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authorEric Anholt <[email protected]>2014-02-04 23:22:52 -0800
committerEric Anholt <[email protected]>2014-02-12 15:38:58 -0800
commit397b2c3966175de00e84d0de061c6ad10adb35f5 (patch)
tree503053deca788bfe86c3bc9e0c27e1bd2a38ccf6 /src/mesa
parenta4f3e2ca0e6cb4b794109c869e7b872e4ce267af (diff)
meta: Drop the src == dst restriction on meta glBlitFramebuffer().
From the GL_ARB_fbo spec: If the source and destination buffers are identical, and the source and destination rectangles overlap, the result of the blit operation is undefined. As far as I know, that's the only thing that would have been of concern for this. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/drivers/common/meta.c20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 3c4f7069f6f..03811bd10ca 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1684,7 +1684,6 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
/**
* Try to do a glBlitFramebuffer using no-copy texturing.
* We can do this when the src renderbuffer is actually a texture.
- * But if the src buffer == dst buffer we cannot do this.
*
* \return new buffer mask indicating the buffers left to blit using the
* normal path.
@@ -1697,9 +1696,7 @@ blitframebuffer_texture(struct gl_context *ctx,
GLint flipY, GLboolean glsl_version)
{
if (mask & GL_COLOR_BUFFER_BIT) {
- const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
const struct gl_framebuffer *readFb = ctx->ReadBuffer;
- const struct gl_renderbuffer_attachment *drawAtt;
const struct gl_renderbuffer_attachment *readAtt =
&readFb->Attachment[readFb->_ColorReadBufferIndex];
@@ -1717,23 +1714,6 @@ blitframebuffer_texture(struct gl_context *ctx,
GLuint sampler, samplerSave =
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
- int i;
-
- /* Iterate through all draw buffers */
- for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
- int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
- if (idx == -1)
- continue;
- drawAtt = &drawFb->Attachment[idx];
-
- if (drawAtt->Texture == readAtt->Texture) {
- /* Can't use same texture as both the source and dest. We need
- * to handle overlapping blits and besides, some hw may not
- * support this.
- */
- return mask;
- }
- }
if (target != GL_TEXTURE_2D && target != GL_TEXTURE_RECTANGLE_ARB) {
/* Can't handle other texture types at this time */