target) - return GL_FALSE; - - if (target & NOUVEAU_MEM_FB) - offset -= nmesa->vram_phys; - else if (target & NOUVEAU_MEM_AGP) - offset -= nmesa->agp_phys; - - return nouveauCreateDmaObject(nmesa, handle, class, - offset, mem->size, - target, access); -} - void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, int handle) { BEGIN_RING_SIZE(subchannel, 0, 1); @@ -74,41 +31,65 @@ void nouveauObjectInit(nouveauContextPtr nmesa) return; #endif -/* We need to know vram size.. and AGP size (and even if the card is AGP..) */ - nouveauCreateDmaObject( nmesa, NvDmaFB, NV_DMA_IN_MEMORY, - 0, nmesa->vram_size, - NOUVEAU_MEM_FB, - NOUVEAU_MEM_ACCESS_RW); - nouveauCreateDmaObject( nmesa, NvDmaAGP, NV_DMA_IN_MEMORY, - 0, nmesa->agp_size, - NOUVEAU_MEM_AGP, - NOUVEAU_MEM_ACCESS_RW); - nouveauCreateContextObject(nmesa, Nv3D, nmesa->screen->card->class_3d); if (nmesa->screen->card->type>=NV_10) { nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV10_CONTEXT_SURFACES_2D); - nouveauCreateContextObject(nmesa, NvImageBlit, NV10_IMAGE_BLIT); } else { nouveauCreateContextObject(nmesa, NvCtxSurf2D, NV04_CONTEXT_SURFACES_2D); nouveauCreateContextObject(nmesa, NvCtxSurf3D, NV04_CONTEXT_SURFACES_3D); + } + if (nmesa->screen->card->type>=NV_11) { + nouveauCreateContextObject(nmesa, NvImageBlit, NV11_IMAGE_BLIT); + } else { nouveauCreateContextObject(nmesa, NvImageBlit, NV_IMAGE_BLIT); } + if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<NV_20)) { + nouveauCreateContextObject(nmesa, NvGdiRectText, NV04_GDI_RECTANGLE_TEXT); + nouveauCreateContextObject(nmesa, NvRasterOp, NV03_PRIMITIVE_RASTER_OP); + nouveauCreateContextObject(nmesa, NvPattern, NV04_IMAGE_PATTERN); + } nouveauCreateContextObject(nmesa, NvMemFormat, NV_MEMORY_TO_MEMORY_FORMAT); -#ifdef ALLOW_MULTI_SUBCHANNEL nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D); BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0, 2); OUT_RING(NvDmaFB); OUT_RING(NvDmaFB); nouveauObjectOnSubchannel(nmesa, NvSubImageBlit, NvImageBlit); - BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D, 1); + BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_SET_SURFACES_2D, 1); OUT_RING(NvCtxSurf2D); - BEGIN_RING_SIZE(NvSubImageBlit, NV10_IMAGE_BLIT_SET_OPERATION, 1); + BEGIN_RING_SIZE(NvSubImageBlit, NV_IMAGE_BLIT_OPERATION, 1); OUT_RING(3); /* SRCCOPY */ + if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<NV_20)) { + nouveauObjectOnSubchannel(nmesa, NvSubPattern, NvPattern); + + BEGIN_RING_SIZE(NvSubPattern, NV04_IMAGE_PATTERN_COLOR_FORMAT, 4); + OUT_RING(1); /* A16R5G6B5 */ + OUT_RING(1); /* little endian */ + OUT_RING(0); /* 8x8 */ + OUT_RING(1); /* monochrome */ + + nouveauObjectOnSubchannel(nmesa, NvSubRasterOp, NvRasterOp); + + BEGIN_RING_SIZE(NvSubRasterOp, NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY, 1); + OUT_RING(NvSyncNotify); + + nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText); + + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY, 1); + OUT_RING(NvSyncNotify); + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_PATTERN, 2); + OUT_RING(NvPattern); + OUT_RING(NvRasterOp); + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_SURFACE, 1); + OUT_RING(NvCtxSurf2D); + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_FORMAT, 2); + OUT_RING(1); /* X1R5G5B5 */ + OUT_RING(1); /* little endian */ + } + nouveauObjectOnSubchannel(nmesa, NvSubMemFormat, NvMemFormat); -#endif nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_object.h b/src/mesa/drivers/dri/nouveau/nouveau_object.h index 0be9b4309c6..10859de1190 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_object.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_object.h @@ -3,8 +3,6 @@ #include "nouveau_context.h" -#define ALLOW_MULTI_SUBCHANNEL - void nouveauObjectInit(nouveauContextPtr nmesa); enum DMAObjects { @@ -13,8 +11,11 @@ enum DMAObjects { NvImageBlit = 0x80000021, NvMemFormat = 0x80000022, NvCtxSurf3D = 0x80000023, + NvGdiRectText = 0x80000024, + NvPattern = 0x80000025, + NvRasterOp = 0x80000026, NvDmaFB = 0xD0FB0001, - NvDmaAGP = 0xD0AA0001, + NvDmaTT = 0xD0AA0001, NvSyncNotify = 0xD0000001, NvQueryNotify = 0xD0000002 }; @@ -24,6 +25,9 @@ enum DMASubchannel { NvSubImageBlit = 1, NvSubMemFormat = 2, NvSubCtxSurf3D = 3, + NvSubGdiRectText= 4, + NvSubPattern = 5, + NvSubRasterOp = 6, NvSub3D = 7, }; @@ -31,17 +35,5 @@ extern void nouveauObjectOnSubchannel(nouveauContextPtr nmesa, int subchannel, i extern GLboolean nouveauCreateContextObject(nouveauContextPtr nmesa, uint32_t handle, int class); -extern GLboolean nouveauCreateDmaObject(nouveauContextPtr nmesa, - uint32_t handle, - int class, - uint32_t offset, - uint32_t size, - int target, - int access); -extern GLboolean nouveauCreateDmaObjectFromMem(nouveauContextPtr nmesa, - uint32_t handle, - int class, - nouveau_mem *mem, - int access); #endif diff --git a/src/mesa/drivers/dri/nouveau/nouveau_query.c b/src/mesa/drivers/dri/nouveau/nouveau_query.c index de3f5b0378b..e5c1750a8ec 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_query.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_query.c @@ -68,7 +68,7 @@ nouveauBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); nouveau_query_object *nq = (nouveau_query_object *)q; - nouveau_notifier_reset(nmesa->queryNotifier, nq->notifier_id); + nouveau_notifier_reset(ctx, nmesa->queryNotifier, nq->notifier_id); switch (nmesa->screen->card->type) { case NV_20: @@ -105,12 +105,13 @@ nouveauUpdateQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q) nouveau_query_object *nq = (nouveau_query_object *)q; int status; - status = nouveau_notifier_status(nmesa->queryNotifier, + status = nouveau_notifier_status(ctx, nmesa->queryNotifier, nq->notifier_id); q->Ready = (status == NV_NOTIFY_STATE_STATUS_COMPLETED); if (q->Ready) - q->Result = nouveau_notifier_return_val(nmesa->queryNotifier, + q->Result = nouveau_notifier_return_val(ctx, + nmesa->queryNotifier, nq->notifier_id); } @@ -120,7 +121,7 @@ nouveauWaitQueryResult(GLcontext *ctx, GLenum target, struct gl_query_object *q) nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); nouveau_query_object *nq = (nouveau_query_object *)q; - nouveau_notifier_wait_status(nmesa->queryNotifier, nq->notifier_id, + nouveau_notifier_wait_status(ctx, nmesa->queryNotifier, nq->notifier_id, NV_NOTIFY_STATE_STATUS_COMPLETED, 0); nouveauUpdateQuery(ctx, target, q); } @@ -166,7 +167,8 @@ nouveauQueryInitFuncs(GLcontext *ctx) if (nmesa->screen->card->type < NV_20) return; - nmesa->query_object_max = (0x4000 / 32); + /* Reserve half the notifier block for use as query objects */ + nmesa->query_object_max = (nmesa->fifo.drm.notifier_size / 2) / 32; nmesa->queryNotifier = nouveau_notifier_new(ctx, NvQueryNotify, nmesa->query_object_max); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_reg.h b/src/mesa/drivers/dri/nouveau/nouveau_reg.h index 8758b538c85..6b90bab0766 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_reg.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_reg.h @@ -43,7 +43,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ************************************************************************** - Created from objects.c rev. 1.398 + Created from objects.c rev. 1.440 */ #ifndef _NOUVEAU_REG_H @@ -53,8 +53,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Object NV01_CONTEXT_CLIP_RECTANGLE used on: NV03 NV04 NV10 NV15 NV20 NV40 G70 */ #define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019 +# define NV01_CONTEXT_CLIP_RECTANGLE_NOP 0x00000100 +# define NV01_CONTEXT_CLIP_RECTANGLE_NOTIFY 0x00000104 +# define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180 # define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT 0x00000300 /* Parameters: x y */ +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_X_MASK 0x0000ffff +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_MASK 0xffff0000 +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y_SHIFT 16 # define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE 0x00000304 /* Parameters: width height */ +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_WIDTH_MASK 0x0000ffff +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_MASK 0xffff0000 +# define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT_SHIFT 16 /****************************************** Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 @@ -72,31 +81,69 @@ Object NV_MEMORY_TO_MEMORY_FORMAT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 # define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN 0x0000031c # define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT 0x00000320 # define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT 0x00000324 /* Parameters: src_inc dst_inc */ +# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_SRC_INC_MASK 0x00000007 +# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_MASK 0x00000700 +# define NV_MEMORY_TO_MEMORY_FORMAT_FORMAT_DST_INC_SHIFT 8 # define NV_MEMORY_TO_MEMORY_FORMAT_BUF_NOTIFY 0x00000328 /****************************************** Object NV03_PRIMITIVE_RASTER_OP used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 */ #define NV03_PRIMITIVE_RASTER_OP 0x00000043 -# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000100 +# define NV03_PRIMITIVE_RASTER_OP_NOP 0x00000100 +# define NV03_PRIMITIVE_RASTER_OP_NOTIFY 0x00000104 # define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY 0x00000180 # define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP 0x00000300 /* Parameters: logic_op */ +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_MASK 0x000000f0 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SHIFT 4 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_CLEAR 0x0000 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOR 0x0001 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_INVERTED 0x0002 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY_INVERTED 0x0003 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND_REVERSE 0x0004 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_INVERT 0x0005 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_XOR 0x0006 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NAND 0x0007 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_AND 0x0008 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_EQUIV 0x0009 +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_NOOP 0x000a +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_INVERTED 0x000b +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_COPY 0x000c +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR_REVERSE 0x000d +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_OR 0x000e +# define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_LOGIC_OP_SET 0x000f /****************************************** Object NV04_GDI_RECTANGLE_TEXT used on: NV04 NV10 NV15 NV20 NV30 NV40 G70 */ #define NV04_GDI_RECTANGLE_TEXT 0x0000004a +# define NV04_GDI_RECTANGLE_TEXT_NOP 0x00000100 +# define NV04_GDI_RECTANGLE_TEXT_NOTIFY 0x00000104 # define NV04_GDI_RECTANGLE_TEXT_SET_DMA_NOTIFY 0x00000180 +# define NV04_GDI_RECTANGLE_TEXT_SET_DMA_FONTS 0x00000184 # define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188 # define NV04_GDI_RECTANGLE_TEXT_ROP5 0x0000018c # define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198 # define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc # define NV04_GDI_RECTANGLE_TEXT_FORMAT 0x00000300 +# define NV04_GDI_RECTANGLE_TEXT_MONO_FORMAT 0x00000304 # define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL 0x000005f4 /* Parameters: left top */ +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_LEFT_MASK 0x0000ffff +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_MASK 0xffff0000 +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL_TOP_SHIFT 16 # define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR 0x000005f8 /* Parameters: right bottom */ +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_RIGHT_MASK 0x0000ffff +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_MASK 0xffff0000 +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR_BOTTOM_SHIFT 16 # define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE 0x000005fc # define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL 0x00000600 /* Parameters: left top */ +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_LEFT_MASK 0x0000ffff +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_MASK 0xffff0000 +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL_TOP_SHIFT 16 # define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR 0x00000604 /* Parameters: right bottom */ +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_RIGHT_MASK 0x0000ffff +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_MASK 0xffff0000 +# define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR_BOTTOM_SHIFT 16 /****************************************** Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15 @@ -104,7 +151,12 @@ Object NV04_SWIZZLED_SURFACE used on: NV04 NV10 NV15 #define NV04_SWIZZLED_SURFACE 0x00000052 # define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180 # define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184 -# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */ +# define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */ +# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000 +# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24 +# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000 +# define NV04_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16 +# define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff # define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304 /****************************************** @@ -115,10 +167,31 @@ Object NV04_CONTEXT_SURFACES_3D used on: NV04 # define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184 # define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188 # define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 /* Parameters: x width */ +# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X_MASK 0x0000ffff +# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_MASK 0xffff0000 +# define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH_SHIFT 16 # define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc /* Parameters: y height */ +# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y_MASK 0x0000ffff +# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_MASK 0xffff0000 +# define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT_SHIFT 16 # define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 /* Parameters: color type width height */ +# define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_MASK 0x000000ff +# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_MASK 0x0000ff00 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SHIFT 8 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_pitch 0x0001 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_swizzle 0x0002 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_MASK 0x00ff0000 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH_SHIFT 16 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_MASK 0xff000000 +# define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT_SHIFT 24 # define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 /* Parameters: width height */ +# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_WIDTH_MASK 0x0000ffff +# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_MASK 0xffff8000 +# define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT_SHIFT 15 # define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 /* Parameters: color zeta */ +# define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR_MASK 0x0000ffff +# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_MASK 0xffff0000 +# define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA_SHIFT 16 # define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c # define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310 @@ -134,20 +207,137 @@ Object NV04_DX5_TEXTURED_TRIANGLE used on: NV04 # define NV04_DX5_TEXTURED_TRIANGLE_SURFACE 0x0000018c # define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY 0x00000300 # define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304 -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */ +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00000f00 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 8 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_Y8 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A1R5G5B5 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X1R5G5B5 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A4R4G4B4 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_R5G6B5 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_A8R8G8B8 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_X8R8G8B8 0x0007 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_MASK 0x0000f000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS_SHIFT 12 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_MASK 0x000f0000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_U_SHIFT 16 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_MASK 0x00f00000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_LOG_V_SHIFT 20 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MASK 0x07000000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_SHIFT 24 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_REPEAT 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_MIRRORED 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S_CLAMP 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MASK 0x70000000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_SHIFT 28 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_REPEAT 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_MIRRORED 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T_CLAMP 0x0003 # define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER 0x0000030c /* Parameters: magfilter minfilter lodbias */ +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_MASK 0x70000000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_SHIFT 28 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_MASK 0x07000000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_SHIFT 24 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_MASK 0x00ff0000 +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS_SHIFT 16 # define NV04_DX5_TEXTURED_TRIANGLE_BLEND 0x00000310 /* Parameters: texture benable dst src */ +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_MASK 0x0000000f +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_MASK 0x00100000 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE (1 << 20) +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_TRUE 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_BENABLE_FALSE 0x0000 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_0 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_1 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_col 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_col 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_src_a 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_src_a 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_dst_col 0x0009 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_inv_dst_col 0x000a +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_0 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_1 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_col 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_col 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_src_a 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_src_a 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_dst_col 0x0009 +# define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a # define NV04_DX5_TEXTURED_TRIANGLE_CONTROL 0x00000314 /* Parameters: alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */ +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAREF_MASK 0x000000ff +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_MASK 0x00000f00 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_SHIFT 8 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NEVER 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LESS 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_EQUAL 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_LEQUAL 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GREATER 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_NOTEQUAL 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_GEQUAL 0x0007 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC_ALWAYS 0x0008 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_MASK 0x00001000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE (1 << 12) +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_TRUE 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAENABLE_FALSE 0x0000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_MASK 0x00004000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE (1 << 14) +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_TRUE 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE_FALSE 0x0000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_MASK 0x01000000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE (1 << 24) +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_TRUE 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE_FALSE 0x0000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_MASK 0x000f0000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_SHIFT 16 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NEVER 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LESS 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_EQUAL 0x0003 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_LEQUAL 0x0004 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GREATER 0x0005 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_NOTEQUAL 0x0006 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_GEQUAL 0x0007 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC_ALWAYS 0x0008 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_MASK 0x00300000 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_SHIFT 20 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_NONE 0x0001 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CW 0x0002 +# define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE_CCW 0x0003 # define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR 0x00000318 -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + d * 0x0020) -# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + d * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S( d) (0x00000418 + (d) * 0x0020) +# define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T( d) (0x0000041c + (d) * 0x0020) # define NV04_DX5_TEXTURED_TRIANGLE_DRAW 0x00000600 /* Parameters: v0 v1 v2 v3 v4 v5 */ +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V0_MASK 0x0000000f +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_MASK 0x000000f0 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1_SHIFT 4 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_MASK 0x00000f00 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2_SHIFT 8 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_MASK 0x0000f000 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3_SHIFT 12 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_MASK 0x000f0000 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4_SHIFT 16 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_MASK 0x00f00000 +# define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5_SHIFT 20 /****************************************** Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15 @@ -161,31 +351,252 @@ Object NV04_DX6_MULTITEX_TRIANGLE used on: NV04 NV10 NV15 # define NV04_DX6_MULTITEX_TRIANGLE_SURFACE 0x0000018c # define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0 0x00000308 # define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1 0x0000030c -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */ -# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log(u) log(v) wrap_s wrap_t */ +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0 0x00000310 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_MASK 0x00000f00 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_Y8 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A1R5G5B5 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X1R5G5B5 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A4R4G4B4 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_R5G6B5 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_A8R8G8B8 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_COLOR_X8R8G8B8 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_MASK 0x0000f000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_MIPMAPS_SHIFT 12 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_MASK 0x000f0000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_U_SHIFT 16 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_MASK 0x00f00000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_LOG_V_SHIFT 20 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MASK 0x07000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_REPEAT 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_MIRRORED 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_S_CLAMP 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MASK 0x70000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_SHIFT 28 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_REPEAT 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_MIRRORED 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0_WRAP_T_CLAMP 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1 0x00000314 /* Parameters: color mipmaps log_u log_v wrap_s wrap_t */ +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_MASK 0x00000f00 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_Y8 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A1R5G5B5 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X1R5G5B5 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A4R4G4B4 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_R5G6B5 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_A8R8G8B8 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_COLOR_X8R8G8B8 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_MASK 0x0000f000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_MIPMAPS_SHIFT 12 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_MASK 0x000f0000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_U_SHIFT 16 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_MASK 0x00f00000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_LOG_V_SHIFT 20 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MASK 0x07000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_REPEAT 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_MIRRORED 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_S_CLAMP 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MASK 0x70000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_SHIFT 28 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_REPEAT 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_MIRRORED 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1_WRAP_T_CLAMP 0x0003 # define NV04_DX6_MULTITEX_TRIANGLE_FILTER0 0x00000318 /* Parameters: magfilter minfilter lodbias */ +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_MASK 0x70000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_SHIFT 28 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_MASK 0x07000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_MASK 0x00ff0000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER0_LODBIAS_SHIFT 16 # define NV04_DX6_MULTITEX_TRIANGLE_FILTER1 0x0000031c /* Parameters: magfilter minfilter lodbias */ +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_MASK 0x70000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_SHIFT 28 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MAGFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_MASK 0x07000000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_MINFILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_MASK 0x00ff0000 +# define NV04_DX6_MULTITEX_TRIANGLE_FILTER1_LODBIAS_SHIFT 16 # define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320 # define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324 # define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c # define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330 # define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334 # define NV04_DX6_MULTITEX_TRIANGLE_BLEND 0x00000338 /* Parameters: benable dst src */ +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_MASK 0x00100000 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE (1 << 20) +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_BENABLE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_0 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_1 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_col 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_col 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_src_a 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_src_a 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_dst_col 0x0009 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_inv_dst_col 0x000a +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_0 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_1 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_col 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_col 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_src_a 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_src_a 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_dst_col 0x0009 +# define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_inv_dst_col 0x000a # define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 0x0000033c /* Parameters: red_write green_write blue_write alpha_write alpha_write stencil_write alpharef alphafunc alphaenable zenable zwrite zfunc cullmode */ +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_MASK 0x08000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE (1 << 27) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_MASK 0x10000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE (1 << 28) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_MASK 0x20000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE (1 << 29) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_MASK 0x04000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE (1 << 26) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_MASK 0x02000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE (1 << 25) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAREF_MASK 0x000000ff +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_MASK 0x00000f00 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NEVER 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LESS 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_EQUAL 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_LEQUAL 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GREATER 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_NOTEQUAL 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_GEQUAL 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAFUNC_ALWAYS 0x0008 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_MASK 0x00001000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE (1 << 12) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHAENABLE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_MASK 0x00004000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE (1 << 14) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZENABLE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_MASK 0x01000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE (1 << 24) +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_TRUE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZWRITE_FALSE 0x0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_MASK 0x000f0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_SHIFT 16 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NEVER 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LESS 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_EQUAL 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_LEQUAL 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GREATER 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_NOTEQUAL 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_GEQUAL 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ZFUNC_ALWAYS 0x0008 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_MASK 0x00300000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_SHIFT 20 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_NONE 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CW 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULLMODE_CCW 0x0003 # define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 0x00000340 /* Parameters: stencil_enable stencil_mask_write stencil_mask_read stencilref stencilfunc */ +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE_MASK 0x00000001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_MASK 0x0000ff00 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_MASK 0x000000f0 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_SHIFT 4 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NEVER 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LESS 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_EQUAL 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_LEQUAL 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GREATER 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_NOTEQUAL 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_GEQUAL 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC_ALWAYS 0x0008 # define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 0x00000344 /* Parameters: stencil_fail stencil_zfail stencil_zpass */ +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_FAIL_MASK 0x0000000f +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_MASK 0x000000f0 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_SHIFT 4 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_KEEP 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_ZERO 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_REPLACE 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INVERT 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_INCR_WRAP 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL_DECR_WRAP 0x0008 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_MASK 0x00000f00 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_KEEP 0x0001 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_ZERO 0x0002 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_REPLACE 0x0003 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR 0x0004 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR 0x0005 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INVERT 0x0006 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_INCR_WRAP 0x0007 +# define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS_DECR_WRAP 0x0008 # define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR 0x00000348 -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + d * 0x0028) -# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + d * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX( d) (0x00000400 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY( d) (0x00000404 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ( d) (0x00000408 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_INV_W( d) (0x0000040c + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_COLOR( d) (0x00000410 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR( d) (0x00000414 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S( d) (0x00000418 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T( d) (0x0000041c + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S( d) (0x00000420 + (d) * 0x0028) +# define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T( d) (0x00000424 + (d) * 0x0028) # define NV04_DX6_MULTITEX_TRIANGLE_DRAW 0x00000540 /* Parameters: v0 v1 v2 v3 v4 v5 */ +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V0_MASK 0x0000000f +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_MASK 0x000000f0 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1_SHIFT 4 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_MASK 0x00000f00 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2_SHIFT 8 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_MASK 0x0000f000 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3_SHIFT 12 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_MASK 0x000f0000 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4_SHIFT 16 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_MASK 0x00f00000 +# define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5_SHIFT 20 /****************************************** Object NV04_COLOR_KEY used on: NV04 NV10 NV15 NV20 NV40 @@ -207,7 +618,13 @@ Object NV04_SOLID_LINE used on: NV04 # define NV04_SOLID_LINE_COLOR_FORMAT 0x00000300 # define NV04_SOLID_LINE_COLOR_VALUE 0x00000304 # define NV04_SOLID_LINE_START 0x00000400 /* Parameters: x y */ +# define NV04_SOLID_LINE_START_X_MASK 0x0000ffff +# define NV04_SOLID_LINE_START_Y_MASK 0xffff0000 +# define NV04_SOLID_LINE_START_Y_SHIFT 16 # define NV04_SOLID_LINE_END 0x00000400 /* Parameters: x y */ +# define NV04_SOLID_LINE_END_X_MASK 0x0000ffff +# define NV04_SOLID_LINE_END_Y_MASK 0xffff0000 +# define NV04_SOLID_LINE_END_Y_SHIFT 16 /****************************************** Object NV04_UNK005E used on: NV04 @@ -230,21 +647,64 @@ Object NV05_SCALED_IMAGE_FROM_MEMORY used on: NV04 Object NV04_SCALED_IMAGE_FROM_MEMORY used on: NV04 */ #define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077 +# define NV04_SCALED_IMAGE_FROM_MEMORY_NOP 0x00000100 +# define NV04_SCALED_IMAGE_FROM_MEMORY_NOTIFY 0x00000104 # define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180 # define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184 +# define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188 +# define NV04_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c +# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190 +# define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194 # define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 # define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300 # define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 # define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16 # define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16 # define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16 # define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac*0x100000 */ -# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac*0x100000 */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16 +# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 /* Parameters: int frac_mul_0x100000 */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_MASK 0xfff00000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_INT_SHIFT 20 +# define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX_FRAC_MUL_0X100000_MASK 0x000fffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c /* Parameters: int frac_mul_0x100000 */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_MASK 0xfff00000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_INT_SHIFT 20 +# define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY_FRAC_MUL_0X100000_MASK 0x000fffff # define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16 # define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch origin filter */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_MASK 0x00ff0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_SHIFT 16 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x0001 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x0002 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_MASK 0xff000000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_SHIFT 24 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x0001 +# define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x0002 # define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */ +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4 +# define NV04_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f /****************************************** Object NV_IMAGE_FROM_CPU used on: NV04 @@ -266,43 +726,63 @@ Object NV05_IMAGE_FROM_CPU used on: NV04 # define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 # define NV05_IMAGE_FROM_CPU_PATTERN 0x0000018c # define NV05_IMAGE_FROM_CPU_ROP 0x00000190 +# define NV05_IMAGE_FROM_CPU_BETA1 0x00000194 +# define NV05_IMAGE_FROM_CPU_BETA4 0x00000198 # define NV05_IMAGE_FROM_CPU_SURFACE 0x0000019c # define NV05_IMAGE_FROM_CPU_OPERATION 0x000002fc # define NV05_IMAGE_FROM_CPU_FORMAT 0x00000300 # define NV05_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */ +# define NV05_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff +# define NV05_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000 +# define NV05_IMAGE_FROM_CPU_POINT_Y_SHIFT 16 # define NV05_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: x y */ +# define NV05_IMAGE_FROM_CPU_SIZE_OUT_X_MASK 0x0000ffff +# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_MASK 0xffff0000 +# define NV05_IMAGE_FROM_CPU_SIZE_OUT_Y_SHIFT 16 # define NV05_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: x y */ -# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + d * 0x0004) +# define NV05_IMAGE_FROM_CPU_SIZE_IN_X_MASK 0x0000ffff +# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_MASK 0xffff0000 +# define NV05_IMAGE_FROM_CPU_SIZE_IN_Y_SHIFT 16 +# define NV05_IMAGE_FROM_CPU_COLOR( d) (0x00000400 + (d) * 0x0004) /****************************************** -Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20 NV40 +Object NV_IMAGE_BLIT used on: NV04 NV10 NV15 NV20 */ #define NV_IMAGE_BLIT 0x0000005f -# define NV_IMAGE_BLIT_DMA_NOTIFY 0x00000180 -# define NV_IMAGE_BLIT_COLOR_KEY 0x00000184 -# define NV_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188 -# define NV_IMAGE_BLIT_PATTERN 0x0000018c -# define NV_IMAGE_BLIT_ROP5 0x00000190 -# define NV_IMAGE_BLIT_SURFACE 0x0000019c +# define NV_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180 +# define NV_IMAGE_BLIT_SET_COLOR_KEY 0x00000184 +# define NV_IMAGE_BLIT_SET_CLIP_RECTANGLE 0x00000188 +# define NV_IMAGE_BLIT_SET_PATTERN 0x0000018c +# define NV_IMAGE_BLIT_SET_ROP5 0x00000190 +# define NV_IMAGE_BLIT_SET_SURFACES_2D 0x0000019c # define NV_IMAGE_BLIT_OPERATION 0x000002fc # define NV_IMAGE_BLIT_POINT_IN 0x00000300 /* Parameters: x y */ +# define NV_IMAGE_BLIT_POINT_IN_X_MASK 0x0000ffff +# define NV_IMAGE_BLIT_POINT_IN_Y_MASK 0xffff0000 +# define NV_IMAGE_BLIT_POINT_IN_Y_SHIFT 16 # define NV_IMAGE_BLIT_POINT_OUT 0x00000304 /* Parameters: x y */ +# define NV_IMAGE_BLIT_POINT_OUT_X_MASK 0x0000ffff +# define NV_IMAGE_BLIT_POINT_OUT_Y_MASK 0xffff0000 +# define NV_IMAGE_BLIT_POINT_OUT_Y_SHIFT 16 # define NV_IMAGE_BLIT_SIZE 0x00000308 /* Parameters: width height */ +# define NV_IMAGE_BLIT_SIZE_WIDTH_MASK 0x0000ffff +# define NV_IMAGE_BLIT_SIZE_HEIGHT_MASK 0xffff0000 +# define NV_IMAGE_BLIT_SIZE_HEIGHT_SHIFT 16 /****************************************** -Object NV10_TCL_PRIMITIVE_3D used on: NV10 +Object NV11_IMAGE_BLIT used on: NV15 NV20 */ -#define NV10_TCL_PRIMITIVE_3D 0x00000056 +#define NV11_IMAGE_BLIT 0x0000009f /****************************************** -Object NV17_TCL_PRIMITIVE_3D used on: NV15 +Object NV30_IMAGE_BLIT used on: NV30 NV40 G70 */ -#define NV17_TCL_PRIMITIVE_3D 0x00000099 +#define NV30_IMAGE_BLIT 0x0000009f /****************************************** -Object NV11_TCL_PRIMITIVE_3D used on: NV15 +Object NV10_TCL_PRIMITIVE_3D used on: NV10 */ -#define NV11_TCL_PRIMITIVE_3D 0x00000096 +#define NV10_TCL_PRIMITIVE_3D 0x00000056 # define NV10_TCL_PRIMITIVE_3D_NOP 0x00000100 # define NV10_TCL_PRIMITIVE_3D_NOTIFY 0x00000104 # define NV10_TCL_PRIMITIVE_3D_SET_DMA_NOTIFY 0x00000180 @@ -311,40 +791,687 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST 0x0000018c # define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2 0x00000194 # define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3 0x00000198 -# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac -# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0 # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */ +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */ +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */ +# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */ +# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_DEPTH_STENCIL_BUFFER_PITCH_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_BUFFER_PITCH_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210 # define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 -# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + d * 0x0004) /* Parameters: wrap_t wrap_s log2(height) log2(width) lod npot format cube_map */ -# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + d * 0x0004) /* Parameters: enable anisotropy */ -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + d * 0x0004) /* Parameters: pitch */ -# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + d * 0x0004) /* Parameters: width height */ -# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + d * 0x0004) /* Parameters: mag_filter min_filter */ -# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + y * 0x0010 + x * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + d * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00000218 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00000220 + (d) * 0x0004) /* Parameters: wrap_t wrap_s log2_height log2_width lod npot format cube_map */ +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MASK 0xf0000000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_SHIFT 28 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_REPEAT 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x0004 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_T_CLAMP 0x0005 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_REPEAT 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x0004 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_WRAP_S_CLAMP 0x0005 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x00f00000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 20 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x000f0000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x0000f000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 12 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_MASK 0x00000800 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT (1 << 11) +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_NPOT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x00000780 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 7 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2) +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00000228 + (d) * 0x0004) /* Parameters: enable anisotropy */ +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30) +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00000230 + (d) * 0x0004) /* Parameters: pitch */ +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00000240 + (d) * 0x0004) /* Parameters: width height */ +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00000248 + (d) * 0x0004) /* Parameters: mag_filter min_filter */ +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xf0000000 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 28 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV10_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV10_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00000250 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x000003e0 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x00000540 + (y) * 0x0010 + (x) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000268 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000278 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000280 + (d) * 0x0004) /* Parameters: rc1_tx_units_enabled rc1_rc_enabled scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_MASK 0x30000000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_TX_UNITS_ENABLED_SHIFT 28 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_MASK 0x08000000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED (1 << 27) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_RC1_RC_ENABLED_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_RC_COLOR0 0x00000270 /* Parameters: a r g b */ +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_RC_COLOR1 0x00000274 /* Parameters: a r g b */ +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 # define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL 0x00000294 /* Parameters: local_viewer color_control */ +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_MASK 0x00010000 +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER (1 << 16) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_LOCAL_VIEWER_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_MASK 0x00000002 +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL 1 // Nothing to shift +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SINGLE_COLOR 0x0000 +# define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL_COLOR_CONTROL_SEPARATE_SPECULAR_COLOR 0x0001 # define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE 0x00000298 /* Parameters: specular diffuse ambient emission */ +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_MASK 0x00000008 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR (1 << 3) +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_SPECULAR_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_MASK 0x00000004 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE (1 << 2) +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_DIFFUSE_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_MASK 0x00000002 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT 1 // Nothing to shift +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_AMBIENT_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_ENABLE_EMISSION_MASK 0x00000001 # define NV10_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c # define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 # define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 # define NV10_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */ -# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */ -# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */ +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: enable clip at x2 x2 enable clip at x1 x1 */ +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_MASK 0x08000000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2 (1 << 27) +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X2_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0x07ff0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_MASK 0x00000800 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1 (1 << 11) +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_ENABLE_CLIP_AT_X1_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x000007ff +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: enable clip at y2 y2 enable clip at y1 y1 */ +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_MASK 0x08000000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2 (1 << 27) +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y2_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0x07ff0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_MASK 0x00000800 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1 (1 << 11) +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_ENABLE_CLIP_AT_Y1_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x000007ff # define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 # define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 # define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 @@ -365,9 +1492,29 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344 # define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348 # define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 # define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 # define NV10_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c # define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 # define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 @@ -392,19 +1539,58 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_B 0x000003b0 # define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL_A 0x000003b4 # define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL 0x000003b8 /* Parameters: color_control */ +# define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL_COLOR_CONTROL_MASK 0x00000001 # define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + d * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00004000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 14) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00001000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 12) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000400 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 10) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000100 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 8) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000040 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 6) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000010 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 4) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000004 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 2) +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001 +# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE( d) (0x000003c0 + (d) * 0x0004) # define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE 0x000003e8 /* Parameters: projection modelview0 modelview1 */ +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_MASK 0x00000004 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION (1 << 2) +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_PROJECTION_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_MASK 0x00000002 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 1 // Nothing to shift +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_TRUE 0x0001 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW0_FALSE 0x0000 +# define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE_MODELVIEW1_MASK 0x00000001 # define NV10_TCL_PRIMITIVE_3D_POINT_SIZE 0x000003ec -# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + d * 0x0004) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + d * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + d * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + d * 0x0010) -# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + d * 0x0010) +# define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX( d) (0x00000400 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX( d) (0x00000440 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX( d) (0x00000480 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX( d) (0x000004c0 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000500 + (d) * 0x0004) +# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000600 + (d) * 0x0010) +# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000604 + (d) * 0x0010) +# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000608 + (d) * 0x0010) +# define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000060c + (d) * 0x0010) # define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x00000680 # define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x00000684 # define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x00000688 @@ -429,34 +1615,34 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x0000070c # define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00000710 # define NV10_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00000714 -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + d * 0x0080) -# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + d * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00000800 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00000804 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00000808 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000080c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00000810 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00000814 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00000818 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000081c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00000820 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00000828 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000082c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00000830 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00000834 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00000838 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000083c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00000840 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00000844 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00000848 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000084c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00000850 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00000854 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00000858 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000085c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00000860 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00000864 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00000868 + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000086c + (d) * 0x0080) +# define NV10_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00000870 + (d) * 0x0080) # define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00000c00 # define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00000c04 # define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00000c08 @@ -468,7 +1654,11 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00000c34 # define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00000c38 # define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000c40 /* Parameters: y x */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000c44 /* Parameters: z */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00000c50 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00000c54 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00000c58 @@ -477,67 +1667,164 @@ Object NV11_TCL_PRIMITIVE_3D used on: NV15 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00000c64 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00000c68 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x00000c6c /* Parameters: a b g r */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00000c80 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00000c84 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00000c88 # define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000c8c /* Parameters: a b g r */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00000c90 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00000c94 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00000c98 /* Parameters: t s */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x00000ca0 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x00000ca4 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x00000ca8 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x00000cac # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000cb0 /* Parameters: t s */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000cb4 /* Parameters: q r */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x00000cb8 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x00000cbc # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00000cc0 /* Parameters: t s */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x00000cc8 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x00000ccc # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x00000cd0 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x00000cd4 # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000cd8 /* Parameters: t s */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x00000cdc /* Parameters: q r */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000ce0 # define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F 0x00000ce4 # define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE 0x00000cec -# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + d * 0x0008) /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00000d04 + (d) * 0x0008) /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE 0x00000cf0 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS 0x00000d00 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS 0x00000d04 /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL 0x00000d08 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL 0x00000d0c /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2 0x00000d10 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2 0x00000d14 /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0 0x00000d18 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0 0x00000d1c /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1 0x00000d20 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1 0x00000d24 /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR 0x00000d28 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR 0x00000d2c /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH 0x00000d30 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH 0x00000d34 /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG 0x00000d38 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG 0x00000d3c /* Parameters: stride fields type */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_MASK 0x0000ff00 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_STRIDE_SHIFT 8 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_MASK 0x000000f0 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_FIELDS_SHIFT 4 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG_TYPE_MASK 0x0000000f # define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40 # define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000d44 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */ -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c # define NV10_TCL_PRIMITIVE_3D_BEGIN_END 0x00000dfc # define NV10_TCL_PRIMITIVE_3D_INDEX_DATA 0x00000e00 /* Parameters: index1 index0 */ +# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000 +# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16 +# define NV10_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END 0x000013fc -# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count-1 first */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS 0x00001400 /* Parameters: count_minus_1 first */ +# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_MASK 0xff000000 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_COUNT_MINUS_1_SHIFT 24 +# define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS_FIRST_MASK 0x0000ffff # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001638 # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x0000163c # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z 0x00001640 # define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001644 -# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658 # define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA 0x00001800 /****************************************** +Object NV11_TCL_PRIMITIVE_3D used on: NV15 +*/ +#define NV11_TCL_PRIMITIVE_3D 0x00000096 + +/****************************************** +Object NV17_TCL_PRIMITIVE_3D used on: NV15 +*/ +#define NV17_TCL_PRIMITIVE_3D 0x00000099 +# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY4 0x000001ac +# define NV17_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY5 0x000001b0 +# define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE 0x000002bc +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x00000d5c /* Parameters: pitch */ +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000d60 +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE 0x00000d68 +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE 0x00000d6c +# define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE 0x00001658 + +/****************************************** Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70 */ #define NV10_IMAGE_FROM_CPU 0x0000008a @@ -549,8 +1836,17 @@ Object NV10_IMAGE_FROM_CPU used on: NV10 NV15 NV20 NV30 NV40 G70 # define NV10_IMAGE_FROM_CPU_OPERATION 0x000002fc # define NV10_IMAGE_FROM_CPU_FORMAT 0x00000300 # define NV10_IMAGE_FROM_CPU_POINT 0x00000304 /* Parameters: x y */ +# define NV10_IMAGE_FROM_CPU_POINT_X_MASK 0x0000ffff +# define NV10_IMAGE_FROM_CPU_POINT_Y_MASK 0xffff0000 +# define NV10_IMAGE_FROM_CPU_POINT_Y_SHIFT 16 # define NV10_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 /* Parameters: width height */ +# define NV10_IMAGE_FROM_CPU_SIZE_OUT_WIDTH_MASK 0x0000ffff +# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_MASK 0xffff0000 +# define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT_SHIFT 16 # define NV10_IMAGE_FROM_CPU_SIZE_IN 0x0000030c /* Parameters: width height */ +# define NV10_IMAGE_FROM_CPU_SIZE_IN_WIDTH_MASK 0x0000ffff +# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_MASK 0xffff0000 +# define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT_SHIFT 16 # define NV10_IMAGE_FROM_CPU_HLINE 0x00000400 /****************************************** @@ -561,26 +1857,22 @@ Object NV10_PRIMITIVE_2D used on: NV10 NV15 NV20 NV30 NV40 G70 # define NV10_PRIMITIVE_2D_SET_SURFACE 0x00000184 # define NV10_PRIMITIVE_2D_SET_FORMAT 0x00000300 # define NV10_PRIMITIVE_2D_SET_POINT 0x00000304 /* Parameters: x y */ +# define NV10_PRIMITIVE_2D_SET_POINT_X_MASK 0x0000ffff +# define NV10_PRIMITIVE_2D_SET_POINT_Y_MASK 0xffff0000 +# define NV10_PRIMITIVE_2D_SET_POINT_Y_SHIFT 16 # define NV10_PRIMITIVE_2D_SET_SIZE 0x00000308 /* Parameters: width height */ +# define NV10_PRIMITIVE_2D_SET_SIZE_WIDTH_MASK 0x0000ffff +# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_MASK 0xffff0000 +# define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT_SHIFT 16 # define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ 0x0000030c /* Parameters: width x */ +# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_MASK 0xffff0000 +# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_WIDTH_SHIFT 16 +# define NV10_PRIMITIVE_2D_SET_CLIP_HORIZ_X_MASK 0x0000ffff # define NV10_PRIMITIVE_2D_SET_CLIP_VERT 0x00000310 /* Parameters: height y */ -# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + d * 0x0004) - -/****************************************** -Object NV10_IMAGE_BLIT used on: NV10 NV15 NV20 NV30 NV40 G70 -*/ -#define NV10_IMAGE_BLIT 0x0000009f -# define NV10_IMAGE_BLIT_NOP 0x00000100 -# define NV10_IMAGE_BLIT_NOTIFY 0x00000104 -# define NV10_IMAGE_BLIT_SET_DMA_NOTIFY 0x00000180 -# define NV10_IMAGE_BLIT_SET_CONTEXT_CLIP_RECTANGLE 0x00000188 -# define NV10_IMAGE_BLIT_SET_IMAGE_PATTERN 0x0000018c -# define NV10_IMAGE_BLIT_SET_RASTER_OP 0x00000190 -# define NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D 0x0000019c -# define NV10_IMAGE_BLIT_SET_OPERATION 0x000002fc -# define NV10_IMAGE_BLIT_SET_POINT 0x00000300 /* Parameters: x y */ -# define NV10_IMAGE_BLIT_SET_PITCH 0x00000304 /* Parameters: skip */ -# define NV10_IMAGE_BLIT_SET_SIZE 0x00000308 /* Parameters: width height */ +# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_MASK 0xffff0000 +# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_HEIGHT_SHIFT 16 +# define NV10_PRIMITIVE_2D_SET_CLIP_VERT_Y_MASK 0x0000ffff +# define NV10_PRIMITIVE_2D_SET_DATA( d) (0x00000400 + (d) * 0x0004) /****************************************** Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70 @@ -592,6 +1884,9 @@ Object NV10_VIDEO_DISPLAY used on: NV10 NV15 NV20 NV30 NV40 G70 # define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1 0x00000188 # define NV10_VIDEO_DISPLAY_SET_OBJECT3 0x0000019c # define NV10_VIDEO_DISPLAY_SIZE 0x000002f8 /* Parameters: height width */ +# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_MASK 0xffff0000 +# define NV10_VIDEO_DISPLAY_SIZE_HEIGHT_SHIFT 16 +# define NV10_VIDEO_DISPLAY_SIZE_WIDTH_MASK 0x0000ffff # define NV10_VIDEO_DISPLAY_OFFSET 0x00000300 /****************************************** @@ -613,13 +1908,36 @@ Object NV10_SCALED_IMAGE_FROM_MEMORY used on: NV10 NV15 NV20 NV30 NV40 G70 # define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE 0x00000198 # define NV10_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 # define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS 0x00000308 /* Parameters: x y */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_X_MASK 0x0000ffff +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_MASK 0xffff0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS_Y_SHIFT 16 # define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c /* Parameters: width height */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_WIDTH_MASK 0x0000ffff +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_MASK 0xffff0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_HEIGHT_SHIFT 16 # define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS 0x00000310 /* Parameters: x y */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_X_MASK 0x0000ffff +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_MASK 0xffff0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS_Y_SHIFT 16 # define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 /* Parameters: width height */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_WIDTH_MASK 0x0000ffff +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_MASK 0xffff0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_HEIGHT_SHIFT 16 # define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 /* Parameters: width height */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_WIDTH_MASK 0x0000ffff +# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_MASK 0xffff0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE_HEIGHT_SHIFT 16 # define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 /* Parameters: pitch */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH_MASK 0x0000ffff # define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 -# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac*0x10 v_int v_frac*0x10 */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c /* Parameters: u_int u_frac_mul_0x10 v_int v_frac_mul_0x10 */ +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_MASK 0xfff00000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_INT_SHIFT 20 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_MASK 0x000f0000 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_U_FRAC_MUL_0X10_SHIFT 16 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_MASK 0x0000fff0 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_INT_SHIFT 4 +# define NV10_SCALED_IMAGE_FROM_MEMORY_POINT_V_FRAC_MUL_0X10_MASK 0x0000000f /****************************************** Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70 @@ -629,7 +1947,19 @@ Object NV10_CONTEXT_SURFACES_2D used on: NV10 NV15 NV20 NV30 NV40 G70 # define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0 0x00000184 # define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1 0x00000188 # define NV10_CONTEXT_SURFACES_2D_FORMAT 0x00000300 /* Parameters: color type width height */ +# define NV10_CONTEXT_SURFACES_2D_FORMAT_COLOR_MASK 0x000000ff +# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_MASK 0x0000ff80 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_SHIFT 7 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_pitch 0x0001 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE_swizzle 0x0002 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_MASK 0x00ff0000 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH_SHIFT 16 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_MASK 0xff000000 +# define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT_SHIFT 24 # define NV10_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */ +# define NV10_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff +# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000 +# define NV10_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16 # define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308 # define NV10_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c @@ -643,6 +1973,9 @@ Object NV04_CONTEXT_SURFACES_2D used on: NV04 NV10 NV15 # define NV04_CONTEXT_SURFACES_2D_SET_DMA_IMAGE_DST 0x00000188 # define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300 # define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 /* Parameters: src dst */ +# define NV04_CONTEXT_SURFACES_2D_PITCH_SRC_MASK 0x0000ffff +# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_MASK 0xffff0000 +# define NV04_CONTEXT_SURFACES_2D_PITCH_DST_SHIFT 16 # define NV04_CONTEXT_SURFACES_2D_OFFSET_SRC 0x00000308 # define NV04_CONTEXT_SURFACES_2D_OFFSET_DST 0x0000030c @@ -665,7 +1998,12 @@ Object NV20_SWIZZLED_SURFACE used on: NV20 NV30 NV40 G70 #define NV20_SWIZZLED_SURFACE 0x0000009e # define NV20_SWIZZLED_SURFACE_SET_OBJECT0 0x00000180 # define NV20_SWIZZLED_SURFACE_SET_OBJECT1 0x00000184 -# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2(height) log2(width) color */ +# define NV20_SWIZZLED_SURFACE_FORMAT 0x00000300 /* Parameters: log2_height log2_width color */ +# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_MASK 0xff000000 +# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_HEIGHT_SHIFT 24 +# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_MASK 0x00ff0000 +# define NV20_SWIZZLED_SURFACE_FORMAT_LOG2_WIDTH_SHIFT 16 +# define NV20_SWIZZLED_SURFACE_FORMAT_COLOR_MASK 0x0000ffff # define NV20_SWIZZLED_SURFACE_OFFSET 0x00000304 /****************************************** @@ -686,20 +2024,79 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001ac # define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b0 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ 0x00000200 /* Parameters: width x */ +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_WIDTH_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ_X_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT 0x00000204 /* Parameters: height y */ +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_HEIGHT_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT_Y_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT 0x00000208 /* Parameters: type color */ -# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color buffer pitch */ +# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_pitch 0x0001 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_TYPE_swizzle 0x0002 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT_COLOR_MASK 0x000000ff +# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH 0x0000020c /* Parameters: zs_pitch color_pitch */ +# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_ZS_PITCH_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH_COLOR_PITCH_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET 0x00000210 # define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 # define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */ +# define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 # define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL 0x00000294 # define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL 0x00000298 /* Parameters: back_specular back_ambient back_diffuse back_emission front_specular front_ambient front_diffuse front_emission */ +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_MASK 0x00004000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR (1 << 14) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_SPECULAR_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_AMBIENT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_MASK 0x00000400 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE (1 << 10) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_DIFFUSE_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_MASK 0x00000100 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION (1 << 8) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_BACK_EMISSION_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_MASK 0x00000040 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR (1 << 6) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_SPECULAR_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_MASK 0x00000010 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT (1 << 4) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_AMBIENT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_MASK 0x00000004 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE (1 << 2) +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_DIFFUSE_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL_FRONT_EMISSION_MASK 0x00000001 # define NV20_TCL_PRIMITIVE_3D_FOG_MODE 0x0000029c # define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000002a0 # define NV20_TCL_PRIMITIVE_3D_FOG_ENABLE 0x000002a4 -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + d * 0x0004) /* Parameters: x2 x1 */ -# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + d * 0x0004) /* Parameters: y2 y1 */ +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR 0x000002a8 /* Parameters: a b g r */ +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE 0x000002b4 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x000002c0 + (d) * 0x0004) /* Parameters: x2 x1 */ +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x000002e0 + (d) * 0x0004) /* Parameters: y2 y1 */ +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000300 # define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE 0x00000304 # define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00000308 @@ -719,9 +2116,29 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000344 # define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000348 # define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000034c /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000350 # define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC 0x00000354 # define NV20_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000358 /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE 0x0000035c # define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK 0x00000360 # define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC 0x00000364 @@ -747,17 +2164,49 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 # define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 # define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x000003bc /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + d * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00002000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 13) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00008000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 15) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000200 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 9) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000800 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 11) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000020 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 5) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000080 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 7) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000002 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 1 // Nothing to shift +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000008 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0 (1 << 3) +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x000003c0 + (d) * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000420 + (d) * 0x0004) # define NV20_TCL_PRIMITIVE_3D_POINT_SIZE 0x0000043c -# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + d * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + d * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + d * 0x0010) -# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + d * 0x0010) +# define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000840 + (d) * 0x0010) +# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000844 + (d) * 0x0010) +# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000848 + (d) * 0x0010) +# define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x0000084c + (d) * 0x0010) # define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000009c0 # define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000009c4 # define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000009c8 @@ -768,6 +2217,16 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x000009f0 # define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x000009f4 # define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00000a1c /* Parameters: coord_replace r_mode enable */ +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11) +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002 +# define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OX 0x00000a20 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_OY 0x00000a24 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_DEPTH_AVG_S 0x00000a28 @@ -796,59 +2255,754 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 -# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + d * 0x0040) /* Parameters: log2(height) log2(width) lod format cube_map */ -# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + d * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */ -# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + d * 0x0040) /* Parameters: enable anisotropy */ -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + d * 0x0040) /* Parameters: pitch */ -# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + d * 0x0040) /* Parameters: mag_filter min_filter */ -# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + d * 0x0040) /* Parameters: width height */ -# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + d * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(d) (0x00001b00 + (d) * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(d) (0x00001b04 + (d) * 0x0040) /* Parameters: log2_height log2_width lod format cube_map */ +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_MASK 0x0f000000 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_HEIGHT_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_MASK 0x00f00000 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOG2_WIDTH_SHIFT 20 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_MASK 0x000f0000 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_LOD_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_INDEX8 0x000b +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT1 0x000c +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT3 0x000e +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_DXT5 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R5G5B5A1_RECT 0x0010 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R8G8B8A8_RECT 0x0012 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8_RECT 0x0013 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8 0x001a +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_A8_RECT_2 0x001b +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_R4G4B4A4_RECT 0x001d +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT_L8A8_RECT 0x0020 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_MASK 0x00000004 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP (1 << 2) +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBE_MAP_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP(d) (0x00001b08 + (d) * 0x0040) /* Parameters: wrap_s wrap_t wrap_r */ +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_S_MASK 0x000000ff +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_REPEAT 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_MIRRORED_REPEAT 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_EDGE 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP_TO_BORDER 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_T_CLAMP 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_REPEAT 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_MIRRORED_REPEAT 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_EDGE 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP_TO_BORDER 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_WRAP_WRAP_R_CLAMP 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(d) (0x00001b0c + (d) * 0x0040) /* Parameters: enable anisotropy */ +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_MASK 0x40000000 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE (1 << 30) +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ENABLE_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_MASK 0x00000030 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_1 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_2 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_4 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_ENABLE_ANISOTROPY_8 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(d) (0x00001b10 + (d) * 0x0040) /* Parameters: pitch */ +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH_PITCH_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER(d) (0x00001b14 + (d) * 0x0040) /* Parameters: mag_filter min_filter */ +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN_FILTER_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(d) (0x00001b1c + (d) * 0x0040) /* Parameters: width height */ +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_WIDTH_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE_HEIGHT_MASK 0x0000ffff +# define NV20_TCL_PRIMITIVE_3D_TX_PALETTE_OFFSET(d) (0x00001b20 + (d) * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR(d) (0x00001b24 + (d) * 0x0040) /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_A_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_R_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_G_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_B_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_RC_ENABLE 0x00001e60 /* Parameters: number of rc enabled */ +# define NV20_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP 0x00001e70 /* Parameters: op0 op1 op2 op3 */ +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP0_MASK 0x0000001f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_MASK 0x000003e0 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_SHIFT 5 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_TEXTURE_2D 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_PASS_THROUGH 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_CULL_FRAGMENT 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT_TEXTURE_2D 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_AR 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DEPENDANT_GB 0x0010 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP1_DOT_PRODUCT 0x0011 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_MASK 0x00007c00 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_SHIFT 10 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_TEXTURE_2D 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_PASS_THROUGH 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_CULL_FRAGMENT 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT_TEXTURE_2D 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_AR 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DEPENDANT_GB 0x0010 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP2_DOT_PRODUCT 0x0011 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_MASK 0x000f8000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_SHIFT 15 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_TEXTURE_2D 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_PASS_THROUGH 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_CULL_FRAGMENT 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT_TEXTURE_2D 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_AR 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DEPENDANT_GB 0x0010 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP_OP3_DOT_PRODUCT 0x0011 # define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE 0x000017f8 /* Parameters: cull0 cull1 cull2 cull3 */ +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL0_MASK 0x0000000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggg 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggg 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgg 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgg 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gglg 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lglg 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gllg 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lllg 0x0007 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_gggl 0x0008 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lggl 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glgl 0x000a +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llgl 0x000b +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_ggll 0x000c +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_lgll 0x000d +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_glll 0x000e +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL1_llll 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggg 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggg 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgg 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgg 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gglg 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lglg 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gllg 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lllg 0x0007 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_gggl 0x0008 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lggl 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glgl 0x000a +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llgl 0x000b +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_ggll 0x000c +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_lgll 0x000d +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_glll 0x000e +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL2_llll 0x000f +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_MASK 0x0000f000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_SHIFT 12 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggg 0x0000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggg 0x0001 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgg 0x0002 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgg 0x0003 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gglg 0x0004 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lglg 0x0005 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gllg 0x0006 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lllg 0x0007 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_gggl 0x0008 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lggl 0x0009 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glgl 0x000a +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llgl 0x000b +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_ggll 0x000c +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_lgll 0x000d +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_glll 0x000e +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE_CULL3_llll 0x000f # define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS 0x00001e78 /* Parameters: prev2 prev3 */ +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_MASK 0x00030000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV2_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_MASK 0x00300000 +# define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS_PREV3_SHIFT 20 # define NV20_TCL_PRIMITIVE_3D_RC_COLOR0 0x00001e20 /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_RC_COLOR1 0x00001e24 /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_RC_FINAL0 0x00000288 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_RC_FINAL1 0x0000028c /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ -# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + d * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + d * 0x0004) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + d * 0x0004) /* Parameters: a r g b */ -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + d * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + d * 0x0040) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + d * 0x0080) -# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + d * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000260 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000ac0 + (d) * 0x0004) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000a60 + (d) * 0x0004) /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x00000a80 + (d) * 0x0004) /* Parameters: a r g b */ +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000aa0 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00001e40 + (d) * 0x0004) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f +# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000105c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001060 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001064 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(d) (0x00000c00 + (d) * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(d) (0x00000c0c + (d) * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(d) (0x00000c18 + (d) * 0x0040) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001068 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000106c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001070 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001040 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001044 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001048 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000104c + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001050 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001054 + (d) * 0x0080) +# define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001058 + (d) * 0x0080) # define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e28 # define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e2c # define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e30 @@ -856,7 +3010,7 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e38 # define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e3c # define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c -# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + d * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(d) (0x00001480 + (d) * 0x0004) # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X 0x00001500 # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y 0x00001504 # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z 0x00001508 @@ -865,12 +3019,22 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z 0x00001520 # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W 0x00001524 # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00001528 /* Parameters: y x */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x0000152c /* Parameters: w z */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X 0x00001530 # define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y 0x00001534 # define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z 0x00001538 # define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00001540 /* Parameters: y x */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00001544 /* Parameters: z */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R 0x00001550 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G 0x00001554 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B 0x00001558 @@ -879,81 +3043,291 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G 0x00001564 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B 0x00001568 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000156c /* Parameters: a b g r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R 0x00001580 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G 0x00001584 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B 0x00001588 # define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x0000158c /* Parameters: a b g r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x00001590 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x00001594 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001598 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S 0x000015a0 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T 0x000015a4 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R 0x000015a8 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q 0x000015ac # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000015b0 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000015b4 /* Parameters: q r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000015b8 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000015bc # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000015c0 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S 0x000015c8 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T 0x000015cc # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R 0x000015d0 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q 0x000015d4 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000015d8 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000015dc /* Parameters: q r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000015e0 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000015e4 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000015e8 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S 0x000015f0 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T 0x000015f4 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R 0x000015f8 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q 0x000015fc # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00001600 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00001604 /* Parameters: q r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x00001608 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x0000160c # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x00001610 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S 0x00001620 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T 0x00001624 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x00001628 # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x0000162c # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00001630 /* Parameters: t s */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x00001634 /* Parameters: q r */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001698 # define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG 0x000016bc -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled? offset */ -# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + d * 0x0004) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS 0x00001720 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH 0x00001724 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR 0x00001728 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL 0x0000172c /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2 0x00001730 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG 0x00001734 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6 0x00001738 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7 0x0000173c /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0 0x00001740 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1 0x00001744 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2 0x00001748 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3 0x0000174c /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4 0x00001750 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5 0x00001754 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6 0x00001758 /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7 0x0000175c /* Parameters: enabled offset */ +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_MASK 0x80000000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED (1 << 31) +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_TRUE 0x0001 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_ENABLED_FALSE 0x0000 +# define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7_OFFSET_MASK 0x1fffffff +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001760 + (d) * 0x0004) # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001760 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001764 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001768 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000176c /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001770 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001774 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001778 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000177c /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001780 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001784 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001788 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000178c /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001790 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001794 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001798 /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000179c /* Parameters: stride fields type */ +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_MASK 0x0000ff00 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_STRIDE_SHIFT 8 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_MASK 0x000000f0 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_FIELDS_SHIFT 4 +# define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7_TYPE_MASK 0x0000000f # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 @@ -966,12 +3340,35 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4 # define NV20_TCL_PRIMITIVE_3D_BEGIN_END 0x000017fc # define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1 0x00001c30 /* Parameters: x2 x1 */ +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X2_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1_X1_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1 0x00001c50 /* Parameters: y2 y1 */ +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y2_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1_Y1_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c # define NV20_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 # define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 /* Parameters: clear color a clear color b clear color g clear color r clear depth clear stencil */ +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A_MASK 0x00000080 +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_A (1 << 7) +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B_MASK 0x00000040 +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_B (1 << 6) +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G_MASK 0x00000020 +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_G (1 << 5) +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R_MASK 0x00000010 +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_COLOR_R (1 << 4) +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH_MASK 0x00000002 +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_DEPTH 1 // Nothing to shift +# define NV20_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS_CLEAR_STENCIL_MASK 0x00000001 # define NV20_TCL_PRIMITIVE_3D_INDEX_DATA 0x00001800 /* Parameters: index1 index0 */ +# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_MASK 0xffff0000 +# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX1_SHIFT 16 +# define NV20_TCL_PRIMITIVE_3D_INDEX_DATA_INDEX0_MASK 0x0000ffff # define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001810 /* Parameters: count_vertices offset_vertices */ +# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000 +# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24 +# define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff # define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X 0x00001f00 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y 0x00001f04 @@ -979,7 +3376,7 @@ Object NV20_TCL_PRIMITIVE_3D used on: NV20 # define NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W 0x00001f0c /****************************************** -Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 +Object NV30_TCL_PRIMITIVE_3D used on: NV30 */ #define NV30_TCL_PRIMITIVE_3D 0x00000097 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0 0x00000180 @@ -988,25 +3385,61 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3 0x0000018c # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4 0x00000194 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5 0x00000198 +# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c +# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6 0x000001a4 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7 0x000001a8 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8 0x000001ac +# define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8B 0x000001b0 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9 0x000001b4 # define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10 0x000001b8 -# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC0_OBJECT 0x0000019c -# define NV30_TCL_PRIMITIVE_3D_SET_VB_SRC1_OBJECT 0x000001a0 -# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: depth/stencil buffer pitch color0 buffer pitch */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_WIDTH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0_X_OFFSET_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_HEIGHT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1_Y_OFFSET_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH 0x0000020c /* Parameters: zs_pitch color0_pitch */ +# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_ZS_PITCH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH_COLOR0_PITCH_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET 0x00000210 # define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET 0x00000214 # define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET 0x00000218 # define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH 0x0000021c /* Parameters: color1 buffer pitch */ +# define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH_COLOR1_BUFFER_PITCH_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS 0x00000220 /* Parameters: BUF0 BUF1 BUF2 BUF3 */ +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF0_MASK 0x00000001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_MASK 0x00000002 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1 1 // Nothing to shift +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_MASK 0x00000004 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2 (1 << 2) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF2_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_MASK 0x00000008 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3 (1 << 3) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_BUFFERS_BUF3_FALSE 0x0000 # define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH 0x0000022c /* Parameters: pitch */ +# define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH_PITCH_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET 0x00000230 -# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + d * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(d) (0x00000240 + (d) * 0x0004) # define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH 0x00000280 # define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH 0x00000284 # define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET 0x00000288 # define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET 0x0000028c +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_WIDTH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0_X_OFFSET_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_HEIGHT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1_Y_OFFSET_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE 0x00000300 # define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE 0x00000304 # define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC 0x00000308 @@ -1015,8 +3448,28 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC 0x00000314 # define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST 0x00000318 # define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR 0x0000031c /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_BLEND_COLOR_B_MASK 0x000000ff # define NV30_TCL_PRIMITIVE_3D_BLEND_EQUATION 0x00000320 # define NV30_TCL_PRIMITIVE_3D_COLOR_MASK 0x00000324 /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_R_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x000000ff # define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE 0x00000328 # define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK 0x0000032c # define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC 0x00000330 @@ -1035,8 +3488,16 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS 0x00000364 # define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL 0x00000368 # define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE 0x0000036c -# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 -# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */ +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR 0x00000370 /* Parameters: a b g r */ +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_B_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_FOG_COLOR_R_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 +# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378 # define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE 0x0000037c # define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000394 # define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000398 @@ -1046,50 +3507,563 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT_A 0x000003b4 # define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH 0x000003b8 # define NV30_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE 0x000003bc -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + y * 0x0010 + x * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 +# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(d) (0x00000400 + (d) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX( d) (0x00000480 + (d) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX( d) (0x00000580 + (d) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_PROJECTION_MATRIX( d) (0x00000680 + (d) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_TX_MATRIX(x,y) (0x000006c0 + (y) * 0x0010 + (x) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */ +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_WIDTH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_OFFSET_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */ +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_HEIGHT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_OFFSET_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST 0x000008c8 # define NV30_TCL_PRIMITIVE_3D_FOG_MODE 0x000008cc # define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT 0x000008d0 # define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR 0x000008d4 # define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC 0x000008d8 +# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 # define NV30_TCL_PRIMITIVE_3D_RC_COLOR0 0x000008ec /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR0_B_MASK 0x000000ff # define NV30_TCL_PRIMITIVE_3D_RC_COLOR1 0x000008f0 /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_COLOR1_B_MASK 0x000000ff # define NV30_TCL_PRIMITIVE_3D_RC_FINAL0 0x000008f4 /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_MASK 0xe0000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SHIFT 29 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE (1 << 28) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_MASK 0x0f000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_MASK 0x00e00000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SHIFT 21 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE (1 << 20) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_MASK 0x0000e000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SHIFT 13 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_MASK 0x000000e0 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SHIFT 5 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE (1 << 4) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL0_VARD_INPUT_MASK 0x0000000f # define NV30_TCL_PRIMITIVE_3D_RC_FINAL1 0x000008f8 /* Parameters: vare_mapping vare_component_usage vare_input varf_mapping varf_component_usage varf_input varg_mapping varg_component_usage varg_input color_sum_clamp */ +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_MASK 0xe0000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SHIFT 29 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_MASK 0x10000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE (1 << 28) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_MASK 0x0f000000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARE_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_MASK 0x00e00000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SHIFT 21 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_MASK 0x00100000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE (1 << 20) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARF_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_MASK 0x0000e000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SHIFT 13 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_VARG_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_MASK 0x00000080 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP (1 << 7) +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_FINAL1_COLOR_SUM_CLAMP_FALSE 0x0000 # define NV30_TCL_PRIMITIVE_3D_RC_ENABLE 0x000008fc /* Parameters: number of rc enabled */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + d * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + d * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + d * 0x0020) /* Parameters: a r g b */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + d * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM0 0x00000200 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_DIM1 0x00000204 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0 0x000002c0 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS1 0x000002c4 /* Parameters: height y_offset */ +# define NV30_TCL_PRIMITIVE_3D_RC_ENABLE_NUMBER_OF_RC_ENABLED_MASK 0x0000000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA(d) (0x00000900 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_MASK 0xe0000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SHIFT 29 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE (1 << 28) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_BLUE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_MASK 0x0f000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_MASK 0x00e00000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SHIFT 21 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE (1 << 20) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_BLUE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_MASK 0x0000e000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SHIFT 13 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_BLUE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_MASK 0x000000e0 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SHIFT 5 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE (1 << 4) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_BLUE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA_VARD_INPUT_MASK 0x0000000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB(d) (0x00000904 + (d) * 0x0020) /* Parameters: vara_mapping vara_component_usage vara_input varb_mapping varb_component_usage varb_input varc_mapping varc_component_usage varc_input vard_mapping vard_component_usage vard_input */ +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_MASK 0xe0000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SHIFT 29 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_MASK 0x10000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE (1 << 28) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_MASK 0x0f000000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARA_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_MASK 0x00e00000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SHIFT 21 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_MASK 0x00100000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE (1 << 20) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARB_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_MASK 0x0000e000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SHIFT 13 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARC_INPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_MASK 0x000000e0 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SHIFT 5 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_IDENTITY_NV 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_UNSIGNED_INVERT_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NORMAL_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_EXPAND_NEGATE_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NORMAL_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_HALF_BIAS_NEGATE_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_IDENTITY_NV 0x0006 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_MAPPING_SIGNED_NEGATE_NV 0x0007 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_MASK 0x00000010 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE (1 << 4) +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_RGB 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_COMPONENT_USAGE_ALPHA 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB_VARD_INPUT_MASK 0x0000000f +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0(d) (0x00000908 + (d) * 0x0020) /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR0_B_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1(d) (0x0000090c + (d) * 0x0020) /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_CONSTANT_COLOR1_B_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(d) (0x00000910 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_MASK 0x00030000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_NONE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_MASK 0x00008000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS (1 << 15) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_NONE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_MASK 0x00004000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM (1 << 14) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_MUX_SUM_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT (1 << 13) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_MASK 0x000000f0 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SHIFT 4 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA_CD_OUTPUT_MASK 0x0000000f +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB(d) (0x00000914 + (d) * 0x0020) /* Parameters: scale bias mux_sum ab_dot_product cd_dot_product sum_output ab_output cd_output */ +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_MASK 0x00030000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_NONE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF_NV 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_MASK 0x00008000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS (1 << 15) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_NONE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_MASK 0x00004000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM (1 << 14) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_MUX_SUM_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_MASK 0x00002000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT (1 << 13) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_DOT_PRODUCT_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_DOT_PRODUCT_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_MASK 0x00000f00 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_MASK 0x000000f0 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SHIFT 4 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0_NV 0x0001 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1_NV 0x0002 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x0003 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR_NV 0x0004 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR_NV 0x0005 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1_ARB 0x0008 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0_ARB 0x0009 +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_NV 0x000c +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1_NV 0x000d +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR_NV 0x000e +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F_NV 0x000f +# define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB_CD_OUTPUT_MASK 0x0000000f # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000a00 /* Parameters: width x_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000a04 /* Parameters: height y_offset */ +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 # define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 # define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x000008c0 /* Parameters: width x_offset */ -# define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x000008c4 /* Parameters: height y_offset */ -# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */ -# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8 -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc -# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX 0x00000a20 # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY 0x00000a24 # define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2 0x00000a28 @@ -1106,48 +4080,48 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE 0x00000a74 # define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR 0x00000a78 # define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS 0x00000a7c +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0 0x00000b80 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1 0x00000b84 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2 0x00000b88 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3 0x00000b8c -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 -# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0 -# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8 -# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800 -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + d * 0x0080) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + d * 0x0040) -# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + d * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(d) (0x00000e00 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(d) (0x00000e04 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(d) (0x00000e08 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(d) (0x00000e0c + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(d) (0x00001000 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(d) (0x00001004 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(d) (0x00001008 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(d) (0x0000100c + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(d) (0x00001010 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(d) (0x00001014 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(d) (0x00001018 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(d) (0x0000101c + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(d) (0x00001020 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_X(d) (0x00001028 + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Y(d) (0x0000102c + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR_Z(d) (0x00001030 + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_X(d) (0x00001034 + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Y(d) (0x00001038 + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_DIRECTION_Z(d) (0x0000103c + (d) * 0x0080) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(d) (0x00001200 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(d) (0x00001204 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(d) (0x00001208 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(d) (0x0000120c + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(d) (0x00001210 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(d) (0x00001214 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(d) (0x00001218 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(d) (0x0000121c + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(d) (0x00001220 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(d) (0x00001224 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(d) (0x00001228 + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(d) (0x0000122c + (d) * 0x0040) +# define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(d) (0x00001230 + (d) * 0x0040) # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_A 0x00001400 # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_B 0x00001404 # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_C 0x00001408 @@ -1155,27 +4129,303 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_E 0x00001410 # define NV30_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS_F 0x00001414 # define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS 0x00001420 /* Parameters: light 7 light 6 light 5 light 4 light 3 light 2 light 1 light 0 */ -# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c -# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70 -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4 -# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */ +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_MASK 0x00008000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7 (1 << 15) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_7_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_MASK 0x00002000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6 (1 << 13) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_6_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_MASK 0x00000800 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5 (1 << 11) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_5_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_MASK 0x00000200 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4 (1 << 9) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_4_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_MASK 0x00000080 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3 (1 << 7) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_3_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_MASK 0x00000020 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2 (1 << 5) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_2_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_MASK 0x00000008 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1 (1 << 3) +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS_LIGHT_0_MASK 0x00000001 +# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478 +# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c +# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + (d) * 0x0004) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_X( d) (0x00001500 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Y( d) (0x00001504 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_Z( d) (0x00001508 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3F_W( d) (0x0000150c + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VB_POINTER( d) (0x00001680 + (d) * 0x0004) /* Parameters: source offset */ +# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE_MASK 0x80000000 +# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_SOURCE (1 << 31) +# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_OFFSET_MASK 0x1fffffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718 +# define NV30_TCL_PRIMITIVE_3D_VTXFMT( d) (0x00001740 + (d) * 0x0004) /* Parameters: stride ncomp type */ +# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_VTXFMT_STRIDE_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_MASK 0x000000f0 +# define NV30_TCL_PRIMITIVE_3D_VTXFMT_NCOMP_SHIFT 4 +# define NV30_TCL_PRIMITIVE_3D_VTXFMT_TYPE_MASK 0x0000000f +# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 +# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 +# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_R 0x000017b0 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_G 0x000017b4 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_B 0x000017b8 +# define NV30_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK_A 0x000017c0 +# define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE 0x000017c8 +# define NV30_TCL_PRIMITIVE_3D_STORE_RESULT 0x00001800 # define NV30_TCL_PRIMITIVE_3D_BEGIN_END 0x00001808 +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1 0 */ +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_1_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16_0_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810 +# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */ +# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_COUNT_VERTICES_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH_OFFSET_VERTICES_MASK 0x00ffffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 +# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c +# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */ +# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_LENGTH_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST_START_OFFSET_MASK 0x00ffffff +# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828 +# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c # define NV30_TCL_PRIMITIVE_3D_CULL_FACE 0x00001830 # define NV30_TCL_PRIMITIVE_3D_FRONT_FACE 0x00001834 # define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE 0x00001838 # define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x0000183c +# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT( d) (0x00001840 + (d) * 0x0004) /* Parameters: depth NPOT pitch */ +# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_MASK 0xfff00000 +# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_DEPTH_SHIFT 20 +# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT_NPOT_PITCH_MASK 0x000fffff +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_X( d) (0x00001880 + (d) * 0x0008) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2F_Y( d) (0x00001884 + (d) * 0x0008) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I( d) (0x00001900 + (d) * 0x0004) /* Parameters: x y */ +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_X_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_2I_Y_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */ +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT( d) (0x00001a00 + (d) * 0x0020) +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT( d) (0x00001a04 + (d) * 0x0020) /* Parameters: mipmap type format ncomp cubic */ +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_MIPMAP_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_MASK 0x00006000 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_SHIFT 13 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_POT 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_NPOT 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_TYPE_RECT 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_MASK 0x00001f00 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A1R5G5B5 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A4R4G4B4 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_R5G6B5 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_A8R8G8B8 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT1 0x0006 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT3 0x0007 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_DXT5 0x0008 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16 0x0014 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L16A16 0x0015 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L8A8 0x0018 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_SL8A8 0x0019 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F16 0x001a +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_RGBA_F32 0x001b +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_L_F32 0x001c +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_FORMAT_LA_F16 0x001f +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_MASK 0x000000f0 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_NCOMP_SHIFT 4 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_MASK 0x00000004 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC (1 << 2) +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT_CUBIC_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT( d) (0x00001a08 + (d) * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */ +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_S_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_REPEAT 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_MIRRORED_REPEAT 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_EDGE 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP_TO_BORDER 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_T_CLAMP 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_REPEAT 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_MIRRORED_REPEAT 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_EDGE 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP_TO_BORDER 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT_WRAP_R_CLAMP 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT( d) (0x00001a0c + (d) * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */ +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_MASK 0x80000000 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE (1 << 31) +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV40_ENABLE_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_MASK 0x40000000 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE (1 << 30) +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_NV30_ENABLE_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_MASK 0x00000070 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_SHIFT 4 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_1 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_2 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_4 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_NV40_6_NV30_8 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_8 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_10 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_12 0x0006 +# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT_ANISOTROPY_16 0x0007 +# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT( d) (0x00001a10 + (d) * 0x0020) +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT( d) (0x00001a14 + (d) * 0x0020) /* Parameters: filter_min filter_mag */ +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_MASK 0x000f0000 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_MASK 0x0f000000 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR 0x0002 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_NEAREST 0x0003 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_NEAREST 0x0004 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_NEAREST_MIPMAP_LINEAR 0x0005 +# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT_FILTER_MAG_LINEAR_MIPMAP_LINEAR 0x0006 +# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT( d) (0x00001a18 + (d) * 0x0020) /* Parameters: width height */ +# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_WIDTH_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT_HEIGHT_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT( d) (0x00001a1c + (d) * 0x0020) /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_A_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_R_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_G_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_TX_BORDER_COLOR_UNIT_B_MASK 0x000000ff +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_X( d) (0x00001c00 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Y( d) (0x00001c04 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_Z( d) (0x00001c08 + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4F_W( d) (0x00001c0c + (d) * 0x0010) +# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL 0x00001d60 /* Parameters: uses_kil */ +# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_MASK 0x00000080 +# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL (1 << 7) +# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_FP_CONTROL_USES_KIL_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_UNK1D6C_OFFSET 0x00001d6c +# define NV30_TCL_PRIMITIVE_3D_UNK1D70_VALUE 0x00001d70 # define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_DEPTH 0x00001d8c # define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB 0x00001d90 /* Parameters: a r g b */ +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_MASK 0xff000000 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_A_SHIFT 24 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_MASK 0x00ff0000 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_R_SHIFT 16 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_MASK 0x0000ff00 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_G_SHIFT 8 +# define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUE_ARGB_B_MASK 0x000000ff # define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS 0x00001d94 +# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x00001db4 +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001db8 /* Parameters: factor pattern */ +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x0000ffff +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0xffff0000 +# define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 16 # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_A 0x00001e20 # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_B 0x00001e24 # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_C 0x00001e28 # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_D 0x00001e2c # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_E 0x00001e30 # define NV30_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS_F 0x00001e34 -# define NV30_TCL_PRIMITIVE_3D_DO_VERTICES 0x00001dac +# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID 0x00001e9c # define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID 0x00001ea0 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_A 0x00001ec0 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_B 0x00001ec4 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_C 0x00001ec8 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_D 0x00001ecc +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_E 0x00001ed0 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_F 0x00001ed4 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_G 0x00001ed8 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETER_H 0x00001edc +# define NV30_TCL_PRIMITIVE_3D_POINT_SIZE 0x00001ee0 +# define NV30_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE 0x00001ee8 /* Parameters: coord_replace r_mode enable */ +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_MASK 0x00000800 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE (1 << 11) +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_COORD_REPLACE_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_MASK 0x00000006 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_SHIFT 1 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_ZERO 0x0000 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_R 0x0001 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_R_MODE_GL_S 0x0002 +# define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE_ENABLE_MASK 0x00000001 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00001efc # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X 0x00001f00 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y 0x00001f04 @@ -1193,86 +4443,192 @@ Object NV30_TCL_PRIMITIVE_3D used on: NV30 NV40 G70 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y 0x00001f34 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z 0x00001f38 # define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W 0x00001f3c -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3X(d) (0x00001500 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Y(d) (0x00001504 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Z(d) (0x00001508 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3W(d) (0x0000150c + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4X(d) (0x00001c00 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Y(d) (0x00001c04 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Z(d) (0x00001c08 + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4W(d) (0x00001c0c + d * 0x0010) -# define NV30_TCL_PRIMITIVE_3D_VB_POINTER_ATTR(d) (0x00001680 + d * 0x0004) /* Parameters: source: offset */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000a90 /* Parameters: y x */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000a94 /* Parameters: z */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S 0x000018c0 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T 0x000018c4 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S 0x000018c8 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T 0x000018cc -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S 0x000018d0 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T 0x000018d4 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S 0x000018d8 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T 0x000018dc -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x00001920 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x00001924 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x00001928 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x0000192c /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000194c /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00001950 /* Parameters: a b g r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x000019c0 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x000019c4 /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x000019c8 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x000019cc /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x000019d0 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x000019d4 /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x000019d8 /* Parameters: t s */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x000019dc /* Parameters: q r */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00001e54 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0 0x00001718 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR( d) (0x00001740 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS 0x00001740 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH 0x00001744 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR 0x00001748 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL 0x0000174c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2 0x00001750 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG 0x00001754 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR6 0x00001758 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR7 0x0000175c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0 0x00001760 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1 0x00001764 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2 0x00001768 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3 0x0000176c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4 0x00001770 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5 0x00001774 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6 0x00001778 /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7 0x0000177c /* Parameters: stride fields type */ -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 -# define NV30_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 -# define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM 0x000008e4 -# define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT(d) (0x00001a00 + d * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT(d) (0x00001a04 + d * 0x0020) /* Parameters: mipmap type format ncomp cubic */ -# define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT(d) (0x00001a08 + d * 0x0020) /* Parameters: wrap_s wrap_t wrap_r */ -# define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT(d) (0x00001a0c + d * 0x0020) /* Parameters: nv40_enable nv30_enable anisotropy */ -# define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT(d) (0x00001a10 + d * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT(d) (0x00001a14 + d * 0x0020) /* Parameters: filter_min filter_mag */ -# define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT(d) (0x00001a18 + d * 0x0020) /* Parameters: width height */ -# define NV30_TCL_PRIMITIVE_3D_TX_UNK07_UNIT(d) (0x00001a1c + d * 0x0020) -# define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT(d) (0x00001840 + d * 0x0004) /* Parameters: depth NPOT pitch */ -# define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH 0x00001814 /* Parameters: count_vertices offset_vertices */ -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U16 0x0000180c /* Parameters: 1: 0: */ -# define NV30_TCL_PRIMITIVE_3D_VB_ELEMENT_U32 0x00001810 -# define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001818 -# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 -# define NV30_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP 0x00000378 -# define NV30_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST_MEM_OFFSET 0x0000181c -# define NV30_TCL_PRIMITIVE_3D_EXECUTE_DISPLAY_LIST 0x00001824 /* Parameters: length start offset */ -# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT 0x00001828 -# define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK 0x0000182c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000147c -# define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001480 + d * 0x0004) -# define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES 0x00001478 -# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: vertex pos weight normal primary color secondary color fogcoord texture coords 0 texture ccords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */ -# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: primary color secondary color backface primary color backface secondary color fogcoord pointsize clip plane 0 clip plane 1 clip plane 2 clip plane 3 clip plane 4 clip plane 5 texture coords 0 texture coords 1 texture coords 2 texture coords 3 texture coords 4 texture coords 5 texture coords 6 texture coords 7 */ +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG 0x00001ff0 /* Parameters: POS WEIGHT NORMAL COL0 COL1 FOGC TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */ +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_POS_MASK 0x00000001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_MASK 0x00000002 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT 1 // Nothing to shift +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_WEIGHT_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_MASK 0x00000004 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL (1 << 2) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_NORMAL_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_MASK 0x00000008 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0 (1 << 3) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL0_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_MASK 0x00000010 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1 (1 << 4) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_COL1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_MASK 0x00000020 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC (1 << 5) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_FOGC_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_MASK 0x00000100 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0 (1 << 8) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX0_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_MASK 0x00000200 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1 (1 << 9) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_MASK 0x00000400 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2 (1 << 10) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX2_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_MASK 0x00000800 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3 (1 << 11) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX3_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_MASK 0x00001000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4 (1 << 12) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX4_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_MASK 0x00002000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5 (1 << 13) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX5_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_MASK 0x00004000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6 (1 << 14) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX6_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_MASK 0x00008000 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7 (1 << 15) +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_IN_REG_TEX7_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG 0x00001ff4 /* Parameters: COL0 COL1 BFC0 BFC1 FOGC PSZ CLP0 CLP1 CLP2 CLP3 CLP4 CLP5 TEX0 TEX1 TEX2 TEX3 TEX4 TEX5 TEX6 TEX7 */ +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0_MASK 0x00000001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_MASK 0x00000002 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 1 // Nothing to shift +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_MASK 0x00000004 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1 << 2) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_MASK 0x00000008 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1 << 3) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_MASK 0x00000010 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1 << 4) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_MASK 0x00000020 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1 << 5) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_MASK 0x00000040 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1 << 6) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_MASK 0x00000080 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1 << 7) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_MASK 0x00000100 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1 << 8) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_MASK 0x00000200 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1 << 9) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_MASK 0x00000400 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1 << 10) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_MASK 0x00000800 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1 << 11) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_MASK 0x00004000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1 << 14) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_MASK 0x00008000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1 (1 << 15) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX1_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_MASK 0x00010000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2 (1 << 16) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX2_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_MASK 0x00020000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3 (1 << 17) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX3_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_MASK 0x00040000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4 (1 << 18) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX4_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_MASK 0x00080000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5 (1 << 19) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX5_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_MASK 0x00100000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6 (1 << 20) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX6_FALSE 0x0000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_MASK 0x00200000 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7 (1 << 21) +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_TRUE 0x0001 +# define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX7_FALSE 0x0000 + +/****************************************** +Object NV40_TCL_PRIMITIVE_3D used on: NV40 G70 +*/ +#define NV40_TCL_PRIMITIVE_3D 0x00000097 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123 0x00000370 /* Parameters: buffer3 b buffer3 g buffer3 r buffer3 a buffer2 b buffer2 g buffer2 r buffer2 a buffer1 b buffer1 g buffer1 r buffer1 a */ +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_MASK 0x00008000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B (1 << 15) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_B_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_MASK 0x00004000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G (1 << 14) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_G_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_MASK 0x00002000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R (1 << 13) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_R_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_MASK 0x00001000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A (1 << 12) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER3_A_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_MASK 0x00000800 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B (1 << 11) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_B_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_MASK 0x00000400 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G (1 << 10) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_G_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_MASK 0x00000200 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R (1 << 9) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_R_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_MASK 0x00000100 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A (1 << 8) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER2_A_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_MASK 0x00000080 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B (1 << 7) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_B_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_MASK 0x00000040 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G (1 << 6) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_G_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_MASK 0x00000020 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R (1 << 5) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_R_FALSE 0x0000 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_MASK 0x00000010 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A (1 << 4) +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_TRUE 0x0001 +# define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123_BUFFER1_A_FALSE 0x0000 /****************************************** Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70 @@ -1288,8 +4644,8 @@ Object NV30_CLEAR_BUFFER used on: NV30 NV40 G70 Object NV50_TCL_PRIMITIVE_3D used on: */ #define NV50_TCL_PRIMITIVE_3D 0x00000097 -# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + d * 0x0004) -# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + d * 0x0004) +# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_0( d) (0x00000180 + (d) * 0x0004) +# define NV50_TCL_PRIMITIVE_3D_SET_OBJECT_1( d) (0x000001c0 + (d) * 0x0004) # define NV50_TCL_PRIMITIVE_3D_VERTEX_FOG_1F 0x00000314 # define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_X 0x00000380 # define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_2F_Y 0x00000384 @@ -1338,23 +4694,83 @@ Object NV50_TCL_PRIMITIVE_3D used on: # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R 0x000005b8 # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q 0x000005bc # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I 0x000006a0 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_2I_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I 0x000006a4 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_2I_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I 0x000006a8 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_2I_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I 0x000006ac /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_2I_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY 0x00000700 /* Parameters: y x */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_Y_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY_X_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW 0x00000704 /* Parameters: w z */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_W_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW_Z_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST 0x00000740 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ 0x00000744 /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_Q_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ_R_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST 0x00000748 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ 0x0000074c /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_Q_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ_R_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST 0x00000750 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ 0x00000754 /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_Q_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ_R_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST 0x00000758 /* Parameters: t s */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_T_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST_S_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ 0x0000075c /* Parameters: q r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_Q_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ_R_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY 0x00000790 /* Parameters: y x */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_Y_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY_X_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z 0x00000794 /* Parameters: z */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z_Z_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I 0x0000088c /* Parameters: a b g r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_MASK 0xff000000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_A_SHIFT 24 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_MASK 0x00ff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_B_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_MASK 0x0000ff00 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_G_SHIFT 8 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL_4I_R_MASK 0x000000ff # define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I 0x00000890 /* Parameters: a b g r */ +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_MASK 0xff000000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_A_SHIFT 24 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_MASK 0x00ff0000 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_B_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_MASK 0x0000ff00 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_G_SHIFT 8 +# define NV50_TCL_PRIMITIVE_3D_VERTEX_COL2_3I_R_MASK 0x000000ff # define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_X 0x00000a00 # define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Y 0x00000a04 # define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK0_Z 0x00000a08 @@ -1363,8 +4779,14 @@ Object NV50_TCL_PRIMITIVE_3D used on: # define NV50_TCL_PRIMITIVE_3D_VIEWPORT_UNK1_Z 0x00000a14 # define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR 0x00000c08 # define NV50_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR 0x00000c0c -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + d * 0x0008) /* Parameters: x2 x1 */ -# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + d * 0x0008) /* Parameters: y2 y1 */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(d) (0x00000d00 + (d) * 0x0008) /* Parameters: x2 x1 */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X2_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ_X1_MASK 0x0000ffff +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(d) (0x00000d04 + (d) * 0x0008) /* Parameters: y2 y1 */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y2_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT_Y1_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_FIRST 0x00000d74 # define NV50_TCL_PRIMITIVE_3D_VERTEX_BUFFER_COUNT 0x00000d78 # define NV50_TCL_PRIMITIVE_3D_CLEAR_COLOR_R 0x00000d80 @@ -1380,7 +4802,13 @@ Object NV50_TCL_PRIMITIVE_3D used on: # define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 # define NV50_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 # define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS 0x00000e04 /* Parameters: w x */ +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_W_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS_X_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS 0x00000e08 /* Parameters: h y */ +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_H_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS_Y_MASK 0x0000ffff # define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID 0x00000f00 # define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X 0x00000f04 # define NV50_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y 0x00000f08 @@ -1429,15 +4857,44 @@ Object NV50_TCL_PRIMITIVE_3D used on: # define NV50_TCL_PRIMITIVE_3D_VERTEX_DATA 0x00001640 # define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_ENABLE 0x0000166c # define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN 0x00001680 /* Parameters: pattern factor */ +# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_MASK 0x00ffff00 +# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_PATTERN_SHIFT 8 +# define NV50_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN_FACTOR_MASK 0x000000ff # define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE 0x0000168c -# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + d * 0x0004) +# define NV50_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN( d) (0x00001700 + (d) * 0x0004) # define NV50_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE 0x00001918 # define NV50_TCL_PRIMITIVE_3D_FRONT_FACE 0x0000191c # define NV50_TCL_PRIMITIVE_3D_CULL_FACE 0x00001920 # define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE 0x000019c4 # define NV50_TCL_PRIMITIVE_3D_LOGIC_OP_OP 0x000019c8 # define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS 0x000019d0 /* Parameters: color stencil depth */ -# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + d * 0x0004) /* Parameters: a b g r */ +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_MASK 0x0000003c +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_COLOR_SHIFT 2 +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL_MASK 0x00000002 +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_STENCIL 1 // Nothing to shift +# define NV50_TCL_PRIMITIVE_3D_CLEAR_BUFFERS_DEPTH_MASK 0x00000001 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK( d) (0x00001a00 + (d) * 0x0004) /* Parameters: a b g r */ +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_MASK 0x0000f000 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_SHIFT 12 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_TRUE 0x0001 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_A_FALSE 0x0000 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_MASK 0x00000f00 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_SHIFT 8 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_TRUE 0x0001 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_B_FALSE 0x0000 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_MASK 0x000000f0 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_SHIFT 4 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_TRUE 0x0001 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_G_FALSE 0x0000 +# define NV50_TCL_PRIMITIVE_3D_COLOR_MASK_R_MASK 0x0000000f +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0 0x00000c00 /* Parameters: width x_offset */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_X_OFFSET_MASK 0x0000ffff +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1 0x00000c04 /* Parameters: height y_offset */ +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_MASK 0xffff0000 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_HEIGHT_SHIFT 16 +# define NV50_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1_Y_OFFSET_MASK 0x0000ffff /****************************************** Object NV_DMA_FROM_MEMORY used on: NV03 NV04 NV10 NV15 NV20 NV30 NV40 G70 @@ -1468,13 +4925,49 @@ Object NvType0046 used on: NV04 # define NvType0046_PITCH1 0x00000304 # define NvType0046_PITCH2 0x0000030c # define NvType0046_SIZE 0x00000340 /* Parameters: width height */ +# define NvType0046_SIZE_WIDTH_MASK 0x0000ffff +# define NvType0046_SIZE_HEIGHT_MASK 0xffff0000 +# define NvType0046_SIZE_HEIGHT_SHIFT 16 # define NvType0046_WIDTH 0x00000344 /* Parameters: visible_width blank_width */ +# define NvType0046_WIDTH_VISIBLE_WIDTH_MASK 0x0000ffff +# define NvType0046_WIDTH_BLANK_WIDTH_MASK 0xffff0000 +# define NvType0046_WIDTH_BLANK_WIDTH_SHIFT 16 # define NvType0046_HSYNC 0x00000348 /* Parameters: hsync_start hsync_len */ +# define NvType0046_HSYNC_HSYNC_START_MASK 0x0000ffff +# define NvType0046_HSYNC_HSYNC_LEN_MASK 0xffff0000 +# define NvType0046_HSYNC_HSYNC_LEN_SHIFT 16 # define NvType0046_HEIGHT 0x0000034c /* Parameters: visible_height blank_height */ +# define NvType0046_HEIGHT_VISIBLE_HEIGHT_MASK 0x0000ffff +# define NvType0046_HEIGHT_BLANK_HEIGHT_MASK 0xffff0000 +# define NvType0046_HEIGHT_BLANK_HEIGHT_SHIFT 16 # define NvType0046_VSYNC 0x00000350 /* Parameters: vsync_start vsync_len */ +# define NvType0046_VSYNC_VSYNC_START_MASK 0x0000ffff +# define NvType0046_VSYNC_VSYNC_LEN_MASK 0xffff0000 +# define NvType0046_VSYNC_VSYNC_LEN_SHIFT 16 # define NvType0046_FULL_SIZE 0x00000354 /* Parameters: full_width full_height */ +# define NvType0046_FULL_SIZE_FULL_WIDTH_MASK 0x0000ffff +# define NvType0046_FULL_SIZE_FULL_HEIGHT_MASK 0xffff0000 +# define NvType0046_FULL_SIZE_FULL_HEIGHT_SHIFT 16 # define NvType0046_PIXEL_CLK 0x00000358 -# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan -hsync -vsync depth */ +# define NvType0046_FLAGS 0x0000035c /* Parameters: doublescan neg_hsync neg_vsync depth */ +# define NvType0046_FLAGS_DOUBLESCAN_MASK 0x00000002 +# define NvType0046_FLAGS_DOUBLESCAN 1 // Nothing to shift +# define NvType0046_FLAGS_DOUBLESCAN_TRUE 0x0001 +# define NvType0046_FLAGS_DOUBLESCAN_FALSE 0x0000 +# define NvType0046_FLAGS_NEG_HSYNC_MASK 0x00000008 +# define NvType0046_FLAGS_NEG_HSYNC (1 << 3) +# define NvType0046_FLAGS_NEG_HSYNC_TRUE 0x0001 +# define NvType0046_FLAGS_NEG_HSYNC_FALSE 0x0000 +# define NvType0046_FLAGS_NEG_VSYNC_MASK 0x00000010 +# define NvType0046_FLAGS_NEG_VSYNC (1 << 4) +# define NvType0046_FLAGS_NEG_VSYNC_TRUE 0x0001 +# define NvType0046_FLAGS_NEG_VSYNC_FALSE 0x0000 +# define NvType0046_FLAGS_DEPTH_MASK 0x00030000 +# define NvType0046_FLAGS_DEPTH_SHIFT 16 +# define NvType0046_FLAGS_DEPTH_8 bpp 0x0000 +# define NvType0046_FLAGS_DEPTH_16 bpp 0x0001 +# define NvType0046_FLAGS_DEPTH_15 bpp 0x0002 +# define NvType0046_FLAGS_DEPTH_24 bpp 0x0003 /****************************************** Object NvType0047 used on: NV04 diff --git a/src/mesa/drivers/dri/nouveau/nouveau_screen.c b/src/mesa/drivers/dri/nouveau/nouveau_screen.c index 7a4b9f1cd00..065aa81746c 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_screen.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_screen.c @@ -132,10 +132,11 @@ nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv, GLboolean isPixmap) { nouveauScreenPtr screen = (nouveauScreenPtr) driScrnPriv->private; - nouveau_renderbuffer *nrb; + nouveau_renderbuffer_t *nrb; struct gl_framebuffer *fb; const GLboolean swAccum = mesaVis->accumRedBits > 0; - const GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24; + const GLboolean swStencil = (mesaVis->stencilBits > 0 && + mesaVis->depthBits != 24); GLenum color_format = screen->fbFormat == 4 ? GL_RGBA8 : GL_RGB5; if (isPixmap) @@ -146,44 +147,26 @@ nouveauCreateBuffer(__DRIscreenPrivate *driScrnPriv, return GL_FALSE; /* Front buffer */ - nrb = nouveau_renderbuffer_new(color_format, - driScrnPriv->pFB + screen->frontOffset, - screen->frontOffset, - screen->frontPitch * screen->fbFormat, - driDrawPriv); - nouveauSpanSetFunctions(nrb, mesaVis); + nrb = nouveau_renderbuffer_new(color_format); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &nrb->mesa); - if (0 /* unified buffers if we choose to support them.. */) { - } else { - if (mesaVis->doubleBufferMode) { - nrb = nouveau_renderbuffer_new(color_format, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa); - } + if (mesaVis->doubleBufferMode) { + nrb = nouveau_renderbuffer_new(color_format); + _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &nrb->mesa); + } - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { - nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa); - } else if (mesaVis->depthBits == 24) { - nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - } else if (mesaVis->depthBits == 16) { - nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16, NULL, - 0, 0, - NULL); - nouveauSpanSetFunctions(nrb, mesaVis); - _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); - } + if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { + nrb = nouveau_renderbuffer_new(GL_DEPTH24_STENCIL8_EXT); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); + _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &nrb->mesa); + } else + if (mesaVis->depthBits == 24) { + nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT24); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); + } else + if (mesaVis->depthBits == 16) { + nrb = nouveau_renderbuffer_new(GL_DEPTH_COMPONENT16); + _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &nrb->mesa); } _mesa_add_soft_renderbuffers(fb, @@ -328,7 +311,7 @@ void * __driCreateNewScreen_20050727( __DRInativeDisplay *dpy, int scrn, __DRIsc static const __DRIversion ddx_expected = { 1, 2, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 0, 0, NOUVEAU_DRM_HEADER_PATCHLEVEL }; -#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 6 +#if NOUVEAU_DRM_HEADER_PATCHLEVEL != 10 #error nouveau_drm.h version doesn't match expected version #endif dri_interface = interface; diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.c b/src/mesa/drivers/dri/nouveau/nouveau_span.c index 74dec66afcf..d62830ff53e 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_span.c @@ -48,7 +48,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define LOCAL_VARS \ nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ - nouveau_renderbuffer *nrb = (nouveau_renderbuffer *)rb; \ + nouveau_renderbuffer_t *nrb = (nouveau_renderbuffer_t *)rb; \ GLuint height = nrb->mesa.Height; \ GLubyte *map = (GLubyte *)(nrb->map ? nrb->map : nrb->mem->map) + \ (nmesa->drawY * nrb->pitch) + (nmesa->drawX * nrb->cpp); \ @@ -67,7 +67,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Color buffers */ -/* RGB565 */ +/* RGB565 */ #define SPANTMP_PIXEL_FMT GL_RGB #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 @@ -86,40 +86,38 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define GET_PTR(X,Y) (map + (Y)*nrb->pitch + (X)*nrb->cpp) #include "spantmp2.h" -static void -nouveauSpanRenderStart( GLcontext *ctx ) +static void nouveauSpanRenderStart(GLcontext * ctx) { - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - FIRE_RING(); - LOCK_HARDWARE(nmesa); - nouveauWaitForIdleLocked( nmesa ); + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + FIRE_RING(); + LOCK_HARDWARE(nmesa); + nouveauWaitForIdleLocked(nmesa); } -static void -nouveauSpanRenderFinish( GLcontext *ctx ) +static void nouveauSpanRenderFinish(GLcontext * ctx) { - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - _swrast_flush( ctx ); - nouveauWaitForIdleLocked( nmesa ); - UNLOCK_HARDWARE( nmesa ); + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + _swrast_flush(ctx); + nouveauWaitForIdleLocked(nmesa); + UNLOCK_HARDWARE(nmesa); } -void nouveauSpanInitFunctions( GLcontext *ctx ) +void nouveauSpanInitFunctions(GLcontext * ctx) { - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = nouveauSpanRenderStart; - swdd->SpanRenderFinish = nouveauSpanRenderFinish; + struct swrast_device_driver *swdd = + _swrast_GetDeviceDriverReference(ctx); + swdd->SpanRenderStart = nouveauSpanRenderStart; + swdd->SpanRenderFinish = nouveauSpanRenderFinish; } /** * Plug in the Get/Put routines for the given driRenderbuffer. */ -void -nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis) +void nouveauSpanSetFunctions(nouveau_renderbuffer_t * nrb) { - if (nrb->mesa._ActualFormat == GL_RGBA8) - nouveauInitPointers_ARGB8888(&nrb->mesa); - else if (nrb->mesa._ActualFormat == GL_RGB5) - nouveauInitPointers_RGB565(&nrb->mesa); + if (nrb->mesa._ActualFormat == GL_RGBA8) + nouveauInitPointers_ARGB8888(&nrb->mesa); + else // if (nrb->mesa._ActualFormat == GL_RGB5) + nouveauInitPointers_RGB565(&nrb->mesa); } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_span.h b/src/mesa/drivers/dri/nouveau/nouveau_span.h index bc39ecd17b5..d3f31c9cb23 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_span.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_span.h @@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #define __NOUVEAU_SPAN_H__ #include "drirenderbuffer.h" -#include "nouveau_buffers.h" +#include "nouveau_fbo.h" -extern void nouveauSpanInitFunctions( GLcontext *ctx ); -extern void nouveauSpanSetFunctions(nouveau_renderbuffer *nrb, const GLvisual *vis); +extern void nouveauSpanInitFunctions(GLcontext *ctx); +extern void nouveauSpanSetFunctions(nouveau_renderbuffer_t *nrb); #endif /* __NOUVEAU_SPAN_H__ */ diff --git a/src/mesa/drivers/dri/nouveau/nouveau_state.c b/src/mesa/drivers/dri/nouveau/nouveau_state.c index e9fd188d73e..e2f9fb869a1 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_state.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_state.c @@ -60,14 +60,14 @@ static void nouveauCalcViewport(GLcontext *ctx) nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); const GLfloat *v = ctx->Viewport._WindowMap.m; GLfloat *m = nmesa->viewport.m; - GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY; + GLfloat xoffset = nmesa->drawX, yoffset = nmesa->drawY + nmesa->drawH; nmesa->depth_scale = 1.0 / ctx->DrawBuffer->_DepthMaxF; m[MAT_SX] = v[MAT_SX]; m[MAT_TX] = v[MAT_TX] + xoffset + SUBPIXEL_X; m[MAT_SY] = - v[MAT_SY]; - m[MAT_TY] = v[MAT_TY] + yoffset + SUBPIXEL_Y; + m[MAT_TY] = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y; m[MAT_SZ] = v[MAT_SZ] * nmesa->depth_scale; m[MAT_TZ] = v[MAT_TZ] * nmesa->depth_scale; @@ -100,6 +100,14 @@ static void nouveauDepthRange(GLcontext *ctx, GLclampd near, GLclampd far) nouveauCalcViewport(ctx); } +static void nouveauUpdateProjectionMatrix(GLcontext *ctx) +{ +} + +static void nouveauUpdateModelviewMatrix(GLcontext *ctx) +{ +} + static void nouveauDDUpdateHWState(GLcontext *ctx) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); @@ -141,6 +149,15 @@ static void nouveauDDUpdateHWState(GLcontext *ctx) static void nouveauDDInvalidateState(GLcontext *ctx, GLuint new_state) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if ( new_state & _NEW_PROJECTION ) { + nmesa->hw_func.UpdateProjectionMatrix(ctx); + } + if ( new_state & _NEW_MODELVIEW ) { + nmesa->hw_func.UpdateModelviewMatrix(ctx); + } + _swrast_InvalidateState( ctx, new_state ); _swsetup_InvalidateState( ctx, new_state ); _vbo_InvalidateState( ctx, new_state ); @@ -154,14 +171,13 @@ void nouveauDDInitState(nouveauContextPtr nmesa) uint32_t type = nmesa->screen->card->type; switch(type) { - case NV_03: - /* Unimplemented */ - break; case NV_04: case NV_05: nv04InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); break; case NV_10: + case NV_11: + case NV_17: nv10InitStateFuncs(nmesa->glCtx, &nmesa->glCtx->Driver); break; case NV_20: @@ -184,6 +200,8 @@ void nouveauDDInitState(nouveauContextPtr nmesa) /* Initialize the driver's state functions */ void nouveauDDInitStateFuncs(GLcontext *ctx) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + ctx->Driver.UpdateState = nouveauDDInvalidateState; ctx->Driver.ClearIndex = NULL; @@ -234,6 +252,10 @@ void nouveauDDInitStateFuncs(GLcontext *ctx) ctx->Driver.CopyColorSubTable = _swrast_CopyColorSubTable; ctx->Driver.CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D; ctx->Driver.CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D; + + /* Matrix updates */ + nmesa->hw_func.UpdateProjectionMatrix = nouveauUpdateProjectionMatrix; + nmesa->hw_func.UpdateModelviewMatrix = nouveauUpdateModelviewMatrix; } #define STATE_INIT(a) if (ctx->Driver.a) ctx->Driver.a @@ -274,6 +296,7 @@ void nouveauInitState(GLcontext *ctx) STATE_INIT(CullFace)( ctx, ctx->Polygon.CullFaceMode ); STATE_INIT(DepthFunc)( ctx, ctx->Depth.Func ); STATE_INIT(DepthMask)( ctx, ctx->Depth.Mask ); + STATE_INIT(DepthRange)( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); STATE_INIT(Enable)( ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled ); STATE_INIT(Enable)( ctx, GL_BLEND, ctx->Color.BlendEnabled ); diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.c b/src/mesa/drivers/dri/nouveau/nouveau_sync.c index 30e66962699..2ca038f4f8e 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_sync.c @@ -28,60 +28,60 @@ #include "vblank.h" /* for DO_USLEEP */ #include "nouveau_context.h" -#include "nouveau_buffers.h" -#include "nouveau_object.h" #include "nouveau_fifo.h" -#include "nouveau_reg.h" +#include "nouveau_mem.h" #include "nouveau_msg.h" +#include "nouveau_object.h" +#include "nouveau_reg.h" #include "nouveau_sync.h" -nouveau_notifier * +#define NOTIFIER(__v) \ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); \ + volatile uint32_t *__v = (void*)nmesa->fifo.notifier_block + \ + notifier->offset + +struct drm_nouveau_notifierobj_alloc * nouveau_notifier_new(GLcontext *ctx, GLuint handle, GLuint count) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - nouveau_notifier *notifier; + struct drm_nouveau_notifierobj_alloc *notifier; + int ret; #ifdef NOUVEAU_RING_DEBUG return NULL; #endif - - notifier = CALLOC_STRUCT(nouveau_notifier_t); + notifier = CALLOC_STRUCT(drm_nouveau_notifierobj_alloc); if (!notifier) return NULL; - notifier->mem = nouveau_mem_alloc(ctx, - NOUVEAU_MEM_FB | NOUVEAU_MEM_MAPPED, - count * NV_NOTIFIER_SIZE, - 0); - if (!notifier->mem) { + notifier->channel = nmesa->fifo.drm.channel; + notifier->handle = handle; + notifier->count = count; + ret = drmCommandWriteRead(nmesa->driFd, DRM_NOUVEAU_NOTIFIEROBJ_ALLOC, + notifier, sizeof(*notifier)); + if (ret) { + MESSAGE("Failed to create notifier 0x%08x: %d\n", handle, ret); FREE(notifier); return NULL; } - if (!nouveauCreateDmaObjectFromMem(nmesa, handle, NV_DMA_IN_MEMORY, - notifier->mem, - NOUVEAU_MEM_ACCESS_RW)) { - nouveau_mem_free(ctx, notifier->mem); - FREE(notifier); - return NULL; - } - - notifier->handle = handle; return notifier; } void -nouveau_notifier_destroy(GLcontext *ctx, nouveau_notifier *notifier) +nouveau_notifier_destroy(GLcontext *ctx, + struct drm_nouveau_notifierobj_alloc *notifier) { - /*XXX: free DMA object.. */ - nouveau_mem_free(ctx, notifier->mem); + /*XXX: free notifier object.. */ FREE(notifier); } void -nouveau_notifier_reset(nouveau_notifier *notifier, GLuint id) +nouveau_notifier_reset(GLcontext *ctx, + struct drm_nouveau_notifierobj_alloc *notifier, + GLuint id) { - volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE); + NOTIFIER(n); #ifdef NOUVEAU_RING_DEBUG return; @@ -95,26 +95,31 @@ nouveau_notifier_reset(nouveau_notifier *notifier, GLuint id) } GLuint -nouveau_notifier_status(nouveau_notifier *notifier, GLuint id) +nouveau_notifier_status(GLcontext *ctx, + struct drm_nouveau_notifierobj_alloc *notifier, + GLuint id) { - volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE); + NOTIFIER(n); return n[NV_NOTIFY_STATE/4] >> NV_NOTIFY_STATE_STATUS_SHIFT; } GLuint -nouveau_notifier_return_val(nouveau_notifier *notifier, GLuint id) +nouveau_notifier_return_val(GLcontext *ctx, + struct drm_nouveau_notifierobj_alloc *notifier, + GLuint id) { - volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE); + NOTIFIER(n); return n[NV_NOTIFY_RETURN_VALUE/4]; } GLboolean -nouveau_notifier_wait_status(nouveau_notifier *notifier, GLuint id, - GLuint status, GLuint timeout) +nouveau_notifier_wait_status(GLcontext *ctx, + struct drm_nouveau_notifierobj_alloc *notifier, + GLuint id, GLuint status, GLuint timeout) { - volatile GLuint *n = notifier->mem->map + (id * NV_NOTIFIER_SIZE); + NOTIFIER(n); unsigned int time = 0; #ifdef NOUVEAU_RING_DEBUG @@ -144,13 +149,14 @@ nouveau_notifier_wait_status(nouveau_notifier *notifier, GLuint id, } void -nouveau_notifier_wait_nop(GLcontext *ctx, nouveau_notifier *notifier, - GLuint subc) +nouveau_notifier_wait_nop(GLcontext *ctx, + struct drm_nouveau_notifierobj_alloc *notifier, + GLuint subc) { - nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + NOTIFIER(n); GLboolean ret; - nouveau_notifier_reset(notifier, 0); + nouveau_notifier_reset(ctx, notifier, 0); BEGIN_RING_SIZE(subc, NV_NOTIFY, 1); OUT_RING (NV_NOTIFY_STYLE_WRITE_ONLY); @@ -158,7 +164,7 @@ nouveau_notifier_wait_nop(GLcontext *ctx, nouveau_notifier *notifier, OUT_RING (0); FIRE_RING(); - ret = nouveau_notifier_wait_status(notifier, 0, + ret = nouveau_notifier_wait_status(ctx, notifier, 0, NV_NOTIFY_STATE_STATUS_COMPLETED, 0 /* no timeout */); if (ret == GL_FALSE) MESSAGE("wait on notifier failed\n"); @@ -183,11 +189,9 @@ GLboolean nouveauSyncInitFuncs(GLcontext *ctx) */ BEGIN_RING_CACHE(NvSub3D, 0x180, 1); OUT_RING_CACHE (NvSyncNotify); -#ifdef ALLOW_MULTI_SUBCHANNEL BEGIN_RING_SIZE(NvSubMemFormat, NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY, 1); OUT_RING (NvSyncNotify); -#endif return GL_TRUE; } diff --git a/src/mesa/drivers/dri/nouveau/nouveau_sync.h b/src/mesa/drivers/dri/nouveau/nouveau_sync.h index 019d5f6629b..fc37efbe6b2 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_sync.h +++ b/src/mesa/drivers/dri/nouveau/nouveau_sync.h @@ -28,8 +28,6 @@ #ifndef __NOUVEAU_SYNC_H__ #define __NOUVEAU_SYNC_H__ -#include "nouveau_buffers.h" - #define NV_NOTIFIER_SIZE 32 #define NV_NOTIFY_TIME_0 0x00000000 #define NV_NOTIFY_TIME_1 0x00000004 @@ -47,21 +45,25 @@ #define NV_NOTIFY 0x00000104 #define NV_NOTIFY_STYLE_WRITE_ONLY 0 -typedef struct nouveau_notifier_t { - GLuint handle; - nouveau_mem *mem; -} nouveau_notifier; - -extern nouveau_notifier *nouveau_notifier_new(GLcontext *, GLuint handle, - GLuint count); -extern void nouveau_notifier_destroy(GLcontext *, nouveau_notifier *); -extern void nouveau_notifier_reset(nouveau_notifier *, GLuint id); -extern GLuint nouveau_notifier_status(nouveau_notifier *, GLuint id); -extern GLuint nouveau_notifier_return_val(nouveau_notifier *, GLuint id); -extern GLboolean nouveau_notifier_wait_status(nouveau_notifier *r, GLuint id, - GLuint status, GLuint timeout); -extern void nouveau_notifier_wait_nop(GLcontext *ctx, - nouveau_notifier *, GLuint subc); +extern struct drm_nouveau_notifierobj_alloc * +nouveau_notifier_new(GLcontext *, GLuint handle, GLuint count); +extern void +nouveau_notifier_destroy(GLcontext *, struct drm_nouveau_notifierobj_alloc *); +extern void +nouveau_notifier_reset(GLcontext *, struct drm_nouveau_notifierobj_alloc *, + GLuint id); +extern GLuint +nouveau_notifier_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *, + GLuint id); +extern GLuint +nouveau_notifier_return_val(GLcontext *, struct drm_nouveau_notifierobj_alloc *, + GLuint id); +extern GLboolean +nouveau_notifier_wait_status(GLcontext *, struct drm_nouveau_notifierobj_alloc *, + GLuint id, GLuint status, GLuint timeout); +extern void +nouveau_notifier_wait_nop(GLcontext *ctx, struct drm_nouveau_notifierobj_alloc *, + GLuint subc); extern GLboolean nouveauSyncInitFuncs(GLcontext *ctx); #endif diff --git a/src/mesa/drivers/dri/nouveau/nv04_state.c b/src/mesa/drivers/dri/nouveau/nv04_state.c index 25df3d2a624..d3031aa5b19 100644 --- a/src/mesa/drivers/dri/nouveau/nv04_state.c +++ b/src/mesa/drivers/dri/nouveau/nv04_state.c @@ -451,8 +451,8 @@ static GLboolean nv04InitCard(nouveauContextPtr nmesa) /* Update buffer offset/pitch/format */ static GLboolean nv04BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) + nouveau_renderbuffer_t **color, + nouveau_renderbuffer_t *depth) { GLuint x, y, w, h; uint32_t depth_pitch=(depth?depth->pitch:0+15)&~15+16; diff --git a/src/mesa/drivers/dri/nouveau/nv10_state.c b/src/mesa/drivers/dri/nouveau/nv10_state.c index 5f304ccab92..36084f3554e 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_state.c +++ b/src/mesa/drivers/dri/nouveau/nv10_state.c @@ -37,29 +37,28 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. static void nv10ViewportScale(nouveauContextPtr nmesa) { GLcontext *ctx = nmesa->glCtx; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - + GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5; + GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5; GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; -/* if (ctx->DrawBuffer) { - switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { - case 16: - max_depth *= 32767.0; - break; - case 24: - max_depth *= 16777215.0; - break; + + if (ctx->DrawBuffer) { + if (ctx->DrawBuffer->_DepthBuffer) { + switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { + case 16: + max_depth *= 32767.0; + break; + case 24: + max_depth *= 16777215.0; + break; + } } - } else {*/ - /* Default to 24 bits range */ - max_depth *= 16777215.0; -/* }*/ + } - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); - OUT_RING_CACHEf ((((GLfloat) w) * 0.5) - 2048.0); - OUT_RING_CACHEf ((((GLfloat) h) * 0.5) - 2048.0); - OUT_RING_CACHEf (max_depth); - OUT_RING_CACHEf (0.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); + OUT_RINGf (w - 2048.0); + OUT_RINGf (h - 2048.0); + OUT_RINGf (max_depth); + OUT_RINGf (0.0); } static void nv10AlphaFunc(GLcontext *ctx, GLenum func, GLfloat ref) @@ -111,9 +110,58 @@ static void nv10BlendFuncSeparate(GLcontext *ctx, GLenum sfactorRGB, GLenum dfac OUT_RING_CACHE(dfactorRGB); } +static void nv10ClearBuffer(GLcontext *ctx, nouveau_renderbuffer_t *buffer, int fill, int mask) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + int dimensions; + + if (!buffer) { + return; + } + + /* Surface that we will work on */ + nouveauObjectOnSubchannel(nmesa, NvSubCtxSurf2D, NvCtxSurf2D); + + BEGIN_RING_SIZE(NvSubCtxSurf2D, NV10_CONTEXT_SURFACES_2D_FORMAT, 4); + OUT_RING(0x0b); /* Y32 color format */ + OUT_RING((buffer->pitch<<16)|buffer->pitch); + OUT_RING(buffer->offset); + OUT_RING(buffer->offset); + + /* Now clear a rectangle */ + dimensions = ((buffer->mesa.Height)<<16) | (buffer->mesa.Width); + + nouveauObjectOnSubchannel(nmesa, NvSubGdiRectText, NvGdiRectText); + + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_OPERATION, 1); + OUT_RING(3); /* SRCCOPY */ + + BEGIN_RING_SIZE(NvSubGdiRectText, NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL, 5); + OUT_RING(0); /* top left */ + OUT_RING(dimensions); /* bottom right */ + OUT_RING(fill); + OUT_RING(0); /* top left */ + OUT_RING(dimensions); /* bottom right */ +} + static void nv10Clear(GLcontext *ctx, GLbitfield mask) { - /* TODO */ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + + if (mask & (BUFFER_BIT_FRONT_LEFT|BUFFER_BIT_BACK_LEFT)) { + nv10ClearBuffer(ctx, nmesa->color_buffer, + nmesa->clear_color_value, 0xffffffff); + } + /* FIXME: check depth bits */ + if (mask & (BUFFER_BIT_DEPTH)) { + nv10ClearBuffer(ctx, nmesa->depth_buffer, + nmesa->clear_value, 0xffffff00); + } + /* FIXME: check about stencil? */ + if (mask & (BUFFER_BIT_STENCIL)) { + nv10ClearBuffer(ctx, nmesa->depth_buffer, + nmesa->clear_value, 0x000000ff); + } } static void nv10ClearColor(GLcontext *ctx, const GLfloat color[4]) @@ -152,7 +200,7 @@ static void nv10ClearStencil(GLcontext *ctx, GLint s) static void nv10ClipPlane(GLcontext *ctx, GLenum plane, const GLfloat *equation) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane), 4); + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(plane - GL_CLIP_PLANE0), 4); OUT_RING_CACHEf(equation[0]); OUT_RING_CACHEf(equation[1]); OUT_RING_CACHEf(equation[2]); @@ -205,8 +253,12 @@ static void nv10DepthRange(GLcontext *ctx, GLclampd nearval, GLclampd farval) nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); GLfloat depth_scale = 16777216.0; - if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) { - depth_scale = 32768.0; + if (ctx->DrawBuffer) { + if (ctx->DrawBuffer->_DepthBuffer) { + if (ctx->DrawBuffer->_DepthBuffer->DepthBits == 16) { + depth_scale = 32768.0; + } + } } BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); @@ -245,8 +297,10 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) OUT_RING_CACHE(state); break; case GL_COLOR_LOGIC_OP: - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); - OUT_RING_CACHE(state); + if (nmesa->screen->card->type >= NV_11) { + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE, 1); + OUT_RING_CACHE(state); + } break; // case GL_COLOR_MATERIAL: // case GL_COLOR_SUM_EXT: @@ -271,6 +325,11 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) break; // case GL_HISTOGRAM: // case GL_INDEX_LOGIC_OP: +#if 0 + /* light is broken, the hardware seem to only allow to use light + * in order : ie GL_LIGHT0 & GL_LIGHT2 is invalid + * In this case the blob remap GL_LIGHT2 to hw light 1 + */ case GL_LIGHT0: case GL_LIGHT1: case GL_LIGHT2: @@ -281,7 +340,11 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) case GL_LIGHT7: { uint32_t mask=1<<(2*(cap-GL_LIGHT0)); - nmesa->enabled_lights=((nmesa->enabled_lights&mask)|(mask*state)); + if (state) + nmesa->enabled_lights |= mask; + else + nmesa->enabled_lights &= ~mask; + if (nmesa->lighting_enabled) { BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS, 1); @@ -297,6 +360,7 @@ static void nv10Enable(GLcontext *ctx, GLenum cap, GLboolean state) else OUT_RING_CACHE(0x0); break; +#endif case GL_LINE_SMOOTH: BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE, 1); OUT_RING_CACHE(state); @@ -521,6 +585,10 @@ static void nv10LineWidth(GLcontext *ctx, GLfloat width) static void nv10LogicOpcode(GLcontext *ctx, GLenum opcode) { + if (nmesa->screen->card->type < NV_11) { + return; + } + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_OP, 1); OUT_RING_CACHE(opcode); @@ -574,9 +642,52 @@ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); /** Set rasterization mode */ void (*RenderMode)(GLcontext *ctx, GLenum mode ); +/* Translate GL coords to window coords, clamping w/h to the + * dimensions of the window. + */ +static void nv10WindowCoords(nouveauContextPtr nmesa, + GLuint x, GLuint y, GLuint w, GLuint h, + GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH) +{ + if ((x+w) > nmesa->drawW) + w = nmesa->drawW - x; + (*wX) = x + nmesa->drawX; + (*wW) = w; + + if ((y+h) > nmesa->drawH) + h = nmesa->drawH - y; + (*wY) = (nmesa->drawH - y) - h + nmesa->drawY; + (*wH) = h; +} + /** Define the scissor box */ static void nv10Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLuint wX, wY, wW, wH; + + /* There's no scissor enable bit, so adjust the scissor to cover the + * maximum draw buffer bounds + */ + if (!ctx->Scissor.Enabled) { + wX = nmesa->drawX; + wY = nmesa->drawY; + wW = nmesa->drawW; + wH = nmesa->drawH; + } else { + nv10WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH); + } + + if (!wW || !wH) { + return; + } + + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); + OUT_RING(((wW+wX-1) << 16) | wX | 0x08000800); + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); + OUT_RING(((wH+wY-1) << 16) | wY | 0x08000800); } /** Select flat or smooth shading */ @@ -643,79 +754,245 @@ static void nv10TextureMatrix(GLcontext *ctx, GLuint unit, const GLmatrix *mat) OUT_RING_CACHEp(mat->m, 16); } +static void nv10UpdateProjectionMatrix(GLcontext *ctx) +{ + nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLfloat w = ((GLfloat) ctx->Viewport.Width) * 0.5; + GLfloat h = ((GLfloat) ctx->Viewport.Height) * 0.5; + GLfloat max_depth = (ctx->Viewport.Near + ctx->Viewport.Far) * 0.5; + GLfloat projection[16]; + int i; + + if (ctx->DrawBuffer) { + if (ctx->DrawBuffer->_DepthBuffer) { + switch (ctx->DrawBuffer->_DepthBuffer->DepthBits) { + case 16: + max_depth *= 32767.0; + break; + case 24: + max_depth *= 16777215.0; + break; + } + } + } + + /* Transpose and rescale for viewport */ + for (i=0; i<4; i++) { + projection[i] = w * ctx->_ModelProjectMatrix.m[i*4]; + } + for (i=0; i<4; i++) { + projection[i+4] = -h * ctx->_ModelProjectMatrix.m[i*4+1]; + } + for (i=0; i<4; i++) { + projection[i+8] = max_depth * ctx->_ModelProjectMatrix.m[i*4+2]; + } + for (i=0; i<4; i++) { + projection[i+12] = ctx->_ModelProjectMatrix.m[i*4+3]; + } + + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16); + OUT_RINGp(projection, 16); +} + +static void nv10UpdateModelviewMatrix(GLcontext *ctx) +{ + /* TODO update modelview if lighting or vertex weight enabled + update inverse modelview if lighting enabled + or update projection if lighting and vertex weight disabled + */ + + nv10UpdateProjectionMatrix(ctx); +} + /* Update anything that depends on the window position/size */ static void nv10WindowMoved(nouveauContextPtr nmesa) { GLcontext *ctx = nmesa->glCtx; GLfloat *v = nmesa->viewport.m; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - GLuint x = ctx->Viewport.X + nmesa->drawX; - GLuint y = ctx->Viewport.Y + nmesa->drawY; - int i; + GLuint wX, wY, wW, wH; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); + nv10WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y, + ctx->Viewport.Width, ctx->Viewport.Height, + &wX, &wY, &wW, &wH); - /* something to do with clears, possibly doesn't belong here */ - BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1); - OUT_RING(0); - - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); - OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800); - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); - OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800); - for (i=1; i<8; i++) { - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); - OUT_RING_CACHE(0); - BEGIN_RING_CACHE(NvSub3D, - NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); - OUT_RING_CACHE(0); - } + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); + OUT_RING((wW << 16) | wX); + OUT_RING((wH << 16) | wY); nv10ViewportScale(nmesa); + + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); } /* Initialise any card-specific non-GL related state */ static GLboolean nv10InitCard(nouveauContextPtr nmesa) { + int i; + GLfloat projection[16]; + nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D); BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2); OUT_RING(NvDmaFB); /* 184 dma_in_memory0 */ - OUT_RING(NvDmaFB); /* 188 dma_in_memory1 */ + OUT_RING(NvDmaTT); /* 188 dma_in_memory1 */ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2, 2); OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */ OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */ + /* 0x0 viewport size */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2); + OUT_RING(0); + OUT_RING(0); + + /* Clipping regions */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_MODE, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1); + OUT_RING(0x07ff0800); + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1); + OUT_RING(0x07ff0800); + for (i=1; i<8; i++) { + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1); + OUT_RING(0); + BEGIN_RING_SIZE(NvSub3D, + NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1); + OUT_RING(0); + } + BEGIN_RING_SIZE(NvSub3D, 0x0290, 1); OUT_RING(0x00100001); BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1); OUT_RING(0); - /* not for nv10, only for >= nv11 */ - if ((nmesa->screen->card->id>>4) >= 0x11) { + if (nmesa->screen->card->type >= NV_11) { BEGIN_RING_SIZE(NvSub3D, 0x120, 3); OUT_RING(0); OUT_RING(1); OUT_RING(2); + + BEGIN_RING_SIZE(NvSubImageBlit, 0x120, 3); + OUT_RING(0); + OUT_RING(1); + OUT_RING(2); } + /* Set state for stuff not initialized in nouveau_state.c */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_TX_ENABLE(0), 2); + OUT_RING (0); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(0), 12); + OUT_RING (0x30141010); + OUT_RING (0); + OUT_RING (0x20040000); + OUT_RING (0); + OUT_RING (0); + OUT_RING (0); + OUT_RING (0x00000c00); + OUT_RING (0); + OUT_RING (0x00000c00); + OUT_RING (0x18000000); + OUT_RING (0x300e0300); + OUT_RING (0x0c091c80); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_SIZE, 1); + OUT_RING (8); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_POINT_PARAMETERS_ENABLE, 1); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_LINE_WIDTH, 1); + OUT_RING (8); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(0), 8); + for (i=0;i<8;i++) { + OUT_RING (0); + } + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT, 3); + OUT_RINGf (-1.50); + OUT_RINGf (-0.09); + OUT_RINGf ( 0.00); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_FOG_MODE, 2); + OUT_RING (0x802); + OUT_RING (2); + + /* Projection and modelview matrix */ + memset(projection, 0, sizeof(projection)); + projection[0*4+0] = 1.0; + projection[1*4+1] = 1.0; + projection[2*4+2] = 1.0; + projection[3*4+3] = 1.0; + + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE, 1); + OUT_RING (6); /* enable projection and modelview0 matrix */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX(0), 16); + for (i=0; i<16; i++) { + OUT_RINGf (projection[i]); + } + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX(0), 16); + for (i=0; i<16; i++) { + OUT_RINGf (projection[i]); + } + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR, 2); + OUT_RINGf (0.0); + OUT_RINGf (1.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X, 4); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + + /* Set per-vertex component */ + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R, 4); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + OUT_RINGf (1.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R, 3); + OUT_RING (0); + OUT_RING (0); + OUT_RING (0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X, 3); + OUT_RINGf (0.0); + OUT_RINGf (0.0); + OUT_RINGf (1.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S, 4); + OUT_RINGf (0.0); + OUT_RINGf (0.0); + OUT_RINGf (0.0); + OUT_RINGf (1.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S, 4); + OUT_RINGf (0.0); + OUT_RINGf (0.0); + OUT_RINGf (0.0); + OUT_RINGf (1.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F, 1); + OUT_RINGf (0.0); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE, 1); + OUT_RING (1); + return GL_TRUE; } /* Update buffer offset/pitch/format */ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) + nouveau_renderbuffer_t **color, + nouveau_renderbuffer_t *depth) { GLuint x, y, w, h; GLuint pitch, format, depth_pitch; + /* Store buffer pointers in context */ + nmesa->color_buffer = color[0]; + nmesa->depth_buffer = depth; + w = color[0]->mesa.Width; h = color[0]->mesa.Height; x = nmesa->drawX; @@ -724,26 +1001,19 @@ static GLboolean nv10BindBuffers(nouveauContextPtr nmesa, int num_color, if (num_color != 1) return GL_FALSE; - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); + BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 6); + OUT_RING((w << 16) | x); + OUT_RING((h << 16) | y); depth_pitch = (depth ? depth->pitch : color[0]->pitch); pitch = (depth_pitch<<16) | color[0]->pitch; format = 0x108; if (color[0]->mesa._ActualFormat != GL_RGBA8) { format = 0x103; /* R5G6B5 color buffer */ } - OUT_RING_CACHE(format); - OUT_RING_CACHE(pitch); - OUT_RING_CACHE(color[0]->offset); - OUT_RING_CACHE(depth ? depth->offset : color[0]->offset); - - /* Always set to bottom left of buffer */ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf ((GLfloat) h); - OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf (0.0); + OUT_RING(format); + OUT_RING(pitch); + OUT_RING(color[0]->offset); + OUT_RING(depth ? depth->offset : color[0]->offset); return GL_TRUE; } @@ -795,4 +1065,6 @@ void nv10InitStateFuncs(GLcontext *ctx, struct dd_function_table *func) nmesa->hw_func.InitCard = nv10InitCard; nmesa->hw_func.BindBuffers = nv10BindBuffers; nmesa->hw_func.WindowMoved = nv10WindowMoved; + nmesa->hw_func.UpdateProjectionMatrix = nv10UpdateProjectionMatrix; + nmesa->hw_func.UpdateModelviewMatrix = nv10UpdateModelviewMatrix; } diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c index 4576c1ede4d..42b3d666fb9 100644 --- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c +++ b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c @@ -54,11 +54,55 @@ static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim ); static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim ); static void nv10ResetLineStipple( GLcontext *ctx ); +static const int default_attr_size[8]={3,3,3,4,3,1,4,4}; +/* Mesa requires us to put pos attribute as the first attribute of the + * vertex, but on NV10 it is the last attribute. + * To fix that we put the pos attribute first, and we swap the pos + * attribute before sending it to the card. + * Speed cost of the swap seems negligeable + */ +#if 0 +/* old stuff where pos attribute isn't put first for mesa. + * Usefull for speed comparaison + */ +#define INV_VERT(i) i +#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) OUT_RINGp(ptr,sz) +#define OUT_RING_VERT(nmesa, ptr, vertex_size) OUT_RINGp(ptr,vertex_size) +#else + +#define INV_VERT(i) (i==0?7:i-1) + +#define OUT_RING_VERT_RAW(ptr,vertex_size) do{ \ + /* if the vertex size is not null, we have at least pos attribute */ \ + OUT_RINGp((GLfloat *)(ptr) + default_attr_size[_TNL_ATTRIB_POS], (vertex_size) - default_attr_size[_TNL_ATTRIB_POS]); \ + OUT_RINGp((GLfloat *)(ptr), default_attr_size[_TNL_ATTRIB_POS]); \ +}while(0) + +#define OUT_RING_VERT(nmesa,ptr,vertex_size) do{ \ + if (nmesa->screen->card->type>=NV_20) \ + OUT_RINGp(ptr, vertex_size); \ + else \ + OUT_RING_VERT_RAW(ptr, vertex_size); \ +}while(0) -static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size) + +#define OUT_RING_VERTp(nmesa, ptr,sz, vertex_size) do{ \ + int nb_vert; \ + if (nmesa->screen->card->type>=NV_20) \ + OUT_RINGp(ptr, sz); \ + else \ + for (nb_vert = 0; nb_vert < (sz)/(vertex_size); nb_vert++) { \ + OUT_RING_VERT_RAW((GLfloat*)(ptr)+nb_vert*(vertex_size), vertex_size); \ + } \ +}while(0) + +#endif + + +static inline void nv10StartPrimitive(struct nouveau_context* nmesa,GLuint primitive,GLuint size) { - if (nmesa->screen->card->type==NV_10) + if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); else if (nmesa->screen->card->type==NV_20) BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1); @@ -66,7 +110,7 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t pri BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1); OUT_RING(primitive); - if (nmesa->screen->card->type==NV_10) + if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size); else if (nmesa->screen->card->type==NV_20) BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size); @@ -74,9 +118,9 @@ static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t pri BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size); } -inline void nv10FinishPrimitive(struct nouveau_context *nmesa) +void nv10FinishPrimitive(struct nouveau_context *nmesa) { - if (nmesa->screen->card->type==NV_10) + if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1); else if (nmesa->screen->card->type==NV_20) BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1); @@ -103,13 +147,13 @@ static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size) static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLfloat *vertptr = (GLfloat *)nmesa->verts; GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(count-start)/4; + GLuint size_dword = vertsize*(count-start); nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,prim+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(start*vertsize)),size_dword); + OUT_RING_VERTp(nmesa, (nouveauVertex*)(vertptr+(start*vertsize)),size_dword, vertsize); nv10FinishPrimitive(nmesa); } @@ -189,16 +233,16 @@ static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *, static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLfloat *vertptr = (GLfloat *)nmesa->verts; GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(count-start)/4; + GLuint size_dword = vertsize*(count-start); const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; GLuint j; nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,prim+1,size_dword); for (j=start; j<count; j++ ) { - OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize/4); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize); } nv10FinishPrimitive(nmesa); } @@ -288,77 +332,80 @@ do { \ nmesa->vertex_attr_count++; \ } while (0) -static void nv10_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj) +static inline void nv10_render_point(GLcontext *ctx, GLfloat *vertptr) { + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLuint vertsize = nmesa->vertex_size; + GLuint size_dword = vertsize; -} - -static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct vertex_buffer *VB = &tnl->vb; - GLuint *tmp = VB->Elts; - VB->Elts = (GLuint *)elts; - nv10_render_generic_primitive_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END,GL_POLYGON ); - VB->Elts = tmp; + nv10ExtendPrimitive(nmesa, size_dword); + nv10StartPrimitive(nmesa,GL_POINTS+1,size_dword); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr),vertsize); + nv10FinishPrimitive(nmesa); } static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last) { - WARN_ONCE("Unimplemented\n"); + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); + GLfloat *vertptr = (GLfloat *)nmesa->verts; + GLuint vertsize = nmesa->vertex_size; + GLuint i; + + if (VB->Elts) { + for (i = first; i < last; i++) + if (VB->ClipMask[VB->Elts[i]] == 0) + nv10_render_point(ctx, vertptr + (VB->Elts[i]*vertsize)); + } + else { + for (i = first; i < last; i++) + if (VB->ClipMask[i] == 0) + nv10_render_point(ctx, vertptr + (i*vertsize)); + } } static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLfloat *vertptr = (GLfloat *)nmesa->verts; GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(2)/4; - - /* OUT_RINGp wants size in DWORDS */ - vertsize >>= 2; + GLuint size_dword = vertsize*2; nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,GL_LINES+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); nv10FinishPrimitive(nmesa); } static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLfloat *vertptr = (GLfloat *)nmesa->verts; GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(3)/4; - - /* OUT_RINGp wants size in DWORDS */ - vertsize >>= 2; + GLuint size_dword = vertsize*3; nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); nv10FinishPrimitive(nmesa); } static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4) { struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx); - GLubyte *vertptr = (GLubyte *)nmesa->verts; + GLfloat *vertptr = (GLfloat *)nmesa->verts; GLuint vertsize = nmesa->vertex_size; - GLuint size_dword = vertsize*(4)/4; - - /* OUT_RINGp wants size in DWORDS */ - vertsize >>= 2; + GLuint size_dword = vertsize*4; nv10ExtendPrimitive(nmesa, size_dword); nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword); - OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); - OUT_RINGp((nouveauVertex*)(vertptr+(v4*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v1*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v2*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v3*vertsize)),vertsize); + OUT_RING_VERT(nmesa, (nouveauVertex*)(vertptr+(v4*vertsize)),vertsize); nv10FinishPrimitive(nmesa); } @@ -371,8 +418,8 @@ static void nv10ChooseRenderState(GLcontext *ctx) tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts; tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts; - tnl->Driver.Render.ClippedLine = nv10_render_clipped_line; - tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly; + tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine; + tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; tnl->Driver.Render.Points = nv10_render_points; tnl->Driver.Render.Line = nv10_render_line; tnl->Driver.Render.Triangle = nv10_render_triangle; @@ -388,7 +435,12 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) DECLARE_RENDERINPUTS(index); struct vertex_buffer *VB = &tnl->vb; int attr_size[16]; - int default_attr_size[8]={3,3,3,4,3,1,4,4}; + const int nv10_vtx_attribs[8]={ + _TNL_ATTRIB_FOG, _TNL_ATTRIB_WEIGHT, + _TNL_ATTRIB_NORMAL, _TNL_ATTRIB_TEX1, + _TNL_ATTRIB_TEX0, _TNL_ATTRIB_COLOR1, + _TNL_ATTRIB_COLOR0, _TNL_ATTRIB_POS + }; int i; int slots=0; int total_size=0; @@ -417,31 +469,55 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) /* * Tell t_vertex about the vertex format */ - for(i=0;i<16;i++) - { - if (RENDERINPUTS_TEST(index, i)) + if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) { + for(i=0;i<8;i++) { + int j = nv10_vtx_attribs[INV_VERT(i)]; + if (RENDERINPUTS_TEST(index, j)) { + switch(attr_size[j]) + { + case 1: + EMIT_ATTR(j,EMIT_1F); + break; + case 2: + EMIT_ATTR(j,EMIT_2F); + break; + case 3: + EMIT_ATTR(j,EMIT_3F); + break; + case 4: + EMIT_ATTR(j,EMIT_4F); + break; + } + total_size+=attr_size[j]; + } + } + } else { + for(i=0;i<16;i++) { - slots=i+1; - switch(attr_size[i]) + if (RENDERINPUTS_TEST(index, i)) { - case 1: - EMIT_ATTR(i,EMIT_1F); - break; - case 2: - EMIT_ATTR(i,EMIT_2F); - break; - case 3: - EMIT_ATTR(i,EMIT_3F); - break; - case 4: - EMIT_ATTR(i,EMIT_4F); - break; + slots=i+1; + switch(attr_size[i]) + { + case 1: + EMIT_ATTR(i,EMIT_1F); + break; + case 2: + EMIT_ATTR(i,EMIT_2F); + break; + case 3: + EMIT_ATTR(i,EMIT_3F); + break; + case 4: + EMIT_ATTR(i,EMIT_4F); + break; + } + if (i==_TNL_ATTRIB_COLOR0) + nmesa->color_offset=total_size; + if (i==_TNL_ATTRIB_COLOR1) + nmesa->specular_offset=total_size; + total_size+=attr_size[i]; } - if (i==_TNL_ATTRIB_COLOR0) - nmesa->color_offset=total_size; - if (i==_TNL_ATTRIB_COLOR1) - nmesa->specular_offset=total_size; - total_size+=attr_size[i]; } } @@ -449,33 +525,32 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) nmesa->vertex_attrs, nmesa->vertex_attr_count, NULL, 0 ); - assert(nmesa->vertex_size==total_size*4); + /* OUT_RINGp wants size in DWORDS */ + nmesa->vertex_size = nmesa->vertex_size / 4; + assert(nmesa->vertex_size==total_size); /* * Tell the hardware about the vertex format */ - if (nmesa->screen->card->type==NV_10) { - int size; + if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) { + int total_stride = 0; #define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2 -#define NV10_SET_VERTEX_ATTRIB(i,j) \ - do { \ - size = attr_size[j] << 4; \ - size |= (attr_size[j]*4) << 8; \ - size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \ - BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \ - OUT_RING_CACHE(size); \ - } while (0) - - NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS); - NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0); - NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1); - NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0); - NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1); - NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL); - NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT); - NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG); + for(i=0;i<8;i++) { + int j = nv10_vtx_attribs[i]; + int size; + int stride = attr_size[j] << 2; + if (j==_TNL_ATTRIB_POS) { + stride += total_stride; + } + size = attr_size[j] << 4; + size |= stride << 8; + size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; + BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR((7-i)),1); + OUT_RING_CACHE(size); + total_stride += stride; + } BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1); OUT_RING_CACHE(0); @@ -489,7 +564,7 @@ static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa) } else { BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1); OUT_RING(0); - BEGIN_RING_CACHE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS,slots); + BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0,slots); for(i=0;i<slots;i++) { int size=attr_size[i]; diff --git a/src/mesa/drivers/dri/nouveau/nv20_state.c b/src/mesa/drivers/dri/nouveau/nv20_state.c index 3d8d83a865a..6b583980a49 100644 --- a/src/mesa/drivers/dri/nouveau/nv20_state.c +++ b/src/mesa/drivers/dri/nouveau/nv20_state.c @@ -568,10 +568,10 @@ static void nv20Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) y += nmesa->drawY; } - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1); + /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_X2_X1, 1); OUT_RING_CACHE((w << 16) | x ); BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_SCISSOR_Y2_Y1, 1); - OUT_RING_CACHE((h << 16) | y ); + OUT_RING_CACHE((h << 16) | y );*/ } @@ -728,8 +728,8 @@ static GLboolean nv20InitCard(nouveauContextPtr nmesa) /* Update buffer offset/pitch/format */ static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) + nouveau_renderbuffer_t **color, + nouveau_renderbuffer_t *depth) { GLuint x, y, w, h; GLuint pitch, format, depth_pitch; @@ -764,11 +764,11 @@ static GLboolean nv20BindBuffers(nouveauContextPtr nmesa, int num_color, } /* Always set to bottom left of buffer */ - BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4); + /*BEGIN_RING_CACHE(NvSub3D, NV20_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X, 4); OUT_RING_CACHEf (0.0); OUT_RING_CACHEf ((GLfloat) h); OUT_RING_CACHEf (0.0); - OUT_RING_CACHEf (0.0); + OUT_RING_CACHEf (0.0);*/ return GL_TRUE; } diff --git a/src/mesa/drivers/dri/nouveau/nv30_state.c b/src/mesa/drivers/dri/nouveau/nv30_state.c index ad21fa27302..cd3ee986880 100644 --- a/src/mesa/drivers/dri/nouveau/nv30_state.c +++ b/src/mesa/drivers/dri/nouveau/nv30_state.c @@ -639,25 +639,45 @@ void (*ReadBuffer)( GLcontext *ctx, GLenum buffer ); /** Set rasterization mode */ void (*RenderMode)(GLcontext *ctx, GLenum mode ); +/* Translate GL coords to window coords, clamping w/h to the + * dimensions of the window. + */ +static void nv30WindowCoords(nouveauContextPtr nmesa, + GLuint x, GLuint y, GLuint w, GLuint h, + GLuint *wX, GLuint *wY, GLuint *wW, GLuint *wH) +{ + if ((x+w) > nmesa->drawW) + w = nmesa->drawW - x; + (*wX) = x + nmesa->drawX; + (*wW) = w; + + if ((y+h) > nmesa->drawH) + h = nmesa->drawH - y; + (*wY) = (nmesa->drawH - y) - h + nmesa->drawY; + (*wH) = h; +} + /** Define the scissor box */ static void nv30Scissor(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) { nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx); + GLuint wX, wY, wW, wH; /* There's no scissor enable bit, so adjust the scissor to cover the * maximum draw buffer bounds */ if (!ctx->Scissor.Enabled) { - x = y = 0; - w = h = 4095; + wX = nmesa->drawX; + wY = nmesa->drawY; + wW = nmesa->drawW; + wH = nmesa->drawH; } else { - x += nmesa->drawX; - y += nmesa->drawY; + nv30WindowCoords(nmesa, x, y, w, h, &wX, &wY, &wW, &wH); } BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS, 2); - OUT_RING_CACHE(((w) << 16) | x); - OUT_RING_CACHE(((h) << 16) | y); + OUT_RING_CACHE ((wW << 16) | wX); + OUT_RING_CACHE ((wH << 16) | wY); } /** Select flat or smooth shading */ @@ -751,19 +771,21 @@ static void nv30WindowMoved(nouveauContextPtr nmesa) { GLcontext *ctx = nmesa->glCtx; GLfloat *v = nmesa->viewport.m; - GLuint w = ctx->Viewport.Width; - GLuint h = ctx->Viewport.Height; - GLuint x = ctx->Viewport.X + nmesa->drawX; - GLuint y = ctx->Viewport.Y + nmesa->drawY; + GLuint wX, wY, wW, wH; + nv30WindowCoords(nmesa, ctx->Viewport.X, ctx->Viewport.Y, + ctx->Viewport.Width, ctx->Viewport.Height, + &wX, &wY, &wW, &wH); BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0, 2); - OUT_RING_CACHE((w << 16) | x); - OUT_RING_CACHE((h << 16) | y); + OUT_RING_CACHE ((wW << 16) | wX); + OUT_RING_CACHE ((wH << 16) | wY); + /* something to do with clears, possibly doesn't belong here */ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_COLOR_BUFFER_OFS0, 2); - OUT_RING_CACHE(((w+x) << 16) | x); - OUT_RING_CACHE(((h+y) << 16) | y); + OUT_RING_CACHE(((nmesa->drawX + nmesa->drawW) << 16) | nmesa->drawX); + OUT_RING_CACHE(((nmesa->drawY + nmesa->drawH) << 16) | nmesa->drawY); + /* viewport transform */ BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX, 8); OUT_RING_CACHEf (v[MAT_TX]); @@ -786,7 +808,7 @@ static GLboolean nv30InitCard(nouveauContextPtr nmesa) BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT1, 3); OUT_RING(NvDmaFB); - OUT_RING(NvDmaAGP); + OUT_RING(NvDmaTT); OUT_RING(NvDmaFB); BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_SET_OBJECT8, 1); OUT_RING(NvDmaFB); @@ -883,9 +905,9 @@ static GLboolean nv40InitCard(nouveauContextPtr nmesa) return GL_TRUE; } -static GLboolean nv30BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) +static GLboolean +nv30BindBuffers(nouveauContextPtr nmesa, int num_color, + nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth) { GLuint x, y, w, h; diff --git a/src/mesa/drivers/dri/nouveau/nv50_state.c b/src/mesa/drivers/dri/nouveau/nv50_state.c index 818e268615c..a9236f093c3 100644 --- a/src/mesa/drivers/dri/nouveau/nv50_state.c +++ b/src/mesa/drivers/dri/nouveau/nv50_state.c @@ -584,9 +584,9 @@ static GLboolean nv50InitCard(nouveauContextPtr nmesa) return GL_FALSE; } -static GLboolean nv50BindBuffers(nouveauContextPtr nmesa, int num_color, - nouveau_renderbuffer **color, - nouveau_renderbuffer *depth) +static GLboolean +nv50BindBuffers(nouveauContextPtr nmesa, int num_color, + nouveau_renderbuffer_t **color, nouveau_renderbuffer_t *depth) { return GL_FALSE; } diff --git a/src/mesa/drivers/dri/r200/r200_fragshader.c b/src/mesa/drivers/dri/r200/r200_fragshader.c index 5dd3adaef69..d514b28219a 100644 --- a/src/mesa/drivers/dri/r200/r200_fragshader.c +++ b/src/mesa/drivers/dri/r200/r200_fragshader.c @@ -24,13 +24,13 @@ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ -#include "glheader.h" -#include "macros.h" -#include "enums.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" #include "tnl/t_context.h" -#include "atifragshader.h" -#include "program.h" +#include "shader/atifragshader.h" +#include "shader/program.h" #include "r200_context.h" #include "r200_ioctl.h" #include "r200_tex.h" diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index 2115799b9b6..1d975ecd57d 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -772,9 +772,11 @@ static void r200LineWidth( GLcontext *ctx, GLfloat widthf ) R200_STATECHANGE( rmesa, set ); /* Line width is stored in U6.4 format. + * Same min/max limits for AA, non-AA lines. */ rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] &= ~0xffff; - rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] |= (GLuint)(ctx->Line._Width * 16.0); + rmesa->hw.lin.cmd[LIN_SE_LINE_WIDTH] |= (GLuint) + (CLAMP(widthf, ctx->Const.MinLineWidth, ctx->Const.MaxLineWidth) * 16.0); if ( widthf > 1.0 ) { rmesa->hw.set.cmd[SET_SE_CNTL] |= R200_WIDELINE_ENABLE; diff --git a/src/mesa/drivers/dri/r200/r200_vertprog.c b/src/mesa/drivers/dri/r200/r200_vertprog.c index 6089d617c6b..604b9c6caec 100644 --- a/src/mesa/drivers/dri/r200/r200_vertprog.c +++ b/src/mesa/drivers/dri/r200/r200_vertprog.c @@ -30,10 +30,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Aapo Tahkola <[email protected]> * Roland Scheidegger <[email protected]> */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "program.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" +#include "shader/program.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" diff --git a/src/mesa/drivers/dri/r300/Makefile b/src/mesa/drivers/dri/r300/Makefile index c1d223c7600..44248964fdb 100644 --- a/src/mesa/drivers/dri/r300/Makefile +++ b/src/mesa/drivers/dri/r300/Makefile @@ -41,6 +41,7 @@ DRIVER_SOURCES = \ r300_fragprog.c \ r300_shader.c \ r300_emit.c \ + r300_swtcl.c \ $(EGL_SOURCES) C_SOURCES = $(COMMON_SOURCES) $(DRIVER_SOURCES) diff --git a/src/mesa/drivers/dri/r300/r300_cmdbuf.c b/src/mesa/drivers/dri/r300/r300_cmdbuf.c index 7055286ba95..9eca41fa38c 100644 --- a/src/mesa/drivers/dri/r300/r300_cmdbuf.c +++ b/src/mesa/drivers/dri/r300/r300_cmdbuf.c @@ -321,8 +321,12 @@ void r300InitCmdBuf(r300ContextPtr r300) r300->hw.unk221C.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_221C, 1); ALLOC_STATE(vap_clip, always, 5, 0); r300->hw.vap_clip.cmd[0] = cmdpacket0(R300_VAP_CLIP_X_0, 4); - ALLOC_STATE(unk2288, always, 2, 0); - r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1); + + if (has_tcl) { + ALLOC_STATE(unk2288, always, 2, 0); + r300->hw.unk2288.cmd[0] = cmdpacket0(R300_VAP_UNKNOWN_2288, 1); + } + ALLOC_STATE(vof, always, R300_VOF_CMDSIZE, 0); r300->hw.vof.cmd[R300_VOF_CMD_0] = cmdpacket0(R300_VAP_OUTPUT_VTX_FMT_0, 2); diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c index 9ea14ab4c78..14e0f052fd5 100644 --- a/src/mesa/drivers/dri/r300/r300_context.c +++ b/src/mesa/drivers/dri/r300/r300_context.c @@ -63,6 +63,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_ioctl.h" #include "r300_tex.h" #include "r300_emit.h" +#include "r300_swtcl.h" #ifdef USER_BUFFERS #include "r300_mem.h" @@ -317,15 +318,17 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, _tnl_allow_vertex_fog(ctx, GL_TRUE); /* currently bogus data */ - ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4; - ctx->Const.VertexProgram.MaxNativeInstructions = - VSF_MAX_FRAGMENT_LENGTH / 4; - ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */ - ctx->Const.VertexProgram.MaxTemps = 32; - ctx->Const.VertexProgram.MaxNativeTemps = - /*VSF_MAX_FRAGMENT_TEMPS */ 32; - ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */ - ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; + if (screen->chip_flags & RADEON_CHIPSET_TCL) { + ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4; + ctx->Const.VertexProgram.MaxNativeInstructions = + VSF_MAX_FRAGMENT_LENGTH / 4; + ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */ + ctx->Const.VertexProgram.MaxTemps = 32; + ctx->Const.VertexProgram.MaxNativeTemps = + /*VSF_MAX_FRAGMENT_TEMPS */ 32; + ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */ + ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; + } ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS; ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */ @@ -363,6 +366,8 @@ GLboolean r300CreateContext(const __GLcontextModes * glVisual, radeonInitSpanFuncs(ctx); r300InitCmdBuf(r300); r300InitState(r300); + if (!(screen->chip_flags & RADEON_CHIPSET_TCL)) + r300InitSwtcl(ctx); TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h index 076bb49a006..be6909724a3 100644 --- a/src/mesa/drivers/dri/r300/r300_context.h +++ b/src/mesa/drivers/dri/r300/r300_context.h @@ -568,38 +568,21 @@ struct r300_vertex_shader_fragment { union { GLuint d[VSF_MAX_FRAGMENT_LENGTH]; float f[VSF_MAX_FRAGMENT_LENGTH]; - VERTEX_SHADER_INSTRUCTION i[VSF_MAX_FRAGMENT_LENGTH / 4]; + GLuint i[VSF_MAX_FRAGMENT_LENGTH]; } body; }; -#define VSF_DEST_PROGRAM 0x0 -#define VSF_DEST_MATRIX0 0x200 -#define VSF_DEST_MATRIX1 0x204 -#define VSF_DEST_MATRIX2 0x208 -#define VSF_DEST_VECTOR0 0x20c -#define VSF_DEST_VECTOR1 0x20d -#define VSF_DEST_UNKNOWN1 0x400 -#define VSF_DEST_UNKNOWN2 0x406 - struct r300_vertex_shader_state { struct r300_vertex_shader_fragment program; - - struct r300_vertex_shader_fragment unknown1; - struct r300_vertex_shader_fragment unknown2; - - int program_start; - int unknown_ptr1; /* pointer within program space */ - int program_end; - - int param_offset; - int param_count; - - int unknown_ptr2; /* pointer within program space */ - int unknown_ptr3; /* pointer within program space */ }; extern int hw_tcl_on; +#define COLOR_IS_RGBA +#define TAG(x) r300##x +#include "tnl_dd/t_dd_vertex.h" +#undef TAG + //#define CURRENT_VERTEX_SHADER(ctx) (ctx->VertexProgram._Current) #define CURRENT_VERTEX_SHADER(ctx) (R300_CONTEXT(ctx)->selected_vp) @@ -796,13 +779,10 @@ struct r300_state { GLuint *Elts; struct r300_dma_region elt_dma; - DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for. + struct r300_dma_region swtcl_dma; + DECLARE_RENDERINPUTS(render_inputs_bitset); /* actual render inputs that R300 was configured for. They are the same as tnl->render_inputs for fixed pipeline */ - struct { - int transform_offset; /* Transform matrix offset, -1 if none */ - } vap_param; /* vertex processor parameter allocation - tells where to write parameters */ - struct r300_stencilbuffer_state stencil; }; @@ -811,6 +791,62 @@ struct r300_state { #define R300_FALLBACK_TCL 1 #define R300_FALLBACK_RAST 2 +/* r300_swtcl.c + */ +struct r300_swtcl_info { + GLuint RenderIndex; + + /** + * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is + * installed in the Mesa state vector. + */ + GLuint vertex_size; + + /** + * Attributes instructing the Mesa TCL pipeline where / how to put vertex + * data in the hardware buffer. + */ + struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; + + /** + * Number of elements of \c ::vertex_attrs that are actually used. + */ + GLuint vertex_attr_count; + + /** + * Cached pointer to the buffer where Mesa will store vertex data. + */ + GLubyte *verts; + + /* Fallback rasterization functions + */ + // r200_point_func draw_point; + // r200_line_func draw_line; + // r200_tri_func draw_tri; + + GLuint hw_primitive; + GLenum render_primitive; + GLuint numverts; + + /** + * Offset of the 4UB color data within a hardware (swtcl) vertex. + */ + GLuint coloroffset; + + /** + * Offset of the 3UB specular color data within a hardware (swtcl) vertex. + */ + GLuint specoffset; + + /** + * Should Mesa project vertex data or will the hardware do it? + */ + GLboolean needproj; + + struct r300_dma_region indexed_verts; +}; + + /** * \brief R300 context structure. */ @@ -849,6 +885,9 @@ struct r300_context { GLvector4f *temp_attrib[_TNL_ATTRIB_MAX]; GLboolean disable_lowimpact_fallback; + + DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */ + struct r300_swtcl_info swtcl; }; struct r300_buffer_object { diff --git a/src/mesa/drivers/dri/r300/r300_emit.c b/src/mesa/drivers/dri/r300/r300_emit.c index 4670c28a02f..424bf44e595 100644 --- a/src/mesa/drivers/dri/r300/r300_emit.c +++ b/src/mesa/drivers/dri/r300/r300_emit.c @@ -217,14 +217,14 @@ static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr, dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[i]] << 8) | (attribptr[tab[i]]->size - 1); dw |= (R300_INPUT_ROUTE_FLOAT | (inputs[tab[i + 1]] << 8) | (attribptr[tab[i + 1]]->size - 1)) << 16; if (i + 2 == nr) { - dw |= (1 << (13 + 16)); + dw |= (R300_VAP_INPUT_ROUTE_END << 16); } dst[i >> 1] = dw; } if (nr & 1) { dw = R300_INPUT_ROUTE_FLOAT | (inputs[tab[nr - 1]] << 8) | (attribptr[tab[nr - 1]]->size - 1); - dw |= 1 << 13; + dw |= R300_VAP_INPUT_ROUTE_END; dst[nr >> 1] = dw; } @@ -239,7 +239,7 @@ static GLuint r300VAPInputRoute1Swizzle(int swizzle[4]) (swizzle[3] << R300_INPUT_ROUTE_W_SHIFT); } -static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr) +GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr) { GLuint i; @@ -255,14 +255,14 @@ static GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr) return (nr + 1) >> 1; } -static GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead) +GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead) { /* No idea what this value means. I have seen other values written to * this register... */ return 0x5555; } -static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead) +GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead) { r300ContextPtr rmesa = R300_CONTEXT(ctx); GLuint i, vic_1 = 0; @@ -286,7 +286,7 @@ static GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead) return vic_1; } -static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten) +GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten) { GLuint ret = 0; @@ -299,13 +299,14 @@ static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten) if (OutputsWritten & (1 << VERT_RESULT_COL1)) ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT; -#if 0 - if (OutputsWritten & (1 << VERT_RESULT_BFC0)) - ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT; - - if (OutputsWritten & (1 << VERT_RESULT_BFC1)) - ret |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT; + if (OutputsWritten & (1 << VERT_RESULT_BFC0) + || OutputsWritten & (1 << VERT_RESULT_BFC1)) + ret |= + R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT | + R300_VAP_OUTPUT_VTX_FMT_0__COLOR_2_PRESENT | + R300_VAP_OUTPUT_VTX_FMT_0__COLOR_3_PRESENT; +#if 0 if (OutputsWritten & (1 << VERT_RESULT_FOGC)) ; #endif @@ -315,7 +316,7 @@ static GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten) return ret; } -static GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten) +GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten) { GLuint i, ret = 0; @@ -358,9 +359,11 @@ int r300EmitArrays(GLcontext * ctx) DECLARE_RENDERINPUTS(render_inputs_bitset); RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset); + vb->AttribPtr[VERT_ATTRIB_POS] = vb->ClipPtr; + assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)); assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_NORMAL) == 0); - assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0)); + //assert(RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_COLOR0)); if (RENDERINPUTS_TEST(render_inputs_bitset, _TNL_ATTRIB_POS)) { InputsRead |= 1 << VERT_ATTRIB_POS; @@ -392,20 +395,18 @@ int r300EmitArrays(GLcontext * ctx) } } - if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) { - /* Fixed, apply to vir0 only */ - memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int)); - inputs = vir_inputs; - if (InputsRead & VERT_ATTRIB_POS) - inputs[VERT_ATTRIB_POS] = 0; - if (InputsRead & (1 << VERT_ATTRIB_COLOR0)) - inputs[VERT_ATTRIB_COLOR0] = 2; - if (InputsRead & (1 << VERT_ATTRIB_COLOR1)) - inputs[VERT_ATTRIB_COLOR1] = 3; - for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) - if (InputsRead & (1 << i)) - inputs[i] = 6 + (i - VERT_ATTRIB_TEX0); - } + /* Fixed, apply to vir0 only */ + memcpy(vir_inputs, inputs, VERT_ATTRIB_MAX * sizeof(int)); + inputs = vir_inputs; + if (InputsRead & VERT_ATTRIB_POS) + inputs[VERT_ATTRIB_POS] = 0; + if (InputsRead & (1 << VERT_ATTRIB_COLOR0)) + inputs[VERT_ATTRIB_COLOR0] = 2; + if (InputsRead & (1 << VERT_ATTRIB_COLOR1)) + inputs[VERT_ATTRIB_COLOR1] = 3; + for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) + if (InputsRead & (1 << i)) + inputs[i] = 6 + (i - VERT_ATTRIB_TEX0); RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset); } @@ -532,3 +533,19 @@ void r300ReleaseArrays(GLcontext * ctx) r300ReleaseDmaRegion(rmesa, &rmesa->state.aos[i], __FUNCTION__); } } + +void r300EmitCacheFlush(r300ContextPtr rmesa) +{ + int cmd_reserved = 0; + int cmd_written = 0; + + drm_radeon_cmd_header_t *cmd = NULL; + + reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0); + e32(R300_RB3D_DSTCACHE_UNKNOWN_0A); + + reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0); + e32(R300_RB3D_ZCACHE_UNKNOWN_03); + + +} diff --git a/src/mesa/drivers/dri/r300/r300_emit.h b/src/mesa/drivers/dri/r300/r300_emit.h index 2f79ee3a23a..a6d69ec5ff8 100644 --- a/src/mesa/drivers/dri/r300/r300_emit.h +++ b/src/mesa/drivers/dri/r300/r300_emit.h @@ -225,5 +225,15 @@ void r300UseArrays(GLcontext * ctx); #endif extern void r300ReleaseArrays(GLcontext * ctx); +extern int r300PrimitiveType(r300ContextPtr rmesa, int prim); +extern int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim); + +extern void r300EmitCacheFlush(r300ContextPtr rmesa); + +extern GLuint r300VAPInputRoute1(uint32_t * dst, int swizzle[][4], GLuint nr); +extern GLuint r300VAPInputCntl0(GLcontext * ctx, GLuint InputsRead); +extern GLuint r300VAPInputCntl1(GLcontext * ctx, GLuint InputsRead); +extern GLuint r300VAPOutputCntl0(GLcontext * ctx, GLuint OutputsWritten); +extern GLuint r300VAPOutputCntl1(GLcontext * ctx, GLuint OutputsWritten); #endif diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.c b/src/mesa/drivers/dri/r300/r300_ioctl.c index 15c2cf3ad7b..90f5027c9ad 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.c +++ b/src/mesa/drivers/dri/r300/r300_ioctl.c @@ -172,11 +172,7 @@ static void r300ClearBuffer(r300ContextPtr r300, int flags, int buffer) cmd2[7].u = r300PackFloat32(ctx->Color.ClearColor[2]); cmd2[8].u = r300PackFloat32(ctx->Color.ClearColor[3]); - reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0); - e32(R300_RB3D_DSTCACHE_UNKNOWN_0A); - - reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0); - e32(R300_RB3D_ZCACHE_UNKNOWN_03); + r300EmitCacheFlush(rmesa); cp_wait(rmesa, R300_WAIT_3D | R300_WAIT_3D_CLEAN); } @@ -412,19 +408,22 @@ static void r300Clear(GLcontext * ctx, GLbitfield mask) void r300Flush(GLcontext * ctx) { - r300ContextPtr r300 = R300_CONTEXT(ctx); + r300ContextPtr rmesa = R300_CONTEXT(ctx); if (RADEON_DEBUG & DEBUG_IOCTL) fprintf(stderr, "%s\n", __FUNCTION__); - if (r300->cmdbuf.count_used > r300->cmdbuf.count_reemit) - r300FlushCmdBuf(r300, __FUNCTION__); + if (rmesa->dma.flush) + rmesa->dma.flush( rmesa ); + + if (rmesa->cmdbuf.count_used > rmesa->cmdbuf.count_reemit) + r300FlushCmdBuf(rmesa, __FUNCTION__); } #ifdef USER_BUFFERS #include "r300_mem.h" -static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size) +void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size) { struct r300_dma_buffer *dmabuf; size = MAX2(size, RADEON_BUFFER_SIZE * 16); @@ -436,9 +435,12 @@ static void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size) rmesa->dma.flush(rmesa); } - if (rmesa->dma.current.buf) + if (rmesa->dma.current.buf) { +#ifdef USER_BUFFERS + r300_mem_use(rmesa, rmesa->dma.current.buf->id); +#endif r300ReleaseDmaRegion(rmesa, &rmesa->dma.current, __FUNCTION__); - + } if (rmesa->dma.nr_released_bufs > 4) r300FlushCmdBuf(rmesa, __FUNCTION__); diff --git a/src/mesa/drivers/dri/r300/r300_ioctl.h b/src/mesa/drivers/dri/r300/r300_ioctl.h index 7a19a2cf3f9..e1143fb6c34 100644 --- a/src/mesa/drivers/dri/r300/r300_ioctl.h +++ b/src/mesa/drivers/dri/r300/r300_ioctl.h @@ -56,4 +56,5 @@ extern void r300AllocDmaRegion(r300ContextPtr rmesa, extern void r300InitIoctlFuncs(struct dd_function_table *functions); +extern void r300RefillCurrentDmaRegion(r300ContextPtr rmesa, int size); #endif /* __R300_IOCTL_H__ */ diff --git a/src/mesa/drivers/dri/r300/r300_reg.h b/src/mesa/drivers/dri/r300/r300_reg.h index 3ce09c16d3f..1baa74c5269 100644 --- a/src/mesa/drivers/dri/r300/r300_reg.h +++ b/src/mesa/drivers/dri/r300/r300_reg.h @@ -282,9 +282,32 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. */ #define R300_VAP_PVS_UPLOAD_ADDRESS 0x2200 # define R300_PVS_UPLOAD_PROGRAM 0x00000000 +/* gap */ # define R300_PVS_UPLOAD_PARAMETERS 0x00000200 +/* gap */ +# define R300_PVS_UPLOAD_CLIP_PLANE0 0x00000400 +# define R300_PVS_UPLOAD_CLIP_PLANE1 0x00000401 +# define R300_PVS_UPLOAD_CLIP_PLANE2 0x00000402 +# define R300_PVS_UPLOAD_CLIP_PLANE3 0x00000403 +# define R300_PVS_UPLOAD_CLIP_PLANE4 0x00000404 +# define R300_PVS_UPLOAD_CLIP_PLANE5 0x00000405 # define R300_PVS_UPLOAD_POINTSIZE 0x00000406 +/* + * These are obsolete defines form r300_context.h, but they might give some + * clues when investigating the addresses further... + */ +#if 0 +#define VSF_DEST_PROGRAM 0x0 +#define VSF_DEST_MATRIX0 0x200 +#define VSF_DEST_MATRIX1 0x204 +#define VSF_DEST_MATRIX2 0x208 +#define VSF_DEST_VECTOR0 0x20c +#define VSF_DEST_VECTOR1 0x20d +#define VSF_DEST_UNKNOWN1 0x400 +#define VSF_DEST_UNKNOWN2 0x406 +#endif + /* gap */ #define R300_VAP_PVS_UPLOAD_DATA 0x2208 @@ -336,13 +359,15 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * The meaning of the two UNKNOWN fields is obviously not known. However, * experiments so far have shown that both *must* point to an instruction * inside the vertex program, otherwise the GPU locks up. + * * fglrx usually sets CNTL_3_UNKNOWN to the end of the program and - * CNTL_1_UNKNOWN points to instruction where last write to position takes - * place. + * R300_PVS_CNTL_1_POS_END_SHIFT points to instruction where last write to + * position takes place. + * * Most likely this is used to ignore rest of the program in cases * where group of verts arent visible. For some reason this "section" * is sometimes accepted other instruction that have no relationship with - *position calculations. + * position calculations. */ #define R300_VAP_PVS_CNTL_1 0x22D0 # define R300_PVS_CNTL_1_PROGRAM_START_SHIFT 0 diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 83999307b56..eee1e803a00 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -79,7 +79,7 @@ extern int future_hw_tcl_on; /** * \brief Convert a OpenGL primitive type into a R300 primitive type. */ -static int r300PrimitiveType(r300ContextPtr rmesa, GLcontext * ctx, int prim) +int r300PrimitiveType(r300ContextPtr rmesa, int prim) { switch (prim & PRIM_MODE_MASK) { case GL_POINTS: @@ -119,7 +119,7 @@ static int r300PrimitiveType(r300ContextPtr rmesa, GLcontext * ctx, int prim) } } -static int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim) +int r300NumVerts(r300ContextPtr rmesa, int num_verts, int prim) { int verts_off = 0; @@ -261,7 +261,7 @@ static void r300RunRenderPrimitive(r300ContextPtr rmesa, GLcontext * ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *vb = &tnl->vb; - type = r300PrimitiveType(rmesa, ctx, prim); + type = r300PrimitiveType(rmesa, prim); num_verts = r300NumVerts(rmesa, end - start, prim); if (type < 0 || num_verts <= 0) @@ -287,29 +287,20 @@ static GLboolean r300RunRender(GLcontext * ctx, { r300ContextPtr rmesa = R300_CONTEXT(ctx); int i; - int cmd_reserved = 0; - int cmd_written = 0; - drm_radeon_cmd_header_t *cmd = NULL; TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *vb = &tnl->vb; + if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); - if (hw_tcl_on == GL_FALSE) - vb->AttribPtr[VERT_ATTRIB_POS] = vb->ClipPtr; r300UpdateShaders(rmesa); if (r300EmitArrays(ctx)) return GL_TRUE; r300UpdateShaderStates(rmesa); - reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0); - e32(R300_RB3D_DSTCACHE_UNKNOWN_0A); - - reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0); - e32(R300_RB3D_ZCACHE_UNKNOWN_03); - + r300EmitCacheFlush(rmesa); r300EmitState(rmesa); for (i = 0; i < vb->PrimitiveCount; i++) { @@ -319,11 +310,7 @@ static GLboolean r300RunRender(GLcontext * ctx, r300RunRenderPrimitive(rmesa, ctx, start, end, prim); } - reg_start(R300_RB3D_DSTCACHE_CTLSTAT, 0); - e32(R300_RB3D_DSTCACHE_UNKNOWN_0A); - - reg_start(R300_RB3D_ZCACHE_CTLSTAT, 0); - e32(R300_RB3D_ZCACHE_UNKNOWN_03); + r300EmitCacheFlush(rmesa); #ifdef USER_BUFFERS r300UseArrays(ctx); @@ -384,12 +371,17 @@ static int r300Fallback(GLcontext * ctx) static GLboolean r300RunNonTCLRender(GLcontext * ctx, struct tnl_pipeline_stage *stage) { + r300ContextPtr rmesa = R300_CONTEXT(ctx); + if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); if (r300Fallback(ctx) >= R300_FALLBACK_RAST) return GL_TRUE; + if (!(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) + return GL_TRUE; + return r300RunRender(ctx, stage); } diff --git a/src/mesa/drivers/dri/r300/r300_shader.c b/src/mesa/drivers/dri/r300/r300_shader.c index 5f5ac7c4c71..77abf86a8ee 100644 --- a/src/mesa/drivers/dri/r300/r300_shader.c +++ b/src/mesa/drivers/dri/r300/r300_shader.c @@ -1,8 +1,7 @@ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "program.h" +#include "main/glheader.h" + +#include "shader/program.h" #include "tnl/tnl.h" #include "r300_context.h" #include "r300_fragprog.h" diff --git a/src/mesa/drivers/dri/r300/r300_state.c b/src/mesa/drivers/dri/r300/r300_state.c index bdd6855802b..088216c76ee 100644 --- a/src/mesa/drivers/dri/r300/r300_state.c +++ b/src/mesa/drivers/dri/r300/r300_state.c @@ -82,6 +82,8 @@ static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4]) rmesa->hw.blend_color.cmd[1] = PACK_COLOR_8888(color[3], color[0], color[1], color[2]); + rmesa->hw.blend_color.cmd[2] = 0; + rmesa->hw.blend_color.cmd[3] = 0; } /** @@ -317,20 +319,34 @@ static void r300UpdateCulling(GLcontext * ctx) r300ContextPtr r300 = R300_CONTEXT(ctx); uint32_t val = 0; - R300_STATECHANGE(r300, cul); if (ctx->Polygon.CullFlag) { - if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) - val = R300_CULL_FRONT | R300_CULL_BACK; - else if (ctx->Polygon.CullFaceMode == GL_FRONT) + switch (ctx->Polygon.CullFaceMode) { + case GL_FRONT: val = R300_CULL_FRONT; - else + break; + case GL_BACK: val = R300_CULL_BACK; + break; + case GL_FRONT_AND_BACK: + val = R300_CULL_FRONT | R300_CULL_BACK; + break; + default: + break; + } + } - if (ctx->Polygon.FrontFace == GL_CW) - val |= R300_FRONT_FACE_CW; - else - val |= R300_FRONT_FACE_CCW; + switch (ctx->Polygon.FrontFace) { + case GL_CW: + val |= R300_FRONT_FACE_CW; + break; + case GL_CCW: + val |= R300_FRONT_FACE_CCW; + break; + default: + break; } + + R300_STATECHANGE(r300, cul); r300->hw.cul.cmd[R300_CUL_CULL] = val; } @@ -344,6 +360,20 @@ static void r300SetEarlyZState(GLcontext * ctx) r300ContextPtr r300 = R300_CONTEXT(ctx); R300_STATECHANGE(r300, zstencil_format); + switch (ctx->Visual.depthBits) { + case 16: + r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z; + break; + case 24: + r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z; + break; + default: + fprintf(stderr, "Error: Unsupported depth %d... exiting\n", ctx->Visual.depthBits); + _mesa_exit(-1); + } + + // r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32; + if (ctx->Color.AlphaEnabled && ctx->Color.AlphaFunc != GL_ALWAYS) /* disable early Z */ r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE; @@ -355,6 +385,9 @@ static void r300SetEarlyZState(GLcontext * ctx) /* disable early Z */ r300->hw.zstencil_format.cmd[2] = R300_EARLY_Z_DISABLE; } + + r300->hw.zstencil_format.cmd[3] = 0x00000003; + r300->hw.zstencil_format.cmd[4] = 0x00000000; } static void r300SetAlphaState(GLcontext * ctx) @@ -403,6 +436,7 @@ static void r300SetAlphaState(GLcontext * ctx) R300_STATECHANGE(r300, at); r300->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc; + r300->hw.at.cmd[R300_AT_UNKNOWN] = 0; r300SetEarlyZState(ctx); } @@ -513,6 +547,9 @@ static void r300UpdatePolygonMode(GLcontext * ctx) R300_STATECHANGE(r300, polygon_mode); r300->hw.polygon_mode.cmd[1] = hw_mode; } + + r300->hw.polygon_mode.cmd[2] = 0x00000001; + r300->hw.polygon_mode.cmd[3] = 0x00000000; } /** @@ -696,8 +733,8 @@ static void r300Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) static void r300PointSize(GLcontext * ctx, GLfloat size) { r300ContextPtr r300 = R300_CONTEXT(ctx); - - size = ctx->Point._Size; + /* same size limits for AA, non-AA points */ + size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); R300_STATECHANGE(r300, ps); r300->hw.ps.cmd[R300_PS_POINTSIZE] = @@ -712,8 +749,9 @@ static void r300LineWidth(GLcontext * ctx, GLfloat widthf) { r300ContextPtr r300 = R300_CONTEXT(ctx); - widthf = ctx->Line._Width; - + widthf = CLAMP(widthf, + ctx->Const.MinPointSize, + ctx->Const.MaxPointSize); R300_STATECHANGE(r300, lcntl); r300->hw.lcntl.cmd[1] = R300_LINE_CNT_HO | R300_LINE_CNT_VE | (int)(widthf * 6.0); @@ -762,6 +800,7 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode) r300ContextPtr rmesa = R300_CONTEXT(ctx); R300_STATECHANGE(rmesa, shade); + rmesa->hw.shade.cmd[1] = 0x00000002; switch (mode) { case GL_FLAT: rmesa->hw.shade.cmd[2] = R300_RE_SHADE_MODEL_FLAT; @@ -772,6 +811,8 @@ static void r300ShadeModel(GLcontext * ctx, GLenum mode) default: return; } + rmesa->hw.shade.cmd[3] = 0x00000000; + rmesa->hw.shade.cmd[4] = 0x00000000; } static void r300StencilFuncSeparate(GLcontext * ctx, GLenum face, @@ -1477,9 +1518,7 @@ static void r300SetupRSUnit(GLcontext * ctx) if(_nc>_p->vpu.count)_p->vpu.count=_nc;\ }while(0) -void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct - r300_vertex_shader_fragment - *vsf) +static inline void r300SetupVertexProgramFragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf) { int i; @@ -1487,8 +1526,7 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s return; if (vsf->length & 0x3) { - fprintf(stderr, - "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n"); + fprintf(stderr, "VERTEX_SHADER_FRAGMENT must have length divisible by 4\n"); _mesa_exit(-1); } @@ -1496,147 +1534,101 @@ void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, s case 0: R300_STATECHANGE(r300, vpi); for (i = 0; i < vsf->length; i++) - r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i + - 4 * (dest & 0xff)] = (vsf->body.d[i]); - bump_vpu_count(r300->hw.vpi.cmd, - vsf->length + 4 * (dest & 0xff)); + r300->hw.vpi.cmd[R300_VPI_INSTR_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]); + bump_vpu_count(r300->hw.vpi.cmd, vsf->length + 4 * (dest & 0xff)); break; case 2: R300_STATECHANGE(r300, vpp); for (i = 0; i < vsf->length; i++) - r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i + - 4 * (dest & 0xff)] = (vsf->body.d[i]); - bump_vpu_count(r300->hw.vpp.cmd, - vsf->length + 4 * (dest & 0xff)); + r300->hw.vpp.cmd[R300_VPP_PARAM_0 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]); + bump_vpu_count(r300->hw.vpp.cmd, vsf->length + 4 * (dest & 0xff)); break; case 4: R300_STATECHANGE(r300, vps); for (i = 0; i < vsf->length; i++) - r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] = - (vsf->body.d[i]); - bump_vpu_count(r300->hw.vps.cmd, - vsf->length + 4 * (dest & 0xff)); + r300->hw.vps.cmd[1 + i + 4 * (dest & 0xff)] = (vsf->body.d[i]); + bump_vpu_count(r300->hw.vps.cmd, vsf->length + 4 * (dest & 0xff)); break; default: - fprintf(stderr, - "%s:%s don't know how to handle dest %04x\n", - __FILE__, __FUNCTION__, dest); + fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest); _mesa_exit(-1); } } -/* just a skeleton for now.. */ - -/* Generate a vertex shader that simply transforms vertex and texture coordinates, - while leaving colors intact. Nothing fancy (like lights) - - If implementing lights make a copy first, so it is easy to switch between the two versions */ -static void r300GenerateSimpleVertexShader(r300ContextPtr r300) +static void r300SetupDefaultVertexProgram(r300ContextPtr rmesa) { - int i; + struct r300_vertex_shader_state *prog = &(rmesa->state.vertex_shader); GLuint o_reg = 0; - - /* Allocate parameters */ - r300->state.vap_param.transform_offset = 0x0; /* transform matrix */ - r300->state.vertex_shader.param_offset = 0x0; - r300->state.vertex_shader.param_count = 0x4; /* 4 vector values - 4x4 matrix */ - - r300->state.vertex_shader.program_start = 0x0; - r300->state.vertex_shader.unknown_ptr1 = 0x4; /* magic value ? */ - r300->state.vertex_shader.program_end = 0x0; - - r300->state.vertex_shader.unknown_ptr2 = 0x0; /* magic value */ - r300->state.vertex_shader.unknown_ptr3 = 0x4; /* magic value */ - - r300->state.vertex_shader.unknown1.length = 0; - r300->state.vertex_shader.unknown2.length = 0; - -#define WRITE_OP(oper,source1,source2,source3) {\ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].op=(oper); \ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[0]=(source1); \ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[1]=(source2); \ - r300->state.vertex_shader.program.body.i[r300->state.vertex_shader.program_end].src[2]=(source3); \ - r300->state.vertex_shader.program_end++; \ - } - - for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++) - if (r300->state.sw_tcl_inputs[i] != -1) { - WRITE_OP(EASY_VSF_OP(MUL, o_reg++, ALL, RESULT), - VSF_REG(r300->state.sw_tcl_inputs[i]), - VSF_ATTR_UNITY(r300->state. - sw_tcl_inputs[i]), - VSF_UNITY(r300->state.sw_tcl_inputs[i]) - ) - + int i; + int inst_count = 0; + int param_count = 0; + int program_end = 0; + + for (i = VERT_ATTRIB_POS; i < VERT_ATTRIB_MAX; i++) { + if (rmesa->state.sw_tcl_inputs[i] != -1) { + prog->program.body.i[program_end + 0] = EASY_VSF_OP(MUL, o_reg++, ALL, RESULT); + prog->program.body.i[program_end + 1] = VSF_REG(rmesa->state.sw_tcl_inputs[i]); + prog->program.body.i[program_end + 2] = VSF_ATTR_UNITY(rmesa->state.sw_tcl_inputs[i]); + prog->program.body.i[program_end + 3] = VSF_UNITY(rmesa->state.sw_tcl_inputs[i]); + program_end += 4; } + } - r300->state.vertex_shader.program_end--; /* r300 wants program length to be one more - no idea why */ - r300->state.vertex_shader.program.length = - (r300->state.vertex_shader.program_end + 1) * 4; + prog->program.length = program_end; - r300->state.vertex_shader.unknown_ptr1 = r300->state.vertex_shader.program_end; /* magic value ? */ - r300->state.vertex_shader.unknown_ptr2 = r300->state.vertex_shader.program_end; /* magic value ? */ - r300->state.vertex_shader.unknown_ptr3 = r300->state.vertex_shader.program_end; /* magic value ? */ + r300SetupVertexProgramFragment(rmesa, R300_PVS_UPLOAD_PROGRAM, + &(prog->program)); + inst_count = (prog->program.length / 4) - 1; + R300_STATECHANGE(rmesa, pvs); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = + (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) | + (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) | + (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = + (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) | + (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); + rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = + (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) | + (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT); } -static void r300SetupVertexProgram(r300ContextPtr rmesa) +static void r300SetupRealVertexProgram(r300ContextPtr rmesa) { GLcontext *ctx = rmesa->radeon.glCtx; - int inst_count; - int param_count; - struct r300_vertex_program *prog = - (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); + struct r300_vertex_program *prog = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); + int inst_count = 0; + int param_count = 0; - ((drm_r300_cmd_header_t *) rmesa->hw.vpp.cmd)->vpu.count = 0; + /* FIXME: r300SetupVertexProgramFragment */ R300_STATECHANGE(rmesa, vpp); param_count = - r300VertexProgUpdateParams(ctx, (struct r300_vertex_program_cont *) - ctx->VertexProgram._Current /*prog */ , + r300VertexProgUpdateParams(ctx, + (struct r300_vertex_program_cont *) + ctx->VertexProgram._Current, (float *)&rmesa->hw.vpp. cmd[R300_VPP_PARAM_0]); bump_vpu_count(rmesa->hw.vpp.cmd, param_count); param_count /= 4; - /* Reset state, in case we don't use something */ - ((drm_r300_cmd_header_t *) rmesa->hw.vpi.cmd)->vpu.count = 0; - ((drm_r300_cmd_header_t *) rmesa->hw.vps.cmd)->vpu.count = 0; - - setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(prog->program)); - -#if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, - &(rmesa->state.vertex_shader.unknown1)); - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, - &(rmesa->state.vertex_shader.unknown2)); -#endif - - inst_count = prog->program.length / 4 - 1; + r300SetupVertexProgramFragment(rmesa, R300_PVS_UPLOAD_PROGRAM, &(prog->program)); + inst_count = (prog->program.length / 4) - 1; R300_STATECHANGE(rmesa, pvs); rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = - (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) - | (inst_count /*pos_end */ << R300_PVS_CNTL_1_POS_END_SHIFT) - | (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); + (0 << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) | + (inst_count << R300_PVS_CNTL_1_POS_END_SHIFT) | + (inst_count << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = - (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) - | (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); + (0 << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) | + (param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = - (0 /*rmesa->state.vertex_shader.unknown_ptr2 */ << - R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) - | (inst_count /*rmesa->state.vertex_shader.unknown_ptr3 */ << - 0); - - /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, - so I leave it as a reminder */ -#if 0 - reg_start(R300_VAP_PVS_WAITIDLE, 0); - e32(0x00000000); -#endif + (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) | + (inst_count << R300_PVS_CNTL_3_PROGRAM_UNKNOWN2_SHIFT); } -static void r300SetupVertexShader(r300ContextPtr rmesa) +static void r300SetupVertexProgram(r300ContextPtr rmesa) { GLcontext *ctx = rmesa->radeon.glCtx; @@ -1649,46 +1641,16 @@ static void r300SetupVertexShader(r300ContextPtr rmesa) 0x400 area might have something to do with pixel shaders as it appears right after pfs programming. 0x406 is set to { 0.0, 0.0, 1.0, 0.0 } most of the time but should change with smooth points and in other rare cases. */ //setup_vertex_shader_fragment(rmesa, 0x406, &unk4); - if (hw_tcl_on - && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))-> - translated) { - r300SetupVertexProgram(rmesa); - return; + if (hw_tcl_on && ((struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx))->translated) { + r300SetupRealVertexProgram(rmesa); + } else { + /* FIXME: This needs to be replaced by vertex shader generation code. */ + r300SetupDefaultVertexProgram(rmesa); } - /* This needs to be replaced by vertex shader generation code */ - r300GenerateSimpleVertexShader(rmesa); - - setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, - &(rmesa->state.vertex_shader.program)); -#if 0 - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, - &(rmesa->state.vertex_shader.unknown1)); - setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, - &(rmesa->state.vertex_shader.unknown2)); -#endif - - R300_STATECHANGE(rmesa, pvs); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_1] = - (rmesa->state.vertex_shader. - program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT) - | (rmesa->state.vertex_shader. - unknown_ptr1 << R300_PVS_CNTL_1_POS_END_SHIFT) - | (rmesa->state.vertex_shader. - program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_2] = - (rmesa->state.vertex_shader. - param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT) - | (rmesa->state.vertex_shader. - param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT); - rmesa->hw.pvs.cmd[R300_PVS_CNTL_3] = - (rmesa->state.vertex_shader. - unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT) - | (rmesa->state.vertex_shader.unknown_ptr3 << 0); - - /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, - so I leave it as a reminder */ + /* FIXME: This is done for vertex shader fragments, but also needs to be + * done for vap_pvs, so I leave it as a reminder. */ #if 0 reg_start(R300_VAP_PVS_WAITIDLE, 0); e32(0x00000000); @@ -1862,13 +1824,15 @@ static void r300ResetHwState(r300ContextPtr r300) r300->hw.vap_clip.cmd[4] = r300PackFloat32(1.0); /* Y */ /* XXX: Other families? */ - switch (r300->radeon.radeonScreen->chip_family) { - case CHIP_FAMILY_R300: - r300->hw.unk2288.cmd[1] = R300_2288_R300; - break; - default: - r300->hw.unk2288.cmd[1] = R300_2288_RV350; - break; + if (has_tcl) { + switch (r300->radeon.radeonScreen->chip_family) { + case CHIP_FAMILY_R300: + r300->hw.unk2288.cmd[1] = R300_2288_R300; + break; + default: + r300->hw.unk2288.cmd[1] = R300_2288_RV350; + break; + } } r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE @@ -1926,19 +1890,16 @@ static void r300ResetHwState(r300ContextPtr r300) r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0); r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0); - r300->hw.shade.cmd[1] = 0x00000002; r300ShadeModel(ctx, ctx->Light.ShadeModel); - r300->hw.shade.cmd[3] = 0x00000000; - r300->hw.shade.cmd[4] = 0x00000000; r300PolygonMode(ctx, GL_FRONT, ctx->Polygon.FrontMode); r300PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode); - r300->hw.polygon_mode.cmd[2] = 0x00000001; - r300->hw.polygon_mode.cmd[3] = 0x00000000; r300->hw.zbias_cntl.cmd[1] = 0x00000000; r300PolygonOffset(ctx, ctx->Polygon.OffsetFactor, ctx->Polygon.OffsetUnits); + r300Enable(ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint); + r300Enable(ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine); r300Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill); r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF; @@ -1963,14 +1924,11 @@ static void r300ResetHwState(r300ContextPtr r300) r300Fogfv(ctx, GL_FOG_COLOR, ctx->Fog.Color); r300Fogfv(ctx, GL_FOG_COORDINATE_SOURCE_EXT, NULL); - r300->hw.at.cmd[R300_AT_UNKNOWN] = 0; r300->hw.unk4BD8.cmd[1] = 0; r300->hw.unk4E00.cmd[1] = 0; r300BlendColor(ctx, ctx->Color.BlendColor); - r300->hw.blend_color.cmd[2] = 0; - r300->hw.blend_color.cmd[3] = 0; /* Again, r300ClearBuffer uses this */ r300->hw.cb.cmd[R300_CB_OFFSET] = @@ -2001,25 +1959,6 @@ static void r300ResetHwState(r300ContextPtr r300) r300->hw.unk4EA0.cmd[1] = 0x00000000; r300->hw.unk4EA0.cmd[2] = 0xffffffff; - switch (ctx->Visual.depthBits) { - case 16: - r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_16BIT_INT_Z; - break; - case 24: - r300->hw.zstencil_format.cmd[1] = R300_DEPTH_FORMAT_24BIT_INT_Z; - break; - default: - fprintf(stderr, "Error: Unsupported depth %d... exiting\n", - ctx->Visual.depthBits); - _mesa_exit(-1); - - } - /* z compress? */ - //r300->hw.zstencil_format.cmd[1] |= R300_DEPTH_FORMAT_UNK32; - - r300->hw.zstencil_format.cmd[3] = 0x00000003; - r300->hw.zstencil_format.cmd[4] = 0x00000000; - r300->hw.zb.cmd[R300_ZB_OFFSET] = r300->radeon.radeonScreen->depthOffset + r300->radeon.radeonScreen->fbLocation; @@ -2092,7 +2031,6 @@ void r300UpdateShaders(r300ContextPtr rmesa) } r300UpdateStateParameters(ctx, _NEW_PROGRAM); } - } static void r300SetupPixelShader(r300ContextPtr rmesa) @@ -2111,62 +2049,61 @@ static void r300SetupPixelShader(r300ContextPtr rmesa) __FUNCTION__); return; } -#define OUTPUT_FIELD(st, reg, field) \ - R300_STATECHANGE(rmesa, st); \ - for(i=0;i<=fp->alu_end;i++) \ - rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=fp->alu.inst[i].field;\ - rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmdpacket0(reg, fp->alu_end+1); - OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0); - OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1); - OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2); - OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3); -#undef OUTPUT_FIELD + R300_STATECHANGE(rmesa, fpi[0]); + rmesa->hw.fpi[0].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR0_0, fp->alu_end + 1); + for (i = 0; i <= fp->alu_end; i++) { + rmesa->hw.fpi[0].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst0; + } + + R300_STATECHANGE(rmesa, fpi[1]); + rmesa->hw.fpi[1].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR1_0, fp->alu_end + 1); + for (i = 0; i <= fp->alu_end; i++) { + rmesa->hw.fpi[1].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst1; + } + + R300_STATECHANGE(rmesa, fpi[2]); + rmesa->hw.fpi[2].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR2_0, fp->alu_end + 1); + for (i = 0; i <= fp->alu_end; i++) { + rmesa->hw.fpi[2].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst2; + } + + R300_STATECHANGE(rmesa, fpi[3]); + rmesa->hw.fpi[3].cmd[R300_FPI_CMD_0] = cmdpacket0(R300_PFS_INSTR3_0, fp->alu_end + 1); + for (i = 0; i <= fp->alu_end; i++) { + rmesa->hw.fpi[3].cmd[R300_FPI_INSTR_0 + i] = fp->alu.inst[i].inst3; + } R300_STATECHANGE(rmesa, fp); + rmesa->hw.fp.cmd[R300_FP_CNTL0] = fp->cur_node | (fp->first_node_has_tex << 3); + rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx; + rmesa->hw.fp.cmd[R300_FP_CNTL2] = + (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) | + (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) | + (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) | + (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); /* I just want to say, the way these nodes are stored.. weird.. */ for (i = 0, k = (4 - (fp->cur_node + 1)); i < 4; i++, k++) { if (i < (fp->cur_node + 1)) { rmesa->hw.fp.cmd[R300_FP_NODE0 + k] = - (fp->node[i]. - alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) - | (fp->node[i]. - alu_end << R300_PFS_NODE_ALU_END_SHIFT) - | (fp->node[i]. - tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) - | (fp->node[i]. - tex_end << R300_PFS_NODE_TEX_END_SHIFT) - | fp->node[i].flags; + (fp->node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT) | + (fp->node[i].alu_end << R300_PFS_NODE_ALU_END_SHIFT) | + (fp->node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT) | + (fp->node[i].tex_end << R300_PFS_NODE_TEX_END_SHIFT) | + fp->node[i].flags; } else { rmesa->hw.fp.cmd[R300_FP_NODE0 + (3 - i)] = 0; } } - /* PFS_CNTL_0 */ - rmesa->hw.fp.cmd[R300_FP_CNTL0] = - fp->cur_node | (fp->first_node_has_tex << 3); - /* PFS_CNTL_1 */ - rmesa->hw.fp.cmd[R300_FP_CNTL1] = fp->max_temp_idx; - /* PFS_CNTL_2 */ - rmesa->hw.fp.cmd[R300_FP_CNTL2] = - (fp->alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT) - | (fp->alu_end << R300_PFS_CNTL_ALU_END_SHIFT) - | (fp->tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT) - | (fp->tex_end << R300_PFS_CNTL_TEX_END_SHIFT); - R300_STATECHANGE(rmesa, fpp); + rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4); for (i = 0; i < fp->const_nr; i++) { - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = - r300PackFloat24(fp->constant[i][0]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = - r300PackFloat24(fp->constant[i][1]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = - r300PackFloat24(fp->constant[i][2]); - rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = - r300PackFloat24(fp->constant[i][3]); - } - rmesa->hw.fpp.cmd[R300_FPP_CMD_0] = - cmdpacket0(R300_PFS_PARAM_0_X, fp->const_nr * 4); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 0] = r300PackFloat24(fp->constant[i][0]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 1] = r300PackFloat24(fp->constant[i][1]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 2] = r300PackFloat24(fp->constant[i][2]); + rmesa->hw.fpp.cmd[R300_FPP_PARAM_0 + 4 * i + 3] = r300PackFloat24(fp->constant[i][3]); + } } void r300UpdateShaderStates(r300ContextPtr rmesa) @@ -2180,7 +2117,7 @@ void r300UpdateShaderStates(r300ContextPtr rmesa) r300SetupTextures(ctx); if ((rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) - r300SetupVertexShader(rmesa); + r300SetupVertexProgram(rmesa); r300SetupRSUnit(ctx); } diff --git a/src/mesa/drivers/dri/r300/r300_state.h b/src/mesa/drivers/dri/r300/r300_state.h index 21a49b7f361..365f7ecd0c6 100644 --- a/src/mesa/drivers/dri/r300/r300_state.h +++ b/src/mesa/drivers/dri/r300/r300_state.h @@ -37,8 +37,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "r300_context.h" +#define R300_NEWPRIM( rmesa ) \ + do { \ + if ( rmesa->dma.flush ) \ + rmesa->dma.flush( rmesa ); \ + } while (0) + #define R300_STATECHANGE(r300, atom) \ do { \ + R300_NEWPRIM(r300); \ r300->hw.atom.dirty = GL_TRUE; \ r300->hw.is_dirty = GL_TRUE; \ } while(0) diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.c b/src/mesa/drivers/dri/r300/r300_swtcl.c new file mode 100644 index 00000000000..a732bdb5598 --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_swtcl.c @@ -0,0 +1,712 @@ +/************************************************************************** + +Copyright (C) 2007 Dave Airlie + +All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +on the rights to use, copy, modify, merge, publish, distribute, sub +license, and/or sell copies of the Software, and to permit persons to whom +the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL +THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, +DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR +OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE +USE OR OTHER DEALINGS IN THE SOFTWARE. + +**************************************************************************/ + +/* + * Authors: + * Dave Airlie <[email protected]> + */ + +/* derived from r200 swtcl path */ + + + +#include "glheader.h" +#include "mtypes.h" +#include "colormac.h" +#include "enums.h" +#include "image.h" +#include "imports.h" +#include "light.h" +#include "macros.h" + +#include "swrast/s_context.h" +#include "swrast/s_fog.h" +#include "swrast_setup/swrast_setup.h" +#include "math/m_translate.h" +#include "tnl/tnl.h" +#include "tnl/t_context.h" +#include "tnl/t_pipeline.h" + +#include "r300_context.h" +#include "r300_swtcl.h" +#include "r300_state.h" +#include "r300_ioctl.h" +#include "r300_emit.h" +#include "r300_mem.h" + +static void flush_last_swtcl_prim( r300ContextPtr rmesa ); + + +void r300EmitVertexAOS(r300ContextPtr rmesa, GLuint vertex_size, GLuint offset); +void r300EmitVbufPrim(r300ContextPtr rmesa, GLuint primitive, GLuint vertex_nr); +#define EMIT_ATTR( ATTR, STYLE ) \ +do { \ + rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \ + rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE); \ + rmesa->swtcl.vertex_attr_count++; \ +} while (0) + +#define EMIT_PAD( N ) \ +do { \ + rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0; \ + rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD; \ + rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N); \ + rmesa->swtcl.vertex_attr_count++; \ +} while (0) + +/* this differs from the VIR0 in emit.c - TODO merge them using another option */ +static GLuint r300VAPInputRoute0(uint32_t * dst, GLvector4f ** attribptr, + int *inputs, GLint * tab, GLuint nr) +{ + GLuint i, dw; + + /* type, inputs, stop bit, size */ + for (i = 0; i + 1 < nr; i += 2) { + dw = (inputs[tab[i]] << 8) | 0x3; + dw |= ((inputs[tab[i + 1]] << 8) | 0x3) << 16; + if (i + 2 == nr) { + dw |= (R300_VAP_INPUT_ROUTE_END << 16); + } + dst[i >> 1] = dw; + } + + if (nr & 1) { + dw = (inputs[tab[nr - 1]] << 8) | 0x3; + dw |= R300_VAP_INPUT_ROUTE_END; + dst[nr >> 1] = dw; + } + + return (nr + 1) >> 1; +} + +static void r300SetVertexFormat( GLcontext *ctx ) +{ + r300ContextPtr rmesa = R300_CONTEXT( ctx ); + TNLcontext *tnl = TNL_CONTEXT(ctx); + struct vertex_buffer *VB = &tnl->vb; + DECLARE_RENDERINPUTS(index_bitset); + GLuint InputsRead = 0, OutputsWritten = 0; + int vap_fmt_0 = 0; + int vap_vte_cntl = 0; + int offset = 0; + int vte = 0; + GLint inputs[VERT_ATTRIB_MAX]; + GLint tab[VERT_ATTRIB_MAX]; + int swizzle[VERT_ATTRIB_MAX][4]; + GLuint i, nr; + + DECLARE_RENDERINPUTS(render_inputs_bitset); + RENDERINPUTS_COPY(render_inputs_bitset, tnl->render_inputs_bitset); + RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset ); + RENDERINPUTS_COPY(rmesa->state.render_inputs_bitset, render_inputs_bitset); + + /* Important: + */ + if ( VB->NdcPtr != NULL ) { + VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr; + } + else { + VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr; + } + + assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL ); + rmesa->swtcl.vertex_attr_count = 0; + + /* EMIT_ATTR's must be in order as they tell t_vertex.c how to + * build up a hardware vertex. + */ + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POS)) { + vap_vte_cntl |= R300_VTX_W0_FMT; + InputsRead |= 1 << VERT_ATTRIB_POS; + OutputsWritten |= 1 << VERT_RESULT_HPOS; + EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F ); + } else + EMIT_PAD(4 * sizeof(float)); + + offset = 4; + + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) { + EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F ); + vap_fmt_0 |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; + offset += 1; + } + + if (RENDERINPUTS_TEST(index_bitset, _TNL_ATTRIB_COLOR0)) { + rmesa->swtcl.coloroffset = offset; + InputsRead |= 1 << VERT_ATTRIB_COLOR0; + OutputsWritten |= 1 << VERT_RESULT_COL0; + EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F ); + } + + offset += 4; + + rmesa->swtcl.specoffset = 0; + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) { + rmesa->swtcl.specoffset = offset; + EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F ); + InputsRead |= 1 << VERT_ATTRIB_COLOR1; + OutputsWritten |= 1 << VERT_RESULT_COL1; + } + + if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { + int i; + + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) { + InputsRead |= 1 << (VERT_ATTRIB_TEX0 + i); + OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i); + EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_4F ); + } + } + } + + for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) { + if (InputsRead & (1 << i)) { + inputs[i] = nr++; + } else { + inputs[i] = -1; + } + } + + /* Fixed, apply to vir0 only */ + if (InputsRead & (1 << VERT_ATTRIB_POS)) + inputs[VERT_ATTRIB_POS] = 0; + if (InputsRead & (1 << VERT_ATTRIB_COLOR0)) + inputs[VERT_ATTRIB_COLOR0] = 2; + if (InputsRead & (1 << VERT_ATTRIB_COLOR1)) + inputs[VERT_ATTRIB_COLOR1] = 3; + for (i = VERT_ATTRIB_TEX0; i <= VERT_ATTRIB_TEX7; i++) + if (InputsRead & (1 << i)) + inputs[i] = 6 + (i - VERT_ATTRIB_TEX0); + + for (i = 0, nr = 0; i < VERT_ATTRIB_MAX; i++) { + if (InputsRead & (1 << i)) { + tab[nr++] = i; + } + } + + for (i = 0; i < nr; i++) { + int ci; + + swizzle[i][0] = SWIZZLE_ZERO; + swizzle[i][1] = SWIZZLE_ZERO; + swizzle[i][2] = SWIZZLE_ZERO; + swizzle[i][3] = SWIZZLE_ONE; + + for (ci = 0; ci < VB->AttribPtr[tab[i]]->size; ci++) { + swizzle[i][ci] = ci; + } + } + + R300_NEWPRIM(rmesa); + R300_STATECHANGE(rmesa, vir[0]); + ((drm_r300_cmd_header_t *) rmesa->hw.vir[0].cmd)->packet0.count = + r300VAPInputRoute0(&rmesa->hw.vir[0].cmd[R300_VIR_CNTL_0], + VB->AttribPtr, inputs, tab, nr); + R300_STATECHANGE(rmesa, vir[1]); + ((drm_r300_cmd_header_t *) rmesa->hw.vir[1].cmd)->packet0.count = + r300VAPInputRoute1(&rmesa->hw.vir[1].cmd[R300_VIR_CNTL_0], swizzle, + nr); + + R300_STATECHANGE(rmesa, vic); + rmesa->hw.vic.cmd[R300_VIC_CNTL_0] = r300VAPInputCntl0(ctx, InputsRead); + rmesa->hw.vic.cmd[R300_VIC_CNTL_1] = r300VAPInputCntl1(ctx, InputsRead); + + R300_STATECHANGE(rmesa, vof); + rmesa->hw.vof.cmd[R300_VOF_CNTL_0] = r300VAPOutputCntl0(ctx, OutputsWritten); + rmesa->hw.vof.cmd[R300_VOF_CNTL_1] = r300VAPOutputCntl1(ctx, OutputsWritten); + + rmesa->swtcl.vertex_size = + _tnl_install_attrs( ctx, + rmesa->swtcl.vertex_attrs, + rmesa->swtcl.vertex_attr_count, + NULL, 0 ); + + rmesa->swtcl.vertex_size /= 4; + + RENDERINPUTS_COPY( rmesa->tnl_index_bitset, index_bitset ); + + vte = rmesa->hw.vte.cmd[1]; + R300_STATECHANGE(rmesa, vte); + rmesa->hw.vte.cmd[1] = vte; + rmesa->hw.vte.cmd[2] = rmesa->swtcl.vertex_size; +} + + +/* Flush vertices in the current dma region. + */ +static void flush_last_swtcl_prim( r300ContextPtr rmesa ) +{ + if (RADEON_DEBUG & DEBUG_IOCTL) + fprintf(stderr, "%s\n", __FUNCTION__); + + rmesa->dma.flush = NULL; + + if (rmesa->dma.current.buf) { + struct r300_dma_region *current = &rmesa->dma.current; + GLuint current_offset = GET_START(current); + + assert (current->start + + rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 == + current->ptr); + + if (rmesa->dma.current.start != rmesa->dma.current.ptr) { + + r300EnsureCmdBufSpace( rmesa, rmesa->hw.max_state_size + (12*sizeof(int)), __FUNCTION__); + + r300EmitState(rmesa); + + r300EmitVertexAOS( rmesa, + rmesa->swtcl.vertex_size, + current_offset); + + r300EmitVbufPrim( rmesa, + rmesa->swtcl.hw_primitive, + rmesa->swtcl.numverts); + + r300EmitCacheFlush(rmesa); + } + + rmesa->swtcl.numverts = 0; + current->start = current->ptr; + } +} + +/* Alloc space in the current dma region. + */ +static void * +r300AllocDmaLowVerts( r300ContextPtr rmesa, int nverts, int vsize ) +{ + GLuint bytes = vsize * nverts; + + if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end ) + r300RefillCurrentDmaRegion( rmesa, bytes); + + if (!rmesa->dma.flush) { + rmesa->radeon.glCtx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; + rmesa->dma.flush = flush_last_swtcl_prim; + } + + ASSERT( vsize == rmesa->swtcl.vertex_size * 4 ); + ASSERT( rmesa->dma.flush == flush_last_swtcl_prim ); + ASSERT( rmesa->dma.current.start + + rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 == + rmesa->dma.current.ptr ); + + { + GLubyte *head = (GLubyte *) (rmesa->dma.current.address + rmesa->dma.current.ptr); + rmesa->dma.current.ptr += bytes; + rmesa->swtcl.numverts += nverts; + return head; + } +} + +static GLuint reduced_prim[] = { + GL_POINTS, + GL_LINES, + GL_LINES, + GL_LINES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, + GL_TRIANGLES, +}; + +static void r300RasterPrimitive( GLcontext *ctx, GLuint prim ); +static void r300RenderPrimitive( GLcontext *ctx, GLenum prim ); +//static void r300ResetLineStipple( GLcontext *ctx ); + +/*********************************************************************** + * Emit primitives as inline vertices * + ***********************************************************************/ + + +#define HAVE_POINTS 1 +#define HAVE_LINES 1 +#define HAVE_LINE_STRIPS 1 +#define HAVE_TRIANGLES 1 +#define HAVE_TRI_STRIPS 1 +#define HAVE_TRI_STRIP_1 0 +#define HAVE_TRI_FANS 1 +#define HAVE_QUADS 0 +#define HAVE_QUAD_STRIPS 0 +#define HAVE_POLYGONS 1 +#define HAVE_ELTS 1 + +#undef LOCAL_VARS +#undef ALLOC_VERTS +#define CTX_ARG r300ContextPtr rmesa +#define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size +#define ALLOC_VERTS( n, size ) r300AllocDmaLowVerts( rmesa, n, size * 4 ) +#define LOCAL_VARS \ + r300ContextPtr rmesa = R300_CONTEXT(ctx); \ + const char *r300verts = (char *)rmesa->swtcl.verts; +#define VERT(x) (r300Vertex *)(r300verts + ((x) * vertsize * sizeof(int))) +#define VERTEX r300Vertex +#define DO_DEBUG_VERTS (1 && (RADEON_DEBUG & DEBUG_VERTS)) +#define PRINT_VERTEX(x) +#undef TAG +#define TAG(x) r300_##x +#include "tnl_dd/t_dd_triemit.h" + + + +/*********************************************************************** + * Macros for t_dd_tritmp.h to draw basic primitives * + ***********************************************************************/ + +#define QUAD( a, b, c, d ) r300_quad( rmesa, a, b, c, d ) +#define TRI( a, b, c ) r300_triangle( rmesa, a, b, c ) +#define LINE( a, b ) r300_line( rmesa, a, b ) +#define POINT( a ) r300_point( rmesa, a ) + +/*********************************************************************** + * Build render functions from dd templates * + ***********************************************************************/ + +#define R300_TWOSIDE_BIT 0x01 +#define R300_UNFILLED_BIT 0x02 +#define R300_MAX_TRIFUNC 0x04 + +static struct { + tnl_points_func points; + tnl_line_func line; + tnl_triangle_func triangle; + tnl_quad_func quad; +} rast_tab[R300_MAX_TRIFUNC]; + +#define DO_FALLBACK 0 +#define DO_UNFILLED (IND & R300_UNFILLED_BIT) +#define DO_TWOSIDE (IND & R300_TWOSIDE_BIT) +#define DO_FLAT 0 +#define DO_OFFSET 0 +#define DO_TRI 1 +#define DO_QUAD 1 +#define DO_LINE 1 +#define DO_POINTS 1 +#define DO_FULL_QUAD 1 + +#define HAVE_RGBA 1 +#define HAVE_SPEC 1 +#define HAVE_BACK_COLORS 0 +#define HAVE_HW_FLATSHADE 1 +#define TAB rast_tab + +#define DEPTH_SCALE 1.0 +#define UNFILLED_TRI unfilled_tri +#define UNFILLED_QUAD unfilled_quad +#define VERT_X(_v) _v->v.x +#define VERT_Y(_v) _v->v.y +#define VERT_Z(_v) _v->v.z +#define AREA_IS_CCW( a ) (a < 0) +#define GET_VERTEX(e) (rmesa->swtcl.verts + (e*rmesa->swtcl.vertex_size*sizeof(int))) + +/* Only used to pull back colors into vertices (ie, we know color is + * floating point). + */ +#define R300_COLOR( dst, src ) \ +do { \ + UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \ + UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE((dst)[3], (src)[3]); \ +} while (0) + +#define VERT_SET_RGBA( v, c ) if (coloroffset) R300_COLOR( v->ub4[coloroffset], c ) +#define VERT_COPY_RGBA( v0, v1 ) if (coloroffset) v0->ui[coloroffset] = v1->ui[coloroffset] +#define VERT_SAVE_RGBA( idx ) if (coloroffset) color[idx] = v[idx]->ui[coloroffset] +#define VERT_RESTORE_RGBA( idx ) if (coloroffset) v[idx]->ui[coloroffset] = color[idx] + +#define R300_SPEC( dst, src ) \ +do { \ + UNCLAMPED_FLOAT_TO_UBYTE((dst)[0], (src)[2]); \ + UNCLAMPED_FLOAT_TO_UBYTE((dst)[1], (src)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE((dst)[2], (src)[0]); \ +} while (0) + +#define VERT_SET_SPEC( v, c ) if (specoffset) R300_SPEC( v->ub4[specoffset], c ) +#define VERT_COPY_SPEC( v0, v1 ) if (specoffset) COPY_3V(v0->ub4[specoffset], v1->ub4[specoffset]) +#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset] +#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx] + +#undef LOCAL_VARS +#undef TAG +#undef INIT + +#define LOCAL_VARS(n) \ + r300ContextPtr rmesa = R300_CONTEXT(ctx); \ + GLuint color[n], spec[n]; \ + GLuint coloroffset = rmesa->swtcl.coloroffset; \ + GLuint specoffset = rmesa->swtcl.specoffset; \ + (void) color; (void) spec; (void) coloroffset; (void) specoffset; + +/*********************************************************************** + * Helpers for rendering unfilled primitives * + ***********************************************************************/ + +#define RASTERIZE(x) r300RasterPrimitive( ctx, reduced_prim[x] ) +#define RENDER_PRIMITIVE rmesa->swtcl.render_primitive +#undef TAG +#define TAG(x) x +#include "tnl_dd/t_dd_unfilled.h" +#undef IND + + +/*********************************************************************** + * Generate GL render functions * + ***********************************************************************/ + + +#define IND (0) +#define TAG(x) x +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (R300_TWOSIDE_BIT) +#define TAG(x) x##_twoside +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (R300_UNFILLED_BIT) +#define TAG(x) x##_unfilled +#include "tnl_dd/t_dd_tritmp.h" + +#define IND (R300_TWOSIDE_BIT|R300_UNFILLED_BIT) +#define TAG(x) x##_twoside_unfilled +#include "tnl_dd/t_dd_tritmp.h" + + + +static void init_rast_tab( void ) +{ + init(); + init_twoside(); + init_unfilled(); + init_twoside_unfilled(); +} + +/**********************************************************************/ +/* Render unclipped begin/end objects */ +/**********************************************************************/ + +#define RENDER_POINTS( start, count ) \ + for ( ; start < count ; start++) \ + r300_point( rmesa, VERT(start) ) +#define RENDER_LINE( v0, v1 ) \ + r300_line( rmesa, VERT(v0), VERT(v1) ) +#define RENDER_TRI( v0, v1, v2 ) \ + r300_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) ) +#define RENDER_QUAD( v0, v1, v2, v3 ) \ + r300_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) ) +#define INIT(x) do { \ + r300RenderPrimitive( ctx, x ); \ +} while (0) +#undef LOCAL_VARS +#define LOCAL_VARS \ + r300ContextPtr rmesa = R300_CONTEXT(ctx); \ + const GLuint vertsize = rmesa->swtcl.vertex_size; \ + const char *r300verts = (char *)rmesa->swtcl.verts; \ + const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \ + const GLboolean stipple = ctx->Line.StippleFlag; \ + (void) elt; (void) stipple; +#define RESET_STIPPLE //if ( stipple ) r200ResetLineStipple( ctx ); +#define RESET_OCCLUSION +#define PRESERVE_VB_DEFS +#define ELT(x) (x) +#define TAG(x) r300_##x##_verts +#include "tnl/t_vb_rendertmp.h" +#undef ELT +#undef TAG +#define TAG(x) r300_##x##_elts +#define ELT(x) elt[x] +#include "tnl/t_vb_rendertmp.h" + + + + +/**********************************************************************/ +/* Choose render functions */ +/**********************************************************************/ +static void r300ChooseRenderState( GLcontext *ctx ) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + r300ContextPtr rmesa = R300_CONTEXT(ctx); + GLuint index = 0; + GLuint flags = ctx->_TriangleCaps; + + if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R300_TWOSIDE_BIT; + if (flags & DD_TRI_UNFILLED) index |= R300_UNFILLED_BIT; + + if (index != rmesa->swtcl.RenderIndex) { + tnl->Driver.Render.Points = rast_tab[index].points; + tnl->Driver.Render.Line = rast_tab[index].line; + tnl->Driver.Render.ClippedLine = rast_tab[index].line; + tnl->Driver.Render.Triangle = rast_tab[index].triangle; + tnl->Driver.Render.Quad = rast_tab[index].quad; + + if (index == 0) { + tnl->Driver.Render.PrimTabVerts = r300_render_tab_verts; + tnl->Driver.Render.PrimTabElts = r300_render_tab_elts; + tnl->Driver.Render.ClippedPolygon = r300_fast_clipped_poly; + } else { + tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts; + tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts; + tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; + } + + rmesa->swtcl.RenderIndex = index; + } +} + + +static void r300RenderStart(GLcontext *ctx) +{ + r300ContextPtr rmesa = R300_CONTEXT( ctx ); + // fprintf(stderr, "%s\n", __FUNCTION__); + + r300ChooseRenderState(ctx); + r300SetVertexFormat(ctx); + + r300UpdateShaderStates(rmesa); + + r300EmitCacheFlush(rmesa); + + if (rmesa->dma.flush != 0 && + rmesa->dma.flush != flush_last_swtcl_prim) + rmesa->dma.flush( rmesa ); + +} + +static void r300RenderFinish(GLcontext *ctx) +{ +} + +static void r300RasterPrimitive( GLcontext *ctx, GLuint hwprim ) +{ + r300ContextPtr rmesa = R300_CONTEXT(ctx); + + if (rmesa->swtcl.hw_primitive != hwprim) { + R300_NEWPRIM( rmesa ); + rmesa->swtcl.hw_primitive = hwprim; + } +} + +static void r300RenderPrimitive(GLcontext *ctx, GLenum prim) +{ + + r300ContextPtr rmesa = R300_CONTEXT(ctx); + rmesa->swtcl.render_primitive = prim; + + if ((prim == GL_TRIANGLES) && (ctx->_TriangleCaps & DD_TRI_UNFILLED)) + return; + + r300RasterPrimitive( ctx, reduced_prim[prim] ); + // fprintf(stderr, "%s\n", __FUNCTION__); + +} + +static void r300ResetLineStipple(GLcontext *ctx) +{ + + +} + +void r300InitSwtcl(GLcontext *ctx) +{ + TNLcontext *tnl = TNL_CONTEXT(ctx); + r300ContextPtr rmesa = R300_CONTEXT(ctx); + static int firsttime = 1; + + if (firsttime) { + init_rast_tab(); + firsttime = 0; + } + + tnl->Driver.Render.Start = r300RenderStart; + tnl->Driver.Render.Finish = r300RenderFinish; + tnl->Driver.Render.PrimitiveNotify = r300RenderPrimitive; + tnl->Driver.Render.ResetLineStipple = r300ResetLineStipple; + tnl->Driver.Render.BuildVertices = _tnl_build_vertices; + tnl->Driver.Render.CopyPV = _tnl_copy_pv; + tnl->Driver.Render.Interp = _tnl_interp; + + /* FIXME: what are these numbers? */ + _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, + 48 * sizeof(GLfloat) ); + + rmesa->swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf; + rmesa->swtcl.RenderIndex = ~0; + rmesa->swtcl.render_primitive = GL_TRIANGLES; + rmesa->swtcl.hw_primitive = 0; + + _tnl_invalidate_vertex_state( ctx, ~0 ); + _tnl_invalidate_vertices( ctx, ~0 ); + RENDERINPUTS_ZERO( rmesa->tnl_index_bitset ); + + _tnl_need_projected_coords( ctx, GL_FALSE ); + r300ChooseRenderState(ctx); + + _mesa_validate_all_lighting_tables( ctx ); + + tnl->Driver.NotifyMaterialChange = + _mesa_validate_all_lighting_tables; +} + +void r300DestroySwtcl(GLcontext *ctx) +{ +} + +void r300EmitVertexAOS(r300ContextPtr rmesa, GLuint vertex_size, GLuint offset) +{ + int cmd_reserved = 0; + int cmd_written = 0; + + drm_radeon_cmd_header_t *cmd = NULL; + if (RADEON_DEBUG & DEBUG_VERTS) + fprintf(stderr, "%s: vertex_size %d, offset 0x%x \n", + __FUNCTION__, vertex_size, offset); + + start_packet3(CP_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, 2), 2); + e32(1); + e32(vertex_size | (vertex_size << 8)); + e32(offset); +} + +void r300EmitVbufPrim(r300ContextPtr rmesa, GLuint primitive, GLuint vertex_nr) +{ + + int cmd_reserved = 0; + int cmd_written = 0; + int type, num_verts; + drm_radeon_cmd_header_t *cmd = NULL; + + type = r300PrimitiveType(rmesa, primitive); + num_verts = r300NumVerts(rmesa, vertex_nr, primitive); + + start_packet3(CP_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0), 0); + e32(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (num_verts << 16) | type); +} diff --git a/src/mesa/drivers/dri/r300/r300_swtcl.h b/src/mesa/drivers/dri/r300/r300_swtcl.h new file mode 100644 index 00000000000..2ea6ceded7b --- /dev/null +++ b/src/mesa/drivers/dri/r300/r300_swtcl.h @@ -0,0 +1,45 @@ +/* +Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. + +The Weather Channel (TM) funded Tungsten Graphics to develop the +initial release of the Radeon 8500 driver under the XFree86 license. +This notice must be preserved. + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + +/* + * Authors: + * Keith Whitwell <[email protected]> - original r200 code + * Dave Airlie <[email protected]> + */ + +#ifndef __R300_SWTCL_H__ +#define __R300_SWTCL_H__ + +#include "mtypes.h" +#include "swrast/swrast.h" +#include "r300_context.h" + +extern void r300InitSwtcl( GLcontext *ctx ); +extern void r300DestroySwtcl( GLcontext *ctx ); + +#endif diff --git a/src/mesa/drivers/dri/r300/r300_texmem.c b/src/mesa/drivers/dri/r300/r300_texmem.c index 38f0da8b7c0..723601ac4a6 100644 --- a/src/mesa/drivers/dri/r300/r300_texmem.c +++ b/src/mesa/drivers/dri/r300/r300_texmem.c @@ -505,7 +505,7 @@ int r300UploadTexImages(r300ContextPtr rmesa, r300TexObjPtr t, GLuint face) t->base.lastLevel); } - if (!t || t->base.totalSize == 0) + if (t->base.totalSize == 0) return 0; if (RADEON_DEBUG & DEBUG_SYNC) { diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.c b/src/mesa/drivers/dri/r300/r300_vertprog.c index 16dddf6557d..4dd3fd6a673 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.c +++ b/src/mesa/drivers/dri/r300/r300_vertprog.c @@ -29,12 +29,16 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * \file * * \author Aapo Tahkola <[email protected]> + * + * \author Oliver McFadden <[email protected]> + * + * For a description of the vertex program instruction set see r300_reg.h. */ -#include "glheader.h" -#include "macros.h" -#include "enums.h" -#include "program.h" +#include "main/glheader.h" +#include "main/macros.h" +#include "main/enums.h" +#include "shader/program.h" #include "shader/prog_instruction.h" #include "shader/prog_parameter.h" #include "shader/prog_statevars.h" @@ -55,54 +59,58 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #error Cannot change these! #endif -#define SCALAR_FLAG (1<<31) -#define FLAG_MASK (1<<31) -#define OP_MASK (0xf) /* we are unlikely to have more than 15 */ -#define OPN(operator, ip) {#operator, OPCODE_##operator, ip} - -static struct { - char *name; - int opcode; - unsigned long ip; /* number of input operands and flags */ -} op_names[] = { - /* *INDENT-OFF* */ - OPN(ABS, 1), - OPN(ADD, 2), - OPN(ARL, 1 | SCALAR_FLAG), - OPN(DP3, 2), - OPN(DP4, 2), - OPN(DPH, 2), - OPN(DST, 2), - OPN(EX2, 1 | SCALAR_FLAG), - OPN(EXP, 1 | SCALAR_FLAG), - OPN(FLR, 1), - OPN(FRC, 1), - OPN(LG2, 1 | SCALAR_FLAG), - OPN(LIT, 1), - OPN(LOG, 1 | SCALAR_FLAG), - OPN(MAD, 3), - OPN(MAX, 2), - OPN(MIN, 2), - OPN(MOV, 1), - OPN(MUL, 2), - OPN(POW, 2 | SCALAR_FLAG), - OPN(RCP, 1 | SCALAR_FLAG), - OPN(RSQ, 1 | SCALAR_FLAG), - OPN(SGE, 2), - OPN(SLT, 2), - OPN(SUB, 2), - OPN(SWZ, 1), - OPN(XPD, 2), - OPN(RCC, 0), //extra - OPN(PRINT, 0), - OPN(END, 0) - /* *INDENT-ON* */ -}; - -#undef OPN +/* TODO: Get rid of t_src_class call */ +#define CMP_SRCS(a, b) ((a.RelAddr != b.RelAddr) || (a.Index != b.Index && \ + ((t_src_class(a.File) == VSF_IN_CLASS_PARAM && \ + t_src_class(b.File) == VSF_IN_CLASS_PARAM) || \ + (t_src_class(a.File) == VSF_IN_CLASS_ATTR && \ + t_src_class(b.File) == VSF_IN_CLASS_ATTR)))) \ + +#define ZERO_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \ + SWIZZLE_ZERO, SWIZZLE_ZERO, \ + SWIZZLE_ZERO, SWIZZLE_ZERO, \ + t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4)) + +#define ZERO_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \ + SWIZZLE_ZERO, SWIZZLE_ZERO, \ + SWIZZLE_ZERO, SWIZZLE_ZERO, \ + t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4)) + +#define ZERO_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \ + SWIZZLE_ZERO, SWIZZLE_ZERO, \ + SWIZZLE_ZERO, SWIZZLE_ZERO, \ + t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4)) + +#define ONE_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \ + SWIZZLE_ONE, SWIZZLE_ONE, \ + SWIZZLE_ONE, SWIZZLE_ONE, \ + t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4)) + +#define ONE_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \ + SWIZZLE_ONE, SWIZZLE_ONE, \ + SWIZZLE_ONE, SWIZZLE_ONE, \ + t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4)) + +#define ONE_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \ + SWIZZLE_ONE, SWIZZLE_ONE, \ + SWIZZLE_ONE, SWIZZLE_ONE, \ + t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4)) + +/* DP4 version seems to trigger some hw peculiarity */ +//#define PREFER_DP4 + +#define FREE_TEMPS() \ + do { \ + if(u_temp_i < vp->num_temporaries) { \ + WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_i); \ + vp->native = GL_FALSE; \ + } \ + u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1; \ + } while (0) int r300VertexProgUpdateParams(GLcontext * ctx, - struct r300_vertex_program_cont *vp, float *dst) + struct r300_vertex_program_cont *vp, + float *dst) { int pi; struct gl_vertex_program *mesa_vp = &vp->mesa_program; @@ -234,8 +242,8 @@ static void vp_dump_inputs(struct r300_vertex_program *vp, char *caller) int i; if (vp == NULL) { - fprintf(stderr, "vp null in call to %s from %s\n", __FUNCTION__, - caller); + fprintf(stderr, "vp null in call to %s from %s\n", + __FUNCTION__, caller); return; } @@ -276,6 +284,8 @@ static unsigned long t_src_index(struct r300_vertex_program *vp, } } +/* these two functions should probably be merged... */ + static unsigned long t_src(struct r300_vertex_program *vp, struct prog_src_register *src) { @@ -294,7 +304,9 @@ static unsigned long t_src(struct r300_vertex_program *vp, static unsigned long t_src_scalar(struct r300_vertex_program *vp, struct prog_src_register *src) { - + /* src->NegateBase uses the NEGATE_ flags from program_instruction.h, + * which equal our VSF_FLAGS_ values, so it's safe to just pass it here. + */ return MAKE_VSF_SOURCE(t_src_index(vp, src), t_swizzle(GET_SWZ(src->Swizzle, 0)), t_swizzle(GET_SWZ(src->Swizzle, 0)), @@ -306,128 +318,741 @@ static unsigned long t_src_scalar(struct r300_vertex_program *vp, (src->RelAddr << 4); } -static unsigned long t_opcode(enum prog_opcode opcode) +static GLboolean valid_dst(struct r300_vertex_program *vp, + struct prog_dst_register *dst) { + if (dst->File == PROGRAM_OUTPUT && vp->outputs[dst->Index] == -1) { + return GL_FALSE; + } else if (dst->File == PROGRAM_ADDRESS) { + assert(dst->Index == 0); + } - switch (opcode) { - /* *INDENT-OFF* */ - case OPCODE_ARL: return R300_VPI_OUT_OP_ARL; - case OPCODE_DST: return R300_VPI_OUT_OP_DST; - case OPCODE_EX2: return R300_VPI_OUT_OP_EX2; - case OPCODE_EXP: return R300_VPI_OUT_OP_EXP; - case OPCODE_FRC: return R300_VPI_OUT_OP_FRC; - case OPCODE_LG2: return R300_VPI_OUT_OP_LG2; - case OPCODE_LOG: return R300_VPI_OUT_OP_LOG; - case OPCODE_MAX: return R300_VPI_OUT_OP_MAX; - case OPCODE_MIN: return R300_VPI_OUT_OP_MIN; - case OPCODE_MUL: return R300_VPI_OUT_OP_MUL; - case OPCODE_RCP: return R300_VPI_OUT_OP_RCP; - case OPCODE_RSQ: return R300_VPI_OUT_OP_RSQ; - case OPCODE_SGE: return R300_VPI_OUT_OP_SGE; - case OPCODE_SLT: return R300_VPI_OUT_OP_SLT; - case OPCODE_DP4: return R300_VPI_OUT_OP_DOT; - /* *INDENT-ON* */ + return GL_TRUE; +} - default: - fprintf(stderr, "%s: Should not be called with opcode %d!", - __FUNCTION__, opcode); - } - _mesa_exit(-1); - return 0; +/* + * Instruction Inputs Output Description + * ----------- ------ ------ -------------------------------- + * ABS v v absolute value + * ADD v,v v add + * ARL s a address register load + * DP3 v,v ssss 3-component dot product + * DP4 v,v ssss 4-component dot product + * DPH v,v ssss homogeneous dot product + * DST v,v v distance vector + * EX2 s ssss exponential base 2 + * EXP s v exponential base 2 (approximate) + * FLR v v floor + * FRC v v fraction + * LG2 s ssss logarithm base 2 + * LIT v v compute light coefficients + * LOG s v logarithm base 2 (approximate) + * MAD v,v,v v multiply and add + * MAX v,v v maximum + * MIN v,v v minimum + * MOV v v move + * MUL v,v v multiply + * POW s,s ssss exponentiate + * RCP s ssss reciprocal + * RSQ s ssss reciprocal square root + * SGE v,v v set on greater than or equal + * SLT v,v v set on less than + * SUB v,v v subtract + * SWZ v v extended swizzle + * XPD v,v v cross product + * + * Table X.5: Summary of vertex program instructions. "v" indicates a + * floating-point vector input or output, "s" indicates a floating-point + * scalar input, "ssss" indicates a scalar output replicated across a + * 4-component result vector, and "a" indicates a single address register + * component. + */ + +static GLuint *t_opcode_abs(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + //MAX RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W + + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_MAX, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src(vp, &src[0]); + inst[2] = + MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 1)), + t_swizzle(GET_SWZ(src[0].Swizzle, 2)), + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), + t_src_class(src[0].File), + (!src[0]. + NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[0].RelAddr << 4); + inst[3] = 0; + + return inst; } -static unsigned long op_operands(enum prog_opcode opcode) +static GLuint *t_opcode_add(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) { - int i; + unsigned long hw_op; - /* Can we trust mesas opcodes to be in order ? */ - for (i = 0; i < sizeof(op_names) / sizeof(*op_names); i++) - if (op_names[i].opcode == opcode) - return op_names[i].ip; +#if 1 + hw_op = (src[0].File == PROGRAM_TEMPORARY + && src[1].File == + PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : + R300_VPI_OUT_OP_MAD; + + inst[0] = + MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = ONE_SRC_0; + inst[2] = t_src(vp, &src[0]); + inst[3] = t_src(vp, &src[1]); +#else + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = t_src(vp, &src[0]); + inst[2] = t_src(vp, &src[1]); + inst[3] = ZERO_SRC_1; - fprintf(stderr, "op %d not found in op_names\n", opcode); - _mesa_exit(-1); - return 0; +#endif + + return inst; } -static GLboolean valid_dst(struct r300_vertex_program *vp, - struct prog_dst_register *dst) +static GLuint *t_opcode_arl(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) { - if (dst->File == PROGRAM_OUTPUT && vp->outputs[dst->Index] == -1) { - return GL_FALSE; - } else if (dst->File == PROGRAM_ADDRESS) { - assert(dst->Index == 0); - } + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_ARL, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); - return GL_TRUE; + inst[1] = t_src(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; + + return inst; } -/* TODO: Get rid of t_src_class call */ -#define CMP_SRCS(a, b) ((a.RelAddr != b.RelAddr) || (a.Index != b.Index && \ - ((t_src_class(a.File) == VSF_IN_CLASS_PARAM && \ - t_src_class(b.File) == VSF_IN_CLASS_PARAM) || \ - (t_src_class(a.File) == VSF_IN_CLASS_ATTR && \ - t_src_class(b.File) == VSF_IN_CLASS_ATTR)))) \ +static GLuint *t_opcode_dp3(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO} + + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = + MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 1)), + t_swizzle(GET_SWZ(src[0].Swizzle, 2)), + SWIZZLE_ZERO, t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | + (src[0].RelAddr << 4); + + inst[2] = + MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), + t_swizzle(GET_SWZ(src[1].Swizzle, 0)), + t_swizzle(GET_SWZ(src[1].Swizzle, 1)), + t_swizzle(GET_SWZ(src[1].Swizzle, 2)), + SWIZZLE_ZERO, t_src_class(src[1].File), + src[1]. + NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | + (src[1].RelAddr << 4); + + inst[3] = ZERO_SRC_1; + + return inst; +} -#define ZERO_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4)) +static GLuint *t_opcode_dp4(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); -#define ZERO_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4)) + inst[1] = t_src(vp, &src[0]); + inst[2] = t_src(vp, &src[1]); + inst[3] = ZERO_SRC_1; -#define ZERO_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - SWIZZLE_ZERO, SWIZZLE_ZERO, \ - t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4)) + return inst; +} -#define ONE_SRC_0 (MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - t_src_class(src[0].File), VSF_FLAG_NONE) | (src[0].RelAddr << 4)) +static GLuint *t_opcode_dph(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ONE} PARAM 0{} {X Y Z W} + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = + MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 1)), + t_swizzle(GET_SWZ(src[0].Swizzle, 2)), + VSF_IN_COMPONENT_ONE, t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_XYZ : VSF_FLAG_NONE) | + (src[0].RelAddr << 4); + inst[2] = t_src(vp, &src[1]); + inst[3] = ZERO_SRC_1; + + return inst; +} -#define ONE_SRC_1 (MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - t_src_class(src[1].File), VSF_FLAG_NONE) | (src[1].RelAddr << 4)) +static GLuint *t_opcode_dst(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_DST, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); -#define ONE_SRC_2 (MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - SWIZZLE_ONE, SWIZZLE_ONE, \ - t_src_class(src[2].File), VSF_FLAG_NONE) | (src[2].RelAddr << 4)) + inst[1] = t_src(vp, &src[0]); + inst[2] = t_src(vp, &src[1]); + inst[3] = ZERO_SRC_1; -/* DP4 version seems to trigger some hw peculiarity */ -//#define PREFER_DP4 + return inst; +} -#define FREE_TEMPS() \ - do { \ - if(u_temp_i < vp->num_temporaries) { \ - WARN_ONCE("Ran out of temps, num temps %d, us %d\n", vp->num_temporaries, u_temp_i); \ - vp->native = GL_FALSE; \ - } \ - u_temp_i=VSF_MAX_FRAGMENT_TEMPS-1; \ - } while (0) +static GLuint *t_opcode_ex2(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_EX2, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); -static void r300TranslateVertexShader(struct r300_vertex_program *vp, - struct prog_instruction *vpi) + inst[1] = t_src_scalar(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; + + return inst; +} + +static GLuint *t_opcode_exp(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_EXP, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src_scalar(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; + + return inst; +} + +static GLuint *t_opcode_flr(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3], int *u_temp_i) +{ + /* FRC TMP 0.X Y Z W PARAM 0{} {X Y Z W} + ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} TMP 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W */ + + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, *u_temp_i, + t_dst_mask(vpi->DstReg.WriteMask), + VSF_OUT_CLASS_TMP); + + inst[1] = t_src(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; + inst += 4; + + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src(vp, &src[0]); + inst[2] = + MAKE_VSF_SOURCE(*u_temp_i, VSF_IN_COMPONENT_X, + VSF_IN_COMPONENT_Y, VSF_IN_COMPONENT_Z, + VSF_IN_COMPONENT_W, VSF_IN_CLASS_TMP, + /* Not 100% sure about this */ + (!src[0]. + NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE + /*VSF_FLAG_ALL */ ); + + inst[3] = ZERO_SRC_0; + (*u_temp_i)--; + + return inst; +} + +static GLuint *t_opcode_frc(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; + + return inst; +} + +static GLuint *t_opcode_lg2(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + // LG2 RESULT 1.X Y Z W PARAM 0{} {X X X X} + + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_LG2, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = + MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), + t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[0].RelAddr << 4); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; + + return inst; +} + +static GLuint *t_opcode_lit(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + //LIT TMP 1.Y Z TMP 1{} {X W Z Y} TMP 1{} {Y W Z X} TMP 1{} {Y X Z W} + + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_LIT, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + /* NOTE: Users swizzling might not work. */ + inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w + VSF_IN_COMPONENT_ZERO, // z + t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y + t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_ALL : + VSF_FLAG_NONE) | (src[0].RelAddr << 4); + inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w + VSF_IN_COMPONENT_ZERO, // z + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x + t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_ALL : + VSF_FLAG_NONE) | (src[0].RelAddr << 4); + inst[3] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x + VSF_IN_COMPONENT_ZERO, // z + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w + t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_ALL : + VSF_FLAG_NONE) | (src[0].RelAddr << 4); + + return inst; +} + +static GLuint *t_opcode_log(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_LOG, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src_scalar(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; + + return inst; +} + +static GLuint *t_opcode_mad(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) { - int i, cur_reg = 0; - VERTEX_SHADER_INSTRUCTION *o_inst; - unsigned long operands; - int are_srcs_scalar; unsigned long hw_op; - /* Initial value should be last tmp reg that hw supports. - Strangely enough r300 doesnt mind even though these would be out of range. - Smart enough to realize that it doesnt need it? */ - int u_temp_i = VSF_MAX_FRAGMENT_TEMPS - 1; - struct prog_src_register src[3]; - vp->pos_end = 0; /* Not supported yet */ - vp->program.length = 0; - /*vp->num_temporaries=mesa_vp->Base.NumTemporaries; */ + hw_op = (src[0].File == PROGRAM_TEMPORARY + && src[1].File == PROGRAM_TEMPORARY + && src[2].File == + PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : + R300_VPI_OUT_OP_MAD; + + inst[0] = + MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = t_src(vp, &src[0]); + inst[2] = t_src(vp, &src[1]); + inst[3] = t_src(vp, &src[2]); + + return inst; +} + +static GLuint *t_opcode_max(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_MAX, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src(vp, &src[0]); + inst[2] = t_src(vp, &src[1]); + inst[3] = ZERO_SRC_1; + + return inst; +} + +static GLuint *t_opcode_min(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_MIN, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src(vp, &src[0]); + inst[2] = t_src(vp, &src[1]); + inst[3] = ZERO_SRC_1; + + return inst; +} + +static GLuint *t_opcode_mov(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO} + +#if 1 + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = t_src(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; +#else + hw_op = + (src[0].File == + PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : + R300_VPI_OUT_OP_MAD; + + inst[0] = + MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = t_src(vp, &src[0]); + inst[2] = ONE_SRC_0; + inst[3] = ZERO_SRC_0; +#endif + + return inst; +} + +static GLuint *t_opcode_mul(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + unsigned long hw_op; + + // HW mul can take third arg but appears to have some other limitations. + + hw_op = (src[0].File == PROGRAM_TEMPORARY + && src[1].File == + PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : + R300_VPI_OUT_OP_MAD; + + inst[0] = + MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = t_src(vp, &src[0]); + inst[2] = t_src(vp, &src[1]); + + inst[3] = ZERO_SRC_1; + + return inst; +} + +static GLuint *t_opcode_pow(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_POW, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = t_src_scalar(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = t_src_scalar(vp, &src[1]); + + return inst; +} + +static GLuint *t_opcode_rcp(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_RCP, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src_scalar(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; + + return inst; +} + +static GLuint *t_opcode_rsq(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_RSQ, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src_scalar(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; + + return inst; +} + +static GLuint *t_opcode_sge(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_SGE, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src(vp, &src[0]); + inst[2] = t_src(vp, &src[1]); + inst[3] = ZERO_SRC_1; + + return inst; +} + +static GLuint *t_opcode_slt(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_SLT, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src(vp, &src[0]); + inst[2] = t_src(vp, &src[1]); + inst[3] = ZERO_SRC_1; + + return inst; +} + +static GLuint *t_opcode_sub(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + unsigned long hw_op; + + //ADD RESULT 1.X Y Z W TMP 0{} {X Y Z W} PARAM 1{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W + +#if 1 + hw_op = (src[0].File == PROGRAM_TEMPORARY + && src[1].File == + PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : + R300_VPI_OUT_OP_MAD; + + inst[0] = + MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = t_src(vp, &src[0]); + inst[2] = ONE_SRC_0; + inst[3] = + MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), + t_swizzle(GET_SWZ(src[1].Swizzle, 0)), + t_swizzle(GET_SWZ(src[1].Swizzle, 1)), + t_swizzle(GET_SWZ(src[1].Swizzle, 2)), + t_swizzle(GET_SWZ(src[1].Swizzle, 3)), + t_src_class(src[1].File), + (!src[1]. + NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[1].RelAddr << 4); +#else + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = t_src(vp, &src[0]); + inst[2] = + MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), + t_swizzle(GET_SWZ(src[1].Swizzle, 0)), + t_swizzle(GET_SWZ(src[1].Swizzle, 1)), + t_swizzle(GET_SWZ(src[1].Swizzle, 2)), + t_swizzle(GET_SWZ(src[1].Swizzle, 3)), + t_src_class(src[1].File), + (!src[1]. + NegateBase) ? VSF_FLAG_ALL : VSF_FLAG_NONE) | + (src[1].RelAddr << 4); + inst[3] = 0; +#endif + + return inst; +} + +static GLuint *t_opcode_swz(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3]) +{ + //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO} + +#if 1 + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = t_src(vp, &src[0]); + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; +#else + hw_op = + (src[0].File == + PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : + R300_VPI_OUT_OP_MAD; + + inst[0] = + MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + inst[1] = t_src(vp, &src[0]); + inst[2] = ONE_SRC_0; + inst[3] = ZERO_SRC_0; +#endif + + return inst; +} + +static GLuint *t_opcode_xpd(struct r300_vertex_program *vp, + struct prog_instruction *vpi, GLuint * inst, + struct prog_src_register src[3], int *u_temp_i) +{ + /* mul r0, r1.yzxw, r2.zxyw + mad r0, -r2.yzxw, r1.zxyw, r0 + NOTE: might need MAD_2 + */ + + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, *u_temp_i, + t_dst_mask(vpi->DstReg.WriteMask), + VSF_OUT_CLASS_TMP); + + inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y + t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w + t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_ALL : + VSF_FLAG_NONE) | (src[0].RelAddr << 4); + + inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z + t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x + t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y + t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w + t_src_class(src[1].File), + src[1]. + NegateBase ? VSF_FLAG_ALL : + VSF_FLAG_NONE) | (src[1].RelAddr << 4); + + inst[3] = ZERO_SRC_1; + inst += 4; + (*u_temp_i)--; + + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, t_dst_index(vp, &vpi->DstReg), + t_dst_mask(vpi->DstReg.WriteMask), + t_dst_class(vpi->DstReg.File)); + + inst[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y + t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z + t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x + t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w + t_src_class(src[1].File), + (!src[1]. + NegateBase) ? VSF_FLAG_ALL : + VSF_FLAG_NONE) | (src[1].RelAddr << 4); + + inst[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z + t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x + t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y + t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w + t_src_class(src[0].File), + src[0]. + NegateBase ? VSF_FLAG_ALL : + VSF_FLAG_NONE) | (src[0].RelAddr << 4); + + inst[3] = + MAKE_VSF_SOURCE(*u_temp_i + 1, VSF_IN_COMPONENT_X, + VSF_IN_COMPONENT_Y, VSF_IN_COMPONENT_Z, + VSF_IN_COMPONENT_W, VSF_IN_CLASS_TMP, + VSF_FLAG_NONE); + + return inst; +} + +static void t_inputs_outputs(struct r300_vertex_program *vp) +{ + int i; + int cur_reg = 0; for (i = 0; i < VERT_ATTRIB_MAX; i++) vp->inputs[i] = -1; @@ -437,39 +1062,71 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, assert(vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS)); - /* Assign outputs */ - if (vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS)) + if (vp->key.OutputsWritten & (1 << VERT_RESULT_HPOS)) { vp->outputs[VERT_RESULT_HPOS] = cur_reg++; + } - if (vp->key.OutputsWritten & (1 << VERT_RESULT_PSIZ)) + if (vp->key.OutputsWritten & (1 << VERT_RESULT_PSIZ)) { vp->outputs[VERT_RESULT_PSIZ] = cur_reg++; + } - if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0)) + if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL0)) { vp->outputs[VERT_RESULT_COL0] = cur_reg++; + } - if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1)) - vp->outputs[VERT_RESULT_COL1] = cur_reg++; - -#if 0 /* Not supported yet */ - if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) - vp->outputs[VERT_RESULT_BFC0] = cur_reg++; + if (vp->key.OutputsWritten & (1 << VERT_RESULT_COL1)) { + vp->outputs[VERT_RESULT_COL1] = + vp->outputs[VERT_RESULT_COL0] + 1; + cur_reg = vp->outputs[VERT_RESULT_COL1] + 1; + } - if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) - vp->outputs[VERT_RESULT_BFC1] = cur_reg++; + if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC0)) { + vp->outputs[VERT_RESULT_BFC0] = + vp->outputs[VERT_RESULT_COL0] + 2; + cur_reg = vp->outputs[VERT_RESULT_BFC0] + 2; + } - if (vp->key.OutputsWritten & (1 << VERT_RESULT_FOGC)) + if (vp->key.OutputsWritten & (1 << VERT_RESULT_BFC1)) { + vp->outputs[VERT_RESULT_BFC1] = + vp->outputs[VERT_RESULT_COL0] + 3; + cur_reg = vp->outputs[VERT_RESULT_BFC1] + 1; + } +#if 0 + if (vp->key.OutputsWritten & (1 << VERT_RESULT_FOGC)) { vp->outputs[VERT_RESULT_FOGC] = cur_reg++; + } #endif - for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++) - if (vp->key.OutputsWritten & (1 << i)) + for (i = VERT_RESULT_TEX0; i <= VERT_RESULT_TEX7; i++) { + if (vp->key.OutputsWritten & (1 << i)) { vp->outputs[i] = cur_reg++; + } + } +} + +static void r300TranslateVertexShader(struct r300_vertex_program *vp, + struct prog_instruction *vpi) +{ + int i; + GLuint *inst; + unsigned long num_operands; + /* Initial value should be last tmp reg that hw supports. + Strangely enough r300 doesnt mind even though these would be out of range. + Smart enough to realize that it doesnt need it? */ + int u_temp_i = VSF_MAX_FRAGMENT_TEMPS - 1; + struct prog_src_register src[3]; + vp->pos_end = 0; /* Not supported yet */ + vp->program.length = 0; + /*vp->num_temporaries=mesa_vp->Base.NumTemporaries; */ vp->translated = GL_TRUE; vp->native = GL_TRUE; - o_inst = vp->program.body.i; - for (; vpi->Opcode != OPCODE_END; vpi++, o_inst++) { + t_inputs_outputs(vp); + + for (inst = vp->program.body.i; vpi->Opcode != OPCODE_END; + vpi++, inst += 4) { + FREE_TEMPS(); if (!valid_dst(vp, &vpi->DstReg)) { @@ -478,61 +1135,62 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, vpi->DstReg.Index = u_temp_i; } - operands = op_operands(vpi->Opcode); - are_srcs_scalar = operands & SCALAR_FLAG; - operands &= OP_MASK; + num_operands = _mesa_num_inst_src_regs(vpi->Opcode); - for (i = 0; i < operands; i++) + /* copy the sources (src) from mesa into a local variable... is this needed? */ + for (i = 0; i < num_operands; i++) { src[i] = vpi->SrcReg[i]; + } - if (operands == 3) { /* TODO: scalars */ + if (num_operands == 3) { /* TODO: scalars */ if (CMP_SRCS(src[1], src[2]) || CMP_SRCS(src[0], src[2])) { - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, u_temp_i, - VSF_FLAG_ALL, + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, + u_temp_i, VSF_FLAG_ALL, VSF_OUT_CLASS_TMP); - o_inst->src[0] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[2]), + inst[1] = + MAKE_VSF_SOURCE(t_src_index + (vp, &src[2]), SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, - t_src_class(src[2].File), - VSF_FLAG_NONE) | (src[2]. - RelAddr << - 4); + t_src_class(src[2]. + File), + VSF_FLAG_NONE) | + (src[2].RelAddr << 4); - o_inst->src[1] = ZERO_SRC_2; - o_inst->src[2] = ZERO_SRC_2; - o_inst++; + inst[2] = ZERO_SRC_2; + inst[3] = ZERO_SRC_2; + inst += 4; src[2].File = PROGRAM_TEMPORARY; src[2].Index = u_temp_i; src[2].RelAddr = 0; u_temp_i--; } - } - if (operands >= 2) { + if (num_operands >= 2) { if (CMP_SRCS(src[1], src[0])) { - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, u_temp_i, - VSF_FLAG_ALL, + inst[0] = + MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, + u_temp_i, VSF_FLAG_ALL, VSF_OUT_CLASS_TMP); - o_inst->src[0] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), + inst[1] = + MAKE_VSF_SOURCE(t_src_index + (vp, &src[0]), SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, - t_src_class(src[0].File), - VSF_FLAG_NONE) | (src[0]. - RelAddr << - 4); + t_src_class(src[0]. + File), + VSF_FLAG_NONE) | + (src[0].RelAddr << 4); - o_inst->src[1] = ZERO_SRC_0; - o_inst->src[2] = ZERO_SRC_0; - o_inst++; + inst[2] = ZERO_SRC_0; + inst[3] = ZERO_SRC_0; + inst += 4; src[0].File = PROGRAM_TEMPORARY; src[0].Index = u_temp_i; @@ -541,517 +1199,103 @@ static void r300TranslateVertexShader(struct r300_vertex_program *vp, } } - /* These ops need special handling. */ switch (vpi->Opcode) { - case OPCODE_POW: - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_POW, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - o_inst->src[0] = t_src_scalar(vp, &src[0]); - o_inst->src[1] = ZERO_SRC_0; - o_inst->src[2] = t_src_scalar(vp, &src[1]); - goto next; - - case OPCODE_MOV: //ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{} {ZERO ZERO ZERO ZERO} - case OPCODE_SWZ: -#if 1 - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = ZERO_SRC_0; - o_inst->src[2] = ZERO_SRC_0; -#else - hw_op = - (src[0].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - o_inst->op = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = ONE_SRC_0; - o_inst->src[2] = ZERO_SRC_0; -#endif - - goto next; - + case OPCODE_ABS: + inst = t_opcode_abs(vp, vpi, inst, src); + break; case OPCODE_ADD: -#if 1 - hw_op = (src[0].File == PROGRAM_TEMPORARY && - src[1].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - o_inst->op = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - o_inst->src[0] = ONE_SRC_0; - o_inst->src[1] = t_src(vp, &src[0]); - o_inst->src[2] = t_src(vp, &src[1]); -#else - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = t_src(vp, &src[1]); - o_inst->src[2] = ZERO_SRC_1; - -#endif - goto next; - - case OPCODE_MAD: - hw_op = (src[0].File == PROGRAM_TEMPORARY && - src[1].File == PROGRAM_TEMPORARY && - src[2].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - o_inst->op = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = t_src(vp, &src[1]); - o_inst->src[2] = t_src(vp, &src[2]); - goto next; - - case OPCODE_MUL: /* HW mul can take third arg but appears to have some other limitations. */ - hw_op = (src[0].File == PROGRAM_TEMPORARY && - src[1].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - o_inst->op = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = t_src(vp, &src[1]); - - o_inst->src[2] = ZERO_SRC_1; - goto next; - - case OPCODE_DP3: //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ZERO} PARAM 0{} {X Y Z ZERO} - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - o_inst->src[0] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), - t_swizzle(GET_SWZ - (src[0].Swizzle, 0)), - t_swizzle(GET_SWZ - (src[0].Swizzle, 1)), - t_swizzle(GET_SWZ - (src[0].Swizzle, 2)), - SWIZZLE_ZERO, - t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_XYZ : - VSF_FLAG_NONE) | (src[0]. - RelAddr << 4); - - o_inst->src[1] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), - t_swizzle(GET_SWZ - (src[1].Swizzle, 0)), - t_swizzle(GET_SWZ - (src[1].Swizzle, 1)), - t_swizzle(GET_SWZ - (src[1].Swizzle, 2)), - SWIZZLE_ZERO, - t_src_class(src[1].File), - src[1]. - NegateBase ? VSF_FLAG_XYZ : - VSF_FLAG_NONE) | (src[1]. - RelAddr << 4); - - o_inst->src[2] = ZERO_SRC_1; - goto next; - - case OPCODE_SUB: //ADD RESULT 1.X Y Z W TMP 0{} {X Y Z W} PARAM 1{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W -#if 1 - hw_op = (src[0].File == PROGRAM_TEMPORARY && - src[1].File == - PROGRAM_TEMPORARY) ? R300_VPI_OUT_OP_MAD_2 : - R300_VPI_OUT_OP_MAD; - - o_inst->op = - MAKE_VSF_OP(hw_op, t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = ONE_SRC_0; - o_inst->src[2] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), - t_swizzle(GET_SWZ - (src[1].Swizzle, 0)), - t_swizzle(GET_SWZ - (src[1].Swizzle, 1)), - t_swizzle(GET_SWZ - (src[1].Swizzle, 2)), - t_swizzle(GET_SWZ - (src[1].Swizzle, 3)), - t_src_class(src[1].File), - (!src[1]. - NegateBase) ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[1]. - RelAddr << 4); -#else - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), - t_swizzle(GET_SWZ - (src[1].Swizzle, 0)), - t_swizzle(GET_SWZ - (src[1].Swizzle, 1)), - t_swizzle(GET_SWZ - (src[1].Swizzle, 2)), - t_swizzle(GET_SWZ - (src[1].Swizzle, 3)), - t_src_class(src[1].File), - (!src[1]. - NegateBase) ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[1]. - RelAddr << 4); - o_inst->src[2] = 0; -#endif - goto next; - - case OPCODE_ABS: //MAX RESULT 1.X Y Z W PARAM 0{} {X Y Z W} PARAM 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_MAX, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), - t_swizzle(GET_SWZ - (src[0].Swizzle, 0)), - t_swizzle(GET_SWZ - (src[0].Swizzle, 1)), - t_swizzle(GET_SWZ - (src[0].Swizzle, 2)), - t_swizzle(GET_SWZ - (src[0].Swizzle, 3)), - t_src_class(src[0].File), - (!src[0]. - NegateBase) ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[0]. - RelAddr << 4); - o_inst->src[2] = 0; - goto next; - + inst = t_opcode_add(vp, vpi, inst, src); + break; + case OPCODE_ARL: + inst = t_opcode_arl(vp, vpi, inst, src); + break; + case OPCODE_DP3: + inst = t_opcode_dp3(vp, vpi, inst, src); + break; + case OPCODE_DP4: + inst = t_opcode_dp4(vp, vpi, inst, src); + break; + case OPCODE_DPH: + inst = t_opcode_dph(vp, vpi, inst, src); + break; + case OPCODE_DST: + inst = t_opcode_dst(vp, vpi, inst, src); + break; + case OPCODE_EX2: + inst = t_opcode_ex2(vp, vpi, inst, src); + break; + case OPCODE_EXP: + inst = t_opcode_exp(vp, vpi, inst, src); + break; case OPCODE_FLR: - /* FRC TMP 0.X Y Z W PARAM 0{} {X Y Z W} - ADD RESULT 1.X Y Z W PARAM 0{} {X Y Z W} TMP 0{X Y Z W } {X Y Z W} neg Xneg Yneg Zneg W */ - - o_inst->op = MAKE_VSF_OP(R300_VPI_OUT_OP_FRC, u_temp_i, - t_dst_mask(vpi->DstReg. - WriteMask), - VSF_OUT_CLASS_TMP); - - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = ZERO_SRC_0; - o_inst->src[2] = ZERO_SRC_0; - o_inst++; - - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_ADD, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = MAKE_VSF_SOURCE(u_temp_i, - VSF_IN_COMPONENT_X, - VSF_IN_COMPONENT_Y, - VSF_IN_COMPONENT_Z, - VSF_IN_COMPONENT_W, - VSF_IN_CLASS_TMP, - /* Not 100% sure about this */ - (!src[0]. - NegateBase) ? - VSF_FLAG_ALL : - VSF_FLAG_NONE - /*VSF_FLAG_ALL */ ); - - o_inst->src[2] = ZERO_SRC_0; - u_temp_i--; - goto next; - - case OPCODE_LG2: // LG2 RESULT 1.X Y Z W PARAM 0{} {X X X X} - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_LG2, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - o_inst->src[0] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), - t_swizzle(GET_SWZ - (src[0].Swizzle, 0)), - t_swizzle(GET_SWZ - (src[0].Swizzle, 0)), - t_swizzle(GET_SWZ - (src[0].Swizzle, 0)), - t_swizzle(GET_SWZ - (src[0].Swizzle, 0)), - t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_ALL : - VSF_FLAG_NONE) | (src[0]. - RelAddr << 4); - o_inst->src[1] = ZERO_SRC_0; - o_inst->src[2] = ZERO_SRC_0; - goto next; - - case OPCODE_LIT: //LIT TMP 1.Y Z TMP 1{} {X W Z Y} TMP 1{} {Y W Z X} TMP 1{} {Y X Z W} - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_LIT, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - /* NOTE: Users swizzling might not work. */ - o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w - VSF_IN_COMPONENT_ZERO, // z - t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y - t_src_class(src[0]. - File), - src[0]. - NegateBase ? - VSF_FLAG_ALL : - VSF_FLAG_NONE) | - (src[0].RelAddr << 4); - o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w - VSF_IN_COMPONENT_ZERO, // z - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x - t_src_class(src[0]. - File), - src[0]. - NegateBase ? - VSF_FLAG_ALL : - VSF_FLAG_NONE) | - (src[0].RelAddr << 4); - o_inst->src[2] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x - VSF_IN_COMPONENT_ZERO, // z - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w - t_src_class(src[0]. - File), - src[0]. - NegateBase ? - VSF_FLAG_ALL : - VSF_FLAG_NONE) | - (src[0].RelAddr << 4); - goto next; - - case OPCODE_DPH: //DOT RESULT 1.X Y Z W PARAM 0{} {X Y Z ONE} PARAM 0{} {X Y Z W} - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_DOT, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - o_inst->src[0] = - MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), - t_swizzle(GET_SWZ - (src[0].Swizzle, 0)), - t_swizzle(GET_SWZ - (src[0].Swizzle, 1)), - t_swizzle(GET_SWZ - (src[0].Swizzle, 2)), - VSF_IN_COMPONENT_ONE, - t_src_class(src[0].File), - src[0]. - NegateBase ? VSF_FLAG_XYZ : - VSF_FLAG_NONE) | (src[0]. - RelAddr << 4); - o_inst->src[1] = t_src(vp, &src[1]); - o_inst->src[2] = ZERO_SRC_1; - goto next; - - case OPCODE_XPD: - /* mul r0, r1.yzxw, r2.zxyw - mad r0, -r2.yzxw, r1.zxyw, r0 - NOTE: might need MAD_2 - */ - - o_inst->op = MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, u_temp_i, - t_dst_mask(vpi->DstReg. - WriteMask), - VSF_OUT_CLASS_TMP); - - o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w - t_src_class(src[0]. - File), - src[0]. - NegateBase ? - VSF_FLAG_ALL : - VSF_FLAG_NONE) | - (src[0].RelAddr << 4); - - o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z - t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x - t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w - t_src_class(src[1]. - File), - src[1]. - NegateBase ? - VSF_FLAG_ALL : - VSF_FLAG_NONE) | - (src[1].RelAddr << 4); - - o_inst->src[2] = ZERO_SRC_1; - o_inst++; - u_temp_i--; - - o_inst->op = - MAKE_VSF_OP(R300_VPI_OUT_OP_MAD, - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - o_inst->src[0] = MAKE_VSF_SOURCE(t_src_index(vp, &src[1]), t_swizzle(GET_SWZ(src[1].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[1].Swizzle, 2)), // z - t_swizzle(GET_SWZ(src[1].Swizzle, 0)), // x - t_swizzle(GET_SWZ(src[1].Swizzle, 3)), // w - t_src_class(src[1]. - File), - (!src[1]. - NegateBase) ? - VSF_FLAG_ALL : - VSF_FLAG_NONE) | - (src[1].RelAddr << 4); - - o_inst->src[1] = MAKE_VSF_SOURCE(t_src_index(vp, &src[0]), t_swizzle(GET_SWZ(src[0].Swizzle, 2)), // z - t_swizzle(GET_SWZ(src[0].Swizzle, 0)), // x - t_swizzle(GET_SWZ(src[0].Swizzle, 1)), // y - t_swizzle(GET_SWZ(src[0].Swizzle, 3)), // w - t_src_class(src[0]. - File), - src[0]. - NegateBase ? - VSF_FLAG_ALL : - VSF_FLAG_NONE) | - (src[0].RelAddr << 4); - - o_inst->src[2] = MAKE_VSF_SOURCE(u_temp_i + 1, - VSF_IN_COMPONENT_X, - VSF_IN_COMPONENT_Y, - VSF_IN_COMPONENT_Z, - VSF_IN_COMPONENT_W, - VSF_IN_CLASS_TMP, - VSF_FLAG_NONE); - - goto next; - - case OPCODE_RCC: - fprintf(stderr, "Dont know how to handle op %d yet\n", - vpi->Opcode); - _mesa_exit(-1); + inst = + t_opcode_flr(vp, vpi, inst, src, /* FIXME */ + &u_temp_i); + break; + case OPCODE_FRC: + inst = t_opcode_frc(vp, vpi, inst, src); + break; + case OPCODE_LG2: + inst = t_opcode_lg2(vp, vpi, inst, src); + break; + case OPCODE_LIT: + inst = t_opcode_lit(vp, vpi, inst, src); + break; + case OPCODE_LOG: + inst = t_opcode_log(vp, vpi, inst, src); + break; + case OPCODE_MAD: + inst = t_opcode_mad(vp, vpi, inst, src); + break; + case OPCODE_MAX: + inst = t_opcode_max(vp, vpi, inst, src); + break; + case OPCODE_MIN: + inst = t_opcode_min(vp, vpi, inst, src); + break; + case OPCODE_MOV: + inst = t_opcode_mov(vp, vpi, inst, src); break; - case OPCODE_END: + case OPCODE_MUL: + inst = t_opcode_mul(vp, vpi, inst, src); + break; + case OPCODE_POW: + inst = t_opcode_pow(vp, vpi, inst, src); + break; + case OPCODE_RCP: + inst = t_opcode_rcp(vp, vpi, inst, src); + break; + case OPCODE_RSQ: + inst = t_opcode_rsq(vp, vpi, inst, src); + break; + case OPCODE_SGE: + inst = t_opcode_sge(vp, vpi, inst, src); + break; + case OPCODE_SLT: + inst = t_opcode_slt(vp, vpi, inst, src); + break; + case OPCODE_SUB: + inst = t_opcode_sub(vp, vpi, inst, src); + break; + case OPCODE_SWZ: + inst = t_opcode_swz(vp, vpi, inst, src); + break; + case OPCODE_XPD: + inst = + t_opcode_xpd(vp, vpi, inst, src, /* FIXME */ + &u_temp_i); break; default: + assert(0); break; } - - o_inst->op = - MAKE_VSF_OP(t_opcode(vpi->Opcode), - t_dst_index(vp, &vpi->DstReg), - t_dst_mask(vpi->DstReg.WriteMask), - t_dst_class(vpi->DstReg.File)); - - if (are_srcs_scalar) { - switch (operands) { - case 1: - o_inst->src[0] = t_src_scalar(vp, &src[0]); - o_inst->src[1] = ZERO_SRC_0; - o_inst->src[2] = ZERO_SRC_0; - break; - - case 2: - o_inst->src[0] = t_src_scalar(vp, &src[0]); - o_inst->src[1] = t_src_scalar(vp, &src[1]); - o_inst->src[2] = ZERO_SRC_1; - break; - - case 3: - o_inst->src[0] = t_src_scalar(vp, &src[0]); - o_inst->src[1] = t_src_scalar(vp, &src[1]); - o_inst->src[2] = t_src_scalar(vp, &src[2]); - break; - - default: - fprintf(stderr, - "scalars and op RCC not handled yet"); - _mesa_exit(-1); - break; - } - } else { - switch (operands) { - case 1: - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = ZERO_SRC_0; - o_inst->src[2] = ZERO_SRC_0; - break; - - case 2: - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = t_src(vp, &src[1]); - o_inst->src[2] = ZERO_SRC_1; - break; - - case 3: - o_inst->src[0] = t_src(vp, &src[0]); - o_inst->src[1] = t_src(vp, &src[1]); - o_inst->src[2] = t_src(vp, &src[2]); - break; - - default: - fprintf(stderr, - "scalars and op RCC not handled yet"); - _mesa_exit(-1); - break; - } - } - next:; } - /* Will most likely segfault before we get here... fix later. */ - if (o_inst - vp->program.body.i >= VSF_MAX_FRAGMENT_LENGTH / 4) { + vp->program.length = (inst - vp->program.body.i); + if (vp->program.length >= VSF_MAX_FRAGMENT_LENGTH) { vp->program.length = 0; vp->native = GL_FALSE; - return; } - vp->program.length = (o_inst - vp->program.body.i) * 4; #if 0 fprintf(stderr, "hw program:\n"); for (i = 0; i < vp->program.length; i++) @@ -1065,7 +1309,8 @@ static void position_invariant(struct gl_program *prog) struct gl_program_parameter_list *paramList; int i; - gl_state_index tokens[STATE_LENGTH] = { STATE_MVP_MATRIX, 0, 0, 0, 0 }; + gl_state_index tokens[STATE_LENGTH] = + { STATE_MVP_MATRIX, 0, 0, 0, 0 }; /* tokens[4] = matrix modifier */ #ifdef PREFER_DP4 @@ -1159,8 +1404,8 @@ static void insert_wpos(struct r300_vertex_program *vp, prog->NumInstructions - 1); /* END */ _mesa_copy_instructions(&vpi[prog->NumInstructions + 1], - &prog->Instructions[prog->NumInstructions - 1], - 1); + &prog->Instructions[prog->NumInstructions - + 1], 1); vpi_insert = &vpi[prog->NumInstructions - 1]; vpi_insert[i].Opcode = OPCODE_MOV; @@ -1206,8 +1451,8 @@ static void pos_as_texcoord(struct r300_vertex_program *vp, prog->NumTemporaries++; for (vpi = prog->Instructions; vpi->Opcode != OPCODE_END; vpi++) { - if (vpi->DstReg.File == PROGRAM_OUTPUT && - vpi->DstReg.Index == VERT_RESULT_HPOS) { + if (vpi->DstReg.File == PROGRAM_OUTPUT + && vpi->DstReg.Index == VERT_RESULT_HPOS) { vpi->DstReg.File = PROGRAM_TEMPORARY; vpi->DstReg.Index = tempregi; } @@ -1223,20 +1468,18 @@ static struct r300_vertex_program *build_program(struct r300_vertex_program_key vp = _mesa_calloc(sizeof(*vp)); _mesa_memcpy(&vp->key, wanted_key, sizeof(vp->key)); - vp->wpos_idx = wpos_idx; if (mesa_vp->IsPositionInvariant) { position_invariant(&mesa_vp->Base); } - if (wpos_idx > -1) + if (wpos_idx > -1) { pos_as_texcoord(vp, &mesa_vp->Base); + } assert(mesa_vp->Base.NumInstructions); - vp->num_temporaries = mesa_vp->Base.NumTemporaries; - r300TranslateVertexShader(vp, mesa_vp->Base.Instructions); return vp; @@ -1252,11 +1495,10 @@ void r300SelectVertexShader(r300ContextPtr r300) struct r300_vertex_program *vp; GLint wpos_idx; - vpc = (struct r300_vertex_program_cont *)ctx->VertexProgram._Current; + vpc = + (struct r300_vertex_program_cont *)ctx->VertexProgram._Current; InputsRead = ctx->FragmentProgram._Current->Base.InputsRead; - wanted_key.OutputsWritten |= 1 << VERT_RESULT_HPOS; - wpos_idx = -1; if (InputsRead & FRAG_BIT_WPOS) { for (i = 0; i < ctx->Const.MaxTextureUnits; i++) @@ -1271,28 +1513,35 @@ void r300SelectVertexShader(r300ContextPtr r300) InputsRead |= (FRAG_BIT_TEX0 << i); wpos_idx = i; } + wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead; + wanted_key.OutputsWritten = vpc->mesa_program.Base.OutputsWritten; + + wanted_key.OutputsWritten |= 1 << VERT_RESULT_HPOS; - if (InputsRead & FRAG_BIT_COL0) + if (InputsRead & FRAG_BIT_COL0) { wanted_key.OutputsWritten |= 1 << VERT_RESULT_COL0; + } - if ((InputsRead & FRAG_BIT_COL1) /*|| - (InputsRead & FRAG_BIT_FOGC) */ ) + if ((InputsRead & FRAG_BIT_COL1)) { wanted_key.OutputsWritten |= 1 << VERT_RESULT_COL1; + } - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) - if (InputsRead & (FRAG_BIT_TEX0 << i)) + for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { + if (InputsRead & (FRAG_BIT_TEX0 << i)) { wanted_key.OutputsWritten |= 1 << (VERT_RESULT_TEX0 + i); + } + } - wanted_key.InputsRead = vpc->mesa_program.Base.InputsRead; if (vpc->mesa_program.IsPositionInvariant) { /* we wan't position don't we ? */ wanted_key.InputsRead |= (1 << VERT_ATTRIB_POS); + wanted_key.OutputsWritten |= (1 << VERT_RESULT_HPOS); } for (vp = vpc->progs; vp; vp = vp->next) - if (_mesa_memcmp(&vp->key, &wanted_key, sizeof(wanted_key)) == - 0) { + if (_mesa_memcmp(&vp->key, &wanted_key, sizeof(wanted_key)) + == 0) { r300->selected_vp = vp; return; } diff --git a/src/mesa/drivers/dri/r300/r300_vertprog.h b/src/mesa/drivers/dri/r300/r300_vertprog.h index 252d5a901f4..3df0eee7991 100644 --- a/src/mesa/drivers/dri/r300/r300_vertprog.h +++ b/src/mesa/drivers/dri/r300/r300_vertprog.h @@ -3,11 +3,6 @@ #include "r300_reg.h" -typedef struct { - GLuint op; - GLuint src[3]; -} VERTEX_SHADER_INSTRUCTION; - #define VSF_FLAG_X 1 #define VSF_FLAG_Y 2 #define VSF_FLAG_Z 4 diff --git a/src/mesa/drivers/dri/r300/radeon_lock.h b/src/mesa/drivers/dri/r300/radeon_lock.h index c47adc9575b..a344837f475 100644 --- a/src/mesa/drivers/dri/r300/radeon_lock.h +++ b/src/mesa/drivers/dri/r300/radeon_lock.h @@ -42,9 +42,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __RADEON_LOCK_H__ #define __RADEON_LOCK_H__ -#if 0 -#include "r200_ioctl.h" -#endif #include "radeon_context.h" extern void radeonGetLock(radeonContextPtr rmesa, GLuint flags); diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index 9451ec4aa5b..b302275c714 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -35,14 +35,15 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <[email protected]> */ -#include "glheader.h" -#include "api_arrayelt.h" -#include "context.h" -#include "simple_list.h" -#include "imports.h" -#include "matrix.h" -#include "extensions.h" -#include "framebuffer.h" +#include "main/glheader.h" +#include "main/api_arrayelt.h" +#include "main/context.h" +#include "main/simple_list.h" +#include "main/imports.h" +#include "main/matrix.h" +#include "main/extensions.h" +#include "main/framebuffer.h" +#include "main/state.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index 3dd821a4d39..4ce2f60b4f3 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -131,7 +131,9 @@ static __inline__ void savage_draw_point (savageContextPtr imesa, u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); const GLfloat x = tmp->v.x; const GLfloat y = tmp->v.y; - const GLfloat sz = imesa->glCtx->Point._Size * .5; + const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, + imesa->glCtx->Const.MinPointSize, + imesa->glCtx->Const.MaxPointSize); GLuint j; *(float *)&vb[0] = x - sz; @@ -164,7 +166,9 @@ static __inline__ void savage_draw_line (savageContextPtr imesa, savageVertexPtr v1 ) { GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - GLfloat width = imesa->glCtx->Line._Width; + const GLfloat width = CLAMP(imesa->glCtx->Line.Width, + imesa->glCtx->Const.MinLineWidth, + imesa->glCtx->Const.MaxLineWidth); GLfloat dx, dy, ix, iy; GLuint j; @@ -234,7 +238,9 @@ static __inline__ void savage_ptex_line (savageContextPtr imesa, savageVertexPtr v1 ) { GLuint vertsize = imesa->HwVertexSize; u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); - GLfloat width = imesa->glCtx->Line._Width; + const GLfloat width = CLAMP(imesa->glCtx->Line.Width, + imesa->glCtx->Const.MinLineWidth, + imesa->glCtx->Const.MaxLineWidth); GLfloat dx, dy, ix, iy; savageVertex tmp0, tmp1; GLuint j; @@ -281,7 +287,9 @@ static __inline__ void savage_ptex_point (savageContextPtr imesa, u_int32_t *vb = savageAllocVtxBuf (imesa, 6*vertsize); const GLfloat x = v0->v.x; const GLfloat y = v0->v.y; - const GLfloat sz = imesa->glCtx->Point._Size * .5; + const GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, + imesa->glCtx->Const.MinPointSize, + imesa->glCtx->Const.MaxPointSize); savageVertex tmp; GLuint j; diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c index be87f16e298..8fd7b26ba55 100644 --- a/src/mesa/drivers/dri/sis/sis_tex.c +++ b/src/mesa/drivers/dri/sis/sis_tex.c @@ -130,6 +130,8 @@ sisAllocTexImage( sisContextPtr smesa, sisTexObjPtr t, int level, static void sisFreeTexImage( sisContextPtr smesa, sisTexObjPtr t, int level ) { + assert(level >= 0); + assert(level < SIS_MAX_TEXTURE_LEVELS); if (t->image[level].Data == NULL) return; @@ -213,7 +215,7 @@ sisDeleteTexture( GLcontext * ctx, struct gl_texture_object *texObj ) */ return; } - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) { + for (i = 0; i < SIS_MAX_TEXTURE_LEVELS; i++) { sisFreeTexImage( smesa, t, i ); } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 89865d96379..64946385b6d 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -1822,7 +1822,7 @@ tdfxTestProxyTexImage(GLcontext *ctx, GLenum target, tdfxTexInfo *ti; int memNeeded; - tObj = ctx->Texture.Proxy2D; + tObj = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; if (!tObj->DriverData) tObj->DriverData = fxAllocTexObjData(fxMesa); ti = TDFX_TEXTURE_DATA(tObj); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c index 96f9ae27fc1..7252a7e7dc6 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c @@ -184,7 +184,7 @@ tdfx_translate_vertex( GLcontext *ctx, const tdfxVertex *src, SWvertex *dst) } } - dst->pointSize = ctx->Point._Size; + dst->pointSize = ctx->Point.Size; } diff --git a/src/mesa/drivers/dri/unichrome/via_context.c b/src/mesa/drivers/dri/unichrome/via_context.c index 4d25d328e33..7c738777209 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.c +++ b/src/mesa/drivers/dri/unichrome/via_context.c @@ -733,14 +733,15 @@ void viaXMesaWindowMoved(struct via_context *vmesa) { __DRIdrawablePrivate *const drawable = vmesa->driDrawable; __DRIdrawablePrivate *const readable = vmesa->driReadable; - struct via_renderbuffer *const draw_buffer = - (struct via_renderbuffer *) drawable->driverPrivate; - struct via_renderbuffer *const read_buffer = - (struct via_renderbuffer *) readable->driverPrivate; + struct via_renderbuffer * draw_buffer; + struct via_renderbuffer * read_buffer; GLuint bytePerPixel = vmesa->viaScreen->bitsPerPixel >> 3; if (!drawable) return; + + draw_buffer = (struct via_renderbuffer *) drawable->driverPrivate; + read_buffer = (struct via_renderbuffer *) readable->driverPrivate; switch (vmesa->glCtx->DrawBuffer->_ColorDrawBufferMask[0]) { case BUFFER_BIT_BACK_LEFT: diff --git a/src/mesa/drivers/fbdev/glfbdev.c b/src/mesa/drivers/fbdev/glfbdev.c index 6c6511b7e53..e95a424698c 100644 --- a/src/mesa/drivers/fbdev/glfbdev.c +++ b/src/mesa/drivers/fbdev/glfbdev.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -63,6 +63,9 @@ #include "drivers/common/driverfuncs.h" +/** + * Pixel formats we support: + */ #define PF_B8G8R8 1 #define PF_B8G8R8A8 2 #define PF_B5G6R5 3 @@ -70,7 +73,7 @@ #define PF_CI8 5 -/* +/** * Derived from Mesa's GLvisual class. */ struct GLFBDevVisualRec { @@ -80,7 +83,7 @@ struct GLFBDevVisualRec { int pixelFormat; }; -/* +/** * Derived from Mesa's GLframebuffer class. */ struct GLFBDevBufferRec { @@ -92,7 +95,7 @@ struct GLFBDevBufferRec { GLuint bytesPerPixel; }; -/* +/** * Derived from Mesa's GLcontext class. */ struct GLFBDevContextRec { @@ -103,7 +106,7 @@ struct GLFBDevContextRec { GLFBDevBufferPtr curBuffer; }; -/* +/** * Derived from Mesa's gl_renderbuffer class. */ struct GLFBDevRenderbufferRec { @@ -114,11 +117,6 @@ struct GLFBDevRenderbufferRec { }; - -#define GLFBDEV_CONTEXT(CTX) ((GLFBDevContextPtr) (CTX)) -#define GLFBDEV_BUFFER(BUF) ((GLFBDevBufferPtr) (BUF)) - - /**********************************************************************/ /* Internal device driver functions */ /**********************************************************************/ @@ -151,7 +149,7 @@ update_state( GLcontext *ctx, GLuint new_state ) static void get_buffer_size( GLframebuffer *buffer, GLuint *width, GLuint *height ) { - const GLFBDevBufferPtr fbdevbuffer = GLFBDEV_BUFFER(buffer); + const GLFBDevBufferPtr fbdevbuffer = (GLFBDevBufferPtr) buffer; *width = fbdevbuffer->var.xres; *height = fbdevbuffer->var.yres; } @@ -389,8 +387,8 @@ glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo, /* ignored for now */ break; case GLFBDEV_MULTISAMPLE: - numSamples = attrib[1]; - attrib++; + numSamples = attrib[1]; + attrib++; break; default: /* unexpected token */ @@ -406,36 +404,36 @@ glFBDevCreateVisual( const struct fb_fix_screeninfo *fixInfo, alphaBits = varInfo->transp.length; if (fixInfo->visual == FB_VISUAL_TRUECOLOR || - fixInfo->visual == FB_VISUAL_DIRECTCOLOR) { - if(varInfo->bits_per_pixel == 24 - && varInfo->red.offset == 16 - && varInfo->green.offset == 8 - && varInfo->blue.offset == 0) - vis->pixelFormat = PF_B8G8R8; - - else if(varInfo->bits_per_pixel == 32 - && varInfo->red.offset == 16 - && varInfo->green.offset == 8 - && varInfo->blue.offset == 0) - vis->pixelFormat = PF_B8G8R8A8; - - else if(varInfo->bits_per_pixel == 16 - && varInfo->red.offset == 11 - && varInfo->green.offset == 5 - && varInfo->blue.offset == 0) - vis->pixelFormat = PF_B5G6R5; - - else if(varInfo->bits_per_pixel == 16 - && varInfo->red.offset == 10 - && varInfo->green.offset == 5 - && varInfo->blue.offset == 0) - vis->pixelFormat = PF_B5G5R5; - - else { - _mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n"); - _mesa_free(vis); - return NULL; - } + fixInfo->visual == FB_VISUAL_DIRECTCOLOR) { + if (varInfo->bits_per_pixel == 24 + && varInfo->red.offset == 16 + && varInfo->green.offset == 8 + && varInfo->blue.offset == 0) { + vis->pixelFormat = PF_B8G8R8; + } + else if (varInfo->bits_per_pixel == 32 + && varInfo->red.offset == 16 + && varInfo->green.offset == 8 + && varInfo->blue.offset == 0) { + vis->pixelFormat = PF_B8G8R8A8; + } + else if (varInfo->bits_per_pixel == 16 + && varInfo->red.offset == 11 + && varInfo->green.offset == 5 + && varInfo->blue.offset == 0) { + vis->pixelFormat = PF_B5G6R5; + } + else if (varInfo->bits_per_pixel == 16 + && varInfo->red.offset == 10 + && varInfo->green.offset == 5 + && varInfo->blue.offset == 0) { + vis->pixelFormat = PF_B5G5R5; + } + else { + _mesa_problem(NULL, "Unsupported fbdev RGB visual/bitdepth!\n"); + _mesa_free(vis); + return NULL; + } } } else { @@ -578,7 +576,7 @@ new_glfbdev_renderbuffer(void *bufferStart, const GLFBDevVisualPtr visual) rb->rowStride = visual->var.xres_virtual * visual->var.bits_per_pixel / 8; rb->bottom = (GLubyte *) bufferStart - + (visual->var.yres - 1) * rb->rowStride; + + (visual->var.yres - 1) * rb->rowStride; rb->Base.Width = visual->var.xres; rb->Base.Height = visual->var.yres; @@ -635,7 +633,7 @@ glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo, &frontrb->Base); /* add back renderbuffer */ if (visual->glvisual.doubleBufferMode) { - int malloced = !backBuffer; + const int malloced = !backBuffer; if (malloced) { /* malloc a back buffer */ backBuffer = _mesa_malloc(size); @@ -647,8 +645,11 @@ glFBDevCreateBuffer( const struct fb_fix_screeninfo *fixInfo, } backrb = new_glfbdev_renderbuffer(backBuffer, visual); - if(malloced) - backrb->mallocedBuffer = GL_TRUE; + if (!backrb) { + /* out of mem */ + return NULL; + } + backrb->mallocedBuffer = malloced; _mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_BACK_LEFT, &backrb->Base); @@ -682,16 +683,10 @@ glFBDevDestroyBuffer( GLFBDevBufferPtr buffer ) if (buffer == curDraw || buffer == curRead) { glFBDevMakeCurrent( NULL, NULL, NULL); } -#if 0 - /* free the software depth, stencil, accum buffers */ - _mesa_free_framebuffer_data(&buffer->glframebuffer); - _mesa_free(buffer); -#else { struct gl_framebuffer *fb = &buffer->glframebuffer; _mesa_unreference_framebuffer(&fb); } -#endif } } diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c index 197de0743c7..17eed1dc329 100644 --- a/src/mesa/drivers/windows/gdi/wgl.c +++ b/src/mesa/drivers/windows/gdi/wgl.c @@ -32,10 +32,31 @@ /* We're essentially building part of GDI here, so define this so that * we get the right export linkage. */ +#ifdef __MINGW32__ + +#include <stdarg.h> +#include <windef.h> +#include <wincon.h> +#include <winbase.h> + +# if defined(BUILD_GL32) +# define WINGDIAPI __declspec(dllexport) +# else +# define __W32API_USE_DLLIMPORT__ +# endif + +#include <wingdi.h> +#include "GL/mesa_wgl.h" +#include <stdlib.h> + +#else + #define _GDI32_ #include <windows.h> -#include "glapi.h" +#endif + +#include "glapi.h" #include "GL/wmesa.h" /* protos for wmesa* functions */ /* @@ -333,7 +354,7 @@ WINGDIAPI int GLAPIENTRY wglGetPixelFormat(HDC hdc) } WINGDIAPI BOOL GLAPIENTRY wglSetPixelFormat(HDC hdc,int iPixelFormat, - PIXELFORMATDESCRIPTOR *ppfd) + const PIXELFORMATDESCRIPTOR *ppfd) { (void) hdc; @@ -386,12 +407,12 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, bitDevice = CreateCompatibleDC(fontDevice); - // Swap fore and back colors so the bitmap has the right polarity + /* Swap fore and back colors so the bitmap has the right polarity */ tempColor = GetBkColor(bitDevice); SetBkColor(bitDevice, GetTextColor(bitDevice)); SetTextColor(bitDevice, tempColor); - // Place chars based on base line + /* Place chars based on base line */ VERIFY(SetTextAlign(bitDevice, TA_BASELINE) != GDI_ERROR ? 1 : 0); for(i = 0; i < (int)numChars; i++) { @@ -404,36 +425,36 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, curChar = (char)(i + firstChar); - // Find how high/wide this character is + /* Find how high/wide this character is */ VERIFY(GetTextExtentPoint32(bitDevice, &curChar, 1, &size)); - // Create the output bitmap + /* Create the output bitmap */ charWidth = size.cx; charHeight = size.cy; - // Round up to the next multiple of 32 bits + /* Round up to the next multiple of 32 bits */ bmapWidth = ((charWidth + 31) / 32) * 32; bmapHeight = charHeight; bitObject = CreateCompatibleBitmap(bitDevice, bmapWidth, bmapHeight); - //VERIFY(bitObject); + /* VERIFY(bitObject); */ - // Assign the output bitmap to the device + /* Assign the output bitmap to the device */ origBmap = SelectObject(bitDevice, bitObject); (void) VERIFY(origBmap); VERIFY( PatBlt( bitDevice, 0, 0, bmapWidth, bmapHeight,BLACKNESS ) ); - // Use our source font on the device + /* Use our source font on the device */ VERIFY(SelectObject(bitDevice, GetCurrentObject(fontDevice,OBJ_FONT))); - // Draw the character + /* Draw the character */ VERIFY(TextOut(bitDevice, 0, metric.tmAscent, &curChar, 1)); - // Unselect our bmap object + /* Unselect our bmap object */ VERIFY(SelectObject(bitDevice, origBmap)); - // Convert the display dependant representation to a 1 bit deep DIB + /* Convert the display dependant representation to a 1 bit deep DIB */ numBytes = (bmapWidth * bmapHeight) / 8; bmap = malloc(numBytes); dibInfo->bmiHeader.biWidth = bmapWidth; @@ -441,24 +462,24 @@ static BOOL wglUseFontBitmaps_FX(HDC fontDevice, DWORD firstChar, res = GetDIBits(bitDevice, bitObject, 0, bmapHeight, bmap, dibInfo, DIB_RGB_COLORS); - //VERIFY(res); + /* VERIFY(res); */ - // Create the GL object + /* Create the GL object */ glNewList(i + listBase, GL_COMPILE); glBitmap(bmapWidth, bmapHeight, 0.0, (GLfloat)metric.tmDescent, (GLfloat)charWidth, 0.0, bmap); glEndList(); - // CheckGL(); + /* CheckGL(); */ - // Destroy the bmap object + /* Destroy the bmap object */ DeleteObject(bitObject); - // Deallocate the bitmap data + /* Deallocate the bitmap data */ free(bmap); } - // Destroy the DC + /* Destroy the DC */ VERIFY(DeleteDC(bitDevice)); free(dibInfo); @@ -580,8 +601,8 @@ WINGDIAPI HGLRC GLAPIENTRY wglCreateLayerContext(HDC hdc, WINGDIAPI BOOL GLAPIENTRY wglShareLists(HGLRC hglrc1, HGLRC hglrc2) { - (void) hglrc1; (void) hglrc2; - return(TRUE); + WMesaShareLists(hglrc1, hglrc2); + return(TRUE); } diff --git a/src/mesa/drivers/windows/gdi/wmesa.c b/src/mesa/drivers/windows/gdi/wmesa.c index c5cd2c615b7..ea3f1780d3c 100644 --- a/src/mesa/drivers/windows/gdi/wmesa.c +++ b/src/mesa/drivers/windows/gdi/wmesa.c @@ -6,6 +6,7 @@ #include "wmesadef.h" #include "colors.h" #include <GL/wmesa.h> +#include <winuser.h> #include "context.h" #include "extensions.h" #include "framebuffer.h" @@ -114,7 +115,7 @@ static void wmSetPixelFormat(WMesaFramebuffer pwfb, HDC hDC) { pwfb->cColorBits = GetDeviceCaps(hDC, BITSPIXEL); - // Only 16 and 32 bit targets are supported now + /* Only 16 and 32 bit targets are supported now */ assert(pwfb->cColorBits == 0 || pwfb->cColorBits == 16 || pwfb->cColorBits == 32); @@ -1171,7 +1172,7 @@ WMesaContext WMesaCreateContext(HDC hDC, /* I do not understand this contributed code */ /* Support memory and device contexts */ if(WindowFromDC(hDC) != NULL) { - c->hDC = GetDC(WindowFromDC(hDC)); // huh ???? + c->hDC = GetDC(WindowFromDC(hDC)); /* huh ???? */ } else { c->hDC = hDC; @@ -1400,74 +1401,81 @@ void WMesaSwapBuffers( HDC hdc ) } } +void WMesaShareLists(WMesaContext ctx_to_share, WMesaContext ctx) +{ + _mesa_share_state(&ctx->gl_ctx, &ctx_to_share->gl_ctx); +} + /* This is hopefully a temporary hack to define some needed dispatch * table entries. Hopefully, I'll find a better solution. The * dispatch table generation scripts ought to be making these dummy * stubs as well. */ -void gl_dispatch_stub_543(void){}; -void gl_dispatch_stub_544(void){}; -void gl_dispatch_stub_545(void){}; -void gl_dispatch_stub_546(void){}; -void gl_dispatch_stub_547(void){}; -void gl_dispatch_stub_548(void){}; -void gl_dispatch_stub_549(void){}; -void gl_dispatch_stub_550(void){}; -void gl_dispatch_stub_551(void){}; -void gl_dispatch_stub_552(void){}; -void gl_dispatch_stub_553(void){}; -void gl_dispatch_stub_554(void){}; -void gl_dispatch_stub_555(void){}; -void gl_dispatch_stub_556(void){}; -void gl_dispatch_stub_557(void){}; -void gl_dispatch_stub_558(void){}; -void gl_dispatch_stub_559(void){}; -void gl_dispatch_stub_560(void){}; -void gl_dispatch_stub_561(void){}; -void gl_dispatch_stub_565(void){}; -void gl_dispatch_stub_566(void){}; -void gl_dispatch_stub_577(void){}; -void gl_dispatch_stub_578(void){}; -void gl_dispatch_stub_603(void){}; -void gl_dispatch_stub_645(void){}; -void gl_dispatch_stub_646(void){}; -void gl_dispatch_stub_647(void){}; -void gl_dispatch_stub_648(void){}; -void gl_dispatch_stub_649(void){}; -void gl_dispatch_stub_650(void){}; -void gl_dispatch_stub_651(void){}; -void gl_dispatch_stub_652(void){}; -void gl_dispatch_stub_653(void){}; -void gl_dispatch_stub_734(void){}; -void gl_dispatch_stub_735(void){}; -void gl_dispatch_stub_736(void){}; -void gl_dispatch_stub_737(void){}; -void gl_dispatch_stub_738(void){}; -void gl_dispatch_stub_745(void){}; -void gl_dispatch_stub_746(void){}; -void gl_dispatch_stub_760(void){}; -void gl_dispatch_stub_761(void){}; -void gl_dispatch_stub_766(void){}; -void gl_dispatch_stub_767(void){}; -void gl_dispatch_stub_768(void){}; - -void gl_dispatch_stub_562(void){}; -void gl_dispatch_stub_563(void){}; -void gl_dispatch_stub_564(void){}; -void gl_dispatch_stub_567(void){}; -void gl_dispatch_stub_568(void){}; -void gl_dispatch_stub_569(void){}; -void gl_dispatch_stub_580(void){}; -void gl_dispatch_stub_581(void){}; -void gl_dispatch_stub_606(void){}; -void gl_dispatch_stub_654(void){}; -void gl_dispatch_stub_655(void){}; -void gl_dispatch_stub_656(void){}; -void gl_dispatch_stub_739(void){}; -void gl_dispatch_stub_740(void){}; -void gl_dispatch_stub_741(void){}; -void gl_dispatch_stub_748(void){}; -void gl_dispatch_stub_749(void){}; -void gl_dispatch_stub_769(void){}; -void gl_dispatch_stub_770(void){}; -void gl_dispatch_stub_771(void){}; +#if !defined(__MINGW32__) || !defined(GL_NO_STDCALL) +void gl_dispatch_stub_543(void){} +void gl_dispatch_stub_544(void){} +void gl_dispatch_stub_545(void){} +void gl_dispatch_stub_546(void){} +void gl_dispatch_stub_547(void){} +void gl_dispatch_stub_548(void){} +void gl_dispatch_stub_549(void){} +void gl_dispatch_stub_550(void){} +void gl_dispatch_stub_551(void){} +void gl_dispatch_stub_552(void){} +void gl_dispatch_stub_553(void){} +void gl_dispatch_stub_554(void){} +void gl_dispatch_stub_555(void){} +void gl_dispatch_stub_556(void){} +void gl_dispatch_stub_557(void){} +void gl_dispatch_stub_558(void){} +void gl_dispatch_stub_559(void){} +void gl_dispatch_stub_560(void){} +void gl_dispatch_stub_561(void){} +void gl_dispatch_stub_565(void){} +void gl_dispatch_stub_566(void){} +void gl_dispatch_stub_577(void){} +void gl_dispatch_stub_578(void){} +void gl_dispatch_stub_603(void){} +void gl_dispatch_stub_645(void){} +void gl_dispatch_stub_646(void){} +void gl_dispatch_stub_647(void){} +void gl_dispatch_stub_648(void){} +void gl_dispatch_stub_649(void){} +void gl_dispatch_stub_650(void){} +void gl_dispatch_stub_651(void){} +void gl_dispatch_stub_652(void){} +void gl_dispatch_stub_653(void){} +void gl_dispatch_stub_734(void){} +void gl_dispatch_stub_735(void){} +void gl_dispatch_stub_736(void){} +void gl_dispatch_stub_737(void){} +void gl_dispatch_stub_738(void){} +void gl_dispatch_stub_745(void){} +void gl_dispatch_stub_746(void){} +void gl_dispatch_stub_760(void){} +void gl_dispatch_stub_761(void){} +void gl_dispatch_stub_766(void){} +void gl_dispatch_stub_767(void){} +void gl_dispatch_stub_768(void){} + +void gl_dispatch_stub_562(void){} +void gl_dispatch_stub_563(void){} +void gl_dispatch_stub_564(void){} +void gl_dispatch_stub_567(void){} +void gl_dispatch_stub_568(void){} +void gl_dispatch_stub_569(void){} +void gl_dispatch_stub_580(void){} +void gl_dispatch_stub_581(void){} +void gl_dispatch_stub_606(void){} +void gl_dispatch_stub_654(void){} +void gl_dispatch_stub_655(void){} +void gl_dispatch_stub_656(void){} +void gl_dispatch_stub_739(void){} +void gl_dispatch_stub_740(void){} +void gl_dispatch_stub_741(void){} +void gl_dispatch_stub_748(void){} +void gl_dispatch_stub_749(void){} +void gl_dispatch_stub_769(void){} +void gl_dispatch_stub_770(void){} +void gl_dispatch_stub_771(void){} +#endif diff --git a/src/mesa/drivers/windows/gdi/wmesadef.h b/src/mesa/drivers/windows/gdi/wmesadef.h index 97b063a8bab..83a42e60824 100644 --- a/src/mesa/drivers/windows/gdi/wmesadef.h +++ b/src/mesa/drivers/windows/gdi/wmesadef.h @@ -1,6 +1,8 @@ #ifndef WMESADEF_H #define WMESADEF_H - +#ifdef __MINGW32__ +#include <windows.h> +#endif #include "context.h" diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c index 1587df66bcd..7a170b4d3d1 100644 --- a/src/mesa/drivers/x11/fakeglx.c +++ b/src/mesa/drivers/x11/fakeglx.c @@ -296,6 +296,11 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo, } } + if (stereoFlag) { + /* stereo not supported */ + return NULL; + } + /* Comparing IDs uses less memory but sometimes fails. */ /* XXX revisit this after 3.0 is finished. */ if (_mesa_getenv("MESA_GLX_VISUAL_HACK")) @@ -1079,7 +1084,7 @@ choose_visual( Display *dpy, int screen, const int *list, GLboolean fbConfig ) else { stereo_flag = GL_TRUE; } - return NULL; /* stereo not supported */ + break; case GLX_AUX_BUFFERS: parselist++; numAux = *parselist++; diff --git a/src/mesa/gl.pc.in b/src/mesa/gl.pc.in new file mode 100644 index 00000000000..4b144ffa4b2 --- /dev/null +++ b/src/mesa/gl.pc.in @@ -0,0 +1,11 @@ +prefix=@INSTALL_DIR@ +exec_prefix=${prefix} +libdir=${exec_prefix}/@LIB_DIR@ +includedir=${prefix}/include + +Name: gl +Description: Mesa OpenGL library +Requires: +Version: @VERSION@ +Libs: -L${libdir} -lGL +Cflags: -I${includedir} diff --git a/src/mesa/glapi/gl_API.xml b/src/mesa/glapi/gl_API.xml index c7b48c45b51..4bd3b2f0fb7 100644 --- a/src/mesa/glapi/gl_API.xml +++ b/src/mesa/glapi/gl_API.xml @@ -5605,7 +5605,10 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLushort *"/> </function> - + <function name="VertexAttrib4bv" alias="VertexAttrib4bvARB"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLbyte *" count="4"/> + </function> <function name="VertexAttrib4d" alias="VertexAttrib4dARB"> <param name="index" type="GLuint"/> <param name="x" type="GLdouble"/> @@ -5628,6 +5631,10 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLfloat *"/> </function> + <function name="VertexAttrib4iv" alias="VertexAttrib4ivARB"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLint *" count="4"/> + </function> <function name="VertexAttrib4s" alias="VertexAttrib4sARB"> <param name="index" type="GLuint"/> <param name="x" type="GLshort"/> @@ -5639,6 +5646,18 @@ <param name="index" type="GLuint"/> <param name="v" type="const GLshort *"/> </function> + <function name="VertexAttrib4ubv" alias="VertexAttrib4ubvARB"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLubyte *" count="4"/> + </function> + <function name="VertexAttrib4uiv" alias="VertexAttrib4uivARB"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLuint *" count="4"/> + </function> + <function name="VertexAttrib4usv" alias="VertexAttrib4usvARB"> + <param name="index" type="GLuint"/> + <param name="v" type="const GLushort *" count="4"/> + </function> <function name="VertexAttribPointer" alias="VertexAttribPointerARB"> <param name="index" type="GLuint"/> diff --git a/src/mesa/glapi/glapitemp.h b/src/mesa/glapi/glapitemp.h index 2a2fe2a35df..10af9b30858 100644 --- a/src/mesa/glapi/glapitemp.h +++ b/src/mesa/glapi/glapitemp.h @@ -3284,6 +3284,11 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v)); } +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bv)(GLuint index, const GLbyte * v) +{ + DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bv(%d, %p);\n", index, (const void *) v)); +} + KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v) { DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v)); @@ -3329,6 +3334,11 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v)); } +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4iv)(GLuint index, const GLint * v) +{ + DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4iv(%d, %p);\n", index, (const void *) v)); +} + KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v) { DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v)); @@ -3354,16 +3364,31 @@ KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v) DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v)); } +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubv)(GLuint index, const GLubyte * v) +{ + DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubv(%d, %p);\n", index, (const void *) v)); +} + KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v) { DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v)); } +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uiv)(GLuint index, const GLuint * v) +{ + DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uiv(%d, %p);\n", index, (const void *) v)); +} + KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v) { DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v)); } +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usv)(GLuint index, const GLushort * v) +{ + DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usv(%d, %p);\n", index, (const void *) v)); +} + KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v) { DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v)); @@ -6464,12 +6489,17 @@ static _glapi_proc UNUSED_TABLE_NAME[] = { TABLE_ENTRY(VertexAttrib4Nubv), TABLE_ENTRY(VertexAttrib4Nuiv), TABLE_ENTRY(VertexAttrib4Nusv), + TABLE_ENTRY(VertexAttrib4bv), TABLE_ENTRY(VertexAttrib4d), TABLE_ENTRY(VertexAttrib4dv), TABLE_ENTRY(VertexAttrib4f), TABLE_ENTRY(VertexAttrib4fv), + TABLE_ENTRY(VertexAttrib4iv), TABLE_ENTRY(VertexAttrib4s), TABLE_ENTRY(VertexAttrib4sv), + TABLE_ENTRY(VertexAttrib4ubv), + TABLE_ENTRY(VertexAttrib4uiv), + TABLE_ENTRY(VertexAttrib4usv), TABLE_ENTRY(VertexAttribPointer), TABLE_ENTRY(BindBuffer), TABLE_ENTRY(BufferData), diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index b6651a6bf4b..c461333c51e 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -958,12 +958,17 @@ static const char gl_string_table[] = "glVertexAttrib4Nubv\0" "glVertexAttrib4Nuiv\0" "glVertexAttrib4Nusv\0" + "glVertexAttrib4bv\0" "glVertexAttrib4d\0" "glVertexAttrib4dv\0" "glVertexAttrib4f\0" "glVertexAttrib4fv\0" + "glVertexAttrib4iv\0" "glVertexAttrib4s\0" "glVertexAttrib4sv\0" + "glVertexAttrib4ubv\0" + "glVertexAttrib4uiv\0" + "glVertexAttrib4usv\0" "glVertexAttribPointer\0" "glBindBuffer\0" "glBufferData\0" @@ -2102,142 +2107,147 @@ static const glprocs_table_t static_functions[] = { NAME_FUNC_OFFSET(16297, glVertexAttrib4NubvARB, glVertexAttrib4NubvARB, NULL, _gloffset_VertexAttrib4NubvARB), NAME_FUNC_OFFSET(16317, glVertexAttrib4NuivARB, glVertexAttrib4NuivARB, NULL, _gloffset_VertexAttrib4NuivARB), NAME_FUNC_OFFSET(16337, glVertexAttrib4NusvARB, glVertexAttrib4NusvARB, NULL, _gloffset_VertexAttrib4NusvARB), - NAME_FUNC_OFFSET(16357, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), - NAME_FUNC_OFFSET(16374, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), - NAME_FUNC_OFFSET(16392, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), - NAME_FUNC_OFFSET(16409, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), - NAME_FUNC_OFFSET(16427, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), - NAME_FUNC_OFFSET(16444, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), - NAME_FUNC_OFFSET(16462, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), - NAME_FUNC_OFFSET(16484, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), - NAME_FUNC_OFFSET(16497, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), - NAME_FUNC_OFFSET(16510, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), - NAME_FUNC_OFFSET(16526, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), - NAME_FUNC_OFFSET(16542, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), - NAME_FUNC_OFFSET(16555, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), - NAME_FUNC_OFFSET(16578, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), - NAME_FUNC_OFFSET(16598, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), - NAME_FUNC_OFFSET(16617, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), - NAME_FUNC_OFFSET(16628, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), - NAME_FUNC_OFFSET(16640, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), - NAME_FUNC_OFFSET(16654, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), - NAME_FUNC_OFFSET(16667, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), - NAME_FUNC_OFFSET(16683, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), - NAME_FUNC_OFFSET(16694, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), - NAME_FUNC_OFFSET(16707, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), - NAME_FUNC_OFFSET(16726, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), - NAME_FUNC_OFFSET(16746, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), - NAME_FUNC_OFFSET(16759, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), - NAME_FUNC_OFFSET(16769, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), - NAME_FUNC_OFFSET(16785, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), - NAME_FUNC_OFFSET(16804, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), - NAME_FUNC_OFFSET(16822, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), - NAME_FUNC_OFFSET(16843, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), - NAME_FUNC_OFFSET(16858, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), - NAME_FUNC_OFFSET(16873, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), - NAME_FUNC_OFFSET(16887, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), - NAME_FUNC_OFFSET(16902, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), - NAME_FUNC_OFFSET(16914, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), - NAME_FUNC_OFFSET(16927, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), - NAME_FUNC_OFFSET(16939, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), - NAME_FUNC_OFFSET(16952, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), - NAME_FUNC_OFFSET(16964, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), - NAME_FUNC_OFFSET(16977, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), - NAME_FUNC_OFFSET(16989, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), - NAME_FUNC_OFFSET(17002, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), - NAME_FUNC_OFFSET(17014, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), - NAME_FUNC_OFFSET(17027, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), - NAME_FUNC_OFFSET(17039, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), - NAME_FUNC_OFFSET(17052, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), - NAME_FUNC_OFFSET(17064, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), - NAME_FUNC_OFFSET(17077, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), - NAME_FUNC_OFFSET(17089, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), - NAME_FUNC_OFFSET(17102, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), - NAME_FUNC_OFFSET(17121, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), - NAME_FUNC_OFFSET(17140, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), - NAME_FUNC_OFFSET(17159, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), - NAME_FUNC_OFFSET(17172, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), - NAME_FUNC_OFFSET(17190, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), - NAME_FUNC_OFFSET(17211, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), - NAME_FUNC_OFFSET(17229, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), - NAME_FUNC_OFFSET(17249, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17263, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), - NAME_FUNC_OFFSET(17280, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), - NAME_FUNC_OFFSET(17296, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), - NAME_FUNC_OFFSET(17315, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17333, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17354, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), - NAME_FUNC_OFFSET(17376, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17395, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17417, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), - NAME_FUNC_OFFSET(17440, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), - NAME_FUNC_OFFSET(17459, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), - NAME_FUNC_OFFSET(17479, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), - NAME_FUNC_OFFSET(17498, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), - NAME_FUNC_OFFSET(17518, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), - NAME_FUNC_OFFSET(17537, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), - NAME_FUNC_OFFSET(17557, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), - NAME_FUNC_OFFSET(17576, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), - NAME_FUNC_OFFSET(17596, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), - NAME_FUNC_OFFSET(17615, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), - NAME_FUNC_OFFSET(17635, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), - NAME_FUNC_OFFSET(17655, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), - NAME_FUNC_OFFSET(17676, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), - NAME_FUNC_OFFSET(17696, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), - NAME_FUNC_OFFSET(17717, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), - NAME_FUNC_OFFSET(17737, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), - NAME_FUNC_OFFSET(17758, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), - NAME_FUNC_OFFSET(17782, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), - NAME_FUNC_OFFSET(17800, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), - NAME_FUNC_OFFSET(17820, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), - NAME_FUNC_OFFSET(17838, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), - NAME_FUNC_OFFSET(17850, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), - NAME_FUNC_OFFSET(17863, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), - NAME_FUNC_OFFSET(17875, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), - NAME_FUNC_OFFSET(17888, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(17908, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), - NAME_FUNC_OFFSET(17932, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(17946, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), - NAME_FUNC_OFFSET(17963, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(17978, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), - NAME_FUNC_OFFSET(17996, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18010, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), - NAME_FUNC_OFFSET(18027, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18042, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), - NAME_FUNC_OFFSET(18060, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18074, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), - NAME_FUNC_OFFSET(18091, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18106, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), - NAME_FUNC_OFFSET(18124, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18138, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), - NAME_FUNC_OFFSET(18155, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18170, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), - NAME_FUNC_OFFSET(18188, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18202, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), - NAME_FUNC_OFFSET(18219, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18234, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), - NAME_FUNC_OFFSET(18252, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18266, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), - NAME_FUNC_OFFSET(18283, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18298, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), - NAME_FUNC_OFFSET(18316, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18330, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), - NAME_FUNC_OFFSET(18347, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18362, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), - NAME_FUNC_OFFSET(18380, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18394, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), - NAME_FUNC_OFFSET(18411, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18426, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), - NAME_FUNC_OFFSET(18444, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), - NAME_FUNC_OFFSET(18461, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), - NAME_FUNC_OFFSET(18481, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), - NAME_FUNC_OFFSET(18498, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18524, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), - NAME_FUNC_OFFSET(18553, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), - NAME_FUNC_OFFSET(18568, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), - NAME_FUNC_OFFSET(18586, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), - NAME_FUNC_OFFSET(18605, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), - NAME_FUNC_OFFSET(18629, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(16357, glVertexAttrib4bvARB, glVertexAttrib4bvARB, NULL, _gloffset_VertexAttrib4bvARB), + NAME_FUNC_OFFSET(16375, glVertexAttrib4dARB, glVertexAttrib4dARB, NULL, _gloffset_VertexAttrib4dARB), + NAME_FUNC_OFFSET(16392, glVertexAttrib4dvARB, glVertexAttrib4dvARB, NULL, _gloffset_VertexAttrib4dvARB), + NAME_FUNC_OFFSET(16410, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, _gloffset_VertexAttrib4fARB), + NAME_FUNC_OFFSET(16427, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, _gloffset_VertexAttrib4fvARB), + NAME_FUNC_OFFSET(16445, glVertexAttrib4ivARB, glVertexAttrib4ivARB, NULL, _gloffset_VertexAttrib4ivARB), + NAME_FUNC_OFFSET(16463, glVertexAttrib4sARB, glVertexAttrib4sARB, NULL, _gloffset_VertexAttrib4sARB), + NAME_FUNC_OFFSET(16480, glVertexAttrib4svARB, glVertexAttrib4svARB, NULL, _gloffset_VertexAttrib4svARB), + NAME_FUNC_OFFSET(16498, glVertexAttrib4ubvARB, glVertexAttrib4ubvARB, NULL, _gloffset_VertexAttrib4ubvARB), + NAME_FUNC_OFFSET(16517, glVertexAttrib4uivARB, glVertexAttrib4uivARB, NULL, _gloffset_VertexAttrib4uivARB), + NAME_FUNC_OFFSET(16536, glVertexAttrib4usvARB, glVertexAttrib4usvARB, NULL, _gloffset_VertexAttrib4usvARB), + NAME_FUNC_OFFSET(16555, glVertexAttribPointerARB, glVertexAttribPointerARB, NULL, _gloffset_VertexAttribPointerARB), + NAME_FUNC_OFFSET(16577, glBindBufferARB, glBindBufferARB, NULL, _gloffset_BindBufferARB), + NAME_FUNC_OFFSET(16590, glBufferDataARB, glBufferDataARB, NULL, _gloffset_BufferDataARB), + NAME_FUNC_OFFSET(16603, glBufferSubDataARB, glBufferSubDataARB, NULL, _gloffset_BufferSubDataARB), + NAME_FUNC_OFFSET(16619, glDeleteBuffersARB, glDeleteBuffersARB, NULL, _gloffset_DeleteBuffersARB), + NAME_FUNC_OFFSET(16635, glGenBuffersARB, glGenBuffersARB, NULL, _gloffset_GenBuffersARB), + NAME_FUNC_OFFSET(16648, glGetBufferParameterivARB, glGetBufferParameterivARB, NULL, _gloffset_GetBufferParameterivARB), + NAME_FUNC_OFFSET(16671, glGetBufferPointervARB, glGetBufferPointervARB, NULL, _gloffset_GetBufferPointervARB), + NAME_FUNC_OFFSET(16691, glGetBufferSubDataARB, glGetBufferSubDataARB, NULL, _gloffset_GetBufferSubDataARB), + NAME_FUNC_OFFSET(16710, glIsBufferARB, glIsBufferARB, NULL, _gloffset_IsBufferARB), + NAME_FUNC_OFFSET(16721, glMapBufferARB, glMapBufferARB, NULL, _gloffset_MapBufferARB), + NAME_FUNC_OFFSET(16733, glUnmapBufferARB, glUnmapBufferARB, NULL, _gloffset_UnmapBufferARB), + NAME_FUNC_OFFSET(16747, glBeginQueryARB, glBeginQueryARB, NULL, _gloffset_BeginQueryARB), + NAME_FUNC_OFFSET(16760, glDeleteQueriesARB, glDeleteQueriesARB, NULL, _gloffset_DeleteQueriesARB), + NAME_FUNC_OFFSET(16776, glEndQueryARB, glEndQueryARB, NULL, _gloffset_EndQueryARB), + NAME_FUNC_OFFSET(16787, glGenQueriesARB, glGenQueriesARB, NULL, _gloffset_GenQueriesARB), + NAME_FUNC_OFFSET(16800, glGetQueryObjectivARB, glGetQueryObjectivARB, NULL, _gloffset_GetQueryObjectivARB), + NAME_FUNC_OFFSET(16819, glGetQueryObjectuivARB, glGetQueryObjectuivARB, NULL, _gloffset_GetQueryObjectuivARB), + NAME_FUNC_OFFSET(16839, glGetQueryivARB, glGetQueryivARB, NULL, _gloffset_GetQueryivARB), + NAME_FUNC_OFFSET(16852, glIsQueryARB, glIsQueryARB, NULL, _gloffset_IsQueryARB), + NAME_FUNC_OFFSET(16862, glCompileShaderARB, glCompileShaderARB, NULL, _gloffset_CompileShaderARB), + NAME_FUNC_OFFSET(16878, glGetActiveUniformARB, glGetActiveUniformARB, NULL, _gloffset_GetActiveUniformARB), + NAME_FUNC_OFFSET(16897, glGetShaderSourceARB, glGetShaderSourceARB, NULL, _gloffset_GetShaderSourceARB), + NAME_FUNC_OFFSET(16915, glGetUniformLocationARB, glGetUniformLocationARB, NULL, _gloffset_GetUniformLocationARB), + NAME_FUNC_OFFSET(16936, glGetUniformfvARB, glGetUniformfvARB, NULL, _gloffset_GetUniformfvARB), + NAME_FUNC_OFFSET(16951, glGetUniformivARB, glGetUniformivARB, NULL, _gloffset_GetUniformivARB), + NAME_FUNC_OFFSET(16966, glLinkProgramARB, glLinkProgramARB, NULL, _gloffset_LinkProgramARB), + NAME_FUNC_OFFSET(16980, glShaderSourceARB, glShaderSourceARB, NULL, _gloffset_ShaderSourceARB), + NAME_FUNC_OFFSET(16995, glUniform1fARB, glUniform1fARB, NULL, _gloffset_Uniform1fARB), + NAME_FUNC_OFFSET(17007, glUniform1fvARB, glUniform1fvARB, NULL, _gloffset_Uniform1fvARB), + NAME_FUNC_OFFSET(17020, glUniform1iARB, glUniform1iARB, NULL, _gloffset_Uniform1iARB), + NAME_FUNC_OFFSET(17032, glUniform1ivARB, glUniform1ivARB, NULL, _gloffset_Uniform1ivARB), + NAME_FUNC_OFFSET(17045, glUniform2fARB, glUniform2fARB, NULL, _gloffset_Uniform2fARB), + NAME_FUNC_OFFSET(17057, glUniform2fvARB, glUniform2fvARB, NULL, _gloffset_Uniform2fvARB), + NAME_FUNC_OFFSET(17070, glUniform2iARB, glUniform2iARB, NULL, _gloffset_Uniform2iARB), + NAME_FUNC_OFFSET(17082, glUniform2ivARB, glUniform2ivARB, NULL, _gloffset_Uniform2ivARB), + NAME_FUNC_OFFSET(17095, glUniform3fARB, glUniform3fARB, NULL, _gloffset_Uniform3fARB), + NAME_FUNC_OFFSET(17107, glUniform3fvARB, glUniform3fvARB, NULL, _gloffset_Uniform3fvARB), + NAME_FUNC_OFFSET(17120, glUniform3iARB, glUniform3iARB, NULL, _gloffset_Uniform3iARB), + NAME_FUNC_OFFSET(17132, glUniform3ivARB, glUniform3ivARB, NULL, _gloffset_Uniform3ivARB), + NAME_FUNC_OFFSET(17145, glUniform4fARB, glUniform4fARB, NULL, _gloffset_Uniform4fARB), + NAME_FUNC_OFFSET(17157, glUniform4fvARB, glUniform4fvARB, NULL, _gloffset_Uniform4fvARB), + NAME_FUNC_OFFSET(17170, glUniform4iARB, glUniform4iARB, NULL, _gloffset_Uniform4iARB), + NAME_FUNC_OFFSET(17182, glUniform4ivARB, glUniform4ivARB, NULL, _gloffset_Uniform4ivARB), + NAME_FUNC_OFFSET(17195, glUniformMatrix2fvARB, glUniformMatrix2fvARB, NULL, _gloffset_UniformMatrix2fvARB), + NAME_FUNC_OFFSET(17214, glUniformMatrix3fvARB, glUniformMatrix3fvARB, NULL, _gloffset_UniformMatrix3fvARB), + NAME_FUNC_OFFSET(17233, glUniformMatrix4fvARB, glUniformMatrix4fvARB, NULL, _gloffset_UniformMatrix4fvARB), + NAME_FUNC_OFFSET(17252, glUseProgramObjectARB, glUseProgramObjectARB, NULL, _gloffset_UseProgramObjectARB), + NAME_FUNC_OFFSET(17265, glValidateProgramARB, glValidateProgramARB, NULL, _gloffset_ValidateProgramARB), + NAME_FUNC_OFFSET(17283, glBindAttribLocationARB, glBindAttribLocationARB, NULL, _gloffset_BindAttribLocationARB), + NAME_FUNC_OFFSET(17304, glGetActiveAttribARB, glGetActiveAttribARB, NULL, _gloffset_GetActiveAttribARB), + NAME_FUNC_OFFSET(17322, glGetAttribLocationARB, glGetAttribLocationARB, NULL, _gloffset_GetAttribLocationARB), + NAME_FUNC_OFFSET(17342, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17356, glDrawBuffersARB, glDrawBuffersARB, NULL, _gloffset_DrawBuffersARB), + NAME_FUNC_OFFSET(17373, gl_dispatch_stub_568, gl_dispatch_stub_568, NULL, _gloffset_SampleMaskSGIS), + NAME_FUNC_OFFSET(17389, gl_dispatch_stub_569, gl_dispatch_stub_569, NULL, _gloffset_SamplePatternSGIS), + NAME_FUNC_OFFSET(17408, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17426, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17447, glPointParameterfEXT, glPointParameterfEXT, NULL, _gloffset_PointParameterfEXT), + NAME_FUNC_OFFSET(17469, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17488, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17510, glPointParameterfvEXT, glPointParameterfvEXT, NULL, _gloffset_PointParameterfvEXT), + NAME_FUNC_OFFSET(17533, glSecondaryColor3bEXT, glSecondaryColor3bEXT, NULL, _gloffset_SecondaryColor3bEXT), + NAME_FUNC_OFFSET(17552, glSecondaryColor3bvEXT, glSecondaryColor3bvEXT, NULL, _gloffset_SecondaryColor3bvEXT), + NAME_FUNC_OFFSET(17572, glSecondaryColor3dEXT, glSecondaryColor3dEXT, NULL, _gloffset_SecondaryColor3dEXT), + NAME_FUNC_OFFSET(17591, glSecondaryColor3dvEXT, glSecondaryColor3dvEXT, NULL, _gloffset_SecondaryColor3dvEXT), + NAME_FUNC_OFFSET(17611, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, _gloffset_SecondaryColor3fEXT), + NAME_FUNC_OFFSET(17630, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, _gloffset_SecondaryColor3fvEXT), + NAME_FUNC_OFFSET(17650, glSecondaryColor3iEXT, glSecondaryColor3iEXT, NULL, _gloffset_SecondaryColor3iEXT), + NAME_FUNC_OFFSET(17669, glSecondaryColor3ivEXT, glSecondaryColor3ivEXT, NULL, _gloffset_SecondaryColor3ivEXT), + NAME_FUNC_OFFSET(17689, glSecondaryColor3sEXT, glSecondaryColor3sEXT, NULL, _gloffset_SecondaryColor3sEXT), + NAME_FUNC_OFFSET(17708, glSecondaryColor3svEXT, glSecondaryColor3svEXT, NULL, _gloffset_SecondaryColor3svEXT), + NAME_FUNC_OFFSET(17728, glSecondaryColor3ubEXT, glSecondaryColor3ubEXT, NULL, _gloffset_SecondaryColor3ubEXT), + NAME_FUNC_OFFSET(17748, glSecondaryColor3ubvEXT, glSecondaryColor3ubvEXT, NULL, _gloffset_SecondaryColor3ubvEXT), + NAME_FUNC_OFFSET(17769, glSecondaryColor3uiEXT, glSecondaryColor3uiEXT, NULL, _gloffset_SecondaryColor3uiEXT), + NAME_FUNC_OFFSET(17789, glSecondaryColor3uivEXT, glSecondaryColor3uivEXT, NULL, _gloffset_SecondaryColor3uivEXT), + NAME_FUNC_OFFSET(17810, glSecondaryColor3usEXT, glSecondaryColor3usEXT, NULL, _gloffset_SecondaryColor3usEXT), + NAME_FUNC_OFFSET(17830, glSecondaryColor3usvEXT, glSecondaryColor3usvEXT, NULL, _gloffset_SecondaryColor3usvEXT), + NAME_FUNC_OFFSET(17851, glSecondaryColorPointerEXT, glSecondaryColorPointerEXT, NULL, _gloffset_SecondaryColorPointerEXT), + NAME_FUNC_OFFSET(17875, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, _gloffset_MultiDrawArraysEXT), + NAME_FUNC_OFFSET(17893, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, _gloffset_MultiDrawElementsEXT), + NAME_FUNC_OFFSET(17913, glFogCoordPointerEXT, glFogCoordPointerEXT, NULL, _gloffset_FogCoordPointerEXT), + NAME_FUNC_OFFSET(17931, glFogCoorddEXT, glFogCoorddEXT, NULL, _gloffset_FogCoorddEXT), + NAME_FUNC_OFFSET(17943, glFogCoorddvEXT, glFogCoorddvEXT, NULL, _gloffset_FogCoorddvEXT), + NAME_FUNC_OFFSET(17956, glFogCoordfEXT, glFogCoordfEXT, NULL, _gloffset_FogCoordfEXT), + NAME_FUNC_OFFSET(17968, glFogCoordfvEXT, glFogCoordfvEXT, NULL, _gloffset_FogCoordfvEXT), + NAME_FUNC_OFFSET(17981, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18001, glBlendFuncSeparateEXT, glBlendFuncSeparateEXT, NULL, _gloffset_BlendFuncSeparateEXT), + NAME_FUNC_OFFSET(18025, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18039, glWindowPos2dMESA, glWindowPos2dMESA, NULL, _gloffset_WindowPos2dMESA), + NAME_FUNC_OFFSET(18056, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18071, glWindowPos2dvMESA, glWindowPos2dvMESA, NULL, _gloffset_WindowPos2dvMESA), + NAME_FUNC_OFFSET(18089, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18103, glWindowPos2fMESA, glWindowPos2fMESA, NULL, _gloffset_WindowPos2fMESA), + NAME_FUNC_OFFSET(18120, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18135, glWindowPos2fvMESA, glWindowPos2fvMESA, NULL, _gloffset_WindowPos2fvMESA), + NAME_FUNC_OFFSET(18153, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18167, glWindowPos2iMESA, glWindowPos2iMESA, NULL, _gloffset_WindowPos2iMESA), + NAME_FUNC_OFFSET(18184, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18199, glWindowPos2ivMESA, glWindowPos2ivMESA, NULL, _gloffset_WindowPos2ivMESA), + NAME_FUNC_OFFSET(18217, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18231, glWindowPos2sMESA, glWindowPos2sMESA, NULL, _gloffset_WindowPos2sMESA), + NAME_FUNC_OFFSET(18248, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18263, glWindowPos2svMESA, glWindowPos2svMESA, NULL, _gloffset_WindowPos2svMESA), + NAME_FUNC_OFFSET(18281, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18295, glWindowPos3dMESA, glWindowPos3dMESA, NULL, _gloffset_WindowPos3dMESA), + NAME_FUNC_OFFSET(18312, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18327, glWindowPos3dvMESA, glWindowPos3dvMESA, NULL, _gloffset_WindowPos3dvMESA), + NAME_FUNC_OFFSET(18345, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18359, glWindowPos3fMESA, glWindowPos3fMESA, NULL, _gloffset_WindowPos3fMESA), + NAME_FUNC_OFFSET(18376, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18391, glWindowPos3fvMESA, glWindowPos3fvMESA, NULL, _gloffset_WindowPos3fvMESA), + NAME_FUNC_OFFSET(18409, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18423, glWindowPos3iMESA, glWindowPos3iMESA, NULL, _gloffset_WindowPos3iMESA), + NAME_FUNC_OFFSET(18440, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18455, glWindowPos3ivMESA, glWindowPos3ivMESA, NULL, _gloffset_WindowPos3ivMESA), + NAME_FUNC_OFFSET(18473, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18487, glWindowPos3sMESA, glWindowPos3sMESA, NULL, _gloffset_WindowPos3sMESA), + NAME_FUNC_OFFSET(18504, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18519, glWindowPos3svMESA, glWindowPos3svMESA, NULL, _gloffset_WindowPos3svMESA), + NAME_FUNC_OFFSET(18537, glBindProgramNV, glBindProgramNV, NULL, _gloffset_BindProgramNV), + NAME_FUNC_OFFSET(18554, glDeleteProgramsNV, glDeleteProgramsNV, NULL, _gloffset_DeleteProgramsNV), + NAME_FUNC_OFFSET(18574, glGenProgramsNV, glGenProgramsNV, NULL, _gloffset_GenProgramsNV), + NAME_FUNC_OFFSET(18591, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18617, glGetVertexAttribPointervNV, glGetVertexAttribPointervNV, NULL, _gloffset_GetVertexAttribPointervNV), + NAME_FUNC_OFFSET(18646, glIsProgramNV, glIsProgramNV, NULL, _gloffset_IsProgramNV), + NAME_FUNC_OFFSET(18661, glPointParameteriNV, glPointParameteriNV, NULL, _gloffset_PointParameteriNV), + NAME_FUNC_OFFSET(18679, glPointParameterivNV, glPointParameterivNV, NULL, _gloffset_PointParameterivNV), + NAME_FUNC_OFFSET(18698, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), + NAME_FUNC_OFFSET(18722, gl_dispatch_stub_749, gl_dispatch_stub_749, NULL, _gloffset_BlendEquationSeparateEXT), NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) }; diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index 1899975213f..72091b0789c 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -31,8 +31,8 @@ #include "context.h" #include "imports.h" #include "macros.h" -#include "glapioffsets.h" -#include "dispatch.h" +#include "glapi/glapioffsets.h" +#include "glapi/dispatch.h" typedef void (GLAPIENTRY *array_func)( const void * ); diff --git a/src/mesa/main/api_loopback.c b/src/mesa/main/api_loopback.c index efe5a77d581..924d7134a27 100644 --- a/src/mesa/main/api_loopback.c +++ b/src/mesa/main/api_loopback.c @@ -30,14 +30,14 @@ #include "glheader.h" -#include "glapi.h" -#include "glapitable.h" #include "macros.h" #include "colormac.h" #include "api_loopback.h" -#include "glthread.h" #include "mtypes.h" -#include "dispatch.h" +#include "glapi/glapi.h" +#include "glapi/glapitable.h" +#include "glapi/glthread.h" +#include "glapi/dispatch.h" /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc * calls to a smaller set of driver-provided formats. Currently just diff --git a/src/mesa/main/api_noop.c b/src/mesa/main/api_noop.c index 0c1a35361f1..3df64362eab 100644 --- a/src/mesa/main/api_noop.c +++ b/src/mesa/main/api_noop.c @@ -31,7 +31,7 @@ #include "light.h" #include "macros.h" #include "dlist.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 3d20ba7d144..3e4fe46b1df 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 7.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -30,6 +30,55 @@ #include "state.h" +/** + * Find the max index in the given element/index buffer + */ +static GLuint +max_buffer_index(GLcontext *ctx, GLuint count, GLenum type, + const void *indices, + struct gl_buffer_object *elementBuf) +{ + const GLubyte *map = NULL; + GLuint max = 0; + GLint i; + + if (elementBuf->Name) { + /* elements are in a user-defined buffer object. need to map it */ + map = ctx->Driver.MapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + GL_READ_ONLY, + elementBuf); + /* Actual address is the sum of pointers */ + indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices); + } + + if (type == GL_UNSIGNED_INT) { + for (i = 0; i < count; i++) + if (((GLuint *) indices)[i] > max) + max = ((GLuint *) indices)[i]; + } + else if (type == GL_UNSIGNED_SHORT) { + for (i = 0; i < count; i++) + if (((GLushort *) indices)[i] > max) + max = ((GLushort *) indices)[i]; + } + else { + ASSERT(type == GL_UNSIGNED_BYTE); + for (i = 0; i < count; i++) + if (((GLubyte *) indices)[i] > max) + max = ((GLubyte *) indices)[i]; + } + + if (map) { + ctx->Driver.UnmapBuffer(ctx, + GL_ELEMENT_ARRAY_BUFFER_ARB, + ctx->Array.ElementArrayBufferObj); + } + + return max; +} + + GLboolean _mesa_validate_DrawElements(GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, @@ -61,20 +110,15 @@ _mesa_validate_DrawElements(GLcontext *ctx, /* Always need vertex positions */ if (!ctx->Array.ArrayObj->Vertex.Enabled - && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) + && !(ctx->VertexProgram._Enabled + && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) return GL_FALSE; /* Vertex buffer object tests */ if (ctx->Array.ElementArrayBufferObj->Name) { - GLuint indexBytes; - /* use indices in the buffer object */ - if (!ctx->Array.ElementArrayBufferObj->Data) { - _mesa_warning(ctx, "DrawElements with empty vertex elements buffer!"); - return GL_FALSE; - } + GLuint indexBytes; - /* make sure count doesn't go outside buffer bounds */ if (type == GL_UNSIGNED_INT) { indexBytes = count * sizeof(GLuint); } @@ -86,41 +130,22 @@ _mesa_validate_DrawElements(GLcontext *ctx, indexBytes = count * sizeof(GLushort); } - if ((GLubyte *) indices + indexBytes > - ctx->Array.ElementArrayBufferObj->Data + - ctx->Array.ElementArrayBufferObj->Size) { + /* make sure count doesn't go outside buffer bounds */ + if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } - - /* Actual address is the sum of pointers. Indices may be used below. */ - if (ctx->Const.CheckArrayBounds) { - indices = (const GLvoid *) - ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Data, - (const GLubyte *) indices); - } + } + else { + /* not using a VBO */ + if (!indices) + return GL_FALSE; } if (ctx->Const.CheckArrayBounds) { /* find max array index */ - GLuint max = 0; - GLint i; - if (type == GL_UNSIGNED_INT) { - for (i = 0; i < count; i++) - if (((GLuint *) indices)[i] > max) - max = ((GLuint *) indices)[i]; - } - else if (type == GL_UNSIGNED_SHORT) { - for (i = 0; i < count; i++) - if (((GLushort *) indices)[i] > max) - max = ((GLushort *) indices)[i]; - } - else { - ASSERT(type == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) - if (((GLubyte *) indices)[i] > max) - max = ((GLubyte *) indices)[i]; - } + GLuint max = max_buffer_index(ctx, count, type, indices, + ctx->Array.ElementArrayBufferObj); if (max >= ctx->Array._MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ return GL_FALSE; @@ -167,31 +192,41 @@ _mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode, /* Always need vertex positions */ if (!ctx->Array.ArrayObj->Vertex.Enabled - && !(ctx->VertexProgram._Enabled && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) + && !(ctx->VertexProgram._Enabled + && ctx->Array.ArrayObj->VertexAttrib[0].Enabled)) return GL_FALSE; - if (ctx->Const.CheckArrayBounds) { - /* Find max array index. - * We don't trust the user's start and end values. - */ - GLuint max = 0; - GLint i; + /* Vertex buffer object tests */ + if (ctx->Array.ElementArrayBufferObj->Name) { + /* use indices in the buffer object */ + GLuint indexBytes; + if (type == GL_UNSIGNED_INT) { - for (i = 0; i < count; i++) - if (((GLuint *) indices)[i] > max) - max = ((GLuint *) indices)[i]; + indexBytes = count * sizeof(GLuint); } - else if (type == GL_UNSIGNED_SHORT) { - for (i = 0; i < count; i++) - if (((GLushort *) indices)[i] > max) - max = ((GLushort *) indices)[i]; + else if (type == GL_UNSIGNED_BYTE) { + indexBytes = count * sizeof(GLubyte); } else { - ASSERT(type == GL_UNSIGNED_BYTE); - for (i = 0; i < count; i++) - if (((GLubyte *) indices)[i] > max) - max = ((GLubyte *) indices)[i]; + ASSERT(type == GL_UNSIGNED_SHORT); + indexBytes = count * sizeof(GLushort); + } + + /* make sure count doesn't go outside buffer bounds */ + if (indexBytes > ctx->Array.ElementArrayBufferObj->Size) { + _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); + return GL_FALSE; } + } + else { + /* not using a VBO */ + if (!indices) + return GL_FALSE; + } + + if (ctx->Const.CheckArrayBounds) { + GLuint max = max_buffer_index(ctx, count, type, indices, + ctx->Array.ElementArrayBufferObj); if (max >= ctx->Array._MaxElement) { /* the max element is out of bounds of one or more enabled arrays */ return GL_FALSE; @@ -226,7 +261,8 @@ _mesa_validate_DrawArrays(GLcontext *ctx, _mesa_update_state(ctx); /* Always need vertex positions */ - if (!ctx->Array.ArrayObj->Vertex.Enabled && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) + if (!ctx->Array.ArrayObj->Vertex.Enabled + && !ctx->Array.ArrayObj->VertexAttrib[0].Enabled) return GL_FALSE; if (ctx->Const.CheckArrayBounds) { diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c index d601ee461e6..f08f99d8e17 100644 --- a/src/mesa/main/arrayobj.c +++ b/src/mesa/main/arrayobj.c @@ -46,7 +46,7 @@ #include "bufferobj.h" #endif #include "arrayobj.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c index 1aa0a02fc78..3199c9b426b 100644 --- a/src/mesa/main/attrib.c +++ b/src/mesa/main/attrib.c @@ -52,6 +52,24 @@ /** + * Special struct for saving/restoring texture state (GL_TEXTURE_BIT) + */ +struct texture_state +{ + struct gl_texture_attrib Texture; /**< The usual context state */ + + /** to save per texture object state (wrap modes, filters, etc): */ + struct gl_texture_object SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; + + /** + * To save references to texture objects (so they don't get accidentally + * deleted while saved in the attribute stack). + */ + struct gl_texture_object *SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS]; +}; + + +/** * Allocate a new attribute state node. These nodes have a * "kind" value and a pointer to a struct of state data. */ @@ -98,9 +116,13 @@ _mesa_PushAttrib(GLbitfield mask) } if (mask & GL_COLOR_BUFFER_BIT) { + GLuint i; struct gl_colorbuffer_attrib *attr; attr = MALLOC_STRUCT( gl_colorbuffer_attrib ); MEMCPY( attr, &ctx->Color, sizeof(struct gl_colorbuffer_attrib) ); + /* push the Draw FBO's DrawBuffer[] state, not ctx->Color.DrawBuffer[] */ + for (i = 0; i < ctx->Const.MaxDrawBuffers; i ++) + attr->DrawBuffer[i] = ctx->DrawBuffer->ColorDrawBuffer[i]; newnode = new_attrib_node( GL_COLOR_BUFFER_BIT ); newnode->data = attr; newnode->next = head; @@ -335,46 +357,61 @@ _mesa_PushAttrib(GLbitfield mask) } if (mask & GL_TEXTURE_BIT) { - struct gl_texture_attrib *attr; + struct texture_state *texstate = CALLOC_STRUCT(texture_state); GLuint u; + if (!texstate) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); + goto end; + } + _mesa_lock_context_textures(ctx); - /* Bump the texture object reference counts so that they don't - * inadvertantly get deleted. + + /* copy/save the bulk of texture state here */ + _mesa_memcpy(&texstate->Texture, &ctx->Texture, sizeof(ctx->Texture)); + + /* Save references to the currently bound texture objects so they don't + * accidentally get deleted while referenced in the attribute stack. */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - ctx->Texture.Unit[u].Current1D->RefCount++; - ctx->Texture.Unit[u].Current2D->RefCount++; - ctx->Texture.Unit[u].Current3D->RefCount++; - ctx->Texture.Unit[u].CurrentCubeMap->RefCount++; - ctx->Texture.Unit[u].CurrentRect->RefCount++; - ctx->Texture.Unit[u].Current1DArray->RefCount++; - ctx->Texture.Unit[u].Current2DArray->RefCount++; + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_1D_INDEX], + ctx->Texture.Unit[u].Current1D); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_2D_INDEX], + ctx->Texture.Unit[u].Current2D); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_3D_INDEX], + ctx->Texture.Unit[u].Current3D); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_CUBE_INDEX], + ctx->Texture.Unit[u].CurrentCubeMap); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_RECT_INDEX], + ctx->Texture.Unit[u].CurrentRect); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_1D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current1DArray); + _mesa_reference_texobj(&texstate->SavedTexRef[u][TEXTURE_2D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current2DArray); } - attr = MALLOC_STRUCT( gl_texture_attrib ); - MEMCPY( attr, &ctx->Texture, sizeof(struct gl_texture_attrib) ); - /* copy state of the currently bound texture objects */ + + /* copy state/contents of the currently bound texture objects */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - _mesa_copy_texture_object(&attr->Unit[u].Saved1D, - attr->Unit[u].Current1D); - _mesa_copy_texture_object(&attr->Unit[u].Saved2D, - attr->Unit[u].Current2D); - _mesa_copy_texture_object(&attr->Unit[u].Saved3D, - attr->Unit[u].Current3D); - _mesa_copy_texture_object(&attr->Unit[u].SavedCubeMap, - attr->Unit[u].CurrentCubeMap); - _mesa_copy_texture_object(&attr->Unit[u].SavedRect, - attr->Unit[u].CurrentRect); - _mesa_copy_texture_object(&attr->Unit[u].Saved1DArray, - attr->Unit[u].Current1DArray); - _mesa_copy_texture_object(&attr->Unit[u].Saved2DArray, - attr->Unit[u].Current2DArray); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_1D_INDEX], + ctx->Texture.Unit[u].Current1D); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_2D_INDEX], + ctx->Texture.Unit[u].Current2D); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_3D_INDEX], + ctx->Texture.Unit[u].Current3D); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_CUBE_INDEX], + ctx->Texture.Unit[u].CurrentCubeMap); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_RECT_INDEX], + ctx->Texture.Unit[u].CurrentRect); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_1D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current1DArray); + _mesa_copy_texture_object(&texstate->SavedObj[u][TEXTURE_2D_ARRAY_INDEX], + ctx->Texture.Unit[u].Current2DArray); } _mesa_unlock_context_textures(ctx); newnode = new_attrib_node( GL_TEXTURE_BIT ); - newnode->data = attr; + newnode->data = texstate; newnode->next = head; head = newnode; } @@ -410,6 +447,7 @@ _mesa_PushAttrib(GLbitfield mask) head = newnode; } +end: ctx->AttribStack[ctx->AttribStackDepth] = head; ctx->AttribStackDepth++; } @@ -619,14 +657,19 @@ pop_enable_group(GLcontext *ctx, const struct gl_enable_attrib *enable) } +/** + * Pop/restore texture attribute/group state. + */ static void -pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) +pop_texture_group(GLcontext *ctx, struct texture_state *texstate) { GLuint u; + _mesa_lock_context_textures(ctx); + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - const struct gl_texture_unit *unit = &texAttrib->Unit[u]; - GLuint i; + const struct gl_texture_unit *unit = &texstate->Texture.Unit[u]; + GLuint tgt; _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + u); _mesa_set_enable(ctx, GL_TEXTURE_1D, @@ -719,53 +762,33 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) 1 << unit->Combine.ScaleShiftA); } - /* Restore texture object state */ - for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { - GLenum target = 0; + /* Restore texture object state for each target */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { const struct gl_texture_object *obj = NULL; GLfloat bordColor[4]; + GLenum target; - switch (i) { - case 0: - target = GL_TEXTURE_1D; - obj = &unit->Saved1D; - break; - case 1: - target = GL_TEXTURE_2D; - obj = &unit->Saved2D; - break; - case 2: - target = GL_TEXTURE_3D; - obj = &unit->Saved3D; - break; - case 3: - if (!ctx->Extensions.ARB_texture_cube_map) - continue; - target = GL_TEXTURE_CUBE_MAP_ARB; - obj = &unit->SavedCubeMap; - break; - case 4: - if (!ctx->Extensions.NV_texture_rectangle) - continue; - target = GL_TEXTURE_RECTANGLE_NV; - obj = &unit->SavedRect; - break; - case 5: - if (!ctx->Extensions.MESA_texture_array) - continue; - target = GL_TEXTURE_1D_ARRAY_EXT; - obj = &unit->Saved1DArray; - break; - case 6: - if (!ctx->Extensions.MESA_texture_array) - continue; - target = GL_TEXTURE_2D_ARRAY_EXT; - obj = &unit->Saved2DArray; - break; - default: - ; /* silence warnings */ + obj = &texstate->SavedObj[u][tgt]; + + /* don't restore state for unsupported targets to prevent + * raising GL errors. + */ + if (obj->Target == GL_TEXTURE_CUBE_MAP_ARB && + !ctx->Extensions.ARB_texture_cube_map) { + continue; + } + else if (obj->Target == GL_TEXTURE_RECTANGLE_NV && + !ctx->Extensions.NV_texture_rectangle) { + continue; + } + else if ((obj->Target == GL_TEXTURE_1D_ARRAY_EXT || + obj->Target == GL_TEXTURE_2D_ARRAY_EXT) && + !ctx->Extensions.MESA_texture_array) { + continue; } + target = obj->Target; + _mesa_BindTexture(target, obj->Name); bordColor[0] = CHAN_TO_FLOAT(obj->BorderColor[0]); @@ -773,8 +796,8 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) bordColor[2] = CHAN_TO_FLOAT(obj->BorderColor[2]); bordColor[3] = CHAN_TO_FLOAT(obj->BorderColor[3]); - _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); _mesa_TexParameterfv(target, GL_TEXTURE_BORDER_COLOR, bordColor); + _mesa_TexParameterf(target, GL_TEXTURE_PRIORITY, obj->Priority); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_S, obj->WrapS); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_T, obj->WrapT); _mesa_TexParameteri(target, GL_TEXTURE_WRAP_R, obj->WrapR); @@ -800,25 +823,17 @@ pop_texture_group(GLcontext *ctx, const struct gl_texture_attrib *texAttrib) _mesa_TexParameterf(target, GL_SHADOW_AMBIENT_SGIX, obj->ShadowAmbient); } + } + /* remove saved references to the texture objects */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); } } - _mesa_ActiveTextureARB(GL_TEXTURE0_ARB - + texAttrib->CurrentUnit); - /* "un-bump" the texture object reference counts. We did that so they - * wouldn't inadvertantly get deleted while they were still referenced - * inside the attribute state stack. - */ - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - ctx->Texture.Unit[u].Current1D->RefCount--; - ctx->Texture.Unit[u].Current2D->RefCount--; - ctx->Texture.Unit[u].Current3D->RefCount--; - ctx->Texture.Unit[u].CurrentCubeMap->RefCount--; - ctx->Texture.Unit[u].CurrentRect->RefCount--; - ctx->Texture.Unit[u].Current1DArray->RefCount--; - ctx->Texture.Unit[u].Current2DArray->RefCount--; - } + _mesa_ActiveTextureARB(GL_TEXTURE0_ARB + texstate->Texture.CurrentUnit); + + _mesa_unlock_context_textures(ctx); } @@ -1197,9 +1212,9 @@ _mesa_PopAttrib(void) case GL_TEXTURE_BIT: /* Take care of texture object reference counters */ { - const struct gl_texture_attrib *texture; - texture = (const struct gl_texture_attrib *) attr->data; - pop_texture_group(ctx, texture); + struct texture_state *texstate + = (struct texture_state *) attr->data; + pop_texture_group(ctx, texstate); ctx->NewState |= _NEW_TEXTURE; } break; @@ -1421,6 +1436,42 @@ _mesa_PopClientAttrib(void) } +/** + * Free any attribute state data that might be attached to the context. + */ +void +_mesa_free_attrib_data(GLcontext *ctx) +{ + while (ctx->AttribStackDepth > 0) { + struct gl_attrib_node *attr, *next; + + ctx->AttribStackDepth--; + attr = ctx->AttribStack[ctx->AttribStackDepth]; + + while (attr) { + if (attr->kind == GL_TEXTURE_BIT) { + struct texture_state *texstate = (struct texture_state*)attr->data; + GLuint u, tgt; + /* clear references to the saved texture objects */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&texstate->SavedTexRef[u][tgt], NULL); + } + } + } + else { + /* any other chunks of state that requires special handling? */ + } + + next = attr->next; + _mesa_free(attr->data); + _mesa_free(attr); + attr = next; + } + } +} + + void _mesa_init_attrib( GLcontext *ctx ) { /* Renderer and client attribute stacks */ diff --git a/src/mesa/main/attrib.h b/src/mesa/main/attrib.h index 09d75196b23..2cf8fe69345 100644 --- a/src/mesa/main/attrib.h +++ b/src/mesa/main/attrib.h @@ -1,18 +1,8 @@ -/** - * \file attrib.h - * Attribute stacks. - * - * \if subset - * (No-op) - * - * \endif - */ - /* * Mesa 3-D graphics library - * Version: 5.1 + * Version: 7.1 * - * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -32,8 +22,6 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - - #ifndef ATTRIB_H #define ATTRIB_H @@ -58,10 +46,14 @@ _mesa_PopClientAttrib( void ); extern void _mesa_init_attrib( GLcontext *ctx ); +extern void +_mesa_free_attrib_data( GLcontext *ctx ); + #else /** No-op */ #define _mesa_init_attrib( c ) ((void)0) +#define _mesa_free_attrib_data( c ) ((void)0) #endif diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 009055a6ab6..9ad2dccc124 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -409,6 +409,101 @@ _mesa_init_buffer_objects( GLcontext *ctx ) ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj; } +/** + * Bind the specified target to buffer for the specified context. + */ +static void +bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) +{ + struct gl_buffer_object *oldBufObj; + struct gl_buffer_object *newBufObj = NULL; + struct gl_buffer_object **bindTarget = NULL; + + switch (target) { + case GL_ARRAY_BUFFER_ARB: + bindTarget = &ctx->Array.ArrayBufferObj; + break; + case GL_ELEMENT_ARRAY_BUFFER_ARB: + bindTarget = &ctx->Array.ElementArrayBufferObj; + break; + case GL_PIXEL_PACK_BUFFER_EXT: + bindTarget = &ctx->Pack.BufferObj; + break; + case GL_PIXEL_UNPACK_BUFFER_EXT: + bindTarget = &ctx->Unpack.BufferObj; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)"); + return; + } + + /* Get pointer to old buffer object (to be unbound) */ + oldBufObj = get_buffer(ctx, target); + if (oldBufObj && oldBufObj->Name == buffer) + return; /* rebinding the same buffer object- no change */ + + /* + * Get pointer to new buffer object (newBufObj) + */ + if (buffer == 0) { + /* The spec says there's not a buffer object named 0, but we use + * one internally because it simplifies things. + */ + newBufObj = ctx->Array.NullBufferObj; + } + else { + /* non-default buffer object */ + newBufObj = _mesa_lookup_bufferobj(ctx, buffer); + if (!newBufObj) { + /* if this is a new buffer object id, allocate a buffer object now */ + ASSERT(ctx->Driver.NewBufferObject); + newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target); + if (!newBufObj) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); + return; + } + _mesa_save_buffer_object(ctx, newBufObj); + } + } + + /* Make new binding */ + *bindTarget = newBufObj; + newBufObj->RefCount++; + + /* Pass BindBuffer call to device driver */ + if (ctx->Driver.BindBuffer && newBufObj) + ctx->Driver.BindBuffer( ctx, target, newBufObj ); + + /* decr ref count on old buffer obj, delete if needed */ + if (oldBufObj) { + oldBufObj->RefCount--; + assert(oldBufObj->RefCount >= 0); + if (oldBufObj->RefCount == 0) { + assert(oldBufObj->Name != 0); + ASSERT(ctx->Driver.DeleteBuffer); + ctx->Driver.DeleteBuffer( ctx, oldBufObj ); + } + } +} + + +/** + * Update the default buffer objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_buffer_objects(GLcontext *ctx) +{ + /* Bind the NullBufferObj to remove references to those + * in the shared context hash table. + */ + bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0); + bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0); + bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0); +} + /** * When we're about to read pixel data out of a PBO (via glDrawPixels, @@ -493,76 +588,9 @@ void GLAPIENTRY _mesa_BindBufferARB(GLenum target, GLuint buffer) { GET_CURRENT_CONTEXT(ctx); - struct gl_buffer_object *oldBufObj; - struct gl_buffer_object *newBufObj = NULL; - struct gl_buffer_object **bindTarget = NULL; ASSERT_OUTSIDE_BEGIN_END(ctx); - switch (target) { - case GL_ARRAY_BUFFER_ARB: - bindTarget = &ctx->Array.ArrayBufferObj; - break; - case GL_ELEMENT_ARRAY_BUFFER_ARB: - bindTarget = &ctx->Array.ElementArrayBufferObj; - break; - case GL_PIXEL_PACK_BUFFER_EXT: - bindTarget = &ctx->Pack.BufferObj; - break; - case GL_PIXEL_UNPACK_BUFFER_EXT: - bindTarget = &ctx->Unpack.BufferObj; - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target)"); - return; - } - - /* Get pointer to old buffer object (to be unbound) */ - oldBufObj = get_buffer(ctx, target); - if (oldBufObj && oldBufObj->Name == buffer) - return; /* rebinding the same buffer object- no change */ - - /* - * Get pointer to new buffer object (newBufObj) - */ - if (buffer == 0) { - /* The spec says there's not a buffer object named 0, but we use - * one internally because it simplifies things. - */ - newBufObj = ctx->Array.NullBufferObj; - } - else { - /* non-default buffer object */ - newBufObj = _mesa_lookup_bufferobj(ctx, buffer); - if (!newBufObj) { - /* if this is a new buffer object id, allocate a buffer object now */ - ASSERT(ctx->Driver.NewBufferObject); - newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target); - if (!newBufObj) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); - return; - } - _mesa_save_buffer_object(ctx, newBufObj); - } - } - - /* Make new binding */ - *bindTarget = newBufObj; - newBufObj->RefCount++; - - /* Pass BindBuffer call to device driver */ - if (ctx->Driver.BindBuffer && newBufObj) - ctx->Driver.BindBuffer( ctx, target, newBufObj ); - - /* decr ref count on old buffer obj, delete if needed */ - if (oldBufObj) { - oldBufObj->RefCount--; - assert(oldBufObj->RefCount >= 0); - if (oldBufObj->RefCount == 0) { - assert(oldBufObj->Name != 0); - ASSERT(ctx->Driver.DeleteBuffer); - ctx->Driver.DeleteBuffer( ctx, oldBufObj ); - } - } + bind_buffer_object(ctx, target, buffer); } @@ -658,9 +686,9 @@ _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 ); } - /* The ID is immediately freed for re-use */ - _mesa_remove_buffer_object(ctx, bufObj); - _mesa_unbind_buffer_object(ctx, bufObj); + /* The ID is immediately freed for re-use */ + _mesa_remove_buffer_object(ctx, bufObj); + _mesa_unbind_buffer_object(ctx, bufObj); } } diff --git a/src/mesa/main/bufferobj.h b/src/mesa/main/bufferobj.h index f54f9e9ff00..1d2715da846 100644 --- a/src/mesa/main/bufferobj.h +++ b/src/mesa/main/bufferobj.h @@ -38,6 +38,9 @@ extern void _mesa_init_buffer_objects( GLcontext *ctx ); +extern void +_mesa_update_default_objects_buffer_objects(GLcontext *ctx); + extern struct gl_buffer_object * _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ); diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index c280f89e1d1..cbbe3e8698b 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -336,6 +336,20 @@ read_buffer_enum_to_index(GLenum buffer) * \sa _mesa_DrawBuffersARB * * \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc. + * + * Note that the behaviour of this function depends on whether the + * current ctx->DrawBuffer is a window-system framebuffer (Name=0) or + * a user-created framebuffer object (Name!=0). + * In the former case, we update the per-context ctx->Color.DrawBuffer + * state var _and_ the FB's ColorDrawBuffer state. + * In the later case, we update the FB's ColorDrawBuffer state only. + * + * Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the + * new FB is a window system FB, we need to re-update the FB's + * ColorDrawBuffer state to match the context. This is handled in + * _mesa_update_framebuffer(). + * + * See the GL_EXT_framebuffer_object spec for more info. */ void GLAPIENTRY _mesa_DrawBuffer(GLenum buffer) @@ -370,6 +384,14 @@ _mesa_DrawBuffer(GLenum buffer) /* if we get here, there's no error so set new state */ _mesa_drawbuffers(ctx, 1, &buffer, &destMask); + + /* + * Call device driver function. + */ + if (ctx->Driver.DrawBuffers) + ctx->Driver.DrawBuffers(ctx, 1, &buffer); + else if (ctx->Driver.DrawBuffer) + ctx->Driver.DrawBuffer(ctx, buffer); } @@ -435,6 +457,14 @@ _mesa_DrawBuffersARB(GLsizei n, const GLenum *buffers) /* OK, if we get here, there were no errors so set the new state */ _mesa_drawbuffers(ctx, n, buffers, destMask); + + /* + * Call device driver function. + */ + if (ctx->Driver.DrawBuffers) + ctx->Driver.DrawBuffers(ctx, n, buffers); + else if (ctx->Driver.DrawBuffer) + ctx->Driver.DrawBuffer(ctx, buffers[0]); } @@ -463,16 +493,22 @@ set_color_output(GLcontext *ctx, GLuint output, GLenum buffer, /* not really needed, will be set later */ fb->_NumColorDrawBuffers[output] = 0; - /* Set traditional state var */ - ctx->Color.DrawBuffer[output] = buffer; + if (fb->Name == 0) { + /* Only set the per-context DrawBuffer state if we're currently + * drawing to a window system framebuffer. + */ + ctx->Color.DrawBuffer[output] = buffer; + } } /** - * Helper routine used by _mesa_DrawBuffer, _mesa_DrawBuffersARB and - * _mesa_PopAttrib to set drawbuffer state. + * Helper function to set the GL_DRAW_BUFFER state in the context and + * current FBO. + * * All error checking will have been done prior to calling this function * so nothing should go wrong at this point. + * * \param ctx current context * \param n number of color outputs to set * \param buffers array[n] of colorbuffer names, like GL_LEFT. @@ -509,14 +545,32 @@ _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, } ctx->NewState |= _NEW_COLOR; +} - /* - * Call device driver function. - */ - if (ctx->Driver.DrawBuffers) - ctx->Driver.DrawBuffers(ctx, n, buffers); - else if (ctx->Driver.DrawBuffer) - ctx->Driver.DrawBuffer(ctx, buffers[0]); + +/** + * Like \sa _mesa_drawbuffers(), this is a helper function for setting + * GL_READ_BUFFER state in the context and current FBO. + * \param ctx the rendering context + * \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc. + * \param bufferIndex the numerical index corresponding to 'buffer' + */ +void +_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex) +{ + struct gl_framebuffer *fb = ctx->ReadBuffer; + + if (fb->Name == 0) { + /* Only update the per-context READ_BUFFER state if we're bound to + * a window-system framebuffer. + */ + ctx->Pixel.ReadBuffer = buffer; + } + + fb->ColorReadBuffer = buffer; + fb->_ColorReadBufferIndex = bufferIndex; + + ctx->NewState |= _NEW_PIXEL; } @@ -534,6 +588,9 @@ _mesa_ReadBuffer(GLenum buffer) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + if (MESA_VERBOSE & VERBOSE_API) + _mesa_debug(ctx, "glReadBuffer %s\n", _mesa_lookup_enum_by_nr(buffer)); + fb = ctx->ReadBuffer; if (MESA_VERBOSE & VERBOSE_API) @@ -547,23 +604,21 @@ _mesa_ReadBuffer(GLenum buffer) /* general case / window-system framebuffer */ srcBuffer = read_buffer_enum_to_index(buffer); if (srcBuffer == -1) { - _mesa_error(ctx, GL_INVALID_ENUM, "glReadBuffer(buffer=0x%x)", buffer); + _mesa_error(ctx, GL_INVALID_ENUM, + "glReadBuffer(buffer=0x%x)", buffer); return; } supportedMask = supported_buffer_bitmask(ctx, fb); if (((1 << srcBuffer) & supportedMask) == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glReadBuffer(buffer=0x%x)", buffer); + _mesa_error(ctx, GL_INVALID_OPERATION, + "glReadBuffer(buffer=0x%x)", buffer); return; } } - if (fb->Name == 0) { - ctx->Pixel.ReadBuffer = buffer; - } - fb->ColorReadBuffer = buffer; - fb->_ColorReadBufferIndex = srcBuffer; + /* OK, all error checking has been completed now */ - ctx->NewState |= _NEW_PIXEL; + _mesa_readbuffer(ctx, buffer, srcBuffer); /* * Call device driver function. diff --git a/src/mesa/main/buffers.h b/src/mesa/main/buffers.h index fcc21523421..9c0070e00f1 100644 --- a/src/mesa/main/buffers.h +++ b/src/mesa/main/buffers.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -56,6 +56,9 @@ extern void _mesa_drawbuffers(GLcontext *ctx, GLuint n, const GLenum *buffers, const GLbitfield *destMask); +extern void +_mesa_readbuffer(GLcontext *ctx, GLenum buffer, GLint bufferIndex); + extern void GLAPIENTRY _mesa_ReadBuffer( GLenum mode ); diff --git a/src/mesa/main/colortab.c b/src/mesa/main/colortab.c index 610acba3068..97120398f9b 100644 --- a/src/mesa/main/colortab.c +++ b/src/mesa/main/colortab.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -30,6 +30,7 @@ #include "image.h" #include "macros.h" #include "state.h" +#include "teximage.h" /** @@ -305,49 +306,6 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */ switch (target) { - case GL_TEXTURE_1D: - texObj = texUnit->Current1D; - table = &texObj->Palette; - break; - case GL_TEXTURE_2D: - texObj = texUnit->Current2D; - table = &texObj->Palette; - break; - case GL_TEXTURE_3D: - texObj = texUnit->Current3D; - table = &texObj->Palette; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); - return; - } - texObj = texUnit->CurrentCubeMap; - table = &texObj->Palette; - break; - case GL_PROXY_TEXTURE_1D: - texObj = ctx->Texture.Proxy1D; - table = &texObj->Palette; - proxy = GL_TRUE; - break; - case GL_PROXY_TEXTURE_2D: - texObj = ctx->Texture.Proxy2D; - table = &texObj->Palette; - proxy = GL_TRUE; - break; - case GL_PROXY_TEXTURE_3D: - texObj = ctx->Texture.Proxy3D; - table = &texObj->Palette; - proxy = GL_TRUE; - break; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); - return; - } - texObj = ctx->Texture.ProxyCubeMap; - table = &texObj->Palette; - break; case GL_SHARED_TEXTURE_PALETTE_EXT: table = &ctx->Texture.Palette; break; @@ -396,8 +354,19 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat, proxy = GL_TRUE; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); - return; + /* try texture targets */ + { + struct gl_texture_object *texobj + = _mesa_select_tex_object(ctx, texUnit, target); + if (texobj) { + table = &texobj->Palette; + proxy = _mesa_is_proxy_texture(target); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)"); + return; + } + } } assert(table); @@ -499,26 +468,6 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); switch (target) { - case GL_TEXTURE_1D: - texObj = texUnit->Current1D; - table = &texObj->Palette; - break; - case GL_TEXTURE_2D: - texObj = texUnit->Current2D; - table = &texObj->Palette; - break; - case GL_TEXTURE_3D: - texObj = texUnit->Current3D; - table = &texObj->Palette; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); - return; - } - texObj = texUnit->CurrentCubeMap; - table = &texObj->Palette; - break; case GL_SHARED_TEXTURE_PALETTE_EXT: table = &ctx->Texture.Palette; break; @@ -547,8 +496,15 @@ _mesa_ColorSubTable( GLenum target, GLsizei start, bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX]; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); - return; + /* try texture targets */ + texObj = _mesa_select_tex_object(ctx, texUnit, target); + if (texObj && !_mesa_is_proxy_texture(target)) { + table = &texObj->Palette; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)"); + return; + } } assert(table); @@ -636,22 +592,6 @@ _mesa_GetColorTable( GLenum target, GLenum format, } switch (target) { - case GL_TEXTURE_1D: - table = &texUnit->Current1D->Palette; - break; - case GL_TEXTURE_2D: - table = &texUnit->Current2D->Palette; - break; - case GL_TEXTURE_3D: - table = &texUnit->Current3D->Palette; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); - return; - } - table = &texUnit->CurrentCubeMap->Palette; - break; case GL_SHARED_TEXTURE_PALETTE_EXT: table = &ctx->Texture.Palette; break; @@ -672,8 +612,18 @@ _mesa_GetColorTable( GLenum target, GLenum format, table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX]; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); - return; + /* try texture targets */ + { + struct gl_texture_object *texobj + = _mesa_select_tex_object(ctx, texUnit, target); + if (texobj && !_mesa_is_proxy_texture(target)) { + table = &texobj->Palette; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)"); + return; + } + } } ASSERT(table); @@ -781,65 +731,41 @@ _mesa_GetColorTable( GLenum target, GLenum format, void GLAPIENTRY _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params) { + GLfloat *scale, *bias; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); switch (target) { - case GL_COLOR_TABLE_SGI: - if (pname == GL_COLOR_TABLE_SCALE_SGI) { - COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION], params); - } - else if (pname == GL_COLOR_TABLE_BIAS_SGI) { - COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION], params); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)"); - return; - } - break; - case GL_TEXTURE_COLOR_TABLE_SGI: - if (!ctx->Extensions.SGI_texture_color_table) { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)"); - return; - } - if (pname == GL_COLOR_TABLE_SCALE_SGI) { - COPY_4V(ctx->Pixel.TextureColorTableScale, params); - } - else if (pname == GL_COLOR_TABLE_BIAS_SGI) { - COPY_4V(ctx->Pixel.TextureColorTableBias, params); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)"); - return; - } - break; - case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: - if (pname == GL_COLOR_TABLE_SCALE_SGI) { - COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION], params); - } - else if (pname == GL_COLOR_TABLE_BIAS_SGI) { - COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION], params); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)"); - return; - } - break; - case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: - if (pname == GL_COLOR_TABLE_SCALE_SGI) { - COPY_4V(ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX], params); - } - else if (pname == GL_COLOR_TABLE_BIAS_SGI) { - COPY_4V(ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX], params); - } - else { - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)"); - return; - } - break; - default: - _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)"); - return; + case GL_COLOR_TABLE_SGI: + scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION]; + bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION]; + break; + case GL_TEXTURE_COLOR_TABLE_SGI: + scale = ctx->Pixel.TextureColorTableScale; + bias = ctx->Pixel.TextureColorTableBias; + break; + case GL_POST_CONVOLUTION_COLOR_TABLE_SGI: + scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION]; + bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION]; + break; + case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI: + scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX]; + bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX]; + break; + default: + _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)"); + return; + } + + if (pname == GL_COLOR_TABLE_SCALE_SGI) { + COPY_4V(scale, params); + } + else if (pname == GL_COLOR_TABLE_BIAS_SGI) { + COPY_4V(bias, params); + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)"); + return; } ctx->NewState |= _NEW_PIXEL; @@ -879,40 +805,6 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) ASSERT_OUTSIDE_BEGIN_END(ctx); switch (target) { - case GL_TEXTURE_1D: - table = &texUnit->Current1D->Palette; - break; - case GL_TEXTURE_2D: - table = &texUnit->Current2D->Palette; - break; - case GL_TEXTURE_3D: - table = &texUnit->Current3D->Palette; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameterfv(target)"); - return; - } - table = &texUnit->CurrentCubeMap->Palette; - break; - case GL_PROXY_TEXTURE_1D: - table = &ctx->Texture.Proxy1D->Palette; - break; - case GL_PROXY_TEXTURE_2D: - table = &ctx->Texture.Proxy2D->Palette; - break; - case GL_PROXY_TEXTURE_3D: - table = &ctx->Texture.Proxy3D->Palette; - break; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameterfv(target)"); - return; - } - table = &ctx->Texture.ProxyCubeMap->Palette; - break; case GL_SHARED_TEXTURE_PALETTE_EXT: table = &ctx->Texture.Palette; break; @@ -981,8 +873,19 @@ _mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ) table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX]; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(target)"); - return; + /* try texture targets */ + { + struct gl_texture_object *texobj + = _mesa_select_tex_object(ctx, texUnit, target); + if (texobj) { + table = &texobj->Palette; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetColorTableParameterfv(target)"); + return; + } + } } assert(table); @@ -1029,40 +932,6 @@ _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) ASSERT_OUTSIDE_BEGIN_END(ctx); switch (target) { - case GL_TEXTURE_1D: - table = &texUnit->Current1D->Palette; - break; - case GL_TEXTURE_2D: - table = &texUnit->Current2D->Palette; - break; - case GL_TEXTURE_3D: - table = &texUnit->Current3D->Palette; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameteriv(target)"); - return; - } - table = &texUnit->CurrentCubeMap->Palette; - break; - case GL_PROXY_TEXTURE_1D: - table = &ctx->Texture.Proxy1D->Palette; - break; - case GL_PROXY_TEXTURE_2D: - table = &ctx->Texture.Proxy2D->Palette; - break; - case GL_PROXY_TEXTURE_3D: - table = &ctx->Texture.Proxy3D->Palette; - break; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glGetColorTableParameteriv(target)"); - return; - } - table = &ctx->Texture.ProxyCubeMap->Palette; - break; case GL_SHARED_TEXTURE_PALETTE_EXT: table = &ctx->Texture.Palette; break; @@ -1161,8 +1030,19 @@ _mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ) table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX]; break; default: - _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(target)"); - return; + /* Try texture targets */ + { + struct gl_texture_object *texobj + = _mesa_select_tex_object(ctx, texUnit, target); + if (texobj) { + table = &texobj->Palette; + } + else { + _mesa_error(ctx, GL_INVALID_ENUM, + "glGetColorTableParameteriv(target)"); + return; + } + } } assert(table); diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 55199245568..cebef1c3832 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -82,7 +82,7 @@ /** Minimum point size */ #define MIN_POINT_SIZE 1.0 /** Maximum point size */ -#define MAX_POINT_SIZE 20.0 +#define MAX_POINT_SIZE 60.0 /** Point size granularity */ #define POINT_SIZE_GRANULARITY 0.1 diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 255023c0fa9..08db12b1b67 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -6,9 +6,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -97,12 +97,9 @@ #include "fog.h" #include "framebuffer.h" #include "get.h" -#include "glthread.h" -#include "glapioffsets.h" #include "histogram.h" #include "hint.h" #include "hash.h" -#include "atifragshader.h" #include "light.h" #include "lines.h" #include "macros.h" @@ -110,9 +107,6 @@ #include "pixel.h" #include "points.h" #include "polygon.h" -#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "program.h" -#endif #include "queryobj.h" #include "rastpos.h" #include "simple_list.h" @@ -126,13 +120,19 @@ #include "varray.h" #include "version.h" #include "vtxfmt.h" +#include "glapi/glthread.h" +#include "glapi/glapioffsets.h" +#if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program +#include "shader/program.h" +#endif +#include "shader/shader_api.h" +#include "shader/atifragshader.h" #if _HAVE_FULL_GL #include "math/m_translate.h" #include "math/m_matrix.h" #include "math/m_xform.h" #include "math/mathmod.h" #endif -#include "shader_api.h" #ifdef USE_SPARC_ASM #include "sparc/sparc.h" @@ -475,19 +475,12 @@ alloc_shared_state( GLcontext *ctx ) if (!ss->Default2DArray) goto cleanup; - /* Effectively bind the default textures to all texture units */ - ss->Default1D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default2D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default3D->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->DefaultCubeMap->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->DefaultRect->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default1DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; - ss->Default2DArray->RefCount += MAX_TEXTURE_IMAGE_UNITS; + /* sanity check */ + assert(ss->Default1D->RefCount == 1); _glthread_INIT_MUTEX(ss->TexMutex); ss->TextureStateStamp = 0; - #if FEATURE_EXT_framebuffer_object ss->FrameBuffers = _mesa_NewHashTable(); if (!ss->FrameBuffers) @@ -497,10 +490,9 @@ alloc_shared_state( GLcontext *ctx ) goto cleanup; #endif - return GL_TRUE; - cleanup: +cleanup: /* Ran out of memory at some point. Free everything and return NULL */ if (ss->DisplayList) _mesa_DeleteHashTable(ss->DisplayList); @@ -552,6 +544,10 @@ alloc_shared_state( GLcontext *ctx ) (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultCubeMap); if (ss->DefaultRect) (*ctx->Driver.DeleteTexture)(ctx, ss->DefaultRect); + if (ss->Default1DArray) + (*ctx->Driver.DeleteTexture)(ctx, ss->Default1DArray); + if (ss->Default2DArray) + (*ctx->Driver.DeleteTexture)(ctx, ss->Default2DArray); if (ss) _mesa_free(ss); return GL_FALSE; @@ -644,6 +640,33 @@ delete_shader_cb(GLuint id, void *data, void *userData) } } +/** + * Callback for deleting a framebuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_framebuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_framebuffer *fb = (struct gl_framebuffer *) data; + /* The fact that the framebuffer is in the hashtable means its refcount + * is one, but we're removing from the hashtable now. So clear refcount. + */ + /*assert(fb->RefCount == 1);*/ + fb->RefCount = 0; + fb->Delete(fb); +} + +/** + * Callback for deleting a renderbuffer object. Called by _mesa_HashDeleteAll() + */ +static void +delete_renderbuffer_cb(GLuint id, void *data, void *userData) +{ + struct gl_renderbuffer *rb = (struct gl_renderbuffer *) data; + rb->RefCount = 0; /* see comment for FBOs above */ + rb->Delete(rb); +} + + /** * Deallocate a shared state object and all children structures. @@ -666,20 +689,6 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) _mesa_HashDeleteAll(ss->DisplayList, delete_displaylist_cb, ctx); _mesa_DeleteHashTable(ss->DisplayList); - /* - * Free texture objects - */ - ASSERT(ctx->Driver.DeleteTexture); - /* the default textures */ - ctx->Driver.DeleteTexture(ctx, ss->Default1D); - ctx->Driver.DeleteTexture(ctx, ss->Default2D); - ctx->Driver.DeleteTexture(ctx, ss->Default3D); - ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap); - ctx->Driver.DeleteTexture(ctx, ss->DefaultRect); - /* all other textures */ - _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx); - _mesa_DeleteHashTable(ss->TexObjects); - #if defined(FEATURE_NV_vertex_program) || defined(FEATURE_NV_fragment_program) _mesa_HashDeleteAll(ss->Programs, delete_program_cb, ctx); _mesa_DeleteHashTable(ss->Programs); @@ -711,10 +720,29 @@ free_shared_state( GLcontext *ctx, struct gl_shared_state *ss ) #endif #if FEATURE_EXT_framebuffer_object + _mesa_HashDeleteAll(ss->FrameBuffers, delete_framebuffer_cb, ctx); _mesa_DeleteHashTable(ss->FrameBuffers); + _mesa_HashDeleteAll(ss->RenderBuffers, delete_renderbuffer_cb, ctx); _mesa_DeleteHashTable(ss->RenderBuffers); #endif + /* + * Free texture objects (after FBOs since some textures might have + * been bound to FBOs). + */ + ASSERT(ctx->Driver.DeleteTexture); + /* the default textures */ + ctx->Driver.DeleteTexture(ctx, ss->Default1D); + ctx->Driver.DeleteTexture(ctx, ss->Default2D); + ctx->Driver.DeleteTexture(ctx, ss->Default3D); + ctx->Driver.DeleteTexture(ctx, ss->DefaultCubeMap); + ctx->Driver.DeleteTexture(ctx, ss->DefaultRect); + ctx->Driver.DeleteTexture(ctx, ss->Default1DArray); + ctx->Driver.DeleteTexture(ctx, ss->Default2DArray); + /* all other textures */ + _mesa_HashDeleteAll(ss->TexObjects, delete_texture_cb, ctx); + _mesa_DeleteHashTable(ss->TexObjects); + _glthread_DESTROY_MUTEX(ss->Mutex); _mesa_free(ss); @@ -971,6 +999,28 @@ init_attrib_groups(GLcontext *ctx) /** + * Update default objects in a GL context with respect to shared state. + * + * \param ctx GL context. + * + * Removes references to old default objects, (texture objects, program + * objects, etc.) and changes to reference those from the current shared + * state. + */ +static GLboolean +update_default_objects(GLcontext *ctx) +{ + assert(ctx); + + _mesa_update_default_objects_program(ctx); + _mesa_update_default_objects_texture(ctx); + _mesa_update_default_objects_buffer_objects(ctx); + + return GL_TRUE; +} + + +/** * This is the default function we plug into all dispatch table slots * This helps prevents a segfault when someone calls a GL function without * first checking if the extension's supported. @@ -1168,18 +1218,20 @@ _mesa_create_context(const GLvisual *visual, void _mesa_free_context_data( GLcontext *ctx ) { - /* if we're destroying the current context, unbind it first */ - if (ctx == _mesa_get_current_context()) { - _mesa_make_current(NULL, NULL, NULL); - } - else { - /* unreference WinSysDraw/Read buffers */ - _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer); - _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer); - _mesa_unreference_framebuffer(&ctx->DrawBuffer); - _mesa_unreference_framebuffer(&ctx->ReadBuffer); + if (!_mesa_get_current_context()){ + /* No current context, but we may need one in order to delete + * texture objs, etc. So temporarily bind the context now. + */ + _mesa_make_current(ctx, NULL, NULL); } + /* unreference WinSysDraw/Read buffers */ + _mesa_unreference_framebuffer(&ctx->WinSysDrawBuffer); + _mesa_unreference_framebuffer(&ctx->WinSysReadBuffer); + _mesa_unreference_framebuffer(&ctx->DrawBuffer); + _mesa_unreference_framebuffer(&ctx->ReadBuffer); + + _mesa_free_attrib_data(ctx); _mesa_free_lighting_data( ctx ); _mesa_free_eval_data( ctx ); _mesa_free_texture_data( ctx ); @@ -1211,6 +1263,11 @@ _mesa_free_context_data( GLcontext *ctx ) if (ctx->Extensions.String) _mesa_free((void *) ctx->Extensions.String); + + /* unbind the context if it's currently bound */ + if (ctx == _mesa_get_current_context()) { + _mesa_make_current(NULL, NULL, NULL); + } } @@ -1442,8 +1499,6 @@ void _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, GLframebuffer *readBuffer ) { - GET_CURRENT_CONTEXT(oldCtx); - if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(newCtx, "_mesa_make_current()\n"); @@ -1468,13 +1523,6 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, _glapi_set_context((void *) newCtx); ASSERT(_mesa_get_current_context() == newCtx); - if (oldCtx) { - _mesa_unreference_framebuffer(&oldCtx->WinSysDrawBuffer); - _mesa_unreference_framebuffer(&oldCtx->WinSysReadBuffer); - _mesa_unreference_framebuffer(&oldCtx->DrawBuffer); - _mesa_unreference_framebuffer(&oldCtx->ReadBuffer); - } - if (!newCtx) { _glapi_set_dispatch(NULL); /* none current */ } @@ -1500,6 +1548,9 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer, _mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer); } + /* XXX only set this flag if we're really changing the draw/read + * framebuffer bindings. + */ newCtx->NewState |= _NEW_BUFFERS; #if 1 @@ -1567,12 +1618,18 @@ GLboolean _mesa_share_state(GLcontext *ctx, GLcontext *ctxToShare) { if (ctx && ctxToShare && ctx->Shared && ctxToShare->Shared) { - ctx->Shared->RefCount--; - if (ctx->Shared->RefCount == 0) { - free_shared_state(ctx, ctx->Shared); - } + struct gl_shared_state *oldSharedState = ctx->Shared; + ctx->Shared = ctxToShare->Shared; ctx->Shared->RefCount++; + + update_default_objects(ctx); + + oldSharedState->RefCount--; + if (oldSharedState->RefCount == 0) { + free_shared_state(ctx, oldSharedState); + } + return GL_TRUE; } else { diff --git a/src/mesa/main/context.h b/src/mesa/main/context.h index b6a9d131493..099912aa152 100644 --- a/src/mesa/main/context.h +++ b/src/mesa/main/context.h @@ -49,7 +49,7 @@ #define CONTEXT_H -#include "glapi.h" +#include "glapi/glapi.h" #include "imports.h" #include "mtypes.h" diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 88f33943b31..caa50dd6826 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -782,7 +782,7 @@ struct dd_function_table { struct gl_framebuffer * (*NewFramebuffer)(GLcontext *ctx, GLuint name); struct gl_renderbuffer * (*NewRenderbuffer)(GLcontext *ctx, GLuint name); void (*BindFramebuffer)(GLcontext *ctx, GLenum target, - struct gl_framebuffer *fb); + struct gl_framebuffer *fb, struct gl_framebuffer *fbread); void (*FramebufferRenderbuffer)(GLcontext *ctx, struct gl_framebuffer *fb, GLenum attachment, diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 91ddcbf9ed6..b881b12ff35 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -33,10 +33,6 @@ #include "api_arrayelt.h" #include "api_loopback.h" #include "config.h" -#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" -#include "program.h" -#endif #include "attrib.h" #include "blend.h" #include "buffers.h" @@ -57,7 +53,7 @@ #include "extensions.h" #include "feedback.h" #include "get.h" -#include "glapi.h" +#include "glapi/glapi.h" #include "hash.h" #include "histogram.h" #include "image.h" @@ -76,18 +72,22 @@ #include "texstate.h" #include "mtypes.h" #include "varray.h" +#if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program +#include "shader/arbprogram.h" +#include "shader/program.h" +#endif #if FEATURE_NV_vertex_program || FEATURE_NV_fragment_program -#include "nvprogram.h" -#include "program.h" +#include "shader/nvprogram.h" +#include "shader/program.h" #endif #if FEATURE_ATI_fragment_shader -#include "atifragshader.h" +#include "shader/atifragshader.h" #endif #include "math/m_matrix.h" #include "math/m_xform.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** @@ -2716,21 +2716,20 @@ save_PolygonMode(GLenum face, GLenum mode) } -/* - * Polygon stipple must have been upacked already! - */ static void GLAPIENTRY save_PolygonStipple(const GLubyte * pattern) { GET_CURRENT_CONTEXT(ctx); + GLvoid *image = unpack_image(2, 32, 32, 1, GL_COLOR_INDEX, GL_BITMAP, + pattern, &ctx->Unpack); Node *n; ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx); n = ALLOC_INSTRUCTION(ctx, OPCODE_POLYGON_STIPPLE, 1); if (n) { - void *data; - n[1].data = _mesa_malloc(32 * 4); - data = n[1].data; /* This needed for Acorn compiler */ - MEMCPY(data, pattern, 32 * 4); + n[1].data = image; + } + else if (image) { + _mesa_free(image); } if (ctx->ExecuteFlag) { CALL_PolygonStipple(ctx->Exec, ((GLubyte *) pattern)); @@ -5738,7 +5737,7 @@ execute_list(GLcontext *ctx, GLuint list) if (!dlist) return; - ctx->ListState.CallStack[ctx->ListState.CallDepth++] = dlist; + ctx->ListState.CallDepth++; if (ctx->Driver.BeginCallList) ctx->Driver.BeginCallList(ctx, dlist); @@ -6169,7 +6168,12 @@ execute_list(GLcontext *ctx, GLuint list) CALL_PolygonMode(ctx->Exec, (n[1].e, n[2].e)); break; case OPCODE_POLYGON_STIPPLE: - CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + { + const struct gl_pixelstore_attrib save = ctx->Unpack; + ctx->Unpack = ctx->DefaultPacking; + CALL_PolygonStipple(ctx->Exec, ((GLubyte *) n[1].data)); + ctx->Unpack = save; /* restore */ + } break; case OPCODE_POLYGON_OFFSET: CALL_PolygonOffset(ctx->Exec, (n[1].f, n[2].f)); @@ -6622,7 +6626,7 @@ execute_list(GLcontext *ctx, GLuint list) if (ctx->Driver.EndCallList) ctx->Driver.EndCallList(ctx); - ctx->ListState.CallStack[ctx->ListState.CallDepth--] = NULL; + ctx->ListState.CallDepth--; } diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c index df3095232de..40f66d7da2d 100644 --- a/src/mesa/main/execmem.c +++ b/src/mesa/main/execmem.c @@ -32,7 +32,7 @@ #include "imports.h" -#include "glthread.h" +#include "glapi/glthread.h" diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index e3bada5ae89..db04c785de4 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -29,6 +29,7 @@ */ +#include "buffers.h" #include "context.h" #include "fbobject.h" #include "framebuffer.h" @@ -150,22 +151,18 @@ _mesa_remove_attachment(GLcontext *ctx, struct gl_renderbuffer_attachment *att) { if (att->Type == GL_TEXTURE) { ASSERT(att->Texture); - att->Texture->RefCount--; - if (att->Texture->RefCount == 0) { - ctx->Driver.DeleteTexture(ctx, att->Texture); + if (ctx->Driver.FinishRenderTexture) { + /* tell driver we're done rendering to this texobj */ + ctx->Driver.FinishRenderTexture(ctx, att); } - else { - /* tell driver that we're done rendering to this texture. */ - if (ctx->Driver.FinishRenderTexture) { - ctx->Driver.FinishRenderTexture(ctx, att); - } - } - att->Texture = NULL; + _mesa_reference_texobj(&att->Texture, NULL); /* unbind */ + ASSERT(!att->Texture); } if (att->Type == GL_TEXTURE || att->Type == GL_RENDERBUFFER_EXT) { ASSERT(att->Renderbuffer); ASSERT(!att->Texture); - _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); + _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); /* unbind */ + ASSERT(!att->Renderbuffer); } att->Type = GL_NONE; att->Complete = GL_TRUE; @@ -191,8 +188,8 @@ _mesa_set_texture_attachment(GLcontext *ctx, /* new attachment */ _mesa_remove_attachment(ctx, att); att->Type = GL_TEXTURE; - att->Texture = texObj; - texObj->RefCount++; + assert(!att->Texture); + _mesa_reference_texobj(&att->Texture, texObj); } /* always update these fields */ @@ -924,7 +921,7 @@ check_end_texture_render(GLcontext *ctx, struct gl_framebuffer *fb) void GLAPIENTRY _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) { - struct gl_framebuffer *newFb; + struct gl_framebuffer *newFb, *newFbread; GLboolean bindReadBuf, bindDrawBuf; GET_CURRENT_CONTEXT(ctx); @@ -965,9 +962,11 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) } FLUSH_VERTICES(ctx, _NEW_BUFFERS); + if (ctx->Driver.Flush) { ctx->Driver.Flush(ctx); } + if (framebuffer) { /* Binding a user-created framebuffer object */ newFb = _mesa_lookup_framebuffer(ctx, framebuffer); @@ -984,12 +983,14 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) } _mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb); } + newFbread = newFb; } else { /* Binding the window system framebuffer (which was originally set * with MakeCurrent). */ newFb = ctx->WinSysDrawBuffer; + newFbread = ctx->WinSysReadBuffer; } ASSERT(newFb); @@ -1000,14 +1001,16 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) */ if (bindReadBuf) { - _mesa_reference_framebuffer(&ctx->ReadBuffer, newFb); + _mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread); } if (bindDrawBuf) { /* check if old FB had any texture attachments */ check_end_texture_render(ctx, ctx->DrawBuffer); + /* check if time to delete this framebuffer */ _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb); + if (newFb->Name != 0) { /* check if newly bound framebuffer has any texture attachments */ check_begin_texture_render(ctx, newFb); @@ -1015,7 +1018,7 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) } if (ctx->Driver.BindFramebuffer) { - ctx->Driver.BindFramebuffer(ctx, target, newFb); + ctx->Driver.BindFramebuffer(ctx, target, newFb, newFbread); } } diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c index 1fd31a53211..3e36197d884 100644 --- a/src/mesa/main/framebuffer.c +++ b/src/mesa/main/framebuffer.c @@ -32,12 +32,14 @@ #include "glheader.h" #include "imports.h" +#include "buffers.h" #include "context.h" #include "depthstencil.h" #include "mtypes.h" #include "fbobject.h" #include "framebuffer.h" #include "renderbuffer.h" +#include "texobj.h" @@ -65,7 +67,9 @@ compute_depth_max(struct gl_framebuffer *fb) fb->_DepthMax = 0xffffffff; } fb->_DepthMaxF = (GLfloat) fb->_DepthMax; - fb->_MRD = 1.0; /* Minimum resolvable depth value, for polygon offset */ + + /* Minimum resolvable depth value, for polygon offset */ + fb->_MRD = 1.0 / fb->_DepthMaxF; } @@ -135,7 +139,7 @@ _mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual) /* save the visual */ fb->Visual = *visual; - /* Init glRead/DrawBuffer state */ + /* Init read/draw renderbuffer state */ if (visual->doubleBufferMode) { fb->ColorDrawBuffer[0] = GL_BACK; fb->_ColorDrawBufferMask[0] = BUFFER_BIT_BACK_LEFT; @@ -190,17 +194,11 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb) _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); } if (att->Texture) { - /* render to texture */ - att->Texture->RefCount--; - if (att->Texture->RefCount == 0) { - GET_CURRENT_CONTEXT(ctx); - if (ctx) { - ctx->Driver.DeleteTexture(ctx, att->Texture); - } - } + _mesa_reference_texobj(&att->Texture, NULL); } + ASSERT(!att->Renderbuffer); + ASSERT(!att->Texture); att->Type = GL_NONE; - att->Texture = NULL; } /* unbind _Depth/_StencilBuffer to decr ref counts */ @@ -586,7 +584,7 @@ _mesa_update_stencil_buffer(GLcontext *ctx, /** - * Update the list of color drawing renderbuffer pointers. + * Update the (derived) list of color drawing renderbuffer pointers. * Later, when we're rendering we'll loop from 0 to _NumColorDrawBuffers * writing colors. */ @@ -630,7 +628,7 @@ update_color_draw_buffers(GLcontext *ctx, struct gl_framebuffer *fb) /** - * Update the color read renderbuffer pointer. + * Update the (derived) color read renderbuffer pointer. * Unlike the DrawBuffer, we can only read from one (or zero) color buffers. */ static void @@ -653,29 +651,50 @@ update_color_read_buffer(GLcontext *ctx, struct gl_framebuffer *fb) /** - * Update state related to the current draw/read framebuffers. + * Update a gl_framebuffer's derived state. + * * Specifically, update these framebuffer fields: * _ColorDrawBuffers * _NumColorDrawBuffers * _ColorReadBuffer * _DepthBuffer * _StencilBuffer - * If the current framebuffer is user-created, make sure it's complete. - * The following functions can effect this state: glReadBuffer, - * glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, + * + * If the framebuffer is user-created, make sure it's complete. + * + * The following functions (at least) can effect framebuffer state: + * glReadBuffer, glDrawBuffer, glDrawBuffersARB, glFramebufferRenderbufferEXT, * glRenderbufferStorageEXT. */ -void -_mesa_update_framebuffer(GLcontext *ctx) +static void +update_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) { - struct gl_framebuffer *fb = ctx->DrawBuffer; - - /* Completeness only matters for user-created framebuffers */ - if (fb->Name != 0) { + if (fb->Name == 0) { + /* This is a window-system framebuffer */ + /* Need to update the FB's GL_DRAW_BUFFER state to match the + * context state (GL_READ_BUFFER too). + */ + if (fb->ColorDrawBuffer[0] != ctx->Color.DrawBuffer[0]) { + _mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, + ctx->Color.DrawBuffer, NULL); + } + if (fb->ColorReadBuffer != ctx->Pixel.ReadBuffer) { + + } + } + else { + /* This is a user-created framebuffer. + * Completeness only matters for user-created framebuffers. + */ _mesa_test_framebuffer_completeness(ctx, fb); _mesa_update_framebuffer_visual(fb); } + /* Strictly speaking, we don't need to update the draw-state + * if this FB is bound as ctx->ReadBuffer (and conversely, the + * read-state if this FB is bound as ctx->DrawBuffer), but no + * harm. + */ update_color_draw_buffers(ctx, fb); update_color_read_buffer(ctx, fb); _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); @@ -686,6 +705,21 @@ _mesa_update_framebuffer(GLcontext *ctx) /** + * Update state related to the current draw/read framebuffers. + */ +void +_mesa_update_framebuffer(GLcontext *ctx) +{ + struct gl_framebuffer *drawFb = ctx->DrawBuffer; + struct gl_framebuffer *readFb = ctx->ReadBuffer; + + update_framebuffer(ctx, drawFb); + if (readFb != drawFb) + update_framebuffer(ctx, readFb); +} + + +/** * Check if the renderbuffer for a read operation (glReadPixels, glCopyPixels, * glCopyTex[Sub]Image, etc. exists. * \param format a basic image format such as GL_RGB, GL_RGBA, GL_ALPHA, diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h index 5abea137d74..fd4127558a8 100644 --- a/src/mesa/main/glheader.h +++ b/src/mesa/main/glheader.h @@ -91,6 +91,9 @@ # pragma disable_message(201) /* Disable unreachable code warnings */ #endif +#ifdef WGLAPI +# undef WGLAPI +#endif #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) # if !defined(__GNUC__) /* mingw environment */ diff --git a/src/mesa/main/hash.c b/src/mesa/main/hash.c index 2d5bcc3e01e..ffb2c4d946e 100644 --- a/src/mesa/main/hash.c +++ b/src/mesa/main/hash.c @@ -37,7 +37,7 @@ #include "glheader.h" #include "imports.h" -#include "glthread.h" +#include "glapi/glthread.h" #include "hash.h" diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index caaf2816571..347cec66ef4 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -850,7 +850,7 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels, return NULL; } - if (packing->SkipPixels == 0) { + if ((packing->SkipPixels & 7) == 0) { _mesa_memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); @@ -942,7 +942,7 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, if (!dst) return; - if (packing->SkipPixels == 0) { + if ((packing->SkipPixels & 7) == 0) { _mesa_memcpy( dst, src, width_in_bytes ); if (packing->LsbFirst) { flip_bytes( dst, width_in_bytes ); @@ -961,20 +961,20 @@ _mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source, if (*s & srcMask) { *d |= dstMask; } - if (srcMask == 128) { - srcMask = 1; + if (srcMask == 1) { + srcMask = 128; s++; } else { - srcMask = srcMask << 1; + srcMask = srcMask >> 1; } - if (dstMask == 1) { - dstMask = 128; + if (dstMask == 128) { + dstMask = 1; d++; *d = 0; } else { - dstMask = dstMask >> 1; + dstMask = dstMask << 1; } } } @@ -3648,11 +3648,13 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, * Try simple cases first */ if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_BYTE && dstType == GL_UNSIGNED_BYTE) { _mesa_memcpy(dest, source, n * sizeof(GLubyte)); } else if (transferOps == 0 && + !ctx->Pixel.MapStencilFlag && srcType == GL_UNSIGNED_INT && dstType == GL_UNSIGNED_INT && !srcPacking->SwapBytes) { @@ -3668,19 +3670,17 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, extract_uint_indexes(n, indexes, GL_STENCIL_INDEX, srcType, source, srcPacking); - if (transferOps) { - if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { - /* shift and offset indexes */ - shift_and_offset_ci(ctx, n, indexes); - } + if (transferOps & IMAGE_SHIFT_OFFSET_BIT) { + /* shift and offset indexes */ + shift_and_offset_ci(ctx, n, indexes); + } - if (ctx->Pixel.MapStencilFlag) { - /* Apply stencil lookup table */ - GLuint mask = ctx->PixelMaps.StoS.Size - 1; - GLuint i; - for (i=0;i<n;i++) { - indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; - } + if (ctx->Pixel.MapStencilFlag) { + /* Apply stencil lookup table */ + const GLuint mask = ctx->PixelMaps.StoS.Size - 1; + GLuint i; + for (i = 0; i < n; i++) { + indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; } } @@ -3733,7 +3733,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, switch (dstType) { case GL_UNSIGNED_BYTE: - if (sizeof(GLstencil) == 8) { + if (sizeof(GLstencil) == 1) { _mesa_memcpy( dest, source, n ); } else { @@ -3745,14 +3745,11 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, } break; case GL_BYTE: - if (sizeof(GLstencil) == 8) { - _mesa_memcpy( dest, source, n ); - } - else { + { GLbyte *dst = (GLbyte *) dest; GLuint i; for (i=0;i<n;i++) { - dst[i] = (GLbyte) source[i]; + dst[i] = (GLbyte) (source[i] & 0x7f); } } break; @@ -3797,7 +3794,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, GLint *dst = (GLint *) dest; GLuint i; for (i=0;i<n;i++) { - *dst++ = (GLint) source[i]; + dst[i] = (GLint) source[i]; } if (dstPacking->SwapBytes) { _mesa_swap4( (GLuint *) dst, n ); @@ -3878,17 +3875,28 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, SWAP4BYTE(value); \ } \ } \ - depthValues[i] = CLAMP(GLTYPE2FLOAT(value), 0.0F, 1.0F); \ + depthValues[i] = GLTYPE2FLOAT(value); \ } \ } while (0) + +/** + * Unpack a row of depth/z values from memory, returning GLushort, GLuint + * or GLfloat values. + * The glPixelTransfer (scale/bias) params will be applied. + * + * \param dstType one of GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, GL_FLOAT + * \param depthMax max value for returned GLushort or GLuint values + * (ignored for GLfloat). + */ void _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, - GLenum dstType, GLvoid *dest, GLfloat depthScale, + GLenum dstType, GLvoid *dest, GLuint depthMax, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking ) { GLfloat depthTemp[MAX_WIDTH], *depthValues; + GLboolean needClamp = GL_FALSE; /* Look for special cases first. * Not only are these faster, they're less prone to numeric conversion @@ -3906,7 +3914,9 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, } return; } - if (srcType == GL_UNSIGNED_SHORT && dstType == GL_UNSIGNED_INT) { + if (srcType == GL_UNSIGNED_SHORT + && dstType == GL_UNSIGNED_INT + && depthMax == 0xffffffff) { const GLushort *src = (const GLushort *) source; GLuint *dst = (GLuint *) dest; GLuint i; @@ -3918,7 +3928,7 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, /* XXX may want to add additional cases here someday */ } - /* general case path */ + /* general case path follows */ if (dstType == GL_FLOAT) { depthValues = (GLfloat *) dest; @@ -3927,32 +3937,34 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, depthValues = depthTemp; } - /* XXX we need to obey srcPacking->SwapBytes here!!! */ - (void) srcPacking; - - /* convert incoming values to GLfloat */ + /* Convert incoming values to GLfloat. Some conversions will require + * clamping, below. + */ switch (srcType) { case GL_BYTE: - DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); - break; + DEPTH_VALUES(GLbyte, BYTE_TO_FLOAT); + needClamp = GL_TRUE; + break; case GL_UNSIGNED_BYTE: - DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); - break; + DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); + break; case GL_SHORT: - DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); - break; + DEPTH_VALUES(GLshort, SHORT_TO_FLOAT); + needClamp = GL_TRUE; + break; case GL_UNSIGNED_SHORT: - DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); - break; + DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); + break; case GL_INT: - DEPTH_VALUES(GLint, INT_TO_FLOAT); - break; + DEPTH_VALUES(GLint, INT_TO_FLOAT); + needClamp = GL_TRUE; + break; case GL_UNSIGNED_INT: - DEPTH_VALUES(GLuint, UINT_TO_FLOAT); - break; + DEPTH_VALUES(GLuint, UINT_TO_FLOAT); + break; case GL_UNSIGNED_INT_24_8_EXT: /* GL_EXT_packed_depth_stencil */ if (dstType == GL_UNSIGNED_INT && - depthScale == (GLfloat) 0xffffff && + depthMax == 0xffffff && ctx->Pixel.DepthScale == 1.0 && ctx->Pixel.DepthBias == 0.0) { const GLuint *src = (const GLuint *) source; @@ -3981,19 +3993,21 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, } break; case GL_FLOAT: - DEPTH_VALUES(GLfloat, 1*); - break; + DEPTH_VALUES(GLfloat, 1*); + needClamp = GL_TRUE; + break; case GL_HALF_FLOAT_ARB: { GLuint i; const GLhalfARB *src = (const GLhalfARB *) source; for (i = 0; i < n; i++) { - GLhalfARB value = src[i]; - if (srcPacking->SwapBytes) { - SWAP2BYTE(value); - } + GLhalfARB value = src[i]; + if (srcPacking->SwapBytes) { + SWAP2BYTE(value); + } depthValues[i] = _mesa_half_to_float(value); } + needClamp = GL_TRUE; } break; default: @@ -4001,25 +4015,43 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, return; } + /* apply depth scale and bias */ + { + const GLfloat scale = ctx->Pixel.DepthScale; + const GLfloat bias = ctx->Pixel.DepthBias; + if (scale != 1.0 || bias != 0.0) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = depthValues[i] * scale + bias; + } + needClamp = GL_TRUE; + } + } - /* apply depth scale and bias and clamp to [0,1] */ - if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) { - _mesa_scale_and_bias_depth(ctx, n, depthValues); + /* clamp to [0, 1] */ + if (needClamp) { + GLuint i; + for (i = 0; i < n; i++) { + depthValues[i] = CLAMP(depthValues[i], 0.0, 1.0); + } } + /* + * Convert values to dstType + */ if (dstType == GL_UNSIGNED_INT) { GLuint *zValues = (GLuint *) dest; GLuint i; - if (depthScale <= (GLfloat) 0xffffff) { + if (depthMax <= 0xffffff) { /* no overflow worries */ for (i = 0; i < n; i++) { - zValues[i] = (GLuint) (depthValues[i] * depthScale); + zValues[i] = (GLuint) (depthValues[i] * (GLfloat) depthMax); } } else { /* need to use double precision to prevent overflow problems */ for (i = 0; i < n; i++) { - GLdouble z = depthValues[i] * depthScale; + GLdouble z = depthValues[i] * (GLfloat) depthMax; if (z >= (GLdouble) 0xffffffff) zValues[i] = 0xffffffff; else @@ -4030,14 +4062,14 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, else if (dstType == GL_UNSIGNED_SHORT) { GLushort *zValues = (GLushort *) dest; GLuint i; - ASSERT(depthScale <= 65535.0); + ASSERT(depthMax <= 0xffff); for (i = 0; i < n; i++) { - zValues[i] = (GLushort) (depthValues[i] * depthScale); + zValues[i] = (GLushort) (depthValues[i] * (GLfloat) depthMax); } } else { ASSERT(dstType == GL_FLOAT); - ASSERT(depthScale == 1.0F); + /*ASSERT(depthMax == 1.0F);*/ } } diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index 990398a7c45..2a16989fa7e 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -181,7 +181,7 @@ _mesa_pack_stencil_span( const GLcontext *ctx, GLuint n, extern void _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, - GLenum dstType, GLvoid *dest, GLfloat depthScale, + GLenum dstType, GLvoid *dest, GLuint depthMax, GLenum srcType, const GLvoid *source, const struct gl_pixelstore_attrib *srcPacking ); diff --git a/src/mesa/main/imports.c b/src/mesa/main/imports.c index ca5f079f72a..3ae56c8b0b6 100644 --- a/src/mesa/main/imports.c +++ b/src/mesa/main/imports.c @@ -20,7 +20,7 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -254,7 +254,7 @@ _mesa_memset16( unsigned short *dst, unsigned short val, size_t n ) *dst++ = val; } -/** Wrapper around either memcpy() or bzero() */ +/** Wrapper around either memset() or bzero() */ void _mesa_bzero( void *dst, size_t n ) { @@ -575,7 +575,11 @@ _mesa_ffs(int i) * if no bits set. */ int +#ifdef __MINGW32__ +_mesa_ffsll(long val) +#else _mesa_ffsll(long long val) +#endif { #ifdef ffsll return ffsll(val); diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h index 9be8014a131..ebdfc452a7a 100644 --- a/src/mesa/main/imports.h +++ b/src/mesa/main/imports.h @@ -700,7 +700,11 @@ extern int _mesa_ffs(int i); extern int +#ifdef __MINGW32__ +_mesa_ffsll(long i); +#else _mesa_ffsll(long long i); +#endif extern unsigned int _mesa_bitcount(unsigned int n); diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index dc7195d4ebf..0c2dbf915a1 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -55,9 +55,6 @@ _mesa_LineWidth( GLfloat width ) FLUSH_VERTICES(ctx, _NEW_LINE); ctx->Line.Width = width; - ctx->Line._Width = CLAMP(width, - ctx->Const.MinLineWidth, - ctx->Const.MaxLineWidth); if (ctx->Driver.LineWidth) ctx->Driver.LineWidth(ctx, width); @@ -105,13 +102,12 @@ _mesa_LineStipple( GLint factor, GLushort pattern ) * Initializes __GLcontextRec::Line and line related constants in * __GLcontextRec::Const. */ -void GLAPIENTRY _mesa_init_line( GLcontext * ctx ) +void GLAPIENTRY +_mesa_init_line( GLcontext * ctx ) { - /* Line group */ ctx->Line.SmoothFlag = GL_FALSE; ctx->Line.StippleFlag = GL_FALSE; ctx->Line.Width = 1.0; - ctx->Line._Width = 1.0; ctx->Line.StipplePattern = 0xffff; ctx->Line.StippleFactor = 1; } diff --git a/src/mesa/main/mipmap.c b/src/mesa/main/mipmap.c index 9f3db22b75c..a9260c847b0 100644 --- a/src/mesa/main/mipmap.c +++ b/src/mesa/main/mipmap.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -957,7 +957,8 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target, GLint components, size; GLchan *dst; - assert(texObj->Target == GL_TEXTURE_2D); + assert(texObj->Target == GL_TEXTURE_2D || + texObj->Target == GL_TEXTURE_CUBE_MAP_ARB); if (srcImage->_BaseFormat == GL_RGB) { convertFormat = &_mesa_texformat_rgb; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 05c08c19fec..f5a8c970e48 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -38,8 +38,8 @@ #include "glheader.h" #include <GL/internal/glcore.h> /* __GLcontextModes (GLvisual) */ #include "config.h" /* Hardwired parameters */ -#include "glapitable.h" -#include "glthread.h" +#include "glapi/glapitable.h" +#include "glapi/glthread.h" #include "math/m_matrix.h" /* GLmatrix */ #include "bitset.h" @@ -917,7 +917,6 @@ struct gl_line_attrib GLushort StipplePattern; /**< Stipple pattern */ GLint StippleFactor; /**< Stipple repeat factor */ GLfloat Width; /**< Line width */ - GLfloat _Width; /**< Clamped Line width */ }; @@ -1063,7 +1062,6 @@ struct gl_point_attrib { GLboolean SmoothFlag; /**< True if GL_POINT_SMOOTH is enabled */ GLfloat Size; /**< User-specified point size */ - GLfloat _Size; /**< Size clamped to Const.Min/MaxPointSize */ GLfloat Params[3]; /**< GL_EXT_point_parameters */ GLfloat MinSize, MaxSize; /**< GL_EXT_point_parameters */ GLfloat Threshold; /**< GL_EXT_point_parameters */ @@ -1133,13 +1131,13 @@ struct gl_stencil_attrib * An index for each type of texture object */ /*@{*/ -#define TEXTURE_1D_INDEX 0 -#define TEXTURE_2D_INDEX 1 -#define TEXTURE_3D_INDEX 2 -#define TEXTURE_CUBE_INDEX 3 -#define TEXTURE_RECT_INDEX 4 -#define TEXTURE_1D_ARRAY_INDEX 5 -#define TEXTURE_2D_ARRAY_INDEX 6 +#define TEXTURE_1D_INDEX 0 +#define TEXTURE_2D_INDEX 1 +#define TEXTURE_3D_INDEX 2 +#define TEXTURE_CUBE_INDEX 3 +#define TEXTURE_RECT_INDEX 4 +#define TEXTURE_1D_ARRAY_INDEX 5 +#define TEXTURE_2D_ARRAY_INDEX 6 /*@}*/ /** @@ -1147,13 +1145,13 @@ struct gl_stencil_attrib * Used for Texture.Unit[]._ReallyEnabled flags. */ /*@{*/ -#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) -#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) -#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) -#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) -#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) -#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) -#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) +#define TEXTURE_1D_BIT (1 << TEXTURE_1D_INDEX) +#define TEXTURE_2D_BIT (1 << TEXTURE_2D_INDEX) +#define TEXTURE_3D_BIT (1 << TEXTURE_3D_INDEX) +#define TEXTURE_CUBE_BIT (1 << TEXTURE_CUBE_INDEX) +#define TEXTURE_RECT_BIT (1 << TEXTURE_RECT_INDEX) +#define TEXTURE_1D_ARRAY_BIT (1 << TEXTURE_1D_ARRAY_INDEX) +#define TEXTURE_2D_ARRAY_BIT (1 << TEXTURE_2D_ARRAY_INDEX) /*@}*/ @@ -1327,8 +1325,6 @@ struct gl_texture_format }; -#define MAX_3D_TEXTURE_SIZE (1 << (MAX_3D_TEXTURE_LEVELS - 1)) - /** * Texture image state. Describes the dimensions of a texture image, * the texel format and pointers to Texel Fetch functions. @@ -1393,7 +1389,7 @@ struct gl_texture_image #define FACE_NEG_Y 3 #define FACE_POS_Z 4 #define FACE_NEG_Z 5 -#define MAX_FACES 6 +#define MAX_FACES 6 /*@}*/ @@ -1404,6 +1400,7 @@ struct gl_texture_image */ struct gl_texture_object { + _glthread_Mutex Mutex; /**< for thread safety */ GLint RefCount; /**< reference count */ GLuint Name; /**< the user-visible texture object ID */ GLenum Target; /**< GL_TEXTURE_1D, GL_TEXTURE_2D, etc. */ @@ -1539,17 +1536,6 @@ struct gl_texture_unit struct gl_texture_object *_Current; /**< Points to really enabled tex obj */ - /** These are used for glPush/PopAttrib */ - /*@{*/ - struct gl_texture_object Saved1D; - struct gl_texture_object Saved2D; - struct gl_texture_object Saved3D; - struct gl_texture_object SavedCubeMap; - struct gl_texture_object SavedRect; - struct gl_texture_object Saved1DArray; - struct gl_texture_object Saved2DArray; - /*@}*/ - /** GL_SGI_texture_color_table */ /*@{*/ struct gl_color_table ColorTable; @@ -1590,13 +1576,8 @@ struct gl_texture_attrib struct gl_texture_unit Unit[MAX_TEXTURE_UNITS]; - struct gl_texture_object *Proxy1D; - struct gl_texture_object *Proxy2D; - struct gl_texture_object *Proxy3D; - struct gl_texture_object *ProxyCubeMap; - struct gl_texture_object *ProxyRect; - struct gl_texture_object *Proxy1DArray; - struct gl_texture_object *Proxy2DArray; + /** Proxy texture objects */ + struct gl_texture_object *ProxyTex[NUM_TEXTURE_TARGETS]; /** GL_EXT_shared_texture_palette */ GLboolean SharedPalette; @@ -2193,12 +2174,11 @@ struct gl_shared_state * \todo Improve the granularity of locking. */ /*@{*/ - _glthread_Mutex TexMutex; /**< texobj thread safety */ - GLuint TextureStateStamp; /**< state notification for shared tex */ + _glthread_Mutex TexMutex; /**< texobj thread safety */ + GLuint TextureStateStamp; /**< state notification for shared tex */ /*@}*/ - /** * \name Vertex/fragment programs */ @@ -2886,7 +2866,6 @@ struct mesa_display_list */ struct gl_dlist_state { - struct mesa_display_list *CallStack[MAX_LIST_NESTING]; GLuint CallDepth; /**< Current recursion calling depth */ struct mesa_display_list *CurrentList; diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index 8674c7299c5..88e49894055 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -5,7 +5,7 @@ /* * Mesa 3-D graphics library - * Version: 7.0 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -57,9 +57,6 @@ _mesa_PointSize( GLfloat size ) FLUSH_VERTICES(ctx, _NEW_POINT); ctx->Point.Size = size; - ctx->Point._Size = CLAMP(ctx->Point.Size, - ctx->Point.MinSize, - ctx->Point.MaxSize); if (ctx->Driver.PointSize) ctx->Driver.PointSize(ctx, size); @@ -85,8 +82,13 @@ _mesa_PointParameteriNV( GLenum pname, GLint param ) void GLAPIENTRY _mesa_PointParameterivNV( GLenum pname, const GLint *params ) { - const GLfloat value = (GLfloat) params[0]; - _mesa_PointParameterfvEXT(pname, &value); + GLfloat p[3]; + p[0] = (GLfloat) params[0]; + if (pname == GL_DISTANCE_ATTENUATION_EXT) { + p[1] = (GLfloat) params[1]; + p[2] = (GLfloat) params[2]; + } + _mesa_PointParameterfvEXT(pname, p); } @@ -252,7 +254,6 @@ _mesa_init_point(GLcontext *ctx) ctx->Point.SmoothFlag = GL_FALSE; ctx->Point.Size = 1.0; - ctx->Point._Size = 1.0; ctx->Point.Params[0] = 1.0; ctx->Point.Params[1] = 0.0; ctx->Point.Params[2] = 0.0; diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index 58be1f46e57..7bf88087670 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -83,7 +83,7 @@ _mesa_CreateShader(GLenum type) } -GLhandleARB APIENTRY +GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB(GLenum type) { GET_CURRENT_CONTEXT(ctx); @@ -99,7 +99,7 @@ _mesa_CreateProgram(void) } -GLhandleARB APIENTRY +GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(void) { GET_CURRENT_CONTEXT(ctx); @@ -319,7 +319,7 @@ _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params) #if 0 -GLint APIENTRY +GLint GLAPIENTRY _mesa_GetUniformLocation(GLuint program, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); @@ -336,7 +336,7 @@ _mesa_GetHandleARB(GLenum pname) } -GLint APIENTRY +GLint GLAPIENTRY _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 0a83abc7dda..444f2277601 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -35,10 +35,10 @@ #include "accum.h" #include "api_loopback.h" #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program -#include "arbprogram.h" +#include "shader/arbprogram.h" #endif #if FEATURE_ATI_fragment_shader -#include "atifragshader.h" +#include "shader/atifragshader.h" #endif #include "attrib.h" #include "blend.h" @@ -85,18 +85,18 @@ #include "mtypes.h" #include "varray.h" #if FEATURE_NV_vertex_program -#include "nvprogram.h" +#include "shader/nvprogram.h" #endif #if FEATURE_NV_fragment_program -#include "nvprogram.h" -#include "program.h" +#include "shader/nvprogram.h" +#include "shader/program.h" #include "texenvprogram.h" #endif #if FEATURE_ARB_shader_objects #include "shaders.h" #endif #include "debug.h" -#include "dispatch.h" +#include "glapi/dispatch.h" @@ -1068,7 +1068,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state) if (1/*new_state & _NEW_POINT*/) { if (ctx->Point.SmoothFlag) ctx->_TriangleCaps |= DD_POINT_SMOOTH; - if (ctx->Point._Size != 1.0F) + if (ctx->Point.Size != 1.0F) ctx->_TriangleCaps |= DD_POINT_SIZE; if (ctx->Point._Attenuated) ctx->_TriangleCaps |= DD_POINT_ATTEN; @@ -1082,7 +1082,7 @@ update_tricaps(GLcontext *ctx, GLbitfield new_state) ctx->_TriangleCaps |= DD_LINE_SMOOTH; if (ctx->Line.StippleFlag) ctx->_TriangleCaps |= DD_LINE_STIPPLE; - if (ctx->Line._Width != 1.0) + if (ctx->Line.Width != 1.0) ctx->_TriangleCaps |= DD_LINE_WIDTH; } diff --git a/src/mesa/main/texcompress_fxt1.c b/src/mesa/main/texcompress_fxt1.c index 411d51cfcc6..b6991f45ed8 100644 --- a/src/mesa/main/texcompress_fxt1.c +++ b/src/mesa/main/texcompress_fxt1.c @@ -302,7 +302,12 @@ const struct gl_texture_format _mesa_texformat_rgba_fxt1 = { #define FX64_NATIVE 1 +#ifdef __MINGW32__ +typedef unsigned long Fx64; +#else typedef unsigned long long Fx64; +#endif + #define FX64_MOV32(a, b) a = b #define FX64_OR32(a, b) a |= b diff --git a/src/mesa/main/texcompress_s3tc.c b/src/mesa/main/texcompress_s3tc.c index c48063d9192..4f329cdf59b 100644 --- a/src/mesa/main/texcompress_s3tc.c +++ b/src/mesa/main/texcompress_s3tc.c @@ -577,6 +577,32 @@ const struct gl_texture_format _mesa_texformat_rgb_dxt1 = { NULL /* StoreTexel */ }; +#if FEATURE_EXT_texture_sRGB +const struct gl_texture_format _mesa_texformat_srgb_dxt1 = { + MESA_FORMAT_SRGB_DXT1, /* MesaFormat */ + GL_RGB, /* BaseFormat */ + GL_UNSIGNED_NORMALIZED_ARB, /* DataType */ + 4, /*approx*/ /* RedBits */ + 4, /*approx*/ /* GreenBits */ + 4, /*approx*/ /* BlueBits */ + 0, /* AlphaBits */ + 0, /* LuminanceBits */ + 0, /* IntensityBits */ + 0, /* IndexBits */ + 0, /* DepthBits */ + 0, /* StencilBits */ + 0, /* TexelBytes */ + texstore_rgb_dxt1, /* StoreTexImageFunc */ + NULL, /*impossible*/ /* FetchTexel1D */ + fetch_texel_2d_rgb_dxt1, /* FetchTexel2D */ + NULL, /*impossible*/ /* FetchTexel3D */ + NULL, /*impossible*/ /* FetchTexel1Df */ + fetch_texel_2d_f_rgb_dxt1, /* FetchTexel2Df */ + NULL, /*impossible*/ /* FetchTexel3Df */ + NULL /* StoreTexel */ +}; +#endif + const struct gl_texture_format _mesa_texformat_rgba_dxt1 = { MESA_FORMAT_RGBA_DXT1, /* MesaFormat */ GL_RGBA, /* BaseFormat */ diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 0c6fa82f112..9c84da985e0 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -28,17 +28,17 @@ #include "glheader.h" #include "macros.h" #include "enums.h" -#include "prog_parameter.h" -#include "prog_instruction.h" -#include "prog_print.h" -#include "prog_statevars.h" +#include "shader/prog_parameter.h" +#include "shader/prog_instruction.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" #include "texenvprogram.h" /** * According to Glean's texCombine test, no more than 21 instructions * are needed. Allow a few extra just in case. */ -#define MAX_INSTRUCTIONS 24 +#define MAX_INSTRUCTIONS ((MAX_TEXTURE_UNITS * 6) + 10) /* see bug 9829 */ #define DISASSEM (MESA_VERBOSE & VERBOSE_DISASSEM) @@ -871,7 +871,7 @@ emit_texenv(struct texenv_fragment_program *p, GLuint unit) key->unit[unit].OptRGB); } else if (key->unit[unit].ModeRGB == MODE_DOT3_RGBA_EXT || - key->unit[unit].ModeA == MODE_DOT3_RGBA) { + key->unit[unit].ModeRGB == MODE_DOT3_RGBA) { out = emit_combine( p, dest, WRITEMASK_XYZW, saturate, unit, diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index 55851db7016..82023b946d5 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -97,6 +97,7 @@ enum _format { MESA_FORMAT_SRGBA8, MESA_FORMAT_SL8, MESA_FORMAT_SLA8, + MESA_FORMAT_SRGB_DXT1, /*@}*/ #endif @@ -168,6 +169,7 @@ extern const struct gl_texture_format _mesa_texformat_srgb8; extern const struct gl_texture_format _mesa_texformat_srgba8; extern const struct gl_texture_format _mesa_texformat_sl8; extern const struct gl_texture_format _mesa_texformat_sla8; +extern const struct gl_texture_format _mesa_texformat_srgb_dxt1; /*@}*/ #endif diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index f315c3de74e..1bc52d220ab 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.1 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -760,15 +760,15 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, case GL_TEXTURE_1D: return texUnit->Current1D; case GL_PROXY_TEXTURE_1D: - return ctx->Texture.Proxy1D; + return ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; case GL_TEXTURE_2D: return texUnit->Current2D; case GL_PROXY_TEXTURE_2D: - return ctx->Texture.Proxy2D; + return ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; case GL_TEXTURE_3D: return texUnit->Current3D; case GL_PROXY_TEXTURE_3D: - return ctx->Texture.Proxy3D; + return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: @@ -780,25 +780,25 @@ _mesa_select_tex_object(GLcontext *ctx, const struct gl_texture_unit *texUnit, ? texUnit->CurrentCubeMap : NULL; case GL_PROXY_TEXTURE_CUBE_MAP_ARB: return ctx->Extensions.ARB_texture_cube_map - ? ctx->Texture.ProxyCubeMap : NULL; + ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; case GL_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle ? texUnit->CurrentRect : NULL; case GL_PROXY_TEXTURE_RECTANGLE_NV: return ctx->Extensions.NV_texture_rectangle - ? ctx->Texture.ProxyRect : NULL; + ? ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX] : NULL; case GL_TEXTURE_1D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array ? texUnit->Current1DArray : NULL; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array - ? ctx->Texture.Proxy1DArray : NULL; + ? ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX] : NULL; case GL_TEXTURE_2D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array ? texUnit->Current2DArray : NULL; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: return ctx->Extensions.MESA_texture_array - ? ctx->Texture.Proxy2DArray : NULL; + ? ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX] : NULL; default: _mesa_problem(NULL, "bad target in _mesa_select_tex_object()"); return NULL; @@ -924,106 +924,106 @@ _mesa_get_proxy_tex_image(GLcontext *ctx, GLenum target, GLint level) case GL_PROXY_TEXTURE_1D: if (level >= ctx->Const.MaxTextureLevels) return NULL; - texImage = ctx->Texture.Proxy1D->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.Proxy1D->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.Proxy1D; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_1D_INDEX]; } return texImage; case GL_PROXY_TEXTURE_2D: if (level >= ctx->Const.MaxTextureLevels) return NULL; - texImage = ctx->Texture.Proxy2D->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.Proxy2D->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.Proxy2D; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]; } return texImage; case GL_PROXY_TEXTURE_3D: if (level >= ctx->Const.Max3DTextureLevels) return NULL; - texImage = ctx->Texture.Proxy3D->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.Proxy3D->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.Proxy3D; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; } return texImage; case GL_PROXY_TEXTURE_CUBE_MAP: if (level >= ctx->Const.MaxCubeTextureLevels) return NULL; - texImage = ctx->Texture.ProxyCubeMap->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.ProxyCubeMap->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.ProxyCubeMap; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX]; } return texImage; case GL_PROXY_TEXTURE_RECTANGLE_NV: if (level > 0) return NULL; - texImage = ctx->Texture.ProxyRect->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.ProxyRect->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.ProxyRect; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_RECT_INDEX]; } return texImage; case GL_PROXY_TEXTURE_1D_ARRAY_EXT: if (level >= ctx->Const.MaxTextureLevels) return NULL; - texImage = ctx->Texture.Proxy1DArray->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.Proxy1DArray->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.Proxy1DArray; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_1D_ARRAY_INDEX]; } return texImage; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: if (level >= ctx->Const.MaxTextureLevels) return NULL; - texImage = ctx->Texture.Proxy2DArray->Image[0][level]; + texImage = ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]->Image[0][level]; if (!texImage) { texImage = ctx->Driver.NewTextureImage(ctx); if (!texImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "proxy texture allocation"); return NULL; } - ctx->Texture.Proxy2DArray->Image[0][level] = texImage; + ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]->Image[0][level] = texImage; /* Set the 'back' pointer */ - texImage->TexObject = ctx->Texture.Proxy2DArray; + texImage->TexObject = ctx->Texture.ProxyTex[TEXTURE_2D_ARRAY_INDEX]; } return texImage; default: @@ -1264,6 +1264,10 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target, * A hardware driver might override this function if, for example, the * max 3D texture size is 512x512x64 (i.e. not a cube). * + * Note that width, height, depth == 0 is not an error. However, a + * texture with zero width/height/depth will be considered "incomplete" + * and texturing will effectively be disabled. + * * \param target one of GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_2D, * GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_RECTANGLE_NV, * GL_PROXY_TEXTURE_CUBE_MAP_ARB. @@ -1293,7 +1297,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width >0 && _mesa_bitcount(width - 2 * border) != 1) || level >= ctx->Const.MaxTextureLevels) { /* bad width or level */ return GL_FALSE; @@ -1303,10 +1307,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && _mesa_bitcount(width - 2 * border) != 1) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && _mesa_bitcount(height - 2 * border) != 1) || level >= ctx->Const.MaxTextureLevels) { /* bad width or height or level */ return GL_FALSE; @@ -1316,21 +1320,21 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && _mesa_bitcount(width - 2 * border) != 1) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && _mesa_bitcount(height - 2 * border) != 1) || depth < 2 * border || depth > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(depth - 2 * border) != 1) || + depth > 0 && _mesa_bitcount(depth - 2 * border) != 1) || level >= ctx->Const.Max3DTextureLevels) { /* bad width or height or depth or level */ return GL_FALSE; } return GL_TRUE; case GL_PROXY_TEXTURE_RECTANGLE_NV: - if (width < 1 || width > ctx->Const.MaxTextureRectSize || - height < 1 || height > ctx->Const.MaxTextureRectSize || + if (width < 0 || width > ctx->Const.MaxTextureRectSize || + height < 0 || height > ctx->Const.MaxTextureRectSize || level != 0) { /* bad width or height or level */ return GL_FALSE; @@ -1340,10 +1344,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && _mesa_bitcount(width - 2 * border) != 1) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && _mesa_bitcount(height - 2 * border) != 1) || level >= ctx->Const.MaxCubeTextureLevels) { /* bad width or height */ return GL_FALSE; @@ -1353,7 +1357,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && _mesa_bitcount(width - 2 * border) != 1) || level >= ctx->Const.MaxTextureLevels) { /* bad width or level */ return GL_FALSE; @@ -1367,10 +1371,10 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, maxSize = 1 << (ctx->Const.MaxTextureLevels - 1); if (width < 2 * border || width > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(width - 2 * border) != 1) || + width > 0 && _mesa_bitcount(width - 2 * border) != 1) || height < 2 * border || height > 2 + maxSize || (!ctx->Extensions.ARB_texture_non_power_of_two && - _mesa_bitcount(height - 2 * border) != 1) || + height > 0 && _mesa_bitcount(height - 2 * border) != 1) || level >= ctx->Const.MaxTextureLevels) { /* bad width or height or level */ return GL_FALSE; @@ -1472,7 +1476,7 @@ texture_error_check( GLcontext *ctx, GLenum target, if (target == GL_PROXY_TEXTURE_1D || target == GL_TEXTURE_1D) { proxy_target = GL_PROXY_TEXTURE_1D; height = 1; - width = 1; + depth = 1; } else { _mesa_error( ctx, GL_INVALID_ENUM, "glTexImage1D(target)" ); @@ -1994,7 +1998,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, } if (is_compressed_format(ctx, internalFormat)) { - if (target != GL_TEXTURE_2D) { + if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexImage%d(target)", dimensions); return GL_TRUE; @@ -2177,7 +2181,7 @@ copytexsubimage_error_check2( GLcontext *ctx, GLuint dimensions, } if (teximage->IsCompressed) { - if (target != GL_TEXTURE_2D) { + if (!target_can_be_compressed(ctx, target)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyTexSubImage%d(target)", dimensions); return GL_TRUE; @@ -2587,7 +2591,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, 1, border)) { /* when error, clear all proxy texture image parameters */ if (texImage) - clear_teximage_fields(ctx->Texture.Proxy2D->Image[0][level]); + clear_teximage_fields(ctx->Texture.ProxyTex[TEXTURE_2D_INDEX]->Image[0][level]); } else { /* no error, set the tex image parameters */ @@ -3768,7 +3772,7 @@ _mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, width, height, depth, /*size*/ format, imageSize); if (error) { - _mesa_error(ctx, error, "glCompressedTexSubImage2D"); + _mesa_error(ctx, error, "glCompressedTexSubImage3D"); return; } @@ -3819,7 +3823,6 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); - texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; texObj = _mesa_select_tex_object(ctx, texUnit, target); if (!texObj) { @@ -3840,24 +3843,25 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) return; } - _mesa_lock_texture(ctx, texObj); { texImage = _mesa_select_tex_image(ctx, texObj, target, level); - if (!texImage) { - /* probably invalid mipmap level */ - _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); - goto out; + if (texImage) { + if (texImage->IsCompressed) { + /* this typically calls _mesa_get_compressed_teximage() */ + ctx->Driver.GetCompressedTexImage(ctx, target, level, img, + texObj, texImage); + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTexImageARB"); + } } - - if (!texImage->IsCompressed) { - _mesa_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB"); - goto out; + else { + /* probably invalid mipmap level */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetCompressedTexImageARB(level)"); } - - /* this typically calls _mesa_get_compressed_teximage() */ - ctx->Driver.GetCompressedTexImage(ctx, target, level, img, texObj,texImage); } - out: _mesa_unlock_texture(ctx, texObj); } diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index df64002f994..3e017c1eda1 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -106,6 +106,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj, _mesa_bzero(obj, sizeof(*obj)); /* init the non-zero fields */ + _glthread_INIT_MUTEX(obj->Mutex); obj->RefCount = 1; obj->Name = name; obj->Target = target; @@ -153,6 +154,11 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) (void) ctx; + /* Set Target to an invalid value. With some assertions elsewhere + * we can try to detect possible use of deleted textures. + */ + texObj->Target = 0x99; + _mesa_free_colortable_data(&texObj->Palette); /* free the texture images */ @@ -164,6 +170,9 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj ) } } + /* destroy the mutex -- it may have allocated memory (eg on bsd) */ + _glthread_DESTROY_MUTEX(texObj->Mutex); + /* free this object */ _mesa_free(texObj); } @@ -182,6 +191,7 @@ void _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ) { + dest->Target = src->Target; dest->Name = src->Name; dest->Priority = src->Priority; dest->BorderColor[0] = src->BorderColor[0]; @@ -214,6 +224,94 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, /** + * Check if the given texture object is valid by examining its Target field. + * For debugging only. + */ +static GLboolean +valid_texture_object(const struct gl_texture_object *tex) +{ + switch (tex->Target) { + case 0: + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_1D_ARRAY_EXT: + case GL_TEXTURE_2D_ARRAY_EXT: + return GL_TRUE; + case 0x99: + _mesa_problem(NULL, "invalid reference to a deleted texture object"); + return GL_FALSE; + default: + _mesa_problem(NULL, "invalid texture object Target value"); + return GL_FALSE; + } +} + + +/** + * Reference (or unreference) a texture object. + * If '*ptr', decrement *ptr's refcount (and delete if it becomes zero). + * If 'tex' is non-null, increment its refcount. + */ +void +_mesa_reference_texobj(struct gl_texture_object **ptr, + struct gl_texture_object *tex) +{ + assert(ptr); + if (*ptr == tex) { + /* no change */ + return; + } + + if (*ptr) { + /* Unreference the old texture */ + GLboolean deleteFlag = GL_FALSE; + struct gl_texture_object *oldTex = *ptr; + + assert(valid_texture_object(oldTex)); + + _glthread_LOCK_MUTEX(oldTex->Mutex); + ASSERT(oldTex->RefCount > 0); + oldTex->RefCount--; + + deleteFlag = (oldTex->RefCount == 0); + _glthread_UNLOCK_MUTEX(oldTex->Mutex); + + if (deleteFlag) { + GET_CURRENT_CONTEXT(ctx); + if (ctx) + ctx->Driver.DeleteTexture(ctx, oldTex); + else + _mesa_problem(NULL, "Unable to delete texture, no context"); + } + + *ptr = NULL; + } + assert(!*ptr); + + if (tex) { + /* reference new texture */ + assert(valid_texture_object(tex)); + _glthread_LOCK_MUTEX(tex->Mutex); + if (tex->RefCount == 0) { + /* this texture's being deleted (look just above) */ + /* Not sure this can every really happen. Warn if it does. */ + _mesa_problem(NULL, "referencing deleted texture object"); + *ptr = NULL; + } + else { + tex->RefCount++; + *ptr = tex; + } + _glthread_UNLOCK_MUTEX(tex->Mutex); + } +} + + + +/** * Report why a texture object is incomplete. * * \param t texture object. @@ -609,8 +707,7 @@ unbind_texobj_from_fbo(GLcontext *ctx, struct gl_texture_object *texObj) /** * Check if the given texture object is bound to any texture image units and - * unbind it if so. - * XXX all RefCount accesses should be protected by a mutex. + * unbind it if so (revert to default textures). */ static void unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj) @@ -619,42 +716,26 @@ unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj) for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { struct gl_texture_unit *unit = &ctx->Texture.Unit[u]; - struct gl_texture_object **curr = NULL; - if (texObj == unit->Current1D) { - curr = &unit->Current1D; - unit->Current1D = ctx->Shared->Default1D; + _mesa_reference_texobj(&unit->Current1D, ctx->Shared->Default1D); } else if (texObj == unit->Current2D) { - curr = &unit->Current2D; - unit->Current2D = ctx->Shared->Default2D; + _mesa_reference_texobj(&unit->Current2D, ctx->Shared->Default2D); } else if (texObj == unit->Current3D) { - curr = &unit->Current3D; - unit->Current3D = ctx->Shared->Default3D; + _mesa_reference_texobj(&unit->Current3D, ctx->Shared->Default3D); } else if (texObj == unit->CurrentCubeMap) { - curr = &unit->CurrentCubeMap; - unit->CurrentCubeMap = ctx->Shared->DefaultCubeMap; + _mesa_reference_texobj(&unit->CurrentCubeMap, ctx->Shared->DefaultCubeMap); } else if (texObj == unit->CurrentRect) { - curr = &unit->CurrentRect; - unit->CurrentRect = ctx->Shared->DefaultRect; + _mesa_reference_texobj(&unit->CurrentRect, ctx->Shared->DefaultRect); } else if (texObj == unit->Current1DArray) { - curr = &unit->Current1DArray; - unit->CurrentRect = ctx->Shared->Default1DArray; + _mesa_reference_texobj(&unit->Current1DArray, ctx->Shared->Default1DArray); } else if (texObj == unit->Current2DArray) { - curr = &unit->Current1DArray; - unit->CurrentRect = ctx->Shared->Default2DArray; - } - - if (curr) { - (*curr)->RefCount++; - texObj->RefCount--; - if (texObj == unit->_Current) - unit->_Current = *curr; + _mesa_reference_texobj(&unit->Current2DArray, ctx->Shared->Default2DArray); } } } @@ -690,8 +771,6 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) = _mesa_lookup_texture(ctx, textures[i]); if (delObj) { - GLboolean deleted; - _mesa_lock_texture(ctx, delObj); /* Check if texture is bound to any framebuffer objects. @@ -701,10 +780,12 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) unbind_texobj_from_fbo(ctx, delObj); /* Check if this texture is currently bound to any texture units. - * If so, unbind it and decrement the reference count. + * If so, unbind it. */ unbind_texobj_from_texunits(ctx, delObj); + _mesa_unlock_texture(ctx, delObj); + ctx->NewState |= _NEW_TEXTURE; /* The texture _name_ is now free for re-use. @@ -714,23 +795,10 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) _mesa_HashRemove(ctx->Shared->TexObjects, delObj->Name); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); - /* The actual texture object will not be freed until it's no - * longer bound in any context. - * XXX all RefCount accesses should be protected by a mutex. + /* Unreference the texobj. If refcount hits zero, the texture + * will be deleted. */ - delObj->RefCount--; - deleted = (delObj->RefCount == 0); - _mesa_unlock_texture(ctx, delObj); - - /* We know that refcount went to zero above, so this is - * the only pointer left to delObj, so we don't have to - * worry about locking any more: - */ - if (deleted) { - ASSERT(delObj->Name != 0); /* Never delete default tex objs */ - ASSERT(ctx->Driver.DeleteTexture); - (*ctx->Driver.DeleteTexture)(ctx, delObj); - } + _mesa_reference_texobj(&delObj, NULL); } } } @@ -758,7 +826,6 @@ _mesa_BindTexture( GLenum target, GLuint texName ) GET_CURRENT_CONTEXT(ctx); const GLuint unit = ctx->Texture.CurrentUnit; struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - struct gl_texture_object *oldTexObj; struct gl_texture_object *newTexObj = NULL; ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -767,62 +834,6 @@ _mesa_BindTexture( GLenum target, GLuint texName ) _mesa_lookup_enum_by_nr(target), (GLint) texName); /* - * Get pointer to currently bound texture object (oldTexObj) - */ - switch (target) { - case GL_TEXTURE_1D: - oldTexObj = texUnit->Current1D; - break; - case GL_TEXTURE_2D: - oldTexObj = texUnit->Current2D; - break; - case GL_TEXTURE_3D: - oldTexObj = texUnit->Current3D; - break; - case GL_TEXTURE_CUBE_MAP_ARB: - if (!ctx->Extensions.ARB_texture_cube_map) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); - return; - } - oldTexObj = texUnit->CurrentCubeMap; - break; - case GL_TEXTURE_RECTANGLE_NV: - if (!ctx->Extensions.NV_texture_rectangle) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); - return; - } - oldTexObj = texUnit->CurrentRect; - break; - case GL_TEXTURE_1D_ARRAY_EXT: - if (!ctx->Extensions.MESA_texture_array) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); - return; - } - oldTexObj = texUnit->Current1DArray; - break; - case GL_TEXTURE_2D_ARRAY_EXT: - if (!ctx->Extensions.MESA_texture_array) { - _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); - return; - } - oldTexObj = texUnit->Current2DArray; - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); - return; - } - - if (oldTexObj->Name == texName) { - /* XXX this might be wrong. If the texobj is in use by another - * context and a texobj parameter was changed, this might be our - * only chance to update this context's hardware state. - * Note that some applications re-bind the same texture a lot so we - * want to handle that case quickly. - */ - return; /* rebinding the same texture- no change */ - } - - /* * Get pointer to new texture object (newTexObj) */ if (texName == 0) { @@ -896,28 +907,30 @@ _mesa_BindTexture( GLenum target, GLuint texName ) newTexObj->Target = target; } - /* XXX all RefCount accesses should be protected by a mutex. */ - newTexObj->RefCount++; + assert(valid_texture_object(newTexObj)); - /* do the actual binding, but first flush outstanding vertices: - */ + /* flush before changing binding */ FLUSH_VERTICES(ctx, _NEW_TEXTURE); + /* Do the actual binding. The refcount on the previously bound + * texture object will be decremented. It'll be deleted if the + * count hits zero. + */ switch (target) { case GL_TEXTURE_1D: - texUnit->Current1D = newTexObj; + _mesa_reference_texobj(&texUnit->Current1D, newTexObj); break; case GL_TEXTURE_2D: - texUnit->Current2D = newTexObj; + _mesa_reference_texobj(&texUnit->Current2D, newTexObj); break; case GL_TEXTURE_3D: - texUnit->Current3D = newTexObj; + _mesa_reference_texobj(&texUnit->Current3D, newTexObj); break; case GL_TEXTURE_CUBE_MAP_ARB: - texUnit->CurrentCubeMap = newTexObj; + _mesa_reference_texobj(&texUnit->CurrentCubeMap, newTexObj); break; case GL_TEXTURE_RECTANGLE_NV: - texUnit->CurrentRect = newTexObj; + _mesa_reference_texobj(&texUnit->CurrentRect, newTexObj); break; case GL_TEXTURE_1D_ARRAY_EXT: texUnit->Current1DArray = newTexObj; @@ -933,18 +946,6 @@ _mesa_BindTexture( GLenum target, GLuint texName ) /* Pass BindTexture call to device driver */ if (ctx->Driver.BindTexture) (*ctx->Driver.BindTexture)( ctx, target, newTexObj ); - - /* Decrement the reference count on the old texture and check if it's - * time to delete it. - */ - /* XXX all RefCount accesses should be protected by a mutex. */ - oldTexObj->RefCount--; - ASSERT(oldTexObj->RefCount >= 0); - if (oldTexObj->RefCount == 0) { - ASSERT(oldTexObj->Name != 0); - ASSERT(ctx->Driver.DeleteTexture); - (*ctx->Driver.DeleteTexture)( ctx, oldTexObj ); - } } diff --git a/src/mesa/main/texobj.h b/src/mesa/main/texobj.h index 2a2bde36017..d5374c5d6c4 100644 --- a/src/mesa/main/texobj.h +++ b/src/mesa/main/texobj.h @@ -58,6 +58,10 @@ _mesa_copy_texture_object( struct gl_texture_object *dest, const struct gl_texture_object *src ); extern void +_mesa_reference_texobj(struct gl_texture_object **ptr, + struct gl_texture_object *tex); + +extern void _mesa_test_texobj_completeness( const GLcontext *ctx, struct gl_texture_object *obj ); diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index c9f8a0656e8..288b334eaf6 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -63,31 +63,6 @@ static const struct gl_tex_env_combine_state default_combine_state = { }; -/** - * Copy a texture binding. Helper used by _mesa_copy_texture_state(). - */ -static void -copy_texture_binding(const GLcontext *ctx, - struct gl_texture_object **dst, - struct gl_texture_object *src) -{ - /* only copy if names differ (per OpenGL SI) */ - if ((*dst)->Name != src->Name) { - /* unbind/delete dest binding which we're changing */ - (*dst)->RefCount--; - if ((*dst)->RefCount == 0) { - /* time to delete this texture object */ - ASSERT((*dst)->Name != 0); - ASSERT(ctx->Driver.DeleteTexture); - /* XXX cast-away const, unfortunately */ - (*ctx->Driver.DeleteTexture)((GLcontext *) ctx, *dst); - } - /* make new binding, incrementing ref count */ - *dst = src; - src->RefCount++; - } -} - /** * Used by glXCopyContext to copy texture state from one context to another. @@ -144,20 +119,20 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) /* copy texture object bindings, not contents of texture objects */ _mesa_lock_context_textures(dst); - copy_texture_binding(src, &dst->Texture.Unit[i].Current1D, - src->Texture.Unit[i].Current1D); - copy_texture_binding(src, &dst->Texture.Unit[i].Current2D, - src->Texture.Unit[i].Current2D); - copy_texture_binding(src, &dst->Texture.Unit[i].Current3D, - src->Texture.Unit[i].Current3D); - copy_texture_binding(src, &dst->Texture.Unit[i].CurrentCubeMap, - src->Texture.Unit[i].CurrentCubeMap); - copy_texture_binding(src, &dst->Texture.Unit[i].CurrentRect, - src->Texture.Unit[i].CurrentRect); - copy_texture_binding(src, &dst->Texture.Unit[i].Current1DArray, - src->Texture.Unit[i].Current1DArray); - copy_texture_binding(src, &dst->Texture.Unit[i].Current2DArray, - src->Texture.Unit[i].Current2DArray); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D, + src->Texture.Unit[i].Current1D); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D, + src->Texture.Unit[i].Current2D); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D, + src->Texture.Unit[i].Current3D); + _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap, + src->Texture.Unit[i].CurrentCubeMap); + _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect, + src->Texture.Unit[i].CurrentRect); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray, + src->Texture.Unit[i].Current1DArray); + _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray, + src->Texture.Unit[i].Current2DArray); _mesa_unlock_context_textures(dst); } @@ -3085,52 +3060,32 @@ _mesa_update_texture( GLcontext *ctx, GLuint new_state ) static GLboolean alloc_proxy_textures( GLcontext *ctx ) { - ctx->Texture.Proxy1D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D); - if (!ctx->Texture.Proxy1D) - goto cleanup; - - ctx->Texture.Proxy2D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D); - if (!ctx->Texture.Proxy2D) - goto cleanup; - - ctx->Texture.Proxy3D = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_3D); - if (!ctx->Texture.Proxy3D) - goto cleanup; - - ctx->Texture.ProxyCubeMap = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_CUBE_MAP_ARB); - if (!ctx->Texture.ProxyCubeMap) - goto cleanup; - - ctx->Texture.ProxyRect = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_RECTANGLE_NV); - if (!ctx->Texture.ProxyRect) - goto cleanup; - - ctx->Texture.Proxy1DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_1D_ARRAY_EXT); - if (!ctx->Texture.Proxy1DArray) - goto cleanup; - - ctx->Texture.Proxy2DArray = (*ctx->Driver.NewTextureObject)(ctx, 0, GL_TEXTURE_2D_ARRAY_EXT); - if (!ctx->Texture.Proxy2DArray) - goto cleanup; + static const GLenum targets[] = { + GL_TEXTURE_1D, + GL_TEXTURE_2D, + GL_TEXTURE_3D, + GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_RECTANGLE_NV, + GL_TEXTURE_1D_ARRAY_EXT, + GL_TEXTURE_2D_ARRAY_EXT + }; + GLint tgt; + + ASSERT(Elements(targets) == NUM_TEXTURE_TARGETS); + + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + if (!(ctx->Texture.ProxyTex[tgt] + = ctx->Driver.NewTextureObject(ctx, 0, targets[tgt]))) { + /* out of memory, free what we did allocate */ + while (--tgt >= 0) { + ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); + } + return GL_FALSE; + } + } + assert(ctx->Texture.ProxyTex[0]->RefCount == 1); /* sanity check */ return GL_TRUE; - - cleanup: - if (ctx->Texture.Proxy1D) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1D); - if (ctx->Texture.Proxy2D) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2D); - if (ctx->Texture.Proxy3D) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D); - if (ctx->Texture.ProxyCubeMap) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap); - if (ctx->Texture.ProxyRect) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect); - if (ctx->Texture.Proxy1DArray) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray); - if (ctx->Texture.Proxy2DArray) - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray); - return GL_FALSE; } @@ -3172,13 +3127,14 @@ init_texture_unit( GLcontext *ctx, GLuint unit ) ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 ); - texUnit->Current1D = ctx->Shared->Default1D; - texUnit->Current2D = ctx->Shared->Default2D; - texUnit->Current3D = ctx->Shared->Default3D; - texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap; - texUnit->CurrentRect = ctx->Shared->DefaultRect; - texUnit->Current1DArray = ctx->Shared->Default1DArray; - texUnit->Current2DArray = ctx->Shared->Default2DArray; + /* initialize current texture object ptrs to the shared default objects */ + _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D); + _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D); + _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D); + _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap); + _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect); + _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray); + _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray); } @@ -3193,23 +3149,20 @@ _mesa_init_texture(GLcontext *ctx) assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); - /* Effectively bind the default textures to all texture units */ - ctx->Shared->Default1D->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->Default2D->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->Default3D->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->DefaultCubeMap->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->DefaultRect->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->Default1DArray->RefCount += MAX_TEXTURE_UNITS; - ctx->Shared->Default2DArray->RefCount += MAX_TEXTURE_UNITS; - /* Texture group */ ctx->Texture.CurrentUnit = 0; /* multitexture */ ctx->Texture._EnabledUnits = 0; - for (i=0; i<MAX_TEXTURE_UNITS; i++) - init_texture_unit( ctx, i ); ctx->Texture.SharedPalette = GL_FALSE; _mesa_init_colortable(&ctx->Texture.Palette); + for (i = 0; i < MAX_TEXTURE_UNITS; i++) + init_texture_unit( ctx, i ); + + /* After we're done initializing the context's texture state the default + * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1. + */ + assert(ctx->Shared->Default1D->RefCount >= MAX_TEXTURE_UNITS + 1); + _mesa_TexEnvProgramCacheInit( ctx ); /* Allocate proxy textures */ @@ -3226,19 +3179,50 @@ _mesa_init_texture(GLcontext *ctx) void _mesa_free_texture_data(GLcontext *ctx) { - GLuint i; + GLuint u, tgt; + + /* unreference current textures */ + for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { + struct gl_texture_unit *unit = ctx->Texture.Unit + u; + _mesa_reference_texobj(&unit->Current1D, NULL); + _mesa_reference_texobj(&unit->Current2D, NULL); + _mesa_reference_texobj(&unit->Current3D, NULL); + _mesa_reference_texobj(&unit->CurrentCubeMap, NULL); + _mesa_reference_texobj(&unit->CurrentRect, NULL); + _mesa_reference_texobj(&unit->Current1DArray, NULL); + _mesa_reference_texobj(&unit->Current2DArray, NULL); + } /* Free proxy texture objects */ - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1D ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2D ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy3D ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyCubeMap ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.ProxyRect ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy1DArray ); - (ctx->Driver.DeleteTexture)(ctx, ctx->Texture.Proxy2DArray ); + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) + ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable ); + for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) + _mesa_free_colortable_data( &ctx->Texture.Unit[u].ColorTable ); _mesa_TexEnvProgramCacheDestroy( ctx ); } + + +/** + * Update the default texture objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_texture(GLcontext *ctx) +{ + GLuint i; + + for (i = 0; i < MAX_TEXTURE_UNITS; i++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; + + _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D); + _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D); + _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D); + _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap); + _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect); + _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray); + _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray); + } +} diff --git a/src/mesa/main/texstate.h b/src/mesa/main/texstate.h index 60145691b8c..b978654116e 100644 --- a/src/mesa/main/texstate.h +++ b/src/mesa/main/texstate.h @@ -148,6 +148,9 @@ _mesa_init_texture( GLcontext *ctx ); extern void _mesa_free_texture_data( GLcontext *ctx ); +extern void +_mesa_update_default_objects_texture(GLcontext *ctx); + /*@}*/ #endif diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 9b8a06df145..3b5151ed171 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1077,7 +1077,7 @@ _mesa_texstore_rgba(TEXSTORE_PARAMS) GLboolean _mesa_texstore_z32(TEXSTORE_PARAMS) { - const GLfloat depthScale = (GLfloat) 0xffffffff; + const GLuint depthScale = 0xffffffff; (void) dims; ASSERT(dstFormat == &_mesa_texformat_z32); ASSERT(dstFormat->TexelBytes == sizeof(GLuint)); @@ -1124,7 +1124,7 @@ _mesa_texstore_z32(TEXSTORE_PARAMS) GLboolean _mesa_texstore_z16(TEXSTORE_PARAMS) { - const GLfloat depthScale = 65535.0f; + const GLuint depthScale = 0xffff; (void) dims; ASSERT(dstFormat == &_mesa_texformat_z16); ASSERT(dstFormat->TexelBytes == sizeof(GLushort)); @@ -2319,6 +2319,8 @@ _mesa_texstore_ycbcr(TEXSTORE_PARAMS) GLboolean _mesa_texstore_z24_s8(TEXSTORE_PARAMS) { + const GLuint depthScale = 0xffffff; + ASSERT(dstFormat == &_mesa_texformat_z24_s8); ASSERT(srcFormat == GL_DEPTH_STENCIL_EXT); ASSERT(srcType == GL_UNSIGNED_INT_24_8_EXT); @@ -2357,7 +2359,7 @@ _mesa_texstore_z24_s8(TEXSTORE_PARAMS) _mesa_unpack_depth_span(ctx, srcWidth, GL_UNSIGNED_INT, /* dst type */ dstRow, /* dst addr */ - (GLfloat) 0xffffff, /* depthScale */ + depthScale, srcType, src, srcPacking); /* get the 8-bit stencil values */ _mesa_unpack_stencil_span(ctx, srcWidth, diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index bf1ad0165e6..fe4a7c684f6 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -32,7 +32,7 @@ #include "mtypes.h" #include "varray.h" #include "arrayobj.h" -#include "dispatch.h" +#include "glapi/dispatch.h" /** diff --git a/src/mesa/main/vtxfmt_tmp.h b/src/mesa/main/vtxfmt_tmp.h index 783b06558d5..6f5d01e40f2 100644 --- a/src/mesa/main/vtxfmt_tmp.h +++ b/src/mesa/main/vtxfmt_tmp.h @@ -29,8 +29,8 @@ #define PRE_LOOPBACK( FUNC ) #endif -#include "dispatch.h" -#include "glapioffsets.h" +#include "glapi/dispatch.h" +#include "glapi/glapioffsets.h" static void GLAPIENTRY TAG(ArrayElement)( GLint i ) { diff --git a/src/mesa/math/m_eval.c b/src/mesa/math/m_eval.c index 42ffd4133d3..d324673c5d7 100644 --- a/src/mesa/math/m_eval.c +++ b/src/mesa/math/m_eval.c @@ -37,8 +37,8 @@ */ -#include "glheader.h" -#include "config.h" +#include "main/glheader.h" +#include "main/config.h" #include "m_eval.h" static GLfloat inv_tab[MAX_EVAL_ORDER]; diff --git a/src/mesa/math/m_eval.h b/src/mesa/math/m_eval.h index a23cbd402e6..d73ecaafb28 100644 --- a/src/mesa/math/m_eval.h +++ b/src/mesa/math/m_eval.h @@ -26,7 +26,7 @@ #ifndef _M_EVAL_H #define _M_EVAL_H -#include "glheader.h" +#include "main/glheader.h" void _math_init_eval( void ); diff --git a/src/mesa/math/m_translate.h b/src/mesa/math/m_translate.h index 0bcf96005c7..c677682d506 100644 --- a/src/mesa/math/m_translate.h +++ b/src/mesa/math/m_translate.h @@ -26,8 +26,8 @@ #ifndef _M_TRANSLATE_H_ #define _M_TRANSLATE_H_ -#include "config.h" -#include "mtypes.h" /* hack for GLchan */ +#include "main/config.h" +#include "main/mtypes.h" /* hack for GLchan */ /** diff --git a/src/mesa/math/m_xform.c b/src/mesa/math/m_xform.c index fa3f57a8e5a..901ae5b416a 100644 --- a/src/mesa/math/m_xform.c +++ b/src/mesa/math/m_xform.c @@ -33,8 +33,8 @@ * 3. Transformation of a point p by a matrix M is: p' = M * p */ -#include "glheader.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/macros.h" #include "m_eval.h" #include "m_matrix.h" diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 5d8f763741f..3360fef5851 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -30,10 +30,10 @@ * \author Karl Rasche */ -#include "glheader.h" -#include "imports.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "shader/grammar/grammar_mesa.h" #include "arbprogparse.h" -#include "grammar_mesa.h" #include "program.h" #include "prog_parameter.h" #include "prog_statevars.h" @@ -633,6 +633,41 @@ program_error(GLcontext *ctx, GLint position, const char *descrip) } +/** + * As above, but with an extra string parameter for more info. + */ +static void +program_error2(GLcontext *ctx, GLint position, const char *descrip, + const char *var) +{ + if (descrip) { + const char *prefix = "glProgramString(", *suffix = ")"; + char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) + + _mesa_strlen(": ") + + _mesa_strlen(var) + + _mesa_strlen(prefix) + + _mesa_strlen(suffix) + 1); + if (str) { + _mesa_sprintf(str, "%s%s: %s%s", prefix, descrip, var, suffix); + _mesa_error(ctx, GL_INVALID_OPERATION, str); + _mesa_free(str); + } + } + { + char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) + + _mesa_strlen(": ") + + _mesa_strlen(var) + 1); + if (str) { + _mesa_sprintf(str, "%s: %s", descrip, var); + } + _mesa_set_program_error(ctx, position, str); + if (str) { + _mesa_free(str); + } + } +} + + /** * constructs an integer from 4 GLubytes in LE format @@ -1226,10 +1261,10 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, state_tokens[1] = coord; /* EYE or OBJECT */ - type = *(*inst++); + type = *(*inst)++; /* 0 - s, 1 - t, 2 - r, 3 - q */ - coord = *(*inst++); + coord = *(*inst)++; if (type == TEX_GEN_EYE) { switch (coord) { @@ -1245,6 +1280,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, case COMPONENT_W: state_tokens[2] = STATE_TEXGEN_EYE_Q; break; + default: + _mesa_problem(ctx, "bad texgen component in " + "parse_state_single_item()"); } } else { @@ -1261,6 +1299,9 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, case COMPONENT_W: state_tokens[2] = STATE_TEXGEN_OBJECT_Q; break; + default: + _mesa_problem(ctx, "bad texgen component in " + "parse_state_single_item()"); } } } @@ -1283,7 +1324,7 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst, break; case STATE_POINT: - switch (*(*inst++)) { + switch (*(*inst)++) { case POINT_SIZE: state_tokens[0] = STATE_POINT_SIZE; break; @@ -1687,18 +1728,14 @@ parse_attrib (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head struct arb_program *Program) { GLuint found; - char *error_msg; struct var_cache *attrib_var; attrib_var = parse_string (inst, vc_head, Program, &found); Program->Position = parse_position (inst); if (found) { - error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) attrib_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - attrib_var->name); - program_error(ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) attrib_var->name); return 1; } @@ -1876,12 +1913,9 @@ parse_param (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, Program->Position = parse_position (inst); if (found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) param_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - param_var->name); - program_error (ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) param_var->name); return 1; } @@ -1976,12 +2010,9 @@ parse_temp (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, temp_var = parse_string (inst, vc_head, Program, &found); Program->Position = parse_position (inst); if (found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - temp_var->name); - program_error(ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) temp_var->name); return 1; } @@ -2022,12 +2053,9 @@ parse_output (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head output_var = parse_string (inst, vc_head, Program, &found); Program->Position = parse_position (inst); if (found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) output_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - output_var->name); - program_error (ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) output_var->name); return 1; } @@ -2053,12 +2081,9 @@ parse_alias (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, Program->Position = parse_position (inst); if (found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - temp_var->name); - program_error(ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) temp_var->name); return 1; } @@ -2068,12 +2093,9 @@ parse_alias (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_head, if (!found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); - _mesa_sprintf (error_msg, "Alias value %s is not defined", - temp_var->alias_binding->name); - program_error (ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Undefined alias value", + (char *) temp_var->alias_binding->name); return 1; } @@ -2096,12 +2118,9 @@ parse_address (GLcontext * ctx, const GLubyte ** inst, struct var_cache **vc_hea temp_var = parse_string (inst, vc_head, Program, &found); Program->Position = parse_position (inst); if (found) { - char *error_msg = (char *) - _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40); - _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s", - temp_var->name); - program_error (ctx, Program->Position, error_msg); - _mesa_free (error_msg); + program_error2(ctx, Program->Position, + "Duplicate variable declaration", + (char *) temp_var->name); return 1; } @@ -2454,8 +2473,9 @@ parse_src_reg (GLcontext * ctx, const GLubyte ** inst, Program->Position = parse_position (inst); if (!found) { - program_error(ctx, Program->Position, - "2: Undefined variable"); /* src->name */ + program_error2(ctx, Program->Position, + "Undefined variable", + (char *) src->name); return 1; } @@ -3573,7 +3593,7 @@ parse_instructions(GLcontext * ctx, const GLubyte * inst, /* XXX temporary */ LONGSTRING static char core_grammar_text[] = -#include "grammar_syn.h" +#include "shader/grammar/grammar_syn.h" ; diff --git a/src/mesa/shader/atifragshader.c b/src/mesa/shader/atifragshader.c index 4727c1a4365..854c9118741 100644 --- a/src/mesa/shader/atifragshader.c +++ b/src/mesa/shader/atifragshader.c @@ -440,7 +440,7 @@ _mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) _mesa_error(ctx, GL_INVALID_OPERATION, "glPassTexCoordATI(coord)"); return; } - if ((swizzle < GL_SWIZZLE_STR_ATI) && (swizzle > GL_SWIZZLE_STQ_DQ_ATI)) { + if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) { _mesa_error(ctx, GL_INVALID_ENUM, "glPassTexCoordATI(swizzle)"); return; } @@ -513,7 +513,7 @@ _mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) _mesa_error(ctx, GL_INVALID_OPERATION, "glSampleMapATI(interp)"); return; } - if ((swizzle < GL_SWIZZLE_STR_ATI) && (swizzle > GL_SWIZZLE_STQ_DQ_ATI)) { + if (!(swizzle >= GL_SWIZZLE_STR_ATI) && (swizzle <= GL_SWIZZLE_STQ_DQ_ATI)) { _mesa_error(ctx, GL_INVALID_ENUM, "glSampleMapATI(swizzle)"); return; } diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 9faf9d86134..28d195d0ee9 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -43,7 +43,7 @@ #include "prog_instruction.h" #include "prog_parameter.h" #include "prog_print.h" -#include "slang_library_noise.h" +#include "shader/slang/slang_library_noise.h" /* See comments below for info about this */ diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c index 42059198282..2097c395918 100644 --- a/src/mesa/shader/program.c +++ b/src/mesa/shader/program.c @@ -118,6 +118,49 @@ _mesa_free_program_data(GLcontext *ctx) } +/** + * Update the default program objects in the given context to reference those + * specified in the shared state and release those referencing the old + * shared state. + */ +void +_mesa_update_default_objects_program(GLcontext *ctx) +{ +#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program + if (ctx->VertexProgram.Current) { + ctx->VertexProgram.Current->Base.RefCount--; + if (ctx->VertexProgram.Current->Base.RefCount <= 0) + ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base)); + } + ctx->VertexProgram.Current = (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram; + assert(ctx->VertexProgram.Current); + ctx->VertexProgram.Current->Base.RefCount++; +#endif + +#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program + if (ctx->FragmentProgram.Current) { + ctx->FragmentProgram.Current->Base.RefCount--; + if (ctx->FragmentProgram.Current->Base.RefCount <= 0) + ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base)); + } + ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram; + assert(ctx->FragmentProgram.Current); + ctx->FragmentProgram.Current->Base.RefCount++; +#endif + + /* XXX probably move this stuff */ +#if FEATURE_ATI_fragment_shader + if (ctx->ATIFragmentShader.Current) { + ctx->ATIFragmentShader.Current->RefCount--; + if (ctx->ATIFragmentShader.Current->RefCount <= 0) { + _mesa_free(ctx->ATIFragmentShader.Current); + } + } + ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader; + assert(ctx->ATIFragmentShader.Current); + ctx->ATIFragmentShader.Current->RefCount++; +#endif +} /** @@ -333,7 +376,7 @@ _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) { struct gl_program *clone; - clone = _mesa_new_program(ctx, prog->Target, prog->Id); + clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id); if (!clone) return NULL; diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h index 52704856ab0..ea2c8c30508 100644 --- a/src/mesa/shader/program.h +++ b/src/mesa/shader/program.h @@ -57,6 +57,9 @@ extern void _mesa_free_program_data(GLcontext *ctx); extern void +_mesa_update_default_objects_program(GLcontext *ctx); + +extern void _mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string); extern const GLubyte * diff --git a/src/mesa/shader/shader_api.c b/src/mesa/shader/shader_api.c index 3a54e68d0de..a1e73ef125c 100644 --- a/src/mesa/shader/shader_api.c +++ b/src/mesa/shader/shader_api.c @@ -43,10 +43,9 @@ #include "prog_parameter.h" #include "prog_print.h" #include "prog_statevars.h" -#include "shader_api.h" - -#include "slang_compile.h" -#include "slang_link.h" +#include "shader/shader_api.h" +#include "shader/slang/slang_compile.h" +#include "shader/slang/slang_link.h" @@ -378,7 +377,7 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); struct gl_shader *sh = _mesa_lookup_shader(ctx, shader); - const GLuint n = shProg->NumShaders; + GLuint n; GLuint i; if (!shProg || !sh) { @@ -387,6 +386,8 @@ _mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader) return; } + n = shProg->NumShaders; + for (i = 0; i < n; i++) { if (shProg->Shaders[i] == sh) { /* already attached */ @@ -548,7 +549,7 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) { struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); - const GLuint n = shProg->NumShaders; + GLuint n; GLuint i, j; if (!shProg) { @@ -557,6 +558,8 @@ _mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader) return; } + n = shProg->NumShaders; + for (i = 0; i < n; i++) { if (shProg->Shaders[i]->Name == shader) { /* found it */ @@ -780,7 +783,7 @@ _mesa_get_programiv(GLcontext *ctx, GLuint program, *params = shProg->Validated; break; case GL_INFO_LOG_LENGTH: - *params = shProg->InfoLog ? strlen(shProg->InfoLog) : 0; + *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0; break; case GL_ATTACHED_SHADERS: *params = shProg->NumShaders; @@ -832,10 +835,10 @@ _mesa_get_shaderiv(GLcontext *ctx, GLuint name, GLenum pname, GLint *params) *params = shader->CompileStatus; break; case GL_INFO_LOG_LENGTH: - *params = shader->InfoLog ? strlen(shader->InfoLog) : 0; + *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0; break; case GL_SHADER_SOURCE_LENGTH: - *params = shader->Source ? strlen((char *) shader->Source) : 0; + *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)"); diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index e398eabb15d..2e7ebc347a6 100644 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -181,6 +181,11 @@ vec2 __constructor(const vec3 v) __retVal.xy = v.xy; } +vec2 __constructor(const vec4 v) +{ + __retVal.st = v.xy; +} + //// vec3 constructors diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index dcd39a0e28d..f2b4fd6464b 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -18,59 +18,60 @@ 20,0,0,1,0,10,1,1,1,0,5,105,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,105,0,59, 120,120,0,20,0,0,1,0,10,1,1,1,0,1,98,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121,0,18,98, 0,59,120,120,0,20,0,0,1,0,10,1,1,1,0,11,118,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,121, -0,18,118,0,59,120,121,0,20,0,0,1,0,11,1,1,1,0,9,120,0,0,1,1,0,9,121,0,0,1,1,0,9,122,0,0,0,1,9,18, -95,95,114,101,116,86,97,108,0,59,120,0,18,120,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,121,0, 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+0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,98,51,0,20,0,0,1,0,3,1,1,1,0,1,98,0,0,0,1,9, +18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,18,98,0,59,120,120,120,0,20,0,0,1,0,3,1,1,1,0,9, +102,0,0,0,1,3,2,1,11,1,122,101,114,111,0,2,58,118,101,99,51,0,17,48,0,48,0,0,0,17,48,0,48,0,0,0,17, +48,0,48,0,0,0,0,0,0,4,118,101,99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121, +122,0,0,18,102,0,59,120,120,120,0,0,18,122,101,114,111,0,0,0,0,1,0,3,1,1,1,0,5,105,0,0,0,1,3,2,1,7, +1,122,101,114,111,0,2,58,105,118,101,99,51,0,16,8,48,0,0,16,8,48,0,0,16,8,48,0,0,0,0,0,4,118,101, +99,52,95,115,101,113,0,18,95,95,114,101,116,86,97,108,0,59,120,121,122,0,0,18,105,0,59,120,120,120, +0,0,18,122,101,114,111,0,0,0,0,1,0,4,1,1,1,0,1,98,49,0,0,1,1,0,1,98,50,0,0,1,1,0,1,98,51,0,0,1,1,0, +1,98,52,0,0,0,1,9,18,95,95,114,101,116,86,97,108,0,59,120,0,18,98,49,0,20,0,9,18,95,95,114,101,116, 86,97,108,0,59,121,0,18,98,50,0,20,0,9,18,95,95,114,101,116,86,97,108,0,59,122,0,18,98,51,0,20,0,9, 18,95,95,114,101,116,86,97,108,0,59,119,0,18,98,52,0,20,0,0,1,0,4,1,1,1,0,1,98,0,0,0,1,9,18,95,95, 114,101,116,86,97,108,0,59,120,121,122,119,0,18,98,0,59,120,120,120,120,0,20,0,0,1,0,4,1,1,1,0,9, @@ -646,7 +647,7 @@ 1,0,12,2,21,1,1,0,15,109,0,0,1,1,0,12,118,0,0,0,1,2,3,2,0,12,1,114,48,0,0,0,9,18,114,48,0,59,120,0, 18,109,0,16,8,48,0,57,59,120,0,20,0,9,18,114,48,0,59,121,0,18,109,0,16,10,49,0,57,59,120,0,20,0,9, 18,114,48,0,59,122,0,18,109,0,16,10,50,0,57,59,120,0,20,0,9,18,114,48,0,59,119,0,18,109,0,16,10,51, -0,57,59,120,0,20,0,4,118,101,99,52,95,100,111,116,0,18,95,95,114,101,116,86,97,108,0,59,120,0,0,18, +0,57,59,120,0,20,0,4,118,101,99,52,95,100,111,116,0,18,95,95,114,101,116,86,97,108,0,59,115,0,0,18, 114,48,0,0,18,118,0,0,0,0,2,3,2,0,12,1,114,49,0,0,0,9,18,114,49,0,59,120,0,18,109,0,16,8,48,0,57, 59,121,0,20,0,9,18,114,49,0,59,121,0,18,109,0,16,10,49,0,57,59,121,0,20,0,9,18,114,49,0,59,122,0, 18,109,0,16,10,50,0,57,59,121,0,20,0,9,18,114,49,0,59,119,0,18,109,0,16,10,51,0,57,59,121,0,20,0,4, diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c index 6ee0fd33b6a..1081d8ff8db 100644 --- a/src/mesa/shader/slang/slang_builtin.c +++ b/src/mesa/shader/slang/slang_builtin.c @@ -28,14 +28,14 @@ * \author Brian Paul */ -#include "imports.h" -#include "slang_builtin.h" -#include "slang_ir.h" -#include "mtypes.h" -#include "program.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "prog_statevars.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" +#include "shader/slang/slang_ir.h" +#include "shader/slang/slang_builtin.h" /** diff --git a/src/mesa/shader/slang/slang_builtin.h b/src/mesa/shader/slang/slang_builtin.h index ae20c844d58..58629f4f7fe 100644 --- a/src/mesa/shader/slang/slang_builtin.h +++ b/src/mesa/shader/slang/slang_builtin.h @@ -26,7 +26,7 @@ #ifndef SLANG_BUILTIN_H #define SLANG_BUILTIN_H -#include "prog_parameter.h" +#include "shader/prog_parameter.h" #include "slang_utility.h" #include "slang_ir.h" diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 02260d3422e..d368009ca50 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 2005-2007 Brian Paul All Rights Reserved. * @@ -37,13 +37,13 @@ -#include "imports.h" -#include "macros.h" -#include "mtypes.h" -#include "program.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "prog_statevars.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_statevars.h" #include "slang_typeinfo.h" #include "slang_codegen.h" #include "slang_compile.h" @@ -491,6 +491,9 @@ new_node0(slang_ir_opcode op) } +/** + * Create sequence of two nodes. + */ static slang_ir_node * new_seq(slang_ir_node *left, slang_ir_node *right) { @@ -531,12 +534,12 @@ new_not(slang_ir_node *n) /** - * Inlined subroutine. + * Non-inlined function call. */ static slang_ir_node * -new_inlined_function_call(slang_ir_node *code, slang_label *name) +new_function_call(slang_ir_node *code, slang_label *name) { - slang_ir_node *n = new_node1(IR_FUNC, code); + slang_ir_node *n = new_node1(IR_CALL, code); assert(name); if (n) n->Label = name; @@ -1202,17 +1205,29 @@ _slang_gen_function_call(slang_assemble_ctx *A, slang_function *fun, /* non-assembly function */ inlined = slang_inline_function_call(A, fun, oper, dest); if (inlined && _slang_find_node_type(inlined, SLANG_OPER_RETURN)) { - /* This inlined function has one or more 'return' statements. + slang_operation *callOper; + /* The function we're calling has one or more 'return' statements. * So, we can't truly inline this function because we need to * implement 'return' with RET (and CAL). + * Nevertheless, we performed "inlining" to make a new instance + * of the function body to deal with static register allocation. + * * XXX check if there's one 'return' and if it's the very last * statement in the function - we can optimize that case. */ assert(inlined->type == SLANG_OPER_BLOCK_NEW_SCOPE || inlined->type == SLANG_OPER_SEQUENCE); - inlined->type = SLANG_OPER_INLINED_CALL; - inlined->fun = fun; - inlined->label = _slang_label_new_unique((char*) fun->header.a_name); + if (_slang_function_has_return_value(fun) && !dest) { + assert(inlined->children[0].type == SLANG_OPER_VARIABLE_DECL); + assert(inlined->children[2].type == SLANG_OPER_IDENTIFIER); + callOper = &inlined->children[1]; + } + else { + callOper = inlined; + } + callOper->type = SLANG_OPER_NON_INLINED_CALL; + callOper->fun = fun; + callOper->label = _slang_label_new_unique((char*) fun->header.a_name); } } @@ -1261,15 +1276,23 @@ make_writemask(const char *field) while (*field) { switch (*field) { case 'x': + case 's': + case 'r': mask |= WRITEMASK_X; break; case 'y': + case 't': + case 'g': mask |= WRITEMASK_Y; break; case 'z': + case 'p': + case 'b': mask |= WRITEMASK_Z; break; case 'w': + case 'q': + case 'a': mask |= WRITEMASK_W; break; default: @@ -1941,8 +1964,7 @@ static slang_ir_node * _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) { const GLboolean haveReturnValue - = (oper->num_children == 1 && - oper->children[0].type != SLANG_OPER_VOID); + = (oper->num_children == 1 && oper->children[0].type != SLANG_OPER_VOID); /* error checking */ assert(A->CurFunction); @@ -1952,7 +1974,7 @@ _slang_gen_return(slang_assemble_ctx * A, slang_operation *oper) return NULL; } else if (!haveReturnValue && - A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { + A->CurFunction->header.type.specifier.type != SLANG_SPEC_VOID) { slang_info_log_error(A->log, "return statement requires an expression"); return NULL; } @@ -2037,7 +2059,8 @@ _slang_gen_declaration(slang_assemble_ctx *A, slang_operation *oper) } /* XXX make copy of this initializer? */ rhs = _slang_gen_operation(A, &oper->children[0]); - assert(rhs); + if (!rhs) + return NULL; /* must have found an error */ init = new_node2(IR_MOVE, var, rhs); /*assert(rhs->Opcode != IR_SEQ);*/ n = new_seq(varDecl, init); @@ -2228,7 +2251,9 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) } if (var->type.qualifier == SLANG_QUAL_CONST || var->type.qualifier == SLANG_QUAL_ATTRIBUTE || - var->type.qualifier == SLANG_QUAL_UNIFORM) { + var->type.qualifier == SLANG_QUAL_UNIFORM || + (var->type.qualifier == SLANG_QUAL_VARYING && + A->program->Target == GL_FRAGMENT_PROGRAM_ARB)) { slang_info_log_error(A->log, "illegal assignment to read-only variable '%s'", (char *) oper->children[0].a_id); @@ -2256,10 +2281,11 @@ _slang_gen_assignment(slang_assemble_ctx * A, slang_operation *oper) lhs = _slang_gen_operation(A, &oper->children[0]); if (lhs) { - if (lhs->Store->File != PROGRAM_OUTPUT && - lhs->Store->File != PROGRAM_TEMPORARY && - lhs->Store->File != PROGRAM_VARYING && - lhs->Store->File != PROGRAM_UNDEFINED) { + if (!(lhs->Store->File == PROGRAM_OUTPUT || + lhs->Store->File == PROGRAM_TEMPORARY || + (lhs->Store->File == PROGRAM_VARYING && + A->program->Target == GL_VERTEX_PROGRAM_ARB) || + lhs->Store->File == PROGRAM_UNDEFINED)) { slang_info_log_error(A->log, "illegal assignment to read-only l-value"); return NULL; @@ -2320,7 +2346,8 @@ _slang_gen_field(slang_assemble_ctx * A, slang_operation *oper) n = _slang_gen_swizzle(n, swizzle); return n; } - else if (ti.spec.type == SLANG_SPEC_FLOAT) { + else if ( ti.spec.type == SLANG_SPEC_FLOAT + || ti.spec.type == SLANG_SPEC_INT) { const GLuint rows = 1; slang_swizzle swz; slang_ir_node *n; @@ -2562,7 +2589,7 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) _slang_free_ir_tree(tree); return NULL; /* error must have occured */ } - tree = tree ? new_seq(tree, n) : n; + tree = new_seq(tree, n); } #if 00 @@ -2790,17 +2817,17 @@ _slang_gen_operation(slang_assemble_ctx * A, slang_operation *oper) return n; } - case SLANG_OPER_INLINED_CALL: + case SLANG_OPER_NON_INLINED_CALL: case SLANG_OPER_SEQUENCE: { slang_ir_node *tree = NULL; GLuint i; for (i = 0; i < oper->num_children; i++) { slang_ir_node *n = _slang_gen_operation(A, &oper->children[i]); - tree = tree ? new_seq(tree, n) : n; + tree = new_seq(tree, n); } - if (oper->type == SLANG_OPER_INLINED_CALL) { - tree = new_inlined_function_call(tree, oper->label); + if (oper->type == SLANG_OPER_NON_INLINED_CALL) { + tree = new_function_call(tree, oper->label); } return tree; } diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index a4dd5b8b4ae..4e29e8dcc90 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -28,11 +28,11 @@ * \author Michal Krol */ -#include "imports.h" -#include "context.h" -#include "program.h" -#include "prog_parameter.h" -#include "grammar_mesa.h" +#include "main/imports.h" +#include "main/context.h" +#include "shader/program.h" +#include "shader/prog_parameter.h" +#include "shader/grammar/grammar_mesa.h" #include "slang_codegen.h" #include "slang_compile.h" #include "slang_preprocess.h" @@ -2135,7 +2135,7 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) progTarget = GL_FRAGMENT_PROGRAM_ARB; shader->Programs = (struct gl_program **) malloc(sizeof(struct gl_program*)); - shader->Programs[0] = _mesa_new_program(ctx, progTarget, 1); + shader->Programs[0] = ctx->Driver.NewProgram(ctx, progTarget, 1); shader->NumPrograms = 1; shader->Programs[0]->Parameters = _mesa_new_parameter_list(); diff --git a/src/mesa/shader/slang/slang_compile_operation.h b/src/mesa/shader/slang/slang_compile_operation.h index d497b6f66f7..d5cbe779a6c 100644 --- a/src/mesa/shader/slang/slang_compile_operation.h +++ b/src/mesa/shader/slang/slang_compile_operation.h @@ -93,7 +93,7 @@ typedef enum slang_operation_type_ SLANG_OPER_NOT, /* "!" [expr] */ SLANG_OPER_SUBSCRIPT, /* [expr] "[" [expr] "]" */ SLANG_OPER_CALL, /* [func name] [param] [param] [...] */ - SLANG_OPER_INLINED_CALL, /* inlined function call */ + SLANG_OPER_NON_INLINED_CALL, /* a real function call */ SLANG_OPER_FIELD, /* i.e.: ".next" or ".xzy" or ".xxx" etc */ SLANG_OPER_POSTINCREMENT, /* [var] "++" */ SLANG_OPER_POSTDECREMENT /* [var] "--" */ diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c index 7804e192360..fe13f2865cd 100644 --- a/src/mesa/shader/slang/slang_emit.c +++ b/src/mesa/shader/slang/slang_emit.c @@ -36,13 +36,13 @@ ***/ -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "program.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "prog_print.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" #include "slang_builtin.h" #include "slang_emit.h" #include "slang_mem.h" @@ -780,16 +780,18 @@ emit_label(slang_emit_info *emitInfo, const slang_ir_node *n) /** - * Emit code for an inlined function call (subroutine). + * Emit code for a function call. + * Note that for each time a function is called, we emit the function's + * body code again because the set of available registers may be different. */ static struct prog_instruction * -emit_func(slang_emit_info *emitInfo, slang_ir_node *n) +emit_fcall(slang_emit_info *emitInfo, slang_ir_node *n) { struct gl_program *progSave; struct prog_instruction *inst; GLuint subroutineId; - assert(n->Opcode == IR_FUNC); + assert(n->Opcode == IR_CALL); assert(n->Label); /* save/push cur program */ @@ -1687,10 +1689,10 @@ emit(slang_emit_info *emitInfo, slang_ir_node *n) case IR_KILL: return emit_kill(emitInfo); - case IR_FUNC: - /* new variable scope for subroutines/function calls*/ + case IR_CALL: + /* new variable scope for subroutines/function calls */ _slang_push_var_table(emitInfo->vt); - inst = emit_func(emitInfo, n); + inst = emit_fcall(emitInfo, n); _slang_pop_var_table(emitInfo->vt); return inst; @@ -1782,7 +1784,7 @@ _slang_resolve_subroutines(slang_emit_info *emitInfo) emitInfo->NumSubroutines = 0; /* Examine CAL instructions. - * At this point, the BranchTarget field of the CAL instructions is + * At this point, the BranchTarget field of the CAL instruction is * the number/id of the subroutine to call (an index into the * emitInfo->Subroutines list). * Translate that into an actual instruction location now. diff --git a/src/mesa/shader/slang/slang_ir.c b/src/mesa/shader/slang/slang_ir.c index a6903cc8b62..92e8d0345ee 100644 --- a/src/mesa/shader/slang/slang_ir.c +++ b/src/mesa/shader/slang/slang_ir.c @@ -27,7 +27,7 @@ #include "context.h" #include "slang_ir.h" #include "slang_mem.h" -#include "prog_print.h" +#include "shader/prog_print.h" static const slang_ir_info IrInfo[] = { @@ -311,7 +311,7 @@ _slang_print_ir_tree(const slang_ir_node *n, int indent) printf("RETURN\n"); break; case IR_CALL: - printf("CALL\n"); + printf("CALL %s\n", n->Label->Name); break; case IR_LOOP: diff --git a/src/mesa/shader/slang/slang_ir.h b/src/mesa/shader/slang/slang_ir.h index 69db4b5451e..c7c0ddbf9a6 100644 --- a/src/mesa/shader/slang/slang_ir.h +++ b/src/mesa/shader/slang/slang_ir.h @@ -62,8 +62,6 @@ typedef enum IR_RETURN, /* return from subroutine */ IR_CALL, /* call subroutine */ - IR_FUNC, /* inlined function code */ - IR_LOOP, /* high-level loop-begin / loop-end */ /* Children[0] = loop body */ /* Children[1] = loop tail code, or NULL */ diff --git a/src/mesa/shader/slang/slang_label.h b/src/mesa/shader/slang/slang_label.h index 0f1a45b30f9..87068ae7a7f 100644 --- a/src/mesa/shader/slang/slang_label.h +++ b/src/mesa/shader/slang/slang_label.h @@ -1,9 +1,9 @@ #ifndef SLANG_LABEL_H #define SLANG_LABEL_H 1 -#include "imports.h" -#include "mtypes.h" -#include "prog_instruction.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "shader/prog_instruction.h" struct slang_label_ diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index d6d1c7523e5..c8457fc483d 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -28,16 +28,16 @@ * \author Brian Paul */ -#include "imports.h" -#include "context.h" -#include "hash.h" -#include "macros.h" -#include "program.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "prog_print.h" -#include "prog_statevars.h" -#include "shader_api.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/hash.h" +#include "main/macros.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" +#include "shader/shader_api.h" #include "slang_link.h" @@ -329,8 +329,10 @@ _slang_resolve_attributes(struct gl_shader_program *shProg, * glVertex/position. */ for (attr = 1; attr < MAX_VERTEX_ATTRIBS; attr++) { - if (((1 << attr) & usedAttributes) == 0) + if (((1 << attr) & usedAttributes) == 0) { + usedAttributes |= (1 << attr); break; + } } if (attr == MAX_VERTEX_ATTRIBS) { /* too many! XXX record error log */ diff --git a/src/mesa/shader/slang/slang_preprocess.c b/src/mesa/shader/slang/slang_preprocess.c index 72281eda57d..076e982f8f2 100644 --- a/src/mesa/shader/slang/slang_preprocess.c +++ b/src/mesa/shader/slang/slang_preprocess.c @@ -29,7 +29,7 @@ */ #include "imports.h" -#include "grammar_mesa.h" +#include "shader/grammar/grammar_mesa.h" #include "slang_preprocess.h" LONGSTRING static const char *slang_pp_directives_syn = diff --git a/src/mesa/shader/slang/slang_typeinfo.c b/src/mesa/shader/slang/slang_typeinfo.c index da0b32bc444..8a1c3abf480 100644 --- a/src/mesa/shader/slang/slang_typeinfo.c +++ b/src/mesa/shader/slang/slang_typeinfo.c @@ -28,12 +28,12 @@ * \author Michal Krol */ -#include "imports.h" +#include "main/imports.h" +#include "shader/prog_instruction.h" #include "slang_typeinfo.h" #include "slang_compile.h" #include "slang_log.h" #include "slang_mem.h" -#include "prog_instruction.h" /** diff --git a/src/mesa/shader/slang/slang_vartable.c b/src/mesa/shader/slang/slang_vartable.c index 8a3c299d19c..1d817000c60 100644 --- a/src/mesa/shader/slang/slang_vartable.c +++ b/src/mesa/shader/slang/slang_vartable.c @@ -1,11 +1,11 @@ -#include "imports.h" +#include "main/imports.h" +#include "shader/prog_instruction.h" #include "slang_compile.h" #include "slang_compile_variable.h" #include "slang_mem.h" #include "slang_vartable.h" #include "slang_ir.h" -#include "prog_instruction.h" static int dbg = 0; diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S index d4ea12870fe..8725c7ee4d3 100644 --- a/src/mesa/sparc/glapi_sparc.S +++ b/src/mesa/sparc/glapi_sparc.S @@ -1733,12 +1733,17 @@ _mesa_sparc_glapi_end: .globl glVertexAttrib4Nubv ; .type glVertexAttrib4Nubv,#function ; glVertexAttrib4Nubv = glVertexAttrib4NubvARB .globl glVertexAttrib4Nuiv ; .type glVertexAttrib4Nuiv,#function ; glVertexAttrib4Nuiv = glVertexAttrib4NuivARB .globl glVertexAttrib4Nusv ; .type glVertexAttrib4Nusv,#function ; glVertexAttrib4Nusv = glVertexAttrib4NusvARB + .globl glVertexAttrib4bv ; .type glVertexAttrib4bv,#function ; glVertexAttrib4bv = glVertexAttrib4bvARB .globl glVertexAttrib4d ; .type glVertexAttrib4d,#function ; glVertexAttrib4d = glVertexAttrib4dARB .globl glVertexAttrib4dv ; .type glVertexAttrib4dv,#function ; glVertexAttrib4dv = glVertexAttrib4dvARB .globl glVertexAttrib4f ; .type glVertexAttrib4f,#function ; glVertexAttrib4f = glVertexAttrib4fARB .globl glVertexAttrib4fv ; .type glVertexAttrib4fv,#function ; glVertexAttrib4fv = glVertexAttrib4fvARB + .globl glVertexAttrib4iv ; .type glVertexAttrib4iv,#function ; glVertexAttrib4iv = glVertexAttrib4ivARB .globl glVertexAttrib4s ; .type glVertexAttrib4s,#function ; glVertexAttrib4s = glVertexAttrib4sARB .globl glVertexAttrib4sv ; .type glVertexAttrib4sv,#function ; glVertexAttrib4sv = glVertexAttrib4svARB + .globl glVertexAttrib4ubv ; .type glVertexAttrib4ubv,#function ; glVertexAttrib4ubv = glVertexAttrib4ubvARB + .globl glVertexAttrib4uiv ; .type glVertexAttrib4uiv,#function ; glVertexAttrib4uiv = glVertexAttrib4uivARB + .globl glVertexAttrib4usv ; .type glVertexAttrib4usv,#function ; glVertexAttrib4usv = glVertexAttrib4usvARB .globl glVertexAttribPointer ; .type glVertexAttribPointer,#function ; glVertexAttribPointer = glVertexAttribPointerARB .globl glBindBuffer ; .type glBindBuffer,#function ; glBindBuffer = glBindBufferARB .globl glBufferData ; .type glBufferData,#function ; glBufferData = glBufferDataARB diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index 3d3511823d7..e7911fec3b5 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -132,13 +132,15 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) line.dx = line.x1 - line.x0; line.dy = line.y1 - line.y0; line.len = SQRTF(line.dx * line.dx + line.dy * line.dy); - line.halfWidth = 0.5F * ctx->Line._Width; + line.halfWidth = 0.5F * CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidthAA, + ctx->Const.MaxLineWidthAA); if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) return; - INIT_SPAN(line.span, GL_LINE, 0, 0, SPAN_XY | SPAN_COVERAGE); - + INIT_SPAN(line.span, GL_LINE); + line.span.arrayMask = SPAN_XY | SPAN_COVERAGE; line.xAdj = line.dx / line.len * line.halfWidth; line.yAdj = line.dy / line.len * line.halfWidth; diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h index 34a2305b393..42d74a16328 100644 --- a/src/mesa/swrast/s_aatritemp.h +++ b/src/mesa/swrast/s_aatritemp.h @@ -69,7 +69,8 @@ (void) swrast; - INIT_SPAN(span, GL_POLYGON, 0, 0, SPAN_COVERAGE); + INIT_SPAN(span, GL_POLYGON); + span.arrayMask = SPAN_COVERAGE; /* determine bottom to top order of vertices */ { diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index f53e7f52c5e..3c45dee3998 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -474,7 +474,9 @@ accum_return(GLcontext *ctx, GLfloat value, SWspan span; /* init color span */ - INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_RGBA; span.x = xpos; span.y = ypos + i; diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 947054faa30..55ec757ee06 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -23,11 +23,10 @@ #include "glheader.h" #include "colormac.h" #include "context.h" -#include "atifragshader.h" #include "macros.h" -#include "program.h" - -#include "s_atifragshader.h" +#include "shader/program.h" +#include "shader/atifragshader.h" +#include "swrast/s_atifragshader.h" /** diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c index 563b5fe602c..1e7f6c18e6a 100644 --- a/src/mesa/swrast/s_bitmap.c +++ b/src/mesa/swrast/s_bitmap.c @@ -82,7 +82,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); - INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY); + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_XY; _swrast_span_default_attribs(ctx, &span); for (row = 0; row < height; row++) { @@ -180,7 +182,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); - INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_MASK); + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_MASK; _swrast_span_default_attribs(ctx, &span); /*span.arrayMask |= SPAN_MASK;*/ /* we'll init span.mask[] */ diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 35f2dd64909..90a56284c51 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -55,7 +55,9 @@ clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) /* Initialize color span with clear color */ /* XXX optimize for clearcolor == black/zero (bzero) */ - INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_RGBA; span.array->ChanType = rb->DataType; if (span.array->ChanType == GL_UNSIGNED_BYTE) { GLubyte clearColor[4]; @@ -119,7 +121,9 @@ clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) ASSERT(rb->DataType == GL_UNSIGNED_INT); /* Initialize index span with clear index */ - INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); + span.end = width; + span.arrayMask = SPAN_INDEX; for (i = 0; i < width;i++) { span.array->index[i] = ctx->Color.ClearIndex; } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 791850cb502..39569256514 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -31,9 +31,9 @@ #include "context.h" #include "colormac.h" #include "mtypes.h" -#include "prog_statevars.h" #include "teximage.h" #include "swrast.h" +#include "shader/prog_statevars.h" #include "s_blend.h" #include "s_context.h" #include "s_lines.h" diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index f118eb92ca4..daa07e15783 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -43,10 +43,10 @@ #ifndef S_CONTEXT_H #define S_CONTEXT_H -#include "mtypes.h" +#include "main/mtypes.h" +#include "shader/prog_execute.h" #include "swrast.h" #include "s_span.h" -#include "prog_execute.h" typedef void (*texture_sample_func)(GLcontext *ctx, diff --git a/src/mesa/swrast/s_copypix.c b/src/mesa/swrast/s_copypix.c index 2383015000a..218a3b5590b 100644 --- a/src/mesa/swrast/s_copypix.c +++ b/src/mesa/swrast/s_copypix.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -71,13 +71,20 @@ regions_overlap(GLint srcx, GLint srcy, } else { /* add one pixel of slop when zooming, just to be safe */ - if ((srcx > dstx + (width * zoomX) + 1) || (srcx + width + 1 < dstx)) { + if (srcx > (dstx + ((zoomX > 0.0F) ? (width * zoomX + 1.0F) : 0.0F))) { + /* src is completely right of dest */ + return GL_FALSE; + } + else if (srcx + width + 1.0F < dstx + ((zoomX > 0.0F) ? 0.0F : (width * zoomX))) { + /* src is completely left of dest */ return GL_FALSE; } else if ((srcy < dsty) && (srcy + height < dsty + (height * zoomY))) { + /* src is completely below dest */ return GL_FALSE; } else if ((srcy > dsty) && (srcy + height > dsty + (height * zoomY))) { + /* src is completely above dest */ return GL_FALSE; } else { @@ -102,8 +109,10 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLfloat *dest, *tmpImage, *convImage; SWspan span; - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; /* allocate space for GLfloat image */ tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); @@ -156,7 +165,7 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, /* write the new image */ for (row = 0; row < height; row++) { const GLfloat *src = convImage + row * width * 4; - GLvoid *rgba = (GLvoid *) span.array->attribs[FRAG_ATTRIB_COL0]; + GLfloat *rgba = (GLfloat *) span.array->attribs[FRAG_ATTRIB_COL0]; /* copy convolved colors into span array */ _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat)); @@ -188,8 +197,6 @@ static void copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLint width, GLint height, GLint destx, GLint desty) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLbitfield prevActiveAttribs = swrast->_ActiveAttribMask; GLfloat *tmpImage, *p; GLint sy, dy, stepy, row; const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F; @@ -199,15 +206,12 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, if (!ctx->ReadBuffer->_ColorReadBuffer) { /* no readbuffer - OK */ - goto end; + return; } - /* don't interpolate COL0 and overwrite the glDrawPixel colors! */ - swrast->_ActiveAttribMask &= ~FRAG_BIT_COL0; - if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty); - goto end; + return; } else if (ctx->Pixel.Convolution1DEnabled) { /* make sure we don't apply 1D convolution */ @@ -237,14 +241,16 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, stepy = 1; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; /* we'll fill in COL0 attrib values */ if (overlapping) { tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4); if (!tmpImage) { _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); - goto end; + return; } /* read the source image as RGBA/float */ p = tmpImage; @@ -299,9 +305,6 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy, if (overlapping) _mesa_free(tmpImage); - -end: - swrast->_ActiveAttribMask = prevActiveAttribs; } @@ -322,8 +325,9 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy, return; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_INDEX; if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, @@ -456,8 +460,9 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy, return; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_Z; if (ctx->DrawBuffer == ctx->ReadBuffer) { overlapping = regions_overlap(srcx, srcy, destx, desty, width, height, diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 925358d77eb..0cf425e1c62 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5.2 + * Version: 7.1 * - * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -70,7 +70,9 @@ fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y, return GL_FALSE; } - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; _swrast_span_default_attribs(ctx, &span); /* copy input params since clipping may change them */ @@ -332,7 +334,8 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y, GLint row, skipPixels; SWspan span; - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX); + INIT_SPAN(span, GL_BITMAP); + span.arrayMask = SPAN_INDEX; _swrast_span_default_attribs(ctx, &span); /* @@ -395,10 +398,9 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, width, height, GL_COLOR_INDEX, type, row, skipPixels); - _mesa_unpack_index_span(ctx, spanWidth, destType, values, - type, source, unpack, - ctx->_ImageTransferState); - _mesa_apply_stencil_transfer_ops(ctx, spanWidth, values); + _mesa_unpack_stencil_span(ctx, spanWidth, destType, values, + type, source, unpack, + ctx->_ImageTransferState); if (zoom) { _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth, spanX, spanY, values); @@ -427,7 +429,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0; SWspan span; - INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z); + INIT_SPAN(span, GL_BITMAP); + span.arrayMask = SPAN_Z; _swrast_span_default_attribs(ctx, &span); if (type == GL_UNSIGNED_SHORT @@ -481,7 +484,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, } else { /* General case */ - const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF; + const GLuint depthMax = ctx->DrawBuffer->_DepthMax; GLint skipPixels = 0; /* in case width > MAX_WIDTH do the copy in chunks */ @@ -532,25 +535,22 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels ) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); - const GLbitfield prevActiveAttribs = swrast->_ActiveAttribMask; const GLint imgX = x, imgY = y; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; GLfloat *convImage = NULL; GLbitfield transferOps = ctx->_ImageTransferState; SWspan span; - /* don't interpolate COL0 and overwrite the glDrawPixel colors! */ - swrast->_ActiveAttribMask &= ~FRAG_BIT_COL0; - /* Try an optimized glDrawPixels first */ if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels)) { - goto end; + return; } - INIT_SPAN(span, GL_BITMAP, 0, 0x0, SPAN_RGBA); + INIT_SPAN(span, GL_BITMAP); _swrast_span_default_attribs(ctx, &span); + span.arrayMask = SPAN_RGBA; + span.arrayAttribs = FRAG_BIT_COL0; /* we're fill in COL0 attrib values */ if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) { /* Convolution has to be handled specially. We'll create an @@ -565,13 +565,13 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!tmpImage) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); - goto end; + return; } convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat)); if (!convImage) { _mesa_free(tmpImage); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); - goto end; + return; } /* Unpack the image and apply transfer ops up to convolution */ @@ -675,9 +675,6 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, if (convImage) { _mesa_free(convImage); } - -end: - swrast->_ActiveAttribMask = prevActiveAttribs; } @@ -698,7 +695,7 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y, const GLint imgX = x, imgY = y; const GLboolean scaleOrBias = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; - const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF; + const GLuint depthMax = ctx->DrawBuffer->_DepthMax; const GLuint stencilMask = ctx->Stencil.WriteMask[0]; const GLuint stencilType = (STENCIL_BITS == 8) ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; @@ -786,7 +783,7 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y, /* general case */ GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */ _mesa_unpack_depth_span(ctx, width, - depthRb->DataType, zValues, depthScale, + depthRb->DataType, zValues, depthMax, type, depthStencilSrc, &clippedUnpack); if (zoom) { _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x, diff --git a/src/mesa/swrast/s_feedback.c b/src/mesa/swrast/s_feedback.c index 606afc63ba9..07b7409ab57 100644 --- a/src/mesa/swrast/s_feedback.c +++ b/src/mesa/swrast/s_feedback.c @@ -39,19 +39,14 @@ static void feedback_vertex(GLcontext * ctx, const SWvertex * v, const SWvertex * pv) { GLfloat win[4]; - GLfloat color[4]; const GLfloat *vtc = v->attrib[FRAG_ATTRIB_TEX0]; + const GLfloat *color = v->attrib[FRAG_ATTRIB_COL0]; win[0] = v->attrib[FRAG_ATTRIB_WPOS][0]; win[1] = v->attrib[FRAG_ATTRIB_WPOS][1]; win[2] = v->attrib[FRAG_ATTRIB_WPOS][2] / ctx->DrawBuffer->_DepthMaxF; win[3] = 1.0F / v->attrib[FRAG_ATTRIB_WPOS][3]; - color[0] = CHAN_TO_FLOAT(pv->color[0]); - color[1] = CHAN_TO_FLOAT(pv->color[1]); - color[2] = CHAN_TO_FLOAT(pv->color[2]); - color[3] = CHAN_TO_FLOAT(pv->color[3]); - _mesa_feedback_vertex(ctx, win, color, v->attrib[FRAG_ATTRIB_CI][0], vtc); } diff --git a/src/mesa/swrast/s_fragprog.c b/src/mesa/swrast/s_fragprog.c index 923b67e78e6..14c9868c180 100644 --- a/src/mesa/swrast/s_fragprog.c +++ b/src/mesa/swrast/s_fragprog.c @@ -22,11 +22,11 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#include "glheader.h" -#include "colormac.h" -#include "context.h" -#include "prog_instruction.h" -#include "texstate.h" +#include "main/glheader.h" +#include "main/colormac.h" +#include "main/context.h" +#include "main/texstate.h" +#include "shader/prog_instruction.h" #include "s_fragprog.h" #include "s_span.h" diff --git a/src/mesa/swrast/s_lines.c b/src/mesa/swrast/s_lines.c index 781146e67f9..3de438760b5 100644 --- a/src/mesa/swrast/s_lines.c +++ b/src/mesa/swrast/s_lines.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -63,12 +63,13 @@ compute_stipple_mask( GLcontext *ctx, GLuint len, GLubyte mask[] ) static void draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) { - GLint width, start; + const GLint width = (GLint) CLAMP(ctx->Line.Width, + ctx->Const.MinLineWidth, + ctx->Const.MaxLineWidth); + GLint start; ASSERT(span->end < MAX_WIDTH); - width = (GLint) CLAMP( ctx->Line._Width, MIN_LINE_WIDTH, MAX_LINE_WIDTH ); - if (width & 1) start = width / 2; else @@ -143,7 +144,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -161,7 +162,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -180,7 +181,7 @@ draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor ) span.arrayMask |= SPAN_MASK; \ compute_stipple_mask(ctx, span.end, span.array->mask); \ } \ - if (ctx->Line._Width > 1.0) { \ + if (ctx->Line.Width > 1.0) { \ draw_wide_line(ctx, &span, (GLboolean)(dx > dy)); \ } \ else { \ @@ -274,16 +275,21 @@ _swrast_choose_line( GLcontext *ctx ) USE(general_line); } else if (ctx->Depth.Test - || ctx->Line._Width != 1.0 + || ctx->Line.Width != 1.0 || ctx->Line.StippleFlag) { /* no texture, but Z, fog, width>1, stipple, etc. */ if (rgbmode) +#if CHAN_BITS == 32 + USE(general_line); +#else USE(rgba_line); +#endif else USE(ci_line); } else { ASSERT(!ctx->Depth.Test); + ASSERT(ctx->Line.Width == 1.0); /* simple lines */ if (rgbmode) USE(simple_no_z_rgba_line); diff --git a/src/mesa/swrast/s_linetemp.h b/src/mesa/swrast/s_linetemp.h index 55548f27b08..1accfc67e2c 100644 --- a/src/mesa/swrast/s_linetemp.h +++ b/src/mesa/swrast/s_linetemp.h @@ -303,7 +303,10 @@ NAME( GLcontext *ctx, const SWvertex *vert0, const SWvertex *vert1 ) } #endif - INIT_SPAN(span, GL_LINE, numPixels, interpFlags, SPAN_XY); + INIT_SPAN(span, GL_LINE); + span.end = numPixels; + span.interpMask = interpFlags; + span.arrayMask = SPAN_XY; /* * Draw diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 02c9d9b4251..21316372e80 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 7.1 * - * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,134 +34,493 @@ #include "s_span.h" -#define RGBA 0x1 -#define INDEX 0x2 -#define SMOOTH 0x4 -#define ATTRIBS 0x8 -#define SPECULAR 0x10 -#define LARGE 0x20 -#define ATTENUATE 0x40 -#define SPRITE 0x80 - - -/* - * CI points with size == 1.0 - */ -#define FLAGS (INDEX) -#define NAME size1_ci_point -#include "s_pointtemp.h" - - -/* - * General CI points. +/** + * Used to cull points with invalid coords */ -#define FLAGS (INDEX | LARGE) -#define NAME general_ci_point -#include "s_pointtemp.h" +#define CULL_INVALID(V) \ + do { \ + float tmp = (V)->attrib[FRAG_ATTRIB_WPOS][0] \ + + (V)->attrib[FRAG_ATTRIB_WPOS][1]; \ + if (IS_INF_OR_NAN(tmp)) \ + return; \ + } while(0) -/* - * Antialiased CI points. +/** + * Draw a point sprite */ -#define FLAGS (INDEX | SMOOTH) -#define NAME antialiased_ci_point -#include "s_pointtemp.h" +static void +sprite_point(GLcontext *ctx, const SWvertex *vert) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + SWspan span; + GLfloat size; + GLuint tCoords[MAX_TEXTURE_COORD_UNITS]; + GLuint numTcoords = 0; + GLfloat t0, dtdy; + + CULL_INVALID(vert); + + /* z coord */ + if (ctx->DrawBuffer->Visual.depthBits <= 16) + span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + else + span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + span.zStep = 0; + + /* compute size */ + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { + /* use vertex's point size */ + /* first, clamp attenuated size to the user-specifed range */ + size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); + } + else { + /* use constant point size */ + size = ctx->Point.Size; + } + /* clamp to non-AA implementation limits */ + size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); + + /* span init */ + INIT_SPAN(span, GL_POINT); + span.interpMask = SPAN_Z | SPAN_RGBA; + + span.red = ChanToFixed(vert->color[0]); + span.green = ChanToFixed(vert->color[1]); + span.blue = ChanToFixed(vert->color[2]); + span.alpha = ChanToFixed(vert->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; + + /* need these for fragment programs */ + span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; + span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; + span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; + + ATTRIB_LOOP_BEGIN + if (attr >= FRAG_ATTRIB_TEX0 && attr < FRAG_ATTRIB_VAR0) { + const GLuint u = attr - FRAG_ATTRIB_TEX0; + /* a texcoord */ + if (ctx->Point.CoordReplace[u]) { + GLfloat s, r, dsdx; + + s = 0.0; + dsdx = 1.0 / size; + + if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) { + t0 = 0.0; + dtdy = 1.0 / size; + } + else { + /* GL_UPPER_LEFT */ + t0 = 1.0; + dtdy = -1.0 / size; + } + tCoords[numTcoords++] = attr; + + if (ctx->Point.SpriteRMode == GL_ZERO) + r = 0.0F; + else if (ctx->Point.SpriteRMode == GL_S) + r = vert->attrib[attr][0]; + else /* GL_R */ + r = vert->attrib[attr][2]; + + span.attrStart[attr][0] = s; + span.attrStart[attr][1] = 0.0; /* overwritten below */ + span.attrStart[attr][2] = r; + span.attrStart[attr][3] = 1.0; + + span.attrStepX[attr][0] = dsdx; + span.attrStepX[attr][1] = 0.0; + span.attrStepX[attr][2] = 0.0; + span.attrStepX[attr][3] = 0.0; + + span.attrStepY[attr][0] = 0.0; + span.attrStepY[attr][1] = dtdy; + span.attrStepY[attr][2] = 0.0; + span.attrStepY[attr][3] = 0.0; + + continue; + } + } + /* use vertex's texcoord/attrib */ + COPY_4V(span.attrStart[attr], vert->attrib[attr]); + ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0); + ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0); + ATTRIB_LOOP_END + + /* compute pos, bounds and render */ + { + const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0]; + const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1]; + GLint iSize = (GLint) (size + 0.5F); + GLint xmin, xmax, ymin, ymax, iy; + GLint iRadius; + GLfloat tcoord = t0; + + iSize = MAX2(1, iSize); + iRadius = iSize / 2; + + if (iSize & 1) { + /* odd size */ + xmin = (GLint) (x - iRadius); + xmax = (GLint) (x + iRadius); + ymin = (GLint) (y - iRadius); + ymax = (GLint) (y + iRadius); + } + else { + /* even size */ + xmin = (GLint) x - iRadius; + xmax = xmin + iSize - 1; + ymin = (GLint) y - iRadius; + ymax = ymin + iSize - 1; + } + /* render spans */ + for (iy = ymin; iy <= ymax; iy++) { + GLuint i; + /* setup texcoord T for this row */ + for (i = 0; i < numTcoords; i++) { + span.attrStart[tCoords[i]][1] = tcoord; + } -/* - * Distance attenuated, general CI points. - */ -#define FLAGS (INDEX | ATTENUATE) -#define NAME atten_general_ci_point -#include "s_pointtemp.h" + /* these might get changed by span clipping */ + span.x = xmin; + span.y = iy; + span.end = xmax - xmin + 1; + _swrast_write_rgba_span(ctx, &span); -/* - * RGBA points with size == 1.0 - */ -#define FLAGS (RGBA) -#define NAME size1_rgba_point -#include "s_pointtemp.h" + tcoord += dtdy; + } + } +} -/* - * General RGBA points. +/** + * Draw smooth/antialiased point. RGB or CI mode. */ -#define FLAGS (RGBA | LARGE) -#define NAME general_rgba_point -#include "s_pointtemp.h" - +static void +smooth_point(GLcontext *ctx, const SWvertex *vert) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLboolean ciMode = !ctx->Visual.rgbMode; + SWspan span; + GLfloat size, alphaAtten; + + CULL_INVALID(vert); + + /* z coord */ + if (ctx->DrawBuffer->Visual.depthBits <= 16) + span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + else + span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + span.zStep = 0; + + /* compute size */ + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { + /* use vertex's point size */ + /* first, clamp attenuated size to the user-specifed range */ + size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); + } + else { + /* use constant point size */ + size = ctx->Point.Size; + } + /* clamp to AA implementation limits */ + size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA); -/* - * Antialiased RGBA points. - */ -#define FLAGS (RGBA | SMOOTH) -#define NAME antialiased_rgba_point -#include "s_pointtemp.h" + /* alpha attenuation / fade factor */ + if (ctx->Multisample.Enabled) { + if (vert->pointSize >= ctx->Point.Threshold) { + alphaAtten = 1.0F; + } + else { + GLfloat dsize = vert->pointSize / ctx->Point.Threshold; + alphaAtten = dsize * dsize; + } + } + else { + alphaAtten = 1.0; + } + (void) alphaAtten; /* not used */ + + /* span init */ + INIT_SPAN(span, GL_POINT); + span.interpMask = SPAN_Z | SPAN_RGBA; + span.arrayMask = SPAN_COVERAGE | SPAN_MASK; + + span.red = ChanToFixed(vert->color[0]); + span.green = ChanToFixed(vert->color[1]); + span.blue = ChanToFixed(vert->color[2]); + span.alpha = ChanToFixed(vert->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; + + /* need these for fragment programs */ + span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; + span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; + span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; + + ATTRIB_LOOP_BEGIN + COPY_4V(span.attrStart[attr], vert->attrib[attr]); + ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0); + ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0); + ATTRIB_LOOP_END + + /* compute pos, bounds and render */ + { + const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0]; + const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1]; + const GLfloat radius = 0.5F * size; + const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ + const GLfloat rmax = radius + 0.7071F; + const GLfloat rmin2 = MAX2(0.0F, rmin * rmin); + const GLfloat rmax2 = rmax * rmax; + const GLfloat cscale = 1.0F / (rmax2 - rmin2); + const GLint xmin = (GLint) (x - radius); + const GLint xmax = (GLint) (x + radius); + const GLint ymin = (GLint) (y - radius); + const GLint ymax = (GLint) (y + radius); + GLint ix, iy; + + for (iy = ymin; iy <= ymax; iy++) { + + /* these might get changed by span clipping */ + span.x = xmin; + span.y = iy; + span.end = xmax - xmin + 1; + + /* compute coverage for each pixel in span */ + for (ix = xmin; ix <= xmax; ix++) { + const GLfloat dx = ix - x + 0.5F; + const GLfloat dy = iy - y + 0.5F; + const GLfloat dist2 = dx * dx + dy * dy; + GLfloat coverage; + + if (dist2 < rmax2) { + if (dist2 >= rmin2) { + /* compute partial coverage */ + coverage = 1.0F - (dist2 - rmin2) * cscale; + if (ciMode) { + /* coverage in [0,15] */ + coverage *= 15.0; + } + } + else { + /* full coverage */ + coverage = 1.0F; + } + span.array->mask[ix - xmin] = 1; + } + else { + /* zero coverage - fragment outside the radius */ + coverage = 0.0; + span.array->mask[ix - xmin] = 0; + } + span.array->coverage[ix - xmin] = coverage; + } + /* render span */ + _swrast_write_rgba_span(ctx, &span); -/* - * Textured RGBA points. - */ -#define FLAGS (RGBA | LARGE | ATTRIBS | SPECULAR) -#define NAME textured_rgba_point -#include "s_pointtemp.h" + } + } +} -/* - * Antialiased points with texture mapping. +/** + * Draw large (size >= 1) non-AA point. RGB or CI mode. */ -#define FLAGS (RGBA | SMOOTH | ATTRIBS | SPECULAR) -#define NAME antialiased_tex_rgba_point -#include "s_pointtemp.h" +static void +large_point(GLcontext *ctx, const SWvertex *vert) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLboolean ciMode = !ctx->Visual.rgbMode; + SWspan span; + GLfloat size; + + CULL_INVALID(vert); + + /* z coord */ + if (ctx->DrawBuffer->Visual.depthBits <= 16) + span.z = FloatToFixed(vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + else + span.z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); + span.zStep = 0; + + /* compute size */ + if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { + /* use vertex's point size */ + /* first, clamp attenuated size to the user-specifed range */ + size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); + } + else { + /* use constant point size */ + size = ctx->Point.Size; + } + /* clamp to non-AA implementation limits */ + size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); + /* span init */ + INIT_SPAN(span, GL_POINT); + span.arrayMask = SPAN_XY; -/* - * Distance attenuated, general RGBA points. - */ -#define FLAGS (RGBA | ATTENUATE) -#define NAME atten_general_rgba_point -#include "s_pointtemp.h" + if (ciMode) { + span.interpMask = SPAN_Z | SPAN_INDEX; + span.index = FloatToFixed(vert->attrib[FRAG_ATTRIB_CI][0]); + span.indexStep = 0; + } + else { + span.interpMask = SPAN_Z | SPAN_RGBA; + span.red = ChanToFixed(vert->color[0]); + span.green = ChanToFixed(vert->color[1]); + span.blue = ChanToFixed(vert->color[2]); + span.alpha = ChanToFixed(vert->color[3]); + span.redStep = 0; + span.greenStep = 0; + span.blueStep = 0; + span.alphaStep = 0; + } + /* need these for fragment programs */ + span.attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; + span.attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; + span.attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; + + ATTRIB_LOOP_BEGIN + COPY_4V(span.attrStart[attr], vert->attrib[attr]); + ASSIGN_4V(span.attrStepX[attr], 0, 0, 0, 0); + ASSIGN_4V(span.attrStepY[attr], 0, 0, 0, 0); + ATTRIB_LOOP_END + + /* compute pos, bounds and render */ + { + const GLfloat x = vert->attrib[FRAG_ATTRIB_WPOS][0]; + const GLfloat y = vert->attrib[FRAG_ATTRIB_WPOS][1]; + GLint iSize = (GLint) (size + 0.5F); + GLint xmin, xmax, ymin, ymax, ix, iy; + GLint iRadius; + + iSize = MAX2(1, iSize); + iRadius = iSize / 2; + + if (iSize & 1) { + /* odd size */ + xmin = (GLint) (x - iRadius); + xmax = (GLint) (x + iRadius); + ymin = (GLint) (y - iRadius); + ymax = (GLint) (y + iRadius); + } + else { + /* even size */ + xmin = (GLint) x - iRadius; + xmax = xmin + iSize - 1; + ymin = (GLint) y - iRadius; + ymax = ymin + iSize - 1; + } -/* - * Distance attenuated, textured RGBA points. - */ -#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SPECULAR) -#define NAME atten_textured_rgba_point -#include "s_pointtemp.h" + /* generate fragments */ + span.end = 0; + for (iy = ymin; iy <= ymax; iy++) { + for (ix = xmin; ix <= xmax; ix++) { + span.array->x[span.end] = ix; + span.array->y[span.end] = iy; + span.end++; + } + } + assert(span.end <= MAX_WIDTH); + _swrast_write_rgba_span(ctx, &span); + } +} -/* - * Distance attenuated, antialiased points with or without texture mapping. +/** + * Draw size=1, single-pixel point */ -#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SMOOTH) -#define NAME atten_antialiased_rgba_point -#include "s_pointtemp.h" +static void +pixel_point(GLcontext *ctx, const SWvertex *vert) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLboolean ciMode = !ctx->Visual.rgbMode; + /* + * Note that unlike the other functions, we put single-pixel points + * into a special span array in order to render as many points as + * possible with a single _swrast_write_rgba_span() call. + */ + SWspan *span = &(swrast->PointSpan); + GLuint count; + + CULL_INVALID(vert); + + /* Span init */ + span->interpMask = 0; + span->arrayMask = SPAN_XY | SPAN_Z; + if (ciMode) + span->arrayMask |= SPAN_INDEX; + else + span->arrayMask |= SPAN_RGBA; + /*span->arrayMask |= SPAN_LAMBDA;*/ + span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */ + + /* need these for fragment programs */ + span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; + span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; + span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; + + /* check if we need to flush */ + if (span->end >= MAX_WIDTH || + (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) { + if (ciMode) + _swrast_write_index_span(ctx, span); + else + _swrast_write_rgba_span(ctx, span); + span->end = 0; + } + count = span->end; -/* - * Sprite (textured point) - */ -#define FLAGS (RGBA | SPRITE | SPECULAR) -#define NAME sprite_point -#include "s_pointtemp.h" + /* fragment attributes */ + if (ciMode) { + span->array->index[count] = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0]; + } + else { + span->array->rgba[count][RCOMP] = vert->color[0]; + span->array->rgba[count][GCOMP] = vert->color[1]; + span->array->rgba[count][BCOMP] = vert->color[2]; + span->array->rgba[count][ACOMP] = vert->color[3]; + } + ATTRIB_LOOP_BEGIN + COPY_4V(span->array->attribs[attr][count], vert->attrib[attr]); + ATTRIB_LOOP_END + /* fragment position */ + span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0]; + span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1]; + span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); -#define FLAGS (RGBA | SPRITE | SPECULAR | ATTENUATE) -#define NAME atten_sprite_point -#include "s_pointtemp.h" + span->end = count + 1; + ASSERT(span->end <= MAX_WIDTH); +} +/** + * Add specular color to primary color, draw point, restore original + * primary color. + */ void _swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0) { - SWvertex *ncv0 = (SWvertex *) v0; + SWvertex *ncv0 = (SWvertex *) v0; /* cast away const */ GLfloat rSum, gSum, bSum; GLchan cSave[4]; /* save */ - COPY_CHAN4( cSave, ncv0->color ); + COPY_CHAN4(cSave, ncv0->color); /* sum */ rSum = CHAN_TO_FLOAT(ncv0->color[0]) + ncv0->attrib[FRAG_ATTRIB_COL1][0]; gSum = CHAN_TO_FLOAT(ncv0->color[1]) + ncv0->attrib[FRAG_ATTRIB_COL1][1]; @@ -176,115 +535,35 @@ _swrast_add_spec_terms_point(GLcontext *ctx, const SWvertex *v0) } - -/* record the current point function name */ -#ifdef DEBUG - -static const char *pntFuncName = NULL; - -#define USE(pntFunc) \ -do { \ - pntFuncName = #pntFunc; \ - /*printf("%s\n", pntFuncName);*/ \ - swrast->Point = pntFunc; \ -} while (0) - -#else - -#define USE(pntFunc) swrast->Point = pntFunc - -#endif - - -/* - * Examine the current context to determine which point drawing function - * should be used. +/** + * Examine current state to determine which point drawing function to use. */ void -_swrast_choose_point( GLcontext *ctx ) +_swrast_choose_point(GLcontext *ctx) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLboolean rgbMode = ctx->Visual.rgbMode; - GLboolean specular = (ctx->Fog.ColorSumEnabled || - (ctx->Light.Enabled && - ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)); - if (ctx->RenderMode==GL_RENDER) { + if (ctx->RenderMode == GL_RENDER) { if (ctx->Point.PointSprite) { - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - /* XXX this might not be good enough */ - if (ctx->Point._Attenuated) - USE(atten_sprite_point); - else - USE(sprite_point); + swrast->Point = sprite_point; } else if (ctx->Point.SmoothFlag) { - /* Smooth points */ - if (rgbMode) { - if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { - USE(atten_antialiased_rgba_point); - } - else if (ctx->Texture._EnabledCoordUnits) { - USE(antialiased_tex_rgba_point); - } - else { - USE(antialiased_rgba_point); - } - } - else { - USE(antialiased_ci_point); - } + swrast->Point = smooth_point; } - else if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled) { - if (rgbMode) { - if (ctx->Texture._EnabledCoordUnits) { - if (ctx->Point.SmoothFlag) { - USE(atten_antialiased_rgba_point); - } - else { - USE(atten_textured_rgba_point); - } - } - else { - USE(atten_general_rgba_point); - } - } - else { - /* ci, atten */ - USE(atten_general_ci_point); - } - } - else if ((ctx->Texture._EnabledCoordUnits - || specular - || swrast->_FogEnabled) && rgbMode) { - /* textured, fogged */ - USE(textured_rgba_point); - } - else if (ctx->Point._Size != 1.0) { - /* large points */ - if (rgbMode) { - USE(general_rgba_point); - } - else { - USE(general_ci_point); - } + else if (ctx->Point.Size > 1.0 || + ctx->Point._Attenuated || + ctx->VertexProgram.PointSizeEnabled) { + swrast->Point = large_point; } else { - /* single pixel points */ - if (rgbMode) { - assert((swrast->_ActiveAttribMask & FRAG_BIT_COL1) == 0); - USE(size1_rgba_point); - } - else { - USE(size1_ci_point); - } + swrast->Point = pixel_point; } } - else if (ctx->RenderMode==GL_FEEDBACK) { - USE(_swrast_feedback_point); + else if (ctx->RenderMode == GL_FEEDBACK) { + swrast->Point = _swrast_feedback_point; } else { /* GL_SELECT mode */ - USE(_swrast_select_point); + swrast->Point = _swrast_select_point; } } diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h deleted file mode 100644 index 206085b5b87..00000000000 --- a/src/mesa/swrast/s_pointtemp.h +++ /dev/null @@ -1,406 +0,0 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5.3 - * - * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Regarding GL_NV_point_sprite: - * - * Portions of this software may use or implement intellectual - * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims - * any and all warranties with respect to such intellectual property, - * including any use thereof or modifications thereto. - */ - - -/* - * Point rendering template code. - * - * Set FLAGS = bitwise-OR of the following tokens: - * - * RGBA = do rgba instead of color index - * SMOOTH = do antialiasing - * ATTRIBS = general attributes (texcoords, etc) - * LARGE = do points with diameter > 1 pixel - * ATTENUATE = compute point size attenuation - * SPRITE = GL_ARB_point_sprite / GL_NV_point_sprite - * - * Notes: LARGE and ATTENUATE are exclusive of each other. - * ATTRIBS requires RGBA - */ - - -/* - * NOTES on antialiased point rasterization: - * - * Let d = distance of fragment center from vertex. - * if d < rmin2 then - * fragment has 100% coverage - * else if d > rmax2 then - * fragment has 0% coverage - * else - * fragment has % coverage = (d - rmin2) / (rmax2 - rmin2) - */ - - -static void -NAME ( GLcontext *ctx, const SWvertex *vert ) -{ -#if FLAGS & (ATTENUATE | LARGE | SMOOTH | SPRITE) - GLfloat size; -#endif -#if FLAGS & RGBA -#if (FLAGS & ATTENUATE) && (FLAGS & SMOOTH) - GLfloat alphaAtten; -#endif - const GLchan red = vert->color[0]; - const GLchan green = vert->color[1]; - const GLchan blue = vert->color[2]; - const GLchan alpha = vert->color[3]; -#endif -#if FLAGS & INDEX - const GLuint colorIndex = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0]; /* XXX round? */ -#endif -#if FLAGS & ATTRIBS - GLfloat attrib[FRAG_ATTRIB_MAX][4]; /* texture & varying */ -#endif - SWcontext *swrast = SWRAST_CONTEXT(ctx); - SWspan *span = &(swrast->PointSpan); - - /* - printf("%s %g %g %g %g\n", __FUNCTION__, - vert->attrib[FRAG_ATTRIB_COL1][0], - vert->attrib[FRAG_ATTRIB_COL1][1], - vert->attrib[FRAG_ATTRIB_COL1][2], - vert->attrib[FRAG_ATTRIB_COL1][3]); - if ( vert->attrib[FRAG_ATTRIB_COL1][0] == 0.0 && - vert->attrib[FRAG_ATTRIB_COL1][1] == 1.0 && - vert->attrib[FRAG_ATTRIB_COL1][2] == 0.0) - foo(); - */ - - /* Cull primitives with malformed coordinates. - */ - { - float tmp = vert->attrib[FRAG_ATTRIB_WPOS][0] + vert->attrib[FRAG_ATTRIB_WPOS][1]; - if (IS_INF_OR_NAN(tmp)) - return; - } - - /* - * Span init - */ - span->interpMask = 0; - span->arrayMask = SPAN_XY | SPAN_Z; -#if FLAGS & RGBA - span->arrayMask |= SPAN_RGBA; -#endif -#if FLAGS & INDEX - span->arrayMask |= SPAN_INDEX; -#endif -#if FLAGS & ATTRIBS - span->arrayMask |= SPAN_LAMBDA; - - /* we're filling in the attrib arrays: */ - span->arrayAttribs = swrast->_ActiveAttribMask; - - ATTRIB_LOOP_BEGIN - COPY_4V(attrib[attr], vert->attrib[attr]); - ATTRIB_LOOP_END - - /* need these for fragment programs */ - span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F; - span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F; - span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F; -#else - assert((swrast->_ActiveAttribMask & FRAG_BIT_COL1) == 0); -#endif - -#if FLAGS & SMOOTH - span->arrayMask |= SPAN_COVERAGE; -#endif -#if FLAGS & SPRITE - span->arrayMask |= SPAN_LAMBDA; -#endif - - /* Compute point size if not known to be one */ -#if FLAGS & ATTENUATE - /* first, clamp attenuated size to the user-specifed range */ - size = CLAMP(vert->pointSize, ctx->Point.MinSize, ctx->Point.MaxSize); -#if (FLAGS & RGBA) && (FLAGS & SMOOTH) - /* only if multisampling, compute the fade factor */ - if (ctx->Multisample.Enabled) { - if (vert->pointSize >= ctx->Point.Threshold) { - alphaAtten = 1.0F; - } - else { - GLfloat dsize = vert->pointSize / ctx->Point.Threshold; - alphaAtten = dsize * dsize; - } - } - else { - alphaAtten = 1.0; - } -#endif -#elif FLAGS & (LARGE | SMOOTH | SPRITE) - /* constant, non-attenuated size */ - size = ctx->Point._Size; /* this is already clamped */ -#endif - - -#if FLAGS & (ATTENUATE | LARGE | SMOOTH | SPRITE) - /*** - *** Multi-pixel points - ***/ - - /* do final clamping now */ - if (ctx->Point.SmoothFlag) { - size = CLAMP(size, ctx->Const.MinPointSizeAA, ctx->Const.MaxPointSizeAA); - } - else { - size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize); - } - - {{ - GLint x, y; - const GLfloat radius = 0.5F * size; - const GLuint z = (GLuint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); - GLuint count; -#if FLAGS & SMOOTH - const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ - const GLfloat rmax = radius + 0.7071F; - const GLfloat rmin2 = MAX2(0.0F, rmin * rmin); - const GLfloat rmax2 = rmax * rmax; - const GLfloat cscale = 1.0F / (rmax2 - rmin2); - const GLint xmin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] - radius); - const GLint xmax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] + radius); - const GLint ymin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] - radius); - const GLint ymax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] + radius); -#else - /* non-smooth */ - GLint xmin, xmax, ymin, ymax; - GLint iSize = (GLint) (size + 0.5F); - GLint iRadius; - iSize = MAX2(1, iSize); - iRadius = iSize / 2; - if (iSize & 1) { - /* odd size */ - xmin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] - iRadius); - xmax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][0] + iRadius); - ymin = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] - iRadius); - ymax = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][1] + iRadius); - } - else { - /* even size */ - xmin = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0] - iRadius + 1; - xmax = xmin + iSize - 1; - ymin = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1] - iRadius + 1; - ymax = ymin + iSize - 1; - } -#endif /*SMOOTH*/ - - /* check if we need to flush */ - if (span->end + (xmax-xmin+1) * (ymax-ymin+1) >= MAX_WIDTH || - (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) { - if (span->end > 0) { -#if FLAGS & RGBA - _swrast_write_rgba_span(ctx, span); -#else - _swrast_write_index_span(ctx, span); -#endif - span->end = 0; - } - } - - /* - * OK, generate fragments - */ - count = span->end; - (void) radius; - for (y = ymin; y <= ymax; y++) { - /* check if we need to flush */ - if (count + (xmax-xmin+1) >= MAX_WIDTH) { - span->end = count; -#if FLAGS & RGBA - _swrast_write_rgba_span(ctx, span); -#else - _swrast_write_index_span(ctx, span); -#endif - count = span->end = 0; - } - for (x = xmin; x <= xmax; x++) { -#if FLAGS & SPRITE - GLuint u; -#endif - -#if FLAGS & RGBA - span->array->rgba[count][RCOMP] = red; - span->array->rgba[count][GCOMP] = green; - span->array->rgba[count][BCOMP] = blue; - span->array->rgba[count][ACOMP] = alpha; -#endif -#if FLAGS & INDEX - span->array->index[count] = colorIndex; -#endif -#if FLAGS & ATTRIBS - ATTRIB_LOOP_BEGIN - COPY_4V(span->array->attribs[attr][count], attrib[attr]); - /** - if (attr < FRAG_ATTRIB_VAR0) { - const GLuint u = attr - FRAG_ATTRIB_TEX0; - span->array->lambda[u][count] = 0.0; - } - **/ - ATTRIB_LOOP_END -#endif - -#if FLAGS & SMOOTH - /* compute coverage */ - { - const GLfloat dx = x - vert->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F; - const GLfloat dy = y - vert->attrib[FRAG_ATTRIB_WPOS][1] + 0.5F; - const GLfloat dist2 = dx * dx + dy * dy; - if (dist2 < rmax2) { - if (dist2 >= rmin2) { - /* compute partial coverage */ - span->array->coverage[count] = 1.0F - (dist2 - rmin2) * cscale; -#if FLAGS & INDEX - /* coverage in [0,15] */ - span->array->coverage[count] *= 15.0; -#endif - } - else { - /* full coverage */ - span->array->coverage[count] = 1.0F; - } - - span->array->x[count] = x; - span->array->y[count] = y; - span->array->z[count] = z; - -#if (FLAGS & ATTENUATE) && (FLAGS & RGBA) - span->array->rgba[count][ACOMP] = (GLchan) (alpha * alphaAtten); -#elif FLAGS & RGBA - span->array->rgba[count][ACOMP] = alpha; -#endif /*ATTENUATE*/ - count++; - } /*if*/ - } - -#else /*SMOOTH*/ - - /* not smooth (square points) */ - span->array->x[count] = x; - span->array->y[count] = y; - span->array->z[count] = z; - -#if FLAGS & SPRITE - for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { - GLuint attr = FRAG_ATTRIB_TEX0 + u; - if (ctx->Texture.Unit[u]._ReallyEnabled) { - if (ctx->Point.CoordReplace[u]) { - GLfloat s = 0.5F + (x + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][0]) / size; - GLfloat t, r; - if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) - t = 0.5F + (y + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][1]) / size; - else /* GL_UPPER_LEFT */ - t = 0.5F - (y + 0.5F - vert->attrib[FRAG_ATTRIB_WPOS][1]) / size; - if (ctx->Point.SpriteRMode == GL_ZERO) - r = 0.0F; - else if (ctx->Point.SpriteRMode == GL_S) - r = vert->attrib[attr][0]; - else /* GL_R */ - r = vert->attrib[attr][2]; - span->array->attribs[attr][count][0] = s; - span->array->attribs[attr][count][1] = t; - span->array->attribs[attr][count][2] = r; - span->array->attribs[attr][count][3] = 1.0F; - span->array->lambda[u][count] = 0.0; /* XXX fix? */ - } - else { - COPY_4V(span->array->attribs[attr][count], - vert->attrib[attr]); - } - } - } -#endif /*SPRITE*/ - - count++; /* square point */ - -#endif /*SMOOTH*/ - - } /*for x*/ - } /*for y*/ - span->end = count; - }} - -#else /* LARGE | ATTENUATE | SMOOTH | SPRITE */ - - /*** - *** Single-pixel points - ***/ - {{ - GLuint count; - - /* check if we need to flush */ - if (span->end >= MAX_WIDTH || - (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT))) { -#if FLAGS & RGBA - _swrast_write_rgba_span(ctx, span); -#else - _swrast_write_index_span(ctx, span); -#endif - span->end = 0; - } - - count = span->end; - -#if FLAGS & RGBA - span->array->rgba[count][RCOMP] = red; - span->array->rgba[count][GCOMP] = green; - span->array->rgba[count][BCOMP] = blue; - span->array->rgba[count][ACOMP] = alpha; -#endif -#if FLAGS & INDEX - span->array->index[count] = colorIndex; -#endif -#if FLAGS & ATTRIBS - ATTRIB_LOOP_BEGIN - COPY_4V(span->array->attribs[attr][count], attribs[attr]); - ATTRIB_LOOP_END -#endif - - span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0]; - span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1]; - span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F); - - span->end = count + 1; - }} - -#endif /* LARGE || ATTENUATE || SMOOTH */ - - ASSERT(span->end <= MAX_WIDTH); -} - - -#undef FLAGS -#undef NAME diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 431629efb1f..bbde0025f45 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5.3 + * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -171,10 +171,11 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask) { const SWcontext *swrast = SWRAST_CONTEXT(ctx); - /* for glDraw/CopyPixels() we may have turned off some bits in - * the _ActiveAttribMask - be sure to obey that mask now. + /* + * Don't overwrite existing array values, such as colors that may have + * been produced by glDraw/CopyPixels. */ - attrMask &= swrast->_ActiveAttribMask; + attrMask &= ~span->arrayAttribs; ATTRIB_LOOP_BEGIN if (attrMask & (1 << attr)) { @@ -201,6 +202,7 @@ interpolate_active_attribs(GLcontext *ctx, SWspan *span, GLbitfield attrMask) v3 += dv3dx; w += dwdx; } + ASSERT((span->arrayAttribs & (1 << attr)) == 0); span->arrayAttribs |= (1 << attr); } ATTRIB_LOOP_END @@ -871,7 +873,7 @@ _swrast_write_index_span( GLcontext *ctx, SWspan *span) #endif /* we have to wait until after occlusion to do this test */ - if (ctx->Color.DrawBuffer == GL_NONE || ctx->Color.IndexMask == 0) { + if (ctx->Color.IndexMask == 0) { /* write no pixels */ span->arrayMask = origArrayMask; return; @@ -1150,6 +1152,7 @@ convert_color_type(SWspan *span, GLenum newType, GLuint output) span->end, span->array->mask); span->array->ChanType = newType; + span->array->rgba = dst; } @@ -1177,7 +1180,10 @@ shade_texture_span(GLcontext *ctx, SWspan *span) if (span->primitive == GL_BITMAP && span->array->ChanType != GL_FLOAT) { convert_color_type(span, GL_FLOAT, 0); } - interpolate_active_attribs(ctx, span, ~0); + if (span->primitive != GL_POINT) { + /* for points, we populated the arrays already */ + interpolate_active_attribs(ctx, span, ~0); + } span->array->ChanType = GL_FLOAT; if (!(span->arrayMask & SPAN_Z)) @@ -1234,7 +1240,8 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) const GLbitfield origInterpMask = span->interpMask; const GLbitfield origArrayMask = span->arrayMask; const GLbitfield origArrayAttribs = span->arrayAttribs; - const GLenum chanType = span->array->ChanType; + const GLenum origChanType = span->array->ChanType; + void * const origRgba = span->array->rgba; const GLboolean shader = (ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled); const GLboolean shaderOrTexture = shader || ctx->Texture._EnabledUnits; @@ -1351,7 +1358,7 @@ _swrast_write_rgba_span( GLcontext *ctx, SWspan *span) #if CHAN_BITS == 32 if ((span->arrayAttribs & FRAG_BIT_COL0) == 0) { - interpolate_int_colors(ctx, span); + interpolate_active_attribs(ctx, span, FRAG_BIT_COL0); } #else if ((span->arrayMask & SPAN_RGBA) == 0) { @@ -1456,7 +1463,8 @@ end: span->interpMask = origInterpMask; span->arrayMask = origArrayMask; span->arrayAttribs = origArrayAttribs; - span->array->ChanType = chanType; + span->array->ChanType = origChanType; + span->array->rgba = origRgba; } diff --git a/src/mesa/swrast/s_span.h b/src/mesa/swrast/s_span.h index 585cce91ee9..512134db0f8 100644 --- a/src/mesa/swrast/s_span.h +++ b/src/mesa/swrast/s_span.h @@ -159,15 +159,15 @@ typedef struct sw_span -#define INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) \ -do { \ - (S).primitive = (PRIMITIVE); \ - (S).interpMask = (INTERP_MASK); \ - (S).arrayMask = (ARRAY_MASK); \ - (S).arrayAttribs = 0x0; \ - (S).end = (END); \ - (S).facing = 0; \ - (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \ +#define INIT_SPAN(S, PRIMITIVE) \ +do { \ + (S).primitive = (PRIMITIVE); \ + (S).interpMask = 0x0; \ + (S).arrayMask = 0x0; \ + (S).arrayAttribs = 0x0; \ + (S).end = 0; \ + (S).facing = 0; \ + (S).array = SWRAST_CONTEXT(ctx)->SpanArrays; \ } while (0) diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index 89991fad02d..cae1e09929b 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -392,6 +392,23 @@ do_stencil_test( GLcontext *ctx, GLuint face, GLuint n, GLstencil stencil[], } +/** + * Compute the zpass/zfail masks by comparing the pre- and post-depth test + * masks. + */ +static INLINE void +compute_pass_fail_masks(GLuint n, const GLubyte origMask[], + const GLubyte newMask[], + GLubyte passMask[], GLubyte failMask[]) +{ + GLuint i; + for (i = 0; i < n; i++) { + ASSERT(newMask[i] == 0 || newMask[i] == 1); + passMask[i] = origMask[i] & newMask[i]; + failMask[i] = origMask[i] & (newMask[i] ^ 1); + } +} + /** * Apply stencil and depth testing to the span of pixels. @@ -460,39 +477,24 @@ stencil_and_ztest_span(GLcontext *ctx, SWspan *span, GLuint face) /* * Perform depth buffering, then apply zpass or zfail stencil function. */ - GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH]; - GLuint i; + GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH]; /* save the current mask bits */ - _mesa_memcpy(oldmask, mask, n * sizeof(GLubyte)); + _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); /* apply the depth test */ _swrast_depth_test_span(ctx, span); - /* Set the stencil pass/fail flags according to result of depth testing. - * if oldmask[i] == 0 then - * Don't touch the stencil value - * else if oldmask[i] and newmask[i] then - * Depth test passed - * else - * assert(oldmask[i] && !newmask[i]) - * Depth test failed - * endif - */ - for (i=0;i<n;i++) { - ASSERT(mask[i] == 0 || mask[i] == 1); - passmask[i] = oldmask[i] & mask[i]; - failmask[i] = oldmask[i] & (mask[i] ^ 1); - } + compute_pass_fail_masks(n, origMask, mask, passMask, failMask); /* apply the pass and fail operations */ if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { apply_stencil_op( ctx, ctx->Stencil.ZFailFunc[face], face, - n, stencil, failmask ); + n, stencil, failMask ); } if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) { apply_stencil_op( ctx, ctx->Stencil.ZPassFunc[face], face, - n, stencil, passmask ); + n, stencil, passMask ); } } @@ -902,6 +904,7 @@ stencil_test_pixels( GLcontext *ctx, GLuint face, GLuint n, static GLboolean stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) { + GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH]; struct gl_framebuffer *fb = ctx->DrawBuffer; struct gl_renderbuffer *rb = fb->_StencilBuffer; const GLuint n = span->end; @@ -916,12 +919,11 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) if (!rb->GetPointer(ctx, rb, 0, 0)) { /* No direct access */ GLstencil stencil[MAX_WIDTH]; - GLubyte origMask[MAX_WIDTH]; ASSERT(rb->DataType == GL_UNSIGNED_BYTE); _swrast_get_values(ctx, rb, n, x, y, stencil, sizeof(GLubyte)); - _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); + _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); (void) do_stencil_test(ctx, face, n, stencil, mask); @@ -930,27 +932,20 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) n, stencil, mask); } else { + GLubyte tmpMask[MAX_WIDTH]; + _mesa_memcpy(tmpMask, mask, n * sizeof(GLubyte)); + _swrast_depth_test_span(ctx, span); + compute_pass_fail_masks(n, tmpMask, mask, passMask, failMask); + if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { - GLubyte failmask[MAX_WIDTH]; - GLuint i; - for (i = 0; i < n; i++) { - ASSERT(mask[i] == 0 || mask[i] == 1); - failmask[i] = origMask[i] & (mask[i] ^ 1); - } apply_stencil_op(ctx, ctx->Stencil.ZFailFunc[face], face, - n, stencil, failmask); + n, stencil, failMask); } if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) { - GLubyte passmask[MAX_WIDTH]; - GLuint i; - for (i = 0; i < n; i++) { - ASSERT(mask[i] == 0 || mask[i] == 1); - passmask[i] = origMask[i] & mask[i]; - } apply_stencil_op(ctx, ctx->Stencil.ZPassFunc[face], face, - n, stencil, passmask); + n, stencil, passMask); } } @@ -972,28 +967,21 @@ stencil_and_ztest_pixels( GLcontext *ctx, SWspan *span, GLuint face ) ctx->Stencil.ZPassFunc[face], face, mask); } else { - GLubyte passmask[MAX_WIDTH], failmask[MAX_WIDTH], oldmask[MAX_WIDTH]; - GLuint i; - - _mesa_memcpy(oldmask, mask, n * sizeof(GLubyte)); + _mesa_memcpy(origMask, mask, n * sizeof(GLubyte)); _swrast_depth_test_span(ctx, span); - for (i=0;i<n;i++) { - ASSERT(mask[i] == 0 || mask[i] == 1); - passmask[i] = oldmask[i] & mask[i]; - failmask[i] = oldmask[i] & (mask[i] ^ 1); - } + compute_pass_fail_masks(n, origMask, mask, passMask, failMask); if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { apply_stencil_op_to_pixels(ctx, n, x, y, ctx->Stencil.ZFailFunc[face], - face, failmask); + face, failMask); } if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) { apply_stencil_op_to_pixels(ctx, n, x, y, ctx->Stencil.ZPassFunc[face], - face, passmask); + face, passMask); } } diff --git a/src/mesa/swrast/s_tritemp.h b/src/mesa/swrast/s_tritemp.h index 2a90ffd85f8..cded4a6c1c4 100644 --- a/src/mesa/swrast/s_tritemp.h +++ b/src/mesa/swrast/s_tritemp.h @@ -144,7 +144,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, (void) swrast; - INIT_SPAN(span, GL_POLYGON, 0, 0, 0); + INIT_SPAN(span, GL_POLYGON); span.y = 0; /* silence warnings */ #ifdef INTERP_Z @@ -393,7 +393,7 @@ static void NAME(GLcontext *ctx, const SWvertex *v0, span.greenStep = 0; span.blueStep = 0; # ifdef INTERP_ALPHA - span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepX[FRAG_ATTRIB_COL0][3] = 0.0F; + span.attrStepX[FRAG_ATTRIB_COL0][3] = span.attrStepY[FRAG_ATTRIB_COL0][3] = 0.0F; span.alphaStep = 0; # endif } diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 1ab5911f2f1..9f1a4c6f0a7 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -148,21 +148,18 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, ASSERT((span->arrayMask & SPAN_XY) == 0); ASSERT(span->primitive == GL_BITMAP); - INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0); + INIT_SPAN(zoomed, GL_BITMAP); zoomed.x = x0; zoomed.end = zoomedWidth; zoomed.array = &zoomed_arrays; zoomed_arrays.ChanType = span->array->ChanType; - /* XXX temporary */ -#if CHAN_TYPE == GL_UNSIGNED_BYTE - zoomed_arrays.rgba = zoomed_arrays.rgba8; -#elif CHAN_TYPE == GL_UNSIGNED_SHORT - zoomed_arrays.rgba = zoomed_arrays.rgba16; -#else - zoomed_arrays.rgba = zoomed_arrays.attribs[FRAG_ATTRIB_COL0]; -#endif - - /* copy attribute info (XXX copy all attribs?) */ + if (zoomed_arrays.ChanType == GL_UNSIGNED_BYTE) + zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.rgba8; + else if (zoomed_arrays.ChanType == GL_UNSIGNED_SHORT) + zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.rgba16; + else + zoomed_arrays.rgba = (GLchan (*)[4]) zoomed_arrays.attribs[FRAG_ATTRIB_COL0]; + COPY_4V(zoomed.attrStart[FRAG_ATTRIB_WPOS], span->attrStart[FRAG_ATTRIB_WPOS]); COPY_4V(zoomed.attrStepX[FRAG_ATTRIB_WPOS], span->attrStepX[FRAG_ATTRIB_WPOS]); COPY_4V(zoomed.attrStepY[FRAG_ATTRIB_WPOS], span->attrStepY[FRAG_ATTRIB_WPOS]); @@ -178,6 +175,7 @@ zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const SWspan *span, /* we'll generate an array of colorss */ zoomed.interpMask = span->interpMask & ~SPAN_RGBA; zoomed.arrayMask |= SPAN_RGBA; + zoomed.arrayAttribs |= FRAG_BIT_COL0; /* we'll produce these values */ ASSERT(span->arrayMask & SPAN_RGBA); } else if (format == GL_COLOR_INDEX) { diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index d101a9e2ae2..85a27fd55bf 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -32,7 +32,7 @@ #ifndef SWRAST_H #define SWRAST_H -#include "mtypes.h" +#include "main/mtypes.h" /** * \struct SWvertex diff --git a/src/mesa/swrast_setup/ss_context.c b/src/mesa/swrast_setup/ss_context.c index cd4ac57d37d..a9c7d941e5b 100644 --- a/src/mesa/swrast_setup/ss_context.c +++ b/src/mesa/swrast_setup/ss_context.c @@ -125,6 +125,7 @@ setup_vertex_format(GLcontext *ctx) if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) { swsetup->intColors = !ctx->FragmentProgram._Current && !ctx->ATIFragmentShader._Enabled + && ctx->RenderMode == GL_RENDER && CHAN_TYPE == GL_UNSIGNED_BYTE; if (swsetup->intColors) EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color ); @@ -279,28 +280,29 @@ _swsetup_Translate( GLcontext *ctx, const void *vertex, SWvertex *dest ) /** XXX try to limit these loops someday */ for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0+i, + _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_TEX0 + i, dest->attrib[FRAG_ATTRIB_TEX0 + i] ); for (i = 0 ; i < ctx->Const.MaxVarying ; i++) - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0+i, + _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_GENERIC0 + i, dest->attrib[FRAG_ATTRIB_VAR0 + i] ); - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, tmp ); - UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp ); + if (ctx->Visual.rgbMode) { + _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR0, + dest->attrib[FRAG_ATTRIB_COL0] ); + UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->color, tmp ); - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, tmp ); - COPY_4V(dest->attrib[FRAG_ATTRIB_COL1], tmp); - /* - UNCLAMPED_FLOAT_TO_RGBA_CHAN( dest->specular, tmp ); - */ + _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR1, + dest->attrib[FRAG_ATTRIB_COL1]); + } + else { + _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp ); + dest->attrib[FRAG_ATTRIB_CI][0] = tmp[0]; + } _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_FOG, tmp ); dest->attrib[FRAG_ATTRIB_FOGC][0] = tmp[0]; - _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_COLOR_INDEX, tmp ); - dest->attrib[FRAG_ATTRIB_CI][0] = tmp[0]; - /* XXX See _tnl_get_attr about pointsize ... */ _tnl_get_attr( ctx, vertex, _TNL_ATTRIB_POINTSIZE, tmp ); dest->pointSize = tmp[0]; diff --git a/src/mesa/swrast_setup/ss_tritmp.h b/src/mesa/swrast_setup/ss_tritmp.h index c14468e9514..f6b738d60df 100644 --- a/src/mesa/swrast_setup/ss_tritmp.h +++ b/src/mesa/swrast_setup/ss_tritmp.h @@ -37,7 +37,7 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) SWvertex *verts = SWSETUP_CONTEXT(ctx)->verts; SWvertex *v[3]; GLfloat z[3]; - GLfloat offset; + GLfloat offset, oz0, oz1, oz2; GLenum mode = GL_FILL; GLuint facing = 0; GLchan saved_color[3][4]; @@ -142,12 +142,16 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) } } - if (IND & SS_OFFSET_BIT) - { - offset = ctx->Polygon.OffsetUnits * ctx->DrawBuffer->_MRD; + if (IND & SS_OFFSET_BIT) { + const GLfloat max = ctx->DrawBuffer->_DepthMaxF; + /* save original Z values (restored later) */ z[0] = v[0]->attrib[FRAG_ATTRIB_WPOS][2]; z[1] = v[1]->attrib[FRAG_ATTRIB_WPOS][2]; z[2] = v[2]->attrib[FRAG_ATTRIB_WPOS][2]; + /* Note that Z values are already scaled to [0,65535] (for example) + * so no MRD value is used here. + */ + offset = ctx->Polygon.OffsetUnits; if (cc * cc > 1e-16) { const GLfloat ez = z[0] - z[2]; const GLfloat fz = z[1] - z[2]; @@ -155,35 +159,33 @@ static void TAG(triangle)(GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2 ) const GLfloat dzdx = FABSF((ey * fz - ez * fy) * oneOverArea); const GLfloat dzdy = FABSF((ez * fx - ex * fz) * oneOverArea); offset += MAX2(dzdx, dzdy) * ctx->Polygon.OffsetFactor; - /* Unfortunately, we need to clamp to prevent negative Zs below. - * Technically, we should do the clamping per-fragment. - */ - offset = MAX2(offset, -v[0]->attrib[FRAG_ATTRIB_WPOS][2]); - offset = MAX2(offset, -v[1]->attrib[FRAG_ATTRIB_WPOS][2]); - offset = MAX2(offset, -v[2]->attrib[FRAG_ATTRIB_WPOS][2]); } + /* new Z values */ + oz0 = CLAMP(v[0]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max); + oz1 = CLAMP(v[1]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max); + oz2 = CLAMP(v[2]->attrib[FRAG_ATTRIB_WPOS][2] + offset, 0.0, max); } } if (mode == GL_POINT) { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetPoint) { - v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset; - v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset; - v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2; } _swsetup_render_point_tri( ctx, e0, e1, e2, facing ); } else if (mode == GL_LINE) { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetLine) { - v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset; - v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset; - v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2; } _swsetup_render_line_tri( ctx, e0, e1, e2, facing ); } else { if ((IND & SS_OFFSET_BIT) && ctx->Polygon.OffsetFill) { - v[0]->attrib[FRAG_ATTRIB_WPOS][2] += offset; - v[1]->attrib[FRAG_ATTRIB_WPOS][2] += offset; - v[2]->attrib[FRAG_ATTRIB_WPOS][2] += offset; + v[0]->attrib[FRAG_ATTRIB_WPOS][2] = oz0; + v[1]->attrib[FRAG_ATTRIB_WPOS][2] = oz1; + v[2]->attrib[FRAG_ATTRIB_WPOS][2] = oz2; } _swrast_Triangle( ctx, v[0], v[1], v[2] ); } diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index 3017c73cf1f..3b8dd18bbb2 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -26,12 +26,12 @@ */ -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "mtypes.h" -#include "light.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/light.h" #include "tnl.h" #include "t_context.h" diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index 31b89aca41f..baf283ef0f6 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -49,8 +49,8 @@ #ifndef _T_CONTEXT_H #define _T_CONTEXT_H -#include "glheader.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/mtypes.h" #include "math/m_matrix.h" #include "math/m_vector.h" diff --git a/src/mesa/tnl/t_pipeline.c b/src/mesa/tnl/t_pipeline.c index c7188da34aa..2a0ed8852a2 100644 --- a/src/mesa/tnl/t_pipeline.c +++ b/src/mesa/tnl/t_pipeline.c @@ -25,11 +25,11 @@ * Keith Whitwell <[email protected]> */ -#include "glheader.h" -#include "context.h" -#include "imports.h" -#include "state.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/state.h" +#include "main/mtypes.h" #include "t_context.h" #include "t_pipeline.h" diff --git a/src/mesa/tnl/t_save_api.c b/src/mesa/tnl/t_save_api.c deleted file mode 100644 index b08f05374e4..00000000000 --- a/src/mesa/tnl/t_save_api.c +++ /dev/null @@ -1,1834 +0,0 @@ -/************************************************************************** - -Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas. - -All Rights Reserved. - -Permission is hereby granted, free of charge, to any person obtaining a -copy of this software and associated documentation files (the "Software"), -to deal in the Software without restriction, including without limitation -on the rights to use, copy, modify, merge, publish, distribute, sub -license, and/or sell copies of the Software, and to permit persons to whom -the Software is furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice (including the next -paragraph) shall be included in all copies or substantial portions of the -Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL -TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, -DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR -OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE -USE OR OTHER DEALINGS IN THE SOFTWARE. - -**************************************************************************/ - -/* - * Authors: - * Keith Whitwell <[email protected]> - */ - - - -/** - * The display list compiler attempts to store lists of vertices with the - * same vertex layout. Additionally it attempts to minimize the need - * for execute-time fixup of these vertex lists, allowing them to be - * cached on hardware. - * - * There are still some circumstances where this can be thwarted, for - * example by building a list that consists of one very long primitive - * (eg Begin(Triangles), 1000 vertices, End), and calling that list - * from inside a different begin/end object (Begin(Lines), CallList, - * End). - * - * In that case the code will have to replay the list as individual - * commands through the Exec dispatch table, or fix up the copied - * vertices at execute-time. - * - * The other case where fixup is required is when a vertex attribute - * is introduced in the middle of a primitive. Eg: - * Begin(Lines) - * TexCoord1f() Vertex2f() - * TexCoord1f() Color3f() Vertex2f() - * End() - * - * If the current value of Color isn't known at compile-time, this - * primitive will require fixup. - * - * - * The list compiler currently doesn't attempt to compile lists - * containing EvalCoord or EvalPoint commands. On encountering one of - * these, compilation falls back to opcodes. - * - * This could be improved to fallback only when a mix of EvalCoord and - * Vertex commands are issued within a single primitive. - */ - - -#include "glheader.h" -#include "context.h" -#include "dlist.h" -#include "enums.h" -#include "macros.h" -#include "api_validate.h" -#include "api_arrayelt.h" -#include "vtxfmt.h" -#include "t_save_api.h" -#include "dispatch.h" - -/* - * NOTE: Old 'parity' issue is gone, but copying can still be - * wrong-footed on replay. - */ -static GLuint _save_copy_vertices( GLcontext *ctx, - const struct tnl_vertex_list *node ) -{ - TNLcontext *tnl = TNL_CONTEXT( ctx ); - const struct tnl_prim *prim = &node->prim[node->prim_count-1]; - GLuint nr = prim->count; - GLuint sz = tnl->save.vertex_size; - const GLfloat *src = node->buffer + prim->start * sz; - GLfloat *dst = tnl->save.copied.buffer; - GLuint ovf, i; - - if (prim->mode & PRIM_END) - return 0; - - switch( prim->mode & PRIM_MODE_MASK ) - { - case GL_POINTS: - return 0; - case GL_LINES: - ovf = nr&1; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_TRIANGLES: - ovf = nr%3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_QUADS: - ovf = nr&3; - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - case GL_LINE_STRIP: - if (nr == 0) - return 0; - else { - _mesa_memcpy( dst, src+(nr-1)*sz, sz*sizeof(GLfloat) ); - return 1; - } - case GL_LINE_LOOP: - case GL_TRIANGLE_FAN: - case GL_POLYGON: - if (nr == 0) - return 0; - else if (nr == 1) { - _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) ); - return 1; - } else { - _mesa_memcpy( dst, src+0, sz*sizeof(GLfloat) ); - _mesa_memcpy( dst+sz, src+(nr-1)*sz, sz*sizeof(GLfloat) ); - return 2; - } - case GL_TRIANGLE_STRIP: - case GL_QUAD_STRIP: - switch (nr) { - case 0: ovf = 0; break; - case 1: ovf = 1; break; - default: ovf = 2 + (nr&1); break; - } - for (i = 0 ; i < ovf ; i++) - _mesa_memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz*sizeof(GLfloat) ); - return i; - default: - assert(0); - return 0; - } -} - - -static void -build_normal_lengths( struct tnl_vertex_list *node ) -{ - GLuint i; - GLfloat *len; - GLfloat *n = node->buffer; - GLuint stride = node->vertex_size; - GLuint count = node->count; - - len = node->normal_lengths = (GLfloat *) MALLOC( count * sizeof(GLfloat) ); - if (!len) - return; - - /* Find the normal of the first vertex: - */ - for (i = 0 ; i < _TNL_ATTRIB_NORMAL ; i++) - n += node->attrsz[i]; - - for (i = 0 ; i < count ; i++, n += stride) { - len[i] = LEN_3FV( n ); - if (len[i] > 0.0F) len[i] = 1.0F / len[i]; - } -} - -static struct tnl_vertex_store *alloc_vertex_store( GLcontext *ctx ) -{ - struct tnl_vertex_store *store = MALLOC_STRUCT(tnl_vertex_store); - (void) ctx; - store->used = 0; - store->refcount = 1; - return store; -} - -static struct tnl_primitive_store *alloc_prim_store( GLcontext *ctx ) -{ - struct tnl_primitive_store *store = MALLOC_STRUCT(tnl_primitive_store); - (void) ctx; - store->used = 0; - store->refcount = 1; - return store; -} - -static void _save_reset_counters( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - tnl->save.prim = tnl->save.prim_store->buffer + tnl->save.prim_store->used; - tnl->save.buffer = (tnl->save.vertex_store->buffer + - tnl->save.vertex_store->used); - - if (tnl->save.vertex_size) - tnl->save.initial_counter = ((SAVE_BUFFER_SIZE - - tnl->save.vertex_store->used) / - tnl->save.vertex_size); - else - tnl->save.initial_counter = 0; - - if (tnl->save.initial_counter > ctx->Const.MaxArrayLockSize ) - tnl->save.initial_counter = ctx->Const.MaxArrayLockSize; - - tnl->save.counter = tnl->save.initial_counter; - tnl->save.prim_count = 0; - tnl->save.prim_max = SAVE_PRIM_SIZE - tnl->save.prim_store->used; - tnl->save.copied.nr = 0; - tnl->save.dangling_attr_ref = 0; -} - - -/* Insert the active immediate struct onto the display list currently - * being built. - */ -static void _save_compile_vertex_list( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_list *node; - - /* Allocate space for this structure in the display list currently - * being compiled. - */ - node = (struct tnl_vertex_list *) - _mesa_alloc_instruction(ctx, tnl->save.opcode_vertex_list, sizeof(*node)); - - if (!node) - return; - - /* Duplicate our template, increment refcounts to the storage structs: - */ - _mesa_memcpy(node->attrsz, tnl->save.attrsz, sizeof(node->attrsz)); - node->vertex_size = tnl->save.vertex_size; - node->buffer = tnl->save.buffer; - node->count = tnl->save.initial_counter - tnl->save.counter; - node->wrap_count = tnl->save.copied.nr; - node->have_materials = tnl->save.have_materials; - node->dangling_attr_ref = tnl->save.dangling_attr_ref; - node->normal_lengths = NULL; - node->prim = tnl->save.prim; - node->prim_count = tnl->save.prim_count; - node->vertex_store = tnl->save.vertex_store; - node->prim_store = tnl->save.prim_store; - - node->vertex_store->refcount++; - node->prim_store->refcount++; - - assert(node->attrsz[_TNL_ATTRIB_POS] != 0 || - node->count == 0); - - if (tnl->save.dangling_attr_ref) - ctx->ListState.CurrentList->flags |= MESA_DLIST_DANGLING_REFS; - - /* Maybe calculate normal lengths: - */ - if (tnl->CalcDListNormalLengths && - node->attrsz[_TNL_ATTRIB_NORMAL] == 3 && - !(ctx->ListState.CurrentList->flags & MESA_DLIST_DANGLING_REFS)) - build_normal_lengths( node ); - - - tnl->save.vertex_store->used += tnl->save.vertex_size * node->count; - tnl->save.prim_store->used += node->prim_count; - - /* Decide whether the storage structs are full, or can be used for - * the next vertex lists as well. - */ - if (tnl->save.vertex_store->used > - SAVE_BUFFER_SIZE - 16 * (tnl->save.vertex_size + 4)) { - - tnl->save.vertex_store->refcount--; - assert(tnl->save.vertex_store->refcount != 0); - tnl->save.vertex_store = alloc_vertex_store( ctx ); - tnl->save.vbptr = tnl->save.vertex_store->buffer; - } - - if (tnl->save.prim_store->used > SAVE_PRIM_SIZE - 6) { - tnl->save.prim_store->refcount--; - assert(tnl->save.prim_store->refcount != 0); - tnl->save.prim_store = alloc_prim_store( ctx ); - } - - /* Reset our structures for the next run of vertices: - */ - _save_reset_counters( ctx ); - - /* Copy duplicated vertices - */ - tnl->save.copied.nr = _save_copy_vertices( ctx, node ); - - - /* Deal with GL_COMPILE_AND_EXECUTE: - */ - if (ctx->ExecuteFlag) { - _tnl_playback_vertex_list( ctx, (void *) node ); - } -} - - -/* TODO -- If no new vertices have been stored, don't bother saving - * it. - */ -static void _save_wrap_buffers( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i = tnl->save.prim_count - 1; - GLenum mode; - - assert(i < (GLint) tnl->save.prim_max); - assert(i >= 0); - - /* Close off in-progress primitive. - */ - tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) - - tnl->save.prim[i].start); - mode = tnl->save.prim[i].mode & ~(PRIM_BEGIN|PRIM_END); - - /* store the copied vertices, and allocate a new list. - */ - _save_compile_vertex_list( ctx ); - - /* Restart interrupted primitive - */ - tnl->save.prim[0].mode = mode; - tnl->save.prim[0].start = 0; - tnl->save.prim[0].count = 0; - tnl->save.prim_count = 1; -} - - - -/* Called only when buffers are wrapped as the result of filling the - * vertex_store struct. - */ -static void _save_wrap_filled_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLfloat *data = tnl->save.copied.buffer; - GLuint i; - - /* Emit a glEnd to close off the last vertex list. - */ - _save_wrap_buffers( ctx ); - - /* Copy stored stored vertices to start of new list. - */ - assert(tnl->save.counter > tnl->save.copied.nr); - - for (i = 0 ; i < tnl->save.copied.nr ; i++) { - _mesa_memcpy( tnl->save.vbptr, data, tnl->save.vertex_size * sizeof(GLfloat)); - data += tnl->save.vertex_size; - tnl->save.vbptr += tnl->save.vertex_size; - tnl->save.counter--; - } -} - - -static void _save_copy_to_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - /* XXX Use _TNL_FIRST_* and _TNL_LAST_* values instead? */ - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) { - if (tnl->save.attrsz[i]) { - tnl->save.currentsz[i][0] = tnl->save.attrsz[i]; - COPY_CLEAN_4V(tnl->save.current[i], - tnl->save.attrsz[i], - tnl->save.attrptr[i]); - } - } - - /* Edgeflag requires special treatment: - * - * TODO: change edgeflag to GLfloat in Mesa. - */ - if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - ctx->ListState.ActiveEdgeFlag = 1; - tnl->save.CurrentFloatEdgeFlag = - tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0]; - ctx->ListState.CurrentEdgeFlag = - (tnl->save.CurrentFloatEdgeFlag == 1.0); - } -} - - -static void _save_copy_from_current( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - for (i = _TNL_ATTRIB_POS+1 ; i <= _TNL_ATTRIB_EDGEFLAG ; i++) - switch (tnl->save.attrsz[i]) { - case 4: tnl->save.attrptr[i][3] = tnl->save.current[i][3]; - case 3: tnl->save.attrptr[i][2] = tnl->save.current[i][2]; - case 2: tnl->save.attrptr[i][1] = tnl->save.current[i][1]; - case 1: tnl->save.attrptr[i][0] = tnl->save.current[i][0]; - case 0: break; - } - - /* Edgeflag requires special treatment: - */ - if (tnl->save.attrsz[_TNL_ATTRIB_EDGEFLAG]) { - tnl->save.CurrentFloatEdgeFlag = (GLfloat)ctx->ListState.CurrentEdgeFlag; - tnl->save.attrptr[_TNL_ATTRIB_EDGEFLAG][0] = tnl->save.CurrentFloatEdgeFlag; - } -} - - - - -/* Flush existing data, set new attrib size, replay copied vertices. - */ -static void _save_upgrade_vertex( GLcontext *ctx, - GLuint attr, - GLuint newsz ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint oldsz; - GLuint i; - GLfloat *tmp; - - /* Store the current run of vertices, and emit a GL_END. Emit a - * BEGIN in the new buffer. - */ - if (tnl->save.initial_counter != tnl->save.counter) - _save_wrap_buffers( ctx ); - else - assert( tnl->save.copied.nr == 0 ); - - /* Do a COPY_TO_CURRENT to ensure back-copying works for the case - * when the attribute already exists in the vertex and is having - * its size increased. - */ - _save_copy_to_current( ctx ); - - /* Fix up sizes: - */ - oldsz = tnl->save.attrsz[attr]; - tnl->save.attrsz[attr] = newsz; - - tnl->save.vertex_size += newsz - oldsz; - tnl->save.counter = ((SAVE_BUFFER_SIZE - tnl->save.vertex_store->used) / - tnl->save.vertex_size); - if (tnl->save.counter > ctx->Const.MaxArrayLockSize ) - tnl->save.counter = ctx->Const.MaxArrayLockSize; - tnl->save.initial_counter = tnl->save.counter; - - /* Recalculate all the attrptr[] values: - */ - for (i = 0, tmp = tnl->save.vertex ; i < _TNL_ATTRIB_MAX ; i++) { - if (tnl->save.attrsz[i]) { - tnl->save.attrptr[i] = tmp; - tmp += tnl->save.attrsz[i]; - } - else - tnl->save.attrptr[i] = NULL; /* will not be dereferenced. */ - } - - /* Copy from current to repopulate the vertex with correct values. - */ - _save_copy_from_current( ctx ); - - /* Replay stored vertices to translate them to new format here. - * - * If there are copied vertices and the new (upgraded) attribute - * has not been defined before, this list is somewhat degenerate, - * and will need fixup at runtime. - */ - if (tnl->save.copied.nr) - { - GLfloat *data = tnl->save.copied.buffer; - GLfloat *dest = tnl->save.buffer; - GLuint j; - - /* Need to note this and fix up at runtime (or loopback): - */ - if (tnl->save.currentsz[attr][0] == 0) { - assert(oldsz == 0); - tnl->save.dangling_attr_ref = GL_TRUE; - -/* _mesa_debug(NULL, "_save_upgrade_vertex: dangling reference attr %d\n", */ -/* attr); */ - -#if 0 - /* The current strategy is to punt these degenerate cases - * through _tnl_loopback_vertex_list(), a lower-performance - * option. To minimize the impact of this, artificially - * reduce the size of this vertex_list. - */ - if (t->save.counter > 10) { - t->save.initial_counter = 10; - t->save.counter = 10; - } -#endif - } - - for (i = 0 ; i < tnl->save.copied.nr ; i++) { - for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) { - if (tnl->save.attrsz[j]) { - if (j == attr) { - if (oldsz) { - COPY_CLEAN_4V( dest, oldsz, data ); - data += oldsz; - dest += newsz; - } - else { - COPY_SZ_4V( dest, newsz, tnl->save.current[attr] ); - dest += newsz; - } - } - else { - GLint sz = tnl->save.attrsz[j]; - COPY_SZ_4V( dest, sz, data ); - data += sz; - dest += sz; - } - } - } - } - - tnl->save.vbptr = dest; - tnl->save.counter -= tnl->save.copied.nr; - } -} - - - - -/* Helper function for 'CHOOSE' macro. Do what's necessary when an - * entrypoint is called for the first time. - */ -static void do_choose( GLuint attr, GLuint sz, - void (*attr_func)( const GLfloat *), - void (*choose1)( const GLfloat *), - void (*choose2)( const GLfloat *), - void (*choose3)( const GLfloat *), - void (*choose4)( const GLfloat *), - const GLfloat *v ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - static GLfloat id[4] = { 0, 0, 0, 1 }; - int i; - - if (tnl->save.attrsz[attr] < sz) { - /* New size is larger. Need to flush existing vertices and get - * an enlarged vertex format. - */ - _save_upgrade_vertex( ctx, attr, sz ); - } - else { - /* New size is equal or smaller - just need to fill in some - * zeros. - */ - for (i = sz ; i <= tnl->save.attrsz[attr] ; i++) - tnl->save.attrptr[attr][i-1] = id[i-1]; - } - - /* Reset any active pointers for this attribute - */ - tnl->save.tabfv[attr][0] = choose1; - tnl->save.tabfv[attr][1] = choose2; - tnl->save.tabfv[attr][2] = choose3; - tnl->save.tabfv[attr][3] = choose4; - - /* Update the secondary dispatch table with the new function - */ - tnl->save.tabfv[attr][sz-1] = attr_func; - - (*attr_func)(v); -} - - - -/* Only one size for each attribute may be active at once. Eg. if - * Color3f is installed/active, then Color4f may not be, even if the - * vertex actually contains 4 color coordinates. This is because the - * 3f version won't otherwise set color[3] to 1.0 -- this is the job - * of the chooser function when switching between Color4f and Color3f. - */ -#define ATTRFV( ATTR, N ) \ -static void save_choose_##ATTR##_##N( const GLfloat *v ); \ - \ -static void save_attrib_##ATTR##_##N( const GLfloat *v ) \ -{ \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if ((ATTR) == 0) { \ - GLuint i; \ - \ - if (N>0) tnl->save.vbptr[0] = v[0]; \ - if (N>1) tnl->save.vbptr[1] = v[1]; \ - if (N>2) tnl->save.vbptr[2] = v[2]; \ - if (N>3) tnl->save.vbptr[3] = v[3]; \ - \ - for (i = N; i < tnl->save.vertex_size; i++) \ - tnl->save.vbptr[i] = tnl->save.vertex[i]; \ - \ - tnl->save.vbptr += tnl->save.vertex_size; \ - \ - if (--tnl->save.counter == 0) \ - _save_wrap_filled_vertex( ctx ); \ - } \ - else { \ - GLfloat *dest = tnl->save.attrptr[ATTR]; \ - if (N>0) dest[0] = v[0]; \ - if (N>1) dest[1] = v[1]; \ - if (N>2) dest[2] = v[2]; \ - if (N>3) dest[3] = v[3]; \ - } \ -} - -#define CHOOSE( ATTR, N ) \ -static void save_choose_##ATTR##_##N( const GLfloat *v ) \ -{ \ - do_choose(ATTR, N, \ - save_attrib_##ATTR##_##N, \ - save_choose_##ATTR##_1, \ - save_choose_##ATTR##_2, \ - save_choose_##ATTR##_3, \ - save_choose_##ATTR##_4, \ - v ); \ -} - -#define INIT(ATTR) \ -static void save_init_##ATTR( TNLcontext *tnl ) \ -{ \ - tnl->save.tabfv[ATTR][0] = save_choose_##ATTR##_1; \ - tnl->save.tabfv[ATTR][1] = save_choose_##ATTR##_2; \ - tnl->save.tabfv[ATTR][2] = save_choose_##ATTR##_3; \ - tnl->save.tabfv[ATTR][3] = save_choose_##ATTR##_4; \ -} - -#define ATTRS( ATTRIB ) \ - ATTRFV( ATTRIB, 1 ) \ - ATTRFV( ATTRIB, 2 ) \ - ATTRFV( ATTRIB, 3 ) \ - ATTRFV( ATTRIB, 4 ) \ - CHOOSE( ATTRIB, 1 ) \ - CHOOSE( ATTRIB, 2 ) \ - CHOOSE( ATTRIB, 3 ) \ - CHOOSE( ATTRIB, 4 ) \ - INIT( ATTRIB ) \ - - -/* Generate a lot of functions. These are the actual worker - * functions, which are equivalent to those generated via codegen - * elsewhere. - */ -ATTRS( 0 ) -ATTRS( 1 ) -ATTRS( 2 ) -ATTRS( 3 ) -ATTRS( 4 ) -ATTRS( 5 ) -ATTRS( 6 ) -ATTRS( 7 ) -ATTRS( 8 ) -ATTRS( 9 ) -ATTRS( 10 ) -ATTRS( 11 ) -ATTRS( 12 ) -ATTRS( 13 ) -ATTRS( 14 ) -ATTRS( 15 ) - -ATTRS( 16 ) -ATTRS( 17 ) -ATTRS( 18 ) -ATTRS( 19 ) -ATTRS( 20 ) -ATTRS( 21 ) -ATTRS( 22 ) -ATTRS( 23 ) -ATTRS( 24 ) -ATTRS( 25 ) -ATTRS( 26 ) -ATTRS( 27 ) -ATTRS( 28 ) -ATTRS( 29 ) -ATTRS( 30 ) -ATTRS( 31 ) - - -static void _save_reset_vertex( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLuint i; - - /* conventional attributes */ - save_init_0( tnl ); - save_init_1( tnl ); - save_init_2( tnl ); - save_init_3( tnl ); - save_init_4( tnl ); - save_init_5( tnl ); - save_init_6( tnl ); - save_init_7( tnl ); - save_init_8( tnl ); - save_init_9( tnl ); - save_init_10( tnl ); - save_init_11( tnl ); - save_init_12( tnl ); - save_init_13( tnl ); - save_init_14( tnl ); - save_init_15( tnl ); - - /* generic attributes */ - save_init_16( tnl ); - save_init_17( tnl ); - save_init_18( tnl ); - save_init_19( tnl ); - save_init_20( tnl ); - save_init_21( tnl ); - save_init_22( tnl ); - save_init_23( tnl ); - save_init_24( tnl ); - save_init_25( tnl ); - save_init_26( tnl ); - save_init_27( tnl ); - save_init_28( tnl ); - save_init_29( tnl ); - save_init_30( tnl ); - save_init_31( tnl ); - - for (i = 0 ; i < _TNL_ATTRIB_MAX ; i++) - tnl->save.attrsz[i] = 0; - - tnl->save.vertex_size = 0; - tnl->save.have_materials = 0; - - _save_reset_counters( ctx ); -} - - - -/* Cope with aliasing of classic Vertex, Normal, etc. and the fan-out - * of glMultTexCoord and glProgramParamterNV by routing all these - * through a second level dispatch table. - */ -#define DISPATCH_ATTRFV( ATTR, COUNT, P ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - tnl->save.tabfv[ATTR][COUNT-1]( P ); \ -} while (0) - -#define DISPATCH_ATTR1FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 1, V ) -#define DISPATCH_ATTR2FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 2, V ) -#define DISPATCH_ATTR3FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 3, V ) -#define DISPATCH_ATTR4FV( ATTR, V ) DISPATCH_ATTRFV( ATTR, 4, V ) - -#define DISPATCH_ATTR1F( ATTR, S ) DISPATCH_ATTRFV( ATTR, 1, &(S) ) - -#if defined(USE_X86_ASM) && 0 /* will break register calling convention */ -/* Naughty cheat: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) DISPATCH_ATTRFV( ATTR, 2, &(S) ) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) DISPATCH_ATTRFV( ATTR, 3, &(S) ) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) DISPATCH_ATTRFV( ATTR, 4, &(S) ) -#else -/* Safe: - */ -#define DISPATCH_ATTR2F( ATTR, S,T ) \ -do { \ - GLfloat v[2]; \ - v[0] = S; v[1] = T; \ - DISPATCH_ATTR2FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR3F( ATTR, S,T,R ) \ -do { \ - GLfloat v[3]; \ - v[0] = S; v[1] = T; v[2] = R; \ - DISPATCH_ATTR3FV( ATTR, v ); \ -} while (0) -#define DISPATCH_ATTR4F( ATTR, S,T,R,Q ) \ -do { \ - GLfloat v[4]; \ - v[0] = S; v[1] = T; v[2] = R; v[3] = Q; \ - DISPATCH_ATTR4FV( ATTR, v ); \ -} while (0) -#endif - - -static void enum_error( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - _mesa_compile_error( ctx, GL_INVALID_ENUM, "glVertexAttrib" ); -} - -static void GLAPIENTRY _save_Vertex2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_POS, x, y ); -} - -static void GLAPIENTRY _save_Vertex2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z ); -} - -static void GLAPIENTRY _save_Vertex3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_Vertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_POS, x, y, z, w ); -} - -static void GLAPIENTRY _save_Vertex4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_POS, v ); -} - -static void GLAPIENTRY _save_TexCoord1f( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_TEX0, x ); -} - -static void GLAPIENTRY _save_TexCoord1fv( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord2f( GLfloat x, GLfloat y ) -{ - DISPATCH_ATTR2F( _TNL_ATTRIB_TEX0, x, y ); -} - -static void GLAPIENTRY _save_TexCoord2fv( const GLfloat *v ) -{ - DISPATCH_ATTR2FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z ); -} - -static void GLAPIENTRY _save_TexCoord3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_TexCoord4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_TEX0, x, y, z, w ); -} - -static void GLAPIENTRY _save_TexCoord4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_TEX0, v ); -} - -static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z ); -} - -static void GLAPIENTRY _save_Normal3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_NORMAL, v ); -} - -static void GLAPIENTRY _save_FogCoordfEXT( GLfloat x ) -{ - DISPATCH_ATTR1F( _TNL_ATTRIB_FOG, x ); -} - -static void GLAPIENTRY _save_FogCoordfvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR1FV( _TNL_ATTRIB_FOG, v ); -} - -static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z ); -} - -static void GLAPIENTRY _save_Color3fv( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _save_Color4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) -{ - DISPATCH_ATTR4F( _TNL_ATTRIB_COLOR0, x, y, z, w ); -} - -static void GLAPIENTRY _save_Color4fv( const GLfloat *v ) -{ - DISPATCH_ATTR4FV( _TNL_ATTRIB_COLOR0, v ); -} - -static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z ) -{ - DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z ); -} - -static void GLAPIENTRY _save_SecondaryColor3fvEXT( const GLfloat *v ) -{ - DISPATCH_ATTR3FV( _TNL_ATTRIB_COLOR1, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord1f( GLenum target, GLfloat x ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1F( attr, x ); -} - -static void GLAPIENTRY _save_MultiTexCoord1fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR1FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2F( attr, x, y ); -} - -static void GLAPIENTRY _save_MultiTexCoord2fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR2FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y, - GLfloat z) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3F( attr, x, y, z ); -} - -static void GLAPIENTRY _save_MultiTexCoord3fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR3FV( attr, v ); -} - -static void GLAPIENTRY _save_MultiTexCoord4f( GLenum target, GLfloat x, GLfloat y, - GLfloat z, GLfloat w ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4F( attr, x, y, z, w ); -} - -static void GLAPIENTRY _save_MultiTexCoord4fv( GLenum target, const GLfloat *v ) -{ - GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; - DISPATCH_ATTR4FV( attr, v ); -} - - - -static void GLAPIENTRY -_save_VertexAttrib1fNV(GLuint index, GLfloat x) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR1F( index, x ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib1fvNV(GLuint index, const GLfloat *v) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR1FV( index, v ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR2F( index, x, y ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib2fvNV(GLuint index, const GLfloat *v) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR2FV( index, v ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR3F( index, x, y, z ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib3fvNV(GLuint index, const GLfloat *v) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR3FV( index, v ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, - GLfloat z, GLfloat w) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR4F( index, x, y, z, w ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib4fvNV(GLuint index, const GLfloat *v) -{ - if (index < MAX_VERTEX_PROGRAM_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR4FV( index, v ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib1fARB(GLuint index, GLfloat x) -{ - if (index < MAX_VERTEX_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR1F( index, x ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib1fvARB(GLuint index, const GLfloat *v) -{ - if (index < MAX_VERTEX_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR1FV( index, v ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) -{ - if (index < MAX_VERTEX_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR2F( index, x, y ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib2fvARB(GLuint index, const GLfloat *v) -{ - if (index < MAX_VERTEX_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR2FV( index, v ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) -{ - if (index < MAX_VERTEX_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR3F( index, x, y, z ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib3fvARB(GLuint index, const GLfloat *v) -{ - if (index < MAX_VERTEX_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR3FV( index, v ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, - GLfloat z, GLfloat w) -{ - if (index < MAX_VERTEX_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR4F( index, x, y, z, w ); - } - else - enum_error(); -} - -static void GLAPIENTRY -_save_VertexAttrib4fvARB(GLuint index, const GLfloat *v) -{ - if (index < MAX_VERTEX_ATTRIBS) { - if (index > 0) - index += VERT_ATTRIB_GENERIC0; - DISPATCH_ATTR4FV( index, v ); - } - else - enum_error(); -} - - -/* Materials: - * - * These are treated as per-vertex attributes, at indices above where - * the NV_vertex_program leaves off. There are a lot of good things - * about treating materials this way. - * - * However: I don't want to double the number of generated functions - * just to cope with this, so I unroll the 'C' varients of CHOOSE and - * ATTRF into this function, and dispense with codegen and - * second-level dispatch. - * - * There is no aliasing of material attributes with other entrypoints. - */ -#define MAT_ATTR( A, N, params ) \ -do { \ - if (tnl->save.attrsz[A] < N) { \ - _save_upgrade_vertex( ctx, A, N ); \ - tnl->save.have_materials = GL_TRUE; \ - } \ - \ - { \ - GLfloat *dest = tnl->save.attrptr[A]; \ - if (N>0) dest[0] = params[0]; \ - if (N>1) dest[1] = params[1]; \ - if (N>2) dest[2] = params[2]; \ - if (N>3) dest[3] = params[3]; \ - } \ -} while (0) - - -#define MAT( ATTR, N, face, params ) \ -do { \ - if (face != GL_BACK) \ - MAT_ATTR( ATTR, N, params ); /* front */ \ - if (face != GL_FRONT) \ - MAT_ATTR( ATTR + 1, N, params ); /* back */ \ -} while (0) - - -/* NOTE: Have to remove/deal-with colormaterial crossovers, probably - * later on - in the meantime just store everything. - */ -static void GLAPIENTRY _save_Materialfv( GLenum face, GLenum pname, - const GLfloat *params ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - - switch (pname) { - case GL_EMISSION: - MAT( _TNL_ATTRIB_MAT_FRONT_EMISSION, 4, face, params ); - break; - case GL_AMBIENT: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - break; - case GL_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - case GL_SPECULAR: - MAT( _TNL_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params ); - break; - case GL_SHININESS: - MAT( _TNL_ATTRIB_MAT_FRONT_SHININESS, 1, face, params ); - break; - case GL_COLOR_INDEXES: - MAT( _TNL_ATTRIB_MAT_FRONT_INDEXES, 3, face, params ); - break; - case GL_AMBIENT_AND_DIFFUSE: - MAT( _TNL_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params ); - MAT( _TNL_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params ); - break; - default: - _mesa_compile_error( ctx, GL_INVALID_ENUM, "glMaterialfv" ); - return; - } -} - - -#define IDX_ATTR( A, IDX ) \ -do { \ - GET_CURRENT_CONTEXT( ctx ); \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if (tnl->save.attrsz[A] < 1) { \ - _save_upgrade_vertex( ctx, A, 1 ); \ - } \ - \ - { \ - GLfloat *dest = tnl->save.attrptr[A]; \ - dest[0] = IDX; \ - } \ -} while (0) - - -static void GLAPIENTRY _save_EdgeFlag( GLboolean b ) -{ - IDX_ATTR( _TNL_ATTRIB_EDGEFLAG, (GLfloat)b ); -} - - -static void GLAPIENTRY _save_Indexf( GLfloat f ) -{ - IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f ); -} - -static void GLAPIENTRY _save_Indexfv( const GLfloat *f ) -{ - IDX_ATTR( _TNL_ATTRIB_COLOR_INDEX, f[0] ); -} - - - - -/* Cope with EvalCoord/CallList called within a begin/end object: - * -- Flush current buffer - * -- Fallback to opcodes for the rest of the begin/end object. - */ -#define FALLBACK(ctx) \ -do { \ - TNLcontext *tnl = TNL_CONTEXT(ctx); \ - \ - if (tnl->save.initial_counter != tnl->save.counter || \ - tnl->save.prim_count) \ - _save_compile_vertex_list( ctx ); \ - \ - _save_copy_to_current( ctx ); \ - _save_reset_vertex( ctx ); \ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); \ - ctx->Driver.SaveNeedFlush = 0; \ -} while (0) - -static void GLAPIENTRY _save_EvalCoord1f( GLfloat u ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord1f(ctx->Save, ( u )); -} - -static void GLAPIENTRY _save_EvalCoord1fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord1fv(ctx->Save, ( v )); -} - -static void GLAPIENTRY _save_EvalCoord2f( GLfloat u, GLfloat v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord2f(ctx->Save, ( u, v )); -} - -static void GLAPIENTRY _save_EvalCoord2fv( const GLfloat *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalCoord2fv(ctx->Save, ( v )); -} - -static void GLAPIENTRY _save_EvalPoint1( GLint i ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalPoint1(ctx->Save, ( i )); -} - -static void GLAPIENTRY _save_EvalPoint2( GLint i, GLint j ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_EvalPoint2(ctx->Save, ( i, j )); -} - -static void GLAPIENTRY _save_CallList( GLuint l ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_CallList(ctx->Save, ( l )); -} - -static void GLAPIENTRY _save_CallLists( GLsizei n, GLenum type, const GLvoid *v ) -{ - GET_CURRENT_CONTEXT(ctx); - FALLBACK(ctx); - CALL_CallLists(ctx->Save, ( n, type, v )); -} - - - - -/** - * Called via ctx->Driver.NotifySaveBegin(ctx, mode) when we get a - * glBegin() call while compiling a display list. - * See save_Begin() in dlist.c - * - * This plugs in our special TNL-related display list functions. - * All subsequent glBegin/glVertex/glEnd()s found while compiling a - * display list will get routed to the functions in this file. - * - * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of. - */ -static GLboolean _save_NotifyBegin( GLcontext *ctx, GLenum mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - if (1) { - GLuint i = tnl->save.prim_count++; - - assert(i < tnl->save.prim_max); - tnl->save.prim[i].mode = mode | PRIM_BEGIN; - tnl->save.prim[i].start = tnl->save.initial_counter - tnl->save.counter; - tnl->save.prim[i].count = 0; - - _mesa_install_save_vtxfmt( ctx, &tnl->save_vtxfmt ); - ctx->Driver.SaveNeedFlush = 1; - return GL_TRUE; - } - else - return GL_FALSE; -} - - - -static void GLAPIENTRY _save_End( void ) -{ - GET_CURRENT_CONTEXT( ctx ); - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i = tnl->save.prim_count - 1; - - ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END; - if (ctx->ExecuteFlag) - ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END; - - tnl->save.prim[i].mode |= PRIM_END; - tnl->save.prim[i].count = ((tnl->save.initial_counter - tnl->save.counter) - - tnl->save.prim[i].start); - - if (i == (GLint) tnl->save.prim_max - 1) { - _save_compile_vertex_list( ctx ); - assert(tnl->save.copied.nr == 0); - } - - /* Swap out this vertex format while outside begin/end. Any color, - * etc. received between here and the next begin will be compiled - * as opcodes. - */ - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -} - - -/* These are all errors as this vtxfmt is only installed inside - * begin/end pairs. - */ -static void GLAPIENTRY _save_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) count; (void) type; (void) indices; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawElements" ); -} - - -static void GLAPIENTRY _save_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) end; (void) count; (void) type; (void) indices; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawRangeElements" ); -} - -static void GLAPIENTRY _save_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) start; (void) count; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glDrawArrays" ); -} - -static void GLAPIENTRY _save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) x1; (void) y1; (void) x2; (void) y2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glRectf" ); -} - -static void GLAPIENTRY _save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) i1; (void) i2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh1" ); -} - -static void GLAPIENTRY _save_EvalMesh2( GLenum mode, GLint i1, GLint i2, - GLint j1, GLint j2 ) -{ - GET_CURRENT_CONTEXT(ctx); - (void) mode; (void) i1; (void) i2; (void) j1; (void) j2; - _mesa_compile_error( ctx, GL_INVALID_OPERATION, "glEvalMesh2" ); -} - -/** - * This is only called if someone tries to compile nested glBegin()s - * in their display list. - */ -static void GLAPIENTRY _save_Begin( GLenum mode ) -{ - GET_CURRENT_CONTEXT( ctx ); - (void) mode; - _mesa_compile_error(ctx, GL_INVALID_OPERATION, - "glBegin(called inside glBegin/End)"); -} - - -/* Unlike the functions above, these are to be hooked into the vtxfmt - * maintained in ctx->ListState, active when the list is known or - * suspected to be outside any begin/end primitive. - */ -static void GLAPIENTRY _save_OBE_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) -{ - GET_CURRENT_CONTEXT(ctx); - _save_NotifyBegin( ctx, GL_QUADS | PRIM_WEAK ); - CALL_Vertex2f(GET_DISPATCH(), ( x1, y1 )); - CALL_Vertex2f(GET_DISPATCH(), ( x2, y1 )); - CALL_Vertex2f(GET_DISPATCH(), ( x2, y2 )); - CALL_Vertex2f(GET_DISPATCH(), ( x1, y2 )); - CALL_End(GET_DISPATCH(), ()); -} - - -static void GLAPIENTRY _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) - return; - - _ae_map_vbos( ctx ); - - _save_NotifyBegin( ctx, mode | PRIM_WEAK ); - for (i = 0; i < count; i++) - CALL_ArrayElement(GET_DISPATCH(), (start + i)); - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos( ctx ); -} - - -static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - GLint i; - - if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) - return; - - _ae_map_vbos( ctx ); - - _save_NotifyBegin( ctx, mode | PRIM_WEAK ); - - switch (type) { - case GL_UNSIGNED_BYTE: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] )); - break; - case GL_UNSIGNED_SHORT: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] )); - break; - case GL_UNSIGNED_INT: - for (i = 0 ; i < count ; i++) - CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] )); - break; - default: - _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); - break; - } - - CALL_End(GET_DISPATCH(), ()); - - _ae_unmap_vbos( ctx ); -} - -static void GLAPIENTRY _save_OBE_DrawRangeElements(GLenum mode, - GLuint start, GLuint end, - GLsizei count, GLenum type, - const GLvoid *indices) -{ - GET_CURRENT_CONTEXT(ctx); - if (_mesa_validate_DrawRangeElements( ctx, mode, - start, end, - count, type, indices )) - _save_OBE_DrawElements( mode, count, type, indices ); -} - - - - - -static void _save_vtxfmt_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLvertexformat *vfmt = &tnl->save_vtxfmt; - - vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ - vfmt->Begin = _save_Begin; - vfmt->Color3f = _save_Color3f; - vfmt->Color3fv = _save_Color3fv; - vfmt->Color4f = _save_Color4f; - vfmt->Color4fv = _save_Color4fv; - vfmt->EdgeFlag = _save_EdgeFlag; - vfmt->End = _save_End; - vfmt->FogCoordfEXT = _save_FogCoordfEXT; - vfmt->FogCoordfvEXT = _save_FogCoordfvEXT; - vfmt->Indexf = _save_Indexf; - vfmt->Indexfv = _save_Indexfv; - vfmt->Materialfv = _save_Materialfv; - vfmt->MultiTexCoord1fARB = _save_MultiTexCoord1f; - vfmt->MultiTexCoord1fvARB = _save_MultiTexCoord1fv; - vfmt->MultiTexCoord2fARB = _save_MultiTexCoord2f; - vfmt->MultiTexCoord2fvARB = _save_MultiTexCoord2fv; - vfmt->MultiTexCoord3fARB = _save_MultiTexCoord3f; - vfmt->MultiTexCoord3fvARB = _save_MultiTexCoord3fv; - vfmt->MultiTexCoord4fARB = _save_MultiTexCoord4f; - vfmt->MultiTexCoord4fvARB = _save_MultiTexCoord4fv; - vfmt->Normal3f = _save_Normal3f; - vfmt->Normal3fv = _save_Normal3fv; - vfmt->SecondaryColor3fEXT = _save_SecondaryColor3fEXT; - vfmt->SecondaryColor3fvEXT = _save_SecondaryColor3fvEXT; - vfmt->TexCoord1f = _save_TexCoord1f; - vfmt->TexCoord1fv = _save_TexCoord1fv; - vfmt->TexCoord2f = _save_TexCoord2f; - vfmt->TexCoord2fv = _save_TexCoord2fv; - vfmt->TexCoord3f = _save_TexCoord3f; - vfmt->TexCoord3fv = _save_TexCoord3fv; - vfmt->TexCoord4f = _save_TexCoord4f; - vfmt->TexCoord4fv = _save_TexCoord4fv; - vfmt->Vertex2f = _save_Vertex2f; - vfmt->Vertex2fv = _save_Vertex2fv; - vfmt->Vertex3f = _save_Vertex3f; - vfmt->Vertex3fv = _save_Vertex3fv; - vfmt->Vertex4f = _save_Vertex4f; - vfmt->Vertex4fv = _save_Vertex4fv; - vfmt->VertexAttrib1fNV = _save_VertexAttrib1fNV; - vfmt->VertexAttrib1fvNV = _save_VertexAttrib1fvNV; - vfmt->VertexAttrib2fNV = _save_VertexAttrib2fNV; - vfmt->VertexAttrib2fvNV = _save_VertexAttrib2fvNV; - vfmt->VertexAttrib3fNV = _save_VertexAttrib3fNV; - vfmt->VertexAttrib3fvNV = _save_VertexAttrib3fvNV; - vfmt->VertexAttrib4fNV = _save_VertexAttrib4fNV; - vfmt->VertexAttrib4fvNV = _save_VertexAttrib4fvNV; - vfmt->VertexAttrib1fARB = _save_VertexAttrib1fARB; - vfmt->VertexAttrib1fvARB = _save_VertexAttrib1fvARB; - vfmt->VertexAttrib2fARB = _save_VertexAttrib2fARB; - vfmt->VertexAttrib2fvARB = _save_VertexAttrib2fvARB; - vfmt->VertexAttrib3fARB = _save_VertexAttrib3fARB; - vfmt->VertexAttrib3fvARB = _save_VertexAttrib3fvARB; - vfmt->VertexAttrib4fARB = _save_VertexAttrib4fARB; - vfmt->VertexAttrib4fvARB = _save_VertexAttrib4fvARB; - - /* This will all require us to fallback to saving the list as opcodes: - */ - vfmt->CallList = _save_CallList; /* inside begin/end */ - vfmt->CallLists = _save_CallLists; /* inside begin/end */ - vfmt->EvalCoord1f = _save_EvalCoord1f; - vfmt->EvalCoord1fv = _save_EvalCoord1fv; - vfmt->EvalCoord2f = _save_EvalCoord2f; - vfmt->EvalCoord2fv = _save_EvalCoord2fv; - vfmt->EvalPoint1 = _save_EvalPoint1; - vfmt->EvalPoint2 = _save_EvalPoint2; - - /* These are all errors as we at least know we are in some sort of - * begin/end pair: - */ - vfmt->EvalMesh1 = _save_EvalMesh1; - vfmt->EvalMesh2 = _save_EvalMesh2; - vfmt->Begin = _save_Begin; - vfmt->Rectf = _save_Rectf; - vfmt->DrawArrays = _save_DrawArrays; - vfmt->DrawElements = _save_DrawElements; - vfmt->DrawRangeElements = _save_DrawRangeElements; - -} - - -void _tnl_SaveFlushVertices( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* Noop when we are actually active: - */ - if (ctx->Driver.CurrentSavePrimitive == PRIM_INSIDE_UNKNOWN_PRIM || - ctx->Driver.CurrentSavePrimitive <= GL_POLYGON) - return; - - if (tnl->save.initial_counter != tnl->save.counter || - tnl->save.prim_count) - _save_compile_vertex_list( ctx ); - - _save_copy_to_current( ctx ); - _save_reset_vertex( ctx ); - ctx->Driver.SaveNeedFlush = 0; -} - -void _tnl_NewList( GLcontext *ctx, GLuint list, GLenum mode ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - (void) list; (void) mode; - - if (!tnl->save.prim_store) - tnl->save.prim_store = alloc_prim_store( ctx ); - - if (!tnl->save.vertex_store) { - tnl->save.vertex_store = alloc_vertex_store( ctx ); - tnl->save.vbptr = tnl->save.vertex_store->buffer; - } - - _save_reset_vertex( ctx ); - ctx->Driver.SaveNeedFlush = 0; -} - -void _tnl_EndList( GLcontext *ctx ) -{ - (void) ctx; - assert(TNL_CONTEXT(ctx)->save.vertex_size == 0); -} - -void _tnl_BeginCallList( GLcontext *ctx, struct mesa_display_list *dlist ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - tnl->save.replay_flags |= dlist->flags; - tnl->save.replay_flags |= tnl->LoopbackDListCassettes; -} - -void _tnl_EndCallList( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - if (ctx->ListState.CallDepth == 1) - tnl->save.replay_flags = 0; -} - - -static void _tnl_destroy_vertex_list( GLcontext *ctx, void *data ) -{ - struct tnl_vertex_list *node = (struct tnl_vertex_list *)data; - (void) ctx; - - if ( --node->vertex_store->refcount == 0 ) - FREE( node->vertex_store ); - - if ( --node->prim_store->refcount == 0 ) - FREE( node->prim_store ); - - if ( node->normal_lengths ) - FREE( node->normal_lengths ); -} - - -static void _tnl_print_vertex_list( GLcontext *ctx, void *data ) -{ - struct tnl_vertex_list *node = (struct tnl_vertex_list *)data; - GLuint i; - (void) ctx; - - _mesa_debug(NULL, "TNL-VERTEX-LIST, %u vertices %d primitives, %d vertsize\n", - node->count, - node->prim_count, - node->vertex_size); - - for (i = 0 ; i < node->prim_count ; i++) { - struct tnl_prim *prim = &node->prim[i]; - _mesa_debug(NULL, " prim %d: %s %d..%d %s %s\n", - i, - _mesa_lookup_enum_by_nr(prim->mode & PRIM_MODE_MASK), - prim->start, - prim->start + prim->count, - (prim->mode & PRIM_BEGIN) ? "BEGIN" : "(wrap)", - (prim->mode & PRIM_END) ? "END" : "(wrap)"); - } -} - - -static void _save_current_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - GLint i; - - for (i = 0; i < _TNL_ATTRIB_MAT_FRONT_AMBIENT; i++) { - ASSERT(i < VERT_ATTRIB_MAX); - tnl->save.currentsz[i] = &ctx->ListState.ActiveAttribSize[i]; - tnl->save.current[i] = ctx->ListState.CurrentAttrib[i]; - } - - for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++) { - const GLuint j = i - _TNL_FIRST_MAT; - ASSERT(j < MAT_ATTRIB_MAX); - tnl->save.currentsz[i] = &ctx->ListState.ActiveMaterialSize[j]; - tnl->save.current[i] = ctx->ListState.CurrentMaterial[j]; - } - - tnl->save.currentsz[_TNL_ATTRIB_EDGEFLAG] = &ctx->ListState.ActiveEdgeFlag; - tnl->save.current[_TNL_ATTRIB_EDGEFLAG] = &tnl->save.CurrentFloatEdgeFlag; -} - -/** - * Initialize the display list compiler - */ -void _tnl_save_init( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - struct tnl_vertex_arrays *tmp = &tnl->save_inputs; - GLuint i; - - - for (i = 0; i < _TNL_ATTRIB_MAX; i++) - _mesa_vector4f_init( &tmp->Attribs[i], 0, NULL); - - tnl->save.opcode_vertex_list = - _mesa_alloc_opcode( ctx, - sizeof(struct tnl_vertex_list), - _tnl_playback_vertex_list, - _tnl_destroy_vertex_list, - _tnl_print_vertex_list ); - - ctx->Driver.NotifySaveBegin = _save_NotifyBegin; - - _save_vtxfmt_init( ctx ); - _save_current_init( ctx ); - - /* Hook our array functions into the outside-begin-end vtxfmt in - * ctx->ListState. - */ - ctx->ListState.ListVtxfmt.Rectf = _save_OBE_Rectf; - ctx->ListState.ListVtxfmt.DrawArrays = _save_OBE_DrawArrays; - ctx->ListState.ListVtxfmt.DrawElements = _save_OBE_DrawElements; - ctx->ListState.ListVtxfmt.DrawRangeElements = _save_OBE_DrawRangeElements; - _mesa_install_save_vtxfmt( ctx, &ctx->ListState.ListVtxfmt ); -} - - -/** - * Deallocate the immediate-mode buffer for the given context, if - * its reference count goes to zero. - */ -void _tnl_save_destroy( GLcontext *ctx ) -{ - TNLcontext *tnl = TNL_CONTEXT(ctx); - - /* Decrement the refcounts. References may still be held by - * display lists yet to be destroyed, so it may not yet be time to - * free these items. - */ - if (tnl->save.prim_store && - --tnl->save.prim_store->refcount == 0 ) - FREE( tnl->save.prim_store ); - - if (tnl->save.vertex_store && - --tnl->save.vertex_store->refcount == 0 ) - FREE( tnl->save.vertex_store ); -} diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 9961af70ce7..f8e561ac57e 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -35,16 +35,16 @@ #include "context.h" #include "macros.h" #include "imports.h" -#include "prog_instruction.h" -#include "prog_statevars.h" -#include "prog_execute.h" +#include "shader/prog_instruction.h" +#include "shader/prog_statevars.h" +#include "shader/prog_execute.h" +#include "swrast/s_context.h" +#include "swrast/s_texfilter.h" #include "tnl.h" #include "t_context.h" #include "t_pipeline.h" -#include "swrast/s_context.h" -#include "swrast/s_texfilter.h" /** * XXX the texture sampling code in this module is a bit of a hack. diff --git a/src/mesa/tnl/t_vertex.c b/src/mesa/tnl/t_vertex.c index 6aae6020375..a6728c318fe 100644 --- a/src/mesa/tnl/t_vertex.c +++ b/src/mesa/tnl/t_vertex.c @@ -233,7 +233,7 @@ void _tnl_get_attr( GLcontext *ctx, const void *vin, /* If the hardware vertex doesn't have point size then use size from * GLcontext. XXX this will be wrong if drawing attenuated points! */ - dest[0] = ctx->Point._Size; + dest[0] = ctx->Point.Size; } else { _mesa_memcpy( dest, ctx->Current.Attrib[attr], 4*sizeof(GLfloat)); diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 2a1cae77f29..63f7890205d 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 7.1 * - * Copyright (C) 2006 Tungsten Graphics All Rights Reserved. + * Copyright (C) 2007 Tungsten Graphics All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -33,11 +33,11 @@ #include "glheader.h" #include "macros.h" #include "enums.h" -#include "program.h" -#include "prog_instruction.h" -#include "prog_parameter.h" -#include "prog_print.h" -#include "prog_statevars.h" +#include "shader/program.h" +#include "shader/prog_instruction.h" +#include "shader/prog_parameter.h" +#include "shader/prog_print.h" +#include "shader/prog_statevars.h" #include "t_context.h" /* NOTE: very light dependency on this */ #include "t_vp_build.h" @@ -457,9 +457,13 @@ static void register_matrix_param5( struct tnl_program *p, } +/** + * Convert a ureg source register to a prog_src_register. + */ static void emit_arg( struct prog_src_register *src, struct ureg reg ) { + assert(reg.file != PROGRAM_OUTPUT); src->File = reg.file; src->Index = reg.idx; src->Swizzle = reg.swz; @@ -469,9 +473,18 @@ static void emit_arg( struct prog_src_register *src, src->RelAddr = 0; } +/** + * Convert a ureg dest register to a prog_dst_register. + */ static void emit_dst( struct prog_dst_register *dst, struct ureg reg, GLuint mask ) { + /* Check for legal output register type. UNDEFINED will occur in + * instruction that don't produce a result (like END). + */ + assert(reg.file == PROGRAM_TEMPORARY || + reg.file == PROGRAM_OUTPUT || + reg.file == PROGRAM_UNDEFINED); dst->File = reg.file; dst->Index = reg.idx; /* allow zero as a shorthand for xyzw */ @@ -956,13 +969,19 @@ static void build_lighting( struct tnl_program *p ) STATE_POSITION); struct ureg V = get_eye_position(p); struct ureg dist = get_temp(p); + struct ureg tmpPpli = get_temp(p); VPpli = get_temp(p); half = get_temp(p); - /* Calulate VPpli vector + /* In homogeneous object coordinates + */ + emit_op1(p, OPCODE_RCP, dist, 0, swizzle1(Ppli, W)); + emit_op2(p, OPCODE_MUL, tmpPpli, 0, Ppli, dist); + + /* Calculate VPpli vector */ - emit_op2(p, OPCODE_SUB, VPpli, 0, Ppli, V); + emit_op2(p, OPCODE_SUB, VPpli, 0, tmpPpli, V); /* Normalize VPpli. The dist value also used in * attenuation below. @@ -994,6 +1013,7 @@ static void build_lighting( struct tnl_program *p ) emit_normalize_vec3(p, half, half); release_temp(p, dist); + release_temp(p, tmpPpli); } /* Calculate dot products: diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h index 20bed5546de..047b764dcba 100644 --- a/src/mesa/tnl/tnl.h +++ b/src/mesa/tnl/tnl.h @@ -29,7 +29,7 @@ #ifndef _TNL_H #define _TNL_H -#include "mtypes.h" +#include "main/mtypes.h" diff --git a/src/mesa/tnl_dd/t_dd_vb.c b/src/mesa/tnl_dd/t_dd_vb.c index ab3bb37631b..3cedd901190 100644 --- a/src/mesa/tnl_dd/t_dd_vb.c +++ b/src/mesa/tnl_dd/t_dd_vb.c @@ -184,7 +184,7 @@ void TAG(translate_vertex)(GLcontext *ctx, } } - dst->pointSize = ctx->Point._Size; + dst->pointSize = ctx->Point.Size; } diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h index 874a5f9e0e2..04c59c05b27 100644 --- a/src/mesa/vbo/vbo.h +++ b/src/mesa/vbo/vbo.h @@ -32,7 +32,7 @@ #ifndef _VBO_H #define _VBO_H -#include "mtypes.h" +#include "main/mtypes.h" struct _mesa_prim { GLuint mode:8; diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index f64f59d11ec..656b27f28cc 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -25,11 +25,11 @@ * Keith Whitwell <[email protected]> */ -#include "mtypes.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/api_arrayelt.h" #include "vbo.h" #include "vbo_context.h" -#include "imports.h" -#include "api_arrayelt.h" /* Reach out and grab this to use as the default: */ @@ -112,6 +112,8 @@ static void init_mat_currval(GLcontext *ctx) struct gl_client_array *arrays = vbo->mat_currval; GLuint i; + ASSERT(NR_MAT_ATTRIBS == MAT_ATTRIB_MAX); + memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS); /* Set up a constant (StrideB == 0) array for each current @@ -137,11 +139,7 @@ static void init_mat_currval(GLcontext *ctx) break; } - if (i < MAT_ATTRIB_MAX) - cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; - else - cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]; - + cl->Ptr = (const void *)ctx->Light.Material.Attrib[i]; cl->Type = GL_FLOAT; cl->Stride = 0; cl->StrideB = 0; diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c index 7d958732479..1efa74945dd 100644 --- a/src/mesa/vbo/vbo_exec.c +++ b/src/mesa/vbo/vbo_exec.c @@ -26,14 +26,14 @@ */ -#include "api_arrayelt.h" -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "macros.h" -#include "mtypes.h" -#include "dlist.h" -#include "vtxfmt.h" +#include "main/api_arrayelt.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "main/dlist.h" +#include "main/vtxfmt.h" #include "vbo_context.h" diff --git a/src/mesa/vbo/vbo_exec.h b/src/mesa/vbo/vbo_exec.h index a9b01e08e6a..b7e8c9fe79f 100644 --- a/src/mesa/vbo/vbo_exec.h +++ b/src/mesa/vbo/vbo_exec.h @@ -34,7 +34,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef __VBO_EXEC_H__ #define __VBO_EXEC_H__ -#include "mtypes.h" +#include "main/mtypes.h" #include "vbo.h" #include "vbo_attrib.h" diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c index 8d13ef9d081..7f56b3b6293 100644 --- a/src/mesa/vbo/vbo_exec_api.c +++ b/src/mesa/vbo/vbo_exec_api.c @@ -30,19 +30,24 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. * Keith Whitwell <[email protected]> */ -#include "glheader.h" -#include "context.h" -#include "macros.h" -#include "vtxfmt.h" -#include "dlist.h" -#include "state.h" -#include "light.h" -#include "api_arrayelt.h" -#include "api_noop.h" -#include "dispatch.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/macros.h" +#include "main/vtxfmt.h" +#include "main/dlist.h" +#include "main/state.h" +#include "main/light.h" +#include "main/api_arrayelt.h" +#include "main/api_noop.h" +#include "glapi/dispatch.h" #include "vbo_context.h" +#ifdef ERROR +#undef ERROR +#endif + + static void reset_attrfv( struct vbo_exec_context *exec ); diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 1e4c310203b..77f3cf1455b 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -25,12 +25,12 @@ * **************************************************************************/ -#include "glheader.h" -#include "context.h" -#include "state.h" -#include "api_validate.h" -#include "api_noop.h" -#include "dispatch.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/state.h" +#include "main/api_validate.h" +#include "main/api_noop.h" +#include "glapi/dispatch.h" #include "vbo_context.h" diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c index d8f167b3577..0ef26cdfe36 100644 --- a/src/mesa/vbo/vbo_exec_draw.c +++ b/src/mesa/vbo/vbo_exec_draw.c @@ -25,11 +25,11 @@ * Keith Whitwell <[email protected]> */ -#include "glheader.h" -#include "context.h" -#include "enums.h" -#include "state.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/enums.h" +#include "main/state.h" +#include "main/macros.h" #include "vbo_context.h" diff --git a/src/mesa/vbo/vbo_exec_eval.c b/src/mesa/vbo/vbo_exec_eval.c index fe533290bd1..0ba5585d246 100644 --- a/src/mesa/vbo/vbo_exec_eval.c +++ b/src/mesa/vbo/vbo_exec_eval.c @@ -25,13 +25,13 @@ * Keith Whitwell <[email protected]> */ -#include "glheader.h" -#include "api_eval.h" -#include "context.h" -#include "macros.h" +#include "main/glheader.h" +#include "main/api_eval.h" +#include "main/context.h" +#include "main/macros.h" #include "math/m_eval.h" +#include "glapi/dispatch.h" #include "vbo_exec.h" -#include "dispatch.h" static void clear_active_eval1( struct vbo_exec_context *exec, GLuint attr ) diff --git a/src/mesa/vbo/vbo_rebase.c b/src/mesa/vbo/vbo_rebase.c index bc4211d8529..dae778e741e 100644 --- a/src/mesa/vbo/vbo_rebase.c +++ b/src/mesa/vbo/vbo_rebase.c @@ -46,9 +46,9 @@ * of zero. */ -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "vbo.h" diff --git a/src/mesa/vbo/vbo_save.c b/src/mesa/vbo/vbo_save.c index e7f46879639..87248e10f3b 100644 --- a/src/mesa/vbo/vbo_save.c +++ b/src/mesa/vbo/vbo_save.c @@ -26,10 +26,10 @@ */ -#include "mtypes.h" -#include "dlist.h" -#include "vtxfmt.h" -#include "imports.h" +#include "main/mtypes.h" +#include "main/dlist.h" +#include "main/vtxfmt.h" +#include "main/imports.h" #include "vbo_context.h" diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h index b81f275a602..b7e9baabf81 100644 --- a/src/mesa/vbo/vbo_save.h +++ b/src/mesa/vbo/vbo_save.h @@ -34,7 +34,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #ifndef VBO_SAVE_H #define VBO_SAVE_H -#include "mtypes.h" +#include "main/mtypes.h" #include "vbo.h" #include "vbo_attrib.h" diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c index c08fd1fe555..f62be5c14cf 100644 --- a/src/mesa/vbo/vbo_save_api.c +++ b/src/mesa/vbo/vbo_save_api.c @@ -67,19 +67,23 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. */ -#include "glheader.h" -#include "context.h" -#include "dlist.h" -#include "enums.h" -#include "macros.h" -#include "api_validate.h" -#include "api_arrayelt.h" -#include "vtxfmt.h" -#include "dispatch.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/dlist.h" +#include "main/enums.h" +#include "main/macros.h" +#include "main/api_validate.h" +#include "main/api_arrayelt.h" +#include "main/vtxfmt.h" +#include "glapi/dispatch.h" #include "vbo_context.h" +#ifdef ERROR +#undef ERROR +#endif + /* * NOTE: Old 'parity' issue is gone, but copying can still be @@ -860,6 +864,9 @@ static void GLAPIENTRY _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum _ae_map_vbos( ctx ); + if (ctx->Array.ElementArrayBufferObj->Name) + indices = ADD_POINTERS(ctx->Array.ElementArrayBufferObj->Pointer, indices); + vbo_save_NotifyBegin( ctx, mode | VBO_SAVE_PRIM_WEAK ); switch (type) { diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c index 8940551d08b..da7bc765b7e 100644 --- a/src/mesa/vbo/vbo_save_draw.c +++ b/src/mesa/vbo/vbo_save_draw.c @@ -26,13 +26,13 @@ * Keith Whitwell <[email protected]> */ -#include "glheader.h" -#include "context.h" -#include "imports.h" -#include "mtypes.h" -#include "macros.h" -#include "light.h" -#include "state.h" +#include "main/glheader.h" +#include "main/context.h" +#include "main/imports.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/light.h" +#include "main/state.h" #include "vbo_context.h" @@ -132,9 +132,11 @@ static void vbo_bind_vertex_list( GLcontext *ctx, } for (attr = 0; attr < VBO_ATTRIB_MAX; attr++) { - if (node->attrsz[attr]) { + GLuint src = map[attr]; + + if (node->attrsz[src]) { arrays[attr].Ptr = (const GLubyte *)data; - arrays[attr].Size = node->attrsz[attr]; + arrays[attr].Size = node->attrsz[src]; arrays[attr].StrideB = node->vertex_size * sizeof(GLfloat); arrays[attr].Stride = node->vertex_size * sizeof(GLfloat); arrays[attr].Type = GL_FLOAT; diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c index 430333b84dd..f2cef698fbe 100644 --- a/src/mesa/vbo/vbo_save_loopback.c +++ b/src/mesa/vbo/vbo_save_loopback.c @@ -28,17 +28,17 @@ #include "swrast_setup/swrast_setup.h" #include "swrast/swrast.h" #include "tnl/tnl.h" -#include "context.h" +#include "main/context.h" +#include "main/glheader.h" +#include "main/enums.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/mtypes.h" +#include "glapi/dispatch.h" +#include "glapi/glapi.h" #include "vbo_context.h" -#include "glheader.h" -#include "enums.h" -#include "glapi.h" -#include "imports.h" -#include "macros.h" -#include "mtypes.h" -#include "dispatch.h" typedef void (*attr_func)( GLcontext *ctx, GLint target, const GLfloat * ); diff --git a/src/mesa/vbo/vbo_split.c b/src/mesa/vbo/vbo_split.c index ef205a3bb1f..58e879628de 100644 --- a/src/mesa/vbo/vbo_split.c +++ b/src/mesa/vbo/vbo_split.c @@ -47,9 +47,9 @@ * limitations on drivers which want to use it as a fallback path. */ -#include "glheader.h" -#include "imports.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/mtypes.h" #include "vbo_split.h" #include "vbo.h" diff --git a/src/mesa/vbo/vbo_split_copy.c b/src/mesa/vbo/vbo_split_copy.c index e142dde6803..685cc0fdf6e 100644 --- a/src/mesa/vbo/vbo_split_copy.c +++ b/src/mesa/vbo/vbo_split_copy.c @@ -29,11 +29,11 @@ /* Split indexed primitives with per-vertex copying. */ -#include "glheader.h" -#include "imports.h" -#include "macros.h" -#include "enums.h" -#include "mtypes.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/macros.h" +#include "main/enums.h" +#include "main/mtypes.h" #include "vbo_split.h" #include "vbo.h" @@ -129,6 +129,13 @@ static GLuint attr_size( const struct gl_client_array *array ) */ static GLboolean check_flush( struct copy_context *copy ) { + GLenum mode = copy->dstprim[copy->dstprim_nr].mode; + + if (GL_TRIANGLE_STRIP == mode && + copy->dstelt_nr & 1) { /* see bug9962 */ + return GL_FALSE; + } + if (copy->dstbuf_nr + 4 > copy->dstbuf_size) return GL_TRUE; @@ -458,7 +465,7 @@ static void replay_init( struct copy_context *copy ) dst->StrideB = copy->vertex_size; dst->Ptr = copy->dstbuf + offset; dst->Enabled = GL_TRUE; - dst->Normalized = GL_TRUE; + dst->Normalized = src->Normalized; dst->BufferObj = ctx->Array.NullBufferObj; dst->_MaxElement = copy->dstbuf_size; /* may be less! */ diff --git a/src/mesa/vbo/vbo_split_inplace.c b/src/mesa/vbo/vbo_split_inplace.c index ea62866e7c9..958afccd0c0 100644 --- a/src/mesa/vbo/vbo_split_inplace.c +++ b/src/mesa/vbo/vbo_split_inplace.c @@ -27,9 +27,9 @@ */ -#include "mtypes.h" -#include "macros.h" -#include "enums.h" +#include "main/mtypes.h" +#include "main/macros.h" +#include "main/enums.h" #include "vbo_split.h" diff --git a/src/mesa/x86-64/glapi_x86-64.S b/src/mesa/x86-64/glapi_x86-64.S index e62dde8a2f7..171e95d1b83 100644 --- a/src/mesa/x86-64/glapi_x86-64.S +++ b/src/mesa/x86-64/glapi_x86-64.S @@ -29398,12 +29398,17 @@ GL_PREFIX(_dispatch_stub_772): .globl GL_PREFIX(VertexAttrib4Nubv) ; .set GL_PREFIX(VertexAttrib4Nubv), GL_PREFIX(VertexAttrib4NubvARB) .globl GL_PREFIX(VertexAttrib4Nuiv) ; .set GL_PREFIX(VertexAttrib4Nuiv), GL_PREFIX(VertexAttrib4NuivARB) .globl GL_PREFIX(VertexAttrib4Nusv) ; .set GL_PREFIX(VertexAttrib4Nusv), GL_PREFIX(VertexAttrib4NusvARB) + .globl GL_PREFIX(VertexAttrib4bv) ; .set GL_PREFIX(VertexAttrib4bv), GL_PREFIX(VertexAttrib4bvARB) .globl GL_PREFIX(VertexAttrib4d) ; .set GL_PREFIX(VertexAttrib4d), GL_PREFIX(VertexAttrib4dARB) .globl GL_PREFIX(VertexAttrib4dv) ; .set GL_PREFIX(VertexAttrib4dv), GL_PREFIX(VertexAttrib4dvARB) .globl GL_PREFIX(VertexAttrib4f) ; .set GL_PREFIX(VertexAttrib4f), GL_PREFIX(VertexAttrib4fARB) .globl GL_PREFIX(VertexAttrib4fv) ; .set GL_PREFIX(VertexAttrib4fv), GL_PREFIX(VertexAttrib4fvARB) + .globl GL_PREFIX(VertexAttrib4iv) ; .set GL_PREFIX(VertexAttrib4iv), GL_PREFIX(VertexAttrib4ivARB) .globl GL_PREFIX(VertexAttrib4s) ; .set GL_PREFIX(VertexAttrib4s), GL_PREFIX(VertexAttrib4sARB) .globl GL_PREFIX(VertexAttrib4sv) ; .set GL_PREFIX(VertexAttrib4sv), GL_PREFIX(VertexAttrib4svARB) + .globl GL_PREFIX(VertexAttrib4ubv) ; .set GL_PREFIX(VertexAttrib4ubv), GL_PREFIX(VertexAttrib4ubvARB) + .globl GL_PREFIX(VertexAttrib4uiv) ; .set GL_PREFIX(VertexAttrib4uiv), GL_PREFIX(VertexAttrib4uivARB) + .globl GL_PREFIX(VertexAttrib4usv) ; .set GL_PREFIX(VertexAttrib4usv), GL_PREFIX(VertexAttrib4usvARB) .globl GL_PREFIX(VertexAttribPointer) ; .set GL_PREFIX(VertexAttribPointer), GL_PREFIX(VertexAttribPointerARB) .globl GL_PREFIX(BindBuffer) ; .set GL_PREFIX(BindBuffer), GL_PREFIX(BindBufferARB) .globl GL_PREFIX(BufferData) ; .set GL_PREFIX(BufferData), GL_PREFIX(BufferDataARB) diff --git a/src/mesa/x86-64/xform4.S b/src/mesa/x86-64/xform4.S index 65328f6666e..3f9c9d56ab7 100644 --- a/src/mesa/x86-64/xform4.S +++ b/src/mesa/x86-64/xform4.S @@ -1,10 +1,8 @@ -/* $Id: xform4.S,v 1.2 2006/04/17 18:58:24 krh Exp $ */ - /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 7.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -64,7 +62,7 @@ _mesa_x86_64_transform_points4_general: p4_general_loop: - movaps (%rdx), %xmm8 /* ox | oy | oz | ow */ + movups (%rdx), %xmm8 /* ox | oy | oz | ow */ prefetchw 16(%rdi) pshufd $0x00, %xmm8, %xmm0 /* ox | ox | ox | ox */ @@ -149,7 +147,7 @@ _mesa_x86_64_transform_points4_3d: p4_3d_loop: - movaps (%rdx), %xmm8 /* ox | oy | oz | ow */ + movups (%rdx), %xmm8 /* ox | oy | oz | ow */ prefetchw 16(%rdi) pshufd $0x00, %xmm8, %xmm0 /* ox | ox | ox | ox */ diff --git a/src/mesa/x86/glapi_x86.S b/src/mesa/x86/glapi_x86.S index 74e93721bc3..1d04779d148 100644 --- a/src/mesa/x86/glapi_x86.S +++ b/src/mesa/x86/glapi_x86.S @@ -63,6 +63,7 @@ #else # define CTX_INSNS NOP /* Pad for init_glapi_relocs() */ #endif + # define GL_STUB(fn,off,fn_alt) \ ALIGNTEXT16; \ GLOBL_FN(GL_PREFIX(fn, fn_alt)); \ @@ -1128,12 +1129,17 @@ GLNAME(gl_dispatch_functions_start): GL_STUB_ALIAS(VertexAttrib4Nubv, _gloffset_VertexAttrib4NubvARB, VertexAttrib4Nubv@8, VertexAttrib4NubvARB, VertexAttrib4NubvARB@8) GL_STUB_ALIAS(VertexAttrib4Nuiv, _gloffset_VertexAttrib4NuivARB, VertexAttrib4Nuiv@8, VertexAttrib4NuivARB, VertexAttrib4NuivARB@8) GL_STUB_ALIAS(VertexAttrib4Nusv, _gloffset_VertexAttrib4NusvARB, VertexAttrib4Nusv@8, VertexAttrib4NusvARB, VertexAttrib4NusvARB@8) + GL_STUB_ALIAS(VertexAttrib4bv, _gloffset_VertexAttrib4bvARB, VertexAttrib4bv@8, VertexAttrib4bvARB, VertexAttrib4bvARB@8) GL_STUB_ALIAS(VertexAttrib4d, _gloffset_VertexAttrib4dARB, VertexAttrib4d@36, VertexAttrib4dARB, VertexAttrib4dARB@36) GL_STUB_ALIAS(VertexAttrib4dv, _gloffset_VertexAttrib4dvARB, VertexAttrib4dv@8, VertexAttrib4dvARB, VertexAttrib4dvARB@8) GL_STUB_ALIAS(VertexAttrib4f, _gloffset_VertexAttrib4fARB, VertexAttrib4f@20, VertexAttrib4fARB, VertexAttrib4fARB@20) GL_STUB_ALIAS(VertexAttrib4fv, _gloffset_VertexAttrib4fvARB, VertexAttrib4fv@8, VertexAttrib4fvARB, VertexAttrib4fvARB@8) + GL_STUB_ALIAS(VertexAttrib4iv, _gloffset_VertexAttrib4ivARB, VertexAttrib4iv@8, VertexAttrib4ivARB, VertexAttrib4ivARB@8) GL_STUB_ALIAS(VertexAttrib4s, _gloffset_VertexAttrib4sARB, VertexAttrib4s@20, VertexAttrib4sARB, VertexAttrib4sARB@20) GL_STUB_ALIAS(VertexAttrib4sv, _gloffset_VertexAttrib4svARB, VertexAttrib4sv@8, VertexAttrib4svARB, VertexAttrib4svARB@8) + GL_STUB_ALIAS(VertexAttrib4ubv, _gloffset_VertexAttrib4ubvARB, VertexAttrib4ubv@8, VertexAttrib4ubvARB, VertexAttrib4ubvARB@8) + GL_STUB_ALIAS(VertexAttrib4uiv, _gloffset_VertexAttrib4uivARB, VertexAttrib4uiv@8, VertexAttrib4uivARB, VertexAttrib4uivARB@8) + GL_STUB_ALIAS(VertexAttrib4usv, _gloffset_VertexAttrib4usvARB, VertexAttrib4usv@8, VertexAttrib4usvARB, VertexAttrib4usvARB@8) GL_STUB_ALIAS(VertexAttribPointer, _gloffset_VertexAttribPointerARB, VertexAttribPointer@24, VertexAttribPointerARB, VertexAttribPointerARB@24) GL_STUB_ALIAS(BindBuffer, _gloffset_BindBufferARB, BindBuffer@8, BindBufferARB, BindBufferARB@8) GL_STUB_ALIAS(BufferData, _gloffset_BufferDataARB, BufferData@16, BufferDataARB, BufferDataARB@16) |