diff options
author | Marek Olšák <[email protected]> | 2015-07-05 16:32:49 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-07-22 23:56:00 +0200 |
commit | b7492a1f45866a01b00263f9e252ddc3835304e9 (patch) | |
tree | 48d8a07763e6b2c6303edc319775a4a5163d7a71 /src/mesa | |
parent | 4e8bbed926729fe280701412d85aff64ab79856c (diff) |
cso: only allow saving and restoring fragment sampler states
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index e1445585b53..01a96c18264 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -446,7 +446,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, assert(height <= (GLsizei)maxSize); cso_save_rasterizer(cso); - cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); + cso_save_fragment_samplers(cso); cso_save_fragment_sampler_views(cso); cso_save_viewport(cso); cso_save_fragment_shader(cso); @@ -535,7 +535,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, /* restore state */ cso_restore_rasterizer(cso); - cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); + cso_restore_fragment_samplers(cso); cso_restore_fragment_sampler_views(cso); cso_restore_viewport(cso); cso_restore_fragment_shader(cso); diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 9f1a37ff82c..f67f00d504f 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -689,7 +689,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, cso_save_rasterizer(cso); cso_save_viewport(cso); - cso_save_samplers(cso, PIPE_SHADER_FRAGMENT); + cso_save_fragment_samplers(cso); cso_save_fragment_sampler_views(cso); cso_save_fragment_shader(cso); cso_save_stream_outputs(cso); @@ -817,7 +817,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, /* restore state */ cso_restore_rasterizer(cso); cso_restore_viewport(cso); - cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT); + cso_restore_fragment_samplers(cso); cso_restore_fragment_sampler_views(cso); cso_restore_fragment_shader(cso); cso_restore_vertex_shader(cso); |