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authorKenneth Graunke <[email protected]>2015-03-11 23:14:31 -0700
committerKenneth Graunke <[email protected]>2015-11-03 15:08:49 -0800
commit36fd65381756ed1b8f774f7fcdd555941a3d39e1 (patch)
treea48a1983876548cd274622e5a817a98005e23ec2 /src/mesa
parentc9541a74e4d179ad844bdf8af1e3de541c5b14c2 (diff)
i965: Add scalar geometry shader support.
This is hidden behind INTEL_SCALAR_GS=1 for now, as we don't yet support instanced geometry shaders, and Orbital Explorer's shader spills like crazy. But the infrastructure is in place, and it's largely working. v2: Lots of rebasing. v3: (feedback from Kristian Høgsberg) - Handle stride and subreg_offset correctly for ATTRs; use a helper. - Fix missing emit_shader_time_end() call. - Delete dead code after early EOT in static vertex case to avoid tripping asserts in emit_shader_time_end(). - Use proper D/UD type in intexp2(). - Fix "EndPrimitve" and "to that" typos. - Assert that invocations == 1 so we know this is missing. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp208
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h17
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp391
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp49
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp25
5 files changed, 666 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 5ab8c15bc0c..4cc962613b3 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -43,6 +43,7 @@
#include "brw_wm.h"
#include "brw_fs.h"
#include "brw_cs.h"
+#include "brw_vec4_gs_visitor.h"
#include "brw_cfg.h"
#include "brw_dead_control_flow.h"
#include "main/uniforms.h"
@@ -1361,6 +1362,57 @@ fs_visitor::emit_discard_jump()
}
void
+fs_visitor::emit_gs_thread_end()
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
+
+ struct brw_gs_prog_data *gs_prog_data =
+ (struct brw_gs_prog_data *) prog_data;
+
+ if (gs_compile->control_data_header_size_bits > 0) {
+ emit_gs_control_data_bits(this->final_gs_vertex_count);
+ }
+
+ const fs_builder abld = bld.annotate("thread end");
+ fs_inst *inst;
+
+ if (gs_prog_data->static_vertex_count != -1) {
+ foreach_in_list_reverse(fs_inst, prev, &this->instructions) {
+ if (prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8 ||
+ prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED ||
+ prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT ||
+ prev->opcode == SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT) {
+ prev->eot = true;
+
+ /* Delete now dead instructions. */
+ foreach_in_list_reverse_safe(exec_node, dead, &this->instructions) {
+ if (dead == prev)
+ break;
+ dead->remove();
+ }
+ return;
+ } else if (prev->is_control_flow() || prev->has_side_effects()) {
+ break;
+ }
+ }
+ fs_reg hdr = abld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.MOV(hdr, fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD)));
+ inst = abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, hdr);
+ inst->mlen = 1;
+ } else {
+ fs_reg payload = abld.vgrf(BRW_REGISTER_TYPE_UD, 2);
+ fs_reg *sources = ralloc_array(mem_ctx, fs_reg, 2);
+ sources[0] = fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
+ sources[1] = this->final_gs_vertex_count;
+ abld.LOAD_PAYLOAD(payload, sources, 2, 2);
+ inst = abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
+ inst->mlen = 2;
+ }
+ inst->eot = true;
+ inst->offset = 0;
+}
+
+void
fs_visitor::assign_curb_setup()
{
if (dispatch_width == 8) {
@@ -1532,6 +1584,26 @@ fs_visitor::assign_urb_setup()
}
void
+fs_visitor::convert_attr_sources_to_hw_regs(fs_inst *inst)
+{
+ for (int i = 0; i < inst->sources; i++) {
+ if (inst->src[i].file == ATTR) {
+ int grf = payload.num_regs +
+ prog_data->curb_read_length +
+ inst->src[i].reg +
+ inst->src[i].reg_offset;
+
+ inst->src[i].file = HW_REG;
+ inst->src[i].fixed_hw_reg =
+ stride(byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
+ inst->src[i].subreg_offset),
+ inst->exec_size * inst->src[i].stride,
+ inst->exec_size, inst->src[i].stride);
+ }
+ }
+}
+
+void
fs_visitor::assign_vs_urb_setup()
{
brw_vs_prog_data *vs_prog_data = (brw_vs_prog_data *) prog_data;
@@ -1548,24 +1620,44 @@ fs_visitor::assign_vs_urb_setup()
/* Rewrite all ATTR file references to the hw grf that they land in. */
foreach_block_and_inst(block, fs_inst, inst, cfg) {
- for (int i = 0; i < inst->sources; i++) {
- if (inst->src[i].file == ATTR) {
- int grf = payload.num_regs +
- prog_data->curb_read_length +
- inst->src[i].reg +
- inst->src[i].reg_offset;
-
- inst->src[i].file = HW_REG;
- inst->src[i].fixed_hw_reg =
- stride(byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
- inst->src[i].subreg_offset),
- inst->exec_size * inst->src[i].stride,
- inst->exec_size, inst->src[i].stride);
- }
+ convert_attr_sources_to_hw_regs(inst);
+ }
+}
+
+void
+fs_visitor::assign_gs_urb_setup()
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
+
+ brw_vue_prog_data *vue_prog_data = (brw_vue_prog_data *) prog_data;
+
+ first_non_payload_grf +=
+ 8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in;
+
+ const unsigned first_icp_handle = payload.num_regs -
+ (vue_prog_data->include_vue_handles ? nir->info.gs.vertices_in : 0);
+
+ foreach_block_and_inst(block, fs_inst, inst, cfg) {
+ /* Lower URB_READ_SIMD8 opcodes into real messages. */
+ if (inst->opcode == SHADER_OPCODE_URB_READ_SIMD8) {
+ assert(inst->src[0].file == IMM);
+ inst->src[0] = retype(brw_vec8_grf(first_icp_handle +
+ inst->src[0].fixed_hw_reg.dw1.ud,
+ 0), BRW_REGISTER_TYPE_UD);
+ /* for now, assume constant - we can do per-slot offsets later */
+ assert(inst->src[1].file == IMM);
+ inst->offset = inst->src[1].fixed_hw_reg.dw1.ud;
+ inst->src[1] = fs_reg();
+ inst->mlen = 1;
+ inst->base_mrf = -1;
}
+
+ /* Rewrite all ATTR file references to HW_REGs. */
+ convert_attr_sources_to_hw_regs(inst);
}
}
+
/**
* Split large virtual GRFs into separate components if we can.
*
@@ -4763,6 +4855,45 @@ fs_visitor::setup_vs_payload()
*
*/
void
+fs_visitor::setup_gs_payload()
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
+
+ struct brw_gs_prog_data *gs_prog_data =
+ (struct brw_gs_prog_data *) prog_data;
+ struct brw_vue_prog_data *vue_prog_data =
+ (struct brw_vue_prog_data *) prog_data;
+
+ /* R0: thread header, R1: output URB handles */
+ payload.num_regs = 2;
+
+ if (gs_prog_data->include_primitive_id) {
+ /* R2: Primitive ID 0..7 */
+ payload.num_regs++;
+ }
+
+ /* Use a maximum of 32 registers for push-model inputs. */
+ const unsigned max_push_components = 32;
+
+ /* If pushing our inputs would take too many registers, reduce the URB read
+ * length (which is in HWords, or 8 registers), and resort to pulling.
+ *
+ * Note that the GS reads <URB Read Length> HWords for every vertex - so we
+ * have to multiply by VerticesIn to obtain the total storage requirement.
+ */
+ if (8 * vue_prog_data->urb_read_length * nir->info.gs.vertices_in >
+ max_push_components) {
+ gs_prog_data->base.include_vue_handles = true;
+
+ /* R3..RN: ICP Handles for each incoming vertex (when using pull model) */
+ payload.num_regs += nir->info.gs.vertices_in;
+
+ vue_prog_data->urb_read_length =
+ ROUND_DOWN_TO(max_push_components / nir->info.gs.vertices_in, 8) / 8;
+ }
+}
+
+void
fs_visitor::setup_cs_payload()
{
assert(devinfo->gen >= 7);
@@ -5019,6 +5150,55 @@ fs_visitor::run_vs(gl_clip_plane *clip_planes)
}
bool
+fs_visitor::run_gs()
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
+
+ setup_gs_payload();
+
+ this->final_gs_vertex_count = vgrf(glsl_type::uint_type);
+
+ if (gs_compile->control_data_header_size_bits > 0) {
+ /* Create a VGRF to store accumulated control data bits. */
+ this->control_data_bits = vgrf(glsl_type::uint_type);
+
+ /* If we're outputting more than 32 control data bits, then EmitVertex()
+ * will set control_data_bits to 0 after emitting the first vertex.
+ * Otherwise, we need to initialize it to 0 here.
+ */
+ if (gs_compile->control_data_header_size_bits <= 32) {
+ const fs_builder abld = bld.annotate("initialize control data bits");
+ abld.MOV(this->control_data_bits, fs_reg(0u));
+ }
+ }
+
+ if (shader_time_index >= 0)
+ emit_shader_time_begin();
+
+ emit_nir_code();
+
+ emit_gs_thread_end();
+
+ if (shader_time_index >= 0)
+ emit_shader_time_end();
+
+ if (failed)
+ return false;
+
+ calculate_cfg();
+
+ optimize();
+
+ assign_curb_setup();
+ assign_gs_urb_setup();
+
+ fixup_3src_null_dest();
+ allocate_registers();
+
+ return !failed;
+}
+
+bool
fs_visitor::run_fs(bool do_rep_send)
{
brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data;
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index caf56555981..2dfcab1c51a 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -132,18 +132,22 @@ public:
bool run_fs(bool do_rep_send);
bool run_vs(gl_clip_plane *clip_planes);
+ bool run_gs();
bool run_cs();
void optimize();
void allocate_registers();
void setup_payload_gen4();
void setup_payload_gen6();
void setup_vs_payload();
+ void setup_gs_payload();
void setup_cs_payload();
void fixup_3src_null_dest();
void assign_curb_setup();
void calculate_urb_setup();
void assign_urb_setup();
+ void convert_attr_sources_to_hw_regs(fs_inst *inst);
void assign_vs_urb_setup();
+ void assign_gs_urb_setup();
bool assign_regs(bool allow_spilling);
void assign_regs_trivial();
void calculate_payload_ranges(int payload_node_count,
@@ -281,7 +285,16 @@ public:
fs_reg color1, fs_reg color2,
fs_reg src0_alpha, unsigned components);
void emit_fb_writes();
- void emit_urb_writes();
+ void emit_urb_writes(const fs_reg &gs_vertex_count = fs_reg());
+ void set_gs_stream_control_data_bits(const fs_reg &vertex_count,
+ unsigned stream_id);
+ void emit_gs_control_data_bits(const fs_reg &vertex_count);
+ void emit_gs_end_primitive(const nir_src &vertex_count_nir_src);
+ void emit_gs_vertex(const nir_src &vertex_count_nir_src,
+ unsigned stream_id);
+ void emit_gs_thread_end();
+ void emit_gs_input_load(const fs_reg &dst, const nir_src &vertex_src,
+ unsigned offset, unsigned num_components);
void emit_cs_terminate();
fs_reg *emit_cs_local_invocation_id_setup();
fs_reg *emit_cs_work_group_id_setup();
@@ -389,6 +402,8 @@ public:
fs_reg delta_xy[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
fs_reg shader_start_time;
fs_reg userplane[MAX_CLIP_PLANES];
+ fs_reg final_gs_vertex_count;
+ fs_reg control_data_bits;
unsigned grf_used;
bool spilled_any_registers;
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 7eeff93e465..b6eab069a1f 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -28,6 +28,7 @@
#include "program/prog_to_nir.h"
#include "brw_fs.h"
#include "brw_fs_surface_builder.h"
+#include "brw_vec4_gs_visitor.h"
#include "brw_nir.h"
#include "brw_fs_surface_builder.h"
#include "brw_vec4_gs_visitor.h"
@@ -102,6 +103,7 @@ fs_visitor::nir_setup_outputs()
switch (stage) {
case MESA_SHADER_VERTEX:
+ case MESA_SHADER_GEOMETRY:
for (unsigned int i = 0; i < ALIGN(type_size_scalar(var->type), 4) / 4; i++) {
int output = var->data.location + i;
this->outputs[output] = offset(reg, bld, 4 * i);
@@ -1194,6 +1196,375 @@ emit_pixel_interpolater_send(const fs_builder &bld,
return inst;
}
+/**
+ * Computes 1 << x, given a D/UD register containing some value x.
+ */
+static fs_reg
+intexp2(const fs_builder &bld, const fs_reg &x)
+{
+ assert(x.type == BRW_REGISTER_TYPE_UD || x.type == BRW_REGISTER_TYPE_D);
+
+ fs_reg result = bld.vgrf(x.type, 1);
+ fs_reg one = bld.vgrf(x.type, 1);
+
+ bld.MOV(one, retype(fs_reg(1), one.type));
+ bld.SHL(result, one, x);
+ return result;
+}
+
+void
+fs_visitor::emit_gs_end_primitive(const nir_src &vertex_count_nir_src)
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
+
+ struct brw_gs_prog_data *gs_prog_data =
+ (struct brw_gs_prog_data *) prog_data;
+
+ /* We can only do EndPrimitive() functionality when the control data
+ * consists of cut bits. Fortunately, the only time it isn't is when the
+ * output type is points, in which case EndPrimitive() is a no-op.
+ */
+ if (gs_prog_data->control_data_format !=
+ GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT) {
+ return;
+ }
+
+ /* Cut bits use one bit per vertex. */
+ assert(gs_compile->control_data_bits_per_vertex == 1);
+
+ fs_reg vertex_count = get_nir_src(vertex_count_nir_src);
+ vertex_count.type = BRW_REGISTER_TYPE_UD;
+
+ /* Cut bit n should be set to 1 if EndPrimitive() was called after emitting
+ * vertex n, 0 otherwise. So all we need to do here is mark bit
+ * (vertex_count - 1) % 32 in the cut_bits register to indicate that
+ * EndPrimitive() was called after emitting vertex (vertex_count - 1);
+ * vec4_gs_visitor::emit_control_data_bits() will take care of the rest.
+ *
+ * Note that if EndPrimitive() is called before emitting any vertices, this
+ * will cause us to set bit 31 of the control_data_bits register to 1.
+ * That's fine because:
+ *
+ * - If max_vertices < 32, then vertex number 31 (zero-based) will never be
+ * output, so the hardware will ignore cut bit 31.
+ *
+ * - If max_vertices == 32, then vertex number 31 is guaranteed to be the
+ * last vertex, so setting cut bit 31 has no effect (since the primitive
+ * is automatically ended when the GS terminates).
+ *
+ * - If max_vertices > 32, then the ir_emit_vertex visitor will reset the
+ * control_data_bits register to 0 when the first vertex is emitted.
+ */
+
+ const fs_builder abld = bld.annotate("end primitive");
+
+ /* control_data_bits |= 1 << ((vertex_count - 1) % 32) */
+ fs_reg prev_count = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.ADD(prev_count, vertex_count, fs_reg(0xffffffffu));
+ fs_reg mask = intexp2(abld, prev_count);
+ /* Note: we're relying on the fact that the GEN SHL instruction only pays
+ * attention to the lower 5 bits of its second source argument, so on this
+ * architecture, 1 << (vertex_count - 1) is equivalent to 1 <<
+ * ((vertex_count - 1) % 32).
+ */
+ abld.OR(this->control_data_bits, this->control_data_bits, mask);
+}
+
+void
+fs_visitor::emit_gs_control_data_bits(const fs_reg &vertex_count)
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
+ assert(gs_compile->control_data_bits_per_vertex != 0);
+
+ struct brw_gs_prog_data *gs_prog_data =
+ (struct brw_gs_prog_data *) prog_data;
+
+ const fs_builder abld = bld.annotate("emit control data bits");
+ const fs_builder fwa_bld = bld.exec_all();
+
+ /* We use a single UD register to accumulate control data bits (32 bits
+ * for each of the SIMD8 channels). So we need to write a DWord (32 bits)
+ * at a time.
+ *
+ * Unfortunately, the URB_WRITE_SIMD8 message uses 128-bit (OWord) offsets.
+ * We have select a 128-bit group via the Global and Per-Slot Offsets, then
+ * use the Channel Mask phase to enable/disable which DWord within that
+ * group to write. (Remember, different SIMD8 channels may have emitted
+ * different numbers of vertices, so we may need per-slot offsets.)
+ *
+ * Channel masking presents an annoying problem: we may have to replicate
+ * the data up to 4 times:
+ *
+ * Msg = Handles, Per-Slot Offsets, Channel Masks, Data, Data, Data, Data.
+ *
+ * To avoid penalizing shaders that emit a small number of vertices, we
+ * can avoid these sometimes: if the size of the control data header is
+ * <= 128 bits, then there is only 1 OWord. All SIMD8 channels will land
+ * land in the same 128-bit group, so we can skip per-slot offsets.
+ *
+ * Similarly, if the control data header is <= 32 bits, there is only one
+ * DWord, so we can skip channel masks.
+ */
+ enum opcode opcode = SHADER_OPCODE_URB_WRITE_SIMD8;
+
+ fs_reg channel_mask, per_slot_offset;
+
+ if (gs_compile->control_data_header_size_bits > 32) {
+ opcode = SHADER_OPCODE_URB_WRITE_SIMD8_MASKED;
+ channel_mask = vgrf(glsl_type::uint_type);
+ }
+
+ if (gs_compile->control_data_header_size_bits > 128) {
+ opcode = SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT;
+ per_slot_offset = vgrf(glsl_type::uint_type);
+ }
+
+ /* Figure out which DWord we're trying to write to using the formula:
+ *
+ * dword_index = (vertex_count - 1) * bits_per_vertex / 32
+ *
+ * Since bits_per_vertex is a power of two, and is known at compile
+ * time, this can be optimized to:
+ *
+ * dword_index = (vertex_count - 1) >> (6 - log2(bits_per_vertex))
+ */
+ if (opcode != SHADER_OPCODE_URB_WRITE_SIMD8) {
+ fs_reg dword_index = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ fs_reg prev_count = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.ADD(prev_count, vertex_count, fs_reg(0xffffffffu));
+ unsigned log2_bits_per_vertex =
+ _mesa_fls(gs_compile->control_data_bits_per_vertex);
+ abld.SHR(dword_index, prev_count, fs_reg(6u - log2_bits_per_vertex));
+
+ if (per_slot_offset.file != BAD_FILE) {
+ /* Set the per-slot offset to dword_index / 4, so that we'll write to
+ * the appropriate OWord within the control data header.
+ */
+ abld.SHR(per_slot_offset, dword_index, fs_reg(2u));
+ }
+
+ /* Set the channel masks to 1 << (dword_index % 4), so that we'll
+ * write to the appropriate DWORD within the OWORD.
+ */
+ fs_reg channel = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ fwa_bld.AND(channel, dword_index, fs_reg(3u));
+ channel_mask = intexp2(fwa_bld, channel);
+ /* Then the channel masks need to be in bits 23:16. */
+ fwa_bld.SHL(channel_mask, channel_mask, fs_reg(16u));
+ }
+
+ /* Store the control data bits in the message payload and send it. */
+ int mlen = 2;
+ if (channel_mask.file != BAD_FILE)
+ mlen += 4; /* channel masks, plus 3 extra copies of the data */
+ if (per_slot_offset.file != BAD_FILE)
+ mlen++;
+
+ fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, mlen);
+ fs_reg *sources = ralloc_array(mem_ctx, fs_reg, mlen);
+ int i = 0;
+ sources[i++] = fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
+ if (per_slot_offset.file != BAD_FILE)
+ sources[i++] = per_slot_offset;
+ if (channel_mask.file != BAD_FILE)
+ sources[i++] = channel_mask;
+ while (i < mlen) {
+ sources[i++] = this->control_data_bits;
+ }
+
+ abld.LOAD_PAYLOAD(payload, sources, mlen, mlen);
+ fs_inst *inst = abld.emit(opcode, reg_undef, payload);
+ inst->mlen = mlen;
+ /* We need to increment Global Offset by 256-bits to make room for
+ * Broadwell's extra "Vertex Count" payload at the beginning of the
+ * URB entry. Since this is an OWord message, Global Offset is counted
+ * in 128-bit units, so we must set it to 2.
+ */
+ if (gs_prog_data->static_vertex_count == -1)
+ inst->offset = 2;
+}
+
+void
+fs_visitor::set_gs_stream_control_data_bits(const fs_reg &vertex_count,
+ unsigned stream_id)
+{
+ /* control_data_bits |= stream_id << ((2 * (vertex_count - 1)) % 32) */
+
+ /* Note: we are calling this *before* increasing vertex_count, so
+ * this->vertex_count == vertex_count - 1 in the formula above.
+ */
+
+ /* Stream mode uses 2 bits per vertex */
+ assert(gs_compile->control_data_bits_per_vertex == 2);
+
+ /* Must be a valid stream */
+ assert(stream_id >= 0 && stream_id < MAX_VERTEX_STREAMS);
+
+ /* Control data bits are initialized to 0 so we don't have to set any
+ * bits when sending vertices to stream 0.
+ */
+ if (stream_id == 0)
+ return;
+
+ const fs_builder abld = bld.annotate("set stream control data bits", NULL);
+
+ /* reg::sid = stream_id */
+ fs_reg sid = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.MOV(sid, fs_reg(stream_id));
+
+ /* reg:shift_count = 2 * (vertex_count - 1) */
+ fs_reg shift_count = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.SHL(shift_count, vertex_count, fs_reg(1u));
+
+ /* Note: we're relying on the fact that the GEN SHL instruction only pays
+ * attention to the lower 5 bits of its second source argument, so on this
+ * architecture, stream_id << 2 * (vertex_count - 1) is equivalent to
+ * stream_id << ((2 * (vertex_count - 1)) % 32).
+ */
+ fs_reg mask = bld.vgrf(BRW_REGISTER_TYPE_UD, 1);
+ abld.SHL(mask, sid, shift_count);
+ abld.OR(this->control_data_bits, this->control_data_bits, mask);
+}
+
+void
+fs_visitor::emit_gs_vertex(const nir_src &vertex_count_nir_src,
+ unsigned stream_id)
+{
+ assert(stage == MESA_SHADER_GEOMETRY);
+
+ struct brw_gs_prog_data *gs_prog_data =
+ (struct brw_gs_prog_data *) prog_data;
+
+ fs_reg vertex_count = get_nir_src(vertex_count_nir_src);
+ vertex_count.type = BRW_REGISTER_TYPE_UD;
+
+ /* Haswell and later hardware ignores the "Render Stream Select" bits
+ * from the 3DSTATE_STREAMOUT packet when the SOL stage is disabled,
+ * and instead sends all primitives down the pipeline for rasterization.
+ * If the SOL stage is enabled, "Render Stream Select" is honored and
+ * primitives bound to non-zero streams are discarded after stream output.
+ *
+ * Since the only purpose of primives sent to non-zero streams is to
+ * be recorded by transform feedback, we can simply discard all geometry
+ * bound to these streams when transform feedback is disabled.
+ */
+ if (stream_id > 0 && !nir->info.has_transform_feedback_varyings)
+ return;
+
+ /* If we're outputting 32 control data bits or less, then we can wait
+ * until the shader is over to output them all. Otherwise we need to
+ * output them as we go. Now is the time to do it, since we're about to
+ * output the vertex_count'th vertex, so it's guaranteed that the
+ * control data bits associated with the (vertex_count - 1)th vertex are
+ * correct.
+ */
+ if (gs_compile->control_data_header_size_bits > 32) {
+ const fs_builder abld =
+ bld.annotate("emit vertex: emit control data bits");
+
+ /* Only emit control data bits if we've finished accumulating a batch
+ * of 32 bits. This is the case when:
+ *
+ * (vertex_count * bits_per_vertex) % 32 == 0
+ *
+ * (in other words, when the last 5 bits of vertex_count *
+ * bits_per_vertex are 0). Assuming bits_per_vertex == 2^n for some
+ * integer n (which is always the case, since bits_per_vertex is
+ * always 1 or 2), this is equivalent to requiring that the last 5-n
+ * bits of vertex_count are 0:
+ *
+ * vertex_count & (2^(5-n) - 1) == 0
+ *
+ * 2^(5-n) == 2^5 / 2^n == 32 / bits_per_vertex, so this is
+ * equivalent to:
+ *
+ * vertex_count & (32 / bits_per_vertex - 1) == 0
+ *
+ * TODO: If vertex_count is an immediate, we could do some of this math
+ * at compile time...
+ */
+ fs_inst *inst =
+ abld.AND(bld.null_reg_d(), vertex_count,
+ fs_reg(32u / gs_compile->control_data_bits_per_vertex - 1u));
+ inst->conditional_mod = BRW_CONDITIONAL_Z;
+
+ abld.IF(BRW_PREDICATE_NORMAL);
+ /* If vertex_count is 0, then no control data bits have been
+ * accumulated yet, so we can skip emitting them.
+ */
+ abld.CMP(bld.null_reg_d(), vertex_count, fs_reg(0u),
+ BRW_CONDITIONAL_NEQ);
+ abld.IF(BRW_PREDICATE_NORMAL);
+ emit_gs_control_data_bits(vertex_count);
+ abld.emit(BRW_OPCODE_ENDIF);
+
+ /* Reset control_data_bits to 0 so we can start accumulating a new
+ * batch.
+ *
+ * Note: in the case where vertex_count == 0, this neutralizes the
+ * effect of any call to EndPrimitive() that the shader may have
+ * made before outputting its first vertex.
+ */
+ inst = abld.MOV(this->control_data_bits, fs_reg(0u));
+ inst->force_writemask_all = true;
+ abld.emit(BRW_OPCODE_ENDIF);
+ }
+
+ emit_urb_writes(vertex_count);
+
+ /* In stream mode we have to set control data bits for all vertices
+ * unless we have disabled control data bits completely (which we do
+ * do for GL_POINTS outputs that don't use streams).
+ */
+ if (gs_compile->control_data_header_size_bits > 0 &&
+ gs_prog_data->control_data_format ==
+ GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID) {
+ set_gs_stream_control_data_bits(vertex_count, stream_id);
+ }
+}
+
+void
+fs_visitor::emit_gs_input_load(const fs_reg &dst,
+ const nir_src &vertex_src,
+ unsigned input_offset,
+ unsigned num_components)
+{
+ const brw_vue_prog_data *vue_prog_data = (const brw_vue_prog_data *) prog_data;
+ const unsigned vertex = nir_src_as_const_value(vertex_src)->u[0];
+
+ const unsigned array_stride = vue_prog_data->urb_read_length * 8;
+
+ const bool pushed = 4 * input_offset < array_stride;
+
+ if (input_offset == 0) {
+ /* This is the VUE header, containing VARYING_SLOT_LAYER [.y],
+ * VARYING_SLOT_VIEWPORT [.z], and VARYING_SLOT_PSIZ [.w].
+ * Only gl_PointSize is available as a GS input, so they must
+ * be asking for that input.
+ */
+ if (pushed) {
+ bld.MOV(dst, fs_reg(ATTR, array_stride * vertex + 3, dst.type));
+ } else {
+ fs_reg tmp = bld.vgrf(dst.type, 4);
+ fs_inst *inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, tmp,
+ fs_reg(vertex), fs_reg(0));
+ inst->regs_written = 4;
+ bld.MOV(dst, offset(tmp, bld, 3));
+ }
+ } else {
+ if (pushed) {
+ int index = vertex * array_stride + 4 * input_offset;
+ for (unsigned i = 0; i < num_components; i++) {
+ bld.MOV(offset(dst, bld, i), fs_reg(ATTR, index + i, dst.type));
+ }
+ } else {
+ fs_inst *inst = bld.emit(SHADER_OPCODE_URB_READ_SIMD8, dst,
+ fs_reg(vertex), fs_reg(input_offset));
+ inst->regs_written = num_components;
+ }
+ }
+}
+
void
fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr)
{
@@ -1579,6 +1950,14 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
break;
}
+ case nir_intrinsic_load_per_vertex_input_indirect:
+ assert(!"Not allowed");
+ /* fallthrough */
+ case nir_intrinsic_load_per_vertex_input:
+ emit_gs_input_load(dest, instr->src[0], instr->const_index[0],
+ instr->num_components);
+ break;
+
/* Handle ARB_gpu_shader5 interpolation intrinsics
*
* It's worth a quick word of explanation as to why we handle the full
@@ -1929,6 +2308,18 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
break;
}
+ case nir_intrinsic_emit_vertex_with_counter:
+ emit_gs_vertex(instr->src[0], instr->const_index[0]);
+ break;
+
+ case nir_intrinsic_end_primitive_with_counter:
+ emit_gs_end_primitive(instr->src[0]);
+ break;
+
+ case nir_intrinsic_set_vertex_count:
+ bld.MOV(this->final_gs_vertex_count, get_nir_src(instr->src[0]));
+ break;
+
default:
unreachable("unknown intrinsic");
}
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index b6d1c3b6d4a..ef92098286c 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -880,7 +880,7 @@ void fs_visitor::compute_clip_distance(gl_clip_plane *clip_planes)
}
void
-fs_visitor::emit_urb_writes()
+fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count)
{
int slot, urb_offset, length;
int starting_urb_offset = 0;
@@ -916,9 +916,13 @@ fs_visitor::emit_urb_writes()
return;
}
+ opcode opcode = SHADER_OPCODE_URB_WRITE_SIMD8;
+ int header_size = 1;
+ fs_reg per_slot_offsets;
+
if (stage == MESA_SHADER_GEOMETRY) {
const struct brw_gs_prog_data *gs_prog_data =
- (const struct brw_gs_prog_data *) prog_data;
+ (const struct brw_gs_prog_data *) this->prog_data;
/* We need to increment the Global Offset to skip over the control data
* header and the extra "Vertex Count" field (1 HWord) at the beginning
@@ -927,6 +931,27 @@ fs_visitor::emit_urb_writes()
starting_urb_offset = 2 * gs_prog_data->control_data_header_size_hwords;
if (gs_prog_data->static_vertex_count == -1)
starting_urb_offset += 2;
+
+ /* We also need to use per-slot offsets. The per-slot offset is the
+ * Vertex Count. SIMD8 mode processes 8 different primitives at a
+ * time; each may output a different number of vertices.
+ */
+ opcode = SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT;
+ header_size++;
+
+ /* The URB offset is in 128-bit units, so we need to multiply by 2 */
+ const int output_vertex_size_owords =
+ gs_prog_data->output_vertex_size_hwords * 2;
+
+ fs_reg offset;
+ if (gs_vertex_count.file == IMM) {
+ per_slot_offsets = fs_reg(output_vertex_size_owords *
+ gs_vertex_count.fixed_hw_reg.dw1.ud);
+ } else {
+ per_slot_offsets = vgrf(glsl_type::int_type);
+ bld.MUL(per_slot_offsets, gs_vertex_count,
+ fs_reg(output_vertex_size_owords));
+ }
}
length = 0;
@@ -1023,19 +1048,25 @@ fs_visitor::emit_urb_writes()
if (length == 8 || last)
flush = true;
if (flush) {
- fs_reg *payload_sources = ralloc_array(mem_ctx, fs_reg, length + 1);
- fs_reg payload = fs_reg(GRF, alloc.allocate(length + 1),
+ fs_reg *payload_sources =
+ ralloc_array(mem_ctx, fs_reg, length + header_size);
+ fs_reg payload = fs_reg(GRF, alloc.allocate(length + header_size),
BRW_REGISTER_TYPE_F);
payload_sources[0] =
fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
- memcpy(&payload_sources[1], sources, length * sizeof sources[0]);
- abld.LOAD_PAYLOAD(payload, payload_sources, length + 1, 1);
+ if (opcode == SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT)
+ payload_sources[1] = per_slot_offsets;
+
+ memcpy(&payload_sources[header_size], sources,
+ length * sizeof sources[0]);
+
+ abld.LOAD_PAYLOAD(payload, payload_sources, length + header_size,
+ header_size);
- fs_inst *inst =
- abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
+ fs_inst *inst = abld.emit(opcode, reg_undef, payload);
inst->eot = last && stage == MESA_SHADER_VERTEX;
- inst->mlen = length + 1;
+ inst->mlen = length + header_size;
inst->offset = urb_offset;
urb_offset = starting_urb_offset + slot + 1;
length = 0;
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
index cfb5cd95cb1..49c10837334 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_gs_visitor.cpp
@@ -29,6 +29,7 @@
#include "brw_vec4_gs_visitor.h"
#include "gen6_gs_visitor.h"
+#include "brw_fs.h"
namespace brw {
@@ -812,6 +813,30 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
* program.
*/
+ if (compiler->scalar_gs) {
+ /* TODO: Support instanced GS. We have basically no tests... */
+ assert(prog_data->invocations == 1);
+
+ fs_visitor v(compiler, log_data, mem_ctx, &c, prog_data, shader,
+ shader_time_index);
+ if (v.run_gs()) {
+ prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
+
+ fs_generator g(compiler, log_data, mem_ctx, &c.key,
+ &prog_data->base.base, v.promoted_constants,
+ false, "GS");
+ if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
+ const char *label =
+ shader->info.label ? shader->info.label : "unnamed";
+ char *name = ralloc_asprintf(mem_ctx, "%s geometry shader %s",
+ label, shader->info.name);
+ g.enable_debug(name);
+ }
+ g.generate_code(v.cfg, 8);
+ return g.get_assembly(final_assembly_size);
+ }
+ }
+
if (compiler->devinfo->gen >= 7) {
/* Compile the geometry shader in DUAL_OBJECT dispatch mode, if we can do
* so without spilling. If the GS invocations count > 1, then we can't use