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authorBrian Paul <[email protected]>2005-01-26 14:02:50 +0000
committerBrian Paul <[email protected]>2005-01-26 14:02:50 +0000
commit8f029f175e839e10f1fa5cadd35ea015eae59d7f (patch)
treebc5c9c5cca4c17468bef531cc14cb6792259b84b /src/mesa
parent7c58a00a5052f2cba6316ee4d33ad49b11c2e050 (diff)
just comments/clean-up
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/depth.c12
-rw-r--r--src/mesa/main/depth.h10
2 files changed, 14 insertions, 8 deletions
diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c
index d92423dcee1..6c60222096a 100644
--- a/src/mesa/main/depth.c
+++ b/src/mesa/main/depth.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -119,7 +119,9 @@ _mesa_DepthMask( GLboolean flag )
-/* GL_EXT_depth_bounds_test */
+/**
+ * Specified by the GL_EXT_depth_bounds_test extension.
+ */
void GLAPIENTRY
_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
{
@@ -147,6 +149,10 @@ _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax )
/***** Initialization *****/
/**********************************************************************/
+
+/**
+ * Initialize the depth buffer attribute group in the given context.
+ */
void _mesa_init_depth( GLcontext * ctx )
{
/* Depth buffer group */
diff --git a/src/mesa/main/depth.h b/src/mesa/main/depth.h
index 0532a2e6d16..dcc0b4637a7 100644
--- a/src/mesa/main/depth.h
+++ b/src/mesa/main/depth.h
@@ -5,9 +5,9 @@
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 6.3
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -46,12 +46,12 @@ _mesa_DepthFunc( GLenum func );
extern void GLAPIENTRY
_mesa_DepthMask( GLboolean flag );
-extern void
-_mesa_init_depth( GLcontext * ctx );
-
extern void GLAPIENTRY
_mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax );
+extern void
+_mesa_init_depth( GLcontext * ctx );
+
#else
/** No-op */