diff options
author | Martin Peres <[email protected]> | 2015-04-29 12:39:16 +0300 |
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committer | Martin Peres <[email protected]> | 2015-08-20 14:07:46 +0300 |
commit | 50db9c1db645c1a4d5777d2cacfd7ac74ebbe544 (patch) | |
tree | 9c11b99db098a1d0119fce920cf3efa45b131642 /src/mesa | |
parent | 80b1707e26734ac9c957cfc876ab5893f1749c74 (diff) |
i965: handle nir_intrinsic_image_size
v2, Review from Francisco Jerez:
- avoid the camelCase for the booleans
- init the booleans using the sampler type
- force the initialization of all the components of the output register
v3:
- Rename a variable from CubeMapArray to CubeArray to re-use GLSL's name (Ilia)
- Fix some indentation and drop parenthesis (Topi)
- Fix a signed/unsigned comparaison warning
Signed-off-by: Martin Peres <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_nir.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp index ce4153df70e..12471fb6a90 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp @@ -1406,6 +1406,52 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr break; } + case nir_intrinsic_image_size: { + /* Get the referenced image variable and type. */ + const nir_variable *var = instr->variables[0]->var; + const glsl_type *type = var->type->without_array(); + const brw_reg_type base_type = get_image_base_type(type); + + /* Get the size of the image. */ + const fs_reg image = get_nir_image_deref(instr->variables[0]); + const fs_reg size = offset(image, bld, BRW_IMAGE_PARAM_SIZE_OFFSET); + + /* For 1DArray image types, the array index is stored in the Z component. + * Fix this by swizzling the Z component to the Y component. + */ + const bool is_1d_array_image = + type->sampler_dimensionality == GLSL_SAMPLER_DIM_1D && + type->sampler_array; + + /* For CubeArray images, we should count the number of cubes instead + * of the number of faces. Fix it by dividing the (Z component) by 6. + */ + const bool is_cube_array_image = + type->sampler_dimensionality == GLSL_SAMPLER_DIM_CUBE && + type->sampler_array; + + /* Copy all the components. */ + const nir_intrinsic_info *info = &nir_intrinsic_infos[instr->intrinsic]; + for (unsigned c = 0; c < info->dest_components; ++c) { + if ((int)c >= type->coordinate_components()) { + bld.MOV(offset(retype(dest, BRW_REGISTER_TYPE_D), bld, c), + fs_reg(1)); + } else if (c == 1 && is_1d_array_image) { + bld.MOV(offset(retype(dest, base_type), bld, c), + offset(size, bld, 2)); + } else if (c == 2 && is_cube_array_image) { + bld.emit(SHADER_OPCODE_INT_QUOTIENT, + offset(retype(dest, base_type), bld, c), + offset(size, bld, c), fs_reg(6)); + } else { + bld.MOV(offset(retype(dest, base_type), bld, c), + offset(size, bld, c)); + } + } + + break; + } + case nir_intrinsic_load_front_face: bld.MOV(retype(dest, BRW_REGISTER_TYPE_D), *emit_frontfacing_interpolation()); |