summaryrefslogtreecommitdiffstats
path: root/src/mesa
diff options
context:
space:
mode:
authorEric Anholt <[email protected]>2011-07-12 10:01:32 -0700
committerEric Anholt <[email protected]>2011-07-18 11:26:33 -0700
commit8cf2741d2b05fd9f41eca35f0f43e6e0684d57f2 (patch)
tree952992c95da9f1f0b4ca18ae70f086332f25d19f /src/mesa
parent96cdbf43404a65a267065250ae6b29be93071520 (diff)
intel: Clarify the depthRb == stencilRb logic.
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/intel/intel_fbo.c31
1 files changed, 15 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 1669af2c2a7..55bcc757873 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -783,22 +783,21 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
* The depth and stencil renderbuffers are the same renderbuffer or wrap
* the same texture.
*/
- bool depth_stencil_are_same;
- if (depthRb && stencilRb && depthRb == stencilRb)
- depth_stencil_are_same = true;
- else if (depthRb && stencilRb && depthRb != stencilRb
- && (fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE)
- && (fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE)
- && (fb->Attachment[BUFFER_DEPTH].Texture->Name
- == fb->Attachment[BUFFER_STENCIL].Texture->Name))
- depth_stencil_are_same = true;
- else
- depth_stencil_are_same = false;
-
- if (!intel->has_separate_stencil
- && depthRb && stencilRb
- && !depth_stencil_are_same) {
- fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ if (depthRb && stencilRb) {
+ bool depth_stencil_are_same;
+ if (depthRb == stencilRb)
+ depth_stencil_are_same = true;
+ else if ((fb->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE) &&
+ (fb->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE) &&
+ (fb->Attachment[BUFFER_DEPTH].Texture->Name ==
+ fb->Attachment[BUFFER_STENCIL].Texture->Name))
+ depth_stencil_are_same = true;
+ else
+ depth_stencil_are_same = false;
+
+ if (!intel->has_separate_stencil && !depth_stencil_are_same) {
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ }
}
for (i = 0; i < Elements(fb->Attachment); i++) {