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authorPaul Berry <[email protected]>2014-01-07 09:46:10 -0800
committerPaul Berry <[email protected]>2014-01-08 07:31:49 -0800
commit911007820962d78a60c8056f64c0bde1ea724149 (patch)
treeb77acc4b703a9a9f2404295ef6efc116dfacdd55 /src/mesa
parente3b86f07da4ba9a4db6b8aae4072af6f1638b7cc (diff)
glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.
Reviewed-by: Kenneth Graunke <[email protected]> v2: Also rename "target" param to "stage". Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index ba6258d8905..00ca0255899 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1296,7 +1296,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
p.mem_ctx = ralloc_context(NULL);
p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER);
p.shader->ir = new(p.shader) exec_list;
- state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER,
+ state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT,
p.shader);
p.shader->symbols = state->symbols;
p.top_instructions = p.shader->ir;