diff options
author | Paul Berry <[email protected]> | 2013-03-23 10:51:53 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-01 20:22:07 -0700 |
commit | fc5fa56c86df066514e1ca4eff16c1f179884188 (patch) | |
tree | a6e56165db17d48f4f3491a34c3750474caa36fb /src/mesa | |
parent | 13022c9c5f3cb67c76ed76eae9cd8a49355874a5 (diff) |
mesa: Copy linked program data for GS.
The documentation for gl_shader_program.Geom and gl_geometry_program
says that the former is copied to the latter at link time, but this
wasn't happening. This patch causes _mesa_ir_link_shader() to perform
the copy, and updates comment accordingly.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/mtypes.h | 5 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 8 |
2 files changed, 12 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index c166645aa0f..83de3dda893 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2320,7 +2320,10 @@ struct gl_shader_program /** Post-link gl_FragDepth layout for ARB_conservative_depth. */ enum gl_frag_depth_layout FragDepthLayout; - /** Geometry shader state - copied into gl_geometry_program at link time */ + /** + * Geometry shader state - copied into gl_geometry_program by + * _mesa_copy_linked_program_data(). + */ struct { GLint VerticesIn; GLint VerticesOut; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 8a0909be13f..858cec57f7c 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1859,6 +1859,14 @@ _mesa_copy_linked_program_data(gl_shader_type type, dst_vp->UsesClipDistance = src->Vert.UsesClipDistance; } break; + case MESA_SHADER_GEOMETRY: { + struct gl_geometry_program *dst_gp = (struct gl_geometry_program *) dst; + dst_gp->VerticesIn = src->Geom.VerticesIn; + dst_gp->VerticesOut = src->Geom.VerticesOut; + dst_gp->InputType = src->Geom.InputType; + dst_gp->OutputType = src->Geom.OutputType; + } + break; default: break; } |