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authorBrian <[email protected]>2008-03-31 14:14:30 -0600
committerBrian <[email protected]>2008-03-31 14:14:30 -0600
commit594dab4769533afaeb30a588e1731a6753a93f0d (patch)
tree2c18a1956e21208eb739d56775e22c406e3b93e8 /src/mesa
parent9cbd8400433fb27da03f300b36495baef464cc6b (diff)
gallium: move the test for bypass_vs into the vs_XXX_run() functions
Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
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