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authorJosé Fonseca <[email protected]>2014-01-06 18:45:49 +0000
committerJosé Fonseca <[email protected]>2014-01-07 16:04:42 +0000
commit2d368b982af5e6566c7da7fd2bc8b190af28188b (patch)
treee6102cbfd74fd819851fb45db42927d98b6eed15 /src/mesa
parent95bf222603bbbb643a6119e370c6a616ccc5ceaf (diff)
llvmpipe: Basic implementation of pipe_context::set_sample_mask.
We don't support MSAA (ie, number of samples is always one) therefore sample_mask boils down to a synonym of the rasterizer_discard flag. Also, this change makes setup actually use the value received in lp_setup_set_rasterizer_discard instead of reaching out to llvmpipe upper layers to re-fetch it. Based on Si Chen's draft. With this patch `wgf11multisample Coverage passes 100%` on the UMD D3D10 state tracker. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Si Chen <[email protected]>
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