diff options
author | Brian Paul <[email protected]> | 2015-01-08 14:08:58 -0700 |
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committer | Brian Paul <[email protected]> | 2015-01-08 14:35:07 -0700 |
commit | e2bf5b183b104d7c3b7b458e655bd16cd4f2b702 (patch) | |
tree | 0d639d995bee236d6ffd954546ae40274e12a586 /src/mesa | |
parent | 8d2542fc9d5af4db355b67cc2a1ff2f413685a27 (diff) |
mesa: fix MSVC compilation errors
Move assertions after declarations and don't use void pointer arithmetic.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/texgetimage.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 58d9cc51407..96b019d657e 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -811,13 +811,12 @@ getteximage_error_check(struct gl_context *ctx, GLenum format, GLenum type, GLsizei clientMemSize, GLvoid *pixels, bool dsa) { - assert(texImage); - const GLint maxLevels = _mesa_max_texture_levels(ctx, target); const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; GLenum baseFormat; const char *suffix = dsa ? "ture" : ""; + assert(texImage); assert(maxLevels != 0); if (level < 0 || level >= maxLevels) { _mesa_error(ctx, GL_INVALID_VALUE, @@ -1133,7 +1132,7 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, image_stride = _mesa_image_image_stride(&ctx->Pack, texImage->Width, texImage->Height, format, type); - pixels += image_stride; + pixels = (GLubyte *) pixels + image_stride; bufSize -= image_stride; } } @@ -1158,11 +1157,12 @@ getcompressedteximage_error_check(struct gl_context *ctx, GLint level, GLsizei clientMemSize, GLvoid *img, bool dsa) { - assert(texImage); const GLint maxLevels = _mesa_max_texture_levels(ctx, target); GLuint compressedSize, dimensions; const char *suffix = dsa ? "ture" : ""; + assert(texImage); + if (!legal_getteximage_target(ctx, target, dsa)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTex%sImage(target=%s)", suffix, @@ -1343,7 +1343,7 @@ _mesa_GetCompressedTextureImage(GLuint texture, GLint level, texImage->Width, texImage->Height, 1); - pixels += image_stride; + pixels = (GLubyte *) pixels + image_stride; bufSize -= image_stride; } } |