diff options
author | Eric Anholt <[email protected]> | 2012-02-10 12:05:16 -0800 |
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committer | Eric Anholt <[email protected]> | 2012-02-17 13:31:27 -0800 |
commit | a1fd13fff18f95b83fabf3428689ff47abb5c5f8 (patch) | |
tree | 18efe4202263f0f1b6b0e8f5ea96fe619df19cd4 /src/mesa | |
parent | 7199b0b6811b3340cb5c531c8625220e964fa16c (diff) |
mesa: Only end render-to-texture at bind time for drawbuffers.
If we're only starting for new draw buffers, why would we end for old
read buffers along with draw buffers?
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/fbobject.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 7f9ba4a92b4..6ee062d0b11 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -1758,11 +1758,8 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer) if (bindDrawBuf) { FLUSH_VERTICES(ctx, _NEW_BUFFERS); - /* check if old read/draw buffers were render-to-texture */ - if (!bindReadBuf) - check_end_texture_render(ctx, oldReadFb); - - if (oldDrawFb != oldReadFb) + /* check if old framebuffer had any texture attachments */ + if (oldDrawFb) check_end_texture_render(ctx, oldDrawFb); /* check if newly bound framebuffer has any texture attachments */ |