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authorNeil Roberts <[email protected]>2019-04-22 16:33:38 +0200
committerNeil Roberts <[email protected]>2019-06-14 09:29:53 +0200
commit34d4b3e36765ff89db68c15464656167a2e9d79f (patch)
treee1eadf2c7700a9c6215f817380e022a53547479e /src/mesa
parent235425771c5671b97af5f6b7d918ff606e00ac31 (diff)
glsl: Set default precision on record members
Record types have their own slot to store the precision for each member in glsl_struct_field. Previously if the member didn’t have an explicit precision qualifier this was being left as GLSL_PRECISION_NONE. This patch makes it take into account the type’s default precision qualifier like it does for regular variables in apply_type_qualifier_to_variable. This has the additional benefit of correctly reporting an error when a float type is used in a struct without declaring the default type. Reviewed-by: Eric Anholt <[email protected]>
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