summaryrefslogtreecommitdiffstats
path: root/src/mesa
diff options
context:
space:
mode:
authorConnor Abbott <[email protected]>2014-08-04 15:20:38 -0700
committerKenneth Graunke <[email protected]>2014-10-15 17:04:50 -0700
commitfa212c6b985f494f5609ccca1c260a2aa39c684a (patch)
tree0dc8db809be8434ce5cdc88447183e5b891bab9c /src/mesa
parenta71455bc992975d11660871b9e46cc88edf16e2e (diff)
i965: Make brw_texture_offset() not use ir_texture.
Our new IR won't have ir_texture objects. Signed-off-by: Connor Abbott <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp13
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp7
4 files changed, 15 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index 45c7570b3ac..ad348f7e0cf 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -1944,7 +1944,9 @@ fs_visitor::visit(ir_texture *ir)
* use offset_value.file to distinguish between no offset, a constant
* offset, and a non-constant offset.
*/
- offset_value = fs_reg(brw_texture_offset(ctx, const_offset));
+ offset_value =
+ fs_reg(brw_texture_offset(ctx, const_offset->value.i,
+ const_offset->type->vector_elements));
} else {
ir->offset->accept(this);
offset_value = this->result;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 6e17beb16c4..cd1e7eb699e 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -358,18 +358,15 @@ brw_math_function(enum opcode op)
}
uint32_t
-brw_texture_offset(struct gl_context *ctx, ir_constant *offset)
+brw_texture_offset(struct gl_context *ctx, int *offsets,
+ unsigned num_components)
{
/* If the driver does not support GL_ARB_gpu_shader5, the offset
* must be constant.
*/
- assert(offset != NULL || ctx->Extensions.ARB_gpu_shader5);
+ assert(offsets != NULL || ctx->Extensions.ARB_gpu_shader5);
- if (!offset) return 0; /* nonconstant offset; caller will handle it. */
-
- signed char offsets[3];
- for (unsigned i = 0; i < offset->type->vector_elements; i++)
- offsets[i] = (signed char) offset->value.i[i];
+ if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
/* Combine all three offsets into a single unsigned dword:
*
@@ -378,7 +375,7 @@ brw_texture_offset(struct gl_context *ctx, ir_constant *offset)
* bits 3:0 - R Offset (Z component)
*/
unsigned offset_bits = 0;
- for (unsigned i = 0; i < offset->type->vector_elements; i++) {
+ for (unsigned i = 0; i < num_components; i++) {
const unsigned shift = 4 * (2 - i);
offset_bits |= (offsets[i] << shift) & (0xF << shift);
}
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index f0d4f857cf1..94db98702b9 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -182,7 +182,8 @@ public:
virtual void invalidate_live_intervals() = 0;
};
-uint32_t brw_texture_offset(struct gl_context *ctx, ir_constant *offset);
+uint32_t brw_texture_offset(struct gl_context *ctx, int *offsets,
+ unsigned num_components);
#endif /* __cplusplus */
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
index 88ec79e98f1..8e32d8b92d1 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
@@ -2552,8 +2552,11 @@ vec4_visitor::visit(ir_texture *ir)
vec4_instruction *inst = new(mem_ctx) vec4_instruction(this, opcode);
- if (ir->offset != NULL)
- inst->texture_offset = brw_texture_offset(ctx, ir->offset->as_constant());
+ if (ir->offset != NULL && !has_nonconstant_offset) {
+ inst->texture_offset =
+ brw_texture_offset(ctx, ir->offset->as_constant()->value.i,
+ ir->offset->type->vector_elements);
+ }
/* Stuff the channel select bits in the top of the texture offset */
if (ir->op == ir_tg4)