diff options
author | Ian Romanick <[email protected]> | 2011-11-14 18:12:16 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2012-01-11 12:51:24 -0800 |
commit | 6a992c3288b6f7a5d94172c9ad1908e71e58233e (patch) | |
tree | 01de8311508d0034fc622393f2e7abcbef4742bd /src/mesa | |
parent | 32be81de39f7548e353afabf1215b0ea7c7b0916 (diff) |
linker: Calculate the sampler to texture target mapping during linking
Track the calculated data in gl_shader_program instead of the
individual assembly shaders.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 2 | ||||
-rw-r--r-- | src/mesa/main/uniform_query.cpp | 2 | ||||
-rw-r--r-- | src/mesa/main/uniforms.c | 7 | ||||
-rw-r--r-- | src/mesa/main/uniforms.h | 3 | ||||
-rw-r--r-- | src/mesa/program/ir_to_mesa.cpp | 8 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 6 |
7 files changed, 14 insertions, 16 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 165230c13b1..3596a3d3e0c 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1540,7 +1540,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) _mesa_propagate_uniforms_to_driver_storage(storage, 0, 1); } } - _mesa_update_shader_textures_used(fp); + _mesa_update_shader_textures_used(p.shader_program, fp); (void) ctx->Driver.ProgramStringNotify(ctx, fp->Target, fp); if (!p.shader_program->LinkStatus) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index aca47379ca1..25597950ede 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1894,8 +1894,6 @@ struct gl_program /** Map from sampler unit to texture unit (set by glUniform1i()) */ GLubyte SamplerUnits[MAX_SAMPLERS]; - /** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */ - gl_texture_index SamplerTargets[MAX_SAMPLERS]; /** Bitmask of which register files are read/written with indirect * addressing. Mask of (1 << PROGRAM_x) bits. diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index a5a85cd9c13..d156cae5050 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -728,7 +728,7 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, shProg->SamplerUnits, sizeof(shProg->SamplerUnits)); - _mesa_update_shader_textures_used(prog); + _mesa_update_shader_textures_used(shProg, prog); (void) ctx->Driver.ProgramStringNotify(ctx, prog->Target, prog); } } diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c index 685c0f13fcf..e0214a88a7a 100644 --- a/src/mesa/main/uniforms.c +++ b/src/mesa/main/uniforms.c @@ -60,7 +60,8 @@ * We'll use that info for state validation before rendering. */ void -_mesa_update_shader_textures_used(struct gl_program *prog) +_mesa_update_shader_textures_used(struct gl_shader_program *shProg, + struct gl_program *prog) { GLuint s; @@ -68,8 +69,8 @@ _mesa_update_shader_textures_used(struct gl_program *prog) for (s = 0; s < MAX_SAMPLERS; s++) { if (prog->SamplersUsed & (1 << s)) { - GLuint unit = prog->SamplerUnits[s]; - GLuint tgt = prog->SamplerTargets[s]; + GLuint unit = shProg->SamplerUnits[s]; + GLuint tgt = shProg->SamplerTargets[s]; assert(unit < Elements(prog->TexturesUsed)); assert(tgt < NUM_TEXTURE_TARGETS); prog->TexturesUsed[unit] |= (1 << tgt); diff --git a/src/mesa/main/uniforms.h b/src/mesa/main/uniforms.h index f796f82766e..7b512a52759 100644 --- a/src/mesa/main/uniforms.h +++ b/src/mesa/main/uniforms.h @@ -212,7 +212,8 @@ _mesa_propagate_uniforms_to_driver_storage(struct gl_uniform_storage *uni, unsigned count); extern void -_mesa_update_shader_textures_used(struct gl_program *prog); +_mesa_update_shader_textures_used(struct gl_shader_program *shProg, + struct gl_program *prog); extern bool _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg, diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 5a68fc51d08..8280efefe82 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2496,7 +2496,7 @@ print_program(struct prog_instruction *mesa_instructions, * samplers, etc). */ static void -count_resources(struct gl_program *prog) +count_resources(struct gl_shader_program *shProg, struct gl_program *prog) { unsigned int i; @@ -2506,8 +2506,6 @@ count_resources(struct gl_program *prog) struct prog_instruction *inst = &prog->Instructions[i]; if (_mesa_is_tex_instruction(inst->Opcode)) { - prog->SamplerTargets[inst->TexSrcUnit] = - (gl_texture_index)inst->TexSrcTarget; prog->SamplersUsed |= 1 << inst->TexSrcUnit; if (inst->TexShadow) { prog->ShadowSamplers |= 1 << inst->TexSrcUnit; @@ -2515,7 +2513,7 @@ count_resources(struct gl_program *prog) } } - _mesa_update_shader_textures_used(prog); + _mesa_update_shader_textures_used(shProg, prog); } class add_uniform_to_shader : public uniform_field_visitor { @@ -3197,7 +3195,7 @@ get_mesa_program(struct gl_context *ctx, mesa_instructions = NULL; do_set_program_inouts(shader->ir, prog, shader->Type == GL_FRAGMENT_SHADER); - count_resources(prog); + count_resources(shader_program, prog); /* Set the gl_FragDepth layout. */ if (target == GL_FRAGMENT_PROGRAM_ARB) { diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 555f88bc2d9..f5bee013d1e 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -2843,8 +2843,6 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog) if (is_tex_instruction(inst->op)) { v->samplers_used |= 1 << inst->sampler; - prog->SamplerTargets[inst->sampler] = - (gl_texture_index)inst->tex_target; if (inst->tex_shadow) { prog->ShadowSamplers |= 1 << inst->sampler; } @@ -2852,7 +2850,9 @@ count_resources(glsl_to_tgsi_visitor *v, gl_program *prog) } prog->SamplersUsed = v->samplers_used; - _mesa_update_shader_textures_used(prog); + + if (v->shader_program != NULL) + _mesa_update_shader_textures_used(v->shader_program, prog); } static void |