diff options
author | Brian Paul <[email protected]> | 2000-09-29 16:58:44 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-09-29 16:58:44 +0000 |
commit | e92dd16605dbad8dbf374ca40b8440ef4034a5d4 (patch) | |
tree | ef71a25c078cdd2c087abd23ca1cc2a25331accb /src/mesa | |
parent | eb6c6439ae23e47b79b72f3737b6d0d14e1f9f26 (diff) |
generalized support for N texure units
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/lines.c | 11 | ||||
-rw-r--r-- | src/mesa/main/points.c | 538 |
2 files changed, 218 insertions, 331 deletions
diff --git a/src/mesa/main/lines.c b/src/mesa/main/lines.c index 191110e3f87..a8ae6a8b591 100644 --- a/src/mesa/main/lines.c +++ b/src/mesa/main/lines.c @@ -1,4 +1,4 @@ -/* $Id: lines.c,v 1.13 2000/09/26 20:53:53 brianp Exp $ */ +/* $Id: lines.c,v 1.14 2000/09/29 16:58:44 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -974,9 +974,16 @@ static void aa_multitex_rgba_line( GLcontext *ctx, #define INTERP_STUV1 1 #define PLOT(x, y) \ { \ + GLfloat texcoord[MAX_TEXTURE_UNITS][4]; \ + texcoord[0][0] = s; \ + texcoord[0][1] = t; \ + texcoord[0][2] = u; \ + texcoord[1][0] = s1; \ + texcoord[1][1] = t1; \ + texcoord[1][2] = u1; \ PB_WRITE_MULTITEX_SPEC_PIXEL( pb, (x), (y), z, \ red, green, blue, coverage, specRed, specGreen, specBlue, \ - s, t, u, s1, t1, u1 ); \ + texcoord ); \ } #include "lnaatemp.h" } diff --git a/src/mesa/main/points.c b/src/mesa/main/points.c index b8682be1e49..75f12443010 100644 --- a/src/mesa/main/points.c +++ b/src/mesa/main/points.c @@ -1,4 +1,4 @@ -/* $Id: points.c,v 1.13 2000/09/26 20:53:53 brianp Exp $ */ +/* $Id: points.c,v 1.14 2000/09/29 16:58:44 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -412,17 +412,20 @@ multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) for (i = first; i <= last; i++) { if (VB->ClipMask[i] == 0) { + const GLint red = VB->ColorPtr->data[i][0]; + const GLint green = VB->ColorPtr->data[i][1]; + const GLint blue = VB->ColorPtr->data[i][2]; + const GLint alpha = VB->ColorPtr->data[i][3]; + const GLint sRed = VB->Specular ? VB->Specular[i][0] : 0; + const GLint sGreen = VB->Specular ? VB->Specular[i][1] : 0; + const GLint sBlue = VB->Specular ? VB->Specular[i][2] : 0; + const GLint x = (GLint) VB->Win.data[i][0]; + const GLint y = (GLint) VB->Win.data[i][1]; + const GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); GLint x0, x1, y0, y1; GLint ix, iy; - GLint radius; - GLint red, green, blue, alpha; - GLint sRed, sGreen, sBlue; - GLfloat s, t, u; - GLfloat s1, t1, u1; - - GLint x = (GLint) VB->Win.data[i][0]; - GLint y = (GLint) VB->Win.data[i][1]; - GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLfloat texcoord[MAX_TEXTURE_UNITS][4]; + GLint radius, u; GLint isize = (GLint) (ctx->Point.Size + 0.5F); if (isize < 1) { @@ -445,74 +448,45 @@ multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) y1 = y0 + isize - 1; } - red = VB->ColorPtr->data[i][0]; - green = VB->ColorPtr->data[i][1]; - blue = VB->ColorPtr->data[i][2]; - alpha = VB->ColorPtr->data[i][3]; - sRed = VB->Specular ? VB->Specular[i][0] : 0; - sGreen = VB->Specular ? VB->Specular[i][1] : 0; - sBlue = VB->Specular ? VB->Specular[i][2] : 0; - - switch (VB->TexCoordPtr[0]->size) { - case 4: - s = VB->TexCoordPtr[0]->data[i][0]/VB->TexCoordPtr[0]->data[i][3]; - t = VB->TexCoordPtr[0]->data[i][1]/VB->TexCoordPtr[0]->data[i][3]; - u = VB->TexCoordPtr[0]->data[i][2]/VB->TexCoordPtr[0]->data[i][3]; - break; - case 3: - s = VB->TexCoordPtr[0]->data[i][0]; - t = VB->TexCoordPtr[0]->data[i][1]; - u = VB->TexCoordPtr[0]->data[i][2]; - break; - case 2: - s = VB->TexCoordPtr[0]->data[i][0]; - t = VB->TexCoordPtr[0]->data[i][1]; - u = 0.0; - break; - case 1: - s = VB->TexCoordPtr[0]->data[i][0]; - t = 0.0; - u = 0.0; - break; - default: - /* should never get here */ - s = t = u = 0.0; - gl_problem(ctx, "unexpected texcoord size in multitextured_rgba_points()"); - } - - switch (VB->TexCoordPtr[1]->size) { - case 4: - s1 = VB->TexCoordPtr[1]->data[i][0]/VB->TexCoordPtr[1]->data[i][3]; - t1 = VB->TexCoordPtr[1]->data[i][1]/VB->TexCoordPtr[1]->data[i][3]; - u1 = VB->TexCoordPtr[1]->data[i][2]/VB->TexCoordPtr[1]->data[i][3]; - break; - case 3: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = VB->TexCoordPtr[1]->data[i][1]; - u1 = VB->TexCoordPtr[1]->data[i][2]; - break; - case 2: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = VB->TexCoordPtr[1]->data[i][1]; - u1 = 0.0; - break; - case 1: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = 0.0; - u1 = 0.0; - break; - default: - /* should never get here */ - s1 = t1 = u1 = 0.0; - gl_problem(ctx, "unexpected texcoord size in multitextured_rgba_points()"); - } + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + if (ctx->Texture.Unit[u].ReallyEnabled) { + switch (VB->TexCoordPtr[0]->size) { + case 4: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0] / + VB->TexCoordPtr[u]->data[i][3]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1] / + VB->TexCoordPtr[u]->data[i][3]; + texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2] / + VB->TexCoordPtr[u]->data[i][3]; + break; + case 3: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1]; + texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2]; + break; + case 2: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1]; + texcoord[u][2] = 0.0; + break; + case 1: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = 0.0; + texcoord[u][2] = 0.0; + break; + default: + /* should never get here */ + gl_problem(ctx, "unexpected texcoord size"); + } + } + } - for (iy=y0;iy<=y1;iy++) { - for (ix=x0;ix<=x1;ix++) { + for (iy = y0; iy <= y1; iy++) { + for (ix = x0; ix <= x1; ix++) { PB_WRITE_MULTITEX_SPEC_PIXEL( PB, ix, iy, z, red, green, blue, alpha, sRed, sGreen, sBlue, - s, t, u, s1, t1, u1 ); + texcoord ); } } PB_CHECK_FLUSH(ctx, PB); @@ -554,85 +528,51 @@ antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) for (i = first; i <= last; i++) { if (VB->ClipMask[i] == 0) { GLint x, y; - GLint red, green, blue, alpha; - GLfloat s = 0.0F, t = 0.0F, u = 0.0F; - GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F; GLfloat vx = VB->Win.data[i][0]; GLfloat vy = VB->Win.data[i][1]; - - GLint xmin = (GLint) (vx - radius); - GLint xmax = (GLint) (vx + radius); - GLint ymin = (GLint) (vy - radius); - GLint ymax = (GLint) (vy + radius); - GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); - - red = VB->ColorPtr->data[i][0]; - green = VB->ColorPtr->data[i][1]; - blue = VB->ColorPtr->data[i][2]; - - switch (VB->TexCoordPtr[0]->size) { - case 4: - s = (VB->TexCoordPtr[0]->data[i][0]/ - VB->TexCoordPtr[0]->data[i][3]); - t = (VB->TexCoordPtr[0]->data[i][1]/ - VB->TexCoordPtr[0]->data[i][3]); - u = (VB->TexCoordPtr[0]->data[i][2]/ - VB->TexCoordPtr[0]->data[i][3]); - break; - case 3: - s = VB->TexCoordPtr[0]->data[i][0]; - t = VB->TexCoordPtr[0]->data[i][1]; - u = VB->TexCoordPtr[0]->data[i][2]; - break; - case 2: - s = VB->TexCoordPtr[0]->data[i][0]; - t = VB->TexCoordPtr[0]->data[i][1]; - u = 0.0; - break; - case 1: - s = VB->TexCoordPtr[0]->data[i][0]; - t = 0.0; - u = 0.0; - break; - default: - /* should never get here */ - s = t = u = 0.0; - gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()"); - } - - if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { - /* Multitextured! This is probably a slow enough path that - there's no reason to specialize the multitexture case. */ - switch (VB->TexCoordPtr[1]->size) { - case 4: - s1 = ( VB->TexCoordPtr[1]->data[i][0] / - VB->TexCoordPtr[1]->data[i][3]); - t1 = ( VB->TexCoordPtr[1]->data[i][1] / - VB->TexCoordPtr[1]->data[i][3]); - u1 = ( VB->TexCoordPtr[1]->data[i][2] / - VB->TexCoordPtr[1]->data[i][3]); - break; - case 3: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = VB->TexCoordPtr[1]->data[i][1]; - u1 = VB->TexCoordPtr[1]->data[i][2]; - break; - case 2: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = VB->TexCoordPtr[1]->data[i][1]; - u1 = 0.0; - break; - case 1: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = 0.0; - u1 = 0.0; - break; - default: - /* should never get here */ - s1 = t1 = u1 = 0.0; - gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()"); - } - } + const GLint xmin = (GLint) (vx - radius); + const GLint xmax = (GLint) (vx + radius); + const GLint ymin = (GLint) (vy - radius); + const GLint ymax = (GLint) (vy + radius); + const GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + const GLint red = VB->ColorPtr->data[i][0]; + const GLint green = VB->ColorPtr->data[i][1]; + const GLint blue = VB->ColorPtr->data[i][2]; + GLfloat texcoord[MAX_TEXTURE_UNITS][4]; + GLint u, alpha; + + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + if (ctx->Texture.Unit[u].ReallyEnabled) { + switch (VB->TexCoordPtr[0]->size) { + case 4: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0] / + VB->TexCoordPtr[u]->data[i][3]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1] / + VB->TexCoordPtr[u]->data[i][3]; + texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2] / + VB->TexCoordPtr[u]->data[i][3]; + break; + case 3: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1]; + texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2]; + break; + case 2: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1]; + texcoord[u][2] = 0.0; + break; + case 1: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = 0.0; + texcoord[u][2] = 0.0; + break; + default: + /* should never get here */ + gl_problem(ctx, "unexpected texcoord size in antialiased_rgba_points()"); + } + } + } /* translate by a half pixel to simplify math below */ vx -= 0.5F; @@ -652,10 +592,13 @@ antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) } if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue, - alpha, s, t, u, s1, t1, u1 ); - } else { - PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, - alpha, s, t, u ); + alpha, texcoord ); + } + else { + PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha, + texcoord[0][0], + texcoord[0][1], + texcoord[0][2] ); } } } @@ -669,19 +612,15 @@ antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) /* Not texture mapped */ for (i=first;i<=last;i++) { if (VB->ClipMask[i]==0) { - GLint xmin, ymin, xmax, ymax; - GLint x, y, z; - GLint red, green, blue, alpha; - - xmin = (GLint) (VB->Win.data[i][0] - 0.0 - radius); - xmax = (GLint) (VB->Win.data[i][0] - 0.0 + radius); - ymin = (GLint) (VB->Win.data[i][1] - 0.0 - radius); - ymax = (GLint) (VB->Win.data[i][1] - 0.0 + radius); - z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); - - red = VB->ColorPtr->data[i][0]; - green = VB->ColorPtr->data[i][1]; - blue = VB->ColorPtr->data[i][2]; + const GLint xmin = (GLint) (VB->Win.data[i][0] - 0.0 - radius); + const GLint xmax = (GLint) (VB->Win.data[i][0] - 0.0 + radius); + const GLint ymin = (GLint) (VB->Win.data[i][1] - 0.0 - radius); + const GLint ymax = (GLint) (VB->Win.data[i][1] - 0.0 + radius); + const GLint red = VB->ColorPtr->data[i][0]; + const GLint green = VB->ColorPtr->data[i][1]; + const GLint blue = VB->ColorPtr->data[i][2]; + const GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + GLint x, y; /* printf("point %g, %g\n", VB->Win.data[i][0], VB->Win.data[i][1]); @@ -693,14 +632,13 @@ antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) const GLfloat dy = y + 0.5F - VB->Win.data[i][1]; const GLfloat dist2 = dx*dx + dy*dy; if (dist2 < rmax2) { - alpha = VB->ColorPtr->data[i][3]; + GLint alpha = VB->ColorPtr->data[i][3]; if (dist2 >= rmin2) { GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale); /* coverage is in [0,256] */ alpha = (alpha * coverage) >> 8; } - PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, - alpha ); + PB_WRITE_RGBA_PIXEL(PB, x, y, z, red, green, blue, alpha); } } } @@ -929,8 +867,8 @@ dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) VB->ColorPtr->data[i][2], alpha ); - for (iy=y0;iy<=y1;iy++) { - for (ix=x0;ix<=x1;ix++) { + for (iy = y0; iy <= y1; iy++) { + for (ix = x0; ix <= x1; ix++) { PB_WRITE_PIXEL( PB, ix, iy, z ); } } @@ -958,19 +896,20 @@ dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) for (i=first;i<=last;i++) { if (VB->ClipMask[i]==0) { + const GLint x = (GLint) VB->Win.data[i][0]; + const GLint y = (GLint) VB->Win.data[i][1]; + const GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); + const GLint red = VB->ColorPtr->data[i][0]; + const GLint green = VB->ColorPtr->data[i][1]; + const GLint blue = VB->ColorPtr->data[i][2]; + GLfloat texcoord[MAX_TEXTURE_UNITS][4]; GLint x0, x1, y0, y1; - GLint ix, iy; + GLint ix, iy, alpha, u; GLint isize, radius; - GLint red, green, blue, alpha; - GLfloat s = 0.0F, t = 0.0F, u = 0.0F; - GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F; - - GLint x = (GLint) VB->Win.data[i][0]; - GLint y = (GLint) VB->Win.data[i][1]; - GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset); - GLfloat dsize = psize*dist[i]; - if(dsize >= ctx->Point.Threshold) { + + /* compute point size and alpha */ + if (dsize >= ctx->Point.Threshold) { isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F); alpha = VB->ColorPtr->data[i][3]; } @@ -979,7 +918,6 @@ dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) dsize /= ctx->Point.Threshold; alpha = (GLint) (VB->ColorPtr->data[i][3] * (dsize * dsize)); } - if (isize < 1) { isize = 1; } @@ -1000,84 +938,52 @@ dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) y1 = y0 + isize - 1; } - red = VB->ColorPtr->data[i][0]; - green = VB->ColorPtr->data[i][1]; - blue = VB->ColorPtr->data[i][2]; - - switch (VB->TexCoordPtr[0]->size) { - case 4: - s = (VB->TexCoordPtr[0]->data[i][0]/ - VB->TexCoordPtr[0]->data[i][3]); - t = (VB->TexCoordPtr[0]->data[i][1]/ - VB->TexCoordPtr[0]->data[i][3]); - u = (VB->TexCoordPtr[0]->data[i][2]/ - VB->TexCoordPtr[0]->data[i][3]); - break; - case 3: - s = VB->TexCoordPtr[0]->data[i][0]; - t = VB->TexCoordPtr[0]->data[i][1]; - u = VB->TexCoordPtr[0]->data[i][2]; - break; - case 2: - s = VB->TexCoordPtr[0]->data[i][0]; - t = VB->TexCoordPtr[0]->data[i][1]; - u = 0.0; - break; - case 1: - s = VB->TexCoordPtr[0]->data[i][0]; - t = 0.0; - u = 0.0; - break; - default: - /* should never get here */ - s = t = u = 0.0; - gl_problem(ctx, "unexpected texcoord size in dist_atten_textured_rgba_points()"); - } - - if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { - /* Multitextured! This is probably a slow enough path that - there's no reason to specialize the multitexture case. */ - switch (VB->TexCoordPtr[1]->size) { - case 4: - s1 = ( VB->TexCoordPtr[1]->data[i][0] / - VB->TexCoordPtr[1]->data[i][3] ); - t1 = ( VB->TexCoordPtr[1]->data[i][1] / - VB->TexCoordPtr[1]->data[i][3] ); - u1 = ( VB->TexCoordPtr[1]->data[i][2] / - VB->TexCoordPtr[1]->data[i][3] ); - break; - case 3: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = VB->TexCoordPtr[1]->data[i][1]; - u1 = VB->TexCoordPtr[1]->data[i][2]; - break; - case 2: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = VB->TexCoordPtr[1]->data[i][1]; - u1 = 0.0; - break; - case 1: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = 0.0; - u1 = 0.0; - break; - default: - /* should never get here */ - s1 = t1 = u1 = 0.0; - gl_problem(ctx, "unexpected texcoord size in dist_atten_textured_rgba_points()"); - } - } + /* get texture coordinates */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + if (ctx->Texture.Unit[u].ReallyEnabled) { + switch (VB->TexCoordPtr[0]->size) { + case 4: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0] / + VB->TexCoordPtr[u]->data[i][3]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1] / + VB->TexCoordPtr[u]->data[i][3]; + texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2] / + VB->TexCoordPtr[u]->data[i][3]; + break; + case 3: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1]; + texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2]; + break; + case 2: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1]; + texcoord[u][2] = 0.0; + break; + case 1: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = 0.0; + texcoord[u][2] = 0.0; + break; + default: + /* should never get here */ + gl_problem(ctx, "unexpected texcoord size"); + } + } + } -/* don't think this is needed - PB_SET_COLOR( red, green, blue, alpha ); -*/ - - for (iy=y0;iy<=y1;iy++) { - for (ix=x0;ix<=x1;ix++) { + for (iy = y0; iy <= y1; iy++) { + for (ix = x0; ix <= x1; ix++) { if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { - PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 ); - } else { - PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u ); + PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, + red, green, blue, alpha, + texcoord ); + } + else { + PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, + texcoord[0][0], + texcoord[0][1], + texcoord[0][2] ); } } } @@ -1110,9 +1016,9 @@ dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) GLint xmin, ymin, xmax, ymax; GLint x, y, z; GLint red, green, blue, alpha; - GLfloat s = 0.0F, t = 0.0F, u = 0.0F; - GLfloat s1 = 0.0F, t1 = 0.0F, u1 = 0.0F; + GLfloat texcoord[MAX_TEXTURE_UNITS][4]; GLfloat dsize = psize * dist[i]; + GLint u; if (dsize >= ctx->Point.Threshold) { radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F; @@ -1139,69 +1045,39 @@ dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) green = VB->ColorPtr->data[i][1]; blue = VB->ColorPtr->data[i][2]; - switch (VB->TexCoordPtr[0]->size) { - case 4: - s = (VB->TexCoordPtr[0]->data[i][0]/ - VB->TexCoordPtr[0]->data[i][3]); - t = (VB->TexCoordPtr[0]->data[i][1]/ - VB->TexCoordPtr[0]->data[i][3]); - u = (VB->TexCoordPtr[0]->data[i][2]/ - VB->TexCoordPtr[0]->data[i][3]); - break; - case 3: - s = VB->TexCoordPtr[0]->data[i][0]; - t = VB->TexCoordPtr[0]->data[i][1]; - u = VB->TexCoordPtr[0]->data[i][2]; - break; - case 2: - s = VB->TexCoordPtr[0]->data[i][0]; - t = VB->TexCoordPtr[0]->data[i][1]; - u = 0.0; - break; - case 1: - s = VB->TexCoordPtr[0]->data[i][0]; - t = 0.0; - u = 0.0; - break; - default: - /* should never get here */ - s = t = u = 0.0; - gl_problem(ctx, "unexpected texcoord size in dist_atten_antialiased_rgba_points()"); - } - - if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { - /* Multitextured! This is probably a slow enough path that - there's no reason to specialize the multitexture case. */ - switch (VB->TexCoordPtr[1]->size) { - case 4: - s1 = ( VB->TexCoordPtr[1]->data[i][0] / - VB->TexCoordPtr[1]->data[i][3] ); - t1 = ( VB->TexCoordPtr[1]->data[i][1] / - VB->TexCoordPtr[1]->data[i][3] ); - u1 = ( VB->TexCoordPtr[1]->data[i][2] / - VB->TexCoordPtr[1]->data[i][3] ); - break; - case 3: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = VB->TexCoordPtr[1]->data[i][1]; - u1 = VB->TexCoordPtr[1]->data[i][2]; - break; - case 2: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = VB->TexCoordPtr[1]->data[i][1]; - u1 = 0.0; - break; - case 1: - s1 = VB->TexCoordPtr[1]->data[i][0]; - t1 = 0.0; - u1 = 0.0; - break; - default: - /* should never get here */ - s = t = u = 0.0; - gl_problem(ctx, "unexpected texcoord size in dist_atten_antialiased_rgba_points()"); - } - } + /* get texture coordinates */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + if (ctx->Texture.Unit[u].ReallyEnabled) { + switch (VB->TexCoordPtr[0]->size) { + case 4: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0] / + VB->TexCoordPtr[u]->data[i][3]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1] / + VB->TexCoordPtr[u]->data[i][3]; + texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2] / + VB->TexCoordPtr[u]->data[i][3]; + break; + case 3: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1]; + texcoord[u][2] = VB->TexCoordPtr[u]->data[i][2]; + break; + case 2: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = VB->TexCoordPtr[u]->data[i][1]; + texcoord[u][2] = 0.0; + break; + case 1: + texcoord[u][0] = VB->TexCoordPtr[u]->data[i][0]; + texcoord[u][1] = 0.0; + texcoord[u][2] = 0.0; + break; + default: + /* should never get here */ + gl_problem(ctx, "unexpected texcoord size"); + } + } + } for (y = ymin; y <= ymax; y++) { for (x = xmin; x <= xmax; x++) { @@ -1217,11 +1093,15 @@ dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last ) } alpha = (GLint) (alpha * alphaf); if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) { - PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue, - alpha, s, t, u, s1, t1, u1 ); - } else { + PB_WRITE_MULTITEX_PIXEL( PB, x, y, z, + red, green, blue, alpha, + texcoord ); + } + else { PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha, - s, t, u ); + texcoord[0][0], + texcoord[0][1], + texcoord[0][2] ); } } } |