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authorMarek Olšák <[email protected]>2013-03-28 02:48:17 +0100
committerMarek Olšák <[email protected]>2013-04-06 23:57:09 +0200
commit9d4f67600b0a8f4b37eb2ed45b194e153669d11a (patch)
tree2c3dafb839c1d656950f3fce16d400d883d51601 /src/mesa
parent755648c37fc7a54ed0b11c868fd4c7fe28b2f861 (diff)
mesa: move updating clamp control derived state out of mesa_update_state_locked
It has 2 dependencies: glClampColor and the framebuffer, we might just as well do the update where those two are changed. v2: cosmetic changes from Brian's email Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/blend.c30
-rw-r--r--src/mesa/main/blend.h6
-rw-r--r--src/mesa/main/framebuffer.c4
-rw-r--r--src/mesa/main/state.c36
4 files changed, 40 insertions, 36 deletions
diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c
index 15b0dc759cd..906ff3efdfb 100644
--- a/src/mesa/main/blend.c
+++ b/src/mesa/main/blend.c
@@ -767,10 +767,12 @@ _mesa_ClampColor(GLenum target, GLenum clamp)
case GL_CLAMP_VERTEX_COLOR_ARB:
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ClampVertexColor = clamp;
+ _mesa_update_clamp_vertex_color(ctx);
break;
case GL_CLAMP_FRAGMENT_COLOR_ARB:
FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP);
ctx->Color.ClampFragmentColor = clamp;
+ _mesa_update_clamp_fragment_color(ctx);
break;
case GL_CLAMP_READ_COLOR_ARB:
FLUSH_VERTICES(ctx, _NEW_COLOR);
@@ -814,6 +816,34 @@ _mesa_get_clamp_read_color(const struct gl_context *ctx)
return get_clamp_color(ctx->ReadBuffer, ctx->Color.ClampReadColor);
}
+/**
+ * Update the ctx->Color._ClampFragmentColor field
+ */
+void
+_mesa_update_clamp_fragment_color(struct gl_context *ctx)
+{
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+
+ /* Don't clamp if:
+ * - there is no colorbuffer
+ * - all colorbuffers are unsigned normalized, so clamping has no effect
+ * - there is an integer colorbuffer
+ */
+ if (!fb || !fb->_HasSNormOrFloatColorBuffer || fb->_IntegerColor)
+ ctx->Color._ClampFragmentColor = GL_FALSE;
+ else
+ ctx->Color._ClampFragmentColor = _mesa_get_clamp_fragment_color(ctx);
+}
+
+/**
+ * Update the ctx->Color._ClampVertexColor field
+ */
+void
+_mesa_update_clamp_vertex_color(struct gl_context *ctx)
+{
+ ctx->Light._ClampVertexColor = _mesa_get_clamp_vertex_color(ctx);
+}
+
/**********************************************************************/
/** \name Initialization */
diff --git a/src/mesa/main/blend.h b/src/mesa/main/blend.h
index 694fc5af385..621311d55a8 100644
--- a/src/mesa/main/blend.h
+++ b/src/mesa/main/blend.h
@@ -108,6 +108,12 @@ _mesa_get_clamp_vertex_color(const struct gl_context *ctx);
extern GLboolean
_mesa_get_clamp_read_color(const struct gl_context *ctx);
+extern void
+_mesa_update_clamp_fragment_color(struct gl_context *ctx);
+
+extern void
+_mesa_update_clamp_vertex_color(struct gl_context *ctx);
+
extern void
_mesa_init_color( struct gl_context * ctx );
diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
index 757c4b055d1..6c697743146 100644
--- a/src/mesa/main/framebuffer.c
+++ b/src/mesa/main/framebuffer.c
@@ -32,6 +32,7 @@
#include "glheader.h"
#include "imports.h"
+#include "blend.h"
#include "buffers.h"
#include "context.h"
#include "enums.h"
@@ -742,6 +743,9 @@ _mesa_update_framebuffer(struct gl_context *ctx)
update_framebuffer(ctx, drawFb);
if (readFb != drawFb)
update_framebuffer(ctx, readFb);
+
+ _mesa_update_clamp_vertex_color(ctx);
+ _mesa_update_clamp_fragment_color(ctx);
}
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 73c5a1c263f..251c1aea934 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -309,36 +309,6 @@ update_multisample(struct gl_context *ctx)
/**
- * Update the ctx->Color._ClampFragmentColor field
- */
-static void
-update_clamp_fragment_color(struct gl_context *ctx)
-{
- struct gl_framebuffer *fb = ctx->DrawBuffer;
-
- /* Don't clamp if:
- * - there is no colorbuffer
- * - all colorbuffers are unsigned normalized, so clamping has no effect
- * - there is an integer colorbuffer
- */
- if (!fb || !fb->_HasSNormOrFloatColorBuffer || fb->_IntegerColor)
- ctx->Color._ClampFragmentColor = GL_FALSE;
- else
- ctx->Color._ClampFragmentColor = _mesa_get_clamp_fragment_color(ctx);
-}
-
-
-/**
- * Update the ctx->Color._ClampVertexColor field
- */
-static void
-update_clamp_vertex_color(struct gl_context *ctx)
-{
- ctx->Light._ClampVertexColor = _mesa_get_clamp_vertex_color(ctx);
-}
-
-
-/**
* Update the ctx->VertexProgram._TwoSideEnabled flag.
*/
static void
@@ -497,9 +467,6 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (new_state & (_NEW_LIGHT | _NEW_PROGRAM))
update_twoside( ctx );
- if (new_state & (_NEW_LIGHT | _NEW_BUFFERS))
- update_clamp_vertex_color(ctx);
-
if (new_state & (_NEW_STENCIL | _NEW_BUFFERS))
_mesa_update_stencil( ctx );
@@ -515,9 +482,6 @@ _mesa_update_state_locked( struct gl_context *ctx )
if (new_state & (_NEW_MULTISAMPLE | _NEW_BUFFERS))
update_multisample( ctx );
- if(new_state & (_NEW_FRAG_CLAMP | _NEW_BUFFERS))
- update_clamp_fragment_color(ctx);
-
#if 0
if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT
| _NEW_STENCIL | _MESA_NEW_SEPARATE_SPECULAR))