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authorBrian Paul <[email protected]>2013-10-14 10:26:41 -0600
committerBrian Paul <[email protected]>2013-10-16 08:13:45 -0600
commitfa9c702164768f6ef05bdb02deff2f49a8d166de (patch)
tree7f85bb9f61093aaac43a8e3018e40ceb75cdcad2 /src/mesa
parent6e444a72c1f9e4446e025b8cb780523cb89f0584 (diff)
mesa: consolidate cube width=height error checking
Instead of checking width==height in four places, just do it in _mesa_legal_texture_dimensions() where we do the other width, height, depth checks. Similarly, move the check that cube map array depth is a multiple of 6. This change also fixes some missing cube dimension checks for the glTexStorage[23]D() functions. Remove width==height assertion in _mesa_get_tex_max_num_levels() since that's called before the other size checks for glTexStorage. Cc: "9.2" <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/teximage.c43
1 files changed, 5 insertions, 38 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index e6cae0034c5..ea2f15bfee0 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1112,7 +1112,6 @@ _mesa_get_tex_max_num_levels(GLenum target, GLsizei width, GLsizei height,
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_PROXY_TEXTURE_CUBE_MAP:
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
- ASSERT(width == height);
size = width;
break;
case GL_TEXTURE_2D:
@@ -1447,6 +1446,8 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
maxSize >>= level;
+ if (width != height)
+ return GL_FALSE;
if (width < 2 * border || width > 2 * border + maxSize)
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
@@ -1500,7 +1501,9 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
return GL_FALSE;
if (height < 2 * border || height > 2 * border + maxSize)
return GL_FALSE;
- if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
+ if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers || depth % 6)
+ return GL_FALSE;
+ if (width != height)
return GL_FALSE;
if (level >= ctx->Const.MaxCubeTextureLevels)
return GL_FALSE;
@@ -1991,27 +1994,6 @@ texture_error_check( struct gl_context *ctx,
}
}
- if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- _mesa_is_cube_face(target)) && width != height) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage2D(cube width != height)");
- return GL_TRUE;
- }
-
- if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
- target == GL_TEXTURE_CUBE_MAP_ARRAY) && width != height) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage3D(cube array width != height)");
- return GL_TRUE;
- }
-
- if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARRAY ||
- target == GL_TEXTURE_CUBE_MAP_ARRAY) && (depth % 6)) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage3D(cube array depth not multiple of 6)");
- return GL_TRUE;
- }
-
/* Check internalFormat */
if (_mesa_base_tex_format(ctx, internalFormat) < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
@@ -2243,14 +2225,6 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions,
goto error;
}
- /* For cube map, width must equal height */
- if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- _mesa_is_cube_face(target)) && width != height) {
- reason = "width != height";
- error = GL_INVALID_VALUE;
- goto error;
- }
-
/* check image size in bytes */
if (expectedSize != imageSize) {
/* Per GL_ARB_texture_compression: GL_INVALID_VALUE is generated [...]
@@ -2596,13 +2570,6 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions,
}
}
- if ((target == GL_PROXY_TEXTURE_CUBE_MAP_ARB ||
- _mesa_is_cube_face(target)) && width != height) {
- _mesa_error(ctx, GL_INVALID_VALUE,
- "glTexImage2D(cube width != height)");
- return GL_TRUE;
- }
-
if (_mesa_is_compressed_format(ctx, internalFormat)) {
if (!target_can_be_compressed(ctx, target, internalFormat)) {
_mesa_error(ctx, GL_INVALID_ENUM,