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authorIan Romanick <[email protected]>2011-10-13 16:13:51 -0700
committerIan Romanick <[email protected]>2011-10-14 09:40:31 -0700
commitc19f8ab2796a68d5e0c3c6334e7597f7f1c4c757 (patch)
tree8b36ce246a2dc4820c8d5e30b0f2bf4c4dda1cc0 /src/mesa
parentae272a92a17510493392d7d7dd4937786af415ec (diff)
mesa/vbo: Treat attribute 0 and vertex as the same
This is supported by the pseudo-code on pages 27 and 28 (pages 41 and 42 of the PDF) of the OpenGL 2.1 spec. The last part of the implementation of ArrayElement is: if (generic attribute array 0 enabled) { if (generic vertex attribute 0 array normalization flag is set, and type is not FLOAT or DOUBLE) VertexAttrib[size]N[type]v(0, generic vertex attribute 0 array element i); else VertexAttrib[size][type]v(0, generic vertex attribute 0 array element i); } else if (vertex array enabled) { Vertex[size][type]v(vertex array element i); } Page 23 (page 37 of the PDF) of the same spec says: "Setting generic vertex attribute zero specifies a vertex; the four vertex coordinates are taken from the values of attribute zero. A Vertex2, Vertex3, or Vertex4 command is completely equivalent to the corresponding VertexAttrib* command with an index of zero." Fixes piglit test attribute0. NOTE: This is a candidate for stable branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/vbo/vbo_exec_array.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 18719d5f537..ceb6a647dfe 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -538,7 +538,7 @@ recalculate_input_bindings(struct gl_context *ctx)
}
}
- for (i = 0; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
+ for (i = 1; i < MAX_VERTEX_GENERIC_ATTRIBS; i++) {
if (exec->array.generic_array[i]->Enabled)
inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
else {
@@ -547,6 +547,7 @@ recalculate_input_bindings(struct gl_context *ctx)
}
}
+ inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
ctx->NewState |= _NEW_ARRAY;
break;
}