diff options
author | Keith Whitwell <[email protected]> | 2009-06-30 17:10:56 +0100 |
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committer | Keith Whitwell <[email protected]> | 2009-06-30 17:10:56 +0100 |
commit | d6c2347d79c50ac18eab96378d79d989f3ffd0b7 (patch) | |
tree | 6ef616fe65051c4484c02a42df43818644368e0c /src/mesa | |
parent | 09a3a28fc8f1ed931304bf27a56fe72768d7861e (diff) |
mesa/dlist: don't cache state which may not be replayed on CallList
Statechanges which occur before the first End in a display list may
not be replayed when the list is called, in particular if it is called
from within a begin/end pair.
Recognize vulnerable statechanges and do not use them to fill in the
state cache.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/dlist.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 3e8b5a94245..2af0dd3c597 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -3203,7 +3203,11 @@ save_ShadeModel(GLenum mode) return; SAVE_FLUSH_VERTICES(ctx); - ctx->ListState.Current.ShadeModel = mode; + + /* Only save the value if we know the statechange will take effect: + */ + if (ctx->Driver.CurrentSavePrimitive == PRIM_OUTSIDE_BEGIN_END) + ctx->ListState.Current.ShadeModel = mode; n = ALLOC_INSTRUCTION(ctx, OPCODE_SHADE_MODEL, 1); if (n) { |