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author | Brian Paul <[email protected]> | 2011-11-03 17:40:56 -0600 |
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committer | Brian Paul <[email protected]> | 2011-11-03 17:41:08 -0600 |
commit | 022e270b1b972b6d04890f1ac1fc2a4a4ed03ff7 (patch) | |
tree | 7058c683f199c4179e7ffe8d58b50f2cbc35b428 /src/mesa | |
parent | 58ea42b7db72586563914dea6fed9656caaf7678 (diff) |
svga: pass fragment shader to draw module
If we use the draw-module for wide point/line/etc drawing we'll need
a fragment shader too (like we pass in the vertex shader).
This fixes sprite point rendering when forcing the swtnl path.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa')
0 files changed, 0 insertions, 0 deletions