diff options
author | Paul Berry <[email protected]> | 2013-11-29 00:52:11 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-12-09 10:55:09 -0800 |
commit | 088494aa032bf32db8b67f1fb07e5797603a473d (patch) | |
tree | 75118fb62d60fa288e77d0e14552e929e51de4b0 /src/mesa | |
parent | 7ea3baa64da061f86a50c41081a26e0c2859e99c (diff) |
glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.
Now that loop_controls no longer creates normatively bound loops,
there is no need for ir_loop::normative_bound or the
lower_bounded_loops pass.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 5 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp | 5 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 7 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 7 |
5 files changed, 0 insertions, 26 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index 70eb9979442..64ff8998f7e 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -2181,11 +2181,6 @@ fs_visitor::visit(ir_if *ir) void fs_visitor::visit(ir_loop *ir) { - /* Any normative loop bounds should have been lowered by - * lower_bounded_loops(). - */ - assert(ir->normative_bound < 0); - if (brw->gen < 6 && dispatch_width == 16) { fail("Can't support (non-uniform) control flow on 16-wide\n"); } diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 12035c26793..88aa169fc1f 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -213,8 +213,6 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg) || progress; } while (progress); - lower_bounded_loops(shader->ir); - /* Make a pass over the IR to add state references for any built-in * uniforms that are used. This has to be done now (during linking). * Code generation doesn't happen until the first time this shader is diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp index d0e378b76ef..81039ab0bc2 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp @@ -1007,11 +1007,6 @@ vec4_visitor::visit(ir_variable *ir) void vec4_visitor::visit(ir_loop *ir) { - /* Any normative loop bounds should have been lowered by - * lower_bounded_loops(). - */ - assert(ir->normative_bound < 0); - /* We don't want debugging output to print the whole body of the * loop as the annotation. */ diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 583cdef9f26..ad6c242e4d5 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -759,11 +759,6 @@ ir_to_mesa_visitor::visit(ir_variable *ir) void ir_to_mesa_visitor::visit(ir_loop *ir) { - /* Any normative loop bounds should have been lowered by - * lower_bounded_loops(). - */ - assert(ir->normative_bound < 0); - emit(NULL, OPCODE_BGNLOOP); visit_exec_list(&ir->body_instructions, this); @@ -3057,8 +3052,6 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) progress = lower_vector_insert(ir, true) || progress; } while (progress); - lower_bounded_loops(ir); - validate_ir_tree(ir); } diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 18d2a5b0a41..a1ee24f6693 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1137,11 +1137,6 @@ glsl_to_tgsi_visitor::visit(ir_variable *ir) void glsl_to_tgsi_visitor::visit(ir_loop *ir) { - /* Any normative loop bounds should have been lowered by - * lower_bounded_loops(). - */ - assert(ir->normative_bound < 0); - emit(NULL, TGSI_OPCODE_BGNLOOP); visit_exec_list(&ir->body_instructions, this); @@ -5307,8 +5302,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog) } while (progress); - lower_bounded_loops(ir); - validate_ir_tree(ir); } |