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authorIan Romanick <[email protected]>2015-09-18 14:56:13 -0400
committerIan Romanick <[email protected]>2015-10-06 10:44:00 -0700
commit5ca00e0b8dff529f33c8b1685a9109a78090987c (patch)
tree87284525bcf02de56e605cbd84ec84ed48b82eee /src/mesa
parent46b13666d8c045acf066f2982cc0a89b6584f09d (diff)
t_dd_dmatmp: Replace fprintf with unreachable
From http://lists.freedesktop.org/archives/mesa-dev/2015-May/084883.html: "There are no real error cases here, just dead code. validate_render() is supposed to make sure we never call these functions if the code can't actually render the primitives. The fprintf()+return branches should really just contain assert(0) or equivalent." I also rearranged the if-else-block in render_quad_strip_verts to look more like the other functions. A future patch is going to change a bunch of that code anyway. v2: Make "unreachable" message more descriptive. Suggested by Iago. Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Ville Syrjälä <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/tnl_dd/t_dd_dmatmp.h21
1 files changed, 9 insertions, 12 deletions
diff --git a/src/mesa/tnl_dd/t_dd_dmatmp.h b/src/mesa/tnl_dd/t_dd_dmatmp.h
index e7e19a03597..181cf6701dd 100644
--- a/src/mesa/tnl_dd/t_dd_dmatmp.h
+++ b/src/mesa/tnl_dd/t_dd_dmatmp.h
@@ -85,8 +85,8 @@ static void TAG(render_points_verts)(struct gl_context *ctx,
currentsz = dmasz;
}
} else {
- fprintf(stderr, "%s - cannot draw primitive\n", __func__);
- return;
+ unreachable("Cannot draw primitive; validate_render should have "
+ "prevented this");
}
}
@@ -319,8 +319,8 @@ static void TAG(render_poly_verts)(struct gl_context *ctx,
} else if (ctx->Light.ShadeModel == GL_SMOOTH) {
TAG(render_tri_fan_verts)( ctx, start, count, flags );
} else {
- fprintf(stderr, "%s - cannot draw primitive\n", __func__);
- return;
+ unreachable("Cannot draw primitive; validate_render should have "
+ "prevented this");
}
}
@@ -331,14 +331,8 @@ static void TAG(render_quad_strip_verts)(struct gl_context *ctx,
{
GLuint j, nr;
- if (ctx->Light.ShadeModel == GL_FLAT &&
- TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) {
- /* Vertices won't fit in a single buffer or elts not available - should
- * never happen.
- */
- fprintf(stderr, "%s - cannot draw primitive\n", __func__);
- return;
- } else {
+ if (ctx->Light.ShadeModel != GL_FLAT ||
+ !TNL_CONTEXT(ctx)->vb.AttribPtr[_TNL_ATTRIB_COLOR0]->stride) {
LOCAL_VARS;
const unsigned dmasz = GET_SUBSEQUENT_VB_MAX_VERTS() & ~1;
unsigned currentsz;
@@ -364,6 +358,9 @@ static void TAG(render_quad_strip_verts)(struct gl_context *ctx,
}
FLUSH();
+ } else {
+ unreachable("Cannot draw primitive; validate_render should have "
+ "prevented this");
}
}