diff options
author | Ian Romanick <[email protected]> | 2016-01-12 16:08:47 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2016-01-25 10:43:47 -0800 |
commit | 18b0ba340b9229e7afd5e38b5d825fde3a435b63 (patch) | |
tree | 4dc46749b2b2a5548b14d4514b429f80358cd963 /src/mesa | |
parent | f7800fadff63cf2df184fc5201ecb10c92fb2908 (diff) |
meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE
Commit c246828c added the code to save and restore the stencil
texturing mode. The restore, however, was erroneously inside the
'target != GL_TEXTURE_RECTANGLE' block.
Fixes piglit test 'arb_stencil_texturing-blit_corrupts_state
GL_TEXTURE_RECTANGLE'.
Signed-off-by: Ian Romanick <[email protected]>
Cc: "11.0 11.1" <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/common/meta_blit.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/drivers/common/meta_blit.c b/src/mesa/drivers/common/meta_blit.c index b414dce8819..78ecfe2db59 100644 --- a/src/mesa/drivers/common/meta_blit.c +++ b/src/mesa/drivers/common/meta_blit.c @@ -834,16 +834,16 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target, if (target != GL_TEXTURE_RECTANGLE_ARB) { _mesa_TexParameteri(target, GL_TEXTURE_BASE_LEVEL, blit->baseLevelSave); _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, blit->maxLevelSave); + } - if (ctx->Extensions.ARB_stencil_texturing) { - const struct gl_texture_object *texObj = - _mesa_get_current_tex_object(ctx, target); + if (ctx->Extensions.ARB_stencil_texturing) { + const struct gl_texture_object *texObj = + _mesa_get_current_tex_object(ctx, target); - if (texObj->StencilSampling != blit->stencilSamplingSave) - _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, - blit->stencilSamplingSave ? - GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); - } + if (texObj->StencilSampling != blit->stencilSamplingSave) + _mesa_TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, + blit->stencilSamplingSave ? + GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); } _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, blit->samp_obj_save); |