diff options
author | Brian Paul <[email protected]> | 2004-03-21 17:05:03 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2004-03-21 17:05:03 +0000 |
commit | 894844a8d956a0ee5f95836331dc318f49fdb845 (patch) | |
tree | 92aab765e7c82edf310ce1a5d3f1b25cfabc5156 /src/mesa | |
parent | 009501642533c7378fc4f061f1abe2ed4473a3f6 (diff) |
Implemented support for software-based AUX color buffers.
Only available with Xlib driver for now.
Assorted clean-ups related to Draw/ReadBuffer().
Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
Diffstat (limited to 'src/mesa')
62 files changed, 492 insertions, 275 deletions
diff --git a/src/mesa/drivers/allegro/amesa.c b/src/mesa/drivers/allegro/amesa.c index 14621617813..92fd1b70683 100644 --- a/src/mesa/drivers/allegro/amesa.c +++ b/src/mesa/drivers/allegro/amesa.c @@ -117,10 +117,10 @@ static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit) AMesaContext context = (AMesaContext)(ctx->DriverCtx);
GLboolean ok = GL_TRUE;
- if (bit == FRONT_LEFT_BIT)
+ if (bit == DD_FRONT_LEFT_BIT)
context->Buffer->Active = context->Buffer->Screen;
- else if (bit == BACK_LEFT)
+ else if (bit == DD_BACK_LEFT)
{
if (context->Buffer->Background)
context->Buffer->Active = context->Buffer->Background;
diff --git a/src/mesa/drivers/dri/fb/fb_dri.c b/src/mesa/drivers/dri/fb/fb_dri.c index 2589c07142d..0111e36384f 100644 --- a/src/mesa/drivers/dri/fb/fb_dri.c +++ b/src/mesa/drivers/dri/fb/fb_dri.c @@ -147,10 +147,10 @@ set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) switch (bufferBit) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: dPriv->currentBuffer = dPriv->frontBuffer; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: dPriv->currentBuffer = dPriv->backBuffer; break; default: diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c index eef7af4e5d3..86f92c83db7 100644 --- a/src/mesa/drivers/dri/ffb/ffb_state.c +++ b/src/mesa/drivers/dri/ffb/ffb_state.c @@ -469,21 +469,21 @@ static void ffbDDDrawBuffer(GLcontext *ctx, GLenum buffer) #endif fbc &= ~(FFB_FBC_WB_AB | FFB_FBC_RB_MASK); switch (buffer) { - case FRONT_LEFT_BIT: + case GL_FRONT: if (fmesa->back_buffer == 0) fbc |= FFB_FBC_WB_B | FFB_FBC_RB_B; else fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; break; - case BACK_LEFT_BIT: + case GL_BACK: if (fmesa->back_buffer == 0) fbc |= FFB_FBC_WB_A | FFB_FBC_RB_A; else fbc |= FFB_FBC_WB_B | FFB_FBC_RB_B; break; - case BACK_LEFT_BIT | FRONT_LEFT_BIT: + case GL_FRONT_AND_BACK: fbc |= FFB_FBC_WB_AB; break; @@ -519,14 +519,14 @@ static void ffbDDSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer, #endif fbc &= ~(FFB_FBC_RB_MASK); switch (bufferBit) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: if (fmesa->back_buffer == 0) fbc |= FFB_FBC_RB_B; else fbc |= FFB_FBC_RB_A; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: if (fmesa->back_buffer == 0) fbc |= FFB_FBC_RB_A; else @@ -534,6 +534,7 @@ static void ffbDDSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer, break; default: + _mesa_problem(ctx, "Unexpected buffer in ffbDDSetBuffer()"); return; }; diff --git a/src/mesa/drivers/dri/gamma/gamma_span.c b/src/mesa/drivers/dri/gamma/gamma_span.c index 35cbd8ba7ee..533166ddbb3 100644 --- a/src/mesa/drivers/dri/gamma/gamma_span.c +++ b/src/mesa/drivers/dri/gamma/gamma_span.c @@ -268,12 +268,14 @@ static void gammaSetBuffer( GLcontext *ctx, gammaContextPtr gmesa = GAMMA_CONTEXT(ctx); switch ( bufferBit ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: gmesa->readOffset = 0; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: gmesa->readOffset = gmesa->driScreen->fbHeight * gmesa->driScreen->fbWidth * gmesa->gammaScreen->cpp; break; + default: + _mesa_problem(ctx, "Unexpected buffer 0x%x in gammaSetBuffer()", bufferBit); } } diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c index 780f0492e09..0822b6b8b14 100644 --- a/src/mesa/drivers/dri/i810/i810context.c +++ b/src/mesa/drivers/dri/i810/i810context.c @@ -385,13 +385,12 @@ void i810XMesaSetBackClipRects( i810ContextPtr imesa ) static void i810XMesaWindowMoved( i810ContextPtr imesa ) { switch (imesa->glCtx->Color._DrawDestMask) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: i810XMesaSetFrontClipRects( imesa ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: i810XMesaSetBackClipRects( imesa ); break; - case GL_FRONT_LEFT: default: /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */ i810XMesaSetFrontClipRects( imesa ); @@ -450,10 +449,10 @@ i810UpdatePageFlipping( i810ContextPtr imesa ) int front = 0; switch (ctx->Color._DrawDestMask) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: front = 1; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: front = 0; break; default: diff --git a/src/mesa/drivers/dri/i810/i810span.c b/src/mesa/drivers/dri/i810/i810span.c index 53bd15162f8..52fb1754df6 100644 --- a/src/mesa/drivers/dri/i810/i810span.c +++ b/src/mesa/drivers/dri/i810/i810span.c @@ -123,13 +123,13 @@ static void i810SetBuffer(GLcontext *ctx, GLframebuffer *buffer, (void) buffer; switch(bufferBit) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: if ( imesa->sarea->pf_current_page == 1) imesa->readMap = imesa->i810Screen->back.map; else imesa->readMap = (char*)imesa->driScreen->pFB; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: if ( imesa->sarea->pf_current_page == 1) imesa->readMap = (char*)imesa->driScreen->pFB; else diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c index e00af656f01..4a1c15f8afc 100644 --- a/src/mesa/drivers/dri/i810/i810state.c +++ b/src/mesa/drivers/dri/i810/i810state.c @@ -285,10 +285,10 @@ void i810DrawBuffer(GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: - front=1; + case DD_FRONT_LEFT_BIT: + front = 1; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: front = 0; break; default: diff --git a/src/mesa/drivers/dri/i830/i830_context.c b/src/mesa/drivers/dri/i830/i830_context.c index a692203ce28..7f306f2110f 100644 --- a/src/mesa/drivers/dri/i830/i830_context.c +++ b/src/mesa/drivers/dri/i830/i830_context.c @@ -461,10 +461,10 @@ void i830XMesaSetBackClipRects( i830ContextPtr imesa ) static void i830XMesaWindowMoved( i830ContextPtr imesa ) { switch (imesa->glCtx->Color._DrawDestMask) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: i830XMesaSetFrontClipRects( imesa ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: i830XMesaSetBackClipRects( imesa ); break; default: diff --git a/src/mesa/drivers/dri/i830/i830_span.c b/src/mesa/drivers/dri/i830/i830_span.c index 34830bf58cb..28610923e3f 100644 --- a/src/mesa/drivers/dri/i830/i830_span.c +++ b/src/mesa/drivers/dri/i830/i830_span.c @@ -267,10 +267,10 @@ static void i830SetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer, GLuint bufferBit) { i830ContextPtr imesa = I830_CONTEXT(ctx); - if (bufferBit == FRONT_LEFT_BIT) { + if (bufferBit == DD_FRONT_LEFT_BIT) { imesa->drawMap = (char *)imesa->driScreen->pFB; imesa->readMap = (char *)imesa->driScreen->pFB; - } else if (bufferBit == BACK_LEFT_BIT) { + } else if (bufferBit == DD_BACK_LEFT_BIT) { imesa->drawMap = imesa->i830Screen->back.map; imesa->readMap = imesa->i830Screen->back.map; } else { diff --git a/src/mesa/drivers/dri/i830/i830_state.c b/src/mesa/drivers/dri/i830/i830_state.c index 0fde9095719..a8edf854264 100644 --- a/src/mesa/drivers/dri/i830/i830_state.c +++ b/src/mesa/drivers/dri/i830/i830_state.c @@ -831,14 +831,14 @@ static void i830DrawBuffer(GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: I830_FIREVERTICES(imesa); I830_STATECHANGE(imesa, I830_UPLOAD_BUFFERS); imesa->BufferSetup[I830_DESTREG_CBUFADDR] = imesa->i830Screen->fbOffset; i830XMesaSetFrontClipRects( imesa ); FALLBACK( imesa, I830_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: I830_FIREVERTICES(imesa); I830_STATECHANGE(imesa, I830_UPLOAD_BUFFERS); imesa->BufferSetup[I830_DESTREG_CBUFADDR] = diff --git a/src/mesa/drivers/dri/mach64/mach64_lock.c b/src/mesa/drivers/dri/mach64/mach64_lock.c index 465bcb3ab87..f95c1595cd1 100644 --- a/src/mesa/drivers/dri/mach64/mach64_lock.c +++ b/src/mesa/drivers/dri/mach64/mach64_lock.c @@ -69,7 +69,7 @@ void mach64GetLock( mach64ContextPtr mmesa, GLuint flags ) if ( mmesa->lastStamp != dPriv->lastStamp ) { mmesa->lastStamp = dPriv->lastStamp; - if (mmesa->glCtx->Color._DrawDestMask == BACK_LEFT_BIT) + if (mmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT) mach64SetCliprects( mmesa->glCtx, GL_BACK_LEFT ); else mach64SetCliprects( mmesa->glCtx, GL_FRONT_LEFT ); diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c index 4c668ba90ee..3e553a90941 100644 --- a/src/mesa/drivers/dri/mach64/mach64_span.c +++ b/src/mesa/drivers/dri/mach64/mach64_span.c @@ -200,15 +200,15 @@ static void mach64DDSetBuffer( GLcontext *ctx, mach64ContextPtr mmesa = MACH64_CONTEXT(ctx); switch ( bufferBit ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: if (MACH64_DEBUG & DEBUG_VERBOSE_MSG) - fprintf(stderr,"%s: FRONT_LEFT_BIT\n", __FUNCTION__); + fprintf(stderr,"%s: DD_FRONT_LEFT_BIT\n", __FUNCTION__); mmesa->drawOffset = mmesa->readOffset = mmesa->mach64Screen->frontOffset; mmesa->drawPitch = mmesa->readPitch = mmesa->mach64Screen->frontPitch; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: if (MACH64_DEBUG & DEBUG_VERBOSE_MSG) - fprintf(stderr,"%s: BACK_LEFT_BIT\n", __FUNCTION__); + fprintf(stderr,"%s: DD_BACK_LEFT_BIT\n", __FUNCTION__); mmesa->drawOffset = mmesa->readOffset = mmesa->mach64Screen->backOffset; mmesa->drawPitch = mmesa->readPitch = mmesa->mach64Screen->backPitch; break; diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c index 9c37d854909..f81e91a3c9b 100644 --- a/src/mesa/drivers/dri/mach64/mach64_state.c +++ b/src/mesa/drivers/dri/mach64/mach64_state.c @@ -730,17 +730,17 @@ static void mach64DDDrawBuffer( GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_FALSE ); mach64SetCliprects( ctx, GL_FRONT_LEFT ); if (MACH64_DEBUG & DEBUG_VERBOSE_MSG) - fprintf(stderr,"%s: FRONT_LEFT_BIT\n", __FUNCTION__); + fprintf(stderr,"%s: DD_FRONT_LEFT_BIT\n", __FUNCTION__); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: FALLBACK( mmesa, MACH64_FALLBACK_DRAW_BUFFER, GL_FALSE ); mach64SetCliprects( ctx, GL_BACK_LEFT ); if (MACH64_DEBUG & DEBUG_VERBOSE_MSG) - fprintf(stderr,"%s: BACK_LEFT_BIT\n", __FUNCTION__); + fprintf(stderr,"%s: DD_BACK_LEFT_BIT\n", __FUNCTION__); break; default: /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */ diff --git a/src/mesa/drivers/dri/mga/mgaspan.c b/src/mesa/drivers/dri/mga/mgaspan.c index c8a55d4cd15..a72c4d7fb0f 100644 --- a/src/mesa/drivers/dri/mga/mgaspan.c +++ b/src/mesa/drivers/dri/mga/mgaspan.c @@ -244,9 +244,9 @@ static void mgaDDSetBuffer(GLcontext *ctx, GLframebuffer *buffer, mgaContextPtr mmesa = MGA_CONTEXT(ctx); unsigned int offset; - assert( (bufferBit == FRONT_LEFT_BIT) || (bufferBit == BACK_LEFT_BIT) ); + assert((bufferBit == DD_FRONT_LEFT_BIT) || (bufferBit == DD_BACK_LEFT_BIT)); - offset = (bufferBit == FRONT_LEFT_BIT) + offset = (bufferBit == DD_FRONT_LEFT_BIT) ? mmesa->mgaScreen->frontOffset : mmesa->mgaScreen->backOffset; diff --git a/src/mesa/drivers/dri/mga/mgastate.c b/src/mesa/drivers/dri/mga/mgastate.c index 56d9d77ca51..fce083689b1 100644 --- a/src/mesa/drivers/dri/mga/mgastate.c +++ b/src/mesa/drivers/dri/mga/mgastate.c @@ -824,14 +824,14 @@ static void mgaDDDrawBuffer(GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: mmesa->setup.dstorg = mmesa->mgaScreen->frontOffset; mmesa->dirty |= MGA_UPLOAD_CONTEXT; mmesa->draw_buffer = MGA_FRONT; mgaXMesaSetFrontClipRects( mmesa ); FALLBACK( ctx, MGA_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: mmesa->setup.dstorg = mmesa->mgaScreen->backOffset; mmesa->draw_buffer = MGA_BACK; mmesa->dirty |= MGA_UPLOAD_CONTEXT; diff --git a/src/mesa/drivers/dri/r128/r128_lock.c b/src/mesa/drivers/dri/r128/r128_lock.c index 47ad1c8246d..8508f7dfe8a 100644 --- a/src/mesa/drivers/dri/r128/r128_lock.c +++ b/src/mesa/drivers/dri/r128/r128_lock.c @@ -52,7 +52,7 @@ r128UpdatePageFlipping( r128ContextPtr rmesa ) rmesa->doPageFlip = rmesa->sarea->pfAllowPageFlip; - use_back = (rmesa->glCtx->Color._DrawDestMask == BACK_LEFT_BIT); + use_back = (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT); use_back ^= (rmesa->sarea->pfCurrentPage == 1); if ( R128_DEBUG & DEBUG_VERBOSE_API ) diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c index c6f31959423..db2ec44fbf2 100644 --- a/src/mesa/drivers/dri/r128/r128_span.c +++ b/src/mesa/drivers/dri/r128/r128_span.c @@ -390,7 +390,7 @@ static void r128DDSetBuffer( GLcontext *ctx, r128ContextPtr rmesa = R128_CONTEXT(ctx); switch ( bufferBit ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: if ( rmesa->sarea->pfCurrentPage == 1 ) { rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->backOffset; rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->backPitch; @@ -399,7 +399,7 @@ static void r128DDSetBuffer( GLcontext *ctx, rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch; } break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: if ( rmesa->sarea->pfCurrentPage == 1 ) { rmesa->drawOffset = rmesa->readOffset = rmesa->r128Screen->frontOffset; rmesa->drawPitch = rmesa->readPitch = rmesa->r128Screen->frontPitch; diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index ec3a7965e55..e27e542a7d2 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -688,10 +688,10 @@ static void r128DDDrawBuffer( GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: FALLBACK( rmesa, R128_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; default: diff --git a/src/mesa/drivers/dri/r200/r200_lock.c b/src/mesa/drivers/dri/r200/r200_lock.c index 794a29972ae..1700d31e169 100644 --- a/src/mesa/drivers/dri/r200/r200_lock.c +++ b/src/mesa/drivers/dri/r200/r200_lock.c @@ -53,7 +53,7 @@ r200UpdatePageFlipping( r200ContextPtr rmesa ) int use_back; rmesa->doPageFlip = rmesa->sarea->pfState; - use_back = (rmesa->glCtx->Color._DrawDestMask == BACK_LEFT_BIT); + use_back = (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT); use_back ^= (rmesa->sarea->pfCurrentPage == 1); if (use_back) { @@ -101,7 +101,7 @@ void r200GetLock( r200ContextPtr rmesa, GLuint flags ) if ( rmesa->lastStamp != dPriv->lastStamp ) { r200UpdatePageFlipping( rmesa ); - if (rmesa->glCtx->Color._DrawDestMask == BACK_LEFT_BIT) + if (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT) r200SetCliprects( rmesa, GL_BACK_LEFT ); else r200SetCliprects( rmesa, GL_FRONT_LEFT ); diff --git a/src/mesa/drivers/dri/r200/r200_span.c b/src/mesa/drivers/dri/r200/r200_span.c index 7e48a9d5afb..e1ad976ce3b 100644 --- a/src/mesa/drivers/dri/r200/r200_span.c +++ b/src/mesa/drivers/dri/r200/r200_span.c @@ -301,7 +301,7 @@ static void r200SetBuffer( GLcontext *ctx, r200ContextPtr rmesa = R200_CONTEXT(ctx); switch ( bufferBit ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: if ( rmesa->doPageFlip && rmesa->sarea->pfCurrentPage == 1 ) { rmesa->state.pixel.readOffset = rmesa->r200Screen->backOffset; rmesa->state.pixel.readPitch = rmesa->r200Screen->backPitch; @@ -314,7 +314,7 @@ static void r200SetBuffer( GLcontext *ctx, rmesa->state.color.drawPitch = rmesa->r200Screen->frontPitch; } break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: if ( rmesa->doPageFlip && rmesa->sarea->pfCurrentPage == 1 ) { rmesa->state.pixel.readOffset = rmesa->r200Screen->frontOffset; rmesa->state.pixel.readPitch = rmesa->r200Screen->frontPitch; diff --git a/src/mesa/drivers/dri/r200/r200_state.c b/src/mesa/drivers/dri/r200/r200_state.c index 478531f5b5e..1dd352a53d5 100644 --- a/src/mesa/drivers/dri/r200/r200_state.c +++ b/src/mesa/drivers/dri/r200/r200_state.c @@ -1674,11 +1674,11 @@ static void r200DrawBuffer( GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_FALSE ); r200SetCliprects( rmesa, GL_FRONT_LEFT ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: FALLBACK( rmesa, R200_FALLBACK_DRAW_BUFFER, GL_FALSE ); r200SetCliprects( rmesa, GL_BACK_LEFT ); break; diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c index 4399c86fa0a..6d51b886d80 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c @@ -844,7 +844,7 @@ void radeonCopyBuffer( const __DRIdrawablePrivate *dPriv ) rmesa = (radeonContextPtr) dPriv->driContextPriv->driverPrivate; if ( RADEON_DEBUG & DEBUG_IOCTL ) { - fprintf( stderr, "\n%s( %p )\n\n", __FUNCTION__, rmesa->glCtx ); + fprintf( stderr, "\n%s( %p )\n\n", __FUNCTION__, (void *) rmesa->glCtx ); } RADEON_FIREVERTICES( rmesa ); diff --git a/src/mesa/drivers/dri/radeon/radeon_lock.c b/src/mesa/drivers/dri/radeon/radeon_lock.c index 033a45efb2c..0b58589a38f 100644 --- a/src/mesa/drivers/dri/radeon/radeon_lock.c +++ b/src/mesa/drivers/dri/radeon/radeon_lock.c @@ -56,7 +56,7 @@ radeonUpdatePageFlipping( radeonContextPtr rmesa ) rmesa->doPageFlip = rmesa->sarea->pfState; - use_back = (rmesa->glCtx->Color._DrawDestMask == BACK_LEFT_BIT); + use_back = (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT); use_back ^= (rmesa->sarea->pfCurrentPage == 1); if ( RADEON_DEBUG & DEBUG_VERBOSE ) @@ -108,7 +108,7 @@ void radeonGetLock( radeonContextPtr rmesa, GLuint flags ) if ( rmesa->lastStamp != dPriv->lastStamp ) { radeonUpdatePageFlipping( rmesa ); - if (rmesa->glCtx->Color._DrawDestMask == BACK_LEFT_BIT) + if (rmesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT) radeonSetCliprects( rmesa, GL_BACK_LEFT ); else radeonSetCliprects( rmesa, GL_FRONT_LEFT ); diff --git a/src/mesa/drivers/dri/radeon/radeon_span.c b/src/mesa/drivers/dri/radeon/radeon_span.c index 029d7cd8eef..5fa02fa97ca 100644 --- a/src/mesa/drivers/dri/radeon/radeon_span.c +++ b/src/mesa/drivers/dri/radeon/radeon_span.c @@ -301,7 +301,7 @@ static void radeonSetBuffer( GLcontext *ctx, radeonContextPtr rmesa = RADEON_CONTEXT(ctx); switch ( bufferBit ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: if ( rmesa->sarea->pfCurrentPage == 1 ) { rmesa->state.pixel.readOffset = rmesa->radeonScreen->backOffset; rmesa->state.pixel.readPitch = rmesa->radeonScreen->backPitch; @@ -314,7 +314,7 @@ static void radeonSetBuffer( GLcontext *ctx, rmesa->state.color.drawPitch = rmesa->radeonScreen->frontPitch; } break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: if ( rmesa->sarea->pfCurrentPage == 1 ) { rmesa->state.pixel.readOffset = rmesa->radeonScreen->frontOffset; rmesa->state.pixel.readPitch = rmesa->radeonScreen->frontPitch; diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 0d5d2818cdb..3bd2a88d420 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -1613,11 +1613,11 @@ static void radeonDrawBuffer( GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE ); radeonSetCliprects( rmesa, GL_FRONT_LEFT ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: FALLBACK( rmesa, RADEON_FALLBACK_DRAW_BUFFER, GL_FALSE ); radeonSetCliprects( rmesa, GL_BACK_LEFT ); break; diff --git a/src/mesa/drivers/dri/savage/savage_xmesa.c b/src/mesa/drivers/dri/savage/savage_xmesa.c index c7b31df2c68..f07d4aadd38 100644 --- a/src/mesa/drivers/dri/savage/savage_xmesa.c +++ b/src/mesa/drivers/dri/savage/savage_xmesa.c @@ -592,10 +592,10 @@ static void savageXMesaWindowMoved( savageContextPtr imesa ) fprintf(stderr, "savageXMesaWindowMoved\n\n"); switch (imesa->glCtx->Color._DrawDestMask) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: savageXMesaSetFrontClipRects( imesa ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: savageXMesaSetBackClipRects( imesa ); break; default: diff --git a/src/mesa/drivers/dri/savage/savagespan.c b/src/mesa/drivers/dri/savage/savagespan.c index aa13cfcb1d1..0369988ad24 100644 --- a/src/mesa/drivers/dri/savage/savagespan.c +++ b/src/mesa/drivers/dri/savage/savagespan.c @@ -225,9 +225,9 @@ static void savageDDSetBuffer(GLcontext *ctx, GLframebuffer *buffer, savageContextPtr imesa = SAVAGE_CONTEXT(ctx); char *map; - assert( (bufferBit == FRONT_LEFT_BIT) || (bufferBit == BACK_LEFT_BIT) ); + assert((bufferBit == DD_FRONT_LEFT_BIT) || (bufferBit == DD_BACK_LEFT_BIT)); - map = (bufferBit == FRONT_LEFT_BIT) + map = (bufferBit == DD_FRONT_LEFT_BIT) ? (char*)imesa->apertureBase[TARGET_FRONT] : (char*)imesa->apertureBase[TARGET_BACK]; diff --git a/src/mesa/drivers/dri/savage/savagestate.c b/src/mesa/drivers/dri/savage/savagestate.c index 6b297448d59..b32b58ab878 100644 --- a/src/mesa/drivers/dri/savage/savagestate.c +++ b/src/mesa/drivers/dri/savage/savagestate.c @@ -639,7 +639,7 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: imesa->IsDouble = GL_FALSE; if(imesa->IsFullScreen) @@ -657,7 +657,7 @@ static void savageDDDrawBuffer(GLcontext *ctx, GLenum mode ) savageXMesaSetFrontClipRects( imesa ); FALLBACK( ctx, SAVAGE_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: imesa->IsDouble = GL_TRUE; imesa->drawMap = (char *)imesa->apertureBase[TARGET_BACK]; imesa->readMap = (char *)imesa->apertureBase[TARGET_BACK]; @@ -1776,7 +1776,7 @@ void savageDDInitState( savageContextPtr imesa ) { imesa->regs.s4.zBufOffset.ni.zDepthSelect = 1; } - if (imesa->glCtx->Color._DrawDestMask == BACK_LEFT_BIT) { + if (imesa->glCtx->Color._DrawDestMask == DD_BACK_LEFT_BIT) { if(imesa->IsFullScreen) { imesa->toggle = TARGET_BACK; diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c index 05e1777891c..1342d539223 100644 --- a/src/mesa/drivers/dri/sis/sis_span.c +++ b/src/mesa/drivers/dri/sis/sis_span.c @@ -203,11 +203,11 @@ static void sisDDSetBuffer( GLcontext *ctx, sisContextPtr smesa = SIS_CONTEXT(ctx); switch ( bufferBit ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: smesa->drawOffset = smesa->readOffset = smesa->frontOffset; smesa->drawPitch = smesa->readPitch = smesa->frontPitch; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: smesa->drawOffset = smesa->readOffset = smesa->backOffset; smesa->drawPitch = smesa->readPitch = smesa->backPitch; break; diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c index 6dc002171d5..ec911875199 100644 --- a/src/mesa/drivers/dri/sis/sis_state.c +++ b/src/mesa/drivers/dri/sis/sis_state.c @@ -514,8 +514,8 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: - case BACK_LEFT_BIT: + case DD_FRONT_LEFT_BIT: + case DD_BACK_LEFT_BIT: FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; default: diff --git a/src/mesa/drivers/dri/sis/sis_tris.c b/src/mesa/drivers/dri/sis/sis_tris.c index e49c49e72d2..21ec99c878f 100644 --- a/src/mesa/drivers/dri/sis/sis_tris.c +++ b/src/mesa/drivers/dri/sis/sis_tris.c @@ -792,7 +792,7 @@ static void sisRenderStart( GLcontext *ctx ) */ sisCheckTexSizes( ctx ); - if (ctx->Color._DrawDestMask == FRONT_LEFT_BIT && + if (ctx->Color._DrawDestMask == DD_FRONT_LEFT_BIT && smesa->driDrawable->numClipRects != 0) { multipass_cliprect(ctx, 0); diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c index 84d919591b4..e15b38034e9 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_render.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c @@ -275,7 +275,7 @@ static void tdfxClear( GLcontext *ctx, fxMesa->Color.ClearAlpha, fxMesa->Depth.Clear); FX_grColorMaskv_NoLock(ctx, true4); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) + if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT) fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER); if (!ctx->Depth.Test || !ctx->Depth.Mask) fxMesa->Glide.grDepthMask(FXFALSE); @@ -295,7 +295,7 @@ static void tdfxClear( GLcontext *ctx, fxMesa->Glide.grDepthMask(FXTRUE); } FX_grColorMaskv_NoLock(ctx, true4); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) + if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT) fxMesa->Glide.grRenderBuffer(GR_BUFFER_FRONTBUFFER); } } diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.c b/src/mesa/drivers/dri/tdfx/tdfx_span.c index 4207d05dd39..43fcb90fd23 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_span.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_span.c @@ -1314,10 +1314,10 @@ static void tdfxDDSetBuffer( GLcontext *ctx, (void) buffer; switch ( bufferBit ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER; break; default: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c index 5e59b91f80d..dffcccd9a21 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c @@ -1011,12 +1011,12 @@ static void tdfxDDDrawBuffer( GLcontext *ctx, GLenum mode ) * _DrawDestMask is easier to cope with than <mode>. */ switch ( ctx->Color._DrawDestMask ) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_FRONTBUFFER; fxMesa->new_state |= TDFX_NEW_RENDER; FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE ); break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: fxMesa->DrawBuffer = fxMesa->ReadBuffer = GR_BUFFER_BACKBUFFER; fxMesa->new_state |= TDFX_NEW_RENDER; FALLBACK( fxMesa, TDFX_FALLBACK_DRAW_BUFFER, GL_FALSE ); diff --git a/src/mesa/drivers/dri/unichrome/via_span.c b/src/mesa/drivers/dri/unichrome/via_span.c index af1bcf5579e..fcb97718758 100644 --- a/src/mesa/drivers/dri/unichrome/via_span.c +++ b/src/mesa/drivers/dri/unichrome/via_span.c @@ -327,13 +327,13 @@ static void viaSetBuffer(GLcontext *ctx, GLframebuffer *colorBuffer, #ifdef DEBUG if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__); #endif - if (bufferBit == FRONT_LEFT_BIT) { + if (bufferBit == DD_FRONT_LEFT_BIT) { vmesa->drawMap = (char *)vmesa->driScreen->pFB; vmesa->readMap = (char *)vmesa->driScreen->pFB; vmesa->drawPitch = vmesa->front.pitch; vmesa->readPitch = vmesa->front.pitch; } - else if (bufferBit == BACK_LEFT_BIT) { + else if (bufferBit == DD_BACK_LEFT_BIT) { vmesa->drawMap = vmesa->back.map; vmesa->readMap = vmesa->back.map; vmesa->drawPitch = vmesa->back.pitch; diff --git a/src/mesa/drivers/fbdev/glfbdev.c b/src/mesa/drivers/fbdev/glfbdev.c index 15ddbca9ed8..cfb6a70f60b 100644 --- a/src/mesa/drivers/fbdev/glfbdev.c +++ b/src/mesa/drivers/fbdev/glfbdev.c @@ -159,10 +159,10 @@ set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) GLFBDevBufferPtr fbdevbuf = GLFBDEV_BUFFER(buffer); fbdevctx->curBuffer = fbdevbuf; switch (bufferBit) { - case FRONT_LEFT_BIT: + case DD_FRONT_LEFT_BIT: fbdevbuf->curBottom = fbdevbuf->frontBottom; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: fbdevbuf->curBottom = fbdevbuf->backBottom; break; default: diff --git a/src/mesa/drivers/ggi/ggimesa.c b/src/mesa/drivers/ggi/ggimesa.c index 8825c47162a..8a2f44a558c 100644 --- a/src/mesa/drivers/ggi/ggimesa.c +++ b/src/mesa/drivers/ggi/ggimesa.c @@ -160,7 +160,7 @@ static GLboolean gl_ggiSetBuffer(GLcontext *ctx, GLframebuffer *buffer, GLuint b printf("set read %d\n", bufferBit); GGIMESADPRINT_CORE("gl_ggiSetBuffer() called\n"); - if (bufferBit == FRONT_LEFT_BIT) + if (bufferBit == DD_FRONT_LEFT_BIT) { ggiSetReadFrame(ggi_ctx->ggi_visual, ggiGetDisplayFrame(ggi_ctx->ggi_visual)); @@ -168,7 +168,7 @@ static GLboolean gl_ggiSetBuffer(GLcontext *ctx, GLframebuffer *buffer, GLuint b ggiGetDisplayFrame(ggi_ctx->ggi_visual)); return GL_TRUE; } - else if (bufferBit == BACK_LEFT_BIT) + else if (bufferBit == DD_BACK_LEFT_BIT) { ggiSetReadFrame(ggi_ctx->ggi_visual, ggiGetDisplayFrame(ggi_ctx->ggi_visual)?0 : 1); diff --git a/src/mesa/drivers/glide/fxdd.c b/src/mesa/drivers/glide/fxdd.c index 8d40d8476a0..245654ca4c7 100644 --- a/src/mesa/drivers/glide/fxdd.c +++ b/src/mesa/drivers/glide/fxdd.c @@ -380,7 +380,7 @@ static void fxDDClear( GLcontext *ctx, fxMesa->clearA, clearD); fxSetupColorMask(ctx); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) { + if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT) { grRenderBuffer(GR_BUFFER_FRONTBUFFER); } if (!fxMesa->unitsState.depthTestEnabled) { @@ -401,7 +401,7 @@ static void fxDDClear( GLcontext *ctx, grDepthMask(FXTRUE); } fxSetupColorMask(ctx); - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) { + if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT) { grRenderBuffer(GR_BUFFER_FRONTBUFFER); } } @@ -1552,7 +1552,8 @@ fx_check_IsInHardware(GLcontext * ctx) return FX_FALLBACK_STENCIL; } - if (ctx->Color._DrawDestMask != FRONT_LEFT_BIT && ctx->Color._DrawDestMask != BACK_LEFT_BIT) { + if (ctx->Color._DrawDestMask != DD_FRONT_LEFT_BIT && + ctx->Color._DrawDestMask != DD_BACK_LEFT_BIT) { return FX_FALLBACK_DRAW_BUFFER; } diff --git a/src/mesa/drivers/glide/fxddspan.c b/src/mesa/drivers/glide/fxddspan.c index 4b9b2123b4d..4eacfc0b5d3 100644 --- a/src/mesa/drivers/glide/fxddspan.c +++ b/src/mesa/drivers/glide/fxddspan.c @@ -557,11 +557,11 @@ fxDDSetBuffer(GLcontext * ctx, GLframebuffer * buffer, GLuint bufferBit) fprintf(stderr, "fxDDSetBuffer(%x)\n", (int)bufferBit); } - if (bufferBit == FRONT_LEFT_BIT) { + if (bufferBit == DD_FRONT_LEFT_BIT) { fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; grRenderBuffer(fxMesa->currentFB); } - else if (bufferBit == BACK_LEFT_BIT) { + else if (bufferBit == DD_BACK_LEFT_BIT) { fxMesa->currentFB = GR_BUFFER_BACKBUFFER; grRenderBuffer(fxMesa->currentFB); } diff --git a/src/mesa/drivers/osmesa/osmesa.c b/src/mesa/drivers/osmesa/osmesa.c index 464ca7381a2..a8e6b12832d 100644 --- a/src/mesa/drivers/osmesa/osmesa.c +++ b/src/mesa/drivers/osmesa/osmesa.c @@ -133,7 +133,7 @@ set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) { /* separate read buffer not supported */ ASSERT(buffer == ctx->DrawBuffer); - ASSERT(bufferBit == FRONT_LEFT_BIT); + ASSERT(bufferBit == DD_FRONT_LEFT_BIT); } diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c index 4535f8cae00..47882114cfc 100644 --- a/src/mesa/drivers/x11/fakeglx.c +++ b/src/mesa/drivers/x11/fakeglx.c @@ -252,7 +252,7 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo, GLint depth_size, GLint stencil_size, GLint accumRedSize, GLint accumGreenSize, GLint accumBlueSize, GLint accumAlphaSize, - GLint level ) + GLint level, GLint numAuxBuffers ) { GLboolean ximageFlag = GL_TRUE; XMesaVisual xmvis; @@ -287,6 +287,7 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo, XMesaVisual v = VisualTable[i]; if (v->display == dpy && v->mesa_visual.level == level + && v->mesa_visual.numAuxBuffers == numAuxBuffers && v->ximage_flag == ximageFlag && v->mesa_visual.rgbMode == rgbFlag && v->mesa_visual.doubleBufferMode == dbFlag @@ -327,6 +328,8 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo, /* add xmvis to the list */ VisualTable[NumVisuals] = xmvis; NumVisuals++; + /* XXX minor hack */ + xmvis->mesa_visual.numAuxBuffers = numAuxBuffers; } return xmvis; } @@ -357,7 +360,8 @@ create_glx_visual( Display *dpy, XVisualInfo *visinfo ) 0, /* depth bits */ 0, /* stencil bits */ 0,0,0,0, /* accum bits */ - vislevel /* level */ + vislevel, /* level */ + 0 /* numAux */ ); } else if (is_usable_visual( visinfo )) { @@ -374,7 +378,8 @@ create_glx_visual( Display *dpy, XVisualInfo *visinfo ) 0 * sizeof(GLaccum), /* g */ 0 * sizeof(GLaccum), /* b */ 0 * sizeof(GLaccum), /* a */ - 0 /* level */ + 0, /* level */ + 0 /* numAux */ ); } else { @@ -392,7 +397,8 @@ create_glx_visual( Display *dpy, XVisualInfo *visinfo ) 8 * sizeof(GLaccum), /* g */ 8 * sizeof(GLaccum), /* b */ 8 * sizeof(GLaccum), /* a */ - 0 /* level */ + 0, /* level */ + 0 /* numAux */ ); } } @@ -925,6 +931,7 @@ static XMesaVisual choose_visual( Display *dpy, int screen, const int *list, GLint caveat = DONT_CARE; XMesaVisual xmvis = NULL; int desiredVisualID = -1; + int numAux = 0; parselist = list; @@ -957,7 +964,9 @@ static XMesaVisual choose_visual( Display *dpy, int screen, const int *list, case GLX_AUX_BUFFERS: /* ignore */ parselist++; - parselist++; + numAux = *parselist++; + if (numAux > MAX_AUX_BUFFERS) + return NULL; break; case GLX_RED_SIZE: parselist++; @@ -1186,7 +1195,7 @@ static XMesaVisual choose_visual( Display *dpy, int screen, const int *list, xmvis = save_glx_visual( dpy, vis, rgb_flag, alpha_flag, double_flag, stereo_flag, depth_size, stencil_size, accumRedSize, accumGreenSize, - accumBlueSize, accumAlphaSize, level ); + accumBlueSize, accumAlphaSize, level, numAux ); } return xmvis; @@ -1566,7 +1575,7 @@ get_config( XMesaVisual xmvis, int attrib, int *value, GLboolean fbconfig ) *value = (int) xmvis->mesa_visual.stereoMode; return 0; case GLX_AUX_BUFFERS: - *value = (int) False; + *value = xmvis->mesa_visual.numAuxBuffers; return 0; case GLX_RED_SIZE: *value = xmvis->mesa_visual.redBits; diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index 189fde636e8..da2371eb7cc 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -1602,6 +1602,7 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display, accum_blue_size, accum_alpha_size, 0 ); + /* XXX minor hack */ v->mesa_visual.level = level; return v; } @@ -1789,6 +1790,8 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w, v->mesa_visual.stencilBits > 0, v->mesa_visual.accumRedBits > 0, v->mesa_visual.alphaBits > 0 ); + /* XXX hack */ + b->mesa_buffer.UseSoftwareAuxBuffers = GL_TRUE; if (!initialize_visual_and_buffer( client, v, b, v->mesa_visual.rgbMode, (XMesaDrawable)w, b->cmap )) { diff --git a/src/mesa/drivers/x11/xm_dd.c b/src/mesa/drivers/x11/xm_dd.c index 1178b71b74f..b58188e2003 100644 --- a/src/mesa/drivers/x11/xm_dd.c +++ b/src/mesa/drivers/x11/xm_dd.c @@ -41,6 +41,7 @@ #include "xmesaP.h" #include "array_cache/acache.h" #include "swrast/swrast.h" +#include "swrast/s_auxbuffer.h" #include "swrast/s_context.h" #include "swrast/s_drawpix.h" #include "swrast/s_alphabuf.h" @@ -167,10 +168,11 @@ xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) /* * Now determine front vs back color buffer. */ - if (bufferBit == FRONT_LEFT_BIT) { + if (bufferBit == DD_FRONT_LEFT_BIT) { target->buffer = target->frontbuffer; + xmesa_update_span_funcs(ctx); } - else if (bufferBit == BACK_LEFT_BIT) { + else if (bufferBit == DD_BACK_LEFT_BIT) { ASSERT(target->db_state); if (target->backpixmap) { /* back buffer is a pixmap */ @@ -184,12 +186,15 @@ xmesa_set_buffer( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit ) /* No back buffer!!!! Must be out of memory, use front buffer */ target->buffer = target->frontbuffer; } + xmesa_update_span_funcs(ctx); } + else if (bufferBit & (DD_AUX0_BIT | DD_AUX1_BIT | DD_AUX2_BIT | DD_AUX3_BIT)) { + _swrast_use_aux_buffer(ctx, buffer, bufferBit); + } else { _mesa_problem(ctx, "invalid buffer 0x%x in set_buffer() in xm_dd.c"); return; } - xmesa_update_span_funcs(ctx); } @@ -1105,7 +1110,9 @@ void xmesa_update_state( GLcontext *ctx, GLuint new_state ) break; } - xmesa_update_span_funcs(ctx); + if (ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) { + xmesa_update_span_funcs(ctx); + } } diff --git a/src/mesa/drivers/x11/xm_line.c b/src/mesa/drivers/x11/xm_line.c index 342528dbefa..a5352d61474 100644 --- a/src/mesa/drivers/x11/xm_line.c +++ b/src/mesa/drivers/x11/xm_line.c @@ -492,6 +492,8 @@ static swrast_line_func get_line_func( GLcontext *ctx ) SWcontext *swrast = SWRAST_CONTEXT(ctx); int depth = GET_VISUAL_DEPTH(xmesa->xm_visual); + if ((ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0) + return (swrast_line_func) NULL; if (ctx->RenderMode != GL_RENDER) return (swrast_line_func) NULL; if (ctx->Line.SmoothFlag) return (swrast_line_func) NULL; if (ctx->Texture._EnabledUnits) return (swrast_line_func) NULL; diff --git a/src/mesa/drivers/x11/xm_tri.c b/src/mesa/drivers/x11/xm_tri.c index 868bca4937f..f018a6acacb 100644 --- a/src/mesa/drivers/x11/xm_tri.c +++ b/src/mesa/drivers/x11/xm_tri.c @@ -1313,6 +1313,8 @@ static swrast_tri_func get_triangle_func( GLcontext *ctx ) triFuncName = NULL; #endif + if ((ctx->Color._DrawDestMask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)) ==0) + return (swrast_tri_func) NULL; if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL; diff --git a/src/mesa/main/blend.c b/src/mesa/main/blend.c index 6741238aae1..fde542c4b95 100644 --- a/src/mesa/main/blend.c +++ b/src/mesa/main/blend.c @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 6.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -532,7 +532,7 @@ _mesa_ColorMask( GLboolean red, GLboolean green, /*@{*/ /** - * Initialization of the context color data. + * Initialization of the context's Color attribute group. * * \param ctx GL context. * @@ -569,11 +569,11 @@ void _mesa_init_color( GLcontext * ctx ) if (ctx->Visual.doubleBufferMode) { ctx->Color.DrawBuffer = GL_BACK; - ctx->Color._DrawDestMask = BACK_LEFT_BIT; + ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT; } else { ctx->Color.DrawBuffer = GL_FRONT; - ctx->Color._DrawDestMask = FRONT_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT; } } diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 30fa4332804..488125c4dbc 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -5,7 +5,7 @@ /* * Mesa 3-D graphics library - * Version: 6.0.1 + * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -192,9 +192,9 @@ _mesa_DrawBuffer( GLenum mode ) case GL_FRONT: /* never an error */ if (ctx->Visual.stereoMode) - ctx->Color._DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT; else - ctx->Color._DrawDestMask = FRONT_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT; break; case GL_BACK: if (!ctx->Visual.doubleBufferMode) { @@ -202,9 +202,9 @@ _mesa_DrawBuffer( GLenum mode ) return; } if (ctx->Visual.stereoMode) - ctx->Color._DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT; else - ctx->Color._DrawDestMask = BACK_LEFT_BIT; + ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT; break; case GL_NONE: /* never an error */ @@ -216,30 +216,30 @@ _mesa_DrawBuffer( GLenum mode ) _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_RIGHT)"); return;} if (ctx->Visual.doubleBufferMode) - ctx->Color._DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT; else - ctx->Color._DrawDestMask = FRONT_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT; break; case GL_FRONT_RIGHT: if (!ctx->Visual.stereoMode) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_FRONT_RIGHT)"); return; } - ctx->Color._DrawDestMask = FRONT_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_RIGHT_BIT; break; case GL_BACK_RIGHT: if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_RIGHT)"); return; } - ctx->Color._DrawDestMask = BACK_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_BACK_RIGHT_BIT; break; case GL_BACK_LEFT: if (!ctx->Visual.doubleBufferMode) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_BACK_LEFT)"); return; } - ctx->Color._DrawDestMask = BACK_LEFT_BIT; + ctx->Color._DrawDestMask = DD_BACK_LEFT_BIT; break; case GL_FRONT_AND_BACK: if (!ctx->Visual.doubleBufferMode) { @@ -247,25 +247,25 @@ _mesa_DrawBuffer( GLenum mode ) return; } if (ctx->Visual.stereoMode) - ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT - | FRONT_RIGHT_BIT | BACK_RIGHT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT + | DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT; else - ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT; break; case GL_LEFT: /* never an error */ if (ctx->Visual.doubleBufferMode) - ctx->Color._DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT; else - ctx->Color._DrawDestMask = FRONT_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT; break; case GL_FRONT_LEFT: /* never an error */ - ctx->Color._DrawDestMask = FRONT_LEFT_BIT; + ctx->Color._DrawDestMask = DD_FRONT_LEFT_BIT; break; case GL_AUX0: - if (ctx->Const.NumAuxBuffers >= 1) { - ctx->Color._DrawDestMask = AUX0_BIT; + if (ctx->Visual.numAuxBuffers >= 1) { + ctx->Color._DrawDestMask = DD_AUX0_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX0)" ); @@ -273,8 +273,8 @@ _mesa_DrawBuffer( GLenum mode ) } break; case GL_AUX1: - if (ctx->Const.NumAuxBuffers >= 2) { - ctx->Color._DrawDestMask = AUX1_BIT; + if (ctx->Visual.numAuxBuffers >= 2) { + ctx->Color._DrawDestMask = DD_AUX1_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX1)" ); @@ -282,8 +282,8 @@ _mesa_DrawBuffer( GLenum mode ) } break; case GL_AUX2: - if (ctx->Const.NumAuxBuffers >= 3) { - ctx->Color._DrawDestMask = AUX2_BIT; + if (ctx->Visual.numAuxBuffers >= 3) { + ctx->Color._DrawDestMask = DD_AUX2_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX2)" ); @@ -291,8 +291,8 @@ _mesa_DrawBuffer( GLenum mode ) } break; case GL_AUX3: - if (ctx->Const.NumAuxBuffers >= 4) { - ctx->Color._DrawDestMask = AUX3_BIT; + if (ctx->Visual.numAuxBuffers >= 4) { + ctx->Color._DrawDestMask = DD_AUX3_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer(GL_AUX3)" ); @@ -344,7 +344,7 @@ _mesa_ReadBuffer( GLenum mode ) case GL_FRONT: case GL_FRONT_LEFT: /* Front-Left buffer, always exists */ - ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT; + ctx->Pixel._ReadSrcMask = DD_FRONT_LEFT_BIT; break; case GL_BACK: case GL_BACK_LEFT: @@ -353,7 +353,7 @@ _mesa_ReadBuffer( GLenum mode ) _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } - ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT; + ctx->Pixel._ReadSrcMask = DD_BACK_LEFT_BIT; break; #if _HAVE_FULL_GL case GL_FRONT_RIGHT: @@ -362,18 +362,18 @@ _mesa_ReadBuffer( GLenum mode ) _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } - ctx->Pixel._ReadSrcMask = FRONT_RIGHT_BIT; + ctx->Pixel._ReadSrcMask = DD_FRONT_RIGHT_BIT; break; case GL_BACK_RIGHT: if (!ctx->Visual.stereoMode || !ctx->Visual.doubleBufferMode) { _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" ); return; } - ctx->Pixel._ReadSrcMask = BACK_RIGHT_BIT; + ctx->Pixel._ReadSrcMask = DD_BACK_RIGHT_BIT; break; case GL_AUX0: - if (ctx->Const.NumAuxBuffers >= 1) { - ctx->Pixel._ReadSrcMask = AUX0_BIT; + if (ctx->Visual.numAuxBuffers >= 1) { + ctx->Pixel._ReadSrcMask = DD_AUX0_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX0)" ); @@ -381,8 +381,8 @@ _mesa_ReadBuffer( GLenum mode ) } break; case GL_AUX1: - if (ctx->Const.NumAuxBuffers >= 2) { - ctx->Pixel._ReadSrcMask = AUX1_BIT; + if (ctx->Visual.numAuxBuffers >= 2) { + ctx->Pixel._ReadSrcMask = DD_AUX1_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX1)" ); @@ -390,8 +390,8 @@ _mesa_ReadBuffer( GLenum mode ) } break; case GL_AUX2: - if (ctx->Const.NumAuxBuffers >= 3) { - ctx->Pixel._ReadSrcMask = AUX2_BIT; + if (ctx->Visual.numAuxBuffers >= 3) { + ctx->Pixel._ReadSrcMask = DD_AUX2_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX2)" ); @@ -399,8 +399,8 @@ _mesa_ReadBuffer( GLenum mode ) } break; case GL_AUX3: - if (ctx->Const.NumAuxBuffers >= 4) { - ctx->Pixel._ReadSrcMask = AUX3_BIT; + if (ctx->Visual.numAuxBuffers >= 4) { + ctx->Pixel._ReadSrcMask = DD_AUX3_BIT; } else { _mesa_error( ctx, GL_INVALID_OPERATION, "glReadBuffer(GL_AUX3)" ); diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h index 74ebb469afa..20206482c99 100644 --- a/src/mesa/main/config.h +++ b/src/mesa/main/config.h @@ -71,8 +71,8 @@ /** Maximum pixel map lookup table size */ #define MAX_PIXEL_MAP_TABLE 256 -/** Number of auxillary color buffers */ -#define NUM_AUX_BUFFERS 0 +/** Maximum Number of auxillary color buffers */ +#define MAX_AUX_BUFFERS 4 /** Maximum order (degree) of curves */ #ifdef AMIGA diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 951763642b3..2328b3726ec 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -418,7 +418,8 @@ __glCoreNopDispatch(void) /*@{*/ /** - * Allocate a new GLvisual object. + * Allocates a GLvisual structure and initializes it via + * _mesa_initialize_visual(). * * \param rgbFlag GL_TRUE for RGB(A) mode, GL_FALSE for Color Index mode. * \param dbFlag double buffering @@ -439,8 +440,7 @@ __glCoreNopDispatch(void) * \return pointer to new GLvisual or NULL if requested parameters can't be * met. * - * Allocates a GLvisual structure and initializes it via - * _mesa_initialize_visual(). + * \note Need to add params for level and numAuxBuffers (at least) */ GLvisual * _mesa_create_visual( GLboolean rgbFlag, @@ -475,14 +475,14 @@ _mesa_create_visual( GLboolean rgbFlag, } /** - * Initialize the fields of the given GLvisual. + * Makes some sanity checks and fills in the fields of the + * GLvisual structure with the given parameters. * * \return GL_TRUE on success, or GL_FALSE on failure. * * \sa _mesa_create_visual() above for the parameter description. * - * Makes some sanity checks and fills in the fields of the - * GLvisual structure with the given parameters. + * \note Need to add params for level and numAuxBuffers (at least) */ GLboolean _mesa_initialize_visual( GLvisual *vis, @@ -502,8 +502,6 @@ _mesa_initialize_visual( GLvisual *vis, GLint accumAlphaBits, GLint numSamples ) { - (void) numSamples; - assert(vis); /* This is to catch bad values from device drivers not updated for @@ -555,12 +553,14 @@ _mesa_initialize_visual( GLvisual *vis, vis->numAuxBuffers = 0; vis->level = 0; vis->pixmapMode = 0; + vis->samples = numSamples; return GL_TRUE; } + /** - * Destroy a visual. + * Destroy a visual and free its memory. * * \param vis visual. * @@ -581,7 +581,8 @@ _mesa_destroy_visual( GLvisual *vis ) /*@{*/ /** - * Create a new framebuffer. + * Allocate a GLframebuffer structure and initializes it via + * _mesa_initialize_framebuffer(). * * A GLframebuffer is a structure which encapsulates the depth, stencil and * accum buffers and related parameters. @@ -594,8 +595,7 @@ _mesa_destroy_visual( GLvisual *vis ) * * \return pointer to new GLframebuffer struct or NULL if error. * - * Allocate a GLframebuffer structure and initializes it via - * _mesa_initialize_framebuffer(). + * \note Need to add softwareAuxBuffers parameter. */ GLframebuffer * _mesa_create_framebuffer( const GLvisual *visual, @@ -614,13 +614,12 @@ _mesa_create_framebuffer( const GLvisual *visual, return buffer; } + /** - * Initialize a GLframebuffer object. - * - * \sa _mesa_create_framebuffer() above for the parameter description. - * * Makes some sanity checks and fills in the fields of the * GLframebuffer structure with the given parameters. + * + * \sa _mesa_create_framebuffer() above for the parameter description. */ void _mesa_initialize_framebuffer( GLframebuffer *buffer, @@ -630,6 +629,7 @@ _mesa_initialize_framebuffer( GLframebuffer *buffer, GLboolean softwareAccum, GLboolean softwareAlpha ) { + GLboolean softwareAux = GL_FALSE; assert(buffer); assert(visual); @@ -658,8 +658,10 @@ _mesa_initialize_framebuffer( GLframebuffer *buffer, buffer->UseSoftwareStencilBuffer = softwareStencil; buffer->UseSoftwareAccumBuffer = softwareAccum; buffer->UseSoftwareAlphaBuffers = softwareAlpha; + buffer->UseSoftwareAuxBuffers = softwareAux; } + /** * Free a framebuffer struct and its buffers. * @@ -674,6 +676,7 @@ _mesa_destroy_framebuffer( GLframebuffer *buffer ) } } + /** * Free the data hanging off of \p buffer, but not \p buffer itself. * @@ -757,11 +760,11 @@ one_time_init( GLcontext *ctx ) /* do some implementation tests */ assert( sizeof(GLbyte) == 1 ); - assert( sizeof(GLshort) >= 2 ); - assert( sizeof(GLint) >= 4 ); assert( sizeof(GLubyte) == 1 ); - assert( sizeof(GLushort) >= 2 ); - assert( sizeof(GLuint) >= 4 ); + assert( sizeof(GLshort) == 2 ); + assert( sizeof(GLushort) == 2 ); + assert( sizeof(GLint) == 4 ); + assert( sizeof(GLuint) == 4 ); _mesa_init_lists(); @@ -799,15 +802,15 @@ one_time_init( GLcontext *ctx ) _glthread_UNLOCK_MUTEX(OneTimeLock); } + /** * Allocate and initialize a shared context state structure. - * - * \return pointer to a gl_shared_state structure on success, or NULL on - * failure. - * * Initializes the display list, texture objects and vertex programs hash * tables, allocates the texture objects. If it runs out of memory, frees * everything already allocated before returning NULL. + * + * \return pointer to a gl_shared_state structure on success, or NULL on + * failure. */ static GLboolean alloc_shared_state( GLcontext *ctx ) @@ -1033,7 +1036,6 @@ _mesa_init_constants( GLcontext *ctx ) ctx->Const.MinLineWidthAA = MIN_LINE_WIDTH; ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH; ctx->Const.LineWidthGranularity = (GLfloat) LINE_WIDTH_GRANULARITY; - ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS; ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE; ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH; ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT; diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index f1b49b7a300..b2b0bbd2377 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -5,9 +5,9 @@ /* * Mesa 3-D graphics library - * Version: 4.1 + * Version: 6.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -35,20 +35,6 @@ struct gl_pixelstore_attrib; -/* Mask bits sent to the driver Clear() function */ -#define DD_FRONT_LEFT_BIT FRONT_LEFT_BIT /* 1 */ -#define DD_FRONT_RIGHT_BIT FRONT_RIGHT_BIT /* 2 */ -#define DD_BACK_LEFT_BIT BACK_LEFT_BIT /* 4 */ -#define DD_BACK_RIGHT_BIT BACK_RIGHT_BIT /* 8 */ -#define DD_AUX0 AUX0_BIT /* future use */ -#define DD_AUX1 AUX1_BIT /* future use */ -#define DD_AUX2 AUX2_BIT /* future use */ -#define DD_AUX3 AUX3_BIT /* future use */ -#define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */ -#define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */ -#define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */ - - /** * Device driver function table. * Core Mesa uses these function pointers to call into device drivers. @@ -629,7 +615,7 @@ struct dd_function_table { void (*DepthFunc)(GLcontext *ctx, GLenum func); /** Enable or disable writing into the depth buffer */ void (*DepthMask)(GLcontext *ctx, GLboolean flag); - /** Specify mapping of depth values from normalized device coordinates to window coordinates */ + /** Specify mapping of depth values from NDC to window coordinates */ void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval); /** Specify the current buffer for writing */ void (*DrawBuffer)( GLcontext *ctx, GLenum buffer ); diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index fac3f072bc3..e4e60abe7ea 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -5,7 +5,7 @@ /* * Mesa 3-D graphics library - * Version: 6.0 + * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -212,7 +212,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) *params = ctx->Eval.AutoNormal; break; case GL_AUX_BUFFERS: - *params = (ctx->Const.NumAuxBuffers) ? GL_TRUE : GL_FALSE; + *params = (ctx->Visual.numAuxBuffers) ? GL_TRUE : GL_FALSE; break; case GL_BLEND: *params = ctx->Color.BlendEnabled; @@ -1767,7 +1767,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params ) *params = (GLdouble) ctx->Eval.AutoNormal; break; case GL_AUX_BUFFERS: - *params = (GLdouble) ctx->Const.NumAuxBuffers; + *params = (GLdouble) ctx->Visual.numAuxBuffers; break; case GL_BLEND: *params = (GLdouble) ctx->Color.BlendEnabled; @@ -3317,7 +3317,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) *params = (GLfloat) ctx->Eval.AutoNormal; break; case GL_AUX_BUFFERS: - *params = (GLfloat) ctx->Const.NumAuxBuffers; + *params = (GLfloat) ctx->Visual.numAuxBuffers; break; case GL_BLEND: *params = (GLfloat) ctx->Color.BlendEnabled; @@ -4844,7 +4844,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) *params = (GLint) ctx->Eval.AutoNormal; break; case GL_AUX_BUFFERS: - *params = (GLint) ctx->Const.NumAuxBuffers; + *params = (GLint) ctx->Visual.numAuxBuffers; break; case GL_BLEND: *params = (GLint) ctx->Color.BlendEnabled; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0dcf54baf72..b74eeacccab 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -236,6 +236,27 @@ enum { FRAG_BIT_TEX7) +/** + * Bits for each basic buffer in a complete framebuffer. + * When glDrawBuffer(GL_FRONT_AND_BACK) is called (non-stereo), + * _DrawDestMask will be set to (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT), + * for example. Also passed to ctx->Driver.Clear() to indicate which + * buffers to clear. + */ +/*@{*/ +#define DD_FRONT_LEFT_BIT 0x1 +#define DD_FRONT_RIGHT_BIT 0x2 +#define DD_BACK_LEFT_BIT 0x4 +#define DD_BACK_RIGHT_BIT 0x8 +#define DD_AUX0_BIT 0x10 +#define DD_AUX1_BIT 0x20 +#define DD_AUX2_BIT 0x40 +#define DD_AUX3_BIT 0x80 +#define DD_DEPTH_BIT GL_DEPTH_BUFFER_BIT /* 0x00000100 */ +#define DD_ACCUM_BIT GL_ACCUM_BUFFER_BIT /* 0x00000200 */ +#define DD_STENCIL_BIT GL_STENCIL_BUFFER_BIT /* 0x00000400 */ +/*@}*/ + /** * Maximum number of temporary vertices required for clipping. @@ -410,24 +431,6 @@ struct gl_accum_attrib { /** - * \name Clipping planes bits - * - * Used in gl_colorbuffer_attrib::_DrawDestMask and - * gl_colorbuffer_attrib::_ReadSrcMask below to identify color buffers. - */ -/*@{*/ -#define FRONT_LEFT_BIT 0x1 -#define FRONT_RIGHT_BIT 0x2 -#define BACK_LEFT_BIT 0x4 -#define BACK_RIGHT_BIT 0x8 -#define AUX0_BIT 0x10 -#define AUX1_BIT 0x20 -#define AUX2_BIT 0x40 -#define AUX3_BIT 0x80 -/*@}*/ - - -/** * Color buffers attributes. */ struct gl_colorbuffer_attrib { @@ -438,7 +441,7 @@ struct gl_colorbuffer_attrib { GLubyte ColorMask[4]; /**< Each flag is 0xff or 0x0 */ GLenum DrawBuffer; /**< Which buffer to draw into */ - GLubyte _DrawDestMask; /**< bitwise-OR of FRONT/BACK_LEFT/RIGHT_BITs */ + GLbitfield _DrawDestMask; /**< bitmask of DD_*_BIT bits */ /** * \name alpha testing @@ -1709,6 +1712,7 @@ struct gl_frame_buffer GLboolean UseSoftwareAccumBuffer; GLboolean UseSoftwareStencilBuffer; GLboolean UseSoftwareAlphaBuffers; + GLboolean UseSoftwareAuxBuffers; /** \name Software depth (aka Z) buffer */ /*@{*/ @@ -1733,6 +1737,8 @@ struct gl_frame_buffer GLchan *BackRightAlpha; /**< array [Width*Height] of GLchan */ /*@}*/ + GLchan *AuxBuffers[MAX_AUX_BUFFERS]; + /** * \name Drawing bounds * @@ -1770,7 +1776,6 @@ struct gl_constants GLfloat MinLineWidth, MaxLineWidth; /* aliased */ GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */ GLfloat LineWidthGranularity; - GLuint NumAuxBuffers; GLuint MaxColorTableSize; GLuint MaxConvolutionWidth; GLuint MaxConvolutionHeight; diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index 8e2b55fc347..c4fa17f22f9 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -1683,8 +1683,12 @@ void _mesa_update_pixel( GLcontext *ctx, GLuint new_state ) /***** Initialization *****/ /**********************************************************************/ + +/** + * Initialize the context's PIXEL attribute group. + */ void -_mesa_init_pixel( GLcontext * ctx ) +_mesa_init_pixel( GLcontext *ctx ) { int i; @@ -1815,11 +1819,11 @@ _mesa_init_pixel( GLcontext * ctx ) if (ctx->Visual.doubleBufferMode) { ctx->Pixel.ReadBuffer = GL_BACK; - ctx->Pixel._ReadSrcMask = BACK_LEFT_BIT; + ctx->Pixel._ReadSrcMask = DD_BACK_LEFT_BIT; } else { ctx->Pixel.ReadBuffer = GL_FRONT; - ctx->Pixel._ReadSrcMask = FRONT_LEFT_BIT; + ctx->Pixel._ReadSrcMask = DD_FRONT_LEFT_BIT; } /* Miscellaneous */ diff --git a/src/mesa/sources b/src/mesa/sources index 832cc587ee2..247fd1a4f1c 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -84,6 +84,7 @@ SWRAST_SOURCES = \ swrast/s_accum.c \ swrast/s_alpha.c \ swrast/s_alphabuf.c \ + swrast/s_auxbuffer.c \ swrast/s_bitmap.c \ swrast/s_blend.c \ swrast/s_buffers.c \ diff --git a/src/mesa/swrast/s_alphabuf.c b/src/mesa/swrast/s_alphabuf.c index e0468a4c91f..b563baf39a0 100644 --- a/src/mesa/swrast/s_alphabuf.c +++ b/src/mesa/swrast/s_alphabuf.c @@ -114,13 +114,13 @@ _swrast_clear_alpha_buffers( GLcontext *ctx ) for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { if (bufferBit & ctx->Color._DrawDestMask) { GLchan *buffer; - if (bufferBit == FRONT_LEFT_BIT) { + if (bufferBit == DD_FRONT_LEFT_BIT) { buffer = ctx->DrawBuffer->FrontLeftAlpha; } - else if (bufferBit == FRONT_RIGHT_BIT) { + else if (bufferBit == DD_FRONT_RIGHT_BIT) { buffer = ctx->DrawBuffer->FrontRightAlpha; } - else if (bufferBit == BACK_LEFT_BIT) { + else if (bufferBit == DD_BACK_LEFT_BIT) { buffer = ctx->DrawBuffer->BackLeftAlpha; } else { @@ -175,17 +175,17 @@ GLchan *get_alpha_buffer( GLcontext *ctx ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - switch (swrast->CurrentBuffer) { - case FRONT_LEFT_BIT: + switch (swrast->CurrentBufferBit) { + case DD_FRONT_LEFT_BIT: return ctx->DrawBuffer->FrontLeftAlpha; break; - case BACK_LEFT_BIT: + case DD_BACK_LEFT_BIT: return ctx->DrawBuffer->BackLeftAlpha; break; - case FRONT_RIGHT_BIT: + case DD_FRONT_RIGHT_BIT: return ctx->DrawBuffer->FrontRightAlpha; break; - case BACK_RIGHT_BIT: + case DD_BACK_RIGHT_BIT: return ctx->DrawBuffer->BackRightAlpha; break; default: diff --git a/src/mesa/swrast/s_auxbuffer.c b/src/mesa/swrast/s_auxbuffer.c new file mode 100644 index 00000000000..ca36d90ded8 --- /dev/null +++ b/src/mesa/swrast/s_auxbuffer.c @@ -0,0 +1,121 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#include "glheader.h" +#include "imports.h" + +#include "s_auxbuffer.h" +#include "s_context.h" + + + +void +_swrast_alloc_aux_buffers( GLframebuffer *buffer ) +{ + GLuint i; + + for (i = 0; i < buffer->Visual.numAuxBuffers; i++) { + if (buffer->AuxBuffers[i]) { + _mesa_free(buffer->AuxBuffers[i]); + buffer->AuxBuffers[i] = NULL; + } + + buffer->AuxBuffers[i] = _mesa_malloc(buffer->Width * buffer->Height + * 4 * sizeof(GLchan)); + } +} + + + +/* RGBA */ +#define NAME(PREFIX) PREFIX##_aux +#define SPAN_VARS \ + const SWcontext *swrast = SWRAST_CONTEXT(ctx); +#define INIT_PIXEL_PTR(P, X, Y) \ + GLchan *P = swrast->CurAuxBuffer + ((Y) * ctx->DrawBuffer->Width + (X)) * 4; \ + assert(swrast->CurAuxBuffer); + +#define INC_PIXEL_PTR(P) P += 4 +#if CHAN_TYPE == GL_FLOAT +#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \ + P[0] = MAX2((R), 0.0F); \ + P[1] = MAX2((G), 0.0F); \ + P[2] = MAX2((B), 0.0F); \ + P[3] = CHAN_MAXF +#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \ + P[0] = MAX2((R), 0.0F); \ + P[1] = MAX2((G), 0.0F); \ + P[2] = MAX2((B), 0.0F); \ + P[3] = CLAMP((A), 0.0F, CHAN_MAXF) +#else +#define STORE_RGB_PIXEL(P, X, Y, R, G, B) \ + P[0] = R; P[1] = G; P[2] = B; P[3] = CHAN_MAX +#define STORE_RGBA_PIXEL(P, X, Y, R, G, B, A) \ + P[0] = R; P[1] = G; P[2] = B; P[3] = A +#endif +#define FETCH_RGBA_PIXEL(R, G, B, A, P) \ + R = P[0]; G = P[1]; B = P[2]; A = P[3] +#include "swrast/s_spantemp.h" + + + +/** + * Called from driver's SetBuffer() function to choose an aux buffer. + */ +void +_swrast_use_aux_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + + switch (bufferBit) { + case DD_AUX0_BIT: + ASSERT(buffer->Visual.numAuxBuffers >= 1); + swrast->CurAuxBuffer = ctx->DrawBuffer->AuxBuffers[0]; + break; + case DD_AUX1_BIT: + ASSERT(buffer->Visual.numAuxBuffers >= 2); + swrast->CurAuxBuffer = ctx->DrawBuffer->AuxBuffers[1]; + break; + case DD_AUX2_BIT: + ASSERT(buffer->Visual.numAuxBuffers >= 3); + swrast->CurAuxBuffer = ctx->DrawBuffer->AuxBuffers[2]; + break; + case DD_AUX3_BIT: + ASSERT(buffer->Visual.numAuxBuffers >= 4); + swrast->CurAuxBuffer = ctx->DrawBuffer->AuxBuffers[3]; + break; + default: + swrast->CurAuxBuffer = NULL; + } + + swrast->Driver.WriteRGBASpan = write_rgba_span_aux; + swrast->Driver.WriteRGBSpan = write_rgb_span_aux; + swrast->Driver.WriteMonoRGBASpan = write_monorgba_span_aux; + swrast->Driver.WriteRGBAPixels = write_rgba_pixels_aux; + swrast->Driver.WriteMonoRGBAPixels = write_monorgba_pixels_aux; + swrast->Driver.ReadRGBASpan = read_rgba_span_aux; + swrast->Driver.ReadRGBAPixels = read_rgba_pixels_aux; +} + diff --git a/src/mesa/swrast/s_auxbuffer.h b/src/mesa/swrast/s_auxbuffer.h new file mode 100644 index 00000000000..48fb6951a18 --- /dev/null +++ b/src/mesa/swrast/s_auxbuffer.h @@ -0,0 +1,41 @@ +/* + * Mesa 3-D graphics library + * Version: 6.1 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef S_AUXBUFFER_H +#define S_AUXBUFFER_H + + +#include "context.h" + + +extern void +_swrast_alloc_aux_buffers( GLframebuffer *buffer ); + + +extern void +_swrast_use_aux_buffer(GLcontext *ctx, GLframebuffer *buffr, GLuint bufferBit); + + +#endif /* S_AUXBUFFER_H */ diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 894cc4060f0..7888bb618f7 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.0.1 + * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -30,16 +30,17 @@ #include "s_accum.h" #include "s_alphabuf.h" +#include "s_auxbuffer.h" #include "s_context.h" #include "s_depth.h" #include "s_masking.h" #include "s_stencil.h" - - -/* +/** * Clear the color buffer when glColorMask or glIndexMask is in effect. + * We'll have specified which color buffer to clear by previously + * calling Driver.SetBuffer(). */ static void clear_color_buffer_with_masking( GLcontext *ctx ) @@ -86,9 +87,10 @@ clear_color_buffer_with_masking( GLcontext *ctx ) } - -/* +/** * Clear a color buffer without index/channel masking. + * We'll have specified which color buffer to clear by previously + * calling Driver.SetBuffer(). */ static void clear_color_buffer(GLcontext *ctx) @@ -131,11 +133,10 @@ clear_color_buffer(GLcontext *ctx) } - -/* - * Clear the front/back/left/right color buffers. - * This function is usually only called if we need to clear the - * buffers with masking. +/** + * Clear the front/back/left/right/aux color buffers. + * This function is usually only called if the device driver can't + * clear its own color buffers for some reason (such as with masking). */ static void clear_color_buffers(GLcontext *ctx) @@ -145,7 +146,7 @@ clear_color_buffers(GLcontext *ctx) GLuint bufferBit; /* loop over four possible dest color buffers */ - for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { + for (bufferBit = 1; bufferBit <= DD_AUX3_BIT; bufferBit <<= 1) { if (bufferBit & ctx->Color._DrawDestMask) { (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit); @@ -163,7 +164,12 @@ clear_color_buffers(GLcontext *ctx) } - +/** + * Called via the device driver's ctx->Driver.Clear() function if the + * device driver can't clear one or more of the buffers itself. + * \param mask bitwise-OR of DD_*_BIT flags. + * \param all if GL_TRUE, clear whole buffer, else clear specified region. + */ void _swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all, @@ -172,13 +178,18 @@ _swrast_Clear( GLcontext *ctx, GLbitfield mask, SWcontext *swrast = SWRAST_CONTEXT(ctx); #ifdef DEBUG { - GLbitfield legalBits = DD_FRONT_LEFT_BIT | + const GLbitfield legalBits = + DD_FRONT_LEFT_BIT | DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT | DD_DEPTH_BIT | DD_STENCIL_BIT | - DD_ACCUM_BIT; + DD_ACCUM_BIT | + DD_AUX0_BIT | + DD_AUX1_BIT | + DD_AUX2_BIT | + DD_AUX3_BIT; assert((mask & (~legalBits)) == 0); } #endif @@ -187,23 +198,34 @@ _swrast_Clear( GLcontext *ctx, GLbitfield mask, /* do software clearing here */ if (mask) { - if (mask & ctx->Color._DrawDestMask) clear_color_buffers(ctx); - if (mask & GL_DEPTH_BUFFER_BIT) _swrast_clear_depth_buffer(ctx); - if (mask & GL_ACCUM_BUFFER_BIT) _swrast_clear_accum_buffer(ctx); - if (mask & GL_STENCIL_BUFFER_BIT) _swrast_clear_stencil_buffer(ctx); - } - - /* clear software-based alpha buffer(s) */ - if ( (mask & GL_COLOR_BUFFER_BIT) - && ctx->DrawBuffer->UseSoftwareAlphaBuffers - && ctx->Color.ColorMask[ACOMP]) { - _swrast_clear_alpha_buffers( ctx ); + if (mask & ctx->Color._DrawDestMask) { + clear_color_buffers(ctx); + /* clear software-based alpha buffer(s) */ + if (ctx->DrawBuffer->UseSoftwareAlphaBuffers + && ctx->Color.ColorMask[ACOMP]) { + _swrast_clear_alpha_buffers( ctx ); + } + } + if (mask & DD_DEPTH_BIT) { + _swrast_clear_depth_buffer(ctx); + } + if (mask & DD_ACCUM_BIT) { + _swrast_clear_accum_buffer(ctx); + } + if (mask & DD_STENCIL_BIT) { + _swrast_clear_stencil_buffer(ctx); + } } RENDER_FINISH(swrast,ctx); } +/** + * Typically called via ctx->Driver.ResizeBuffers(). + * Reallocate all software-based depth/stencil/accum/etc buffers + * to match current window dimensions. + */ void _swrast_alloc_buffers( GLframebuffer *buffer ) { @@ -220,6 +242,9 @@ _swrast_alloc_buffers( GLframebuffer *buffer ) if (buffer->UseSoftwareAlphaBuffers) { _swrast_alloc_alpha_buffers( buffer ); } + if (buffer->UseSoftwareAuxBuffers) { + _swrast_alloc_aux_buffers( buffer ); + } } @@ -244,9 +269,9 @@ _swrast_use_read_buffer( GLcontext *ctx ) SWcontext *swrast = SWRAST_CONTEXT(ctx); /* Do this so the software-emulated alpha plane span functions work! */ - swrast->CurrentBuffer = ctx->Pixel._ReadSrcMask; + swrast->CurrentBufferBit = ctx->Pixel._ReadSrcMask; /* Tell the device driver where to read/write spans */ - (*swrast->Driver.SetBuffer)( ctx, ctx->ReadBuffer, swrast->CurrentBuffer ); + swrast->Driver.SetBuffer(ctx, ctx->ReadBuffer, swrast->CurrentBufferBit); } @@ -270,17 +295,25 @@ _swrast_use_draw_buffer( GLcontext *ctx ) * we loop over multiple color buffers when needed. */ - if (ctx->Color._DrawDestMask & FRONT_LEFT_BIT) - swrast->CurrentBuffer = FRONT_LEFT_BIT; - else if (ctx->Color._DrawDestMask & BACK_LEFT_BIT) - swrast->CurrentBuffer = BACK_LEFT_BIT; - else if (ctx->Color._DrawDestMask & FRONT_RIGHT_BIT) - swrast->CurrentBuffer = FRONT_RIGHT_BIT; - else if (ctx->Color._DrawDestMask & BACK_RIGHT_BIT) - swrast->CurrentBuffer = BACK_RIGHT_BIT; + if (ctx->Color._DrawDestMask & DD_FRONT_LEFT_BIT) + swrast->CurrentBufferBit = DD_FRONT_LEFT_BIT; + else if (ctx->Color._DrawDestMask & DD_BACK_LEFT_BIT) + swrast->CurrentBufferBit = DD_BACK_LEFT_BIT; + else if (ctx->Color._DrawDestMask & DD_FRONT_RIGHT_BIT) + swrast->CurrentBufferBit = DD_FRONT_RIGHT_BIT; + else if (ctx->Color._DrawDestMask & DD_BACK_RIGHT_BIT) + swrast->CurrentBufferBit = DD_BACK_RIGHT_BIT; + else if (ctx->Color._DrawDestMask & DD_AUX0_BIT) + swrast->CurrentBufferBit = DD_AUX0_BIT; + else if (ctx->Color._DrawDestMask & DD_AUX1_BIT) + swrast->CurrentBufferBit = DD_AUX1_BIT; + else if (ctx->Color._DrawDestMask & DD_AUX2_BIT) + swrast->CurrentBufferBit = DD_AUX2_BIT; + else if (ctx->Color._DrawDestMask & DD_AUX3_BIT) + swrast->CurrentBufferBit = DD_AUX3_BIT; else /* glDrawBuffer(GL_NONE) */ - swrast->CurrentBuffer = FRONT_LEFT_BIT; /* we always have this buffer */ + swrast->CurrentBufferBit = DD_FRONT_LEFT_BIT; /* we always have this buffer */ - (*swrast->Driver.SetBuffer)( ctx, ctx->DrawBuffer, swrast->CurrentBuffer ); + swrast->Driver.SetBuffer(ctx, ctx->DrawBuffer, swrast->CurrentBufferBit); } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index be800d4d594..94b57e4bbfd 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -91,10 +91,7 @@ _swrast_update_rasterflags( GLcontext *ctx ) * MULTI_DRAW_BIT flag. Also set it if we're drawing to no * buffers or the RGBA or CI mask disables all writes. */ - if (ctx->Color._DrawDestMask != FRONT_LEFT_BIT && - ctx->Color._DrawDestMask != BACK_LEFT_BIT && - ctx->Color._DrawDestMask != FRONT_RIGHT_BIT && - ctx->Color._DrawDestMask != BACK_RIGHT_BIT) { + if (_mesa_bitcount(ctx->Color._DrawDestMask) != 1) { /* more than one color buffer designated for writing (or zero buffers) */ RasterMask |= MULTI_DRAW_BIT; } @@ -582,9 +579,9 @@ _swrast_CreateContext( GLcontext *ctx ) swrast->AllowPixelFog = GL_TRUE; if (ctx->Visual.doubleBufferMode) - swrast->CurrentBuffer = BACK_LEFT_BIT; + swrast->CurrentBufferBit = DD_BACK_LEFT_BIT; else - swrast->CurrentBuffer = FRONT_LEFT_BIT; + swrast->CurrentBufferBit = DD_FRONT_LEFT_BIT; /* Optimized Accum buffer */ swrast->_IntegerAccumMode = GL_TRUE; diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 081d2557ad5..d6a14e6b4a0 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -281,6 +281,7 @@ typedef struct GLboolean _IntegerAccumMode; /**< Storing unscaled integers? */ GLfloat _IntegerAccumScaler; /**< Implicit scale factor */ + GLchan *CurAuxBuffer; /* Working values: */ @@ -288,7 +289,7 @@ typedef struct GLuint NewState; GLuint StateChanges; GLenum Primitive; /* current primitive being drawn (ala glBegin) */ - GLuint CurrentBuffer; /* exactly one of FRONT_LEFT_BIT, BACK_LEFT_BIT, etc*/ + GLbitfield CurrentBufferBit; /* exactly one the of DD_*_BIT buffer bits */ /** Mechanism to allow driver (like X11) to register further * software rasterization routines. diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 801595d970c..13248fdc7cd 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -653,7 +653,7 @@ multi_write_index_span( GLcontext *ctx, struct sw_span *span ) ASSERT(span->end < MAX_WIDTH); /* Set the current read/draw buffer */ - swrast->CurrentBuffer = bufferBit; + swrast->CurrentBufferBit = bufferBit; (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit); /* make copy of incoming indexes */ @@ -710,7 +710,7 @@ multi_write_rgba_span( GLcontext *ctx, struct sw_span *span ) ASSERT(span->end < MAX_WIDTH); /* Set the current read/draw buffer */ - swrast->CurrentBuffer = bufferBit; + swrast->CurrentBufferBit = bufferBit; (*swrast->Driver.SetBuffer)(ctx, ctx->DrawBuffer, bufferBit); /* make copy of incoming colors */ diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index e1220cff4e1..9447e998808 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -262,18 +262,18 @@ _swrast_copy_texsubimage3d(GLcontext *ctx, */ struct swrast_device_driver { - void (*SetBuffer)( GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit); + void (*SetBuffer)(GLcontext *ctx, GLframebuffer *buffer, GLuint bufferBit); /* - * Specifies the current buffer for span/pixel writing/reading. + * Specifies the current color buffer for span/pixel writing/reading. * buffer indicates which window to write to / read from. Normally, * this'll be the buffer currently bound to the context, but it doesn't * have to be! - * bufferBit indicates which color buffer, one of: - * FRONT_LEFT_BIT - this buffer always exists - * BACK_LEFT_BIT - when double buffering - * FRONT_RIGHT_BIT - when using stereo - * BACK_RIGHT_BIT - when using stereo and double buffering - * AUXn_BIT - if aux buffers are implemented + * bufferBit indicates which color buffer, exactly one of: + * DD_FRONT_LEFT_BIT - this buffer always exists + * DD_BACK_LEFT_BIT - when double buffering + * DD_FRONT_RIGHT_BIT - when using stereo + * DD_BACK_RIGHT_BIT - when using stereo and double buffering + * DD_AUXn_BIT - if aux buffers are implemented */ |