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authorIan Romanick <[email protected]>2015-09-14 11:50:28 -0700
committerEmil Velikov <[email protected]>2015-09-23 21:09:41 +0100
commit8be6b32d6558109fce4b63c90b434dd834819907 (patch)
tree07202be67728301a6a2ceb7a80ebe4e187bc5ae3 /src/mesa
parent0e0d008b2b836441cd848365afecbcc32c86c235 (diff)
t_dd_dmatmp: Use '& 3' instead of '% 4' everywhere
No piglit regressions on i915 (G33) or radeon (Radeon 7500). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Cc: "10.6 11.0" <[email protected]> (cherry picked from commit 0d475ee2b989ac1697720ca391913e9158156bdc)
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/tnl_dd/t_dd_dmatmp.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
index b6f6e84e540..a7cabc24977 100644
--- a/src/mesa/tnl_dd/t_dd_dmatmp.h
+++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
@@ -553,7 +553,7 @@ static void TAG(render_quads_verts)( struct gl_context *ctx,
/* Emit whole number of quads in total. dmasz is already a multiple
* of 4.
*/
- count -= count % 4;
+ count -= count & 3;
currentsz = (GET_CURRENT_VB_MAX_VERTS()/4) * 4;
if (currentsz < 8)
@@ -1082,7 +1082,7 @@ static void TAG(render_quads_elts)( struct gl_context *ctx,
currentsz = GET_CURRENT_VB_MAX_ELTS()/4*4;
- count -= count % 4;
+ count -= count & 3;
if (currentsz < 8)
currentsz = dmasz;