diff options
author | Kenneth Graunke <[email protected]> | 2016-01-13 15:04:39 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-01-14 21:32:59 -0800 |
commit | a3500f943e2c61c0aed043108132f35b79d16676 (patch) | |
tree | 6b29ab8110ea645dbd1eaf9e3f957d3b7fc35c65 /src/mesa | |
parent | 824d82025d0bff9841647942aca501fba16fc1a9 (diff) |
i965: Make add_const_offset_to_base() work at the shader level.
This makes it a pass, hiding the parameter structs and block callbacks
so it's simpler to work with.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_nir.c | 38 |
1 files changed, 21 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c index f8b258bf96c..55ba732dec2 100644 --- a/src/mesa/drivers/dri/i965/brw_nir.c +++ b/src/mesa/drivers/dri/i965/brw_nir.c @@ -60,7 +60,7 @@ struct add_const_offset_to_base_params { }; static bool -add_const_offset_to_base(nir_block *block, void *closure) +add_const_offset_to_base_block(nir_block *block, void *closure) { struct add_const_offset_to_base_params *params = closure; nir_builder *b = ¶ms->b; @@ -85,7 +85,19 @@ add_const_offset_to_base(nir_block *block, void *closure) } } return true; +} + +static void +add_const_offset_to_base(nir_shader *nir, nir_variable_mode mode) +{ + struct add_const_offset_to_base_params params = { .mode = mode }; + nir_foreach_function(nir, f) { + if (f->impl) { + nir_builder_init(¶ms.b, f->impl); + nir_foreach_block(f->impl, add_const_offset_to_base_block, ¶ms); + } + } } static bool @@ -195,10 +207,6 @@ brw_nir_lower_inputs(nir_shader *nir, const struct brw_device_info *devinfo, bool is_scalar) { - struct add_const_offset_to_base_params params = { - .mode = nir_var_shader_in - }; - switch (nir->stage) { case MESA_SHADER_VERTEX: /* Start with the location of the variable's base. */ @@ -224,10 +232,10 @@ brw_nir_lower_inputs(nir_shader *nir, /* This pass needs actual constants */ nir_opt_constant_folding(nir); + add_const_offset_to_base(nir, nir_var_shader_in); + nir_foreach_function(nir, function) { if (function->impl) { - nir_builder_init(¶ms.b, function->impl); - nir_foreach_block(function->impl, add_const_offset_to_base, ¶ms); nir_foreach_block(function->impl, remap_vs_attrs, &inputs_read); } } @@ -270,10 +278,10 @@ brw_nir_lower_inputs(nir_shader *nir, /* This pass needs actual constants */ nir_opt_constant_folding(nir); + add_const_offset_to_base(nir, nir_var_shader_in); + nir_foreach_function(nir, function) { if (function->impl) { - nir_builder_init(¶ms.b, function->impl); - nir_foreach_block(function->impl, add_const_offset_to_base, ¶ms); nir_foreach_block(function->impl, remap_inputs_with_vue_map, &input_vue_map); } @@ -296,10 +304,10 @@ brw_nir_lower_inputs(nir_shader *nir, /* This pass needs actual constants */ nir_opt_constant_folding(nir); + add_const_offset_to_base(nir, nir_var_shader_in); + nir_foreach_function(nir, function) { if (function->impl) { - nir_builder_init(¶ms.b, function->impl); - nir_foreach_block(function->impl, add_const_offset_to_base, ¶ms); nir_builder_init(&state.b, function->impl); nir_foreach_block(function->impl, remap_patch_urb_offsets, &state); } @@ -339,10 +347,6 @@ brw_nir_lower_outputs(nir_shader *nir, } break; case MESA_SHADER_TESS_CTRL: { - struct add_const_offset_to_base_params params = { - .mode = nir_var_shader_out - }; - struct remap_patch_urb_offsets_state state; brw_compute_tess_vue_map(&state.vue_map, nir->info.outputs_written, nir->info.patch_outputs_written); @@ -356,10 +360,10 @@ brw_nir_lower_outputs(nir_shader *nir, /* This pass needs actual constants */ nir_opt_constant_folding(nir); + add_const_offset_to_base(nir, nir_var_shader_out); + nir_foreach_function(nir, function) { if (function->impl) { - nir_builder_init(¶ms.b, function->impl); - nir_foreach_block(function->impl, add_const_offset_to_base, ¶ms); nir_builder_init(&state.b, function->impl); nir_foreach_block(function->impl, remap_patch_urb_offsets, &state); } |