diff options
author | Jason Ekstrand <[email protected]> | 2017-02-28 17:02:42 -0800 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2017-03-01 16:14:01 -0800 |
commit | 0d2c9ce1ce93848ce4c13d3467d58fa2fc36d0ca (patch) | |
tree | fc2dae595a3fd685442cb494db3253bc77750b96 /src/mesa | |
parent | 406321caeb0027f853a1356a2a864364ba7eb80c (diff) |
i965: Get rid of BRW_PRIM_OFFSET
This is a relic of when we wired up meta to be able to use RECTLIST
primitives. It's no longer needed.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_defines.h | 8 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_util.c | 8 |
2 files changed, 2 insertions, 14 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h index 3c5c6c484d7..f443cac3278 100644 --- a/src/mesa/drivers/dri/i965/brw_defines.h +++ b/src/mesa/drivers/dri/i965/brw_defines.h @@ -86,14 +86,6 @@ #define _3DPRIM_TRIFAN_NOSTIPPLE 0x16 #define _3DPRIM_PATCHLIST(n) ({ assert(n > 0 && n <= 32); 0x20 + (n - 1); }) - -/* We use this offset to be able to pass native primitive types in struct - * _mesa_prim::mode. Native primitive types are BRW_PRIM_OFFSET + - * native_type, which should be different from all GL types and still fit in - * the 8 bits avialable. */ - -#define BRW_PRIM_OFFSET 0x80 - #define BRW_ANISORATIO_2 0 #define BRW_ANISORATIO_4 1 #define BRW_ANISORATIO_6 2 diff --git a/src/mesa/drivers/dri/i965/brw_util.c b/src/mesa/drivers/dri/i965/brw_util.c index 934b6b8d627..f190a68cade 100644 --- a/src/mesa/drivers/dri/i965/brw_util.c +++ b/src/mesa/drivers/dri/i965/brw_util.c @@ -119,10 +119,6 @@ static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = { uint32_t get_hw_prim_for_gl_prim(int mode) { - if (mode >= BRW_PRIM_OFFSET) - return mode - BRW_PRIM_OFFSET; - else { - assert(mode < ARRAY_SIZE(prim_to_hw_prim)); - return prim_to_hw_prim[mode]; - } + assert(mode < ARRAY_SIZE(prim_to_hw_prim)); + return prim_to_hw_prim[mode]; } |