diff options
author | Marek Olšák <[email protected]> | 2017-06-14 22:45:13 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-22 01:51:02 +0200 |
commit | d7e52327f0ad7e01d071b09d0e9bfd2822a855a9 (patch) | |
tree | a812fdb6a1ff65a5e036807ab8a0a126e8e49771 /src/mesa | |
parent | a8753b254d86b8b791dcbb4d3484be1a35c5e792 (diff) |
st/mesa: simplify st_update_viewport
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_atom_viewport.c | 35 |
1 files changed, 10 insertions, 25 deletions
diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c index 1fc8908f9f7..abf5faa0bc3 100644 --- a/src/mesa/state_tracker/st_atom_viewport.c +++ b/src/mesa/state_tracker/st_atom_viewport.c @@ -43,37 +43,22 @@ void st_update_viewport( struct st_context *st ) { struct gl_context *ctx = st->ctx; - GLfloat yScale, yBias; unsigned i; - /* _NEW_BUFFERS - */ - if (st->state.fb_orientation == Y_0_TOP) { - /* Drawing to a window. The corresponding gallium surface uses - * Y=0=TOP but OpenGL is Y=0=BOTTOM. So we need to invert the viewport. - */ - yScale = -1; - yBias = (GLfloat)ctx->DrawBuffer->Height; - } - else { - /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */ - yScale = 1.0; - yBias = 0.0; - } /* _NEW_VIEWPORT */ - for (i = 0; i < ctx->Const.MaxViewports; i++) - { - float scale[3], translate[3]; - _mesa_get_viewport_xform(ctx, i, scale, translate); + for (i = 0; i < ctx->Const.MaxViewports; i++) { + float *scale = st->state.viewport[i].scale; + float *translate = st->state.viewport[i].translate; - st->state.viewport[i].scale[0] = scale[0]; - st->state.viewport[i].scale[1] = scale[1] * yScale; - st->state.viewport[i].scale[2] = scale[2]; + _mesa_get_viewport_xform(ctx, i, scale, translate); - st->state.viewport[i].translate[0] = translate[0]; - st->state.viewport[i].translate[1] = translate[1] * yScale + yBias; - st->state.viewport[i].translate[2] = translate[2]; + /* _NEW_BUFFERS */ + /* Drawing to a window where the coordinate system is upside down. */ + if (st->state.fb_orientation == Y_0_TOP) { + scale[1] *= -1; + translate[1] = st->state.fb_height - translate[1]; + } } cso_set_viewport(st->cso_context, &st->state.viewport[0]); |