diff options
author | Samuel Iglesias Gonsalvez <[email protected]> | 2015-10-21 14:34:29 +0200 |
---|---|---|
committer | Samuel Iglesias Gonsalvez <[email protected]> | 2015-10-27 08:10:04 +0100 |
commit | 4565b6f4fb59d261f9128ffe91c0787af4b15ea4 (patch) | |
tree | e2e6e1fe8a26f7a7682c818642794555f1e4ff67 /src/mesa | |
parent | 3359ad6cda49fb977d837eb00e8ae4d781d95c2a (diff) |
main: Remove interface block array index for doing the name comparison
From ARB_program_query_interface spec:
"uint GetProgramResourceIndex(uint program, enum programInterface,
const char *name);
[...]
If <name> exactly matches the name string of one of the active resources
for <programInterface>, the index of the matched resource is returned.
Additionally, if <name> would exactly match the name string of an active
resource if "[0]" were appended to <name>, the index of the matched
resource is returned. [...]"
"A string provided to GetProgramResourceLocation or
GetProgramResourceLocationIndex is considered to match an active variable
if:
[...]
* if the string identifies the base name of an active array, where the
string would exactly match the name of the variable if the suffix
"[0]" were appended to the string;
[...]
"
Fixes the following two dEQP-GLES31 tests:
dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.block_array
dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.block_array_single_element
v2:
- Add AoA support (Timothy)
- Apply it too for GetUniformLocation(), GetUniformName() and others
because ARB_program_interface_query says that they are equivalent
to GetProgramResourceLocation() and GetProgramResourceName() (Tapani)
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/shader_query.cpp | 43 |
1 files changed, 42 insertions, 1 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index 84cbfbcd4af..59ec3d7f693 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -543,8 +543,49 @@ _mesa_program_resource_find_name(struct gl_shader_program *shProg, /* Resource basename. */ const char *rname = _mesa_program_resource_name(res); unsigned baselen = strlen(rname); + unsigned baselen_without_array_index = baselen; + const char *rname_last_square_bracket = strrchr(rname, '['); + bool found = false; + bool rname_has_array_index_zero = false; + /* From ARB_program_interface_query spec: + * + * "uint GetProgramResourceIndex(uint program, enum programInterface, + * const char *name); + * [...] + * If <name> exactly matches the name string of one of the active + * resources for <programInterface>, the index of the matched resource is + * returned. Additionally, if <name> would exactly match the name string + * of an active resource if "[0]" were appended to <name>, the index of + * the matched resource is returned. [...]" + * + * "A string provided to GetProgramResourceLocation or + * GetProgramResourceLocationIndex is considered to match an active variable + * if: + * + * * the string exactly matches the name of the active variable; + * + * * if the string identifies the base name of an active array, where the + * string would exactly match the name of the variable if the suffix + * "[0]" were appended to the string; [...]" + */ + /* Remove array's index from interface block name comparison only if + * array's index is zero and the resulting string length is the same + * than the provided name's length. + */ + if (rname_last_square_bracket) { + baselen_without_array_index -= strlen(rname_last_square_bracket); + rname_has_array_index_zero = + (strncmp(rname_last_square_bracket, "[0]\0", 4) == 0) && + (baselen_without_array_index == strlen(name)); + } + + if (strncmp(rname, name, baselen) == 0) + found = true; + else if (rname_has_array_index_zero && + strncmp(rname, name, baselen_without_array_index) == 0) + found = true; - if (strncmp(rname, name, baselen) == 0) { + if (found) { switch (programInterface) { case GL_UNIFORM_BLOCK: case GL_SHADER_STORAGE_BLOCK: |