diff options
author | Alejandro Piñeiro <[email protected]> | 2016-12-13 08:58:59 -0200 |
---|---|---|
committer | Alejandro Piñeiro <[email protected]> | 2017-01-12 08:21:03 -0200 |
commit | d54bc7e01f3f2e3178adecf53ea243470a3d5d93 (patch) | |
tree | 47cc7356f4fe977803808bf779cf85cadfe4b2e0 /src/mesa | |
parent | e33910b0d977071dc715e8d0927ebb63c0b4647c (diff) |
main/buffers: update error handling on DrawBuffers for 4.5
Before 4.5, GL_BACK was not allowed as a value of bufs. Since 4.5 it
is allowed under some circumstances:
From the OpenGL 4.5 specification, Section 17.4.1 "Selecting Buffers
for Writing", page 493 (page 515 of the PDF):
"An INVALID_ENUM error is generated if any value in bufs is FRONT,
LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
the de- fault framebuffer and framebuffer objects, and exists
because these constants may themselves refer to multiple buffers, as
shown in table 17.4."
And on page 492 (page 514 of the PDF):
"If the default framebuffer is affected, then each of the constants
must be one of the values listed in table 17.6 or the special value
BACK . When BACK is used, n must be 1 and color values are written
into the left buffer for single-buffered contexts, or into the back
left buffer for double-buffered contexts."
This patch keeps the same behaviour if OpenGL version is < 4. We
assume that for 4.x this is the intended behaviour, so a fix, but for
3.x the intended behaviour is the already in place.
Part of the fix for:
GL45-CTS.direct_state_access.framebuffers_draw_read_buffers_errors
v2: remove forgot printf
v3: remove spaces before commas on spec quote, split line too
long (Anuj)
Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/buffers.c | 46 |
1 files changed, 33 insertions, 13 deletions
diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index 2b24e5ad17f..bba5e7e701c 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -343,7 +343,9 @@ _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) * \param n number of outputs * \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the * names cannot specify more than one buffer. For example, - * GL_FRONT_AND_BACK is illegal. + * GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK + * that is considered special and allowed as far as n is one + * since 4.5. */ static void draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, @@ -401,20 +403,38 @@ draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, return; } - /* From the OpenGL 4.0 specification, page 256: - * "For both the default framebuffer and framebuffer objects, the - * constants FRONT, BACK, LEFT, RIGHT, and FRONT_AND_BACK are not - * valid in the bufs array passed to DrawBuffers, and will result in - * the error INVALID_ENUM. This restriction is because these - * constants may themselves refer to multiple buffers, as shown in - * table 4.4." - * Previous versions of the OpenGL specification say INVALID_OPERATION, - * but the Khronos conformance tests expect INVALID_ENUM. + /* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF) + * "An INVALID_ENUM error is generated if any value in bufs is FRONT, + * LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both + * the default framebuffer and framebuffer objects, and exists because + * these constants may themselves refer to multiple buffers, as shown + * in table 17.4." + * + * And on page 492 (page 514 of the PDF): + * "If the default framebuffer is affected, then each of the constants + * must be one of the values listed in table 17.6 or the special value + * BACK. When BACK is used, n must be 1 and color values are written + * into the left buffer for single-buffered contexts, or into the back + * left buffer for double-buffered contexts." + * + * Note "special value BACK". GL_BACK also refers to multiple buffers, + * but it is consider a special case here. This is a change on 4.5. For + * OpenGL 4.x we check that behaviour. For any previous version we keep + * considering it wrong (as INVALID_ENUM). */ if (_mesa_bitcount(destMask[output]) > 1) { - _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", - caller, _mesa_enum_to_string(buffers[output])); - return; + if (_mesa_is_winsys_fbo(fb) && ctx->Version >= 40 && + buffers[output] == GL_BACK) { + if (n != 1) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)", + caller); + return; + } + } else { + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", + caller, _mesa_enum_to_string(buffers[output])); + return; + } } /* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0 |