diff options
author | Kenneth Graunke <[email protected]> | 2016-01-13 15:23:48 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-01-14 21:32:59 -0800 |
commit | 824d82025d0bff9841647942aca501fba16fc1a9 (patch) | |
tree | a4f7699396ff4594956b6c5fb6526990bca7d94a /src/mesa | |
parent | bb6612f06b8320911d9f86f7463f823e76969f15 (diff) |
i965: Make an is_scalar boolean in brw_compile_vs().
Shorter than compiler->scalar_stage[MESA_SHADER_VERTEX], which can
help with line-wrapping.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.cpp b/src/mesa/drivers/dri/i965/brw_vec4.cpp index c6a52c5d183..ca270660458 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4.cpp @@ -1988,11 +1988,11 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, unsigned *final_assembly_size, char **error_str) { + const bool is_scalar = compiler->scalar_stage[MESA_SHADER_VERTEX]; nir_shader *shader = nir_shader_clone(mem_ctx, src_shader); shader = brw_nir_apply_sampler_key(shader, compiler->devinfo, &key->tex, - compiler->scalar_stage[MESA_SHADER_VERTEX]); - shader = brw_postprocess_nir(shader, compiler->devinfo, - compiler->scalar_stage[MESA_SHADER_VERTEX]); + is_scalar); + shader = brw_postprocess_nir(shader, compiler->devinfo, is_scalar); const unsigned *assembly = NULL; @@ -2018,7 +2018,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in * vec4 mode, the hardware appears to wedge unless we read something. */ - if (compiler->scalar_stage[MESA_SHADER_VERTEX]) + if (is_scalar) prog_data->base.urb_read_length = DIV_ROUND_UP(nr_attributes, 2); else prog_data->base.urb_read_length = DIV_ROUND_UP(MAX2(nr_attributes, 1), 2); @@ -2037,7 +2037,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data, else prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 4); - if (compiler->scalar_stage[MESA_SHADER_VERTEX]) { + if (is_scalar) { prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8; fs_visitor v(compiler, log_data, mem_ctx, key, &prog_data->base.base, |