diff options
author | Jordan Justen <[email protected]> | 2016-05-28 23:45:21 -0700 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2016-06-02 13:51:11 +0100 |
commit | 33d0016836d4ad74665b46c823f32abe4678c30b (patch) | |
tree | 9a94f7466033067fc845daadca81d09f9029e9a2 /src/mesa | |
parent | 169b700dfd1475a30e81c95cea612a65e427e98b (diff) |
i965: Add uniform for a CS thread local base ID
v4:
* Force thread_local_id_index to -1 for now, and have
fs_visitor::setup_cs_payload look at thread_local_id_index. This
enables us to more easily cut over from the old local ID layout to
the new layout, as suggested by Jason.
Cc: "12.0" <[email protected]>
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
(cherry picked from commit fa279dfbf0fc89b07007141ad8850ac42206e397)
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_compiler.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_cs.c | 3 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 18 |
3 files changed, 21 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.h b/src/mesa/drivers/dri/i965/brw_compiler.h index 0844694694c..bed969cf18a 100644 --- a/src/mesa/drivers/dri/i965/brw_compiler.h +++ b/src/mesa/drivers/dri/i965/brw_compiler.h @@ -433,6 +433,7 @@ struct brw_cs_prog_data { bool uses_barrier; bool uses_num_work_groups; unsigned local_invocation_id_regs; + int thread_local_id_index; struct { /** @{ diff --git a/src/mesa/drivers/dri/i965/brw_cs.c b/src/mesa/drivers/dri/i965/brw_cs.c index a9cbde9f07c..2a255847c65 100644 --- a/src/mesa/drivers/dri/i965/brw_cs.c +++ b/src/mesa/drivers/dri/i965/brw_cs.c @@ -93,6 +93,9 @@ brw_codegen_cs_prog(struct brw_context *brw, */ int param_count = cp->program.Base.nir->num_uniforms / 4; + /* The backend also sometimes add a param for the thread local id. */ + prog_data.thread_local_id_index = param_count++; + /* The backend also sometimes adds params for texture size. */ param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits; prog_data.base.param = diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index bd026de0c57..645f2c702f5 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -5629,7 +5629,8 @@ fs_visitor::setup_cs_payload() payload.num_regs = 1; - if (nir->info.system_values_read & SYSTEM_BIT_LOCAL_INVOCATION_ID) { + if (nir->info.system_values_read & SYSTEM_BIT_LOCAL_INVOCATION_ID && + prog_data->thread_local_id_index < 0) { prog_data->local_invocation_id_regs = dispatch_width * 3 / 8; payload.local_invocation_id_reg = payload.num_regs; payload.num_regs += prog_data->local_invocation_id_regs; @@ -6559,6 +6560,21 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data, true); brw_nir_lower_cs_shared(shader); prog_data->base.total_shared += shader->num_shared; + + /* The driver isn't yet ready to support thread_local_id_index, so we force + * it to disabled for now. + */ + prog_data->thread_local_id_index = -1; + + /* Now that we cloned the nir_shader, we can update num_uniforms based on + * the thread_local_id_index. + */ + if (prog_data->thread_local_id_index >= 0) { + shader->num_uniforms = + MAX2(shader->num_uniforms, + (unsigned)4 * (prog_data->thread_local_id_index + 1)); + } + shader = brw_postprocess_nir(shader, compiler->devinfo, true); prog_data->local_size[0] = shader->info.cs.local_size[0]; |