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authorBrian Paul <[email protected]>2011-11-03 17:40:56 -0600
committerBrian Paul <[email protected]>2011-11-03 17:41:08 -0600
commit022e270b1b972b6d04890f1ac1fc2a4a4ed03ff7 (patch)
tree7058c683f199c4179e7ffe8d58b50f2cbc35b428 /src/mesa
parent58ea42b7db72586563914dea6fed9656caaf7678 (diff)
svga: pass fragment shader to draw module
If we use the draw-module for wide point/line/etc drawing we'll need a fragment shader too (like we pass in the vertex shader). This fixes sprite point rendering when forcing the swtnl path. Reviewed-by: José Fonseca <[email protected]>
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