diff options
author | Mathias Fröhlich <[email protected]> | 2016-06-17 08:09:04 +0200 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2016-07-31 10:05:45 +0200 |
commit | f7cb46a9721ace5ec6d1e51cdc4ce70348605701 (patch) | |
tree | 13c01a8136b8f49a7d76faa2b4cb339213c245ef /src/mesa | |
parent | f696b712d7b7c7b701667691bc044b42c1195a69 (diff) |
mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.
When a vertex buffer object gets deleted, it is unbound
at the VAO. To do this use _mesa_bind_vertex_buffer instead
of plain unreferencing the buffer object. This keeps the VAOs
internal state consistent. In this case it showed up with
gl_vertex_array_object::VertexAttribBufferMask getting out of
sync.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/bufferobj.c | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c index 795cb1618fd..885a99decf4 100644 --- a/src/mesa/main/bufferobj.c +++ b/src/mesa/main/bufferobj.c @@ -44,6 +44,7 @@ #include "glformats.h" #include "texstore.h" #include "transformfeedback.h" +#include "varray.h" /* Debug flags */ @@ -1199,11 +1200,13 @@ _mesa_multi_bind_lookup_bufferobj(struct gl_context *ctx, */ static void unbind(struct gl_context *ctx, - struct gl_buffer_object **ptr, + struct gl_vertex_array_object *vao, unsigned index, struct gl_buffer_object *obj) { - if (*ptr == obj) { - _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj); + if (vao->VertexBinding[index].BufferObj == obj) { + _mesa_bind_vertex_buffer(ctx, vao, index, ctx->Shared->NullBufferObj, + vao->VertexBinding[index].Offset, + vao->VertexBinding[index].Stride); } } @@ -1302,7 +1305,7 @@ _mesa_DeleteBuffers(GLsizei n, const GLuint *ids) /* unbind any vertex pointers bound to this buffer */ for (j = 0; j < ARRAY_SIZE(vao->VertexBinding); j++) { - unbind(ctx, &vao->VertexBinding[j].BufferObj, bufObj); + unbind(ctx, vao, j, bufObj); } if (ctx->Array.ArrayBufferObj == bufObj) { |