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author | Timothy Arceri <[email protected]> | 2017-08-23 16:33:00 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-08-25 13:20:29 +1000 |
commit | ea2515d780a40599036ff50b572d309e69635d20 (patch) | |
tree | 59e522c374888ab726219ac72bfb5b81537fcd0b /src/mesa | |
parent | 07018d49dc95b0a9cf7b22c33af2286c36583e82 (diff) |
glsl: pass shader source keys to the disk cache
We don't actually write them to disk here. That will happen in the
following commit.
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/state_tracker/st_shader_cache.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c index ba964eb5f0b..2c38f27ffd2 100644 --- a/src/mesa/state_tracker/st_shader_cache.c +++ b/src/mesa/state_tracker/st_shader_cache.c @@ -47,7 +47,7 @@ write_tgsi_to_cache(struct blob *blob, struct pipe_shader_state *tgsi, blob_write_bytes(blob, tgsi->tokens, num_tokens * sizeof(struct tgsi_token)); - disk_cache_put(st->ctx->Cache, sha1, blob->data, blob->size); + disk_cache_put(st->ctx->Cache, sha1, blob->data, blob->size, NULL); } /** |