diff options
author | Paul Berry <[email protected]> | 2014-01-08 10:32:18 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-09 09:31:23 -0800 |
commit | e654216ac7ec2d254685d0ff5f437917747c9bd3 (patch) | |
tree | ff1a8aeb6e17ce761274aa3ebff2d82a967999b2 /src/mesa | |
parent | bce8bc0b250c7d64ac7898ba032858963dee6a37 (diff) |
main: Change init_program_limits() to use gl_shader_stage.
This allows the caller to execute it in a loop rather than
hand-rolling a separate call for each stage.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/context.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index cfebbd2cd72..0b8fb94e8fb 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -461,7 +461,7 @@ _mesa_init_current(struct gl_context *ctx) * Important: drivers should override these with actual limits. */ static void -init_program_limits(struct gl_context *ctx, GLenum type, +init_program_limits(struct gl_context *ctx, gl_shader_stage stage, struct gl_program_constants *prog) { prog->MaxInstructions = MAX_PROGRAM_INSTRUCTIONS; @@ -473,8 +473,8 @@ init_program_limits(struct gl_context *ctx, GLenum type, prog->MaxLocalParams = MAX_PROGRAM_LOCAL_PARAMS; prog->MaxAddressOffset = MAX_PROGRAM_LOCAL_PARAMS; - switch (type) { - case GL_VERTEX_PROGRAM_ARB: + switch (stage) { + case MESA_SHADER_VERTEX: prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS; prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; @@ -482,7 +482,7 @@ init_program_limits(struct gl_context *ctx, GLenum type, prog->MaxInputComponents = 0; /* value not used */ prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ break; - case GL_FRAGMENT_PROGRAM_ARB: + case MESA_SHADER_FRAGMENT: prog->MaxParameters = MAX_NV_FRAGMENT_PROGRAM_PARAMS; prog->MaxAttribs = MAX_NV_FRAGMENT_PROGRAM_INPUTS; prog->MaxAddressRegs = MAX_FRAGMENT_PROGRAM_ADDRESS_REGS; @@ -490,7 +490,7 @@ init_program_limits(struct gl_context *ctx, GLenum type, prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ prog->MaxOutputComponents = 0; /* value not used */ break; - case MESA_GEOMETRY_PROGRAM: + case MESA_SHADER_GEOMETRY: prog->MaxParameters = MAX_VERTEX_PROGRAM_PARAMS; prog->MaxAttribs = MAX_VERTEX_GENERIC_ATTRIBS; prog->MaxAddressRegs = MAX_VERTEX_PROGRAM_ADDRESS_REGS; @@ -499,7 +499,7 @@ init_program_limits(struct gl_context *ctx, GLenum type, prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ break; default: - assert(0 && "Bad program type in init_program_limits()"); + assert(0 && "Bad shader stage in init_program_limits()"); } /* Set the native limits to zero. This implies that there is no native @@ -551,6 +551,7 @@ init_program_limits(struct gl_context *ctx, GLenum type, static void _mesa_init_constants(struct gl_context *ctx) { + int i; assert(ctx); /* Constants, may be overriden (usually only reduced) by device drivers */ @@ -593,9 +594,8 @@ _mesa_init_constants(struct gl_context *ctx) ctx->Const.MaxUniformBlockSize = 16384; ctx->Const.UniformBufferOffsetAlignment = 1; - init_program_limits(ctx, GL_VERTEX_PROGRAM_ARB, &ctx->Const.Program[MESA_SHADER_VERTEX]); - init_program_limits(ctx, GL_FRAGMENT_PROGRAM_ARB, &ctx->Const.Program[MESA_SHADER_FRAGMENT]); - init_program_limits(ctx, MESA_GEOMETRY_PROGRAM, &ctx->Const.Program[MESA_SHADER_GEOMETRY]); + for (i = 0; i < MESA_SHADER_STAGES; i++) + init_program_limits(ctx, i, &ctx->Const.Program[i]); ctx->Const.MaxProgramMatrices = MAX_PROGRAM_MATRICES; ctx->Const.MaxProgramMatrixStackDepth = MAX_PROGRAM_MATRIX_STACK_DEPTH; |