diff options
author | Ian Romanick <[email protected]> | 2011-01-25 10:41:20 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2011-03-29 13:21:08 -0700 |
commit | 89d81ab16c05818b290ed735c1343d3abde449bf (patch) | |
tree | 256104ebb7bdcc721ff0d70178047acb8c83ed21 /src/mesa | |
parent | 92e412e788931ad464125113a64eec8a8223cda3 (diff) |
glsl: Calcluate Mesa state slots in front-end instead of back-end
This should be the last bit of infrastructure changes before
generating GLSL IR for assembly shaders.
This commit leaves some odd code formatting in ir_to_mesa and brw_fs.
This was done to minimize whitespace changes / reindentation in some
loops. The following commit will restore formatting sanity.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 37 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 56 |
2 files changed, 23 insertions, 70 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index bdf05230032..cf05fb4ee86 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -399,41 +399,16 @@ fs_visitor::setup_uniform_values(int loc, const glsl_type *type) void fs_visitor::setup_builtin_uniform_values(ir_variable *ir) { - const struct gl_builtin_uniform_desc *statevar = NULL; - - for (unsigned int i = 0; _mesa_builtin_uniform_desc[i].name; i++) { - statevar = &_mesa_builtin_uniform_desc[i]; - if (strcmp(ir->name, _mesa_builtin_uniform_desc[i].name) == 0) - break; - } - - if (!statevar->name) { - fail("Failed to find builtin uniform `%s'\n", ir->name); - return; - } - - int array_count; - if (ir->type->is_array()) { - array_count = ir->type->length; - } else { - array_count = 1; - } - - for (int a = 0; a < array_count; a++) { - for (unsigned int i = 0; i < statevar->num_elements; i++) { - struct gl_builtin_uniform_element *element = &statevar->elements[i]; - int tokens[STATE_LENGTH]; - - memcpy(tokens, element->tokens, sizeof(element->tokens)); - if (ir->type->is_array()) { - tokens[1] = a; - } + const ir_state_slot *const slots = ir->state_slots; + assert(ir->state_slots != NULL); + { + for (unsigned int i = 0; i < ir->num_state_slots; i++) { /* This state reference has already been setup by ir_to_mesa, * but we'll get the same index back here. */ int index = _mesa_add_state_reference(this->fp->Base.Parameters, - (gl_state_index *)tokens); + (gl_state_index *)slots[i].tokens); /* Add each of the unique swizzles of the element as a * parameter. This'll end up matching the expected layout of @@ -441,7 +416,7 @@ fs_visitor::setup_builtin_uniform_values(ir_variable *ir) */ int last_swiz = -1; for (unsigned int j = 0; j < 4; j++) { - int swiz = GET_SWZ(element->swizzle, j); + int swiz = GET_SWZ(slots[i].swizzle, j); if (swiz == last_swiz) break; last_swiz = swiz; diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 17e0f9953f9..4cca2b72460 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -754,27 +754,8 @@ ir_to_mesa_visitor::visit(ir_variable *ir) if (ir->mode == ir_var_uniform && strncmp(ir->name, "gl_", 3) == 0) { unsigned int i; - const struct gl_builtin_uniform_desc *statevar; - - for (i = 0; _mesa_builtin_uniform_desc[i].name; i++) { - if (strcmp(ir->name, _mesa_builtin_uniform_desc[i].name) == 0) - break; - } - - if (!_mesa_builtin_uniform_desc[i].name) { - fail_link(this->shader_program, - "Failed to find builtin uniform `%s'\n", ir->name); - return; - } - - statevar = &_mesa_builtin_uniform_desc[i]; - - int array_count; - if (ir->type->is_array()) { - array_count = ir->type->length; - } else { - array_count = 1; - } + const ir_state_slot *const slots = ir->state_slots; + assert(ir->state_slots != NULL); /* Check if this statevar's setup in the STATE file exactly * matches how we'll want to reference it as a @@ -782,21 +763,27 @@ ir_to_mesa_visitor::visit(ir_variable *ir) * temporary storage and hope that it'll get copy-propagated * out. */ - for (i = 0; i < statevar->num_elements; i++) { - if (statevar->elements[i].swizzle != SWIZZLE_XYZW) { + for (i = 0; i < ir->num_state_slots; i++) { + if (slots[i].swizzle != SWIZZLE_XYZW) { break; } } struct variable_storage *storage; ir_to_mesa_dst_reg dst; - if (i == statevar->num_elements) { + if (i == ir->num_state_slots) { /* We'll set the index later. */ storage = new(mem_ctx) variable_storage(ir, PROGRAM_STATE_VAR, -1); this->variables.push_tail(storage); dst = ir_to_mesa_undef_dst; } else { + /* The variable_storage constructor allocates slots based on the size + * of the type. However, this had better match the number of state + * elements that we're going to copy into the new temporary. + */ + assert(ir->num_state_slots == type_size(ir->type)); + storage = new(mem_ctx) variable_storage(ir, PROGRAM_TEMPORARY, this->next_temp); this->variables.push_tail(storage); @@ -808,29 +795,20 @@ ir_to_mesa_visitor::visit(ir_variable *ir) } - for (int a = 0; a < array_count; a++) { - for (unsigned int i = 0; i < statevar->num_elements; i++) { - struct gl_builtin_uniform_element *element = &statevar->elements[i]; - int tokens[STATE_LENGTH]; - - memcpy(tokens, element->tokens, sizeof(element->tokens)); - if (ir->type->is_array()) { - tokens[1] = a; - } - + { + for (unsigned int i = 0; i < ir->num_state_slots; i++) { int index = _mesa_add_state_reference(this->prog->Parameters, - (gl_state_index *)tokens); + (gl_state_index *)slots[i].tokens); if (storage->file == PROGRAM_STATE_VAR) { if (storage->index == -1) { storage->index = index; } else { - assert(index == - (int)(storage->index + a * statevar->num_elements + i)); + assert(index == storage->index + (int)i); } } else { ir_to_mesa_src_reg src(PROGRAM_STATE_VAR, index, NULL); - src.swizzle = element->swizzle; + src.swizzle = slots[i].swizzle; ir_to_mesa_emit_op1(ir, OPCODE_MOV, dst, src); /* even a float takes up a whole vec4 reg in a struct/array. */ dst.index++; @@ -838,7 +816,7 @@ ir_to_mesa_visitor::visit(ir_variable *ir) } } if (storage->file == PROGRAM_TEMPORARY && - dst.index != storage->index + type_size(ir->type)) { + dst.index != storage->index + ir->num_state_slots) { fail_link(this->shader_program, "failed to load builtin uniform `%s' (%d/%d regs loaded)\n", ir->name, dst.index - storage->index, |