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authorTimothy Arceri <[email protected]>2017-08-23 16:33:00 +1000
committerTimothy Arceri <[email protected]>2017-08-25 13:20:29 +1000
commitea2515d780a40599036ff50b572d309e69635d20 (patch)
tree59e522c374888ab726219ac72bfb5b81537fcd0b /src/mesa
parent07018d49dc95b0a9cf7b22c33af2286c36583e82 (diff)
glsl: pass shader source keys to the disk cache
We don't actually write them to disk here. That will happen in the following commit. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/state_tracker/st_shader_cache.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c
index ba964eb5f0b..2c38f27ffd2 100644
--- a/src/mesa/state_tracker/st_shader_cache.c
+++ b/src/mesa/state_tracker/st_shader_cache.c
@@ -47,7 +47,7 @@ write_tgsi_to_cache(struct blob *blob, struct pipe_shader_state *tgsi,
blob_write_bytes(blob, tgsi->tokens,
num_tokens * sizeof(struct tgsi_token));
- disk_cache_put(st->ctx->Cache, sha1, blob->data, blob->size);
+ disk_cache_put(st->ctx->Cache, sha1, blob->data, blob->size, NULL);
}
/**