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authorMarek Olšák <[email protected]>2017-07-28 16:33:26 +0200
committerMarek Olšák <[email protected]>2017-07-28 16:34:24 +0200
commit221fdae38b32df8d5761ec1fdc61707a025afec6 (patch)
tree95a42f5f3edeefec77f658e66438521665bc43a7 /src/mesa
parent3f38e64270c03c9a9eb5368c06dcfd1896fbf6d0 (diff)
Revert "drirc: whitelist glthread for Mount and Blade Warband"
This reverts commit a7617a49fbde2fcfccdab22886aeabdbf8abb8e4. glthread disables itself automatically and therefore has no effect on the game.
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/common/drirc3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 5ce0308d0d0..30ac9c839be 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -205,9 +205,6 @@ TODO: document the other workarounds.
<application name="War Thunder (Wine)" executable="aces.exe">
<option name="mesa_glthread" value="true"/>
</application>
- <application name="Mount and Blade Warband" executable="mb_warband_linux">
- <option name="mesa_glthread" value="true"/>
- </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">