diff options
author | Eric Anholt <[email protected]> | 2010-10-11 15:24:12 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2010-10-11 15:26:59 -0700 |
commit | 0cadd32b6dc80455802c04b479ec8e768f93ffe1 (patch) | |
tree | 4e3fc5f362a732a92b93db888c7dc5aacecc7dfb /src/mesa | |
parent | 17306c60ad61f5096010d210f5d3f6d0b3a99dad (diff) |
i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.
Pre-gen6, you could mix int and float just fine. Now, you get goofy
results.
Fixes:
glsl-arb-fragment-coord-conventions
glsl-fs-fragcoord
glsl-fs-if-greater
glsl-fs-if-greater-equal
glsl-fs-if-less
glsl-fs-if-less-equal
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 35ec79e477a..3d53d9d85af 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -1579,19 +1579,28 @@ fs_visitor::emit_interpolation_setup_gen6() /* If the pixel centers end up used, the setup is the same as for gen4. */ this->current_annotation = "compute pixel centers"; - this->pixel_x = fs_reg(this, glsl_type::uint_type); - this->pixel_y = fs_reg(this, glsl_type::uint_type); - this->pixel_x.type = BRW_REGISTER_TYPE_UW; - this->pixel_y.type = BRW_REGISTER_TYPE_UW; + fs_reg int_pixel_x = fs_reg(this, glsl_type::uint_type); + fs_reg int_pixel_y = fs_reg(this, glsl_type::uint_type); + int_pixel_x.type = BRW_REGISTER_TYPE_UW; + int_pixel_y.type = BRW_REGISTER_TYPE_UW; emit(fs_inst(BRW_OPCODE_ADD, - this->pixel_x, + int_pixel_x, fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)), fs_reg(brw_imm_v(0x10101010)))); emit(fs_inst(BRW_OPCODE_ADD, - this->pixel_y, + int_pixel_y, fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)), fs_reg(brw_imm_v(0x11001100)))); + /* As of gen6, we can no longer mix float and int sources. We have + * to turn the integer pixel centers into floats for their actual + * use. + */ + this->pixel_x = fs_reg(this, glsl_type::float_type); + this->pixel_y = fs_reg(this, glsl_type::float_type); + emit(fs_inst(BRW_OPCODE_MOV, this->pixel_x, int_pixel_x)); + emit(fs_inst(BRW_OPCODE_MOV, this->pixel_y, int_pixel_y)); + this->current_annotation = "compute 1/pos.w"; this->wpos_w = fs_reg(brw_vec8_grf(c->key.source_w_reg, 0)); this->pixel_w = fs_reg(this, glsl_type::float_type); |