diff options
author | Jason Ekstrand <[email protected]> | 2016-06-09 16:15:05 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-07-15 15:59:33 -0700 |
commit | 09b5a71517fadd6c20b72e7ad9ea1f7539c93a42 (patch) | |
tree | af082c53be3b5fea7c7cc90ce4c429093da6e3cd /src/mesa | |
parent | 1abb37baa072d16d25dd6165f5c30b1f189fd490 (diff) |
i965/state: Add generic surface update functions based on ISL
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_state.h | 9 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 185 |
2 files changed, 194 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index 599aa254bf8..9003d30057e 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -281,6 +281,15 @@ void brw_emit_surface_state(struct brw_context *brw, uint32_t *surf_offset, int surf_index, unsigned read_domains, unsigned write_domains); +void brw_update_texture_surface(struct gl_context *ctx, + unsigned unit, uint32_t *surf_offset, + bool for_gather, uint32_t plane); + +uint32_t brw_update_renderbuffer_surface(struct brw_context *brw, + struct gl_renderbuffer *rb, + bool layered, unsigned unit, + uint32_t surf_index); + void brw_update_renderbuffer_surfaces(struct brw_context *brw, const struct gl_framebuffer *fb, uint32_t render_target_start, diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 93b96cae4f4..1c3713c0ba2 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -133,6 +133,54 @@ brw_emit_surface_state(struct brw_context *brw, } } +uint32_t +brw_update_renderbuffer_surface(struct brw_context *brw, + struct gl_renderbuffer *rb, + bool layered, unsigned unit /* unused */, + uint32_t surf_index) +{ + struct gl_context *ctx = &brw->ctx; + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + struct intel_mipmap_tree *mt = irb->mt; + + assert(brw_render_target_supported(brw, rb)); + intel_miptree_used_for_rendering(mt); + + mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb)); + if (unlikely(!brw->format_supported_as_render_target[rb_format])) { + _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n", + __func__, _mesa_get_format_name(rb_format)); + } + + const unsigned layer_multiplier = + (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS || + irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ? + MAX2(irb->mt->num_samples, 1) : 1; + + struct isl_view view = { + .format = brw->render_target_format[rb_format], + .base_level = irb->mt_level - irb->mt->first_level, + .levels = 1, + .base_array_layer = irb->mt_layer / layer_multiplier, + .array_len = MAX2(irb->layer_count, 1), + .channel_select = { + ISL_CHANNEL_SELECT_RED, + ISL_CHANNEL_SELECT_GREEN, + ISL_CHANNEL_SELECT_BLUE, + ISL_CHANNEL_SELECT_ALPHA, + }, + .usage = ISL_SURF_USAGE_RENDER_TARGET_BIT, + }; + + uint32_t offset; + brw_emit_surface_state(brw, mt, &view, + surface_state_infos[brw->gen].rb_mocs, false, + &offset, surf_index, + I915_GEM_DOMAIN_RENDER, + I915_GEM_DOMAIN_RENDER); + return offset; +} + GLuint translate_tex_target(GLenum target) { @@ -300,6 +348,143 @@ brw_get_texture_swizzle(const struct gl_context *ctx, swizzles[GET_SWZ(t->_Swizzle, 3)]); } +/** + * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+ + * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are + * + * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE + * 0 1 2 3 4 5 + * 4 5 6 7 0 1 + * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE + * + * which is simply adding 4 then modding by 8 (or anding with 7). + * + * We then may need to apply workarounds for textureGather hardware bugs. + */ +static unsigned +swizzle_to_scs(GLenum swizzle, bool need_green_to_blue) +{ + unsigned scs = (swizzle + 4) & 7; + + return (need_green_to_blue && scs == HSW_SCS_GREEN) ? HSW_SCS_BLUE : scs; +} + +void +brw_update_texture_surface(struct gl_context *ctx, + unsigned unit, + uint32_t *surf_offset, + bool for_gather, + uint32_t plane) +{ + struct brw_context *brw = brw_context(ctx); + struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current; + + if (obj->Target == GL_TEXTURE_BUFFER) { + brw_update_buffer_texture_surface(ctx, unit, surf_offset); + + } else { + struct intel_texture_object *intel_obj = intel_texture_object(obj); + struct intel_mipmap_tree *mt = intel_obj->mt; + struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit); + /* If this is a view with restricted NumLayers, then our effective depth + * is not just the miptree depth. + */ + const unsigned mt_num_layers = + mt->logical_depth0 * (_mesa_is_cube_map_texture(mt->target) ? 6 : 1); + const unsigned view_num_layers = + (obj->Immutable && obj->Target != GL_TEXTURE_3D) ? obj->NumLayers : + mt_num_layers; + + /* Handling GL_ALPHA as a surface format override breaks 1.30+ style + * texturing functions that return a float, as our code generation always + * selects the .x channel (which would always be 0). + */ + struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel]; + const bool alpha_depth = obj->DepthMode == GL_ALPHA && + (firstImage->_BaseFormat == GL_DEPTH_COMPONENT || + firstImage->_BaseFormat == GL_DEPTH_STENCIL); + const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW : + brw_get_texture_swizzle(&brw->ctx, obj)); + + unsigned format = translate_tex_format( + brw, intel_obj->_Format, sampler->sRGBDecode); + + /* Implement gen6 and gen7 gather work-around */ + bool need_green_to_blue = false; + if (for_gather) { + if (brw->gen == 7 && format == BRW_SURFACEFORMAT_R32G32_FLOAT) { + format = BRW_SURFACEFORMAT_R32G32_FLOAT_LD; + need_green_to_blue = brw->is_haswell; + } else if (brw->gen == 6) { + /* Sandybridge's gather4 message is broken for integer formats. + * To work around this, we pretend the surface is UNORM for + * 8 or 16-bit formats, and emit shader instructions to recover + * the real INT/UINT value. For 32-bit formats, we pretend + * the surface is FLOAT, and simply reinterpret the resulting + * bits. + */ + switch (format) { + case BRW_SURFACEFORMAT_R8_SINT: + case BRW_SURFACEFORMAT_R8_UINT: + format = BRW_SURFACEFORMAT_R8_UNORM; + break; + + case BRW_SURFACEFORMAT_R16_SINT: + case BRW_SURFACEFORMAT_R16_UINT: + format = BRW_SURFACEFORMAT_R16_UNORM; + break; + + case BRW_SURFACEFORMAT_R32_SINT: + case BRW_SURFACEFORMAT_R32_UINT: + format = BRW_SURFACEFORMAT_R32_FLOAT; + break; + + default: + break; + } + } + } + + if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) { + assert(brw->gen >= 8); + mt = mt->stencil_mt; + format = BRW_SURFACEFORMAT_R8_UINT; + } else if (obj->Target == GL_TEXTURE_EXTERNAL_OES) { + if (plane > 0) + mt = mt->plane[plane - 1]; + if (mt == NULL) + return; + format = translate_tex_format(brw, mt->format, sampler->sRGBDecode); + } + + const int surf_index = surf_offset - &brw->wm.base.surf_offset[0]; + + struct isl_view view = { + .format = format, + .base_level = obj->MinLevel + obj->BaseLevel, + .levels = intel_obj->_MaxLevel - obj->BaseLevel + 1, + .base_array_layer = obj->MinLayer, + .array_len = view_num_layers, + .channel_select = { + swizzle_to_scs(GET_SWZ(swizzle, 0), need_green_to_blue), + swizzle_to_scs(GET_SWZ(swizzle, 1), need_green_to_blue), + swizzle_to_scs(GET_SWZ(swizzle, 2), need_green_to_blue), + swizzle_to_scs(GET_SWZ(swizzle, 3), need_green_to_blue), + }, + .usage = ISL_SURF_USAGE_TEXTURE_BIT, + }; + + if (obj->Target == GL_TEXTURE_CUBE_MAP || + obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) + view.usage |= ISL_SURF_USAGE_CUBE_BIT; + + brw_emit_surface_state(brw, mt, &view, + surface_state_infos[brw->gen].tex_mocs, for_gather, + surf_offset, surf_index, + I915_GEM_DOMAIN_SAMPLER, 0); + } +} + static void gen4_emit_buffer_surface_state(struct brw_context *brw, uint32_t *out_offset, |