diff options
author | Timothy Arceri <[email protected]> | 2017-07-23 11:26:55 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-08-22 11:29:27 +1000 |
commit | 334a27afa75d31af40b265219ba504cbb8c81255 (patch) | |
tree | b48cff7e9a89f7d52293b0443d66109cdc1252ca /src/mesa | |
parent | 5e253fe338c2473553cfb57d3ba85e26e90e1a4e (diff) |
mesa: add UseSTD430AsDefaultPacking constant
This will be used to enable the STD430 layout as the default for
UBOs and SSBOs with layouts of shared/packed rather than STD140.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 74392f8f1f9..592cb48ca3c 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3844,6 +3844,15 @@ struct gl_constants GLboolean DisableVaryingPacking; /** + * UBOs and SSBOs can be packed tightly by the OpenGL implementation when + * layout is set as shared (the default) or packed. However most Mesa drivers + * just use STD140 for these layouts. This flag allows drivers to use STD430 + * for packed and shared layouts which allows arrays to be packed more + * tightly. + */ + bool UseSTD430AsDefaultPacking; + + /** * Should meaningful names be generated for compiler temporary variables? * * Generally, it is not useful to have the compiler generate "meaningful" |