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authorNanley Chery <[email protected]>2015-09-02 11:26:57 -0700
committerNanley Chery <[email protected]>2015-11-12 13:10:37 -0800
commitc0b568f3db7968bde2b6c6e887522f2c208188cf (patch)
tree5804542f88d9a4a93559f2de55e9e16e0bce1044 /src/mesa
parente5af09f9ba4a2bca256d7cd1087187fd8efe7f00 (diff)
mesa/extensions: Wrap array entries in macros
Now that we're using macros, remove the redundant text from each entry. Remove comments between the entries to make editing easier and separate the sections with blank lines. Structure the EXT macros in a way that helps reviewers verify that no meaning has been altered. v2: Indent the entries (Chad) Signed-off-by: Nanley Chery <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/extensions.c655
1 files changed, 328 insertions, 327 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 5bf6d20aeae..4ddf750dd6c 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -83,333 +83,334 @@ struct extension {
* \brief Table of supported OpenGL extensions for all API's.
*/
static const struct extension extension_table[] = {
- /* ARB Extensions */
- { "GL_ARB_ES2_compatibility", o(ARB_ES2_compatibility), GL, 2009 },
- { "GL_ARB_ES3_compatibility", o(ARB_ES3_compatibility), GL, 2012 },
- { "GL_ARB_arrays_of_arrays", o(ARB_arrays_of_arrays), GL, 2012 },
- { "GL_ARB_base_instance", o(ARB_base_instance), GL, 2011 },
- { "GL_ARB_blend_func_extended", o(ARB_blend_func_extended), GL, 2009 },
- { "GL_ARB_buffer_storage", o(ARB_buffer_storage), GL, 2013 },
- { "GL_ARB_clear_buffer_object", o(dummy_true), GL, 2012 },
- { "GL_ARB_clear_texture", o(ARB_clear_texture), GL, 2013 },
- { "GL_ARB_clip_control", o(ARB_clip_control), GL, 2014 },
- { "GL_ARB_color_buffer_float", o(ARB_color_buffer_float), GL, 2004 },
- { "GL_ARB_compressed_texture_pixel_storage", o(dummy_true), GL, 2011 },
- { "GL_ARB_compute_shader", o(ARB_compute_shader), GL, 2012 },
- { "GL_ARB_conditional_render_inverted", o(ARB_conditional_render_inverted), GL, 2014 },
- { "GL_ARB_copy_buffer", o(dummy_true), GL, 2008 },
- { "GL_ARB_copy_image", o(ARB_copy_image), GL, 2012 },
- { "GL_ARB_conservative_depth", o(ARB_conservative_depth), GL, 2011 },
- { "GL_ARB_debug_output", o(dummy_true), GL, 2009 },
- { "GL_ARB_depth_buffer_float", o(ARB_depth_buffer_float), GL, 2008 },
- { "GL_ARB_depth_clamp", o(ARB_depth_clamp), GL, 2003 },
- { "GL_ARB_depth_texture", o(ARB_depth_texture), GLL, 2001 },
- { "GL_ARB_derivative_control", o(ARB_derivative_control), GL, 2014 },
- { "GL_ARB_direct_state_access", o(dummy_true), GLC, 2014 },
- { "GL_ARB_draw_buffers", o(dummy_true), GL, 2002 },
- { "GL_ARB_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
- { "GL_ARB_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), GL, 2009 },
- { "GL_ARB_draw_indirect", o(ARB_draw_indirect), GLC, 2010 },
- { "GL_ARB_draw_instanced", o(ARB_draw_instanced), GL, 2008 },
- { "GL_ARB_enhanced_layouts", o(ARB_enhanced_layouts), GLC, 2013 },
- { "GL_ARB_explicit_attrib_location", o(ARB_explicit_attrib_location), GL, 2009 },
- { "GL_ARB_explicit_uniform_location", o(ARB_explicit_uniform_location), GL, 2012 },
- { "GL_ARB_fragment_coord_conventions", o(ARB_fragment_coord_conventions), GL, 2009 },
- { "GL_ARB_fragment_layer_viewport", o(ARB_fragment_layer_viewport), GLC, 2012 },
- { "GL_ARB_fragment_program", o(ARB_fragment_program), GLL, 2002 },
- { "GL_ARB_fragment_program_shadow", o(ARB_fragment_program_shadow), GLL, 2003 },
- { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 },
- { "GL_ARB_framebuffer_no_attachments", o(ARB_framebuffer_no_attachments), GL, 2012 },
- { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 },
- { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
- { "GL_ARB_get_program_binary", o(dummy_true), GL, 2010 },
- { "GL_ARB_get_texture_sub_image", o(dummy_true), GL, 2014 },
- { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GLC, 2010 },
- { "GL_ARB_gpu_shader_fp64", o(ARB_gpu_shader_fp64), GLC, 2010 },
- { "GL_ARB_half_float_pixel", o(dummy_true), GL, 2003 },
- { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 },
- { "GL_ARB_instanced_arrays", o(ARB_instanced_arrays), GL, 2008 },
- { "GL_ARB_internalformat_query", o(ARB_internalformat_query), GL, 2011 },
- { "GL_ARB_invalidate_subdata", o(dummy_true), GL, 2012 },
- { "GL_ARB_map_buffer_alignment", o(dummy_true), GL, 2011 },
- { "GL_ARB_map_buffer_range", o(ARB_map_buffer_range), GL, 2008 },
- { "GL_ARB_multi_bind", o(dummy_true), GL, 2013 },
- { "GL_ARB_multi_draw_indirect", o(ARB_draw_indirect), GLC, 2012 },
- { "GL_ARB_multisample", o(dummy_true), GLL, 1994 },
- { "GL_ARB_multitexture", o(dummy_true), GLL, 1998 },
- { "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 },
- { "GL_ARB_occlusion_query", o(ARB_occlusion_query), GLL, 2001 },
- { "GL_ARB_pipeline_statistics_query", o(ARB_pipeline_statistics_query), GL, 2014 },
- { "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
- { "GL_ARB_point_parameters", o(EXT_point_parameters), GLL, 1997 },
- { "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
- { "GL_ARB_program_interface_query", o(dummy_true), GL, 2012 },
- { "GL_ARB_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
- { "GL_ARB_robustness", o(dummy_true), GL, 2010 },
- { "GL_ARB_sample_shading", o(ARB_sample_shading), GL, 2009 },
- { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 },
- { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 },
- { "GL_ARB_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2013 },
- { "GL_ARB_separate_shader_objects", o(dummy_true), GL, 2010 },
- { "GL_ARB_shader_atomic_counters", o(ARB_shader_atomic_counters), GL, 2011 },
- { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 },
- { "GL_ARB_shader_clock", o(ARB_shader_clock), GL, 2015 },
- { "GL_ARB_shader_image_load_store", o(ARB_shader_image_load_store), GL, 2011 },
- { "GL_ARB_shader_image_size", o(ARB_shader_image_size), GL, 2012 },
- { "GL_ARB_shader_objects", o(dummy_true), GL, 2002 },
- { "GL_ARB_shader_precision", o(ARB_shader_precision), GL, 2010 },
- { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
- { "GL_ARB_shader_storage_buffer_object", o(ARB_shader_storage_buffer_object), GL, 2012 },
- { "GL_ARB_shader_subroutine", o(ARB_shader_subroutine), GLC, 2010 },
- { "GL_ARB_shader_texture_image_samples", o(ARB_shader_texture_image_samples), GL, 2014 },
- { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 },
- { "GL_ARB_shading_language_100", o(dummy_true), GLL, 2003 },
- { "GL_ARB_shading_language_packing", o(ARB_shading_language_packing), GL, 2011 },
- { "GL_ARB_shading_language_420pack", o(ARB_shading_language_420pack), GL, 2011 },
- { "GL_ARB_shadow", o(ARB_shadow), GLL, 2001 },
- { "GL_ARB_stencil_texturing", o(ARB_stencil_texturing), GL, 2012 },
- { "GL_ARB_sync", o(ARB_sync), GL, 2003 },
- { "GL_ARB_texture_barrier", o(NV_texture_barrier), GL, 2014 },
- { "GL_ARB_tessellation_shader", o(ARB_tessellation_shader), GLC, 2009 },
- { "GL_ARB_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 2000 },
- { "GL_ARB_texture_buffer_object", o(ARB_texture_buffer_object), GLC, 2008 },
- { "GL_ARB_texture_buffer_object_rgb32", o(ARB_texture_buffer_object_rgb32), GLC, 2009 },
- { "GL_ARB_texture_buffer_range", o(ARB_texture_buffer_range), GLC, 2012 },
- { "GL_ARB_texture_compression", o(dummy_true), GLL, 2000 },
- { "GL_ARB_texture_compression_bptc", o(ARB_texture_compression_bptc), GL, 2010 },
- { "GL_ARB_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
- { "GL_ARB_texture_cube_map", o(ARB_texture_cube_map), GLL, 1999 },
- { "GL_ARB_texture_cube_map_array", o(ARB_texture_cube_map_array), GL, 2009 },
- { "GL_ARB_texture_env_add", o(dummy_true), GLL, 1999 },
- { "GL_ARB_texture_env_combine", o(ARB_texture_env_combine), GLL, 2001 },
- { "GL_ARB_texture_env_crossbar", o(ARB_texture_env_crossbar), GLL, 2001 },
- { "GL_ARB_texture_env_dot3", o(ARB_texture_env_dot3), GLL, 2001 },
- { "GL_ARB_texture_float", o(ARB_texture_float), GL, 2004 },
- { "GL_ARB_texture_gather", o(ARB_texture_gather), GL, 2009 },
- { "GL_ARB_texture_mirrored_repeat", o(dummy_true), GLL, 2001 },
- { "GL_ARB_texture_mirror_clamp_to_edge", o(ARB_texture_mirror_clamp_to_edge), GL, 2013 },
- { "GL_ARB_texture_multisample", o(ARB_texture_multisample), GL, 2009 },
- { "GL_ARB_texture_non_power_of_two", o(ARB_texture_non_power_of_two), GL, 2003 },
- { "GL_ARB_texture_query_levels", o(ARB_texture_query_levels), GL, 2012 },
- { "GL_ARB_texture_query_lod", o(ARB_texture_query_lod), GL, 2009 },
- { "GL_ARB_texture_rectangle", o(NV_texture_rectangle), GL, 2004 },
- { "GL_ARB_texture_rgb10_a2ui", o(ARB_texture_rgb10_a2ui), GL, 2009 },
- { "GL_ARB_texture_rg", o(ARB_texture_rg), GL, 2008 },
- { "GL_ARB_texture_stencil8", o(ARB_texture_stencil8), GL, 2013 },
- { "GL_ARB_texture_storage", o(dummy_true), GL, 2011 },
- { "GL_ARB_texture_storage_multisample", o(ARB_texture_multisample), GL, 2012 },
- { "GL_ARB_texture_view", o(ARB_texture_view), GL, 2012 },
- { "GL_ARB_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
- { "GL_ARB_timer_query", o(ARB_timer_query), GL, 2010 },
- { "GL_ARB_transform_feedback2", o(ARB_transform_feedback2), GL, 2010 },
- { "GL_ARB_transform_feedback3", o(ARB_transform_feedback3), GL, 2010 },
- { "GL_ARB_transform_feedback_instanced", o(ARB_transform_feedback_instanced), GL, 2011 },
- { "GL_ARB_transpose_matrix", o(dummy_true), GLL, 1999 },
- { "GL_ARB_uniform_buffer_object", o(ARB_uniform_buffer_object), GL, 2009 },
- { "GL_ARB_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
- { "GL_ARB_vertex_array_object", o(dummy_true), GL, 2006 },
- { "GL_ARB_vertex_attrib_binding", o(dummy_true), GL, 2012 },
- { "GL_ARB_vertex_buffer_object", o(dummy_true), GLL, 2003 },
- { "GL_ARB_vertex_program", o(ARB_vertex_program), GLL, 2002 },
- { "GL_ARB_vertex_shader", o(ARB_vertex_shader), GL, 2002 },
- { "GL_ARB_vertex_attrib_64bit", o(ARB_vertex_attrib_64bit), GLC, 2010 },
- { "GL_ARB_vertex_type_10f_11f_11f_rev", o(ARB_vertex_type_10f_11f_11f_rev), GL, 2013 },
- { "GL_ARB_vertex_type_2_10_10_10_rev", o(ARB_vertex_type_2_10_10_10_rev), GL, 2009 },
- { "GL_ARB_viewport_array", o(ARB_viewport_array), GLC, 2010 },
- { "GL_ARB_window_pos", o(dummy_true), GLL, 2001 },
- /* EXT extensions */
- { "GL_EXT_abgr", o(dummy_true), GL, 1995 },
- { "GL_EXT_bgra", o(dummy_true), GLL, 1995 },
- { "GL_EXT_blend_color", o(EXT_blend_color), GLL, 1995 },
- { "GL_EXT_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
- { "GL_EXT_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
- { "GL_EXT_buffer_storage", o(ARB_buffer_storage), ES31, 2015 },
- { "GL_EXT_discard_framebuffer", o(dummy_true), ES1 | ES2, 2009 },
- { "GL_EXT_blend_minmax", o(EXT_blend_minmax), GLL | ES1 | ES2, 1995 },
- { "GL_EXT_blend_subtract", o(dummy_true), GLL, 1995 },
- { "GL_EXT_compiled_vertex_array", o(dummy_true), GLL, 1996 },
- { "GL_EXT_copy_texture", o(dummy_true), GLL, 1995 },
- { "GL_EXT_depth_bounds_test", o(EXT_depth_bounds_test), GL, 2002 },
- { "GL_EXT_draw_buffers", o(dummy_true), ES2, 2012 },
- { "GL_EXT_draw_buffers2", o(EXT_draw_buffers2), GL, 2006 },
- { "GL_EXT_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), ES2, 2014 },
- { "GL_EXT_draw_instanced", o(ARB_draw_instanced), GL, 2006 },
- { "GL_EXT_draw_range_elements", o(dummy_true), GLL, 1997 },
- { "GL_EXT_fog_coord", o(dummy_true), GLL, 1999 },
- { "GL_EXT_framebuffer_blit", o(dummy_true), GL, 2005 },
- { "GL_EXT_framebuffer_multisample", o(EXT_framebuffer_multisample), GL, 2005 },
- { "GL_EXT_framebuffer_multisample_blit_scaled", o(EXT_framebuffer_multisample_blit_scaled), GL, 2011 },
- { "GL_EXT_framebuffer_object", o(dummy_true), GLL, 2000 },
- { "GL_EXT_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 },
- { "GL_EXT_gpu_program_parameters", o(EXT_gpu_program_parameters), GLL, 2006 },
- { "GL_EXT_gpu_shader4", o(EXT_gpu_shader4), GL, 2006 },
- { "GL_EXT_map_buffer_range", o(ARB_map_buffer_range), ES1 | ES2, 2012 },
- { "GL_EXT_multi_draw_arrays", o(dummy_true), GLL | ES1 | ES2, 1999 },
- { "GL_EXT_packed_depth_stencil", o(dummy_true), GL, 2005 },
- { "GL_EXT_packed_float", o(EXT_packed_float), GL, 2004 },
- { "GL_EXT_packed_pixels", o(dummy_true), GLL, 1997 },
- { "GL_EXT_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
- { "GL_EXT_point_parameters", o(EXT_point_parameters), GLL, 1997 },
- { "GL_EXT_polygon_offset", o(dummy_true), GLL, 1995 },
- { "GL_EXT_polygon_offset_clamp", o(EXT_polygon_offset_clamp), GL, 2014 },
- { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 },
- { "GL_EXT_rescale_normal", o(dummy_true), GLL, 1997 },
- { "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 },
- { "GL_EXT_separate_shader_objects", o(dummy_true), ES2, 2013 },
- { "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 },
- { "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 },
- { "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 },
- { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GLL, 2001 },
- { "GL_EXT_stencil_wrap", o(dummy_true), GLL, 2002 },
- { "GL_EXT_subtexture", o(dummy_true), GLL, 1995 },
- { "GL_EXT_texture3D", o(EXT_texture3D), GLL, 1996 },
- { "GL_EXT_texture_array", o(EXT_texture_array), GL, 2006 },
- { "GL_EXT_texture_compression_dxt1", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2004 },
- { "GL_ANGLE_texture_compression_dxt3", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2011 },
- { "GL_ANGLE_texture_compression_dxt5", o(ANGLE_texture_compression_dxt), GL | ES1 | ES2, 2011 },
- { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GLL, 2006 },
- { "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL, 2004 },
- { "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL, 2000 },
- { "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GLL, 2001 },
- { "GL_EXT_texture_edge_clamp", o(dummy_true), GLL, 1997 },
- { "GL_EXT_texture_env_add", o(dummy_true), GLL, 1999 },
- { "GL_EXT_texture_env_combine", o(dummy_true), GLL, 2000 },
- { "GL_EXT_texture_env_dot3", o(EXT_texture_env_dot3), GLL, 2000 },
- { "GL_EXT_texture_filter_anisotropic", o(EXT_texture_filter_anisotropic), GL | ES1 | ES2, 1999 },
- { "GL_EXT_texture_format_BGRA8888", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_EXT_texture_rg", o(ARB_texture_rg), ES2, 2011 },
- { "GL_EXT_read_format_bgra", o(dummy_true), ES1 | ES2, 2009 },
- { "GL_EXT_texture_integer", o(EXT_texture_integer), GL, 2006 },
- { "GL_EXT_texture_lod_bias", o(dummy_true), GLL | ES1, 1999 },
- { "GL_EXT_texture_mirror_clamp", o(EXT_texture_mirror_clamp), GL, 2004 },
- { "GL_EXT_texture_object", o(dummy_true), GLL, 1995 },
- { "GL_EXT_texture", o(dummy_true), GLL, 1996 },
- { "GL_EXT_texture_rectangle", o(NV_texture_rectangle), GLL, 2004 },
- { "GL_EXT_texture_shared_exponent", o(EXT_texture_shared_exponent), GL, 2004 },
- { "GL_EXT_texture_snorm", o(EXT_texture_snorm), GL, 2009 },
- { "GL_EXT_texture_sRGB", o(EXT_texture_sRGB), GL, 2004 },
- { "GL_EXT_texture_sRGB_decode", o(EXT_texture_sRGB_decode), GL, 2006 },
- { "GL_EXT_texture_swizzle", o(EXT_texture_swizzle), GL, 2008 },
- { "GL_EXT_texture_type_2_10_10_10_REV", o(dummy_true), ES2, 2008 },
- { "GL_EXT_timer_query", o(EXT_timer_query), GL, 2006 },
- { "GL_EXT_transform_feedback", o(EXT_transform_feedback), GL, 2011 },
- { "GL_EXT_unpack_subimage", o(dummy_true), ES2, 2011 },
- { "GL_EXT_vertex_array_bgra", o(EXT_vertex_array_bgra), GL, 2008 },
- { "GL_EXT_vertex_array", o(dummy_true), GLL, 1995 },
- { "GL_EXT_color_buffer_float", o(dummy_true), ES3, 2013 },
-
- /* OES extensions */
- { "GL_OES_blend_equation_separate", o(EXT_blend_equation_separate), ES1, 2009 },
- { "GL_OES_blend_func_separate", o(EXT_blend_func_separate), ES1, 2009 },
- { "GL_OES_blend_subtract", o(dummy_true), ES1, 2009 },
- { "GL_OES_byte_coordinates", o(dummy_true), ES1, 2002 },
- { "GL_OES_compressed_ETC1_RGB8_texture", o(OES_compressed_ETC1_RGB8_texture), ES1 | ES2, 2005 },
- { "GL_OES_compressed_paletted_texture", o(dummy_true), ES1, 2003 },
- { "GL_OES_depth24", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_depth32", o(dummy_false), DISABLE, 2005 },
- { "GL_OES_depth_texture", o(ARB_depth_texture), ES2, 2006 },
- { "GL_OES_depth_texture_cube_map", o(OES_depth_texture_cube_map), ES2, 2012 },
- { "GL_OES_draw_elements_base_vertex", o(ARB_draw_elements_base_vertex), ES2, 2014 },
- { "GL_OES_draw_texture", o(OES_draw_texture), ES1, 2004 },
- { "GL_OES_EGL_sync", o(dummy_true), ES1 | ES2, 2010 },
- /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
- { "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2, 2006 },
- { "GL_OES_EGL_image_external", o(OES_EGL_image_external), ES1 | ES2, 2010 },
- { "GL_OES_element_index_uint", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_fbo_render_mipmap", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 },
- { "GL_OES_framebuffer_object", o(dummy_true), ES1, 2005 },
- { "GL_OES_get_program_binary", o(dummy_true), ES2, 2008 },
- { "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_packed_depth_stencil", o(dummy_true), ES1 | ES2, 2007 },
- { "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
- { "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
- { "GL_OES_query_matrix", o(dummy_true), ES1, 2003 },
- { "GL_OES_read_format", o(dummy_true), GL | ES1, 2003 },
- { "GL_OES_rgb8_rgba8", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_single_precision", o(dummy_true), ES1, 2003 },
- { "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 },
- { "GL_OES_stencil1", o(dummy_false), DISABLE, 2005 },
- { "GL_OES_stencil4", o(dummy_false), DISABLE, 2005 },
- { "GL_OES_stencil8", o(dummy_true), ES1 | ES2, 2005 },
- { "GL_OES_stencil_wrap", o(dummy_true), ES1, 2002 },
- { "GL_OES_surfaceless_context", o(dummy_true), ES1 | ES2, 2012 },
- { "GL_OES_texture_3D", o(EXT_texture3D), ES2, 2005 },
- { "GL_OES_texture_cube_map", o(ARB_texture_cube_map), ES1, 2007 },
- { "GL_OES_texture_env_crossbar", o(ARB_texture_env_crossbar), ES1, 2005 },
- { "GL_OES_texture_float", o(OES_texture_float), ES2, 2005 },
- { "GL_OES_texture_float_linear", o(OES_texture_float_linear), ES2, 2005 },
- { "GL_OES_texture_half_float", o(OES_texture_half_float), ES2, 2005 },
- { "GL_OES_texture_half_float_linear", o(OES_texture_half_float_linear), ES2, 2005 },
- { "GL_OES_texture_mirrored_repeat", o(dummy_true), ES1, 2005 },
- { "GL_OES_texture_storage_multisample_2d_array",o(ARB_texture_multisample), ES31, 2014 },
- { "GL_OES_texture_npot", o(ARB_texture_non_power_of_two), ES1 | ES2, 2005 },
- { "GL_OES_vertex_array_object", o(dummy_true), ES1 | ES2, 2010 },
-
- /* KHR extensions */
- { "GL_KHR_debug", o(dummy_true), GL, 2012 },
- { "GL_KHR_context_flush_control", o(dummy_true), GL | ES2, 2014 },
- { "GL_KHR_texture_compression_astc_hdr", o(KHR_texture_compression_astc_hdr), GL | ES2, 2012 },
- { "GL_KHR_texture_compression_astc_ldr", o(KHR_texture_compression_astc_ldr), GL | ES2, 2012 },
-
- /* Vendor extensions */
- { "GL_3DFX_texture_compression_FXT1", o(TDFX_texture_compression_FXT1), GL, 1999 },
- { "GL_AMD_conservative_depth", o(ARB_conservative_depth), GL, 2009 },
- { "GL_AMD_draw_buffers_blend", o(ARB_draw_buffers_blend), GL, 2009 },
- { "GL_AMD_performance_monitor", o(AMD_performance_monitor), GL, 2007 },
- { "GL_AMD_pinned_memory", o(AMD_pinned_memory), GL, 2013 },
- { "GL_AMD_seamless_cubemap_per_texture", o(AMD_seamless_cubemap_per_texture), GL, 2009 },
- { "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
- { "GL_AMD_shader_trinary_minmax", o(dummy_true), GL, 2012 },
- { "GL_AMD_vertex_shader_layer", o(AMD_vertex_shader_layer), GLC, 2012 },
- { "GL_AMD_vertex_shader_viewport_index", o(AMD_vertex_shader_viewport_index), GLC, 2012 },
- { "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
- { "GL_APPLE_packed_pixels", o(dummy_true), GLL, 2002 },
- { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
- { "GL_APPLE_vertex_array_object", o(dummy_true), GLL, 2002 },
- { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
- { "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },
- { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, 2001 },
- { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GLL, 2006 },
- { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GLL, 2004 },
- { "GL_ATI_texture_env_combine3", o(ATI_texture_env_combine3), GLL, 2002 },
- { "GL_ATI_texture_float", o(ARB_texture_float), GL, 2002 },
- { "GL_ATI_texture_mirror_once", o(ATI_texture_mirror_once), GL, 2006 },
- { "GL_IBM_multimode_draw_arrays", o(dummy_true), GL, 1998 },
- { "GL_IBM_rasterpos_clip", o(dummy_true), GLL, 1996 },
- { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 },
- { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 },
- { "GL_INTEL_performance_query", o(INTEL_performance_query), GL | ES2, 2013 },
- { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 },
- { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 },
- { "GL_MESA_window_pos", o(dummy_true), GLL, 2000 },
- { "GL_MESA_ycbcr_texture", o(MESA_ycbcr_texture), GL, 2002 },
- { "GL_NV_blend_square", o(dummy_true), GLL, 1999 },
- { "GL_NV_conditional_render", o(NV_conditional_render), GL, 2008 },
- { "GL_NV_depth_clamp", o(ARB_depth_clamp), GL, 2001 },
- { "GL_NV_draw_buffers", o(dummy_true), ES2, 2011 },
- { "GL_NV_fbo_color_attachments", o(dummy_true), ES2, 2010 },
- { "GL_NV_fog_distance", o(NV_fog_distance), GLL, 2001 },
- { "GL_NV_fragment_program_option", o(NV_fragment_program_option), GLL, 2005 },
- { "GL_NV_light_max_exponent", o(dummy_true), GLL, 1999 },
- { "GL_NV_packed_depth_stencil", o(dummy_true), GL, 2000 },
- { "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
- { "GL_NV_primitive_restart", o(NV_primitive_restart), GLL, 2002 },
- { "GL_NV_read_buffer", o(dummy_true), ES2, 2011 },
- { "GL_NV_read_depth", o(dummy_true), ES2, 2011 },
- { "GL_NV_read_depth_stencil", o(dummy_true), ES2, 2011 },
- { "GL_NV_read_stencil", o(dummy_true), ES2, 2011 },
- { "GL_NV_texgen_reflection", o(dummy_true), GLL, 1999 },
- { "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
- { "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GLL, 1999 },
- { "GL_NV_texture_rectangle", o(NV_texture_rectangle), GLL, 2000 },
- { "GL_NV_vdpau_interop", o(NV_vdpau_interop), GL, 2010 },
- { "GL_S3_s3tc", o(ANGLE_texture_compression_dxt), GL, 1999 },
- { "GL_SGIS_generate_mipmap", o(dummy_true), GLL, 1997 },
- { "GL_SGIS_texture_border_clamp", o(ARB_texture_border_clamp), GLL, 1997 },
- { "GL_SGIS_texture_edge_clamp", o(dummy_true), GLL, 1997 },
- { "GL_SGIS_texture_lod", o(dummy_true), GLL, 1997 },
- { "GL_SUN_multi_draw_arrays", o(dummy_true), GLL, 1999 },
+#define EXT(name_str, driver_cap, api_flags, yyyy) \
+ { .name = "GL_" #name_str, .offset = o(driver_cap), .api_set = api_flags, .year = yyyy},
+ EXT(ARB_ES2_compatibility , ARB_ES2_compatibility , GL , 2009)
+ EXT(ARB_ES3_compatibility , ARB_ES3_compatibility , GL , 2012)
+ EXT(ARB_arrays_of_arrays , ARB_arrays_of_arrays , GL , 2012)
+ EXT(ARB_base_instance , ARB_base_instance , GL , 2011)
+ EXT(ARB_blend_func_extended , ARB_blend_func_extended , GL , 2009)
+ EXT(ARB_buffer_storage , ARB_buffer_storage , GL , 2013)
+ EXT(ARB_clear_buffer_object , dummy_true , GL , 2012)
+ EXT(ARB_clear_texture , ARB_clear_texture , GL , 2013)
+ EXT(ARB_clip_control , ARB_clip_control , GL , 2014)
+ EXT(ARB_color_buffer_float , ARB_color_buffer_float , GL , 2004)
+ EXT(ARB_compressed_texture_pixel_storage , dummy_true , GL , 2011)
+ EXT(ARB_compute_shader , ARB_compute_shader , GL , 2012)
+ EXT(ARB_conditional_render_inverted , ARB_conditional_render_inverted , GL , 2014)
+ EXT(ARB_copy_buffer , dummy_true , GL , 2008)
+ EXT(ARB_copy_image , ARB_copy_image , GL , 2012)
+ EXT(ARB_conservative_depth , ARB_conservative_depth , GL , 2011)
+ EXT(ARB_debug_output , dummy_true , GL , 2009)
+ EXT(ARB_depth_buffer_float , ARB_depth_buffer_float , GL , 2008)
+ EXT(ARB_depth_clamp , ARB_depth_clamp , GL , 2003)
+ EXT(ARB_depth_texture , ARB_depth_texture , GLL , 2001)
+ EXT(ARB_derivative_control , ARB_derivative_control , GL , 2014)
+ EXT(ARB_direct_state_access , dummy_true , GLC , 2014)
+ EXT(ARB_draw_buffers , dummy_true , GL , 2002)
+ EXT(ARB_draw_buffers_blend , ARB_draw_buffers_blend , GL , 2009)
+ EXT(ARB_draw_elements_base_vertex , ARB_draw_elements_base_vertex , GL , 2009)
+ EXT(ARB_draw_indirect , ARB_draw_indirect , GLC , 2010)
+ EXT(ARB_draw_instanced , ARB_draw_instanced , GL , 2008)
+ EXT(ARB_enhanced_layouts , ARB_enhanced_layouts , GLC , 2013)
+ EXT(ARB_explicit_attrib_location , ARB_explicit_attrib_location , GL , 2009)
+ EXT(ARB_explicit_uniform_location , ARB_explicit_uniform_location , GL , 2012)
+ EXT(ARB_fragment_coord_conventions , ARB_fragment_coord_conventions , GL , 2009)
+ EXT(ARB_fragment_layer_viewport , ARB_fragment_layer_viewport , GLC , 2012)
+ EXT(ARB_fragment_program , ARB_fragment_program , GLL , 2002)
+ EXT(ARB_fragment_program_shadow , ARB_fragment_program_shadow , GLL , 2003)
+ EXT(ARB_fragment_shader , ARB_fragment_shader , GL , 2002)
+ EXT(ARB_framebuffer_no_attachments , ARB_framebuffer_no_attachments , GL , 2012)
+ EXT(ARB_framebuffer_object , ARB_framebuffer_object , GL , 2005)
+ EXT(ARB_framebuffer_sRGB , EXT_framebuffer_sRGB , GL , 1998)
+ EXT(ARB_get_program_binary , dummy_true , GL , 2010)
+ EXT(ARB_get_texture_sub_image , dummy_true , GL , 2014)
+ EXT(ARB_gpu_shader5 , ARB_gpu_shader5 , GLC , 2010)
+ EXT(ARB_gpu_shader_fp64 , ARB_gpu_shader_fp64 , GLC , 2010)
+ EXT(ARB_half_float_pixel , dummy_true , GL , 2003)
+ EXT(ARB_half_float_vertex , ARB_half_float_vertex , GL , 2008)
+ EXT(ARB_instanced_arrays , ARB_instanced_arrays , GL , 2008)
+ EXT(ARB_internalformat_query , ARB_internalformat_query , GL , 2011)
+ EXT(ARB_invalidate_subdata , dummy_true , GL , 2012)
+ EXT(ARB_map_buffer_alignment , dummy_true , GL , 2011)
+ EXT(ARB_map_buffer_range , ARB_map_buffer_range , GL , 2008)
+ EXT(ARB_multi_bind , dummy_true , GL , 2013)
+ EXT(ARB_multi_draw_indirect , ARB_draw_indirect , GLC , 2012)
+ EXT(ARB_multisample , dummy_true , GLL , 1994)
+ EXT(ARB_multitexture , dummy_true , GLL , 1998)
+ EXT(ARB_occlusion_query2 , ARB_occlusion_query2 , GL , 2003)
+ EXT(ARB_occlusion_query , ARB_occlusion_query , GLL , 2001)
+ EXT(ARB_pipeline_statistics_query , ARB_pipeline_statistics_query , GL , 2014)
+ EXT(ARB_pixel_buffer_object , EXT_pixel_buffer_object , GL , 2004)
+ EXT(ARB_point_parameters , EXT_point_parameters , GLL , 1997)
+ EXT(ARB_point_sprite , ARB_point_sprite , GL , 2003)
+ EXT(ARB_program_interface_query , dummy_true , GL , 2012)
+ EXT(ARB_provoking_vertex , EXT_provoking_vertex , GL , 2009)
+ EXT(ARB_robustness , dummy_true , GL , 2010)
+ EXT(ARB_sample_shading , ARB_sample_shading , GL , 2009)
+ EXT(ARB_sampler_objects , dummy_true , GL , 2009)
+ EXT(ARB_seamless_cube_map , ARB_seamless_cube_map , GL , 2009)
+ EXT(ARB_seamless_cubemap_per_texture , AMD_seamless_cubemap_per_texture , GL , 2013)
+ EXT(ARB_separate_shader_objects , dummy_true , GL , 2010)
+ EXT(ARB_shader_atomic_counters , ARB_shader_atomic_counters , GL , 2011)
+ EXT(ARB_shader_bit_encoding , ARB_shader_bit_encoding , GL , 2010)
+ EXT(ARB_shader_clock , ARB_shader_clock , GL , 2015)
+ EXT(ARB_shader_image_load_store , ARB_shader_image_load_store , GL , 2011)
+ EXT(ARB_shader_image_size , ARB_shader_image_size , GL , 2012)
+ EXT(ARB_shader_objects , dummy_true , GL , 2002)
+ EXT(ARB_shader_precision , ARB_shader_precision , GL , 2010)
+ EXT(ARB_shader_stencil_export , ARB_shader_stencil_export , GL , 2009)
+ EXT(ARB_shader_storage_buffer_object , ARB_shader_storage_buffer_object , GL , 2012)
+ EXT(ARB_shader_subroutine , ARB_shader_subroutine , GLC , 2010)
+ EXT(ARB_shader_texture_image_samples , ARB_shader_texture_image_samples , GL , 2014)
+ EXT(ARB_shader_texture_lod , ARB_shader_texture_lod , GL , 2009)
+ EXT(ARB_shading_language_100 , dummy_true , GLL , 2003)
+ EXT(ARB_shading_language_packing , ARB_shading_language_packing , GL , 2011)
+ EXT(ARB_shading_language_420pack , ARB_shading_language_420pack , GL , 2011)
+ EXT(ARB_shadow , ARB_shadow , GLL , 2001)
+ EXT(ARB_stencil_texturing , ARB_stencil_texturing , GL , 2012)
+ EXT(ARB_sync , ARB_sync , GL , 2003)
+ EXT(ARB_texture_barrier , NV_texture_barrier , GL , 2014)
+ EXT(ARB_tessellation_shader , ARB_tessellation_shader , GLC , 2009)
+ EXT(ARB_texture_border_clamp , ARB_texture_border_clamp , GLL , 2000)
+ EXT(ARB_texture_buffer_object , ARB_texture_buffer_object , GLC , 2008)
+ EXT(ARB_texture_buffer_object_rgb32 , ARB_texture_buffer_object_rgb32 , GLC , 2009)
+ EXT(ARB_texture_buffer_range , ARB_texture_buffer_range , GLC , 2012)
+ EXT(ARB_texture_compression , dummy_true , GLL , 2000)
+ EXT(ARB_texture_compression_bptc , ARB_texture_compression_bptc , GL , 2010)
+ EXT(ARB_texture_compression_rgtc , ARB_texture_compression_rgtc , GL , 2004)
+ EXT(ARB_texture_cube_map , ARB_texture_cube_map , GLL , 1999)
+ EXT(ARB_texture_cube_map_array , ARB_texture_cube_map_array , GL , 2009)
+ EXT(ARB_texture_env_add , dummy_true , GLL , 1999)
+ EXT(ARB_texture_env_combine , ARB_texture_env_combine , GLL , 2001)
+ EXT(ARB_texture_env_crossbar , ARB_texture_env_crossbar , GLL , 2001)
+ EXT(ARB_texture_env_dot3 , ARB_texture_env_dot3 , GLL , 2001)
+ EXT(ARB_texture_float , ARB_texture_float , GL , 2004)
+ EXT(ARB_texture_gather , ARB_texture_gather , GL , 2009)
+ EXT(ARB_texture_mirrored_repeat , dummy_true , GLL , 2001)
+ EXT(ARB_texture_mirror_clamp_to_edge , ARB_texture_mirror_clamp_to_edge , GL , 2013)
+ EXT(ARB_texture_multisample , ARB_texture_multisample , GL , 2009)
+ EXT(ARB_texture_non_power_of_two , ARB_texture_non_power_of_two , GL , 2003)
+ EXT(ARB_texture_query_levels , ARB_texture_query_levels , GL , 2012)
+ EXT(ARB_texture_query_lod , ARB_texture_query_lod , GL , 2009)
+ EXT(ARB_texture_rectangle , NV_texture_rectangle , GL , 2004)
+ EXT(ARB_texture_rgb10_a2ui , ARB_texture_rgb10_a2ui , GL , 2009)
+ EXT(ARB_texture_rg , ARB_texture_rg , GL , 2008)
+ EXT(ARB_texture_stencil8 , ARB_texture_stencil8 , GL , 2013)
+ EXT(ARB_texture_storage , dummy_true , GL , 2011)
+ EXT(ARB_texture_storage_multisample , ARB_texture_multisample , GL , 2012)
+ EXT(ARB_texture_view , ARB_texture_view , GL , 2012)
+ EXT(ARB_texture_swizzle , EXT_texture_swizzle , GL , 2008)
+ EXT(ARB_timer_query , ARB_timer_query , GL , 2010)
+ EXT(ARB_transform_feedback2 , ARB_transform_feedback2 , GL , 2010)
+ EXT(ARB_transform_feedback3 , ARB_transform_feedback3 , GL , 2010)
+ EXT(ARB_transform_feedback_instanced , ARB_transform_feedback_instanced , GL , 2011)
+ EXT(ARB_transpose_matrix , dummy_true , GLL , 1999)
+ EXT(ARB_uniform_buffer_object , ARB_uniform_buffer_object , GL , 2009)
+ EXT(ARB_vertex_array_bgra , EXT_vertex_array_bgra , GL , 2008)
+ EXT(ARB_vertex_array_object , dummy_true , GL , 2006)
+ EXT(ARB_vertex_attrib_binding , dummy_true , GL , 2012)
+ EXT(ARB_vertex_buffer_object , dummy_true , GLL , 2003)
+ EXT(ARB_vertex_program , ARB_vertex_program , GLL , 2002)
+ EXT(ARB_vertex_shader , ARB_vertex_shader , GL , 2002)
+ EXT(ARB_vertex_attrib_64bit , ARB_vertex_attrib_64bit , GLC , 2010)
+ EXT(ARB_vertex_type_10f_11f_11f_rev , ARB_vertex_type_10f_11f_11f_rev , GL , 2013)
+ EXT(ARB_vertex_type_2_10_10_10_rev , ARB_vertex_type_2_10_10_10_rev , GL , 2009)
+ EXT(ARB_viewport_array , ARB_viewport_array , GLC , 2010)
+ EXT(ARB_window_pos , dummy_true , GLL , 2001)
+
+ EXT(EXT_abgr , dummy_true , GL , 1995)
+ EXT(EXT_bgra , dummy_true , GLL , 1995)
+ EXT(EXT_blend_color , EXT_blend_color , GLL , 1995)
+ EXT(EXT_blend_equation_separate , EXT_blend_equation_separate , GL , 2003)
+ EXT(EXT_blend_func_separate , EXT_blend_func_separate , GLL , 1999)
+ EXT(EXT_buffer_storage , ARB_buffer_storage , ES31 , 2015)
+ EXT(EXT_discard_framebuffer , dummy_true , ES1 | ES2 , 2009)
+ EXT(EXT_blend_minmax , EXT_blend_minmax , GLL | ES1 | ES2 , 1995)
+ EXT(EXT_blend_subtract , dummy_true , GLL , 1995)
+ EXT(EXT_compiled_vertex_array , dummy_true , GLL , 1996)
+ EXT(EXT_copy_texture , dummy_true , GLL , 1995)
+ EXT(EXT_depth_bounds_test , EXT_depth_bounds_test , GL , 2002)
+ EXT(EXT_draw_buffers , dummy_true , ES2 , 2012)
+ EXT(EXT_draw_buffers2 , EXT_draw_buffers2 , GL , 2006)
+ EXT(EXT_draw_elements_base_vertex , ARB_draw_elements_base_vertex , ES2 , 2014)
+ EXT(EXT_draw_instanced , ARB_draw_instanced , GL , 2006)
+ EXT(EXT_draw_range_elements , dummy_true , GLL , 1997)
+ EXT(EXT_fog_coord , dummy_true , GLL , 1999)
+ EXT(EXT_framebuffer_blit , dummy_true , GL , 2005)
+ EXT(EXT_framebuffer_multisample , EXT_framebuffer_multisample , GL , 2005)
+ EXT(EXT_framebuffer_multisample_blit_scaled , EXT_framebuffer_multisample_blit_scaled, GL , 2011)
+ EXT(EXT_framebuffer_object , dummy_true , GLL , 2000)
+ EXT(EXT_framebuffer_sRGB , EXT_framebuffer_sRGB , GL , 1998)
+ EXT(EXT_gpu_program_parameters , EXT_gpu_program_parameters , GLL , 2006)
+ EXT(EXT_gpu_shader4 , EXT_gpu_shader4 , GL , 2006)
+ EXT(EXT_map_buffer_range , ARB_map_buffer_range , ES1 | ES2 , 2012)
+ EXT(EXT_multi_draw_arrays , dummy_true , GLL | ES1 | ES2 , 1999)
+ EXT(EXT_packed_depth_stencil , dummy_true , GL , 2005)
+ EXT(EXT_packed_float , EXT_packed_float , GL , 2004)
+ EXT(EXT_packed_pixels , dummy_true , GLL , 1997)
+ EXT(EXT_pixel_buffer_object , EXT_pixel_buffer_object , GL , 2004)
+ EXT(EXT_point_parameters , EXT_point_parameters , GLL , 1997)
+ EXT(EXT_polygon_offset , dummy_true , GLL , 1995)
+ EXT(EXT_polygon_offset_clamp , EXT_polygon_offset_clamp , GL , 2014)
+ EXT(EXT_provoking_vertex , EXT_provoking_vertex , GL , 2009)
+ EXT(EXT_rescale_normal , dummy_true , GLL , 1997)
+ EXT(EXT_secondary_color , dummy_true , GLL , 1999)
+ EXT(EXT_separate_shader_objects , dummy_true , ES2 , 2013)
+ EXT(EXT_separate_specular_color , dummy_true , GLL , 1997)
+ EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GL | ES3 , 2013)
+ EXT(EXT_shadow_funcs , ARB_shadow , GLL , 2002)
+ EXT(EXT_stencil_two_side , EXT_stencil_two_side , GLL , 2001)
+ EXT(EXT_stencil_wrap , dummy_true , GLL , 2002)
+ EXT(EXT_subtexture , dummy_true , GLL , 1995)
+ EXT(EXT_texture3D , EXT_texture3D , GLL , 1996)
+ EXT(EXT_texture_array , EXT_texture_array , GL , 2006)
+ EXT(EXT_texture_compression_dxt1 , ANGLE_texture_compression_dxt , GL | ES1 | ES2 , 2004)
+ EXT(ANGLE_texture_compression_dxt3 , ANGLE_texture_compression_dxt , GL | ES1 | ES2 , 2011)
+ EXT(ANGLE_texture_compression_dxt5 , ANGLE_texture_compression_dxt , GL | ES1 | ES2 , 2011)
+ EXT(EXT_texture_compression_latc , EXT_texture_compression_latc , GLL , 2006)
+ EXT(EXT_texture_compression_rgtc , ARB_texture_compression_rgtc , GL , 2004)
+ EXT(EXT_texture_compression_s3tc , EXT_texture_compression_s3tc , GL , 2000)
+ EXT(EXT_texture_cube_map , ARB_texture_cube_map , GLL , 2001)
+ EXT(EXT_texture_edge_clamp , dummy_true , GLL , 1997)
+ EXT(EXT_texture_env_add , dummy_true , GLL , 1999)
+ EXT(EXT_texture_env_combine , dummy_true , GLL , 2000)
+ EXT(EXT_texture_env_dot3 , EXT_texture_env_dot3 , GLL , 2000)
+ EXT(EXT_texture_filter_anisotropic , EXT_texture_filter_anisotropic , GL | ES1 | ES2 , 1999)
+ EXT(EXT_texture_format_BGRA8888 , dummy_true , ES1 | ES2 , 2005)
+ EXT(EXT_texture_rg , ARB_texture_rg , ES2 , 2011)
+ EXT(EXT_read_format_bgra , dummy_true , ES1 | ES2 , 2009)
+ EXT(EXT_texture_integer , EXT_texture_integer , GL , 2006)
+ EXT(EXT_texture_lod_bias , dummy_true , GLL | ES1 , 1999)
+ EXT(EXT_texture_mirror_clamp , EXT_texture_mirror_clamp , GL , 2004)
+ EXT(EXT_texture_object , dummy_true , GLL , 1995)
+ EXT(EXT_texture , dummy_true , GLL , 1996)
+ EXT(EXT_texture_rectangle , NV_texture_rectangle , GLL , 2004)
+ EXT(EXT_texture_shared_exponent , EXT_texture_shared_exponent , GL , 2004)
+ EXT(EXT_texture_snorm , EXT_texture_snorm , GL , 2009)
+ EXT(EXT_texture_sRGB , EXT_texture_sRGB , GL , 2004)
+ EXT(EXT_texture_sRGB_decode , EXT_texture_sRGB_decode , GL , 2006)
+ EXT(EXT_texture_swizzle , EXT_texture_swizzle , GL , 2008)
+ EXT(EXT_texture_type_2_10_10_10_REV , dummy_true , ES2 , 2008)
+ EXT(EXT_timer_query , EXT_timer_query , GL , 2006)
+ EXT(EXT_transform_feedback , EXT_transform_feedback , GL , 2011)
+ EXT(EXT_unpack_subimage , dummy_true , ES2 , 2011)
+ EXT(EXT_vertex_array_bgra , EXT_vertex_array_bgra , GL , 2008)
+ EXT(EXT_vertex_array , dummy_true , GLL , 1995)
+ EXT(EXT_color_buffer_float , dummy_true , ES3 , 2013)
+
+
+ EXT(OES_blend_equation_separate , EXT_blend_equation_separate , ES1 , 2009)
+ EXT(OES_blend_func_separate , EXT_blend_func_separate , ES1 , 2009)
+ EXT(OES_blend_subtract , dummy_true , ES1 , 2009)
+ EXT(OES_byte_coordinates , dummy_true , ES1 , 2002)
+ EXT(OES_compressed_ETC1_RGB8_texture , OES_compressed_ETC1_RGB8_texture , ES1 | ES2 , 2005)
+ EXT(OES_compressed_paletted_texture , dummy_true , ES1 , 2003)
+ EXT(OES_depth24 , dummy_true , ES1 | ES2 , 2005)
+ EXT(OES_depth32 , dummy_false , DISABLE , 2005)
+ EXT(OES_depth_texture , ARB_depth_texture , ES2 , 2006)
+ EXT(OES_depth_texture_cube_map , OES_depth_texture_cube_map , ES2 , 2012)
+ EXT(OES_draw_elements_base_vertex , ARB_draw_elements_base_vertex , ES2 , 2014)
+ EXT(OES_draw_texture , OES_draw_texture , ES1 , 2004)
+ EXT(OES_EGL_sync , dummy_true , ES1 | ES2 , 2010)
+ EXT(OES_EGL_image , OES_EGL_image , GL | ES1 | ES2 , 2006) /* FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
+ EXT(OES_EGL_image_external , OES_EGL_image_external , ES1 | ES2 , 2010)
+ EXT(OES_element_index_uint , dummy_true , ES1 | ES2 , 2005)
+ EXT(OES_fbo_render_mipmap , dummy_true , ES1 | ES2 , 2005)
+ EXT(OES_fixed_point , dummy_true , ES1 , 2002)
+ EXT(OES_framebuffer_object , dummy_true , ES1 , 2005)
+ EXT(OES_get_program_binary , dummy_true , ES2 , 2008)
+ EXT(OES_mapbuffer , dummy_true , ES1 | ES2 , 2005)
+ EXT(OES_packed_depth_stencil , dummy_true , ES1 | ES2 , 2007)
+ EXT(OES_point_size_array , dummy_true , ES1 , 2004)
+ EXT(OES_point_sprite , ARB_point_sprite , ES1 , 2004)
+ EXT(OES_query_matrix , dummy_true , ES1 , 2003)
+ EXT(OES_read_format , dummy_true , GL | ES1 , 2003)
+ EXT(OES_rgb8_rgba8 , dummy_true , ES1 | ES2 , 2005)
+ EXT(OES_single_precision , dummy_true , ES1 , 2003)
+ EXT(OES_standard_derivatives , OES_standard_derivatives , ES2 , 2005)
+ EXT(OES_stencil1 , dummy_false , DISABLE , 2005)
+ EXT(OES_stencil4 , dummy_false , DISABLE , 2005)
+ EXT(OES_stencil8 , dummy_true , ES1 | ES2 , 2005)
+ EXT(OES_stencil_wrap , dummy_true , ES1 , 2002)
+ EXT(OES_surfaceless_context , dummy_true , ES1 | ES2 , 2012)
+ EXT(OES_texture_3D , EXT_texture3D , ES2 , 2005)
+ EXT(OES_texture_cube_map , ARB_texture_cube_map , ES1 , 2007)
+ EXT(OES_texture_env_crossbar , ARB_texture_env_crossbar , ES1 , 2005)
+ EXT(OES_texture_float , OES_texture_float , ES2 , 2005)
+ EXT(OES_texture_float_linear , OES_texture_float_linear , ES2 , 2005)
+ EXT(OES_texture_half_float , OES_texture_half_float , ES2 , 2005)
+ EXT(OES_texture_half_float_linear , OES_texture_half_float_linear , ES2 , 2005)
+ EXT(OES_texture_mirrored_repeat , dummy_true , ES1 , 2005)
+ EXT(OES_texture_storage_multisample_2d_array, ARB_texture_multisample , ES31 , 2014)
+ EXT(OES_texture_npot , ARB_texture_non_power_of_two , ES1 | ES2 , 2005)
+ EXT(OES_vertex_array_object , dummy_true , ES1 | ES2 , 2010)
+
+
+ EXT(KHR_debug , dummy_true , GL , 2012)
+ EXT(KHR_context_flush_control , dummy_true , GL | ES2 , 2014)
+ EXT(KHR_texture_compression_astc_hdr , KHR_texture_compression_astc_hdr , GL | ES2 , 2012)
+ EXT(KHR_texture_compression_astc_ldr , KHR_texture_compression_astc_ldr , GL | ES2 , 2012)
+
+
+ EXT(3DFX_texture_compression_FXT1 , TDFX_texture_compression_FXT1 , GL , 1999)
+ EXT(AMD_conservative_depth , ARB_conservative_depth , GL , 2009)
+ EXT(AMD_draw_buffers_blend , ARB_draw_buffers_blend , GL , 2009)
+ EXT(AMD_performance_monitor , AMD_performance_monitor , GL , 2007)
+ EXT(AMD_pinned_memory , AMD_pinned_memory , GL , 2013)
+ EXT(AMD_seamless_cubemap_per_texture , AMD_seamless_cubemap_per_texture , GL , 2009)
+ EXT(AMD_shader_stencil_export , ARB_shader_stencil_export , GL , 2009)
+ EXT(AMD_shader_trinary_minmax , dummy_true , GL , 2012)
+ EXT(AMD_vertex_shader_layer , AMD_vertex_shader_layer , GLC , 2012)
+ EXT(AMD_vertex_shader_viewport_index , AMD_vertex_shader_viewport_index , GLC , 2012)
+ EXT(APPLE_object_purgeable , APPLE_object_purgeable , GL , 2006)
+ EXT(APPLE_packed_pixels , dummy_true , GLL , 2002)
+ EXT(APPLE_texture_max_level , dummy_true , ES1 | ES2 , 2009)
+ EXT(APPLE_vertex_array_object , dummy_true , GLL , 2002)
+ EXT(ATI_blend_equation_separate , EXT_blend_equation_separate , GL , 2003)
+ EXT(ATI_draw_buffers , dummy_true , GLL , 2002)
+ EXT(ATI_fragment_shader , ATI_fragment_shader , GLL , 2001)
+ EXT(ATI_separate_stencil , ATI_separate_stencil , GLL , 2006)
+ EXT(ATI_texture_compression_3dc , ATI_texture_compression_3dc , GLL , 2004)
+ EXT(ATI_texture_env_combine3 , ATI_texture_env_combine3 , GLL , 2002)
+ EXT(ATI_texture_float , ARB_texture_float , GL , 2002)
+ EXT(ATI_texture_mirror_once , ATI_texture_mirror_once , GL , 2006)
+ EXT(IBM_multimode_draw_arrays , dummy_true , GL , 1998)
+ EXT(IBM_rasterpos_clip , dummy_true , GLL , 1996)
+ EXT(IBM_texture_mirrored_repeat , dummy_true , GLL , 1998)
+ EXT(INGR_blend_func_separate , EXT_blend_func_separate , GLL , 1999)
+ EXT(INTEL_performance_query , INTEL_performance_query , GL | ES2 , 2013)
+ EXT(MESA_pack_invert , MESA_pack_invert , GL , 2002)
+ EXT(MESA_texture_signed_rgba , EXT_texture_snorm , GL , 2009)
+ EXT(MESA_window_pos , dummy_true , GLL , 2000)
+ EXT(MESA_ycbcr_texture , MESA_ycbcr_texture , GL , 2002)
+ EXT(NV_blend_square , dummy_true , GLL , 1999)
+ EXT(NV_conditional_render , NV_conditional_render , GL , 2008)
+ EXT(NV_depth_clamp , ARB_depth_clamp , GL , 2001)
+ EXT(NV_draw_buffers , dummy_true , ES2 , 2011)
+ EXT(NV_fbo_color_attachments , dummy_true , ES2 , 2010)
+ EXT(NV_fog_distance , NV_fog_distance , GLL , 2001)
+ EXT(NV_fragment_program_option , NV_fragment_program_option , GLL , 2005)
+ EXT(NV_light_max_exponent , dummy_true , GLL , 1999)
+ EXT(NV_packed_depth_stencil , dummy_true , GL , 2000)
+ EXT(NV_point_sprite , NV_point_sprite , GL , 2001)
+ EXT(NV_primitive_restart , NV_primitive_restart , GLL , 2002)
+ EXT(NV_read_buffer , dummy_true , ES2 , 2011)
+ EXT(NV_read_depth , dummy_true , ES2 , 2011)
+ EXT(NV_read_depth_stencil , dummy_true , ES2 , 2011)
+ EXT(NV_read_stencil , dummy_true , ES2 , 2011)
+ EXT(NV_texgen_reflection , dummy_true , GLL , 1999)
+ EXT(NV_texture_barrier , NV_texture_barrier , GL , 2009)
+ EXT(NV_texture_env_combine4 , NV_texture_env_combine4 , GLL , 1999)
+ EXT(NV_texture_rectangle , NV_texture_rectangle , GLL , 2000)
+ EXT(NV_vdpau_interop , NV_vdpau_interop , GL , 2010)
+ EXT(S3_s3tc , ANGLE_texture_compression_dxt , GL , 1999)
+ EXT(SGIS_generate_mipmap , dummy_true , GLL , 1997)
+ EXT(SGIS_texture_border_clamp , ARB_texture_border_clamp , GLL , 1997)
+ EXT(SGIS_texture_edge_clamp , dummy_true , GLL , 1997)
+ EXT(SGIS_texture_lod , dummy_true , GLL , 1997)
+ EXT(SUN_multi_draw_arrays , dummy_true , GLL , 1999)
+#undef EXT
};